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File: 408d858e036ab3c⋯.png (659.5 KB, 570x491, 570:491, 1441653306184.png)

4635cd  No.15996944

A lot of bosses I've fought in video games recently are lackluster. Too easy, too gimmicky, don't really test your skills, or rely on cheap tactics to give the illusion of difficulty. And if it relies on RNG then fuck you. But /v/ holds wisdom I am ultimately afraid to comprehend, so in your collective eyes, where can I find the perfect boss battle? One that tests your skills, one that isn't a normal enemy with inflated health, and one that doesn't have a giant glowing weakness. Bonus points if the battle music is rad too.

>The Perfect Boss?

>From what game?

>What makes it a good fight?

>Is it your favorite boss?

>Honorable mentions?

fa9d2d  No.15996949

undertale


cd3ff8  No.15997114

I feel Grigori is right up there for best overall boss, the way it flows and what you do during it. Mechanically its nothing special but its a really fun fight that feels right.

Vergil has to be the best one though right? The way he mixes in with Dante (and the players) journey, his evolution from basic Yamato, to Beowulf+Yamato+DT to finally the big finale with Super Yamato+Super Devil Trigger. He is a rival fight and everyone loves rival fights, he evolves alongside you and he tests you hard.


cff2d4  No.15997145

>>15996944

Vergil from DMC3 is great. All the bosses in most Metal Gear games are great, even the highly repetitive ones like those found in Peace Walker. Fuck you, Dark Souls has great bosses, and Bloodborne, although I think some of the bosses in Bloodborne are a little too aggressive. Resident Evil 4/5 have some good bosses; I'd mention the earlier games, but most of the time the player is encouraged to run away from foes, so they're not exactly built with boss battles in mind. Final Fantasy games have some good bosses, they're creative and they make you work out a strategy or solution to a problem in order to prevail.


611b88  No.15997169

File: 2247a563747bffc⋯.png (3.93 MB, 1923x1080, 641:360, 67_Old_King_Allant.png)

File: de00020b9e1c917⋯.png (4.06 MB, 1923x1080, 641:360, 63_Garl_Vinland.png)

File: 3fc4764c49397d5⋯.png (5.16 MB, 1924x1080, 481:270, 69_Penetrator.png)

I like bosses if their unique or there is a narrative use for them. Something that shows up once in the game and then never again or is a boss early in the game then becomes a regular enemy later on (see: most hack and slash such as TFU). Demon's Souls has and will always have the best bosses in any video game in my eyes even though half of them are incredibly trivial. The musical pieces are something else entirely with them too Best song is Penetrator/Tower Knight. This is an indisputable fact. Each one has a unique set up and gameplay mechanic tied to them, making them stand out from each other such as Flamelurker being incredibly fast and getting more aggressive the lower his health gets or taking down the Storm King with the motherfucking goddamn sonsabitchin Storm Ruler.


cd3ff8  No.15997197

>>15997169

While they improved the mechanics going on from Demon's Souls, they left behind the boss variety. Also, Lady Astraea is the best OST and one of the best moments in the series.


ae4516  No.15997209

Doing the Jetstream Sam DLC in MGS Revengeance damageless on the highest difficulty was pretty hard, not sure if it counts though.

Now I think about it, theres not really a boss I can think of that is super difficult no matter what, as long as you learn how to fight a boss its easy


393136  No.15997214

>shmup

>giant space/airship

>locational damage

>starts becoming more and more tattered during the fight, eventually catching fire

>explodes into a fireball that takes up the entire screen


11fae4  No.15997216

File: fb7416a6c8fe809⋯.jpg (296.36 KB, 615x459, 205:153, ayy.jpg)

>>15997169

Tower Knight is just some golem contraption, why does it's theme song have to be so cool?


611b88  No.15997221

File: 04cecd6ef2777cd⋯.jpg (3.77 KB, 168x192, 7:8, Carlos.jpg)

>>15997169

Fuck me, I just noticed

>69 - Penetrator

They had to have known what they were doing when they designed him.

>>15997197

I wholeheartedly agree. Dark Souls lost a lot of what I liked about Demon's Souls such as the deeply oppressive atmosphere and the unique enemy and boss variety. Each area had enemies designed for those areas making their simplistic AI work rather well. The asshole plague victims who shove you off the platforms come to mind. However, Dark Souls takes a lot of enemies and pastes them in areas that don't really fit what they were intended for such as the Taurus Demons.

>>15997216

I like that they tease the Fat Minister as being the boss only to have him be anally penetrated by the Real Boss™.


1f7678  No.15997240

>too gimmicky, don't really test your skills, or rely on cheap tactics to give the illusion of difficulty

You mean every single boss battle ever? Boss battles are always shit. Always. They are just a 'OH LOOK ITS SO HARD 10000000 HP OH YOU KILLED THAT GUESS WHAT THAT ISNT EVEN MY FINAL FORM NOW KILL ANOTHER 10000000 HP ISNT THAT FUN' or 'OH LOOK YOU CANT KILL ME YOU MUST DESTROY THESE OTHER 5 THINGS FIRST THEN MAYBE YOU CAN HURT ME' 5 times over.

The best boss fights are when you just kill them like any other enemy.


6434aa  No.15997253

File: 6297c075f66efef⋯.jpg (57.46 KB, 792x600, 33:25, this is bait.jpg)


393136  No.15997255

Don't even respond to it.


96f329  No.15997276

>>15997114

Grigori is good, though I'd say Awakened Daimon is more of a true boss in the sense of having to plan before the fight, prepare the right pawn combinations, items, etc.. You can kill Grigori easily as long as you know how to dodge his most powerful attacks, whereas the only way to easily kill Awakened Daimon is via exploits which take time to master.


1f7678  No.15997278

>>15997253

>>15997255

Sure it's half-bait but besides Psycho Mantis I don't know any boss battles any different, I guess I haven't really played many games with bosses, is it a console thing? Anyway, what are some good ones?


611b88  No.15997293

>>15997278

As I stated above, try giving Demon's Souls a try. I don't know the current state of emulation, but last I heard Demon's Souls works almost completely fine with only a few frame drops in a couple places they show up on hardware as well but they don't affect anything major.


dec453  No.15997346

YouTube embed. Click thumbnail to play.

I'm gonna have to say Galbalan from Ys: The Oath in Felghana is pretty damn good. You use every single ability from a basic attack to every single kind of magic ability you accumulated in the game to knock that beast down and while it's very possible to win without a single scratch a moment of complacency will end you. It does have a glowing weak spot but that's mostly just the first phase and the music does help make up for it.

Alternatively there's Vergil from Devil May Cry 3 which was already mentioned.


4be3e5  No.15997414

>>15997346

Damn, I recently replayed Ys and even though I was playing the PSP version which is easier (having beaten inferno on the pc before), he still gave me a lot of trouble. And it's really satisfying when you finally beat him, I can't get enough of that game.


0999e9  No.16006867

File: dfb35178b408f27⋯.png (34.47 KB, 216x197, 216:197, Batrider Blunt.png)

File: 5e855c469323758⋯.jpg (303.71 KB, 1280x899, 1280:899, R-Type stg4.jpg)

File: 28ff24d5845a0f4⋯.png (1.56 MB, 256x256, 1:1, Cho Ren Sha 68K stg6.png)

2D arcade shooters have consistently the most exciting, interesting, and rewarding bosses in vidya.


f8b7af  No.16006889

File: 3c1fc1860de2669⋯.jpg (19.32 KB, 400x240, 5:3, j.jpg)

Fact: nuDoom has the best boss battles in the entire FPS genre

Name any better FPS boss fights, if you can


694e0a  No.16006894

Daaka from Prince of Persia 2.

>The real boss is a kinda secret boss

>It takes a beating like a true legendary enemy

>one mistake and he makes you a new hole

Plus the stakes are really hyped up, plus you are fighting for that sweet witch pussy.

Overall, a good fight. Not the best, but pretty butt clenching.


0058b8  No.16006925

YouTube embed. Click thumbnail to play.

As much as I dislike the game I find myself really enjoying the final boss of Ys Seven and replaying the game solely to replay that boss. It's a four stage boss where you fight it using all seven characters and it feels like a very epic(in the correct sense of the word) fight that also requires some good item management and variety in character use. And the music is pretty good since it blends a lot of music queues from the rest of the game, and I think I hear a bit of Strongest Foe from Felghana too.

>>16006894

>Daaka

Dahaka you zoggin git.


cab371  No.16006942

File: d32747c2f7b3cbc⋯.gif (2.63 MB, 320x180, 16:9, dmc4nerospeargrab135564u8v.gif)

A good boss is similar to the player in terms of scale and abilities. Is reactive, counter-able and counters back, doesn't have invincibility periods. If there are any, they have to be as short as possible.

To make a boss great, he has to be highly interactable. No phases literally doesn't do anything, or phases where its impossible to strike back at him.

Moves should be telegraphed both visually and in audio and bosses should generally be very distinct from the player and background for visibility.

Obviously the Vergil fights in DMC3 are very good candidates, if not straight-up winnders, since the fights are great, the story builds up to them, the boss develops alongside you storywise and the characters are very similar.

Personally I'd pick Credo, even if he has no real build up or story impact, but his fight gameplay-wise is the most fun.


b894dd  No.16006953

>>15997346

I have an intense dislike of any boss that has volleying as a key mechanic, and how the end of that battle just devolved into a tennis match with with a projectile that has a funky hitbox and vacuum attacks designed to pull you off course to you flub the swing, you have to do atleast 5 back and forths to register a hit and then repeat the process four more times and just to rub salt in the wound if the vacuum attack hits your sucked into a ten second cut scene to watch yourself take damage. Everything up to that point was great but what a piss poor way to end the game on.


0cbe39  No.16006972

>>16006925

You wot, the boss battles are just protracted garbage. Oath has 1000x better bosses.


0058b8  No.16006974

>>16006972

I know, I just like the root of existence in particular. It's a shame you have to go through the rest of the game to play it.


0cbe39  No.16006979

>>16006974

If the root of existence was all the stages with just adol it would be a really great boss, but you end up having to use the trash characters and it takes half an hour to get through each stage.


0058b8  No.16006985

>>16006979

That's why you use trainers and level up everyone to Adol's level. Kind of really highlights how shit the game is.


f8b7af  No.16006988

YouTube embed. Click thumbnail to play.

Sin and Punishment Star Successor has so many cool bosses that the compilation video of all boss fights in the game is two hours long


c452d2  No.16006999

>>16006867

Usually only exclusive to very challenging and good shmups, you look at fantasy zone or gradius they don't have very interesting bosses, especially the first gradius.


1c8665  No.16007001

Azel from God Hand. There's something satisfying about bosses that use the exact same moveset as the player. Bonus points for how aggressive enemies are in general in that game.


c815cf  No.16007025

>>15996944

Shagaru Magala was a fun "last" boss in MonHun 4U.


000000  No.16007150

>>15996944

All bosses in Shinobi III for Mega Drive.


bfb4c4  No.16007204

>>15996944

>Too easy, too gimmicky, don't really test your skills, or rely on cheap tactics to give the illusion of difficulty.

thats always been the case


0999e9  No.16007205

File: 7af4c1d77b9abe2⋯.png (9.09 KB, 320x224, 10:7, Gradius II option hunter.png)

File: 070a5dcb0d45132⋯.png (56.97 KB, 1219x900, 1219:900, Gradius Gaiden afterimages….png)

File: f6b99b41d0df0d7⋯.png (50.57 KB, 640x448, 10:7, Gradius III stg8.png)

>>16006999

Gradius games II and onward have nice bosses. But you're right, there was certainly a growing up period in bosses. By the late '80s people had it pretty much figured out.


b80957  No.16007222

>>16007025

By far my favorite elder dragon to farm. Beautiful, but relentless, hits like a truck and punishes bad play through the virus, but rewards fighting well. His battle has an ebb and flow to it that keeps even hard grinding from getting too stale.

And the storge armor has some prime-ass aesthetics and skills to boot. Only bad thing about him is the need for those cancerous gore feelers for pretty much every weapon of his. And his weapons being in frogspeakif you're assblasted about je suis monté at least


2f5852  No.16007243

File: bb0dfa165548969⋯.png (2.85 MB, 1349x897, 1349:897, some japanese guy and a mo….png)

MGS series had great boss battles with nice variety. Unique environments having interactions with both the player and the bosses and random items having cool secondary effects for only that boss.

Pic related recent meeting means that Death stranding will probably have max Payne as a boss battle


c5831f  No.16007295

File: 2464ba5ad5a6f32⋯.png (386.57 KB, 653x799, 653:799, ClipboardImage.png)

Pic related is about as close to a perfect final boss fight as possible for two reasons. First off, you have to use almost everything you've learned throughout the game at some point or another in the battle. Secondly, and more importantly, she adapts her own strategy as the fight progresses.

>The bear and bird are here. I know, I'll divebomb him with my broom.

>Hmm… The bird's beak hurts. Better make some distance. I'll fly way off the side of the tower and pelt them with spells from where they can't peck me.

>Ok, so they can fire eggs at me from distance. Maybe if I fly up high they won't be able to hit me.

>The bird can fly too… Fuck it, magic invulnerability shield. Why didn't I do this from the start?

>And now they've got help… Where did those even come from? Kinda feels like they're cheating. Little bastards even took out my broomstick. No more flying… Doesn't matter, I'm safe behind the shield.

>That one's bigger than the others…

>Just keep blasting. Don't let them acti… dammit.

>The shield will protect me.

>See, it can't get through the shield. Why isn't it stopping?

>This is fine.

>I am ok with the events that are unfolding currently.

>That's ok. Things are going to be ok.

>Fuck…

>Fuck fuck fuck fuck fuck

>FUUUUUUUUUUUUUUUUUUCCCCK

>*thud*

>*WHAM*

So few fights do shit like that and it really makes the difference between a good fight and a great one. It's a scripted fight of course, but her "decisions" for how she changes her own pattern up make sense and make the battle that much more interesting.


0cbe39  No.16007304

>>16007295

Her final boss fight in tooie is definitely inferior but is still pretty in line with the spirit of banjo, mainly when she stops the entire fight to ask you obscure trivia questions.


c5831f  No.16007314

File: 70efadf0db4a2ac⋯.png (819.07 KB, 769x1038, 769:1038, BanjoKazooie.png)

>>16007304

The BT fight is ok, but I'm talking purely about BK when I gush about how amazing Grunty's boss fight is. She does change her strategy as the fight progresses in BT, but it doesn't feel like a logical reaction to the progress the player is making in the same way the BK fight does.


0cbe39  No.16007319

>>16007314

Oh don't get me wrong BK is 10x better than Tooie, but I appreciate Tooie's attempt to try and innovate things, even though it didn't really succeed all that much.


79c291  No.16008579

The bounty hunter from Zeno Clash had a pretty cool fistfight as his final confrontation, although like the game itself I doubt it's aged well since I played it six years ago.

>run into the wastelands outside of town, which isn't much better than the wasteland

>pursued by your fucked up family of beastmen and tards led by hermaphroditic father-mother bird creature

>after you get to the desert, a bounty hunter appears and engages you in a couple boss fights wherein he shoots you from atop a giant animal and you have to run for cover

>eventually you take refuge in a quaint seaside town where he finds you and catches you completely by surprise

>fistfight against the backdrop of the ocean

>"i'll just use one hand to defeat you, to make things challenging"

>beat him up enough and he's forced to use both hands

>battle ends with him dying, having finally met his match

It's a genuinely hard fight, too, because every enemy in Zeno Clash is unique, and thus has unique tells for left/right/weak/strong punches and kicks, and you only fight the hunter via fisticuffs once. It's a very clever way of making the fight challenging without him being superhumanly fast or strong.


b66867  No.16008587

>>16007319

>>16007314

>>16007304

>>16007295

>Be 8-10

>Read through a random strategy guide at a gas station

>You can put passwords in TTC

>You wot m8

>Funny codes to change your model

>Poewr-up spells

>STOP AND SWAP

>SECRET EGGS AND A KEY

Oh man, that game


26183c  No.16008597

File: 8a050bdbec1b8d0⋯.jpg (295.67 KB, 640x512, 5:4, 1-godhanddj0.jpg)

Almost every boss in God Hand

>>16006889

>Name any better FPS boss fights, if you can

I can't and I'm upset about that


b66867  No.16008600

>>16008597

I still have yet to play it. I really want to


b903c8  No.16009173

Adam's fight in Automata was fucking amazing, shame it isn't more difficult, same with most bosses in the game, the factory's boss being another highlight.


f25748  No.16010270

YouTube embed. Click thumbnail to play.

>>15996944

>rely on cheap tactics to give the illusion of difficulty

Let me guess: you dance around them until the telegraph their attack, you dodge it, use the item you got in the current dungeon on the boss's weak spot while it's still stunned from the attack, then you hit it a couple times, and repeat four or five times all the steps above.

>>15996944

>where can I find the perfect boss battle?

Intrusion 2, vid related. It's a fucking kickass game.


f69030  No.16010704

File: 65f54bdbaadb17f⋯.jpg (167.09 KB, 1000x563, 1000:563, image.jpg)

File: 389ce0d52006708⋯.jpg (157.61 KB, 500x343, 500:343, image2.jpg)

By the time you figure her out (or read the walkthrough and cheese her), you'll have died a lot of times.


e22f95  No.16010747

>>16010704

She was easy even if you never figured out the trick via codec. All you had to do was sniping her from underneath the abandoned truck in the area.


f69030  No.16010879

>>16010747

>All you had to do was sniping her from underneath the abandoned truck in the area.

Yeah, that worked a couple of times, but then she'd just sic the Frogs on you.


fea7e6  No.16011854

Too many good ones to list, but off the top of my head

>Megumi "Shades" Kitaniji (The World Ends With You)

>Craft (Mega Man Zero 4)

>Dark Hero Jet Black (Viewtiful Joe 2)

>Lightning Flash Phosphora (Kid Icarus: Uprising)

>Henry Cooldown (No More Heroes)

>Lord Brevon (Freedom Planet)

Maybe these aren't the best ever, but they stick in my mind.

A boss should be mobile. In most action-oriented games the player is more agile than just about every enemy by a degree of magnitude. Having someone that can outmanuver (or at least keep up with) the player immediately changes the game. A good boss won't just stand there and let you hit them. They move, react, and make you react in turn. Finally, a good boss should be make it feel like you EARNED that win. No one wants a boss that just rolls over and dies.


8e8727  No.16012535

File: 3e08bec99e42a5b⋯.jpg (630.63 KB, 2153x2791, 2153:2791, __hakurei_reimu_and_kanna_….jpg)

>>15996944

Boss battles don't work as a concept if they are not an important part of a genre, instead being merely just a neat thing to insert gameplaywise. Exception to that are games that are puzzle difficulty tight or just below it and are also fair (basically games that have their shit together in general).

So it's safe to say that SHMUPs, Danmakus, Beat 'em ups, literal Boss fighting games, Soulslikes, Slashers, MMORPGs are likely to amass a ton of great boss battles in general where RPGs, JRPGs, Racing, ARPGs, FPS, TPS, TSS, Adventure, Quest, Roguelikes, RTS, TBS, Simulators, TD, Horror, Survival horror, Stealth, Sandbox/Open-world, etc will not.

On the other hand some genres are gaming period related, for example Platformer and Fighting games, or completely unrelated to the conversation like Programming and Rhythm games.

So, one and done OP, if you didn't encounter any good boss fights lately - it's because you've been playing shitty games in all the wrong genres.


bb642d  No.16012796

File: 0d25b1874edfa6a⋯.jpg (109.09 KB, 868x921, 868:921, sans_by_ketlike-daffv1k.jpg)

Unironically. Undertale itself is pretty bad, but the Sans fight is one of the few points where it shines.


5bf066  No.16012848

File: 7ed286464ce15f8⋯.jpg (385 KB, 1700x956, 425:239, Father Gascoigne.jpg)

>Bloodborne

>Decent story surrounding the character/boss

>Literally required to beat in order to progress further in the game.l

>In first playthrough, the player isn't stupidly OP with stats or broken weapons.

>Best soundtrack in the game.

>Distinct 3 phase-boss. Each phase feels unique.

>Boss doesn't break the game or cheat in any significant way.

>Isn't immune to the rules of the player character (while in human form).


953eaa  No.16012906

>>16012796

Why is Sans such a big meme now.


cc7932  No.16012917

>The Perfect Boss?

My personally favourite boss fight is Ornstein and Smough from Dark Souls 1.

>What makes it a good fight?

The framing of the fight is important - it's a culmination of everything else you've been doing. You must pass these guys to continue, unlike other parts of the game where you have options to proceed and can tackle multiple areas for some kind of progress, once you need to get to the Lord Souls, these guys have got to go. They are the gaurdians of the final third of the game, and probably the high point.

You fight them in an arena with few features - a long room with pillars. Ornstein is fast, uses a spear and lightning attacks, and is slightly more aggressive. Smough is large, uses a huge hammer, and a bit slower. The fight is about seperating them and remaining aware of their positioning, as well as knowing which one will be easier for your build to handle. Once you kill one, the other one takes on some of the dead one's qualities, meaning there's a meta strategy around figuring out which secondary fight you'd rather tackle: Smough with lightning powers, or giant Ornstein?

>Is it your favorite boss?

It might be. I have trouble thinking of a better one, anyway.

>Honorable mentions?

Artorias from the same game gets a mention, but he's a lot simpler: A very fast and strong opponent that forces you to recognize downtime and act on it properly. Meta-Knight from Kirby, in most of the games he shows up in, simply because of how comically serious it is and how fun it is. I'll always have an affinity for bosses with lots of little gimmicks and tricks, ones that have multiple roads to success. Metal Gear Solid and its series has a lot of these: The Fear and his stamina being such an integral part of the fight, The End and everything about him, Psycho Mantis and his bullshit.


cc7932  No.16012938

>>16012796

Sans works well because of its positioning and the route you're forced to take to him. The game can assume you're incredibly familiar with the combat system, even more so than the other routes, because Genocide requires a systemic grind of every area. Sans thus takes most of the things you've learned from the system and turns it on its head, while rewarding competence and destroying the use of crutches.

For those unfamiliar with Undertale due to having avoided it, I'll explain:

Undertale's combat system has a little qte that changes depending on your weapon, and then the enemy gets to shoot at you. The form of their attack depends on the enemy, but you're represented as a heart-shaped sprite in a white-bordered box. Evade the enemy attacks for a little bit, usually only for about five to ten seconds, and you get to act again.

The first thing that happens in the fight with Sans is that he dodges your attack, which no enemy does. His attacks, while only dealing 1 damage apiece, ignore mercy invincibility, which again, is not present anywhere else in the game. As the fight goes on and Sans grows more desperate and tired, he starts to attack you outside of the combat sequence - bones will appear in your menu if you try to use items. So if you rely on come crutches present through the rest of the game, like skating on high damage to quickly kill enemies, mercy invulnerability to power through attacks, items to recover from mistakes, Sans actively takes those away from you and forces you to dodge his attacks properly. It bears mentioning that his attack sequences tend to be quite long - some of them in excess of three times of what normal enemies can commit to. It's long, it's harsh, and doesn't let up, which is notable in a game that isn't really all that hard otherwise. The only other boss on the route of any notability is Undyne, but she's not nearly as wild as Sans is. He fucks with the 'gravity' of the arena, shoves your sprite around, etc. At some point, he'll even try to trick you into using "Mercy", at which point he simply ends the fight and kills you.

If you've a bit of time, try to find a video of his fight without commentary. Even if you have no knowledge of the game, it's kinda wild to watch.




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