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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: eeb148dc042fc49⋯.jpg (351.19 KB, 1920x1080, 16:9, blood.jpg)

4508ca  No.15887861

who made the decision to make arcane viable like 70% through the game? If there is one thing that would benefit replay value it would be having a same level of choice in specialization in the beginning.

cc6696  No.15887878

They really fucked up in not having a respec feature. The game really falls apart in a few aspects.


22959e  No.15887884

>>15887878

>respec feature

is the worst game design ever in terms of casualization and replayability particularly in an RPG. Being able to respect was what killed Diablo.

If it's going to be in a game, then it needs to be a very limited resource


cc6696  No.15887893

>>15887884

Or limit the amount of times you can do it per run. Which would be the only thing dick souls 3 did right.


1548d9  No.15887971

Because Bloodborne caved into the tryhard fags who fought stacking 50STR and wielding a giant club or a black knight greatsword made them pros.


4b44ec  No.15887987

File: f131fe07ecda720⋯.png (59.63 KB, 240x157, 240:157, Vanguard.PNG)

>>15887971

But talking softly and carrying a big stick is the best thing to do in any game. If you don't get satisfaction from pancaking enemies then you're probably of homosexual inclinations.


1548d9  No.15888014

>>15887987

I won't disagree, but having other options is always fun.


4b44ec  No.15888040

>>15888014

I wish these games would have stuck with how magic and miracles worked based on Demon's Souls no matter how fucked the system was and how easily exploitable it could be. Being able to one shot bosses with God's Wrath with certain set ups is the greatest thing in the entire history of video games. The fact that they changed the animations based solely on what ring you wore was a nice touch.


2c6d28  No.15888073

File: 066fc38e02ef9d5⋯.jpg (1.29 MB, 1920x1080, 16:9, I5x5pei.jpg)

I had the worst first impression of this game

>First playthrough

>Game is flowing smoothly until I beat Vicar Amelia

>Where the fuck do I go now? This place just ends in a dead end.

>Go right of the cathedral

>Dead end, until you get some more insight

>Go left, fight Witch of Hemwick, it's just the prison shank lady with mold on her back x2, with adds

>Think the game is starting to flow well again, but it just ends in another dead end

>Head back to cathedral ward, trying to figure out what I'm missing

>Go up the path to the right that leads to the elevator that takes you to that spire place

>Dead end until you get some sort of item

>Go back, talk to Plague Doctor dude, head up the stairs and through the town square

>Find the prostitute and bring her back to the ward, route loops me back to town square

>Find my way to Blood Starved Beast, dead end

>Back to the ward, get blood treatment from whore, try to see if I missed anything in town square

>Killed by bag man with fuck ton of health

>Taken to prison, think I'm on the right track again

>Go left when I'm out in the street

>Dead end

>Go right

>Dead end

>Find way to Darkbeast Paarl

>Loops back to Blood Starved Beast area

>Can't figure out if I'm even on the right track anymore of if this is just optional shit

>Eventually figure everything out after running into dead end after dead end

>Enemy attacks still clip through solid geometry because FROM can't into giving enemies recoil animations like the player has in DaS

>Gave so little of a shit about recoil animations that not even the player has them anymore

>Enemies break recovery animations to start more combos (there was this incredibly shit instance where I was fighting the tonitrus wielding hunter right of the cathedral, where he went from bent over after launching a strong attack, to standing up with straight posture, already beginning his next combo, in a single frame)

>Can no longer use bonlamps to repopulate map without going to Hunter's Dream, sitting through a loading screen, going back to the area, sitting through another loading screen

>Hunter's Dream is supposedly the game's hub, but the NPC's rendezvous at the ward, have to go to two separate places and sit through two loading screens to level up and talk to NPC's

>PvP wasn't even functional at the time

>Beat the game

>Figure out I missed half the content because I couldn't figure out where the fuck to go

<Read the item descriptions, dumbfuck, you'll have an easier time

>Read them, just end up more confused than I was before

>Missed Moon Presence, Gherman, Daughter of the Cosmos, Orphan of Kos, Lady Maria, Amygdala, Martyr Logarius, Celestial Emissary, Ludwig, Laurence, Living Failures

Nothing clicked with me in this game, except for the combat. The map layout didn't click, the constant dead ends of "you can't go here until you get some sort of item" didn't, the lore didn't click, the weapon customization didn't, lack of respec didn't, most of the weapons didn't, and certainly not the way lamps work. Maybe I'm just fucking retarded, but despite my problems with the Souls games, I never had any of these issues with them. Everything felt less disjointed and walled off. Even if you took a turn down the wrong area, you could either find another route to take or go through the area under-leveled, but I don't recall that many areas just being straight up dead ends until you got X item or farmed X stat. I'm on my third playthrough and I don't feel like I know the map any better than I did my first time around. Bully me for being a fucking moron, but Bloodborne has the one map out of this series of games that I just don't fucking like. The layout is atrocious.


4c1c82  No.15888086

>>15887884

Guild Wars 1 had free dynamic build adjustment whenever you were in an outpost. And it was the best video game ever made. Locked builds are a tool for lazy devs to make it take longer for players to optimize build so they don't have to balance their game as often.


22959e  No.15888121

>>15888086

and Guild Wars as will all MMO's is garbage. Whats your point?


22959e  No.15888123

with*


0e45ee  No.15888163

>>15888086

>dynamic build adjustment

weasel words

there are no stats in GW1 the only things you change are weapon and skills/spells


1548d9  No.15888171

>>15888040

That was great too. Its almost as if there was build variety in DeS and DaS1.


9f51f8  No.15888215

File: b9b49d503daa5b2⋯.png (86.58 KB, 305x209, 305:209, ClipboardImage.png)

>>15888163

nigger don't be stupid.


ec4de6  No.15888319

>>15888073

I really won't disagree with you, I think you are right in basically everything you say, but I kindly remind you that FROM games were never supposed to be clear in what you are supposed to do next, an extreme opposite of handholding (played really badly in this particular case), there's an emotional value in a first blind playthrough and you are not supposed to get everything from the game on it, that said, I wouldn't interpret missing optional content as a loss, but rather new content you can experience now that you are more knowledgeable of the game, or better yet, have nothing to lose asking your friends for guidance or looking up walkthrus. I think Cainhurst is a major evidence of that, getting there is a completely obnoxious task game-design-wise, but there's a certain sense of wonder to consider that devs put so much work in a whole area that could be completely missed before the inevitable community datamining process, in other words, think these misses as an easter egg, but instead of getting a cool little image, reference, sound cue, etc. you get a whole new level, with new enemies, new level design, more story-bites, etc. Of course, that loses value when reruns aren't encouraged which is exactly the point of this thread.

Just to be in the same page with you, my first playthrough was even worse:

>picked Saw Cleaver, the worst option for the first weapon

>didn't save one NPC whatsoever, from two I managed to "save", one went to Iosefka, the other was the werebun dude who killed the only default NPC from the cathedral ward and then I killed him. Note that both of these decisions were trial and error, you only find the truth about Iosefka after sending someone there, and you can only get a suspicion from the werebun if you realize that at least one person died in the cathedral, in that case, there was only one

>I never knew where I was going not only in the objective sense but in the story sense as well, Gehrman only tells you to go kill beasts and "seek the chapel", after that you basically being guided by the level design, which, as you already stated, is confusing.

Despite all that, I really liked the game.


4508ca  No.15888344

File: 9d61e640d08cc47⋯.jpg (236.79 KB, 1497x1060, 1497:1060, Skeletal_Puppet_Micolash_C….jpg)

how do i start enjoying life as much as micolash?


ec4de6  No.15888373

>>15888344

Practicing lucid dreaming, I guess.


11228f  No.15891106

File: b3ef74b7d8f0e3c⋯.jpg (58.24 KB, 700x200, 7:2, 1448844368021.jpg)

>>15888073

I can understand being lost in your first playthrough, but a lot of what you missed is entirely your fault.

>Amygdala

You didn't explore. It was to the right of the cathedral and no, you didn't need more insight. You just needed a specific item. Either you didn't look around enough to find Patches in the woods or you simply didn't pay attention to his very simple and easy instructions where he literally says to the right of the cathedral. If you never got/let yourself be grabbed, that's your fault. If you didn't think having the stone changed something when grabbed/let you pass, that's also your fault.

>Logarius

Didn't explore again. Either you never bothered going around the forest to find the other entrance for the clinic, or you didn't read the easy instructions for the summon from said clinic.

>Gehrman

This one you were just plain retarded for. Who actually says yes to "I'm going to kill you now." Anyone with common sense would've figured either this was going to be another boss/path or saying no lets you go back and explore the rest of the game. If you died, you got to head back and explore anyway. It was extremely obvious that was the end of the main game considering you were going to "wake up."

>DLC Bosses

If you made it to the Nightmare Frontier via right of church, you might've had a hunch that the Amygdala outside the church did something other than that one trap since it was the only other one around before Rom. I wouldn't blame you much for missing it, but it's another one of those you need to be willing to explore and experiment for. There's literally no punishment for the risk of death considering how safe of an area that is.

>Ebrietas/Emissary

I'll give you this one. Usually I keep a mental note of different things I can't access yet, but that door easily slipped my mind considering how much later in the game you need to be for it. It was a nice surprise on my second playthrough.

>Moon Presence

Another easy to miss one. Considering the specific conditions to get two of the umbilical cords (Arianna and Iosefka), it's not weird to miss this boss. I honestly wouldn't even count it since no one expected it, especially not from the items needed. Still, one cord is mandatory thanks to the Wet Nurse and another just requires more exploration. Again. It's literally called One Third Umbilical Cord It's a mistranslation but the message is plain. It's obvious you want three to get something.

The game is nowhere near perfect. It's stupidly easy to screw up an NPC's questline and it's easy to get lost. You just have to be willing to keep searching. It isn't as linear as the Souls games and isn't nearly as confusing as you think. How would you be on the right track by getting killed by secret santa? It's not like Seath where he's pretty much unavoidable without prior knowledge and there's no other obvious path to take.

You keep mentioning the game flowing well, but it sounds to me like you just want a linear experience. Why would you be disappointed with a dead end? That's another path scratched off the list and you get extra goodies for it. Item descriptions are easier to understand the more you explore and farther you get. Your whole post makes it seem like you just wanted to get the game over with asap and not take your time to enjoy it. Stop complaining and thinking about "Am I going the right way?" and instead think "Oh I haven't been here before," and "I can't go here yet. Plus it's a fucking game. There is literally nothing wrong with not finding everything on your first playthrough. No one expects this from you. If anything, it adds to replayability. I could understand if you didn't like the gameplay, story, setting, music, etc. It's not for everyone and some just prefer From's other games. It's okay to dislike the game, but you had the wrong mindset entirely and you simply wanted it done with. Because you gave very little effort, your experience was also lackluster.

tl;dr You are actually retarded and ruined the game for yourself. That map you posted is also incorrect.

>>15888319

>Saw Cleaver

>Worst weapon

Literally the best weapon for the first choice and one you can easily stick with it for the entire game, including final and DLC bosses. It's boring compared to say the Church Pick or the Stakedriver, but damn it works in every situation and it's easy to use. It's also fast with high damage, alternate range, and serration so it murders all beasts. You probably neglected upgrading it or using gems.


fbdbdf  No.15891181

>>15888319

>you can only get a suspicion from the werebun if you realize that at least one person died in the cathedral

You find him eating the corpse of a child with his two parents strewn about behind him. Maybe you don't know he's a beast but you sure as fuck should be suspicious.


cffff0  No.15891198

>>15888215

Nothing but an extension of Skills, those aren't attributes that alter the way your character behaves; those are indicators as to the limits of your ability to diversify, or in other words the things you're going to put points into because of the skills you chose. Your skill bar obviously doesn't have any axe or hammer skills on it, and the Assassin subclass's presence on the bar may be nonexistent outside of a utility skill that doesn't need any stats to be effective.

Specializations in Guild Wars 2 are way better than that superficial shit.


fadc93  No.15891201

File: c9c3eb355388fb3⋯.png (639.96 KB, 370x1023, 370:1023, you_don't_get_to_bring_bea….png)

>>15888073

>Maybe I'm just fucking retarded

Looks like you answered your own question.

>>15888319

>picked Saw Cleaver, the worst option for the first weapon

Saw Cleaver is the objective best weapon in the game, there is a reason why it's used for BL4/runs. Unique in that it scales well with both STR/SKL (shared only be the Claw, Driver and Shitters Holy Blade), amzaing poke, good stunlock, fast damage frames, decent CC on trick, best combo in the game (R1/R1/R1/L1/L1), innate Serration bonus, good range untricked and is one of the only weapons in the game that physically allows you to perform some skips (Yharguul skip to be precise)

You can argue that the Axe is better for a first run newfag because of the fat hyperarmour on it's tricked moveset and the Spin2Win for earlygame exploits/boss leading. Cane is the bad one for the newfag since it has very little stun, it's damage seems weak, it has slow windup and you don't appreciate it's CC and boss shredding status until you get a grip of the mechanics.

t.guy who's beaten the game about 13 times and is getting into properly speedrunning it


2c6a1a  No.15891271

File: fd8d55be0329847⋯.jpg (502.37 KB, 708x2163, 236:721, Ludwig.jpg)

>>15891201

>saw cleaver

>best weapon

>not my guiding moonlight

I bet you aren't even unsightly.


fadc93  No.15891294

>>15891271

It's good; if I had to tier it it'd definitely be A-tier, but it's just not S(aw cleaver) tier. Split damage and late scaling hold it back.


de75d5  No.15891313

Bloodborne was crap. It was based around well timed dodges and the framerate was utter shit (not only was it not 60 FPS, it was all over the place so it wasn't even consistent) so that was impossible. Nioh (at least on PC) showed it was possible to make a dodge based souls game work, but Bloodborn is is just trash.


931d8c  No.15891332


2bf3ee  No.15891351

File: a901d34ccc32025⋯.jpg (53.9 KB, 651x486, 217:162, 1461090488362.jpg)

>>15891313

Bloodborne was not perfect, but then you praise Nioh and make yourself look like a fool.


4508ca  No.15891745

File: 7b8f2349d70d76c⋯.jpg (10.81 KB, 225x249, 75:83, Jimmie_Åkesson_inför_slutd….jpg)

all my small problems with this great game

>chalice dungeons poorly explained

>bad placement of lamps that are needless

>ludwig's holy blade is so obviously OP that it makes the rest worthless (without going into scaling and gem fuckery)

>camera problems when fighting some bosses (why put cleric beast on a small bridge)

>witches are a good idea for a bossfight but too easy, needs to be harder

>too few npc questlines (1 or 2 more where really needed, not to get into "muh bigger is better")

weapons would be a problem too before old hunters, but it's still kinda problem if you want a good bloodtinge weapon for example but can't get one before playing through like the whole game because old hunters just slays you


ecfc13  No.15891750

Does the Bloodborne version you can play with PSNow free trial come with the DLC?


e5bfa1  No.15891843

File: 4b200128b7a2377⋯.png (3.66 MB, 1920x1080, 16:9, Pizzacutter.png)

File: 7edf7b17eb613fe⋯.png (2.87 MB, 1920x1080, 16:9, Bloodborne™_20181130222626.png)

File: c5b8e7b158fb00d⋯.png (3.13 MB, 1920x1080, 16:9, Bloodborne Blackface.png)

File: a098e72387452ac⋯.png (2.57 MB, 1920x1080, 16:9, Old Yarhnam.png)

File: a638ca46a76d842⋯.png (2.23 MB, 1920x1080, 16:9, Old Yarhnam 2.png)

>>15891271

Pizza cutter all day, every day.


b0934e  No.15891868

>>15891745

I almost didn't recognize that cuck without his mustache.


1b6b74  No.15891956

File: 3fb51cb4175cc4d⋯.gif (1.78 MB, 270x188, 135:94, 3fb51cb4175cc4d4e688a6d3ee….gif)

i could never get into this for some reason, same with das1 + 3

i still love DeS and ds2sotfs

i like the atmosphere in bloodbourne but actually playing it seems boring, fuck knows

drunkposting


fa2f6e  No.15892062

>>15888073

It's a good but overrated as fuck game. People suck it off despite the mountain of flaws it has.

>>15887861

One of the reasons i never bothered making an arcane character. They should have just dropped stats all together and went full action like they clearly wanted.


a6178a  No.15892082

What the game really needed was a way to keep weapons between playthroughs. I want a fresh run with Simon's bowblade instead of switching to a new weapon right at the end of the game because they realized they needed to add cool shit in with the DLC.


e5bfa1  No.15892085

>>15892082

You keep all your weapons/upgrades/materials from NG to NG+


a6178a  No.15892169

>>15892085

I know, but I'm pretty sure NG+ doesn't start you over from level 1. I'm talking about an actual fresh run.


2c6d28  No.15892398

>>15891745

>witches are a good idea

Of Hemwick?

>Tee hee you hit me, now I'm over here

>Tee you you hit me, now I'm over there

>Tee hee the developers couldn't find a way to make this interesting so they added regular enemies to the fight

>Tee hee there are actually two of us

>Now we're dead

That fight was pure tedium. I might've ruined it for myself because when I first fought them, I kept hitting the witch and she wasn't taking damage. I realized after the second health bar popped up that I was hitting the second witch and was able to kill both in just a few seconds since they were low on health.


14453c  No.15892520

>>15891956

I loved DeS and DaS. I finished DaS2/3 but didn't particularly care for most of it. I got bloodborne last year and have put a total of 4 hours into it. I don't know what it is but the game just isn't clicking for me. I still enjoy reading threads about gameplay styles, lore, etc. but I couldn't get into the game either.


4508ca  No.15892606

>>15892398

well it's a good idea, making a boss that breaks the formula, i said in my post that it needed to be harder because it's laughably easy, it's good for not every boss being a big creature or a small hunter size thing


1b6b74  No.15892614

>>15892520

might be the fact it was the last entry? my first game was funnily enough DaS2, then DeS (favourite), and then bloodbourne, ds3 then 1. i was probably burned out


14453c  No.15892625

>>15892614

Possible. I did play them all at their time of release except for bloodborne. Maybe after 5 games I just don't give a shit anymore.




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