>>15941367
>how was your particular relation with the players?
For the most part, it was fantastic, with a twist. Community Manager may be the most abstract title in the world, but if you wanted me to summarize it, I'd describe it as "having no power to change anything whatsoever while looking like the most powerful person in the room and
influencing people because of it". Devs and regulars would look at us as some sort of combat sports type referees, able to keep people in both forums and game alike, but there always was some users who were way ahead of the pack and knew that ultimately a Comm Manager's job is just one of a moderator but with shinier stars and shinier teeth. It's pure PR, 99% of the job is looking professional and civil to other people and dealing with bad stuff in a way that leaves everyone happy, including giving proper explanation and guidance to those who get banned (since you can EASILY slip into being ban happy drunk on your own nonexistent power, which is something that must've happened to people like that Dina roastie from Mighty No. 9 and I can sort of relate to her except not really because I had the fortune of having an epiphany right as this was starting to happen, other comms weren't so lucky).
>If you had company, how did the other moderators relate with the players?
Varies wildly according to the comm's personality and temper, but most of them were just like how I described it, and the ones who had the shortest fuses were the ones who got hit the hardest. As I mentioned, some users got wise to how comms work and what they can really do against them and exploited them for their own amusement. Not just IP hopping, things got pretty personal with some comms, I was easy going enough to recognize the difference between a bad apple and some guy who really likes griefing others and always managed to get on their good sides (helps that I've always had this thing where I can relate to most people so I never got bullied or offended or anything of the sort). I think those users outlived the comms themselves and definitely had more influence in the mood of the whole game.
And this is a lesson I wish you'd learn if you're ever planning to comm manage, being a janitor or make a game with active forums or comment sections or whatever: never ever underestimate the morons that bother your userbase, because they'll eventually find out where you live and what you've been masturbating to. Your userbase, sure, most people won't do anything, but you gotta harvest the bad apples before they rot completely.
>did you ban or censor anyone?
Plenty of people. I was one of the most lenient guys though so most often it was for about a couple of days to a week, enough to make someone sit in the corner and think about what they've done but not so that they'd resent me for that.
>If so, why?
Varies wildly. Some people spammed, others posted gore, though one time I did something very irrational and banned what amounted to a twelve year old poo in the loo because he couldn't figure out that he needed to use a proper section to post his shit and I didn't really feel like it was worth teaching him. Probably went crying in his designated shitting street, still a terrible idea.
But the guys who would do terrible things to other comms, no, they had to be contained. If you have someone that you know is going to be trouble but you can't really do any legalese shit to him, you need to pacify and restrain him. Banning doesn't work, shutting down IP ranges doesn't work, only getting them to think they're enjoying some sort of privilege gets ride of them - i.e. we found a handy solution in relegating their accounts into being able to see the whole place but only posting on certain areas and only during certain hours, so that they'd think it was either just shitty servers or that he was "triumphant" as that particular (dead) area was his own reign.
>Did you personally find justifiable or were you just following orders/rules?
You make the rules, you feel obliged to comply to them. That's why proper middle management is necessary, otherwise everything's fair (again, look at how modern Steam pages are handled to understand what I'm talking about).
Censoring, though, I personally never did and at best I made joke wordfilters on bad topics so that everyone would have a laugh while still understanding what was going on. Other comms, not as lighthearted.