568607 No.15957621
seriously, what is so hard about just shutting the fuck up about your project until it's finished and out on the internet, and their cease and desist letters can't do shit?
>"i'm passionate about my game and i can't wait to finish it"
the fact that i even know it exists before it's finished proves the exact opposite
d0d106 No.15957625
>>15957621
Why are all fan games retarded
a1ec8e No.15957626
>>15957621
>what is so hard about just shutting the fuck up about your project until it's finished and out on the internet
Because the game is probably so shit that no one would give a damn about it if it wasn't for the title attached.
Why do you think Japan allows doujins of literally every series, or why "smarter" Western companies were quick to embrace the Let's Play and streaming craze?
7c6cd4 No.15957627
because fan games are made by fans who are skilled enough to make games based on a game they liked but retarded enough to not make an original game that just takes the game they liked as inspiration or a template
568607 No.15957628
>>15957625
they're not. AM2R is good. not every fan game is just "look what i made in unity with 95% pre-made assets"
7634fb No.15957629
Why do creators try to purposely violate copyright law in the first place? If you think you're creative enough to make a fangame of Metroid, you should be creative enough to make new characters and stop ripping designs from existing art.
Or is it because the indie realm is flooded with clones of Metroid/Dark Souls/Earthbound/Cave Story/etc and you can only stand out by unofficially using the branding?
>>15957628
AM2R is unequivocally shit and people only pay attention to it because the creator was calling it Metroid. Brand recognition is a powerful force and there's laws about it for a reason dammit
568607 No.15957641
>>15957629
>defending kiketendo
you should go back to 4chan
ff7ced No.15957645
Because they need motivation?
a1ec8e No.15957646
>>15957629
>Brand recognition is a powerful force and there's laws about it for a reason dammit
While the copyright laws are all fucked to Hell thanks to the Kikes, isn't it also Jewish of "fangame" devs to rely on a brand that they didn't create or own to be able to gain recognition. I don't mean shit like how everyone was making "Doom, SF2, and GTA clones" because that was just the definition of the genre (FPS, fighter, sandbox) back then.
0b0f54 No.15957647
Because if you're working on any sort of large project, it helps to have external motivation. Normalfags get paid, people who do it for free are motivated by attention. It's the exact same reason /agdg/ does demo days every 3 months.
They're still retarded for doing a Nintendo fangame. If you've got the talent to do that, you may as well put the talent to use doing something original instead.
28d4e1 No.15957664
>>15957629
>AM2R is unequivocally shit
Care to explain?
c3be2e No.15957668
867605 No.15957671
568607 No.15957680
>>15957664
when you're anonymous, you get to be contrarian about anything and everything without your retardation getting attached to your identity forever.
0895d5 No.15957684
Because they just wanted attention, not to actually finish it. But, good news, most of these people become trannies and end up killing themselves.
28d4e1 No.15957685
>>15957671
And herons like you too.
7634fb No.15957700
>>15957646
There's an argument for copyright laws being jewish since their inception, but they were created for cases like this. Taking something you didn't create, and selling it as if it's yours, is illegal. Providing it for free might be legal, but it's still a scummy thing to do (and proves you have little creativity or marketing know-how)
>>15957664
It keeps many of the flaws from Fusion and ZM which were present from the Wario Land 4 engine, namely the physics/momentum system. Everything feels bad since Samus only moves at a constant rate, instead of accelerating. I'm not going to deconstruct every bit of level design failure (especially since I've only played it 2 or 3 times through) but there's loads of problems all over. Many additions to the gameplay feel distinctively not Metroid 2, though the remade metroid bosses are fine.
The whole thing is a huge disappointment, Nintendo should've kept the game up to make Samus Returns look good in comparison this is an exaggeration/joke, Metroid Returns is leagues worse than AM2R
>>15957680
Ah, so you're just gonna shitpost in your own thread?
28d4e1 No.15957708
>>15957700
> Everything feels bad since Samus only moves at a constant rate, instead of accelerating.
While I agree that the acceleration of super metroid is superior to ZM and Fusion that didn't ruined the game for me, the music and gameplay where better that anything metroid related that nintendo has made in years. To everyone his opinion.
Samus Returns was a giant piece of shit made by the same Spaniards that ruined Castlevania.
7634fb No.15957722
>>15957708
Arguments like "better than x is doing now" is so defeatist. Every artist should strive to accomplish the same heights as their inspiration. If they can't, they change to make something fresh for the artform. Fanartists are stuck in a loop of striving to recapture the beauty of a popular thing, and never being able to reach it.
Wait, Spaniards ruined Castlevania? I thought Igarashi did.
568607 No.15957724
>>15957700
>Samus only moves at a constant rate
an autistic nitpick that only you care about. there's nothing wrong with not liking it, i have my own nitpicks about how a lot of games control, but it's stupid to declare that it's objectively bad instead of just your autism making a bias.
i could just as easily say resident evil was shit because it used tank controls and fixed angles, and the remake was just as bad for not being an over-the-shoulder thing like re4.
dabf50 No.15957732
>these dogshit tier OPs
Is cuckchannel down?
c3be2e No.15957760
>>15957680
That's a good thing tbh; everyone says some retarded things from time to time. Last thing people should want is a forum clique-tier circlejerk with a few elites lording themselves over the retarded plebeians
If the cost of it is retards with no accountability, big deal because their words and posts can easily be discounted as a result
7634fb No.15957765
>>15957724
Nitpicks are inconsequential, like swapping the control layout, or blue arms. No acceleration affects every single moment of platforming, and Nintendo had that shit figured out by Mario 3. It was an artifact of Wario Land 4, which is designed around non-acceleration, that forced Fusion and ZM to use that design. There's really no excuse once hardware/engine limitations have been lifted.
362c5f No.15957767
>>15957641
No, he's on the right board for that.
cfbd54 No.15957779
Just for reference, the OP is probably talking about this and I fully agree that there's too many ego-driven dipshits thinking they'll get away with it when that's never how it plays out. Especially when it's Mario on a Sony platform.
https://archive.vn/OxU2x
4a25b3 No.15957781
Because most of them are creatively bankrupt and know their game wouldn't stand on their own without the nintendo IP slapped on it.
See: Mother 4 developers constantly pestering nintendo in hopes of getting "shut down" because people didn't give a shit about it
568607 No.15957794
>>15957765
>tank controls, pre-rendered environments and fixed angles were a technical limitation back then. nowadays you have no excuse for not making your game in a full 3d environment with full camera control and 3d movement even though nowadays it would be a deliberate design choice to make it feel a certain way or to have beautiful environments that can run on a toaster because they cost little to no resources
>>15957779
that was actually the exact project that made me make this thread. you go to his youtube video and he's heart reacted this comment. they're not just going to take down your link and video, they're going to tell you to stop making the homebrew or else they'll sue you, and if ignore the threat then they might actually sue you. maybe he can keep souljanigger company in prison.
568607 No.15957801
>>15957765
forgot to say this in my last post, but i actually kind of like the lack of acceleration. it makes the game feel snappier to control
7a6080 No.15957803
>>15957801
>muh inertia
Sit down nigger nobody is biting your autism.
dabf50 No.15957805
>>15957803
>no inertia is a good thing
8ce2f7 No.15957806
>>15957801
Anon that's sad. Can't you BING BING WAHOO with some difficulty? The original Super Bing Bing Bros had acceleration too.
25b71f No.15957807
File: 05abeb7bbec7181⋯.png (Spoiler Image, 686.9 KB, 700x988, 175:247, 【C95新刊②】催眠女神はいいなり人形 723069….png)

>>15957671
do you like one winged white herons?
dabf50 No.15957820
>>15957807
>the hypnotised goddess is my loyal doll
>hypnotised
shit fetish
568607 No.15957822
>>15957803
you're getting us mixed up
7a6080 No.15957829
568607 No.15957835
>>15957829
i don't understand. are you agreeing or disagreeing that lack of inertia makes for more satisfying movement?
cfbd54 No.15957839
>>15957794
Yeah when I saw that article I was livid, because it's only going to quickly end with a C&D, followed by lawyers if he doesn't comply. Even most of Reddit knows he's just killed it. Whether it's even worth playing is a separate issue I never looked at the video. Frankly if it's good I don't want to know what could have been if the author wasn't a dumbass.
>>15957807
I like big titty squeezing.
25b71f No.15957842
people should announce their projects anonymously, if at all.
b8049d No.15957849
>>15957628
>AM2R is good
No, I have enough of the devs and their lackeys pushing this up. It's an obvious fangame: whatever floats is inherited from the original, while everything made anew is crap.
You get overpowered too fast. All the worst levels are visited first. The very objective of the game is to repeat the same 3 miniboss fights over and over. Devs are head over heels hipsters, who didn't give a shit about fun, and only made the game to show their retrofag cred.
>>15957629
>Why do creators try to purposely violate copyright law in the first place?
I don't give a shit about copyright, which is a war tax imposed after WW2. But the core question remains: why don't devs just make original games? And the answer is clear: because nunerds don't want actual games like Metroid, but only nostalgiabait. Whoever tries something new gets ignored, or smeared as if the game's features weren't exactly the same, simply because this makes the hipster gamer feel more like a purist.
568607 No.15957856
>>15957839
there isn't really anything special about it. it will probably be fun to dick around with for 10 minutes just for the novelty of mario on a vita if you have one, but it looks like it's little more than a glorified tech demo.
765c2c No.15957941
>>15957856
what is this crypt of the necrodancer?
f8b113 No.15957978
>>15957621
Because they want attention and asspats from the fanbase, why else?
cfbd54 No.15957995
>>15957856
I think your summary is accurate.
>>15957941
Don't you dare lump that game in with that. It's actually pretty damn good despite being full of indie game red flags.
6f0ae0 No.15958012
>all this game-bad-anyway misdirection
Listen, I'm well aware there are actual nip mob fellows here, you need to spend you some time somewhere with wanton crime for a day. You stick out like a gay pride float when there ain't even a parade.
4a25b3 No.15958015
>>15957995
necrodancer is a shit
765c2c No.15958017
>>15957995
take it easy its a joke
4a25b3 No.15958018
>>15958012
<S-stop shitting on muh barebones maro platformer
<i-its good and not entry level tier design
0bb4da No.15958377
>>15957627
Pretty much this. They should have made an original game that takes inspiration of what they like instead of a fan game that simply uses Nintendo's ip.
7d71cd No.15958424
>nintendo fan
Question answered.