bdc12a No.15935155
What did become of that talked about overhaul to New Vegas? I heard it wasn't really good, but haven't heard it from anybody who has played it, anyone willing to explain what's bad about it?
Oh, and Fallout thread, I guess.
5782a4 No.15935232
>>15935218
Forget her lips, look at that poor fucks hils and legs on the left! Holy shit This is some Mahvel tier Quality
afa46d No.15935246
I don't know, but /v/ anons are very good at finding something to get outraged about.
95f336 No.15935272
>>15935246
I havent even played that shit and know from the threads its understanding of game design is shitting out waves of enemies.
8a6f33 No.15935307
>>15935155
Why is western artwork always so absolutely goddamn hideous?
9d98fd No.15935330
It's really short, seems to believe that a gigantic battle being thrown at you every 5 minutes is a good idea, and has a particularly shitty part towards the end that made me decide to never play it again
bdc12a No.15935345
>>15935330
Could you get anymore specific? What about the roleplay element?
c3c42c No.15935523
>>15935272
>I havent even played that shit
Why do you say this as if it somehow further legitimizes your arguments instead of invalidating them?
ea1771 No.15935553
>>15935523
because he's read other people who HAVE played it you fuckign mongoloid and he's right, as someone who HAS played it. Their entire idea is to shit out waves of enemies and consider that good design, not to mention they released their mod in an incomplete state. Which isn't a problem, till you find out there is no doctor capable of healing crippled limbs or even a medical vendor ANYWHERE. So you spend 98% of your time crippled or near death (unless you're not playing on survival).
Story is shite too, the MC is connected to every fallout MC ever, including the vault dweller and chosen one.
I've heard the original story changed like 8 times and the tribal "friend" is the author's self insert
bdc12a No.15935562
>>15935553
>Story is shite too, the MC is connected to every fallout MC ever, including the vault dweller and chosen one.
WAIT WHAT, EXPLAIN.
6b296a No.15935568
>>15935307
No sense of aesthetics.
d88171 No.15935575
>>15935218
Wanna see worse?
8586fe No.15935581
>>15935553
>because he's read other people who HAVE played it you fuckign mongoloid and he's right, as someone who HAS played it.
To be fair, fallout threads are extremely prone to misinformation from people who haven't played them, so I'd take anything said by someone who admits to not playing it with a grain of salt. There are still plenty of people on /v/ who believe that the fake "nuke the commonwealth or kill your son" ending was the real ending of fallout 4, for example, because they see it parroted on /v/ all the time and never played the game themselves, so they've never seen how much more retarded the real ending is.
bdc12a No.15935612
>>15935553
I seriously need to know, how the fuck is the MC connected to every other fallout MC
95f336 No.15935616
>>15935575
>non-whites smart
>whites (specifically the male) dumb
woah
469d40 No.15935617
>>15935612
Was it not something about how he was a clone of the courier or something. At least I'm sure he was a clone of someone.
bdc12a No.15935623
>>15935617
No, because New California, is like a prequel to New Vegas, so you're MC is the future courier, I think.
95f336 No.15935624
>>15935581
its more retarded?
ac70d6 No.15935846
>>15935155
>every fight is against a horde fight
>side quests are non-existent
>no doctors
>no repairers either
>merchants have 1000 caps at the very best, some have none at all
>you are an immortal weaponised clone of the vault dweller
>enclave has two immortal clones as well
>if you get captured by raiders, you are told that they're your slaves, except they aren't, and if you do nothing about it they instantly vanish without a trace
>you can continue to FNV proper, so you're the courier six too
afa46d No.15936351
>>15935624
Yeah, 3 endings are the same wherein you fend off waves of Institute synths and then go into the Institute to kill everyone there and then bomb the place, or you join your son and he has you go and mass murder the Railroad and the Brotherhood of Steel before shovelling the responsibility of babysitting the Institute onto you because he's dying.
0c1c8a No.15936381
>>15935624
I uninstalled before I finished the game, but I remember some of the threads.
The ending was such a shitshow that you could actually end up friendly with everyone, so the BoS airdrops you into the big end-battle only to find that nobody is shooting at you.
>>15936351
In other words, instead of "kill your son and nuke the Commonwealth", it's "kill your son AND nuke the Commonwealth, or become leader of a faction whose plan is to ???? with ???? in order to ????".
0c1c8a No.15936391
>>15936381
>instead of "kill your son and nuke the Commonwealth", it's "kill your son AND nuke the Commonwealth
Fug.
b98865 No.15939475
>>15935846
This sums it up pretty well
b98865 No.15939488
>>15935345
Basically, the game is made up of a bunch of gigantic battles. The first one in the vault is pretty fun, but the ones following that are clusterfucks that are fucking awful to play. The part that made me put it down after i finished it once was the bit after you first enter fort dagger point where you meet the super mutants. The escape sequence there is fucking ass, no fun at all to play. Some of the ideas were neat, but overall i found the experience to be pretty dull. It was nice that they dropped the dream sequence in the beginning, since that was my least favorite part of the original version.
fb095f No.15939520
the fans made it so it's a clusterfuck of stupidity.
50906e No.15939566
>>15935246
>>15935523
>If you haven't eaten shit, how do you know it tastes bad?
8586fe No.15939593
>>15936381
>kill your son AND nuke the Commonwealth
Not really. He dies of natural causes in every ending, but in the BoS/Railroad/Minutemen ending (all three of them share the same ending) you blow up the Institute afterwards. Blowing up the Institute is extremely retarded for BoS or Railroad, and only makes any sense for Minutemen. Railroad destroying the place synths are made damns all remaining synths to be the last of their kind and makes it impossible for them to ever create more synths. It would be the equivalent of a BLM activist demanding all blacks be sterilized to prevent any more blacks from ever being born, or /pol/ demanding all white men get castrated so that no more pure white babies could ever be born - it's the exact fucking opposite of what they would realistically be trying to do, and I have no idea how the fuck Bethesda somehow thought that would be a good idea. BoS destroying the Institute without trying to salvage or preserve any of their non-synth related technology is retarded, because the BoS is all about the preservation of technology, not about destroying massive amounts of technology just because one thing on a massive list triggers them. Regardless, you don't nuke the Commonwealth, it only destroys the ruins of CIT (the Fallout world's equivalent of MIT). In the Institute ending you blow up the BoS airship and kill all the Railroad members then your son dies of natural causes.
The BoS does stockpile a shitload of nukes for Liberty Prime (stated to be the same types of nukes bomber planes would be dropping, so probably much stronger than the bombs it used in Fallout 3), and does sling them at random raiders and anything else they run into in downtown Boston on their march to CIT, so I guess in the BoS route you technically nuke a few streets in the Commonwealth, but there are no lasting effects and no one bats an eye at it because in nuFallout nukes are lolsowacky funtime bombs. And yes, the BoS is okay with starting a war to destroy technology and using nuclear weapons for that war against technology now, because that's what Bethesda thinks the BoS is about. Nuking everyone they don't like and destroying any technology they don't like without any effort to preserve it. They also attempt to assassinate someone who developed a cure for a strain of FEV, because developing a cure for FEV is technically experimenting with FEV and therefore evil, so they think he needs to die. Because that makes perfect sense, according to Bethesda. On the bright side, you can at least convince them that's fucking retarded with a speech check - but then they imply they might assassinate him anyway.
>The ending was such a shitshow that you could actually end up friendly with everyone, so the BoS airdrops you into the big end-battle only to find that nobody is shooting at you.
If you join the BoS, you're forced to eliminate the Railroad shortly before the final battle, and you become flagged as hostile to the Institute on an earlier quest, so that's impossible. If you join the Railroad, their main quest eventually flags you as hostile to both the BoS and Institute, and you need to destroy both. Likewise, the Institute main quest flags you as hostile to both the BoS and Railroad. The Minutemen aren't inherently hostile to any of the other three major factions, since they're completely neutral on the synth issue. IIRC you can only do the Minutemen main quest if you're already hostile to the Institute, but either way, the Minutemen main quest ends with being hostile to and destroying the Institute.
There is a quest very early in the Institute route, long before you've become hostile with any of the other factions, where the Railroad and BoS both show up and fight the Institute. Since you're not yet hostile with either faction, they won't shoot at you - which is actually an intentional thing, since you can choose to betray the institute and side with either of the other factions during that quest.
fb095f No.15939618
<were gonna shittalk fallout 76
<but heres the game we actually want to make
<UTTER SHIT
50906e No.15939686
>>15939618
They're both shit, Todd, don't you have another shit game you should be working on?
abefa8 No.15941600
What FO:NV mods are worth getting? Started playing last week and currently running with the bare minimum which were suggested in a sticky on the steam page (NVSE, anti-crash, stutter remover, 4gb patch, CASM, YUP bugfixes).
Is Project Nevada worth using? I don't recall if I've read a mixed reception of it here in the past.
I don't really want to go crazy with mods and I want to avoid porn mods as that just shifts the focus of them game for me. Maybe some HUD mod, the 'Fallout Character Overhaul', clothing retexture and possibly 'More Perks' but many of them look a bit questionable.
Also I don't understand the win conditions for Caravan, even after reading multiple guides.
133d25 No.15941609
>>15935155
I haven't tried it yet but from /v/ I've heard negative things like it's unimpressive and fucking references shit from our own world probably rick and morty but I'm not sure. Other than that I heard positive things from the not /v/ community.
I might play it but I don't know if it's worth wasting my time playing that when I could be finishing clannad
133d25 No.15941614
>>15941600
Weather mods, realism mods if you like and just check the top mods on nexus.
Majority of the mods that actually matter are on this list, so go through it and choose the ones you want.
pcgamesn.com/the-best-fallout-new-vegas-mods
Check out the nexus though, they're not all amazing but I have some very creative weather mods.
One of them physically turned the world pitch black so you required a flash light and the AI didn't just know exactly where you were as well, it becomes a lot easier when you have night vision power armor though.
Sage for double post
133d25 No.15941616
>>15941614
>but I have some
But they have*
abefa8 No.15941631
>>15941614
Yeah I've been browsing the top nexus mods but it has Fallout: New California at place 18 so I question some mods right to be on that list.
But a weather mod would probably add some nice immersion. Any specific 'realism' mods that come to mind other than the true nights one (I've played with that in the past I think)? I feel like hardcore has most of it sorted.
>>15941609
I haven't played it either but from what I've read (mainly on here or /vg/) the dialogue is pretty cringy, game design is poorly done (railroady, massive fights all the time, no exploration) and the MC is fanfiction tier.
I'll honestly choose to trust those opinions and avoid it, other full conversion mods like Neherim and Enderal have rightfully received praise so I don't believe people just automatically hate all mods in that vein.
133d25 No.15941643
>>15941631
I can't think of any mods specifically really, usually I play it for about 10 seconds and then realize I have no mods. quit and then install about 200 mods. Hard core does have most of the realism hunger and shit sorted though, I just like weather mods because it makes it feel a lot more apocapytic, especially when you have a hell storm and all you can see is fucking red everywhere.
If it's as you say then that's a disappointment, I remember looking at it last year with a friend and being pretty hyped. I'll avoid it as well then, doesn't sound too great.
I'll check my mod list and put some of them in shortly.
c061a6 No.15941682
>>15935155
This shitty mod keeps getting talked about on here. It’s not good
281e6b No.15941691
>>15941600
Caravan is easy, in the screenshot provided you just need to bust either his 26 or 21. Basically the game will keep going until he has no cards or cannot reach 21-26 with what he currently has in his hand/deck. Same conditions drop on you as well.
476c64 No.15941695
>>15941600
Caravan often bugs out.
But the goal is to get a Caravanss between 21 and 26. Once you do that, you'll have a "Scoring Caravan".
The goal is to have 2 more Scoring Caravans than your oponent.
In your image, you have 3 Scoring Caravans, while your oponent has 2.
That's a difference of 1, and won't let you win.
what you can do, since all Caravans are between 21 and 26 is to fuck over the other player's Caravan. Slap that ace of clubs on the other guys first Caravan (you can do this) and you win since it pushes the Caravan to 27, reducing his number of Scoring Caravans to 1, exactly 2 less than you. He has a turn to counter it somehow, and if he can't, you've won.
e5defa No.15941708
YouTube embed. Click thumbnail to play.
>>15935553
>>15935562
>>15935581
>>15935612
>>15935624
It's self-insert fanfiction that has nothing going for it other than how much padding they could put in along with the self-inserts of the other members of the team.
abefa8 No.15941743
>>15941691
>>15941695
>The goal is to have 2 more Scoring Caravans than your oponent.
Oh yeah that makes sense, I just assumed I'd get an automatic win if I got all 3 to 26
>Caravan often bugs out.
Like this screenshot? I can't see how this isn't a win.
>Slap that ace of clubs on the other guys first Caravan (you can do this)
Oh good to know, I thought I could only use face cards offensively.
abefa8 No.15941753
Also which bugfix mod is best?
I'm currently using 'Yukichigai Unofficial Patch' but the 'Mission Mojave' also seems popular and they're not compatible since they assumedly fix many of the same issues.
7e9888 No.15941879
>>15941600
Personally, I'm partial to weapons of the new milennium and caesars new regime. The new Vegas bounties quest are a bit of fun to test out some of the new weapons and stuff you get from WOTNM
496a8c No.15942026
>>15941708
>tl;dr
>faction x wins
>faction x gets destroyed by nuke
>you survive nuke because ???
>you lose ability to survive nukes because ???
>youre the courier now
e5defa No.15942053
>>15942026
>This mod's story is Six Degrees of OC DONUT STEEL faggotry
>The human faction endings nets you into getting acquainted with the Bishop family to meeting the Lone Wanderer and getting your ass handed to becoming the Courier
>Wanna know how you survive a gunshot wound to the head? why you're part of Project Brasil about some healing factor bullshit
That's pretty much it, while I applaud the almost decade worth of investment, it's pretty meh.
496a8c No.15942077
>>15942053
I guess the courier is lucky to have lost his memory, what a fucking joke.
I do kind of like the supermutant ending though, but mostly because it's basically the start to warhammer 40k orcs.
a8e83c No.15942110
>>15941631
www.nexusmods.com/newvegas/mods/38328 - night vision shit
www.nexusmods.com/newvegas/mods/39968 - flash light
Light mods are simply because I fucking love flash lights in the pitch black night, very nice.
www.nexusmods.com/newvegas/mods/40040 - project nevada
www.nexusmods.com/newvegas/mods/38285 - weapon retexture can't remember if this one is good
www.nexusmods.com/newvegas/mods/43192 - armor
www.nexusmods.com/newvegas/mods/43135 - textures
www.nexusmods.com/newvegas/mods/42666 - eve - visual enhancements
www.nexusmods.com/newvegas/mods/57174 - user interface thing, usually used with a bunch of other mods
Those are my personal essentials, I do have a bunch more but they're just weapons and companions and shit like that.
>>15942026
>>15942053
>>15942077
It sounds hilariously fucking shit, I've come up with better stories than that in less than two months let alone a fucking decade.
abefa8 No.15942428
>>15942110
What mods do you use to fix the lighting? I'm assuming you use some since you want to use lights and stuff.
I found this and while it looks good, I've already found some interiors in NOVAC (like the player housing) which have no light at all. So I'm considering removing it.
Interior Lighting Overhaul - https://www.nexusmods.com/newvegas/mods/38328
I know that the following mod has options to change the darkness of exteriors but (unless I'm mistaken) it needs you to manually install and overwrite data which is always a fucking headache if you need to remove it later.
Nevada Skies - Weather Effects - https://www.nexusmods.com/newvegas/mods/35998
a8e83c No.15942485
>>15942428
I use enbs which fuck around with that along with Nevada Skies, which I'm fairly certain does lighting as well, not sure what you mean with the manual overwriting. I never had to do that.
I'll take another look a bit later, I might have just missed it.
abefa8 No.15942554
>>15942485
Maybe I can install it with a mod manager, it just didn't mentioned it in the description and had no mention of installing it a different way than manually.
85f665 No.15942725
>>15935155
>tfw you get to the final boss and he's such bullshit you turn on god mode and then so does he
abefa8 No.15942740
>>15942485
>>15942554
Installed it with a mod loader and works fine.
Though I had issues with Project Nevada, even though I selected all the modules, it only installed the core. Anyone else experienced this? Can't find a solution.
Sorry for making this all about mod troubleshooting.
a8e83c No.15942755
>>15942554
Use Nexus mod manager, not fucking vortex though. You have to pay for more than one download slot.
Get the community patches too.
>>15942725
I shamefully did the same thing, I literally nuked him. Did nothing. Just turned god mode on after that because it took an extremely unrealistic amount of nukes and sledgehammer hits to kill him
>>15942740
Go back and reinstall. Check the mod page and make sure it doesn't require anything else, chances are you missed something that needed downloading.
97af81 No.15942759
>>15942755
Don't listen to this anon and get Mod Manager instead of NMM. NMM is utter fucking trash.
97af81 No.15942768
>>15942759
*mod organizer
I was thinking manager when typing it out.
a8e83c No.15942786
>>15942759
>>15942768
I did know of a better one but I couldn't remember its name. All I know is vortex is pure fucking trash and an extremely jewish scheme while nmm at least works slightly
97af81 No.15942791
>>15942786
Mod Organizer injects the mods so you don't have to reinstall everytime you fuck something up. NMM just overwrites and that is actually worse for the game because of loose files and overwritten data that is lost when uninstalled.
abefa8 No.15942836
>>15942755
Yeah I'm using the community patched 65.11 NMM.
I can't think of anything I could have missed and everything should be compatible. I didn't realize it had not installed properly until I saw that I was missing MCM options and the 'Unofficial Patch Plus - Project Nevada Patch' didn't work because all the files for the extra options were missing.
>>15942759
>>15942791
I might get that if I irreparably fuck up my NV installation and need to start over, or would anything I've already installed manually or through NMM carry over to MO?
(And I'm guessing MO2 is what I'd want?)
https://www.nexusmods.com/skyrimspecialedition/mods/6194
97af81 No.15942868
>>15942836
MO2 is what you'll need. All MO does is start the game how it is in the files and then injects the mods from a separate folder into the game. So whatever you have installed should be in the game without or without MO.
a8e83c No.15942871
>>15942791
Oh, that's pretty autistic. I'll make sure to use that in the future.
>>15942836
It'd probably be best to switch now while you still can just in case. Not sure what your issue is though, if I were there physically I'd probably be able to fix it but I I can never help much with just screenshots or text. Try a full reinstall.
abefa8 No.15942934
>>15942868
I see, well if I'm not going to go crazy with my modding I might as well keep using NMM for now since I'd have to do a full reinstall of all mods.
And while I have some issues getting PN to work, the game is very stable and I have most of what I want. Just going to grab some more retextures and a radio station mod for music.
>>15942871
PN specifically does not work with MO2.
>"Something has changed in the way MO2 handles FOMOD installers. This is affecting the install for Project Nevada. You can follow the manual installation instructions for MO mods, and bring this to the attention of the MO2 devs. It is not a problem with PN, and PN will not be updated to fix this issue"
abefa8 No.15942961
>>15942871
>>15942934
Reinstalled PN and this time it added some of the files it didn't the first time around, though still not all.
These missing ones are supposed to be part of the regular PN installation correct?
I might just skip PN, I can manage without its changes.
40acef No.15942979
>>15935575
>those fucking faces
97af81 No.15942989
>>15942961
I was about to tell you to get Project Solid as it does everything PN does but it's more up to date and has tasty extras like sprinting and execution animations. PN has been long abandoned by the modders but I still use it for the useful random loot adjustment. Other things like perk every level can be found as their own mods. I also use the inertia mod which adds exaggerated weapon sway and I think it also fixes the iron sights for hunting rifles. Might want to add the mod that makes the meshes completely accurate so you shots don't hit invisible barricades.
abefa8 No.15943041
>>15942989
Thanks, I'll just skip the trouble and go with Solid Project instead. Features seem nice, it installed correctly and looks to be working fine.
Do you think the 'perk every level' breaks the balance or is it fine? The game isn't super hard to begin with, maybe I can just increase the difficulty to compensate. Getting to spend more perk points is always fun.
Also how do I get the game to remember my gameplay options? They always reset when I restart the game. Do I have to change them in the .ini file? The one in documents rather than the gamefolder?
>Might want to add the mod that makes the meshes completely accurate so you shots don't hit invisible barricades
Remember its name?
97af81 No.15943066
>>15943041
I think it makes more "fair" in a way as most of my builds end up feeling constrained with only 25 perks compared to 50. There are a lot of slightly useful perks that you normally wouldn't pick because your perk choices are cut in half.
The mesh mods that I use are somewhat resource hogs in an otherwise easily ran game. They are: Precision Collision, Collision Meshes FNV and Unnecessary Physics. Forgot to add a simple fix for VATS that increases chance-to-hit range as everything has the same hit chance as a pistol without it.
db49c8 No.15943376
81bfad No.15943415
>>15935575
AS soon as I saw this, I backed out of the mod page.
c17ab6 No.15943438
>>15935581
<its shit!
>b.b.b.but how do you know it's shit?!
d3aa9e No.15944749
>>15935155
This has to be at least the 3rd time I've posted why NC is shit, but it basically boils down to
>fanfic tier story
>donutsteel characters
>lazy game design as every encounter is just dozens of damage sponges charging straight at you
There are few quest/total overhaul mods for NV that are even worth waiting a day for the nexus' shitty fucking 1MB cap to download, and New California is not one of them.
7d733f No.15944859
>>15944749
>>lazy game design as every encounter is just dozens of damage sponges charging straight at you
>lets mod NV and make it more like fo3
2b3c60 No.15946829
it was a shit mod 8 years ago when only the first part was available and it is even shittier and buggier now
thanks, all i needed to hear to never touch it. time to install the latest gog version of the game and start modding it proper from scratch, no shitty t6m lolibody this time, only yup and little things which don't fuck op the load order.
>tfw you realize most mods for this game are pointless, the game is good as it is.
e23599 No.15947149
>>15946829
I had a big shit earlier today, the satisfaction is still lingering.
8cc953 No.15947360
Anyone else dislike companions in Bethesda games?
>They make the game less tense
>They immediately know where all enemies are
>They steal your kills and with it the satisfaction of blowing them up
>They make the game too easy
>They need to be babysat due to shit pathing
<You bring them for extra carrying capacity
<You need to have them around in order to unlock their quests
<These offer more story, experience and sometimes unique perks
Fallout: NV and FO:3 are especially bad at this. Skyrimjob does it slightly better but only because you don't miss out on much by going solo other than the carrying capacity.
I guess most of my complaints could be fixed by balancing and AI behaviour, but it still removes too much of the tense feeling you get when completely alone as compared to having an NPC watch your back that will immediately start blasting any enemy that has managed to sneak up on you.
2d5450 No.15947470
>>15947149
you are big shit yes, so fuck off
21574f No.15947757
>>15939593
In my main playthrough, I ended up allied with everyone but the institute and each faction just says essentially, "Uhm, yeah, like- fucking [BoS/Minutemen/Railroad] we didn't need their help- but like, uh, whatever, man. I guess they're alright."
I like this ending, because why the fuck would I limit myself in a game where my actions don't particularly mean anything outside what type of gear I can get.
df4a8f No.15947782
>>15947360
the wastes are a lonly place, and if the compainon is done right they will often comment about the situation to build there character.
also helps if they are easy on the eyes.
8cc953 No.15948223
>>15947782
They do add some nice flavour which is also part of why I tend to keep them around. But the game is just nowhere near as tense (especially when exploring dark enclosed spaces) if there's no danger in getting ambushed. The moment an enemy aggros on you, your companions psychically realize this and run to kill them even if set to passive.
1ce9ac No.15948776
>>15935846
> Clones
I guess for Californian whites the concept of progeny (as with Fallout 2) is more difficult to pass the suspension of disbelief than copying someone, what with the rampant plagiarism, lack of creativity and poisonous invasive behavior in all mediums and other states.
aa4eeb No.15948824
>anons using Nexus Mod Manager instead of Mod Organizer 2
>anons using Electro City instead of Simple Street Lights
>anons using Project Nevada instead of Solid Project
>anons using Fallout Character Overhaul instead of New Vegas Character Expansions
>anons using Nevada Skies
>anons using ENBs
<anons not using Realistic Wasteland Lighting
<anons not using Loot Menu
<anons not using Tactical Jam Gear Max
You are all NCR and probably gay too.
c0ff84 No.15948848
>>15948824
Realistic Wasteland Lighting looks like shit though, the game doesn't have proper shadows so it just makes everything look even more washed out.
5403eb No.15948864
>ugly as fuck character designs all around that don't use normal new vegas character presets so it's completely discordant with randomly generated npcs
>waves of enemies on a game engine designed to have few but difficult enemies
>bottom bitch purely terrible dialogue
>early beta version released 2 or 3 years ago had better character design, dialogue and better less ridiculous characterisations
>fanfiction tier writing where they will just make up shit to make the scenario seem cool, at one point you get thrown into a bit and to break the fall the raiders somehow installed "sonic buffers" or some shit that apparently slow you down despite nothing every existing like that ever and it completely doesn't mesh with the world or the faction who owns it
>you're railroaded into 2 different plot progressions instead of standard fallout where you get the freedom to flip from one to the other based on what you learn about the factions
The only good thing about this mod is the new weapons they added, i immediately downloaded the mod, found the weapons, copied them, then deleted the rest of the shitty fucking mod so i could have 50cal m2s and other weapons that they add.
Also lets not even start to mention about how they re-wrote the enclave to be super evil DRUMPF supporters in between the beta release and the full version by adding in a bunch of dialogue lines where the VAs talk about patriotism is a sinister fashion.
If you want to play a real NV mod, play
COITIO ERGO SUM
5403eb No.15948876
>>15948824
>anons using Nexus Mod Manager instead of Mod Organizer 2
my man.
>anons using Electro City instead of Simple Street Lights
Post discarded.
>anons using Project Nevada instead of Solid Project
Post un-discarded.
>>anons using Fallout Character Overhaul instead of New Vegas Character Expansions
post double un-discarded.
>>anons using Nevada Skies
Post discarded
>>anons using ENBs
Post re-un discarded.
Over all your post was a roller coaster of emotions and feelings, it left me with a bittersweet taste at the end where you imply realistic wasteland lighting is at all acceptable when the game has a maximum of 10 shadows at any one point.
5403eb No.15948883
Also fuck the NCR and the legion are literal fags, if you pick anything other than wildcard or full house you are objectively a fucking faggot.
Also god bless the followers of the apocalypse for not keeping junkies around their fort and instead forcing them out onto the streets until they actually get their act together.
Also shoutout to my niggers over at jacobstown keep it green keep it clean
97af81 No.15948884
Speaking of ENBs, what is the appeal of them? I tried one once and it totally fucked up my game, then when I watched a video that had an ENB enabled, it looked like complete shit. It makes the hair see through at certain directions, eyebrows disappear and the lighting gets more fucked up than it already is.
3de0b2 No.15948888
>>15948883
House > Legion > Wildcard > NCR
5403eb No.15948895
>>15948884
people who want that "new game" feel will install them and then never mess with the settings again.
Those bugs you get are caused by the default options being terrible and it taking a few hours of editing to get the right setup done and if you forget to save your presets you're basically fucked.
>>15948888
>legion over wildcard
>he would rather have a band of literal faggots who refuse to use guns in the fucking 23rd century over being able to control new vegas for yourself and get to do whatever head canon ending you want including getting the followers to help you become the new house forever by integrating you into his computer near the end of your life so you can ensure the legacy of new vegas continues for eons
CHECKED ANYWAY EVEN THOUGH YOU HAVE SHIT TASTE
97af81 No.15948914
>>15948895
Well I did do the editing process which wasn't fun and yet I still had minor shit that would piss me off. Also it dipped my FPS from 60 to 30 and made my game feel retardedly slow and choppy.
5403eb No.15948931
>>1594891
Yea, enbs are such an after thought kind of thing and they have never worked well with pre skyrim beth games and even in skyrim enb edits are still jank.
The first enb edits were with oblivion and back then they could and would just straight up crash your entire computer if the person who made the preset did it incorrectly.
Speaking of New vegas, who is hyped for the 10 year wait until Fallout 4: new vegas comes out? if it ever, ever does
Also this just in recently the Capital Wasteland team has gotten back together, so we may actually get a TTW fallout 4 edition if the Capital wasteland team gets the worldspaces finished before they crash and burn again.
I think the new vegas team will probably pull through, there's such an intense autism around new vegas it's alot like Star citizen autism where it's the only hope and chance of "the perfect game" getting released so the autism has become so focused it could start up a cold fusion reactor.
5403eb No.15948989
From their dicksword server.
887f9a No.15949004
>>15948989
What am I supposed to get from this Anon?
ce53e7 No.15949015
>>15935155
Anyone got a link to the samurai armor mod they used?
5403eb No.15949016
>>15949004
a group of desperate autists are doing work at or of higher quality than a team of roughly 200 paid workers who allegedly received university education.
I will happy shill fallout 4 new vegas because every eye i can get onto the project is another possible paypiggie keeping the devs working on the only worthwhile thing the gamebryo engine is going to be used for in the next 30 years.
ce53e7 No.15949020
>>15948824
>>anons using Fallout Character Overhaul instead of New Vegas Character Expansions
>not using NVR3
5403eb No.15949090
>>15949020
NVR has issues with heads and bodies having obvious seams though
40acef No.15949092
>>15948989
Hey wait a minute…
2d3cb7 No.15949268
>>15948989
>tons of people already posting in-game screens of this armor on the nexus
So do I have to join GUN and suck dragbody's dick to get the .rar or is someone going to post a mega link already?
ce53e7 No.15949273
>>15949090
There's a mod fix up on nexus that JUSTWERKS
https://www.nexusmods.com/newvegas/mods/63230
Seams are a problem even in vanilla
1ce9ac No.15949910
>>15948989
>>15948931
>>15949016
Unless they manage to retroactively and naturally re-insert all the proper stats and perks it'll be just like modding Skyrim: at the core it'd still be soulless.
745ce6 No.15950861
>>15948989
FNV came before EYE you absolute fucking spastic.
77bcab No.15957456
>>15948864
>based and xedited
can i has your weaponsmod in bsa and esp plz
edf7c0 No.15957467
>>15935272
>I form opinions from imageboards
77bcab No.15957474
>>15957467
>fuck, kill, marry, kill, ignore
b81025 No.15957520
>>15948864
>a bunch of dialogue lines where the VAs talk about patriotism is a sinister fashion
that was there in the beta and is consistent with the enclave from 3
>instead of standard fallout where you get the freedom to flip from one to the other based on what you learn about the factions
But you can switch and backstab when I played it I got the alternate Raider ending from the NCR route
cb96aa No.15957541
Get "Run the Lucky 38"
It's huge, adds a lot of content to the 38 casino, and gives you an income as well as an investment project.
4ceda3 No.15957548
>>15957467
>the opinions of people from anonymous image boards are invalid
>but listening to paid off "gaming journalists" is fine
lol
retard
a4ba7c No.15957559
>>15957548
>he can't tell whether a game is good from a single minute of gameplay
c1bbe0 No.15957582
>>15948895
Legion has gun users aswell
>implying melee builds are viable
c1bbe0 No.15957636
>>15949273
>>15949090
when I install NVR I get this, any idea how to fix it?
c1bbe0 No.15957638
>>15957582
aren't*
dang, just noticed that
b81025 No.15959208
>>15957636
you probably also have Roberts Male Bodies you need to replace the upperbodymale.dds, upperbodymale_n.dds and upperbodymale_sk.dds in your Textures/characters/male file with the ones from Roberts
c3c42c No.15960874
>>15939566
Actually, if you asked someone what shit tastes like the only ones who know would be people that have eaten it themselves.
Go on. Describe what shit tastes like. "Like shit" is not informative.
c1bbe0 No.15960965
>>15960874
Human brain can image the taste via smell
c3c42c No.15961118
>>15960965
I wouldn't listen to a food critic who only smelled the food and threw it out. There certainly is tasty good that doesn't smell great.
b81025 No.15961128
>>15960874
well we could also say it tastes bad
c1bbe0 No.15962363
any reason why my pip-boy mod is causing everything to freak out? all is good for a minute or 2, then pick related happens and/or it crashes
12a27c No.15962533
>>15962363
what the fuck did you do anon
20f8ff No.15962562
>>15962363
Get out of your house, anon.
c94943 No.15962595
>>15962363
GET OUT OF THERE
d5f4c2 No.15962802
Can't believe I let you autismos talk me into playing through someguy's quest mods. They're overrated as fuck and Russell basically broke my save game.
So thanks for the mod recs, faggots
87b839 No.15962852
>>15935575
All that diversity, no thanks
>>15935155
>project brazil
wew
90050e No.15963185
>>15962363
Have you tried to deactivate and reactivate achiveinvalidation on your mod manager?
e86ff2 No.15963201
>>15962802
That's your fault your nigger, back-up your saves next time
c1bbe0 No.15964249
>>15963185
yes. guess I don't get to use the cool pipboy 2500 mod
9c0986 No.15964257
>>15957467
>stating facts about a mod is opinions
97af81 No.15964271
>>15964249
Have you tried reinstalling it or doing a manual install?
b81025 No.15964361
>>15964257
>my opinion is facts
wew
591678 No.15964481
>>15962802
Yeah I always found his quests boring.
Go here, kill this guy, collect credits.
c1bbe0 No.15964695
after a lot of troubleshooting I seemed to have fixed it. i'm not sure what caused it.
now all unarmed weapons have one messed up hand. what files do I need to change to correct this?
bdc12a No.15964700
>>15964695
Re-arrange your mod order, or simply start from scratch, cause you got a shitload of compatibility issues going on just now.
c1bbe0 No.15964989
>>15964700
Went through and re-arranged the order. There were a couple problems I noticed but It still isn't fixed. Only the right hand when using unarmed weapons is borked, that doesn't seem like a shitload of compatibility issues to me
I can post my mod order if you care to take a look
I found out removing the hand.nif meshes in _male, it causes both hands to look like that all the time
37b1db No.15964997
What do people mod New Vegas with nowadays? MO2? Haven't played it in a while and I cant find an up to date guide anywhere.
97af81 No.15964999
>>15964989
Let's start at the basic level, are you using NMM or MO2? NMM is notorious for causing shit like this because it directly fucks with files in the Data folder.
c1bbe0 No.15965000
97af81 No.15965012
>>15965000
That's even worse. FoMM was the OBMM for Fallout 3 and barely works with New Vegas. It works the exact same way as NMM and directly overwrites and drops files into Data but with the added effect of being an outdated knockoff of Oblivion's/Fallout 3's mod manager.
b81025 No.15965889
>>15965012
>outdated knockoff of allout 3's mod manager
Anon it IS Fallout 3's Mod Manager they simply made it "work" for both
I know because I used to use it back in the day for both games before OP related made me switch and I'm grateful for it the switch let mods that wouldn't have their MCMs function before work completely
97af81 No.15965952
>>15965889
Shit, you're right.
f2536d No.15967981
I'm looking at the many a true soyboys walkthru of the game, and it looks alright, from the technical standpoint. You can tell they know how to work the gamebryo engine, and they tried doing something with it that bethesda was not capable of(inserting cutscenes, for example). I also like some of the companions, even tho they are definetely donut steels. The story is kinda shit tho, will have to watch him play more, but it seems like it's allright, as far as mods go, but that's not saying much
I want a way for TTW players to explore the region, or port the new equipment and companions(The handegg chick with an afro and the donut steel pink hair chick), otherwise, I don't really care tbqh
cf5203 No.15968144
YouTube embed. Click thumbnail to play.
>>15949910
That's half the appeal. Also what makes this impressive. Fixed the dialogue system too.
b81025 No.15969909
>>15969814
because people actually like Fallout 3 but they just want to hate on Bethesda
It's more stable/up to date than actual Fallout 3 (which I think might be the worst optimzed Bethesda game considering it's crashed/froze/stuttered on me more than both Morrowind and Oblivion) and people have been working on making mods for both games compatible with TTW (Though my favorite Fallout 3 mod FOOK is one of the ones that still isn't on there)
878b95 No.15969917
I wanna Cajun fallout (around New Orleans with radioactive swamps with radigators) that plays like Fallout 3/NV
b81025 No.15969919
>>15967981
at least he's not Strat-Edgy who straight up rage quit after fucking up the battle with the Security Guards and Patriots
cf5203 No.15969925
>>15969909
This back and forth is tired, so I'll just (1) and done with it; I will never understand how anyone can possibly think fallout 3 is good or find it remotely fun. I used to until I got into the older games and NV. Now it's just proto-F4. Dull and grindy. Even the exploration is obnoxious. To each his own, feel free to respond but I'm not responding back.
9c0986 No.15969931
>>15964361
>my opinion
Did you even read the conversation chain?
de5601 No.15970008
>>15969925
>I will never understand how anyone can possibly think fallout 3 is good or find it remotely fun
>I used to until I got into the older games
Do you ever think about what you're about to write?
You just explained the reasoning why someone could possibly like / think its fun right after you say you couldnt understand.
Are you stupid or just thoughtless?
f2536d No.15970024
>>15969814
F3 is infinitely more enjoyable with all the NV gameplay mechanics and the hardcore mode. Plus, I heavily modded the game for my own needs so it's a survivalist experience, and the F3 world map is perfect for that sort of thing. I already got used to the stupid that comes from every single F3 quest, including main quest
Only problem with TTW is that by the time you get to vegas, you should already be a high lv character with power armor, so unless you install something like warzones, it gets boring
>>15969919
which one was that? the characters are so forgettable that I already stopped caring about them
b81025 No.15970045
>>15970008
well anon let's look at the evidence
First a post that responds to someone using TTW with
>But Why
2nd 1 person responds with answer
3rd
>Mommy, Mommy someone likes Fallout 3! this back and forth is forever!
I think from this we can gather conclusively from the available evidence that OP is a faggot
b81025 No.15970072
YouTube embed. Click thumbnail to play.
>>15970024
>which one was that?
Be amazed
>Picks path that tells you, YOU NEED HIGH SCIENCE SKILLS
>COMPLETELY FAILS the hack minigame and gets locked out of quest
b-b-but they shouldn't punish you for that!
b81025 No.15970102
>>15970024
> the NV gameplay mechanics
Alright I'm genuinely curious what are the NV mechanics that weren't just lifted from 3?
I know about the Survival skill but does TTW add Faction Rep? and if it doesn't was a survival mode all Fallout 3 was missing (which Wanderers Edition modded in)
From my perspective the love for NV came from it's better quests and reputation system not for changing much in terms of gameplay
f2536d No.15970107
>>15970102
have you ever played both fallout 3 and new vegas? you wouldn't be asking me what the technical differences are between those two if you did
b81025 No.15970133
>>15970107
>No answer shitpost
might as well be on cuckchan
ef9a0b No.15970163
>>15970133
Well the reputation system, character traits, ammunition and gun modding system, skill interaction in dialogue and quest interaction come to mind. Also I think NV just felt tighter as an actual rpg which made it a better experience as a game for me. I don't think bethesda actually knows how to make a proper rpg.
f2536d No.15970197
>>15970163
Pretty much, altho faction mechanics are non existent, since factions are non existent. F3 is a good sandbox, a test of what would happen if you made a full 3D fallout game, by pretty much porting all the old assets from the old games to 3D, everything else just feels like it was thrown in so that they could make it a game and charge you 60 dollars for it. Most fun you can have in F3 is just exploring, and a heavily modded game, like mine, is focused on that. Combat is better thanks to the introduction of real armor, alternative ammo, and other goodies from NV. Hardcore mode features food, water and sleeping needs, which I modded to my liking, so taking chems and medicine greatly increases those needs(Like in survival mode in F4), new, better looking animations, much better weapon and loot variety, better leveling system, introduction of the survival system, ect. It feels like a whole new game, at the end of the day
Really, I think people don't understand the use of capital wasteland in the fallout lore. It's a 3rd world country, africa, it's a shithole nobody wants to live in, and the "Peak" of civilization there are mudholes like rivet city and megaton, which people from more civilized regions would laugh at. You have to look at the game from the perspective that this is a scavenging, survival experience, not really an RPG experience. It's not something that really defines a fallout game, but it works in it's own setting, the awful story and writing/quests can't be fixed by the new vegas changes that come with TTW, but they help with everything else, I don't play that game for the story, but I do consider it the ultimate proper wasteland experience
ce53e7 No.15970222
>>15969909
>FO3 mod
>FOOK
Didn't the discontinue that for FO3 as soon as new vegas dropped?
d8931c No.15970233
>>15970197
>You have to look at the game from the perspective that this is a scavenging, survival experience
<sprinkled_shit.png
You yourself said those changes have to be modded in. Without mods, it's just a bland and aimless open world ""experience"". The original game design is still shit.
f2536d No.15970242
>>15970233
Yes, I also said the game is pretty much a tech demo. What I'm saying is that the game does what it is good at well, it's just that the thing it does well is not being a true fallout RPG. Even modded F3 was great at just creating your own adventure, TTW is infinitely better. NV is more of a proper, focused game, like F1 and F2
b81025 No.15970249
>>15970133
>character traits
Character traits are just free Perks that you get at the start I don't see them as that much of a plus
>reputation system
mentioned in the original comment
>skill interaction in dialogue
exists in 3
>Ammo types and Gun Modding
You're completely right I forgot about that
everything else you mentioned is quest stuff and I specifically asked about Gameplay mechanics I already mentioned
>the love for NV came from it's better quests and reputation system not for changing much in terms of gameplay
>>15970197
Thanks for the answer anon
>>15970222
Yes but it's pretty much finished my favorite things about it are how it changes the G.O.A.T and Megaton if you use it with Beauty Project/Redesigned it makes Cromwell a half-Ghoul
b81025 No.15970264
ef9a0b No.15970279
>>15970249
Well it did for me the quest interaction was far better implemented in NV because they new how to build a quest chain. I no that's not new it's just done better. The games was just designed better and held tighter to a traditional RPG experience, even that skill dialogue interaction in 3 was shit and almost none existent except for the shitty speech mechanic and if it wasn't a speech check it almost never had a tangible consequence. I didn't read the original comment tbh because it's late and I;m going to bed. Even companions had better implementation with quests and reputation that modified dialogue instead of them just randomly turning hostiles after bitching a bit in the background.
ef9a0b No.15970287
>>15970242
It's boring as shit though it's basically borderlands in that you just drift from place to place picking up shit with no idea what's supposed to be going on to why anything's happening.
ef9a0b No.15970291
>>15970287
I should say killing shit and then picking shit up.
423c66 No.15970327
>>15948888
I will not stand by and allow this set of quads to go unchecked.
f2536d No.15970436
>>15970287
hence the focus on survival aspect of the game, rather than kill, loot, return like in fallout 4. and all fallout games get boring at a certain point, mostly when you get power armor and a gun that can reliably kill end game opponents, the fun is getting to that point
8fa90e No.15980662
Closest thing for a F4 thread so why not.
Turns out having a load of custom weapon and ammo mods, plus the Modern Firearms/Sidearm mods installed cause shit like this to spawn.
c99e96 No.15980678
>>15980662
>playing shitout 4
8fa90e No.15980703
>>15980678
with the original plot removedd, its better then new california.
281e6b No.15980789
>>15980662
>receiver
That's a frame you fuckhead.
99b903 No.15980890
>>15980678
this. so much. we live in truly cancerous times men. cancerous.
90050e No.15981942
>>15981787
>Release date: same day as Skyblivion and Skywind
eced75 No.15984885
>>15981787
It's gonna be shit solely because you're still the protagonist of Fallout 4 in it.
f2536d No.15985931
>>15981787
>Tuber ghouls
yeah, wake me up when that new vegas port makes any progress
f2536d No.15993051
>Somebody drops the M(isogynist) bomb
>It is used to describe a raider warlord, no less
How bad does it get?
b81025 No.15993122
>>15993051
you're just making shit up now
f2536d No.15993153
>>15993122
donut steel companion calls the raider warlord you meet early on a "misogynist", I'm dead serious
b81025 No.15993214
>>15993153
Was it the one with purple hair that's supposed to be an obnoxious bitch anyway?
bdc12a No.15993253
YOU ARE A TEST TUBE CLONE OF THE VAULT DWELLER AND YOU MEET THE LONE WANDERER
Spam this shit to all Bethesda drones looking to play this mod.
b81025 No.15993264
>>15993253
> YOU MEET THE LONE WANDERER
but you don't in most endings
f2536d No.15993266
>>15993253
real shame this is the new HDTF, properly siding with the raiders and the enclave was something that I always wanted, but was never really done properly in a fallout game, and as a modder, I can appreciate some of the technical things this mod does. Everything else? Speaks for itself
bdc12a No.15993273
>>15993256
He looks like what characters would look like when you need some bitch mod your NV game, and all she installs are beauty mods.
bdc12a No.15993276
f2536d No.15993282
>>15993273
wait till you hear the voice acting, everybody's mic has different quality, and the "Bad guys" sound like cartoon characters
bdc12a No.15993285
>>15993282
I'm already loving this, I love to poke fun at blunders like these, same thing happened with HDTF.
f2536d No.15993294
>>15993285
speaking of bitches, raiders openly tell you they will use your female companions as breeding stock in human farms, and the warlord more or less tells you he drugged and raped the pink hair OC, this game is off to a great start
bdc12a No.15993297
YouTube embed. Click thumbnail to play.
>>15993294
It's like Eternal Damnation all over again.
b81025 No.15993299
>>15993294
if nothing else at least we can say the raiders are accurate
d44db2 No.15993336
>>15993294
>breeding stock in human farms,
Does he have braphogs in methane farms too?
eced75 No.15993369
>>15993266
>this is the new HDTF
Not even close, almost everyone outside this board is fellating this fucking mod.
And it’s shit for different reasons than HDTF was shit
bdc12a No.15993485
>>15993369
>almost everyone outside this board is fellating this fucking mod
But why
ce53e7 No.15993488
bdc12a No.15993491
>>15993488
>Redditors
But why
ce53e7 No.15993492
>>15993491
IT TOOK 12 YEARS TO MAKE
f2536d No.15993493
>>15993369
fallout fans like to eat shit and call it a dessert, this is nothing new. this is about as good as fallout mods go, as crazy as it sounds, HDTF wouldn't be mocked as much if it wasn't sold for 20 dollars, doesn't make the two of them any less similar
bdc12a No.15993495
>>15993492
>IT TOOK 12 YEARS TO MAKE
But why
b81025 No.15993587
>>15993495
Only Two people worked on it
b81025 No.15993591
>>15993493
That and it came out at just the right time to be compared and contrasted with Fallout 76
8f3924 No.15994097
>>15993587
So they were lazy? It does not take 12 years to make a shitty quest mod.
40acef No.15994146
>>15994097
Nor does it take 12 years to make a movie but tell that to Linklater.
e163af No.15994160
>>15993492
did someone say Boyhood?
eced75 No.15994201
>>15993485
Because it's somewhat well-made enough to look like an actual Fallout game, and that's enough for some people.
bddfab No.15994388
Is there a mod to clean up the streets, interiors and buildings and improve interior design and lighting? More than virtually anything else in NV it bugs me that there's still garbage and debris everywhere and that everyone is still living in 200 year-old hovels that are falling apart at the seams despite there being uninhabitable buildings made of perfectly good wood everywhere and recent construction all over the place. I don't exactly expect shiny new buildings but the fact these houses are falling apart at the seams and everything is still covered in rubble and 200 year-old garbage despite there being brooms and hammers everywhere drives me fucking crazy. NCR outposts in particular look like a New York subway circa 1980. Not to mention the fact that people are making clothing and guns and medicine and even plastics but apparently can't be bothered to repair a goddamn thing. I just want houses to look like the people living in them aren't blind.
20a670 No.15994392
>>15994388
It's not hard to believe tbh, just look at Africa.
Anyway, there's a mod:
https://www.nexusmods.com/newvegas/mods/54496/
But it seems it's stopped being worked upon.
fbaa0a No.15994393
>>15994388
classic adobe buildings mod
bddfab No.15994408
>>15994392
Neat. Is there a mod to clean up things like stoves and cabinets? The grime and broken glass is almost as bad as the clutter.
>>15994393
I like it.
b81025 No.15994472
>>15994097
>>15994146
>>15994160
It was actually 6 and they skipped a year people are being hyperbolic and memeing when they say 12
b81025 No.15994495
>>15994472
Also New Vegas didn't come out 12 years ago so that's literally impossible
f2536d No.15994723
>>15994392
>look at africa
this, also, NV was working off assets of F3, which intentionally made NPCs a bunch of cockroaches leeching off what remained of the old world, to drive the post apocalyptic message home
f2536d No.15994725
>>15994495
didn't this mod get a start in f3, and was then moved to NV when it came out?
226666 No.15994847
>>15994725
It makes sense why you would meet the lone wanderer than.
b81025 No.15996272
YouTube embed. Click thumbnail to play.
>>15994847
for anyone curious here's the Enclave Ending
f2536d No.15997544
>>15996272
say what you want, at least the presentation is amazing, if nothing else is
I'm still mad about that shitty F3 enclave armor being canon, I always mod it out for APA from F2 and nothing of value is lost
d44db2 No.15997576
>>15996272
>You do everything like a true gary stu
>legitimizing toddout 3
2d36cc No.15997604
>>15941600
Jsawyers, it makes the game a lot more cohesive. The standout changes are dramatically lowering the level cap to force you to actually have to specialize like you did in vanilla (as well as changing level requirements for all perks) and it also integrates the preorder content in the game while removing all the obnoxious messages and free shit when you start the game.
b81025 No.15997613
>>15997576
Oh come on you're just looking for reasons to bitch now
>Random rank and file that still losses
>New Vegas does the same
You can hate this mod without making new straws to grasp at
ea1771 No.15997627
>>15997613
Mod is boring shlock.
b81025 No.15997635
>>15997627
See you didn't have to make that up or strain for it. It just looks like typical /v/ contrarianism when you have to make stuff up to have reasons to shit on the mod
bdc12a No.15997639
>>15996272
It's quite funny how they assume the handheld pipboy is canon to the lore, when in reality, it was always a wrist mounted device, even Bethesda got that right.
ea1771 No.15997642
>>15997635
>play mod
>Drop it as soon as I get to the Daggerpoint mission basically tells you what you are. The constant wave of enemies set up for encounters is boring. Not to mention when the mod went public a good chunk of content that should have been in (vendors) were missing. The writing is boring and the premise of the character and the world build is really 2D
f2536d No.15997795
>>15997639
I mean, you can always take it off. Toddout 3 says otherwise, but NV tells it to fuck right off, and so does the intro of 4
Honestly, I always saw the 2000 model as sort of a fallout ipod, while the 3000 model was just a neat way to make the hud seamless to the experience, this is like bitching that the time stops when you are in the inventory: gameplay and story segregation
a0efab No.15998447
Any must have mods for Todd Howard 4?
The morbid curiosity took the better of me.
I dont wanna make the cancer feel welcome by creating a separate thread for it.
8f3924 No.15998456
>>15994392
>It's not hard to believe tbh, just look at Africa.
Africa is filled with nothing but subhumans. There is no way white people would tolerate living in such squalor for a year, much less 200.
782353 No.15998458
>>15998447
That's upsetting Anon, I need an outlet for my shitposts. But I would suggest getting the classic fallout music mod. Makes it alot more atmospheric
90050e No.15998486
>>15998447
I suggest you drop it right now. You'll spend more time downloading that crap's ISO than playing it because the game's broken on its foundations.
b81025 No.15999086
>>15998447
War Never Changes
Start Me Up
Sim Settlements
Atomic Beauty
0c0403 No.16001826
>>15998486
funny you say that because the download failed after 90% and I had to restart
>>15999086
War Never Changes is pretty good so far.
Also
>they made the radio DJ the epitomy of the betacuck soyboy
>theres is no explanation to what the benefits of maintaining a settlement actually are
>theres no explanation as to where to get fusion cores
>the satire finally crossed from "playing on cliches" into "I AM SILLY" territory, even without the retcons
97af81 No.16001984
>>16001826
>DJ Betaboy
You can fix him up by doing a quest. Set him up with a hot blonde, beat up some raiders and then save his friend. It's one of the only interesting quests because it has an actual effect on the world.
b81025 No.16002372
>>16001826
>>theres no explanation as to where to get fusion cores
inside Dungeon/Buildings with those big generators that have a yellow part sticking out. the fusion cores also tend to glow a bit when they're in a generator
90050e No.16002462
>>16001826
>>theres no explanation as to where to get fusion cores
While you're at it, why don't you install some of those rechargeable or manufacturable fusion core mods?
d44db2 No.16002467
>>16002462
Why not disable core drain to make at least 1 thing not break the established rules.
caf5e0 No.16002468
>>16001826
i really really like this image because it looks leik freeza is trying to swallow an really nice shiny apple that looks really juicy and ripe but he can't swallow it all so he really tries to push it down his throat forcing tears to come out of his eyes out of strain and pain and he has to use both hands because he really wants to swallow that red apple which is so ripe its actually really purple
am i the only one who sees that in the thumbnail?
ha ha
90050e No.16002488
>>16002467
Good point.
I would also add change gatling laser's ammo type to microfusion cells, like Fallout 1 and 2.
f2536d No.16002580
>>16002488
is there a mod like that? link?
caf5e0 No.16002718
915a4a No.16002725
>>16002468
This is a good post in a shitty thread.
0c0403 No.16002787
>>16002462
>>16002372
>>16002467
Yeah I figured that out but I didnt realize thats the only way to actually get one. I installed a mod that made them rechargable because if theyre infinite theres no reason whatsoever to NOT be in power armor 100% of the time.
640e6e No.16002819
>>15962802
For this bitch's information
I have not jacked off at all since the beginnning of this year
b81025 No.16002840
>>16002787
>theres no reason whatsoever to NOT be in power armor 100% of the time.
Yes that's why the cores were limited it was meant to be a balance feature
b536be No.16002860
>>15994393
Looks pretty good. I'm kinda surprised there weren't any in vanilla NV, even Fallout 1 had them in Shady Sands.
b536be No.16002876
>>15994723
That's the most likely reason. It's a shame than NV was so limited by the burdens of FO3's shit engine - it's mentioned in the game that the NCR has functioning trucks around, would've been neat to have some restored roads with NCR transports driving around but I imagine it'd be incredibly awkward and clunky in totally-not-modified-Morrowind engine.
bdc12a No.16002890
>>16002876
Easy, just Make some NPCs have trucks for heads
b536be No.16002898
>>16002890
Honestly I found that part of FO3 an impressive feat of ingenuity given that the clunkiness of the engine must have been giving the underpaid graphic designers a headache. Much like the fact that flying Vertibirds were achieved by having them shrink at a certain distance because the engine literally cannot have them fly off to the distance.
0c0403 No.16003913
I like how in Boston 90% of the people are No-Bark in various shapes and sizes.
7f80ce No.16004104
>>15935155
Ever since the exodus from cuckchan happened, shit cringe games like these starts popping out here. All the FO nu-faggots swarm this area now.
97af81 No.16004253
>>16003913
Don't be talking about No-Bark like that. He ain't crazy, he tells the truth. I seen the molerat people with my own four eyes. They'll take you during the night if your not careful. someone should make a No-Bark Terry edit but with "molerat people" instead of glowniggers
0520fd No.16004285
>>16002890
That's a cute mettaton gif.
f2536d No.16004307
>>16004291
>>16004285
>>16002890
yes man was a shitty cop out, wish you could really kill him
782353 No.16004359
>>16004307
And what, break the game.
f2536d No.16004389
>>16004359
take over vegas by myself
5dbfdf No.16006674
aa4eeb No.16006695
>>16004307
He's a mechanism to prevent players who fuck up all the other quests from being unable to finish the game. His personality is like that to mock the people who need him
0c0403 No.16017471
holy shit while I am sorta kinda enjoying the bordercraft gameplay loop of 4, the writing is straight fucking bordermemes
I literally feel like playing a reskin of bordermemes with all the huwacky lolsorandom bullshit in the game
also I had to wholly reconsider my definition of lore rape after witnessing this holy grail of internal inconsistensy
830172 No.16018104
>>15935553
I've played the game and this Anon is right. It's impossible to play the game on its hardest difficulty if you choose a certain path because of the sheer number of enemies you face who will literally spawn camp you.
a3c84a No.16037000
4ab7a3 No.16039063
>>16002840
Fallout 1 had a pretty cool balance feature for power armour. It was called "Not giving the player the best armour in the game within roughly the first half an hour of gameplay". If Bethesda had some fucking restraint there would be no need for the bullshit fusion core mechanic and power armour would feel much better to use because you wouldn't constantly feel like you're using up precious resources whenever you decide to stomp around and have fun.
b81025 No.16039650
>>16039063
>"Not giving the player the best armour in the game within roughly the first half an hour of gameplay"
What is taste of power or is any game that starts with you having a lot of the powers and abilities you'll have to regain later on automatically shit?
>because you wouldn't constantly feel like you're using up precious resources
What is the exact thing they were aiming for
>whenever you decide to stomp around and have fun.
If you don't have a lot of fusion cores to the point you're tripping over yourself full of them in the late game then that's a fault of your own
There's a lot of things that Fallout 4 did wrong but I can't see this being one of them
bddfab No.16043402
>>16039650
>There's a lot of things that Fallout 4 did wrong but I can't see this being one of them
Changing a virtually inexhaustible resource to something that you go through like potato chips instead of actually putting some consideration into their game design seems like a pretty fucking stupid thing as far as I'm concerned. They could have employed any number of mechanics to regulate the usage of power armor but instead of doing that they decided to turn a nuclear reactor into a AA battery. Just off the top of my head here are some things they could have implemented to balance PA usage instead of fucking up power cores.
>Almost all PA needs constant upkeep after hundreds of years of constant use and/or neglect and the harder you use it the worse the repair bill is
>Top-tier PA pieces come with narrative and/or gameplay consequences during acquisition and are rare as hens' teeth - a la Daedric armor in Morrowind
>PA (including the frame) can become damaged in combat and you either need replacement parts (found, purchased or specifically created) or you have an obvious weak spot and your PA no longer offers environmental protection
>People will (maliciously, not through AI retardation) steal your PA and/or your fusion core if you leave it lying around unprotected and you have to track them down and get it back before it's scrapped and sold piecemeal
>Functionality is iffy in cheaper armors because the armor is largely nigger-rigged and the microelectronics are held together by solder and prayers
>Make third-party upgrades, repairs and manufacturing necessary in many cases unless the character is heavily invested in science and crafting
>Make fusion cores much rarer
b81025 No.16043448
>>16043402
>>People will (maliciously, not through AI retardation) steal your PA and/or your fusion core if you leave it lying around unprotected and you have to track them down and get it back before it's scrapped and sold piecemeal
This is the one suggestion I don't like. the worst part of how Fallout 4 treated Power Armor is that it forgot Power Armor Training exists. It makes sense for the Protagonist and The BOS to know how to use it but Raiders should only have Boss variants that can use it. This is the one game where the Perk makes sense because it actually does function differently than the armor you normally wear
d44db2 No.16043460
>>16043448
>that it forgot Power Armor Training exists.
No, it didn't.
It was made up in 3 because they couldn't balance it for shit, and in New Vegas you're told it's
>literally get inside, and let it do the moving for you
b81025 No.16043560
>>16043460
>And in New Vegas
The Game that still has the perk
the game that still makes you get the perk to wear power armor. I guess Obsidian can't balance for shit either
bddfab No.16043594
>>16043448
> it forgot Power Armor Training exists
Power Armor Training was invented from whole cloth for FO3 because Bethesda is fucking stupid; if the protagonists of the first two Fallout games can use power armor with no fuss I see no reason why that shouldn't be true for pretty much anyone.
97af81 No.16043644
The easiest way they could have balanced power armor would have been to make it unlootable from dead bodies. It's an exoskeletal walking tank that shouldn't be as simple to remove from dead bodies as a t-shirt. Make it so the only way to obtain it is by doing Anchorage which if you're not retarded is the first thing you do as soon as you get out of the vault, somehow sneak into/assault an outcast outpost that has power armor laying around or doing it the normal way and joining the Brotherhood. Regular power armor is ass anyways with the only good ones being the absolutely broken T-51B winterized and the Hellfire Tesla Enclave. New Vegas had very rare locations that had lootable power armor even going so far as to allow you to pick up Remnants armor without going through Ganon's quest, albeit you have to fight your way past 50 deathclaws.
97af81 No.16043646
b81025 No.16043656
>>16043594
it's funny in a way the one game where it would make sense is the one they chose to drop the idea
66f30a No.16043846
>>16043448
>>16043460
>>16043594
Power armor training was invented by Bethkike because you could literally meet a random group of BoS Outcasts being mauled by a deathclaw as soon as you exit Vault 101, so you could loot their armor and break the game's difficulty's for a good chunk of it. Ironically, they would come full circle on Fallout 4 by providing you a suit of power armor as soon as you exit Vault 111.
f61ced No.16043847
>>15980662
>handguards too long
>muzzle booster
>scope but no stock
>battle rifle
Don't make a mod if everything you think you know is wrong.
f2536d No.16044248
>>16043846
not interested in talking about difficulty in a game with invincible companion NPCs and a game that hands you a minigun within the first 15 minutes of the game
40acef No.16044316
>>16043594
>>16043460
Am I the only one who thinks they were right to have training for it? The idea that it's just as easily worn as regular armor kinda diminishes the impact, it just feels like another number rising rather than a bona fide upgrade.
Without training it seems like a good way to end up breaking your arm or snapping your neck because you're not used to the increased speed/strength.
bddfab No.16044485
>>16044316
>Am I the only one who thinks they were right to have training for it?
Probably.
>The idea that it's just as easily worn as regular armor kinda diminishes the impact, it just feels like another number rising rather than a bona fide upgrade.
Attribute that impression to Bethesda's consistent incompetence. And from an in-universe perspective, you have to remember that they were handing these things out to infantry en masse - ease of use was an important design feature.
>Without training it seems like a good way to end up breaking your arm or snapping your neck because you're not used to the increased speed/strength.
Fallout isn't Starship Troopers.
97af81 No.16044576
YouTube embed. Click thumbnail to play.
>>16044316
The point of Power Armor WAS to make any ordinary grunt into a walking tank. They didn't need training because the armor did the training for them. They were mass producing them at such a rate that they could throw them at basic military police during the Canadian revolt as shown by the intro in Fallout 1. Power Armor is just that, powered armor.
1ccfaf No.16044606
>>16018104
Don't forget that the most common enemy late game has 15DT, which means you better be using a minigun or missile launcher, because almost all of the weapons the game gives you won't have AP ammo worth a shit. Also, good luck playing melee builds when half the enemy has their own missile launchers and fights you on giant open fields.
>>16044316
Yes, since the power part of the armor just supports its own weight. Also, when every companion can wear PA no problem, it just makes the PC look like a retard.
97af81 No.16044632
>>16044606
Also this.
>Veronica can wear power armor
Alright, makes sense, she's part of the Brotherhood although just a scribe, not a paladin.
>Ganon can wear power armor
Maybe Johnson or Kruger taught him how to use it at some point.
>Raul can wear power armor
The game is making fun of me at this point.
c56146 No.16044648
>>16044316
no that's retarded, the entire point is anyone who gets it becomes a fucking god
not to mention it's a retcon, and retcons are never good thematically unless the old version was dogshit or something
a95980 No.16048080
>>16044632
I realised this when i put a power armoe to AJ and laugh at the idea of Alex Jones in power armor telling you to buy super male vitality.
d44db2 No.16048241
>>16044648
>single art-work of tribal in ruined t-51 helmet has more depth and thought put into it than entirety of Fallout 3 and 4.
b81025 No.16048256
>>16048241
I know it's fun to meme on Bethesda but honest question why do people hate Fallout 3?
66f30a No.16048505
>>16048256
>why do people hate Fallout 3?
Retarded quests.
Retarded factions.
Retarded "choices".
Retarded dialogue.
Pic related.
b81025 No.16048544
>>16048265
>200 years is a long time meme image
that got a lot of things wrong and it's writer must have had ADHD because a lot of the things he wants explained actually are in game
>No Water/too much water
The game makes it clear that both cities have water purifiers of their own and that the Dads quest is to make Clean Water widespread throughout the entire wasteland on top of that you can still drink the irradiated water it's just that the body eventually gets sick of it and you need clean water.
>Beggars don't just walk in
Megaton charges non residents for water and beggars are obviously too poor
>No Food
there are irradiated animals everywhere and the restaurants inside the first city even sell you some of their meat clearly the hunt nearby
the game never establishes starvation as a threat in the wasteland only dehydration
>Insane Town Location
Megaton was built by a deranged cult that worships radiation (this part I might be misremembering but I think Springville was inhabited but hit hard by raiders/slavers) they practically built the town and people flocked to it because it was safe there are more defensible town locations but the game flat out tells you when your character asks the question "Hey why would you build a town around a bomb!?"
"Those cultists over there did it and it actually turned out pretty solid" people got used to the idea (the bomb kept not blowing up)
>Mr Handy Robot
a pre-war robot that few know how to maintain
The bigger problem everyone has is the super mutants they're the reason there's only a hand full of settlements and they're mostly on the other side of the map from them with the one that's relatively close being considered a death sentence.
The other images aren't written by retards though and make good points thank you
43c57b No.16050166
>>15960874
you can infer taste from smell retard
43c57b No.16050171
>>15941600
there is a fix for the lever action shotgun to keep the animation from jamming
43c57b No.16050176
>>16048544
>Megaton was built by a deranged cult that worships radiation
this is in fact fucking wrong by virtue of not telling the whole truth