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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: c32d8e54c258850⋯.png (163.89 KB, 640x480, 4:3, ClipboardImage.png)

c87933  No.15884274

Its time to come clean /v/, are there any games recently that have been giving you an exceptionally hard time?

Bonus points if you didn't expect it to.

I have some bretty gud experience with RTS and TRPGs, but very little with turn-based strategies and right now, HOMM2 is kicking my ass every which way to sunday. I can't exactly figure out what I'm doing wrong. I definitely did not expect this level of difficulty though, I've been fucking stonewalled on the second campaign mission (good side); I've given it 4, maybe 5 attempts so far and each time I get fucking steamrolled and stomped into oblivion at some point or another. Usually its them bombarding me with spells and then blinding my last unit so I can't even retreat or surrender and then raping me to death. Worse still is that my castle is right next to a fucking body of water and every resource is in awkward positions on both sides of the starting castle. I've gotten 2 heroes but both get stomped. I've tried both excessive XP, excessive gold, and a balance and all of that has failed. I've tried putting all my resources and units on a single hero and failed, I tried splitting them between two and failed.

Its getting fucking ridiculous. I have a generally strong rule against looking up guides or walkthroughs but this is slowly tempting me towards it, or at least checking up on some basic tips and tricks because goddamn this is brutal.

6f7cd4  No.15884281

File: 0ce0a097855c98a⋯.png (1.31 MB, 1280x720, 16:9, ClipboardImage.png)

This ugly stupid cheap-ass broken faggot motherfucker.


4164ae  No.15884286

>>15884281

Nigga he was the tamest boss in SNK history. He ain't broken in the slightest, you're just shit.


6f7cd4  No.15884290

>>15884286

>the tamest prison rapist in prison raping history


b3a8b6  No.15884760

>>15884274

have you tried spending a "play" just exploring as widely as you can to see if there are any weaker towns that you can claim early on?


3cb445  No.15884795

batsugun 1cc

i need to do a lot more practice

infinos gaiden

its not a hard game but more like i don't have access to savestates so i can practice the actual final boss and the fifth boss is kind of gay

splatterhouse 1cc

rng

zeroranger

gradius is a mistake


ae1ffc  No.15884797

>>15884274

>I can't exactly figure out what I'm doing wrong

Pump out as many heroes that the game allows so you can explore and use them as relays (unless 2 is drastically different from 3), play way more aggressively the AI wins when you let a stalemate happen, stop lollygagging with your economy only do what works and rush for setting it up, your turns are actually a lot tighter then you've lead yourself to believe, and you do have to intentionally lead the AI on a bit so you can get yourself an opening.


9dc862  No.15884808

File: 17b99aba8800921⋯.mp4 (14.75 MB, 640x360, 16:9, bintr teaches you how to g….mp4)

At least sub-200 runs are a thing of the past for me, so it's encouraging that I'm getting more consistent. I'm determined to break 400 by the end of the week, it's just a little tiring to go through four minutes of relatively low challenge to get one attempt at the gigapedes. I don't know why it's that exhausting, four minutes is nothing if you're going for a 1cc on anything else.


fa3adb  No.15884878

File: 46803588fe51911⋯.mp4 (111.5 KB, 538x360, 269:180, hmm.mp4)


46c631  No.15884955

been shit at doom lately, sometimes i'll play and annihilate everything, barely even getting hurt and other times I get my ass kicked by everything. The map and monster count doesn't seem to matter in this.


f80dd9  No.15885011

Ultimate General: Civil War.

Fucking Malvern Hill.


c87933  No.15885068

>>15884797

>>15884760

>have you tried spending a "play" just exploring as widely as you can to see if there are any weaker towns that you can claim early on?

Yep, and there doesn't seem to be any that are close by, what's more is that strong enough neutrals/mobs guard most of the major chokes it seems.

>Pump out as many heroes that the game allows so you can explore and use them as relays (unless 2 is drastically different from 3), play way more aggressively the AI wins when you let a stalemate happen, stop lollygagging with your economy only do what works and rush for setting it up, your turns are actually a lot tighter then you've lead yourself to believe, and you do have to intentionally lead the AI on a bit so you can get yourself an opening.

I can see what you mean about economy. Problem is that a lot of resource nodes are guarded and stuff by mobs tough enough to cause problems for a force that's not formed or weak under a throwaway hero. I'll give it a try though. There's 3 options for the hero I can choose (wizard, knight sorceress), I'll try the knight as his units seem best for early-mid game

>>15884808

>sub 200 runs

What does that mean?

>>15884795

1cc runs are one of the highest pinnacles of skill in vidya in my eyes, godspeed anon


9dc862  No.15885183

>>15885068

The objective of the game is to survive as long as possible, so I meant ending a run with less than 200 seconds on the clock


5a29d8  No.15885302

File: 0c59751dde2025e⋯.jpg (157.85 KB, 638x1000, 319:500, sdgawg.jpg)

How do you get HOMM2 to work on win10? I played it two decades ago, and would like some sweet nostalgia.


c87933  No.15885313

>>15885302

The GoG version comes wrapped with dosbox; I didn't even have to do anything, it was very nice

www26.zippyshare.com/v/jKW0q4gZ/file.html


380b56  No.15885339

>>15885068

Choose fuckin wizard


5c57a6  No.15885340

File: cd9d4c174820021⋯.jpg (80.28 KB, 1273x676, 1273:676, Robotech.JPG)

File: 028219ba3cf6604⋯.jpg (62.87 KB, 1276x677, 1276:677, Robotech2.JPG)

I haven't played Robotech Battlecry since I was a kid and I gave it a go again intending to actually beat it this time. A few of the missions kicked my ass badly like pic related and the one right afterwards. The second to last mission with a bunch of snipers hidden through-out the level also took me a few tries. I wouldn't call the game hard overall though, just that the game actually expects you to use everything in your arsenal. Including mechanics that you've rarely used because there was almost never a good situation to actually use them.


fe3000  No.15885672

File: 0b476e7575b0f4a⋯.png (152.97 KB, 421x500, 421:500, scared.png)

I've been slowly working my way through Castlevania 3, and currently the sunken ruins level is kicking my shit in. I've worked out how to deal with nearly everything in the level, but I keep making stupid mistakes like sometimes taking damage from the skeletons at the start and trying to time the jumps against the Bone Dragons instead of jumping when I see the mouth open. I can't even last against the boss long enough to figure out how to fight it before I'm kicked back to 5-03.


7e61d0  No.15885766

>>15884274

It's been a long time since I've last played through Homm 2/3, but the optimum strategy is typically to hire the maximum number of heroes, (except for perhaps small maps). You'd always hire the 2nd hero right away, and the rest on an as needed basis.

Some of those heroes will actually fight and earn XP, while the others are purely for transport and re-visiting spots on the map that refresh every week (windmills, dwellings, etc.). Once you've found enough windmills and such in your territory, you are going to need at least one hero dedicated to plundering them in an endless, non-stop loop. Like, even if it takes 5 days to complete the loop, that hero can't really do anything useful with 2 free days so consider him dedicated to the task.

On easy/small maps you can get away with having one super hero and the rest be useless guys for transport and random activity. But one super hero is not normal. Normally you should have at least 2 heroes that get experience. The more powerful one will eventually be offensive, while the other is only defensive. 2+ offensive heroes is common too, it just a matter if the map size is large enough. The AI always knows if you've left your mines and castles without strong heroes "nearby", which is why you need a defensive hero with good XP. The defensive hero can sometimes invade as well once you've broken the enemy's back and are just doing mop up operations.


ae1ffc  No.15885844

>>15885068

Have you been taking the units from other heroes and just pooling them all into one hero? If the Hero isn't fighting then they simply get the bare minimum to stay on the map. The rest goes to the Heroes who fight.


43d685  No.15886524

The meta of HoMM where you can fuck yourself over if you don't distribute XP gain across your heroes properly is just unintuitive and unfun for me. You run around with 8 heroes but sometimes if one of your non-main heroes encounters some enemies you have to go out of your way to feed that XP to your main heroes. I greatly prefer Age of Wonders and Master of Magic.


e20d90  No.15886575

>been playing Freespace Port

>need to destroy a capitol ship and afterwards defend one also

>can't fucking do it

JUST


43d685  No.15886587

>>15886575

High Noon?


56d8df  No.15886630

I really didn't expect Hat in Time's DLC mode Death Wish to be that bullshit, but I'm alright with it.


4f5c49  No.15887431

File: 9a975075c21ded3⋯.jpeg (168 KB, 800x600, 4:3, rr.jpeg)

>>15885340

>A few of the missions kicked my ass badly

I know that feel. Tried to play Redneck Rampage the other day, I don't know if I've gotten worse or if the game was harder than I remember but I die even on the first level. Maybe the casual difficulty of modern games made me lose my skills.


7c8f18  No.15887452

Wipeout Pure / Pulse, kind of. The higher difficulty levels are a pain in the ass, and the AI seems to be cheating. Zone mode is even tougher.


1ca460  No.15887505

File: ce8c85bc158f1c4⋯.png (18.42 KB, 209x219, 209:219, clarissa face.png)

>>15887431

It happens to everyone. As we get older our skills and more importantly, our reflexes degrade. Playing FPS games and side-scrollers has only gotten harder with time.


c87933  No.15887560

File: 8df7ab1840e9e77⋯.png (269.52 KB, 650x364, 25:14, seinfeld_rpg.png)

I've been trying to get through the Costanza playthrough but I just can't seem to beat the "Summer of George" mission. I'm currently on my 6th attempt to beat it.


5a29d8  No.15887585

File: 9ec565660d8980c⋯.png (311.2 KB, 770x500, 77:50, klsdf.png)

>>15885313

Thanks, man. Looking forward to finally finishing all the campaigns.


79e35d  No.15887912

Darksiders 3, though less because it's genuinely hard and more because I refuse to just "dodge and counter". With each passing hour of it I'm more and more against games that rely on shit like that. Just let me be properly aggressive for once.

That's minor in comparison to N++. It just throws ever-so-harder levels at you until you stop. But eventually, I get over that impossible part and then I find another super-hard level that stops me in my tracks.


5a29d8  No.15887921

File: a1b0d08f91bf328⋯.png (829.06 KB, 1500x1500, 1:1, sdag.png)

>>15887585

Oops. These girls fit the message better.


9dc862  No.15887923

File: 01363dce4bf7e83⋯.gif (294.77 KB, 500x358, 250:179, his name was c87933.gif)

>>15887875

Maybe those games have been kicking your ass a little too hard?


e63e4b  No.15887960

>>15887875

So you use a VPN that only has one exit node IP address for each server.


a17e82  No.15888542

File: 3a659f0928453c3⋯.png (42.48 KB, 364x106, 182:53, Terraria.png)

For over a year now I have been trying to one-life hardcore expert clear this shitty game. Got really fucking close a couple weeks ago. Damn lunar event killed me. Guess I still don't understand how to approach those safely.


3cb445  No.15888723

>>15885068

Some 1cc runs are easier than others, but some can be very rng or require great knowledge about the game to make the game easier. Luckily save states and a passionate community can make learning hard games a lot easier.




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