>>15956064
there are far too many "side projects" that die out a week after release to simply let a streetfighter clone go. They have build several actual arcade cabinets and custom gamepads. the fucking works.They arent going to change anything about it anytime so and it still hasnt been touched since September. im sure at some point they will forget to put the little scan things for the newer frames to use in the gamemode literally no one plays until they are reminded weeks later when some goy notices.
>nothing different or unique about their powers
>>That's just a lie.
last frame has zephyrs defection but negates melee and its turned into a power meter (which the ui has been inverted since launch and they still havent fixed it). an aura base sleep equinox. "disarm charges" when you can just use liki and nuke everyones weapons out of their hands and exulted anything is already boring as the other hand full of frames with exulted shit.
Guarda's 1 is an ash teleport into a volt shield pick up which is duration based instead of energy drain tied to movement. throwing the bloodball is literally just lunaro they didnt even bother to hide that. 2 is basically shield charge placements but with health gen. 3 is a build in rage mod and depleting your own health is not new.4 its basically a nyx absorb going off.
people look at this and just say "wait there are other frames that can do all this but better". so people just use the older frames like smart people should. There has been only a few times where powers did feel unique but its fucking rare.
>Though it leaves out their bad habit of locking new frames and weapons behind new content at bad drop rates, forcing people to turn everything into a grind to get it as fast as possible and burn out on modes so badly they hate
Its a given that warframe is a skinnerbox. everyone who dont understand that will eventually.
>otherwise perfectly good modes.
non of the new vallas bounties are "perfectly good" if you just consider renamed existing gamemodes okay. do this action and wait for x amount of time defending something. Profit taker fight would be interesting enough if it didnt have constant aoe knocks thrown at you while you juggle several elemental damages just to take down the shields.
Onslaught is just a clone of survival
abitrations is just lets make existing gamemode a touch longer
I dont even need to talk about defection
infested salvage has been in the game years before it become an actual gamemode. it existed in raids which that removed from the game because "it was too buggy and not new player friend".