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f1d1ac No.15996079
THE FUTURE OF VR IS SO CLOSE I CAN FUCKING FEEL IT
bdf5d3 No.15996110
Wow look it's that old tech demo from like a decade ago, except someone put VR goggles on so it's a totally new and different thing!
3a103b No.15996209
>>15996079
Wait, i thought you could do this in the fucking Build engine?
35b407 No.15996268
>>15996079
>Interesting concept
>IT'S FOR VR!
Jesus. These kind of things have been done before for faggots like Bioshock Infinite. Hell, it was done in The Shining!
363068 No.15996320
Invidious embed. Click thumbnail to play.
>august 2018
There's a large commercial company in Melbourne who has been exporting warehouses that take advantage of this technology for years. They've sold the technology and warehouses to some themeparks in Australia and Japan off the top of my head.
Only 5 games on it; 2 are CoD zombies, 1 longer than the other, 1 is a boss fight zombie, sci-fi shooter with energy shields and a puzzle/walking sim game.
All of them use non-Euclidean physics to make the game appear to work over a larger space than the warehouse floor, but the puzzle one I mentioned takes full use of what this bloke was talking about, but cranked up to 11.
Additionally, this tech is designed to be used for 8 people, which means that when they shove in the non-Euclidean-seeming tricks, they have to plan it out so every single instance that could be experienced on a, say, 1x1m area tricks the user into walking in a certain way that doesn't risk them whacking into another player.
It's a rip off for the price, $88AUD for ~45 minutes playing and ~15 minutes inductions, like fucking laser tag and paintball. You can play either the long zombie one or 2 of the shorter ones in that time, so very short games, but you don't want to be walking much more than that with the headset and laptop strapped to your back.
Post sounds a bit shilly, but I really find the technology interesting. AR and roaming VR are way more exciting for video games and life in general than standing still and waving hands around.
65f5de No.15996326
>>15996079
>THE FUTURE OF VR IS SO CLOSE I CAN FUCKING FEEL IT
t. Desperate industry that started saying this decades ago
8340bc No.15996352
>>15996079
>Future of VR
>Not a video talking about the Dobellan Eye or the Intracortical visual prosthesis.
Fucking scrub. We're this goddamn close to actually being able to hook a video feed up to our primary visual cortex and you're posting absolute bullshit.
743c4c No.15996364
>>15996110
There is even a VR game that has already done this. Many old as fuck engines already have this feature.
e53379 No.15996441
>Prey did this shit back in 2006
>It's not even non-euclidean, it's just using seamless portals to create the illusion of it, which is what every game that does this shit uses
>Trying to present it as anything new
This guy gets on my nerves actually.
363068 No.15996528
>>15996352
This post reads like a pseudo-intellectual faggot who skims summaries of science journals posted to Reddit and Twitter.
The Dobelle Eye has a userbase no more than a couple dozen people worldwide and allow the sum total of vague outlines of objects with the best record of vision at over 20/350, which is the sum total of nothing, and that's before we even discuss the processing times to make it happen. It's not going to get any better because that's all it designed to do. The trials are all but stopped in favour of ICVP.
Switching tracks, ICVP, is a pipedream at the moment for any real widespread use, and that brings up the ethical quandary of whether it's a good idea to allow wireless signals to overwrite any real visual signals in favour of electrical impulses that can be be targeted by any wireless device.
Neither of these are meant to be used instead of biological eyes, instead being curative measures in the blind, and the reason you don't see them brought up seriously in topics of VR and AR is because they will not be able to achieve what you can do with a $50 mobile, cardboard print out from your nearest Google botnet and a few hours in Unity or equivalent.
Be sure to make sure you're not the one talking bullshit when calling others out for it.
8340bc No.15996586
>>15996528
Oh, I'm always talking bullshit, and I expect people to call me out. The difference is, the people who call me out actually have to say something intelligent, unlike the rest of the bullshit that's posted here.
21015a No.15996593
>>15996268
>it was done in The Shining
>implying that's bad
fa84d6 No.15996594
>>15996528
>and that brings up the ethical quandary of whether it's a good idea to allow wireless signals to overwrite any real visual signals in favour of electrical impulses that can be be targeted by any wireless device.
Some people here really want to live that transhumanist cyberpunk life now, I guess.
>>15996586
>I'm just pretending to be retarded!
dc1daf No.15996596
>>15996586
Did you seriously just pull the "I was only pretending to be retarded" card
363068 No.15996601
>>15996586
>i shit up the board with nonsense to make people not post nonsense
Were you dropped as a child?
8340bc No.15996612
>>15996596
>>15996594
>>15996601
How DARE you. I am fully earnest in my stupidity, absolutely no pretense about it. Unlike the rest of the idiots around here who are dumb by virtue of genetics or natural talent, I work hard to be as dumb as this, and I will have you properly disrespect me accordingly.
8340bc No.15996623
>>15996619
Thank you for your patronage. I will spend it accordingly.
53b925 No.15996635
VR's worthless if people have to stand in a room, no one wants to play a fucking game like that, people want to sit down and play shit
80d6ce No.15996655
>>15996586
>How do I become a better user and improve the discussion of this site?
>Research the topics that are being discussed, make fun OC?
>Nah, I'm just going to pretend to be a fucking retard!
Next time don't even bother pretending, I'm sure you'll still have the complete same effect on the thread
8340bc No.15996658
>>15996655
As I said Here >>15996612, I wasn't
a2f558 No.15996664
>i did absolutely nothing and here is the proof
great thread shill
000000 No.15996688
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>>15996079
Never give views to any channel.
VR, and any other "next big thing" fad/gimmick will never be successful. Everything is already established, and anything created must be done following what is already accepted. Not new/useless gimmicks.
Your "the next big thing" will never happen, no matter how much you shill for it.
dc1daf No.15996689
>>15996635
Actually that's not true, I play a fucking TON of VR. But no one ever utilizes it correctly.
So far there are two games that have the best battle experience and that's:
Sword and Sorcery
Sword Master VR
Both have great sword play and it FEELS great.
There is also Eternity Warriors VR which is basically DMC mixed with an Arcade Shooter.
As for shooters though there's a dime a dozen. And that's where shit gets stupid. Like okay, Superhot VR is amazing, and it gets even better when you do full body tracking, but besides that it's sort of a shit ton of shovelware. The only decent shooters i've found for VR are Mortal Blitz and Serious Sam.
Where VR *Really* shines is Puzzle games/Escape games. And it's getting to the point where those are the best things. I remember having to crawl on my hands and knees in a game called Cliffstone to find a sticky note taped to the underside of a desk. Shit like that should be more common in VR.
The tech is there to work, No one fucking uses it properly though and it pisses me off.
ALWAYS SHIT BEFORE PLAYING VR. OTHERWISE YOU'RE GONNA GET DIARRHEA
dc1daf No.15996707
>>15996689
Shit just to tack onto this. There is the ability to create a Multiplayer fighting game using weaponry. BUT NO ONE. has done it and it doesn't make sense as to why. It's sad when the most popular game on VR is a rhythm game
8340bc No.15996714
>>15996707
>>15996689
Is Tabletop Simulator in VR a Meme? I mean, TTS is already a meme, but is it better in VR?
3a103b No.15996716
>>15996707
It blows my mind that namco haven't made a Time Crisis VR yet
363068 No.15996722
>>15996716
>tfw time crisis will never be big in the west beyond arcades
fa84d6 No.15996724
>>15996714
>tabletop simulator
>in VR
I think we're stacking too many layers here.
8340bc No.15996731
>>15996724
Yes, but do the layers cancel each other out is what I'm asking?
dbac65 No.15996734
>>15996714
>TTS is already a meme
It was a meme when it launched however many years ago, while it was "LOL CHESS PHYSICS" and e-celebrity faggots playing Secret Hitler 24/7. It's long since moved away from that, and has one of the best feature sets of its rivals like Vassal.
That being said, it's better in some ways and worse in others. It's one of the most immersive experiences I've had in VR at one point.
0a97a9 No.15996744
>>15996079
You realize this is not new technology. Its just portals.
8340bc No.15996745
>>15996734
Well, yeah, but if I said that I bought the 4-pack on Steam sale in complete earnestness because I wanted to play 40k online with my friends(and also try playing 40k), then I wouldn't get a straight answer.
The only product that seems better in a technical sense is Fantasy Grounds, and the price tag on that is too damn high for anyone except obsessionists.
3e00c6 No.15996746
Current VR seemed like it would be the next step but failed to deliver. Too soon or the marketing wasn't there. The most we've accomplished is make a virtual youtuber anime show with what we have now.
>>15996716
How responsive would that be without light gun functionality? The current tech has a delay to response registering actions and you get this jittery motion if you even move too quickly with possible descyncing. Maybe in another 10-15 years they could fix the 3 major problems of VR: Price, Must-Have-Games, and Input Delay. If they don't fix this by then, it'll be the same thing as virtualboy, and oculus rift: a cool idea that didn't live up to its potential.
dc1daf No.15996747
>>15996724
I own tabletop but never actually played it IN VR. I imagine it's fine though
8aaace No.15996767
No, it's actually going further.
363068 No.15996790
>>15996745
I've done 40K, you just rip a giant bunch of models off Workshop (lots of DMCAs, but you can search online for non-Steam ones you just drop into a folder in the Documents folder if memory serves me).
Takes a lot of work to spawn all the models in. Easiest method I found was to spawn in the limit of each unit or preplan the army and leaving it to load for a while. Adding them one at a time is just a cluster fuck.
>>15996746
Doesn't need to be perfectly responsive like a light gun, honestly. They are a great piece of technology, but trading off a slight delay just to get another Time Crisis sounds good to me.
Infrared light guns exist, so those could be used if the game comes with some sheets you place up in a box around you with an emitter on each side, then using the headset's head tracking and some trigonometry to work out which side you're aiming at and where you hit.
1721d6 No.15997386
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>>15996079
wowee OP cool video!!!! that's never been done before
0c4ec9 No.15998275
http://www.iquilezles.org/www/index.htm can someone walk me through these I have Amerimutt mathititis.
1ee27e No.15998358
>>15996079
I'd rather have it in Quake than in VR.
0d8111 No.15998963
Wow, technology from Duke Nukem.
>>15996209
You can. Just like how we had 3d movies are more than 100 years old but its still called new technology. But any moment now it will be cool!
>>15997386
>walking simulator except its actual real walking
Amazing.
216060 No.15999490
>>15996209
Build faked it using teleporters, due to its basis in BSPs. Bungie's Marathon used a fully portal-based engine that allowed multiple contiguous nonoverlapping 3D volumes to occupy the same position in space.
>>15996320
>augmented reality
>1:1 roomwarehousescale
>lasertag pvp
>zombie pve
>rebirth of arcades
THIS IS WHAT I ALWAYS WANTED
I am so fucking hype, just add in enough reconfigurable props (stairs, doors, blower fans, etc.) to really take advantage of both "sides" of the thing.
>>15996635
>-t. burgerfat
5827a1 No.16004426
>>15996079
Hey, it's like Antichamber.
Speaking of which, anybody have any recommendations for games that do stuff like this?
a32cd7 No.16004716
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>>15996079
Non-Euclidean gameplay has been a thing for years you fucking retard. Besides, VR's future starts with standalone headsets.
f554f7 No.16005347
Don't get me wrong, I love VR and have gotten a good value of my setup, but this is some shit I can do in GZDB.
944525 No.16005365
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>>16004716
That's not even the best example from Doom. This is.
>>15996209
Duke 3D's trick is basically a silent teleporter, and you can notice in for example the secret episode 2 level that occasionally enemies in one half of the loop will suddenly pop in as you cross the transition point. Same happened with older Doom source ports with the same feature. GZDoom actually has true portals though which is a lot more convincing.
944525 No.16005367
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>>16005365
Link didn't copy right.
a2a82b No.16006569
VR is not gonna be any good until you can grope tits, feel it and get your dick sucked to completion.
b5de4b No.16006804
>>15996079
>this
>new at all
It would be one thing if he wrote an engine that actually physically modeled that kind of space, like that one dev making the game about traversing 4D-space, but this is just the same portal shit that you can do in old, existing engines, like Source and UE3. The fact that he first went to Unity, then immediately resorted to writing his own engine, when Unity didn't work out, despite there being plenty of engines that can already do it, speaks to his retardation.
07e645 No.16006936
>>16004426
Came here just to mention this. There's been several examples of portals being done that the OP video just seems like it's meant to clickbait everyone since it's a regular youtube embed.
There was even a better tech demo that showed the same thing, but it already had the functionality of moving objects through portals that would be affected by the portal it passes through, it was like valve's portal but more advanced since you could pick up an object and jump through a shrinking portal to get smaller with the object in hand. It looked a hell of a lot better too.
Hell I've seen the same thing done in minecraft although it was a trick using command blocks.
afba74 No.16006993
>Non-Euclidean enviroments
Can this be done by engines already? why dont games other than that 1 duke nukem level use Non-Euclidean areas? it would work well for horror games (not the walking simulators though)
b5de4b No.16007041
>>16006993
There are games that do that. Sometimes, they're restricted to specific segments (some horror games and mods will have segments that do this, for instance), or they'll largely be based around the concept, like the previously mentioned Anti-Chamber. Just because you haven't heard of them doesn't mean they don't exist.
afba74 No.16007168
6c8bc1 No.16007175
Call me when they make a waifu simulator that
1. Works
2. Isn't psuedo 3D trash like that illusion game
3. Lets me put my waifu in it
Dubs
990a8f No.16007321
Does VR werk through Wine+DXVK?
07e645 No.16007350
>>16007168
I just remember that layers of fear does it.
There's that video of the guy who kept going in a loop to see the ghost run into a wall.