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File: a583f04dbcabcb4⋯.png (469.74 KB, 768x432, 16:9, Shot_4.png)

3c11fc  No.15950446

Why do so many FPS games have such stiff movement systems? Too many FPS titles I've played the last 10 years nearly feel the same with some slight tweaks here and there but over all it feels like FPS gameplay has been completely stagnant.

623e58  No.15950462

File: c037e7c59aeface⋯.png (1.27 MB, 800x1139, 800:1139, ClipboardImage.png)

File: 8407ac123ecb280⋯.webm (4.78 MB, 852x480, 71:40, Weve done this already.webm)

>>15950446

>Why do so many FPS games have such stiff movement systems?

Because of how retards complained about how they couldn't play this game because, "MAH, I CAN'T SEE MY LEGS!!!"

Also, we already did this thread a few weeks ago.


3c11fc  No.15950472

>>15950462

>Mirror's Edge

Didn't that game get a shit sequel?


d579f5  No.15950476

>>15950462

What kind of fucking complain is that?

>>15950472

Yes, but the first game is solid.


f3c816  No.15950488

All FPS gameplay sucks after Doom+clones. I don't know why people even bother.


43a094  No.15950512

File: 6678d33cf630ec4⋯.webm (4.56 MB, 1280x720, 16:9, EPG Killing Spree.webm)

>>15950446

Are you really stupid enough not to know why? It's casualization for mainstream appeal. This is the answer to every single one of these shit template threads.

>>15950488

There have been a few good ones.


1a42b4  No.15950527

>why do cars feel the same in every racing sim?


d579f5  No.15950539

>>15950527

Racing sims are shit, though. Kart games are superior.


64c2f0  No.15950540

>>15950472

what are you talking about? It got only one game and the IP was forgotten in a vault.


780c06  No.15950599

>>15950462

But you could see your legs in ME. Granted complaining about not being able to see legs or first person platforming in general is retarded.

Also not really the same thing. ME's approach to movement is very different to what people talk about when they want better movement in shooters.


588ab5  No.15950650

>>15950512

> It's casualization for mainstream appeal.

No I am not taking that for an answer, the same reason I'm not taking "Dubstep" as a form of music, the same reason I don't understand why keyboard and mouse isn't the norm for consoles. Playing shooters on a joystick is fucking retarded, even more retarded is that the movement in Doom was smoother than todays' pc-console hybrid shooters.

What the hell have those faggot programmers from 2007 or 2009 consoles done that the movement feels like you're dragging a sack of steel after you? Did they add interruptions before and after moving? did the hitbox affect the movement? Why do I have tank/aircraft controls for my organic character?


a108cf  No.15950662

>>15950650

It's literally because that is what casual retards want since it is all they can handle. That is the answer whether you like it or not.


277b91  No.15950671

>>15950512

>TFW hear good things

>Also hear no one's playing it

Sad


780c06  No.15950672

>>15950662

But it doesn't make the game any easier, it just makes it shittier.


3c11fc  No.15950675

>>15950650

>that the movement feels like you're dragging a sack of steel after you?

This is what has been bothering me for years now, I don't feel fluid while playing an FPS.


277b91  No.15950679

>>15950672

Stiffer movement = have to aim less


a53a7a  No.15950706

Cucksoles and mainstream casualization


780c06  No.15950712

>>15950679

If the criticism was about it being slower sure, but I don't see how stiff movements makes aiming easier. Even if you were to insist on the whole "can't sprint and shoot at same time" thing that's still not a reason why you can't have good movement.


375d63  No.15950730

YouTube embed. Click thumbnail to play.

It's because game developers in anno domini past pick-any-year-before-2008 don't actually play videogames, so of course they don't know what good FPS movement feels like.


588ab5  No.15950744

File: cd15c6b7e29e9b8⋯.png (212.38 KB, 1070x228, 535:114, 1546543111269.png)

>>15950650

It makes no sense, the same way PIC RELATED makes no sense.

They're not making money, they're not optimizing, they're not catering to people, they're not making it easier for anyone.

It's just fucking shit for the sake of it being shit. It's stupid. They're stupid. They're STUPIDO.


3c11fc  No.15950780

File: fc36640daaab691⋯.jpg (58.7 KB, 433x463, 433:463, Her_smile_and_optimism.jpg)

>>15950730

This looks fucking fun.


e1a81b  No.15950783

>>15950446

one became a good seller, the others copied.

reducing required player skill also means they can expand their audience 100 times.

why have 100,000 units sold to people who are good at fps, when you can sell to 10,000,000 useless idiots who have no reflexes, skill or desire to put effort in to practise.

it is all about money.


35bea0  No.15950796

>>15950446

Console ports normalize shit movement, new games copy ports.

FEAR 1 plays well while FEAR 2 plays like shit. FEAR 2 is geared towards console gameplay and it sucks on PC. I don't buy into the idea that FEAR 2 is redeemable like some posts I've seen. It plays awful, it looks bad, and enemy spawn locations are shit. Even decent games like Republic Commando suffer from their console roots. You can tell by looking at a game's HUD, FOV and movement response whether or not it's been adapted for PC. Blacklight Retribution died when they started shipping the PS4 version on PC to cut update times and everyone noticed and hated it.

Even decent movement response will feel bad when a game uses console norms. Headache-inducing bloom+blur visuals with retarded, unnecesary DOF. Bad cover shooting mechanics. Serious Sam 2 mechanically feels fine to me but plays worse because I hate the HUD while SS3 feels better to me despite how much I dislike the way player/environment collision is handled (parkour secrets suck because of how floaty ground collision feels). Game feel is not just movement, it's overall presentation.

Also of note is that people almost exclusively subject themselves to online FPS now and a bad connection will give you shit movement. I've actually noticed in the past year multiplayer games play worse for me because my ISP is cheaping out. I took a break of over a year from TF2 and played a few matches recently. I performed much worse because the hitreg is now 200% more shit, I know my aim didn't magically degrade. I suspect it's because so many people are moving to my area and taxing the connection quality. Games that used to feel fluid now hitch, rubberband, and give nearly second-long latency issues randomly. The network is to blame, but also sloppy updates/failure to optimize. Anything that runs on Unity gives me long stutter when loading assets because Unity is a piece of shit with awful memory management. I can't blame just Unity though, most devs are doing retarded shit like using uncompressed hires tex, lossless audio, poly budget too high/used in wrong places, and overuse of advanced shaders.


af1b5b  No.15950856

>>15950446

Even the people who created the good FPS games of yesteryear don't actually understand what made them good. Human culture is stagnant because the idea of infinite progress is a falsehood, all you get is lots of shit with random flashes of goodness.


fd93c4  No.15950866

>>15950446

Too many retards buying Call of Duty instead of Titanfall. Even fucking Warframe of all things dumbed down its movement options (RIP wallrun).

>>15950462

>MUH LEGS

Oh my fucking god I hate people who say this shit. Yet every time a new game comes out "why can't I see my legs? game ruined". Why the fuck do you need to see your legs? What's the point?

>>15950650

I suspect console devs are the culprit. Halo played slow as fuck but what FPS does everyone remember from that era?


f77ab4  No.15950926

>>15950730

Goddamn, I miss this game.


623e58  No.15950927

>>15950866

>Why the fuck do you need to see your legs? What's the point?

They're excuse is that since your view is restricted to first person, it's impossible to acquire the proper perception needed to navigate around the environment.


43be7f  No.15950942

>>15950927

I don't understand how retards still can't into 3D movement and platforming after this many years.


bd2485  No.15951078

File: 63f4ef6f3c7c704⋯.png (91.87 KB, 640x480, 4:3, truxton-04.png)

>>15950650

>Playing shooters on a joystick is fucking retarded

Traditionally, saying just "shooter" indicates shmup, not FPS, so an arcade joystick is the perfect thing to use.

But yeah, FPS on a joystick is absurd. Not only the lack of precision, but console FPS also have that super tiny FOV and no option to change it, feels like you're playing the whole game zoomed in. Absolutely unacceptable.


94e167  No.15951087

Invidious embed. Click thumbnail to play.

>>15950942

It might not be that they're retarded. Motion sickness could actually be genetic.

https://ghr.nlm.nih.gov/condition/motion-sickness#genes

This may be why some people just cannot get it when it comes to arena shooters. Their senses start betraying them and they just can't hack it.


bd2485  No.15951130

File: bac1c1b7a6e98ee⋯.gif (2.7 MB, 750x280, 75:28, fear vs bioshock infinite ….gif)

File: a90b90ad4aded14⋯.gif (2.76 MB, 796x270, 398:135, fear vs bioshock infinite ….gif)

>>15950866

>Why the fuck do you need to see your legs? What's the point?

Well, aren't graphics supposed to get better with new technology? Fear had legs over a decade ago, as well as a fantastic lighting system. Why do newer games look worse than that?


3c11fc  No.15951147

File: 0ec53265bc6c77c⋯.jpg (29.64 KB, 480x480, 1:1, sad_froggo.jpg)

>>15951130

>Games regressed this much

Feed me buckshot.


bf93bc  No.15951149

File: e5b21d2f45920f6⋯.jpg (101.69 KB, 1024x683, 1024:683, comment_0jMRXLFuQkgW3KvA3x….jpg)

>>15950446

CONSOLES, you can't aim for shit with a gamepad vertically so every shooter has painfully plain horizontal map, partially because the scrren meta went 16:9. Add to that sitting far away from the screen and you cant see shit so everything gotta have over the top style or color pallete. I'm sick to the brim with the state of industry right now


ab6a4f  No.15951185

File: f98784cf6cb3587⋯.jpg (84.56 KB, 566x720, 283:360, Get off my property.jpg)

>>15950796

Along with FarCry 2 to some people here, mostly 7th Gen cancer.

They were the first games on the franchise they played after their daddies bought them an Xbawks so they are fond of it.

I honestly think despite not having anything to do with the franchise, 3 is a better game over 2 due to content lack of flip flopping between F.E.A.R and modern FPS design.

3 just goes full modern design and actually gets better gameplay and feedback than 2 due to it.

At least 3 doesn't butcher the Replica, actually has good Mech sections and good satisfying gameplay.

It's a run of the mill shooter with some twists but it's 10 times the game F.E.A.R 2 is.

That game is a fucking mess, a literal blend between two different builds of what were supposed to be a PC sequel and a console spinoff with 10 different directors.


ab6a4f  No.15951192

>>15951185

>*due to plenty of content and lack of flip flopping between F.E.A.R and modern FPS design which 2 did


68864f  No.15951209

>>15951185

I've never played any far cry game, what's wrong with far cry 2? was it a consolized sequel like fear 2 and crysis 2?


82c312  No.15951222

>>15951209

Respawning enemy checkpoints killed that game. Any time you wanted to drive across the map, you had to clear out the same guardposts over and over and over, and I just gave up on it after a while.


692140  No.15951229

>>15951130

>it's the fear autist again

No one likes your brown corridor shooter set in 6 million identical warehouses, give it a rest.

Someone tranny traded you a blowjob for the inner awakening that Fear is the supreme FPS of all time, but the truth is they just raped you.


692140  No.15951238

>>15951209

He's talking out of his ass. Consolization is a problem but the only people complaining about it day and night are the tryhards, who set themselves apart from the crowd in the 360 era by playing their dad's games. They evolved into soy hipsters and trannies.

Far Cry 2 on console has a very interesting revive system that's never been tried again, and tech that was far ahead of its time. It's remembered as a so-so game simply because it overdid realism, to the point of dullness.


9af554  No.15951269

File: 2a244c45c8ae8d2⋯.jpg (33.95 KB, 400x381, 400:381, 2a244c45c8ae8d29a3f48e18ec….jpg)

>>15950730

How do you know that much about the game and not know you can strafe dodge the zombie's axe attack?

Also extra crispy isn't that hard


68864f  No.15951277

>>15951222 (checked)

oh I see

>>15951238

how does it work? like I said I've never played any far cry game


433d7d  No.15951281

File: ca8b18faa35f07d⋯.png (1.73 MB, 1212x708, 101:59, Forward Assist fix.PNG)

>>15951209

>was it a consolized sequel like fear 2 and crysis 2?

Yes, except it could have been good if they actually put some thought into the game/mission design and added some variety.

Instead we got a sequel that has nothing to do with the first game which real sequel is Crysis and that is pretty much a walking sim where you shoot the same dozen enemies time and time again with slightly different weapons and no story whatsoever which I could disregard if the game didn't force you into talking with NPCs between mission and did nothing with them.

Some setpieces like Shanty Town and the Fortress are completely unused, it's literally Wasted Potential: The Game yet some retards here will defend it because it was their first FarCry game.

FarCry 1 was Predator:The Game where you would have Stealth sections in the jungle where you jumped enemies and killed them off in various ways in a semi open map and action sequences against mutants to add to the pacing and it's a great game, especially for the time.

The biggest sin is how they treat the fucking fucking firearms.

Holy fucking shit, it's like watching gameplay of Black.

>>15951229

>>15951238

The only autist here is you cornflakes

Go suck up to Halo 2 and the PS4 again you non anonymous piece of shit.

You're the most blatant retard on this board by far, go back to Nichegamer and stay there if you out yourself everytime you post on this fucking board you unmistakable shitstain

Then kill yourself just to make sure you don't infest any other place, just make sure not to hang yourself, you'll break your attic ceiling with your massive weight and kill your boomer parents.


433d7d  No.15951307

>>15951277

>How does it work?

It's L4D but with an NPC that teleports himself to your location and helps you up.

It's unique but fucking garbage in it's implementation just like everything in the game.

Even if the buddy dies you get a new one and they don't have any personality for you to get attched to them

They don't even help you outside an optional path on main missions where you can do the mission their way that do nothing different in any way and are just there to pretend like you have option when you get the same reward and progress regardless of what you choose.

The game as a whole is half baked and unfinished.

Don't listen to the consolecuck autist, he'll do anything to push his rhetoric even if he has to lie and pretend to be retarded.


82c312  No.15951320

>>15951277

The actual combat was interesting. Enemies had significant responses to being shot. They would hide and wait to ambush you (letting you think you had cleared out an area), which was incredibly cool because it made combat areas tense, and you really didn't want to die in that game.

But the overall implementation of other systems was garbage enough to kill it for me. Especially some of the weapon unlocking missions, which were uber-repetitive and forced you to cross those respawning guard checkpoints over and over.


994025  No.15951321

File: e813fb9c44f76e6⋯.png (1.36 MB, 1127x677, 1127:677, 66cf1a70f57c892505e3234baf….png)

Why do so few FPS games have urban ghillie?


433d7d  No.15951334

>>15951321

Because it looks ridiculous and most of said games are trying to portray soldiers as "cool".


729655  No.15951339

>>15951320

>cross those respawning guard checkpoints over and over.

>>15951222

>you had to clear out the same guardposts over and over and over

protip: drive on the outskirts of the map to bypass all the checkpoints


888a39  No.15951343

>>15950783

This, and it's exacerbated by the desire to deliver propaganda to young people. Make games slow, easy, and story heavy and you can shove more faggotry in the player's face.


82c312  No.15951344

>>15951339

I did, but even then you still have to go to town for things.


4b83a2  No.15951345

>>15951334

Still waiting for the bunny camo option to be added into games. We already have that shitty couch camo.


888a39  No.15951392

>>15951209

Malaria, instantly respawning checkpoints, an open world where you can't sprint 10 feet without passing out like. It's like you're playing as Artie Lang. Really cool in other ways, though. I hated it so much when I first got it that I tried to return it for the full price.


55fff9  No.15951403

Controllers


e18cc3  No.15951406

>>15950730

I ask again, is Caleb supposed to be bald or what?


e1a81b  No.15951550

>>15950730

because of you posting that, I became trapped in youtube gameplay videos for hours, lamenting that I never bothered to play blood, despite playing all the other fps at the time.


e1a81b  No.15951583

>>15951320

the game was fine for a 5 minute mobile phone casual game where you repeat the same 5 minutes endlessly and weapons 'rust' within those 5 minutes to make them useless. that there is only one type of enemy and it is boring and ugly. that everything feels like a chore, and the whole game is brown and piss-yellow.

that they made the game a big rectangle full of identical immemorable spots in the middle of a desert made no sense.

far cry 1 was boring and a lie, the second was even moreso. it is down to the developers having no imagination or sense of gameplay design. instead it seems like they have a mix of autistic programmers and people who failed the military recruitment test but feel they could have been navy seals.


994025  No.15951626

>>15950942

Jews are bad at working in 3 dimensional space. Just ask James Watson.


ab6a4f  No.15951739

>>15951583

>far cry 1 was boring and a lie

What?


319463  No.15951764

YouTube embed. Click thumbnail to play.

>>15951130

>Well, aren't graphics supposed to get better with new technology?

Most advancements in vidya technology are largely ignored by most people, hence why developers don't bother anymore.

You don't know half of the shit Half Life 1 had that you couldn't even imagine for a 90's game.


623e58  No.15951791

File: ee93d87b3cecda1⋯.png (244.2 KB, 2390x795, 478:159, Wasting time with AI.png)

>>15951764

Half-Life isn't exactly a poster-boy for "How to do games right" for several reasons, from unskippable cutscenes to a 10 minute intro where you do absolutely NOTHING to wasting time on developing "sophisticated AI".


623e58  No.15951799

>>15951791

>to wasting time on developing "smell AI".

Fixed.


0b0952  No.15951807

File: 6a5d478e13c1077⋯.jpg (40.13 KB, 460x215, 92:43, header (1).jpg)

this game has the good movement


319463  No.15951848

>>15951791

I see people often complaining that HL1 started bad trends, but don't consider the fact that back then, videogames had a much lower bar for entry and people were on a rush to pioneer whatever had not been pioneered yet. Developers had to go many lengths to distinguish their game from everyone else in a specific genre and marketing wasn't an all-powerful tool as it is today. They had to put their bets on the uniqueness of their games, and HL1 is a product of that much like every other game from that era, because the things it did were mostly unheard of when it came out, and it turned a lot of heads.

It's widely copied ad nauseum today because modern developers don't need to try making new things as much anymore, they have investors and publishers to do the marketing and play it safe for more profit now.

HL1 didn't ruin FPS, it came out as a one-time thing in a sea of arena FPS, but everyone stopped copying arena FPS to copy games like HL1 instead, as it introduced new concepts, and the industry eventually changed FPS as a whole. Same thing happened when Doom and Quake came out, it's the clone phenomenon. The blame isn't entirely on Half-Life, but more so on those who didn't stick to their own ideas and copied it instead.

And then people ask why games don't have all these nifty technological details like moving lighting effects and "muh legs" as you see in FEAR. It's precisely because it takes a lot of work, and very often gets largely forgotten about.


623e58  No.15951872

>>15951848

Does that mean we can also stop blaming Halo for "starting trends that still plague games to this day"?


319463  No.15951880

>>15951872

As I said, the blame is shared. Videogames would be a lot better if people didn't copy what sells (or what is shit and also sells) all the time, but it is how it is.


319463  No.15951883

>>15951872

Although I will say that Halo copied Half-Life with the focus on story and all that.


623e58  No.15951889

>>15951883

Halo started as an RTS for Macs, become a third-person shooter, and finished production as a remake of Marathon for consoles.


319463  No.15951912

>>15951889

Why did it go from an RTS to an FPS?


c7eff1  No.15951928

Because when Titanfall 2 came out y'all didn't buy it. Now folk consider the movement "too hard" for lowest common denominator based off of sales.


e1a81b  No.15951931

>>15951739

It was advertised as non-linear gameplay, it instead gave a big corridor and a small corridor made of jungle in a few places, was full of bugs and had slow, uninteresting gameplay.

It was average, hyped up to be revolutionary.


319463  No.15951942

>>15951928

Titanfall 2 failed because the first game didn't leave a good impression on people, and because EA launched it between two powerhouses, BF and CoD, actively sabotaging the game because the developer didn't want to sell TF's IP rights to them.


f256d6  No.15951946

>>15951928

Go back to Reddit nigger


e1a81b  No.15951960

>>15951928

see >>15950783

Even if all the leet fps players buy it, the sales are not 50 million or whatever the enormous (((publishing companies))) want.

When games became a mainstream thing, and money became the only driving factor, any consideration of making a categorically good game went out the window.

There will always be more lower skill, lazy and stupid people than there are high skill/intelligence people who want to be challenged in a game.

Developers of mmos routinely carebearify their games to attempt to draw in new, casual players, which drives away the core player base, emptying the servers and causing the game to die.

It is greed and stupidity.

Not the fault of "y'all" not buying it.


e1a81b  No.15951965

>>15951807

pity about the sjw dev, that's why I'm not buying it.


e1a81b  No.15951975

>>15951764

apart from Sin was far superior and more enjoyable instead of a scripted bore fest.


c7eff1  No.15951987

>>15951960

What about niche markets? Smaller companies have done pretty well pandering to the "I want it super difficult" crowd here and there.


588ab5  No.15952019

>>15950783

>>15951960

>There will always be more lower skill, lazy and stupid people than there are high skill/intelligence people who want to be challenged in a game.

Shit movement isn't easier. For god's sake I'm newb player who always plays on baby,tourist,newcomer, let alone easy mode and I never saw Serious Sam lowering my own speed to tank levels of control and making me unable to shoot while running. Running also didn't consume energy.

Playing with health power ups ended up being easier because devs didn't feel the need to create slow tank enemies ganking up on me and overpowering my health regeneration, just to increase the difficulty.

I had trouble fighting tank enemies, assassins and 4 medium enemies and 7 small enemies even on the lowest difficulty. This was in Halo. Crysis also had some similar issues.

You know what was a harsh shooter game? Vietcong. Its difficulty takes you by surprise as a beginner. Even Medal of Honor 1 whenever you're against snipers and enemies in towers and dear god those hopping nazi soldiers.


e1a81b  No.15952025

>>15951987

The problem is often the publisher, they don't know anything about games or care either. If a developer goes with a large publisher, they've little choice on what is done. The publisher will end their company and take their IP/games if they don't obey.

Niche markets is rare, which is the idea of niche in the first place, and usually aren't large projects, with fewer employees and less risk involved.

Making a modern looking FPS takes a lot of people and time nowadays, which is why there are a few small projects to make more classic style fps, the thing is that they have retro engines, looks and levels of detail, not to mention scope.

FPS back in the day used to quite long games too, 30 levels was common, all quite lengthy and expansive.

That was with mostly flat corridors, and still took a long time to make.

Making a realistic looking world is a hard thing to shortcut, so investment is always high.

Look at grand theft auto or saints row, they have thousands of chinks listed as world builders, it isn't feasible within company even. It has become like the Simpsons, outsourced animation.

Also, super difficult isn't the aim, the aim is to have good gameplay, that requires practise and improvement in the player's side, developed skill or knowledge. That takes design and care.

The cheap way to make something difficult is to fill the screen with moving objects and have the computer cheat, which is what most games do on harder difficulties.


588ab5  No.15952045

>>15952019

The thing is that Vietcong, CoD 1 and MoH 1 honed my reflexes to be better at it till a certain level. Meanwhile with Halo 1, I had massive issues due to my shitty speed, low arsenal, no stealth, no abilities. There was nothing to git gud at.

If they're too lazy or genuinely retarded to evolve their reflexes to what the game wants then just add another batch of "handicapped" difficulties which slows down the entire gameplay/changes the gameplay.

How can you possibly not separate the speed/difficulty/gameplay? How can anybody possibly think like this? A game without difficulties? How? It's impossible. Go back and add that goddamn difficulty.

Add 20 difficulties with customizable enemy stats and features if you must to. That's what cheat modes are for.


8a71b8  No.15952054

There also also games that feel floaty as fuck for no reason and combat feels completely off and artificial

so getting it right is i would say one of the most important things to keep people in the gameplay loop


e1a81b  No.15952057

>>15952019

1 shot dead from a sniper a mile away is a different kind of game.

What most fps do now is make weapons inaccurate, so you have to stand still to shoot, add powerups to improve accuracy, have you slow down to a crawl partly because they can't design for speed, partly because most people can't react fast enough or think about moving and shooting at the same time.

It is about offsetting the luck or game element instead of allowing the player to use their own reflexes or abilities.

One shot deaths belong in the old rainbow six and delta force games, which were about tactics and positioning.

Compare a modern fps with Quake 1, and see what the difference is between what a good player can do, and a casual player. In Quake 1 it seems like the good player is a magician.


e1a81b  No.15952086

>>15952057

I will add that online game developers deliberately try their best to prevent that 'magician' effect, because they don't want massive imbalances in online games, it upsets the casual players who want to log in for 30 minutes a week while their wife is at yoga.

It isn't conjecture, I've read developers stating it. An example, an update in a small mmo with fast combat and high player skill basis, after a few years they forced stationary combat with an update, stating that they "had never intended for skill to be such a big factor, and that it ruined the experience for new players who will find the old players unbeatable".

So they just broke the whole game, and all the old players quit.

They then made it pay to level up, pay to have good items and so on, focussed on the money as is often the case.

It is easier to see in mmos, because they change over time.

It happens in the planning stages of almost all the major games, too much skill or learning involved, means lower sales.

They cater to the masses, and most people aren't ever going to be good at games.


51341b  No.15952091

>>15950446

Serious Sam has good movement, it's so basic that it's actually good.


f041cc  No.15952124

I don't play FPS games ever any more. Every time I see gameplay of one made in the last 10 years or so they all look identical though.

>walk around or sprint for 2 seconds until stamina drains and walk more

>see enemy

>stop

>iron sights

>pew pew

>enemy dead or player dead

>repeat infinitely

This shit looks so incredibly boring. They're just selling the exact same game over and over again.


d49c4c  No.15952130

File: 395220887fb5acc⋯.jpg (46.45 KB, 354x500, 177:250, 395220887fb5acc916c52bcd35….jpg)

>>15950527

They don't, though.

>>15950650

It's "muh cinematic feel." Kind of like how the movement feels extremely good in Mario 64 despite being more weighty or even "realistic" than Doom, but instead of being good and fun to use it's executed terribly. I mostly blame Call of Duty for the current trend of "hold sprint mantle wall" movement trash.

It does eventually boil down to casuals, however. They are more entertained by spectacle than a challenge, and that includes graphics but also extremely shallow "immersion" game mechanics, like how the movement feels like absolute dogshit in Rockstar games after GTA4 to facilitate their fancy schmancy animation engine.


b0f0ef  No.15952158

>>15950926

Nightdive is working on a proper source port.


bd2485  No.15952159

>>15951889

Halo is filthy casual garbage compared to Marathon. It is too linear and simple.


d49c4c  No.15952181

>>15951912

Bungie was working on a sci-fi spiritual successor to Myth, basically. I'm not entirely sure why it changed genre.


3c11fc  No.15952619

>>15951928

No one wants to support EA period.


cc1d3e  No.15952639

File: 28381a7430f23d1⋯.jpg (207.86 KB, 602x792, 301:396, The Halo experience.jpg)

>>15950446

>stiff movement system

Mmmmh, I wonder who could be to blame?


d34080  No.15952651

>>15952639

Probably Half-Life 2, everyone knows the movement in the Halo games is far beyond what games like Unreal Tournament and its 17 players ever achieved


d34080  No.15952683

>>15952663

>Half Life 2 is actually fast

>youtube embed


8f518c  No.15952716

>>15952663

Good thing Halo blows Hal Life out of the water when it comes to vehicles to compensate


d34080  No.15952727

>>15952697

>sprinting in hl2

>not bhopping

>ever needing to even do that

Face it Gabe, HL2 is over


d4e8d8  No.15952729

File: eccf8d416da745d⋯.webm (852 KB, 480x360, 4:3, HL2 CTF grenade jump.webm)

>>15952651

I'm taking the bait only as an excuse to post this webm


b26b93  No.15952753

>People are now unironically defending Halo

What the fuck happened?


c02285  No.15952754

File: e80c0b3ea9d9692⋯.png (895.57 KB, 850x478, 425:239, ClipboardImage.png)

File: d6bc56ac8f04c69⋯.png (9.17 MB, 2560x1440, 16:9, ClipboardImage.png)

>>15950866

Seeing your legs is fucking essential you cunt, any games that don't let you see your legs are already flawed beyond repair.

I bet you Vermintide 2 would have sold much better had you the option to see your legs.


d34080  No.15952770

File: 8d48586d4cb0b8e⋯.webm (11.24 MB, 640x360, 16:9, Half-Life but the npc's e….webm)

>>15952729

>still defending vulva's shit games


d4e8d8  No.15952778

>>15952753

We got old.

Halo came out in 2001. "my first FPS" stopped being a meme and became real years ago.


81a082  No.15952781

>>15952716

Too bad Halo is a shit fucking boring game


c02285  No.15952787

YouTube embed. Click thumbnail to play.

>>15952759

What point would there to ever even bhop or sprint constantly in Half-Life 2? Sure it's fun to see how fast you can complete a level in record time, but the AI is already retarded so they'll have an even tougher time keeping up with you.

>>15952773

Outlast.


d34080  No.15952793

>>15952784

>defending slowlife 2

>now defending slow baby fear

7th gen console shitter detected


f627b6  No.15952813

>>15950942

This. How hard is it to visualise yourself? I used to play jumping maps in CS:S all the time and never had issues, yet every time platforming in an FPS comes up people howl that it's the worst thing since the black plague. Are people that bad?


d34080  No.15952817

>>15952799

>being this mad he only plays slow games

I've never seen someone with so much fury they post their own porn. No wonder you think Halo is slow, you're a sonygger.


f627b6  No.15952854

>>15952839

What the shit was he doing?


3c11fc  No.15952862

>>15952813

Why is it bad to have legs?


fd93c4  No.15952875

>>15952754

Oh god you're one of the Vermintide "WHERE ARE MY LEGS" retards. Go back to Reddit, you'll be in good company there, you fucking subhuman.

>>15951579

Yeah I've never had problems platforming because I can't see my character's feet. That sounds like a personal problem my dude.


f627b6  No.15952888

>>15952862

Nothing, I'm enjoying them being in dying light but not having them isn't a dealbreaker for me.

>>15952874

What a jackass.

>>15952754

Essential to what?


cc1d3e  No.15952893

File: c4fe9b5666feecd⋯.jpg (200.56 KB, 880x1969, 80:179, woahh gaylo!.jpg)


014392  No.15952956

File: b9d37380056e7d1⋯.jpeg (35.33 KB, 620x349, 620:349, DC603E95-666D-4F4E-9C03-A….jpeg)

>>15950730

>complaining about lo wang being racist

Other than that it’s a good video


4ef43c  No.15953155

>>15950446

It's not only that their movements suck, it's that the speed of the game has been completely lowered so it appeals to the lowest common denominator. I've noticed that most games today are SLOW as fuck, and doesn't have good pacing/flow. It has already been said in the thread, consoles also cannot handle fast FPS games because they are mainly played with a controller, with the majority of the time people sitting far away from the T.V which is already influencing design decisions on how to make the models, maps, game mechanics, etc.

>>15951807

Played this game today, second hardest difficulty and already reached Sawdust, it's not a bad game but it isn't the hype that people are giving it either. But yes, the dev is a SJW fag, so my money wont' be going towards his cuckoldry.


f627b6  No.15953270

>>15953155

>But yes, the dev is a SJW fag, so my money wont' be going towards his cuckoldry.

Fug, what happened there?


5ce3c0  No.15953387

Gimme wavedash. First locked 2d


f8c1aa  No.15953570

File: cb1a0ed68153452⋯.png (350.05 KB, 504x1123, 504:1123, ClipboardImage.png)

File: 486ad5940fc9e0b⋯.png (72.3 KB, 498x1124, 249:562, ClipboardImage.png)

File: 9528644b6c949ad⋯.png (743.45 KB, 499x1125, 499:1125, ClipboardImage.png)

>>15950650

>What the hell have those faggot programmers from 2007 or 2009 consoles done that the movement feels like you're dragging a sack of steel after you? Did they add interruptions before and after moving? did the hitbox affect the movement? Why do I have tank/aircraft controls for my organic character?

I believe this can be largely attributed to multiprocessing engine design. Here are some slides from a talk on multicore optimzation in Naughty Dog's in-house engine. In order to achieve better and more stable performance, they split up the "game simulation" and the "rendering" (calculating skinned animations, determining what objects are visible, etc) parts of a frame/tick and run them simultaneously, with the rendering work performed on the previous tick's game state that the game simulation calculated. This lets both tasks proceed at full throttle with little synchronization necessary, but of course introduces an extra frame of lag because you're rendering the old tick.

Even worse, the "rendering" work is not the actual drawing that occurs on the GPU, that's delayed by yet another frame to ensure better utilization of the GPU. As you can see in pic 2, there is a pipeline of "frames" from game to render to GPU that causes each visible frame to be already 3 frames out of date before the image is even ready to be displayed, and then on top of that the image has to be sent to the TV (another frame of time except maybe with FreeSync, not sure), the LCD has to update itself (another full frame at best on most TVs, less than that on a gaming monitor), and on top of that if your retarded TV lacks a game mode you can bet it's buffering more frames for post processing effects. Add all those frames up and you're looking at somewhere between 66 and 100ms of delay between pressing a button and seeing the effect with an engine programmed this way on a typical setup, and that's not even considering what input lag might have been added by the wireless controller.

Contrast this with older hardware. A 2D game console calculates a frame, then the 2D graphics hardware instantly "renders" that frame as it generates the video signal, which is sent to a CRT which instantly fires an electron gun to display the image. You have at most one frame or about 16ms of delay between button press and seeing the result. With 3D consoles there was a step back because most early games could not run at 60FPS and so required multiple frames to do everything, but it was still possible to have a tightly integrated game loop with minimal buffering. But as time went on, wanting to utilize GPUs and especially multiple cores most effectively has almost necessitated this kind of buffering. It takes conscious effort in both the engine and the art design to make a game that can run reliably at high framerates without requiring unnecessary buffering.

So a few things you can take away from this, 1. there's no such thing as "optimization in general," only optimization toward a specific goal or thing, and there can be tradeoffs that come with that. A dev can "optimize" a game to run at a more reliable framerate or draw more stuff at that rate, while at the same time adding input lag that makes the game feel worse. And 2. everyone should be cheering for the success of VR, because input lag here literally makes people vomit so it's the one market force that could possibly force devs to change strategies.


fe81aa  No.15953577

>>15950446

casualization, movement is one of the last things any modern fps will get right


2ec7e2  No.15954047

>>15950446

Why is DUSK the only retro throwback that's understood how to do proper old school FPS movement?

Doom 2016's movement was so fucking slow and stiff


9c30a8  No.15954097

>>15950446

maybe because theyre shooters and not platformers


e3fb5c  No.15954111

>the last 10 years

There's your problem.

>>15951229

nani the fuck

>>15951269

>type nani the fuck

>scroll down to see this

>>15952729

Does that actually make use of the powered up gravity gun from the end of HL2 or is that just a skin?

>>15952787

Because the normal movement speed is too slow


287fd1  No.15954113

>>15950446

Consoles.


e03d4a  No.15954120

Because they had to be slowed down for consoles and normalfags who refused to git gud. You can't have fast movement on consoles because you can't aim or rotate quickly enough with a controller.

Scrubs also complained constantly that games were too fast back in the day, I'm surprised people have forgotten this. That and they've been bloated with so much lens flare and bloom the focus has been on that over smooth gameplay. The entire FPS genre has been stagnant since the Quake 3 engine became obsolete.


e03d4a  No.15954135

>>15950650

>Did they add interruptions before and after moving?

Yes actually, games around 2008 started to implement momentum and acceleration, making your character slow down / speed up creating a brief transition period every time you stop or change direction. Previous to this your character would instantly stop or switch direction with no transition period. This change alone has ruined the movement in FPS games.

>>15950675

See above


1e2339  No.15954331

>>15950671

well, it is an EA title


1e2339  No.15954364

Opposite of stiff is fast? I don't think so, opposite of stiff is smooth, i.e. quick and responsive turns without motion blur or high latency.

This whole thread may be slightly off topic.

>>15952813

I think I used to be confused by FoV, console users don't know what FoV is.

>>15954135

Momentum also degrades FPS experience


c9042a  No.15954374

>>15952813

>>15954364

I do think that FoV plays a part. I couldn't stand first person platforming until I started playing on PC with 90+ FoV and suddenly it became trivial, like it was second nature to me.


cc0fe7  No.15954546

>>15950650

>the same reason I'm not taking "Dubstep" as a form of music

Because it's too vague a descriptor, or because you're holding residual grudges from the era of MLG montages?

>>15950730

I always thought the movement in Blood was kind of shakey IMO. It's easy to slip on a severed head and the air control just feels slightly off. Some of the platforming is bad too, but you can blame that on the Build Engine being pushed to its limits.


f8245c  No.15954615

>>15954374

FOV plays a mild part, there are undeniable limitations to human periphery that makes wider FOVs and even aspect ratios questionable in usefulness. We still can't magically focus on an entire wide screen display, that's just a basic human genetic limitation. Unless you're some sort of hammerhead looking motherfucker the 4:3 aspect ratio is still the most ideal as data in the periphery has an ethereal quality that can even be deceptive to what is really being displayed.

Made all the worse depending on if you're playing at monitor distance or TV distance. First person platforming sucks simply because of inconsistent behavior of movement, no feasible way to track true positioning without majorly sacrificing your view. The actual options for game play presented for the first person perspective are so limited that it's the only genre that demands these kind of bi-weekly threads about how to fix X in first person because it always fucking sucks instead of just accepting the genre sucks.


3091b1  No.15954672

>>15950446

Games like F.E.A.R. really spoil you on the FPS genre, from animations to sound and visual effects, proper ragdolls, recovery and so on. The downgrades between GTA4 and GTA5 likewise are interesting to see. Leaning as a mechanic has been vanishing in most as well.

As for why? Well, you could blame controllers and consoles. Casualization, certainly but I think there's also a lot of technical issues that have started to plague games, probably because the good coders, animators and scripters seem to have vanished, leaving only decent level designers to hold up buggy, messed up half-finished products.


f8245c  No.15954686

>>15954672

The problem is incompetent designers who keep making PC style shooters where the central mechanic is pointing and clicking. Pointing to a secondary aspect like consoles and controllers is failing to see the forest for the trees. It's a lazy scapegoat that is more narrative than constructive feedback.


5d5bbd  No.15954719

File: 37418897eefc18a⋯.png (13.35 KB, 202x248, 101:124, ClipboardImage.png)

>>15954672

>decent level designers

WHERE?


3091b1  No.15954741

>>15954719

Thanks for the correction, I should've said environmental designers and mappers rather than level design. The only great example of level design I can mention lately would be Titanfall 2, which did a lot of really good things which of course is not nearly as popular as it should be.


3c11fc  No.15954751

>>15954741

EA set the game up to fucking die.


9c30a8  No.15954757

>>15954751

i vaguely remember that from the titanfall2 threads weve had, didnt they dislike how the developers werent going full merchant?


3c11fc  No.15954766

>>15954757

That didn't help either.


f8245c  No.15954792

>>15954774

Why focus on what is popular instead of what is good? Halo took a lot of sacrifices and built its game design around the limitations, embracing them and making the game more about a meta of which weapon to use, on the fly pick ups for load outs and deliberately made a lot of staple core weapons inaccurate. This is about lazy devs who saw what Halo received for its efforts and did none of the work of translating their ideas over, copied Halo's ideas on a superficial level and hoped for the same.

People have been saying the same uninformed nonsense and scapegoating as you are right now for 20 years and nothing has changed. Keeping up a failing strategy produces only the same failure. This is about lazy critique, lazy devs, and incompetence. Start thinking or stop posting. Your solution is about attacking a mass of people who will never give a shit about what a minority thinks and the fact you think it'll work is both embarrassing but probably more than anything a reflection of your own failure to ever achieve anything.

Plus, if we're talking about mediocre hardware lets not forget that most PC gamers are way under console spec. Your attempts to shoe horn the discussion are noted and pathetic. No one cares about your narrative or will buy PC hardware for shitty first person games of which they've played hundreds of the same kind already.


d5716f  No.15954883

File: 56ef25dcb75f9e7⋯.webm (927.81 KB, 512x512, 1:1, killurself.webm)

>>15951281

>DO I FIT IN YET?: the broadway show adaptation of the movie based on a true story of anonymous post

disgusting


d5716f  No.15954911

File: 9e9446eb1ba0cc6⋯.png (200.38 KB, 850x656, 425:328, 9e9.png)

>>15954895

this is how stupid you sound


d93814  No.15954926

>>15954895

Better than the "Uncommon Time" thread. I'd rather deal with younger anons that played different games at different times than a bunch of tumblrites pretending they're in good company.


3c11fc  No.15954942

>>15954926

Still laughing at how the creator was fancucked.


5e247a  No.15954967

>>15954135

>Yes actually, games around 2008 started to implement momentum and acceleration, making your character slow down / speed up creating a brief transition period every time you stop or change direction. Previous to this your character would instantly stop or switch direction with no transition period. This change alone has ruined the movement in FPS games.

>2008

Try 1993 you faggot.


f51b3a  No.15955033

File: dd7278cd0af2597⋯.jpg (85.98 KB, 539x717, 539:717, ba6edf7532013f86b629c25995….jpg)

>>15951130

>My Legs!

Stupid whippersnapperfag, when i was your age we had no legs, we had no shoes, we had no weapons, we had no ammunition, we had no medics, we had no power ups, we had no health packs, we had no vegans, we had no ammunition, we had no weapons, we had no shields, we had no weapons and we didn't even have ammunition. We were glad that we had a stick with a crystal on one end to fight off the flying demons that would try to defile us. Yup, son, that's what it was like in 1994 when you were still a thought in your mothers mind.


b507ad  No.15955037

Consoles.


bd2485  No.15955064

>>15955033

>We were glad that we had a stick with a crystal on one end to fight off the flying demons that would try to defile us.

Heretic, now that's a pretty fun game.


0554f7  No.15955067

>>15951078

because the majority of console players play on TVs and over time devs narrowed down the fov between convenience, comfort and processing power.

making that adjustable would mean more effort and money to implement more options and leads to frictions in your playerbase instead of just saying "that's the number, deal with it".


452ce4  No.15955094

File: e9d0e0395da2fcd⋯.jpg (16.34 KB, 600x600, 1:1, Try Harder Faggot.jpg)

>>15950476

>>15950866

Because seeing your legs is beneficial for: platforming, judging where your hurtbox is and immersion among other things.

>>15951229

Pic related.


c96761  No.15955101

File: 24907c59449e31e⋯.png (1.07 MB, 1400x1050, 4:3, ClipboardImage.png)

>>15951550

What are you waiting for? Get BloodGDX or just Dosbox and play it. Great game

https://m210.duke4.net/


775243  No.15955129

>>15950512

EPG was the single greatest thing about that game. Ashamed it died, the devs where pretty cool.


f51b3a  No.15955139

>>15955094

Back in the good ol' days before immersion we had imagination and such, we would imagine that we had legs and guess what, junior? It worked! In our minds we had legs and we had a jolly good time using them for running across water and lava pits.


9c30a8  No.15955161

>>15955139

no i hate running on damage floors


a2472e  No.15955232

File: 4f4b6bf3aeeb2a9⋯.jpg (37.64 KB, 640x623, 640:623, 727c773a61273be118a0936181….jpg)

>>15951965

wha'd they do?


249f72  No.15955250

File: 2b2d4d2992a434a⋯.jpg (102.32 KB, 337x432, 337:432, Sticks and Stones.jpg)

>>15955232

Confessed to being a communist, i think, either way he is pozzed to the max


764229  No.15955254

>>15955250

Well then, not buying it is just respecting xir's wishes.


584da0  No.15955256

>>15955232

works with some transgender (?) furry and a commie (and other fags in their studio), so people think he's SJW too


0839f1  No.15955261

>>15953155

>consoles also cannot handle fast FPS games because they are mainly played with a controller

they can handle it just fine, see titanfall.


83a97a  No.15955267

>>15955256

>>15955254

>>15955250

>>15955232

>>15951965

>>15951807

>>15953155

>>15953270

Don't buy the game at all, they're lying low until they have "fuck you" money. Don't let it reach that point because they'll deplatform you if they have the chance to.


0839f1  No.15955272

>>15955067

exception to the rule I guess, some devs put in more effort (and it was coop so no competitive aspect to consider).

meanwhile some devs can't even include an option to swap thumb buttons or are so hard at the limit they can't even have compressed audio.


0839f1  No.15955276

>>15955272

*shoulder buttons fuck


0d955e  No.15955278

>>15955256

Why do you faggots call them "SJWs"? They're not social, they're not for justice and they're definitely not warriors.

Call them what they are: Communists or Cultural Marxists.


249f72  No.15955289

File: 7f444253baed847⋯.png (377.27 KB, 682x548, 341:274, You Retard.png)

>>15955267

who the fuck would even buy this shit game anyway? its a bad game that attempts to emulate 90s shooters whilst being utter dogshit and missing the point of 90s FPS. anyone who buys or even wastes their time pirating this game is a cuckold.

Ever since it came out of EA its been shilled nonstop everywhere


764229  No.15955300

>>15955289

Pretty much, wouldnt surprise me if its another one of those indies being propped up by the usual suspects. If it doesnt sell well they can start saying old school FPS is dead and so is its fanbase, if it does sell well they have another title to boost their "credibility" as real gamerz.


3b5976  No.15955314

>>15955261

It works good enough until you try slidehopping in Titanfall 2. Putting jump on the bumpers helps and makes it technically possible, but the movement is way tougher, especially to do smooth enough to get good speed. Aside from that, it feels alright, but you're losing the fastest and most interesting movement.


0839f1  No.15955383

>>15955314

even without bunnyhopping it's still faster and more open compared to a linear corridor shooter that plays to a gamepad's strength, and a lot of people liked it even when most of then never used it.

another argument would be that even on pc where q3 movement is much easier to pull off is dead as well. people being lazy is not contained to one system or cause by one.


bb8c30  No.15955417

>>15950476

It's a long standing expectation that people hate platforming in an FPS game, it wasn't popular in the 90's and it's only now with Titanfall that the idea of jumping around has gotten popular again.


83a97a  No.15955448

>>15950476

>>15955417

>>15950599

A lot of people don't like platforming in FPS games because it breaks the flow of games by making you lose everything from making one mistake.


764229  No.15955464

>>15955448

And it forces you to use a different set of skills than the ones you have been practising in the game up to that point. FPS generally have different movement mechanics than platformers so that's another negative. All in all it rarely adds any enjoyment or interesting gameplay, like forced stealth in non stealth vidya.


971a7a  No.15955496

>>15950539

I hope you die a painful death.


319463  No.15955528

File: d79908e4557018b⋯.jpg (167.16 KB, 983x1024, 983:1024, Racing sims in a nutshell.jpg)

File: 2701d617e153508⋯.jpg (346.2 KB, 1920x1080, 16:9, racing sims.jpg)

>>15950539

>Racing sims are shit

Absolutely correct.


e9bcf1  No.15955536

>>15950462

>Referencing Window of Opportunity and not posting "IN THE MIDDLE OF MY BACKSWING".


249f72  No.15955567

>>15955343

>core mechanics are good

can you explain that in further detail?


f8245c  No.15955665

YouTube embed. Click thumbnail to play.

>>15954875


a2472e  No.15955734

>>15955267

Wasn't going to because it looks shittier than the games its trying to emulate, but that just makes it easier.


c3a210  No.15956036

>>15955528

What am I supposed to see here?


bd2485  No.15956116

File: 9240f72406a0552⋯.jpg (102.99 KB, 435x883, 435:883, fps look alike.jpg)

>>15956036

Trying to look real, they just look identical, which is boring. Unlike arcade racers used to be. You would not mix up Daytona USA, Ridge Racer, and Cruis'n USA the same way, because they were more visually distinct.


e3557a  No.15956154

>>15951965

>>15955267

>>15955250

>cry about not having intricate movement in fps games anymore

>game comes out with exactly that

>it's shit because the developers are vaguely related to opinions i don't like

>doing these amazing stretching and mental gymnastic to hate at something for no reason

Imagine being this of a shut in. Go outside and call your mothers, they worry about you.


a2472e  No.15956234

>>15956154

Looks like they nailed the movement, but the fact that it looks like the 3d equivalent of an mspaint drawing turns me off. Better off playing a quake mod


5804ed  No.15956330

File: 29e579212e38d96⋯.png (260.6 KB, 629x745, 629:745, ef2a05625aab6fab9d2974c136….png)

>>15955567

>can you explain that in further detail?

Movement is highly responsive: bunnyhopping feels intuitive and easy to do, velocity is preserved after landing, the air control is so huge that if you jump forwards and then hold the Move Back button that you end up landing a step back from your initial jumping position, and terrain collision impedes your movement very little, you can effortlessly jump between trees where possible as the game is very forgiving when it comes to how steep a slope you can climb

There's also a slide button which lets you slide under projectiles, which is fucking rad

Weapons are stock but they're varied, pistols are your fallback, dual lever-action shotguns are for disposing clusters of weak enemies one by one and the super shotty will turn enemies into a cloud of blood. The fun part of using the super shotty is trying to group as many enemies together to kill them in a single blast. The assault rifle does its job, the crossbow pierces through enemies and walls and can also be used to line up as many enemies as possible to kill them in a single shot or to hit stuff before you can actually see them, the hunting rifle is your railgun, the mortar has airburst functionality and the riveter is an OP rapid-firing rocket launcher with little ammo to find for it. You also get a magic sword which if you are on 100 health or above lets you do a charge attack which instagibs most enemies which would normally take a couple more shots to kill and is very useful, and if you have 50 or more armor you can also use it to deflect projectiles back. Basically you have to git gud at avoiding damage if you want to use this baby. If you want to reflect projectiles without the sword you can use your starting sickles, but you need to get the timing right

The graphics: not good, but the quality of the graphics is consistent enough in its shittiness like watching a 70s anime so that the longer you play the less you will notice it. More importantly you can instantly tell at any point in the game what's actually happening on the screen, as it's not bogged down in visual clutter or blinding/samey colors

This game has a no-hitscan rule, all enemies are either projectile-based or a melee-based, so the game likes to use open fields more in its levels to spam bullets from all directions at you. Unfortunately a lot of the more interesting enemies are only present in Episode 2 and Episode 3, but what are you going to do

Most people will pick the Cero Miedo difficulty. Don't

Cero Miedo is babby mode despite what its warning suggests. The true way the game is meant to be played is on DUSKMARE with Intruder Mode enabled. You might be thinking that a difficulty where one hit is an instant kill is just another meme mode like Nightmare difficulty in Doom, but that's far from the truth. DUSKMARE merely asks of you to git gud if you thought Cero Miedo was 2ez, it asks of you to learn how to dodge projectiles consistently and to learn to fucking powerslide under gunfire, and to shoot everything before it shoots you. Intruder Mode is there so you start each level with only your sickles, because the levels are designed around that. Playing without Intruder Mode will have you swamped with ammo and weapons which kind of ruins the start of some levels, so don't do it

Level design ranges from meme to good. It's all over the place in the sense that it can't be considered anything other than varied, but some levels might fall too hard in gimmick territory for some because of how hard it tries to not be stale, though at least there's no forced genre shifts (except for horror levels where your flashlight gets broken and you have to find a new one, but they're not too bad)

Episode 1 feels kind of standard as it is rather easy being the first episode and all. There's a decent sense of exploration, though things never get too crazy. What's weird is that the Episode 1 levels allow you to sequence break them in all kinds of crazy ways if you find the secrets, but levels in later episodes don't for some reason. The E1 levels feel like the most non-linear levels in the game for that reason

Episode 2 is where things get ramped up and we get introduced to a more industrial horror theme like it's Silent Hill or something, except with giant machines

At this point the game gets genuinely atmospheric because of some excellent sound design, and the lighting in some levels actually makes the game look pretty at times, which may not have been intentional

It also gets more challenging now that you have to deal with cyborg midwifes with rocket launchers, the Enforcers from Marathon 2, invisible deer, and fuckers firing homing fireballs at you

On top of enemies coming in comparatively greater numbers than before at you

You also get a climbing power-up which lets you climb any wall up to Todd Howard's hurt butt, try finding some secrets with it

There's also a Superhot power-up because why not


5804ed  No.15956333

>>15956330

Episode 3 is where things start getting aBsTrAcT and logic is thrown out of the window

There's also a lot more gimmickry in the vein of gravity shifting that was already present in some form in E2, stackable fast-fire powerups (I managed to stack like five of them, the results were hilarious), giant tornadoes which are actually no fun, and for some reason more references to Thief than actual retro shooters

The last levels of the game are callbacks to previous episode complete with the music even repeating some leitmotifs of previous levels, I am a sucker for this kind of shit

There's for some reason a lot of boss fights here and they all suck because they're too damn simple and easy, which is a given because having a good boss fight in a FPS is not possible, but at least they're not infuriatingly hard or difficult to deal with

Though special shoutouts to the final boss which is the closest thing an FPS can actually get to a doppelganger boss fight

It's pretty good, you can tell it's not just a Quake clone because the super shotgun actually kills things in one shot

Though the first episode could have used another pass for tightening the level design to be more unique and using more different enemy types together in general, the E2/E3 enemies are probably the most interesting but they're not used as often as they should be

the award of best FPS of 2018 wouldn't go to DUSK, but to Overload instead, which is also the best fucking FPS of the decade, and I swear to god , if I find out you're trying to ride your high elitist FPS horse and you haven't even played Overload yet


3c11fc  No.15956363

File: ced721a8dbda7ed⋯.png (114.29 KB, 224x216, 28:27, Mcfucking kill yourself.png)

>>15956154

No one wants to buy games from or give sjws money and want to know why? Because giving money to the cancer killing gaming is fucking retarded, plus the contempt they give people who play games is another turn off.


5804ed  No.15956371

>>15956363

SJW doesn't actually want money from people like me, so I'm buying SJW's game just to spite SJW


971a7a  No.15956375

File: d019d8ac80ce862⋯.jpg (14.71 KB, 407x407, 1:1, 1539748459465.jpg)

>>15956371

You are retarded.


3c11fc  No.15956377

File: 505b52aa5cea0a8⋯.png (217.35 KB, 537x463, 537:463, who dis nigga think he is.PNG)

>>15956371

Regardless you are still giving them money to thrive you mental invalid.


9c30a8  No.15956380

>>15956363

then pirate it, no one gives a shit


3c11fc  No.15956390

>>15956380

You clearly do since you bothered to give me a (you)


9c30a8  No.15956396

>>15956390

well yes, i like making fun of people


2aa7eb  No.15956399

>>15956333

>Overload

overrated trash


971a7a  No.15956400

File: 64bc6bb180fe827⋯.jpg (32.51 KB, 615x488, 615:488, 1D2.jpg)

>>15956396

You sound butthurt, fren.


5804ed  No.15956401

>>15956377

But SJW doesn't want my money, so SJW will dispose of it. I get the game, and SJW ends up gaining no new money. This makes me happy.


971a7a  No.15956410

File: 4e8644016067a00⋯.jpg (87.56 KB, 686x691, 686:691, 1537423843837-0.jpg)

>>15956401

I don't think that's how it goes.

Stop the bait already.


ec4812  No.15956413

Tribes is dead

Legions is dead

Midair is dead

There is no hope for good FPS with good movement.


9c30a8  No.15956478

>>15956401

you could just pirate it and buy a pizza then


5cebe6  No.15956931

Most shooters (forst person or third person) nowadays are designed for multiplayer. Look how the "dynamic" movement system worked for S4 League, and you might have an idea on why making player movement completely unpredictable may be a bad idea.


83a97a  No.15957055

>>15956154

>>15956371

>>15956401

I don't mind the fact that people have different beliefs from me, it's that SJWs will ALWAYS censor other creators if they're have enough wealth/power. Mainly because the majority of them are actually mentally ill to see others as a deadly threat. They believe that the work of any anti-PC creators who doesn't align with them will lead into gas chambers.

After what Sony did with VNs and how IDGA pressured the government to fine people who aren't inclusive, I'm absolutely DONE with giving those devs my time and money. If people seriously believe that anime titties are a slippery slope to the holocaust, then they should be in a mental asylum not a gaming studio.


2b4490  No.15957126

>>15950446

>Why do so many FPS games have such stiff movement systems?

The never ending regression to the mean.

Try playing some modern remake/reboot of a series from the early-mid 1990s. Then go back and play the originals. Notice how fast the movement speeds were? Notice most don't have mouse acceleration? Notice how weapon switching was faster? Notice the graphical detail (even with the limited resources and technology)?

The trend is to make everything dumber, slower, use neon-pastel colors, cell shade whenever you can because hipster adult soys love cartoons, make sure the controls don't move too fast, make sure you can't twitch 180 aim, and make sure the FPS game uses a console controller and/or is a console exclusive or special bundle.

Of course the real answer to "why?" is: jews.


77bd1a  No.15957385

>>15950527

this. sage


289f96  No.15957964

File: 4f31ff2f2ba675b⋯.jpg (334.69 KB, 850x1202, 425:601, s1.jpg)

>>15950446

I just want to fire bullets, grenades & rockets


94055d  No.15958384

>>15950472

>Mirror's Edge Cataclysm got a useless skill point system in order to learn how to fucking roll and turn 180 and easy shit already in the first game. Said skill tree isn't even used for options like double jump and other stuff

Why the fuck does game add useless skiltree system when the game could've done without.


5be412  No.15958430

File: 1a5c7a39b4d3b50⋯.jpg (83.19 KB, 1168x872, 146:109, 1a5c7a39b4d3b50a6469521440….jpg)

People praise Dusk so much but I haven't even finished it yet because it's so uninteresting. You get all the weapons right away and never run out of ammo and enemies become challenging mostly by being bullet sponges instead of having any kind of interesting mechanics.

It looks like another game that only gets praise because of nostalgia goggles, and if you don't have those goggles then you won't enjoy it.


c45191  No.15958435

>>15958430

>enemies become challenging mostly by being bullet sponges instead of having any kind of interesting mechanics.

Just like Quake.


3df547  No.15958843

What's you lads ideal movement system? I have a fetish for grapple hooks that work like midair anchors that you move around, rather than being pulled towards, and I like learning to deal with faster and faster speeds, so I guess a system with speed that can go crazy fast, only capping at inhuman levels


8d8b21  No.15962458

>>15955276

>>15955272

>>15955067

>>15951078

One of the reasons I will never understand why anyone Chooses a console over PC

Yesterday I talked to a friend's girlfriend how her phone costs as much as my graphics card and she is playing some bullshit game that couldn't hold a candle to a free flash game

Her answer was "the phone isn't just for playing" ,then I asked her if she remembers how good Armor Games was and all the great flash games,her answer was "I never played those, I have a console"

>Isn't just for playing

>I have a console

Me and her boyfriend then talked about how early internet and playing games during IT classes was an important part of our school life and friends interactions and how in this regard console players seem like they aren't even real humans

If you are going to buy a console and some shit tier laptop why no just buy a gaming PC


47ee00  No.15962496

>>15958430

reminder the company behind DUSK (new blood) is making an antifa game, tonight we rise


3c11fc  No.15962517

>>15956396

yep you are bum mad.

>>15957055

I refuse to give money to people who hate my guts.


6595f7  No.15962550

>>15950796

i feel ya bro

fps movement fell apart from halo and even got worse after cod


9e5836  No.15962555

>>15958843

I like when there's a lot of mid-air movement and you have a high amount of control over your direction. If the jump feels like it won't reach anywhere vertically, then I'm probably not going to have fun.


6c7a0c  No.15962596

Invidious embed. Click thumbnail to play.

>>15953570

>you're looking at somewhere between 66 and 100ms of delay

Good joke.


c4359e  No.15962602

>>15962458

>I talked to a friend's girlfriend how her phone costs as much as my graphics card

How's that? Either can be had for ~$250, not really a fortune.

>Her answer was "the phone isn't just for playing"

Yes, that's right. A smartphone is a pocket device for internet + camera + music + casual games + very rarely phone calls.

>If you are going to buy a console and some shit tier laptop why no just buy a gaming PC

Consider that the crappy laptop still has the advantages of mobility and taking very little room. Or maybe she thought a gaming PC would cost a lot, a very common misconception, and chose what seemed to make more sense at the time.


75a0f1  No.15962684

File: 34c694b8e84a0e5⋯.jpg (237.38 KB, 1024x768, 4:3, HUD.jpg)

>>15950512

>That HUD


9e5836  No.15962697

>>15962602

Unfortunately when you're on the internet when you whiteknight for random girls, the chance of getting laid drops from 0% to -1%


bc5140  No.15962718

>>15950866

maybe because a lot of autistics look down at their feet when they walk in rl?

like this guy

>>15955094


bc5140  No.15962725

File: ffe3f11715504a1⋯.png (65.71 KB, 195x196, 195:196, no.png)

>>15962458

>trying to talk to an NPC and not expecting pic related


ff76dd  No.15962735

>>15950650

Because FPS on consoles are optimized for much slower movement due controllers and they're too lazy to make a faster version for PC which you play with a mouse.


bc5140  No.15962748

>>15962735

they're not too lazy to make a better game, they dumb that shit down so more retards will buy it. it's a numbers game to them, quality went down the shitter long time ago.


8d8b21  No.15962811

>>15952086

At that point Why Even Play,I hate people who treat games as Skype with extra activities.What's the point of playing a game if your brain activity is the same it would be if you were watching a movie?Where do these people fucking come from?


277b91  No.15962902

>tfw just want to play any fun multiplayer shooter from the last five years

>None exist

JUST


71ac9b  No.15962909

>>15962902

>Want to play a fun offline single player shooter that isn't complete jank and requires mods

you know nothing of my pain


d8d029  No.15963053

>>15962902

I tried "space beast terror fright", it is co-op game with fast pacing matches, sometimes it is fun, but connection is p2p.


ef4f7f  No.15963094

>>15951209

Malaria, cursed ground that turns pristine guns your enemies are using into literal shit the moment they drop them, respawning enemy outposts,


1cae0b  No.15966317

>>15951975

>>Sin

>>Good

Even unreal was better than that garbage.


452ce4  No.15966433

>>15955139

>>15962718

You jest but there's more positives than negatives to seeing your own legs in a game.

Also you're defending developers becoming increasingly lazy like in >>15951130


a9b226  No.15970687

>Dusk devs are making an antifa game

WHY

WHY IS EVERY SMALL GLIMMER OF HOPE SNUFFED OUT IMMEDIATELY

ITS BEEN LIKE THIS FOR OVER A DECADE JESUS FUCK HOW IS EVERYTHING SO CONSISTENTLY SHIT


6d61e2  No.15970930

>>15970687

Thank the jew.


eb23f4  No.15970994

>>15970687

Why can you not understand the difference between a publisher and a developer? Your lack of comprehension is about as retarded as your reddit spacing.


de7349  No.15980387

I don't like how slidey and skatey movement in FAST older/arena shooters feels


22bdb2  No.15981669

>>15950446

>Why do so many FPS games have such stiff movement systems?

Obviously you got it backwards. Modern movement is better. The fact all "old movement games" are dead proves it.


22bdb2  No.15981692

>>15951078

>>15955067

>but console FPS also have that super tiny FOV and no option to change it

Its because of tiny angular visible size of TV screen. 50 screen 10 feet away has same angular size as 16 monitor 3 feet away. Upping FOV reduces size of objects and it can't be afforded on such tiny screens/


f49a42  No.15983334

File: a36d3670f0f107b⋯.jpg (24.13 KB, 752x408, 94:51, E0142DEA-0016-452E-A71A-96….jpg)

>>15950446

Play Urban Terror.


3c11fc  No.15983352

>>15983334

it looks fun


a63504  No.15983478

The way FPS games are measured is different. These days kids think that if a game has 2k regulars it's dead. If the game doesn't have hundreds of thousands of players it's not worth playing. There's plenty of good FPS games with good movement that existed, but no one played them. Ultimately I think you're all just a bunch of hipster posers. I never watched a Totalbiscuit video in my life, but his quote about arena shooters was a correct assessment. You faggots don't want arena shooters, you just want the perceived street cred.


22bdb2  No.15983491

>>15983478

>There's plenty of shit FPS games this is why no one played them.

fixed


a63504  No.15983520

>>15983491

Hey, Lil Zoomy your games suck and cater to the participation generation. They aren't popular because they are good. They are popular because they are accessible. Any noob can accidentally kill someone or win a game in CS, Fortnite, Halo or CoD.


22bdb2  No.15983661

>>15983520

>and cater to the participation generation.

>meanwhile challenge in games was neveras high as in teh year 2019

>most popular game ise pvp with 1% average winrate

>half of the players can't win even single round

Nintendo "i am to afraid of strength of human players" pve generation BTFO.


b6ab35  No.15983922

File: ad95457cad0d1cd⋯.jpg (112.91 KB, 900x680, 45:34, shazbot.jpg)

>>15950446

It was called Tribes. It was fun and you went fast.


bff6c2  No.15986742

Quake was literally a tech demo. Terra nova was better.


d579f5  No.15986761

>>15955448

>>15955464

But Mirror's Edge isn't about shooting things, it's about parkour, ie jumping around, that's what platforming is.


4ac21a  No.15990740

YouTube embed. Click thumbnail to play.

>>15950446

>completely stagnant

No, it's worse. It has gone backwards since Quake 3/Enemy Territory.

The whole FPS genre has gone downhill since COD was released.

Nothing can compare to the speed and physics in Enemy Territory.


4ac21a  No.15990803

YouTube embed. Click thumbnail to play.

>>15955383

>even on pc where q3 movement is much easier to pull off is dead as well

You can thank COD for that.

>>15956931

That's fucking stupid, it was always the opposite

fast, responsive physics = multi player

slow, no physics = single player


3c11fc  No.15990811

>>15983922

Anon it still hurts.


4ac21a  No.15990820

YouTube embed. Click thumbnail to play.

>>15958843

>I like learning to deal with faster and faster speeds, so I guess a system with speed that can go crazy fast, only capping at inhuman levels

E N E M Y T E R R I T O R Y


319463  No.15993048

File: a9424c08a72aca0⋯.webm (15.05 MB, 958x720, 479:360, opfor.webm)

GO RECON

I miss military shooters with arena-esque mechanics.


0c01e0  No.15993134

>>15955256

So he works with retards just like everyone else. Why should I care?


b1e3fe  No.15994483

File: e2bbcb2f544d194⋯.jpg (60.06 KB, 750x696, 125:116, c284145641ef924c06c5cc16fa….jpg)

This is the dumbest fucking OP and the dumbest fucking thread and I can't believe it's been seriously entertained by this many replies.

FPS has "stiff" movement because it would be sickening and off-putting otherwise. Analog input = movement. No input = no movement. How far you push the stick = how fast you move. This is the most basic fucking shit. What, do you want momentum like a platformer? Do you want the character to keep moving after you release the stick with intent to stop? FPS offers absolute control so you can focus on other aspects of the game like aiming and strategy. You shouldn't have to fight against your controller just to get around, because movement itself is not the challenge in an FPS. Bunch of goddamn retards in here acting like the game actually allowing you to do what you intend to do is somehow casual? Give me a fucking break.


851672  No.15994635

>>15994483

>controller

kys


56c2dc  No.15994668

File: 064eed507c1d24d⋯.jpg (84.29 KB, 640x640, 1:1, 064eed507c1d24da43d6faa211….jpg)

>>15994483

>>15994483

>You shouldn't have to fight against your controller

You shouldn't be using a fucking controller at all.


d93a25  No.15994720

>>15956154

<thought policing

I'll buy what I want for what ever fucking reason I want to, communist.


249f72  No.15995154

>>15956154

>dusk

>good movement

Get out of here wherewolf


249f72  No.15995186

File: 23f353c4457d785⋯.jpg (391.82 KB, 1920x1080, 16:9, Ion Maiden.jpg)

>>15956330

so its nothing special and does the same things quake did 20+ years ago?

>forces you to get good

The entire game you can just strafe around everything and get them to shoot eachother, dying in 1 hit to bulletsponge enemies isnt fun even if 100s of games do it too

>muh movement

baby tier, its way to easy just to get insane speed and any cunt can do it

>dude this shitty 1 hit kill mode isnt shit

it is

>you should start each level with nothing and gimp yourself for fun

you arnt even telling how the core mechanics are good, you are just giving definitions

>you can bunnyhop everywhere

>you get the standard assortment of guns every old FPS had

>no hitscan

>the graphics are shit but i dont care lol

>This shit 1 hit kill mode is FUN

>level design is bad and all over the place

>the game only gets good at episode 2

>you get a meme powerup that just takes the time=movement shit of super hot

If i wanted to play a good retro game with no hitscan ill stick to playing ion maiden, i cant tell if your a shill or just some retard with shit taste that cant formulate his opinions into cohesive arguments and insteads resorts to basic generalisations and surface level observations in an attempt to make the game you like seem good to others. you can summarise your entre post with "i like the game, the game is fun and good" you havent argued anything for it, i get more explaniation from an IGN review




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