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File: 89ee1472d0fbd23⋯.png (627.3 KB, 1920x1080, 16:9, the_crew_2-12754-1920x1080.png)

fa1723  No.15866420

Alright, I've got a bone to pick, how the FUCK do so many devs manage to fuck up flying controls on PC?

Fucking ROCKSTAR managed to do this shit right 3 fucking years ago, there's no fucking reason for me to be using the god damn keyboard to control the plane's flight pattern.

How is this still such a common issue when the fucking mouse was god damn made for shit like this?

Pic fucking related.

726851  No.15867670

File: 1b15e0874a400fc⋯.jpg (22.6 KB, 480x621, 160:207, 97ddda5c31f72e9137769e79ab….jpg)

>>15866420

>there's no fucking reason for me to be using the god damn keyboard to control the plane's flight pattern.

Yes, there actually is a very valid reason, its because planes are treated like any other vehicle and it would make no sense to create an entirely new control scheme just for the planes when your game also has boats and cars. All if would do is bloat up the control interface. Stop being retarded. GTA V is better with a gamepad anyways unless you play online and if you do then I'm so fucking sorry you're retarded


888a13  No.15867689

>>15867670

>it would make no sense to create an entirely new control scheme just for the planes when your game also has boats and cars

except it does

planes move in 3 dimensions, boats and cars move in 2

it's a completely different animal, doesn't belong in your generic vehicle category


f0ae89  No.15867696

>>15866420

GTA's mouse controls are shit though.


520928  No.15867711

>>15867689

Yup, planes have yaw, pitch and roll. Pitch is nosing up and down, rolling is rotating alongside the length of the plane, and yawing is using the tail to turn flat left or right.

Now, you absolute idiot, how many axes of movement does a mouse support? It moves alongside your table, so that's only two. Either you use two buttons for one of the three axes of movement (defeating the point of not dedicating buttons to plane movement) or you do the simplified control scheme of many other games and dumb down yawing to either non-existence or to be slightly applied whenever you roll, aiding in turns. Problem is, this yaw assist kills several plane techniques, like roll-pitch turns (the added unintentional yaw will crash you into the ground), and both no yaw and yaw assist will eliminate the ability to knife fly. It simplifies the movement mechanics, by making you less capable to control your plane than it is in reality, simply because you are too stupid to wrap your head around 3 axes instead of 2.

Also, precision movement isn't required for planes since the movement options are always very gradual. Turning in the air works by air drift and not by friction against a surface, and though lesser-than-100% application on the axes would be good for some techniques, if you are that deep into the stuff, you'd go for a flight stick anyways (or a controller using dual stick flight controls).


939db4  No.15867741

>>15867711

It just hit me that I need to see if BF1942 Desert Combat supports game controllers, because the helicopters in that are great fun even with a keyboard, and I've yet to see another game do them that well outside of simulators.


b2a9da  No.15867819

File: 5e171bdc08f1943⋯.png (875.89 KB, 774x579, 258:193, 5e1.png)

>>15866420

>GTA 5 mouse controls for aircraft

>good

What the hell are you talking about? I gave up on trying to use the mouse and flew entirely with the numpad like the 3D games because mouse was completely unusable.


2608c9  No.15867822

>not using a flight stick


452af0  No.15867830

Honestly the flying vehicle I loved using the most was Tribes 2's Shrike


e4dffd  No.15867841

File: fbda972f1eb2ada⋯.gif (306.39 KB, 400x204, 100:51, ControlSurfaces.gif)

File: c5cffc5c4bf5eba⋯.png (364.51 KB, 1280x960, 4:3, 1280px-Flight_dynamics_wit….png)

>>15866420

I really don't get what's so hard to understand about the flight controls in most games. Just use a controller.

Left analog to control roll and pitch, shoulder buttons to control the yaw.

Same goes for KB/M, although less comfortable.

Mouse for roll and pitch, two keys for yaw.


f0ae89  No.15867882

>>15867841

Using mouse for flying is shit, I'd rather use numpad.


67091c  No.15868585

>not using mouse for precise aiming and keyboard for maneuvers


0dc2ec  No.15868765

File: dbbe71e282f5e6a⋯.jpg (92.72 KB, 458x750, 229:375, snek.jpg)

>not flying the original BF1942 way

>left hand on WASD controlling throttle and rudder

>right hand on arrow keys controlling pitch/yaw/roll

>spacebar for guns, numpad 0 for bombs/rockets

fucking casuals


749d9d  No.15868973

>>15867670

>mouse controls

>complicated

You're too dumb to live.


33889c  No.15868998

File: 22df87196a95a82⋯.jpg (6.42 KB, 250x150, 5:3, index.jpg)

>>15868765

I play BF1942 for years and exclusively use the mouse for flying, except for that big ass spawn plane.


202b26  No.15869014

>>15866420

WASD for pitch and roll, and Q and E for yaw, it isnt that fucking hard


806963  No.15869076

File: 3ce651b70a670ae⋯.jpeg (145.45 KB, 1200x800, 3:2, 12121231232012_guy_fieri_….jpeg)

Because current devs are shit and can barely make functional and/or good controls on an uniformed peripheral on all 3 major console platforms much less on one with too many keybinds for their brains to process outside work.

PC exclusives from AAA studios are dead and peripherals outside the Dualshock/Xbox controller are dead and with them died any sort of unique and/or good control system.

Nothing but streamlined garbage that doesn't work outside the 3 mainstream genres they keep pushing.


e0d557  No.15875489

File: 4a28371ce4c2e81⋯.jpg (252.14 KB, 600x600, 1:1, 1424220622791.jpg)

The only game I've ever seen do flight controls *usually* well is Besiege

When you get that machine flying smooth, it's so satisfying, and you can tweak the attachment placements to adjust how well/how it flies


eb5f2b  No.15875527

>>15867670

>implying

First off, planes have more controls and factors to be concerned about than other vehicles. Second, the only thing they need to do is have steering done with the mouse and the camera controlled by WASD. That's literally it.


eb5f2b  No.15875532

>>15869014

It's not hard, but it is shit.




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