0fa098 No.15855000
Dwarf Fortress thread and games like Dwarf Fortress thread.
It's hard as fuck, just started to play, took the started noob kit; http://dffd.bay12games.com/file.php?id=7622
Watched the first youtube result on it: https://www.youtube.com/watch?v=fXSwxQYrSB0
But it's still hard, too many details within details in the game mechanic and on top of this, strange UI only with keyboard shortcuts. Yeah, guess i have to get over it and learn this shit.
I wonder if there anything like DF out there, i know Gnomoria is almost like a casual version of DF, but what i think is the most interessting part of DF is the fact that the world has a whole history which keeps developing on and on. With Civilization and shit. Isn't there any clone out there with a better UI or at least full mouse controle?
000000 No.15855028
Rimworld? But to make it interesting it takes you one whole day to download mods. And then you have to wait 10 minutes each time you start the game.
348dd3 No.15855048
>>15855000
>the learning honeymoon phase
Enjoy it while it lasts.
>Isn't there any clone out there with a better UI or at least full mouse controle?
No. That's the whole point.
>>15855028
Hey, at least mods brought Z levels to the game.
602fcc No.15855062
Dwarf fortress isn't actually hard its just purposely obtuse. In fact once you learn most of its tricks its boringly easy with the only way to inject challenge being limiting yourself and doing things you aren't prepared for.
As for somewhat similar games you might try dungeon keeper and games inspired by it such as EG, dungeons 3, etc… They are much simpler but tend to have more cohesive gameplay and still have some base and traps design elements.
32994a No.15855083
Can you stack items yet? Or does the game still "fix" the issue of thousands of stacks of one seed polluting the memory by silently deleting them?
0fa098 No.15855088
>>15855062
>dungeon keeper and games inspired by it such as EG, dungeons 3, etc… They are much simpler but tend to have more cohesive gameplay and still have some base and traps design elements.
Know Dungeon keeper or dungeons 3, don't think they are nearly similar to DF. It's like a scaled down version of it. The fascinating part of DF for me is the gigantic world and it's own history which build organically and totally random. This core mechanic is something very unique, i can see it somewhat in Rimworld but not in Gnomoria even so, gnomoria is closer to DF than Rimworld.
Why not simply put a context senitive right click menu into DF?
5a2a81 No.15855094
>>15855088
>Why not simply put a context senitive right click menu into DF?
For most of the remaining player base, the appeal is that the game appears hard. Bare minimum UI features would damage that delusion.
000000 No.15855097
348dd3 No.15855103
>>15855097
No skytowers yet, unfortunately.
000000 No.15855107
>>15855103
What's the purpose of this? Can the underground spawn monster and shit or what? I haven't played since 0.18
Is there any form of co-op yet?
84ad25 No.15855108
>>15855048
Rimworld mod Z levels are nothing but using the travel mechanic and having people that enter a mineshaft to instantly teleport into the location "below". So in fact it is only -Z levels, you cannot construct anything on an elevated position. And anything that is mined from the -Z level has to be put into a stockpile zone underneath the shaft building, which is then transferred up to the surface for normal stockpiling.
Not to mention Tynan himself said he would never implement proper Z levels in the game.
Its real annoying seeing people compare Rimworld & Gnomoria to Dwarf Fortress tbh. Tynan rushed out development plans as fast as he could because of burn out and gave people a scuffed v1.0 (and charge people $50 AUD for it). Dev of Gnomoria got burn out because he was trying too hard to emulate Dwarf Fortress. Design principles of Dwarf Fortress and games inspired by Dwarf Fortress are so different that to come to any comparison between the games you must focus only on the shallowest shared aspects.
000000 No.15855114
>>15855108
Dwarf Fortress is obsolete as long as the graphics are shit.
348dd3 No.15855116
>>15855107
Mining that does make sense I suppose. Also migrating underground.
>Can the underground spawn monster and shit or what?
It needs tweaking and or further mods but yeah. Gets real interesting with the cavern biome or specialized animals.
>>15855108
>tbh
>$50 AUD
Are you a poofter? You sound like one.
>>15855114
Listen anon, I'm glad that you've discovered tor but keep the shitposting to a tasteful degree, why don't you.
8b80fc No.15855119
Kenshi has actually left Early Access now and it's a pretty swell game, especially with mods.
I still prefer Rimworld over it, however.
>>15855088
You might enjoy KeeperRL
It's essentially a simple version of Dungeon Keeper, but you get to go over the whole world invading towns to crush your enemies.
>>15855108
>Tynan himself said he would never implement proper Z levels in the game.
Probably because it's not compatible to how he did the terrain. Terraforming the bottom layer means changing the upper too, not to mention that rivers aren't actually water but painted on, and therefore couldn't really flow down into a hole or anything similar.
Changing all this would probably be too much work that he doesn't need when the focus of the game isn't in autistic constructions but rather on what your colony does.
>$50 AUD
It's 30€, so you can blame the kangaroo court for that one. It was also much cheaper during Early Access and after alpha 16, there was no reason not to wait for 1.0 to buy it, so that's on you.
32994a No.15855122
>>15855108
That's because the "design principles" for Dwarf Fortress are "whatever I feel like adding at the time instead of fixing the code", while games inspired by it typically see that a great idea is wasted, and try to capitalize on it.
000000 No.15855127
>>15855119
>>15855119
>Changing all this would probably be too much work that he doesn't need when the focus of the game isn't in autistic constructions but rather on what your colony does.
So that's it? He released the game, charges 30$ and he's done? Like the pos dev of Banished?
>>15855116
So Z level for now is useless and even breaks immersion with it's cave shit considering that until now you made caves when digging in mountains.
348dd3 No.15855143
>>15855122
I don't know. Adding shit you find interesting to a game you've been making for years seems more reasonable than saying, look, I'm making a game based on these well liked franchises I've absolutely no connection or love for, I'll ape the art assets from this successful, similar game and then I'm not going to add a personal touch or fix shit. I'll rather write a book on how great a developer and not fan map maker that couldn't cut it in a real firm I actually am.
>>15855127
>immersion
Have you tried the deep drilling crap? This way you at least actually dig for your resources. And again, the cave biome is really something else.
>next to no sunlight
>mortars completely useless
>most orbital shit doesn't fly so good
>bugs get to bring friends
8b80fc No.15855149
>>15855127
>He released the game, charges 30$ and he's done?
Yes? What's wrong with that? At least he released the game, far better than all the trash that never leaves EA anyway.
Besides, you did not refute what I said. Rimworld is about the stories that your colony generates with the Storyteller, a more complex terrain editing wouldn't necessarily affect that, especially if you're the only one seriously using it. Rimworld isn't about super complex mega colonies full of automatisms and highly detailed environment, why would it need z-levels?
>So Z level for now is useless and even breaks immersion with it's cave shit
Nope.
It's a decent source of minerals and rocks without screwing your upper level. It's also a good place to store stuff, including prisoners (with the right mods).
And considering how roofs work for mountains, digging underground is like spawning in a map where all of it is a mountain, so it doesn't really "break immersion". It's just making caves down instead of sideways.
65c5a9 No.15855166
>>15855000 (double and triple checked)
> most interessting part of DF is the fact that the world has a whole history which keeps developing on and on
I would like to know more of this.
>Odd Realm is still in EA
>Stonehearth don't have much depths for relation but there's multiplayer
>Kingdom and Castle don't have outside world relation except merchant boats and invaders but it still getting updates
84ad25 No.15855167
>>15855107
The underground is just a layer of solid rock with minerals mixed in. I don't think it would be possible to have monsters spawn, since they would just end up in the rock. Raids wouldn't work either unless you dug out to the very edge of the map, not sure how the storytellers would handle that kind of thing. But even then they wouldn't do anything except just destroy the mineshaft building and kill any colonists they saw underground. There isn't any pathing between maps in Rimworld, which is what the Z level mod is.
>>15855116
>>15855119
Point is that Tynan is charging money for a scuffed version of his game - when there exists an objectively better, more feature complete and free version of the game that inspired his own.
000000 No.15855168
>>15855143
>Have you tried the deep drilling crap? This way you at least actually dig for your resources.
Yes. It makes the game better.
>And again, the cave biome is really something else.
The only good way to play the game is playing in the tundra or ice sheet biome.
000000 No.15855172
>>15855149
>>15855167
Z level is not needed tbh.
348dd3 No.15855176
>>15855149
>Rimworld is about the stories that your colony generates with the Storyteller
Wow, does that make Left for Dead an adventure game? A dating sim? I mean you've got a story director and you've got characters. :^)
>>15855167
Why are you bullshiting? It's just a hack of the travel system and as such can generate whatever it's put in the settings. Enemies included.
>>15855168
But the cold bog is so pretty.
8b80fc No.15855194
>>15855167
>ynan is charging money for a scuffed version of his game
Scuffed in your opinion. Unless you want to list what the game is missing and can argue how those things should indeed be in the base game.
>there exists an objectively better, more feature complete and free version of the game
Objectively better is hard to argue, and so is "more feature complete" when there's a lot of content that doesn't cross over well between games and a lot of "features" in DF that aren't good ideas for Rimworld.
I mean, we can simply look at the medical system. Yes, DF simulates bones and fat tissue and all those details much better than Rimworld.
But what can you really do with it as a player? Not much besides the ultimate dwarf training, with your hospitals just being big bedrooms that you keep stocked with a few supplies.
Meanwhile Rimworld has operations you can decide to perform at any time, injuries that are treated in different ways, you can decide how many resources you want to spend on healing someone, there's many drugs to administer and last I checked, Dwarf Fortress didn't had diseases.
Dwarf Fortress does a better simulation of the body, but Rimworld does a better dramatic simulation, where it doesn't matter how many hitpoints your bone and fat tissue have, what matters is that you're down to your last herbal medicine supply to fix wounds from the last raid and there's an infected leg you're gonna have to amputate and replace with a peg leg if you don't want to lose your best cook. This kind of decision and dramatism simply doesn't happen in DF since it's hands-off for the player.
This is why the comparisons between both games always fall flat since everyone critiquing RW for not being DF is just asking for an entirely different game with a different goal in what you're supposed to play around with.
It'd be like complaing that an RTT isn't a good game because it doesn't have the base building that an RTS has.
8b80fc No.15855199
>>15855176
>Wow, does that make Left for Dead an adventure game?
No? The Director in left4dead is there strictly to balance the gameplay towards creating a chalenge for the players that's not too overwhelming or too easy for their difficulty level. It's barely noticeable actually, besides a few obvious changes like medical supplies, but overall it's not really capable of making dramatic moments except for the final crescendo, but that's just how the game plays out because that's the basic gameplay for it.
32994a No.15855206
>>15855143
It doesn't seem all that reasonable to me, especially when you have bugs sitting completely unaddressed on the tracker for years, sometimes over a decade, while the dev would rather add another feature that eats more memory and CPU cycles (of which the game still, to this day, only uses one core) than fix something that has remained broken and with an "Intentional/Expected?" tag for years, simply because they were reported too late, and the dev lost all his interested in that gimmick and decided to work on a new one by then. Fangames and games inspired by something aren't necessarily soulless cashgrabs, especially if they are done as an attempt to do an actually good idea that is being squandered by its creator "correctly". It's pretty bold to say that games that emulate some aspects of DF "ape" it for quick cash, when Dwarf Fortress itself is sustained on a patreon-like model, and only keeps bringing money thanks to its perpetually unfinished state.
000000 No.15855217
>>15855194
Has there been a mod for Rimworld yet with cannibal recipes?
Playing in tundra biome raids were always welcome because they would provide meat from the attackers.
But it never made sense that butchering people affects all the settlers. If you butcher humans in a close room with a specialized cannibal cook the other settlers wouldn't know it's human meat they're eating, they should get no cannibal penalty. Cannibal recipes could solve half of the problem.
348dd3 No.15855233
>>15855199
>It's barely noticeable actually
My point really. Slapping some fancy name to what's a setting file for procedurally generated content doesn't make anything else but procedurally generated content. Lazy, soulless and repetitive.
>>15855206
If you're "done" with putting "words" into my "mouth" and abusing the "quotes" like it means "something" for example trying to look smarter than your average drone you might differentiate the game from the faggot behind it. Notably Toady for all of his many, many, many mostly autistic faults to the best of my knowledge never sicced his drones on a different game to cover his ass. He also never latched on a different setting to market his game or to cover the generic nature or the lack of lore or fluff in his game.
>>15855217
You had those since A6 at the very least. Hell, it's even easy to hotwire the code by yourself.
6b7983 No.15855243
>>15855199
>>15855233
>use throwables
>director spawns more throwables
>give health to team mates
>director spawns health items
if you never noticed this then you weren't playing properly you hoarding, not-helping-wounded-teammates son of a bitch
e33bfb No.15855273
I haven't really figured out how pump stacks work, what's the easiest guide?
8b80fc No.15855276
>>15855217
There's actually a mod for that, but sadly the author is a chink and the name doesn't really hint at that very well.
https://steamcommunity.com/sharedfiles/filedetails/?id=1535164524&searchtext=corpse
>>15855233
You have autism. Every single thread discussion about either game pops up, you'll always try to flimsly downplay everything about the game while insisting that it's a ripoff of Prison Architect, even though it blatantly isn't anymore. There's far more detail in the body shapes, clothes, facial features and everything else on the pawns, and considering their interactions are the focus of the game, not their look, it's not a very good argument.
Unless you want to throw a bitchfit about Dwarf Fortress aping the graphical style of Rogue and still not changing it after these many years?
The Storyteller for Rimworld isn't just the settings file for the RNG in the game. That's half of the charm. The other half is how it changes the way you play the game, preparing more for specific threats or focusing on different areas. There's some neat mods for Storytellers that give you combat-focused ones, where diseases are pretty rare, while others like the Call of Cthullu one will have you spend some time with barely anything happening and then ramp up the difficutly really fast for a crescendo.
The fact that this can be achieved with just a "settings file" is actually pretty cool.
>>15855243
That's not really what the Director does in L4D. If you take too much damage in the first stages of a campaign, the later ones will have pills instead of medkits or even nothing in the cabinets you can find. Upgraded weapons will also take longer to be found, although there's a cutoff point where you're supposed to find them.
84ad25 No.15855286
>>15855172
Its not like Dwarf Fortress wasn't 2D either, but the effort was made and achieved.
>>15855176
Except the settings say that the map is just filled with stone, so enemies can't spawn.
>Will there be raids in the underground?
>Unlikely. I can't say for sure. Raids can probably still be forced for underground, but it'll probably just spew some red errors. Can't say what will happen, since there's quite a number of storyteller, and some are custom.
>>15855194
When you advertise your game as being inspired by another game, but fail to include key features like Z levels it is just a soulless copy.
You make these comparisons of the medical system too, but fail to realise that the scopes of the games are different. Rimworld has wild west in space frontiersman theme. Of course the medical system is more personal, because you are dealing with mostly a handful of people at a time. Dwarf Fortress is about managing a fortress in fantasy realm. You cannot make the reach and compare the two in this category, when there is nothing to compare. The same point can be made about the allocation of medical resources, the scope of the game is so large that it still sucks if you lose legendary warrior or craftsdwarf but things will still go on. Rimworld also has prisoners, something which Dwarf Fort does not unless you count criminals within the fort & creatures caught in cage traps. When Toady decides to start playing with military stuff, introducing prisoners from war and slaves, its not out of the question (the feature creep in latest dev logs, and in general are testament to this) to see prisoners also getting the option for different priorities of medical treatments, punishments and other domestic allocations. Then this stuff will either be added onto the civilian operations of the fortress, or added onto the civilian operations before being added in for prisoners.
http://dwarffortresswiki.org/index.php/DF2014:Syndrome
This is an example of "diseases" in the game. Its more abstracted to represent just symptoms of things e.g. inebriation is listed as a syndrome. There is framework for players to add in their own diseases too.
348dd3 No.15855296
>>15855243
You say that like you never threw a molotov in the elevator just to fry that nigger?
>>15855276
>Dwarf Fortress aping the graphical style of Rogue
Are you really this dumb? Is this bait? I haven't seen someone so pretentiously trying to appear smart while regurgitating marketing lines like some Orwellian sheep.
You're so full of crap even by the usual shitflinging norms in these threads that I don't know where to start calling you out.
>>15855286
Have you looked further down the thread? Have you seen modmods? Tried modding yourself? You should.
000000 No.15855314
>>15855276
>>15855276
>There's actually a mod for that, but sadly the author is a chink and the name doesn't really hint at that very well.
Nice. I think I might download the game again. Although.. having to spend one whole day downloading and testing mods.. I don't know
6b7983 No.15855322
>>15855276
I don't want to seem like an smartass but
>Upgraded weapons
what did you mean by that? Higher tier weapons are placed as default on certain locations: it will spawn random weapons of a certain tier on exact locations like it does in the safe houses. Weapons do not spawn randomly in l4d even on locations where they might seem to. On a few locations there's a chance no weapon will spawn at all but it's way more common to have this with health items.
>>15855296
>heal fellow player
>director doesn't spawn health items
>go back to player and tk him
>blame director for bad game
keep rushing
8b80fc No.15855345
>>15855286
>When you advertise your game as being inspired by another game, but fail to include key features like Z levels
Z Levels are a "key feature" for DF because Dwarves live underground. It's not a key feature for a colony simulation that's settled above ground.
>fail to realise that the scopes of the games are different
I specifically said in the very post you're replying to: "This is why the comparisons between both games always fall flat since everyone critiquing RW for not being DF is just asking for an entirely different game with a different goal in what you're supposed to play around with."
Both games set out to simulate different amounts of things with different levels of player intervention to them because they have different goals to achieve.
The only one who fails to "realise that the scopes of the games are different" are those comparing both games and wanting 1:1 copy of everything between them.
>When Toady decides to start
This kills the DF player. It's all hinging on one of the longest Early Access games in existence to eventually start doing something in a specific area, which could certainly happen but so far hasn't and therefore holds no relevance to any argument.
Thanks for the disease bits. I remenbered that there was something like that with a lot of customizable bits so you could make some crazy shit but I was uncertain if it was finished and implemented yet.
>>15855314
>Not spending a full week just to mod a game you'll only play for 2 hours
Modding is 80% of the fun! You'll be imagining all the things you can do with those mods and they'll look much cooler in your head than in the game anyway!
>>15855322
Yes, I meant higher tier weapons. I guess there's room for confusion since there's laser sights to upgrade weapons and that's not what I meant.
You can usually find a table with all 3 weapon types and later levels will have their higher tier version instead, but you can also very rarely find a single higher tier weapon in some location that a player can pickup.
It's rare and more likely to happen if you're having problems progressing the previous levels but it can happen, although I'm not sure if this is exclusive to L4D2.
84ad25 No.15855426
>>15855296
I never played with mods except that Prepare Carefully mod. Only others mods I been interested in are the Giddy Up mod and the one that lets to host travellers properly, just because they fit in well with Rimworld theme
>>15855345
A Z level is just a vertical plane
>>15855273
There is a section in the 2012 Getting Started with Dwarf Fortress guide which explains it well, and there is also Dwarf Fort wiki. A pump will basically draw water from water that is adjacent and below the direction of input and its output is on the same level as itself. So all you have to do is construct or dig out places where the water can draw from, and be deposited into, to be drawn from again and have the pumps stacked on top of each other so that (ideally) it can be powered via windmill on the surface. Though manual pumping works if you're just trying to fill something up once.
3eb467 No.15855443
>>15855172
Going from Rimworld to DF, Z levels, mechanical features i.e DF bridges, levers, and liquid manipulation are necessary parts of a fortress builder. Before I bothered to learn DF I also thought that they weren't needed, but they really are if you want any level of depth or complexity.
I can't force myself to play Rimworld, but I'm also burnt out from DF, so now I'm stuck where I don't want to play anything similar yet I do.
8b80fc No.15855446
>>15855426
>A Z level is just a vertical plane
Not exactly. The current mod for Rimworld that adds Z-Levels is just that, yes. But a proper Z-Level has a lot more going to it, since it also encapsulates interaction between layers.
Holes done in the surface would have to result in a clear space in the bottom layer. Water flowing to a hole from the upper layer would have to go down onto the bottom one and even fill it up eventually. Items and creatures falling in holes too, etc.
Movement in Z-Levels, if done simply as a transiction, requires that they are only layers, but if it's actual movement in a coordinate like the other 2, then it needs to include all of that.
Rimworld doesn't include any of that but it doesn't need it either. Traveling by sky with launch pods or ships works well enough with z-layers and is more fitting for the type of game, for instance.
c17ca2 No.15855545
After a few abortive starts what really helped me get going was a playthrough in Joyus Wilds, it knocked down the amount of horrors at my door enough that it got me acquainted with the quirks of the game and the needs of the average fort dweller, the place ended up lasting 26 dorf years. I only stopped cos it was becoming a slideshow.
A trick to increase FPS (for a while) is to turn off temperature, for some reason nearly everything constantly updates its temp and it chews up processor nce your place is xbox hueg.
652091 No.15855576
>>15855443
If I remember it right Rimworld had bridges and levers mods, but closest thing to liquid manipulation I know is Fertile Fields mod which gives terraforming. So you can build moats at least.
8b80fc No.15855596
>>15855443
You might want to give Kenshi a try.
It's roughly the same type of game, but it's different enough that it feels like an entirely different game. Quite punitive (and punishment is important for the gameplay) but you can do some pretty nice stuff. There's also some neat lore to discover.
There's bound to be magnets around if you don't want to buy it, but the mods helps a bit although they aren't as essential.
000000 No.15855653
>>15855596
>Kenshi
Is this a MMORPG or what? On steam it says Single Player but in the pics it looks like a MMORPG
6d3b25 No.15855677
>try to play DF
>entire game is squiggles
>have to use the wiki to play
Not worth the time. And any game that requires you to use a wiki to understand mechanics is a bad game.
e0ea69 No.15855705
>>15855677
Look at this Ritalin addicted low IQ retard.
8b80fc No.15855706
>>15855653
It's singleplayer.
You have a huge open world that's hand crafted by the devs with a lot of towns around already made.
You can start with a single guy or with a team of 6 (and there's more starting conditions) and you set out into the world.
You can just go alone and be a mercenary, learning the way of the sword, or you can gather a bunch of dudes and start your own town, building it up, researching stuff, gathering resources, etc.
There's some automation to control your pawns (but not as advanced as Rimworld or DF) and they only need food every now and then, which is also optional.
It looks like an MMO because you aren't restricted to a single location, you can move the camera and your pawns all over the whole world. You'll only see other mobs if you have at least one pawn near them, but otherwise you can look around with the camera freely.
A simple way to explain it is, imagine if DF or Rimworld wasn't limited strictly to the area where your base is built, that you could move your camera all over the whole world and as long as you have a dwarf\colonist nearby, you can see what's there, as well as seeing who's there.
It's far more barebones in terms of content than even Rimworld, but what's there has a charm of it's own, especially with their lore and it's a fun game with some neat ideas of it's own.
996176 No.15855715
>>15855677
>And any game that requires you to use a wiki to understand mechanics is a bad game.
d86461 No.15855722
>>15855715
I know you're baiting and all, hence the flag, but Minecraft doesn't even need the wiki anymore nowadays, the recipes are all available in-game and everything's explained with achievements.
e33bfb No.15855762
>playing ROTMK
>suddenly I'm being assaulted by assloads of enemies
>I think there were 3 full raids at once
>they end up killing eachother because they're differently factioned
>so much infighting on my front lawn
000000 No.15855825
>>15855706
>>15855706
>A simple way to explain it is, imagine if DF or Rimworld wasn't limited strictly to the area where your base is built, that you could move your camera all over the whole world and as long as you have a dwarf\colonist nearby, you can see what's there, as well as seeing who's there.
So Warband in 3D Rimworld.
Strange that's it's not at least online co - op, might get boring in a few days offline.
000000 No.15855831
>>15855722
>>15855715
Are there any mods that make Minecraft more 7 days. The color scheme is too numale.
428221 No.15855845
>>15855831
https://minecraft.gamepedia.com/Texture_pack
https://minecraft.gamepedia.com/Resource_pack
Be more resourceful, faggot. I don't know shit about Minecraft and I found it on the first page of a search for "Minecraft texture pack".
000000 No.15855854
>>15855845
I wanted to know personal impressions. Of course there are texture packs.
7b96a9 No.15855858
>>15855062
It's neither hard nor obtuse. The UI is outdated, yes, but the basic functions are all readily available. It only gets shit when you try to equip squads. The game is as hard or as easy as the player wants to make it simply because it allows for a lot of different approaches, something which its clones have not achieved.
0fa098 No.15855882
Holy shit, i am so into the legends mode. How long was i gone?
I just tested the legends viewer plug in with a tiny world to see how detailed history can get on my potato.
guys, this is awesome, i might not into fortress with that akward atuism ui and non existing mouse interaction, but hell what the fuck, this drawf legends mode compained with legends viewer is awesome.
i'm going to build a huge map now, but why is hisotry always ower around 300 years? How can i make shit bigger?
996176 No.15855916
>>15855882
There should be a setting in worldgen that sets the longevity of your pregenned history. I think it's "world age" or something to that effect.
996176 No.15855919
>>15855916
Forgot to remove flag.
0fa098 No.15855931
>>15855916
going to start up a new world legend, but before, i need to know all the little details and shit. Anything more you know?
0fa098 No.15855943
DF Story Maker seems to do jackshit, no matter what i tik on, it just simply doesn't take all the events from the log file in the DF folder.
996176 No.15855983
>>15855931
There might also be a setting for how "legendary" your history is, i.e. how frequent you have important events. I'm at work and I haven't played in a while so I'm going off of memory here.
0fa098 No.15856199
I think i found a good setting for a legend world.
Going with a small sized world and a History Legend of 550years should be enough to provoke a great war.
The other world was shit, map too huge and legenday too short, no big wars what so ever.
Half the map was empty.
0fa098 No.15856526
hmmmm,…
I think my random generated history is broken somehow, there is one entity in there from year 0 until current year, killing everyone coming too close. Not one Historical figure was able to slay down this beast (or god?)
The enity itself is called 'Roc' and guess how many 'Roc's' exist in this random generated world, only one.
The Name of this female, born in -207 before the time of time, Ngon Drivenvine. Enemy of all Entities of "Roc and Mountain Titan" World.
Throughout the whole History of this world she got over 280 notable kills of kings, Drawfs and Goblins.
Ngon Drivenvine, also known as the Bird of Roc, slayed down 36 Drawfs in the year 3. This is the very first record of her. The group of Drawfs, "the Crazy Standards" part of the "tunnel of tower" Civilization, where immidiltey killed. Founder Hillcocks survived and build a new group of Drawfs one year later, Creator of Bullwarks. 49 years later, Ngon attacks again the group of Hillcocks. This time he did not survive.
This goes on and on through all the 500 years, everywhere appears Ngon, killing people who get to big.
Does every map have a god like entity?
>image is timeline of Ngon
0fa098 No.15856557
oh,hillocks is the region, damn, she killed more than i thought and destroyed a whole region. the fuck
ae4aef No.15856581
>>15856526
You know what you have to do.
>build a Demigod hero in Adventurer
>try to save the world
>die
>try again
7b787c No.15856582
>>15856526
Rocs are megabeasts, every megabeast is recorded in legends and this extends to Titans and Forgotten beasts. Lately though Toady has been adding things like actual interactions with NPCs, an overhaul in how they "think" which can get spooky sometimes (a previous attempt even lead to hardcoded madness), changes to Civ generation, a planned Villain system including stuff like corruption. This Roc is probably 50/50 a bug or an intended feature.
You should record and keep records of this guy and save this world in a backup folder bugs like this is what leads to the best stories.
ae4aef No.15856653
>>15856616
It's just a big bird, nigga. Friendly tip: most monsters don't need to breathe, but Rocs do. If you're up for it then build a really beefy hero and strangle the cunt.
0fa098 No.15856835
On a paper it looks like a bug, a glitch or a secret egg made by the dev or what ever.
In the game it looks like God. The force behind all meanings. Unbeatable rising above all entities and living into all eternity.
Anons, if reality has a god, or at least a god like figure too, which people worship, does this actually mean that we believe in a bug/glitch? Is God literally the failure in the Matrix?
hm, i mean, there is only that "one failure of the matrix" , and that "only one god", and both are basically breaking the set of rules given by nature (or randomly generated world).
Is God the failure in the Matrix? Is this prove of concept?
But again, god is a 50/50 believe, nothing indicates he exist, and otherwise.
Hey hery hey, wait, am i real or is this a simulation? Don't forget the Hig bossom, or what the shit CERN found, yet again, going that rabbit whole down indicates again that we are actually living in a matrix. You know, that god partikle!? Quantum mechanis and shit.
0fa098 No.15856866
dang, did i trigger a pasta bot or something?
5273da No.15856923
>>15855119
Does Kenshi still have crippling lag?
b58f1c No.15856956
>>15856526
This sounds like the perfect world for a good story time.
Come on anon, try and best this monster
ba8d46 No.15857008
>>15855443
Pretty sure that sort of burn out happens to everyone at some point, until a strange mood takes them again. I just read fort stories for a time when that happens.
7b787c No.15859019
>>15857008
The best thing to do at that point is to just cheat yourself into being a vampire then taking a walk under the sea.
3042dd No.15859022
>>15859019
Is there shit under the sea we don't generally see in Fortress Mode?
7b787c No.15859034
>>15859022
How many dig sites have you done that is in the middle of your world gen ocean?
3d87e0 No.15859150
>>15855048
OI LAD WHATS THIS YE CARVED IN ME BEDROOM
0fa098 No.15859395
Ok, i went in.
I study a little bit more the History of the Random Generated World to find a good place. Close to the Anomaly, the bug or glitch God. I think this was a failure. Before i can get close to the anomaly, i have to get strong first, learn how this world works, mechanics and what not. Going to read the records on the wiki how to interact with this world. This might take time, i don't know how long. What if my occurrence in the world alert the Bird_of_Roc? I think there was a way to keep a live record of the world? With World viewer and xml plus. This way i can track down the movemant of the glitch in case it starts to come too close to me. Meanwhile i should act like an NPC.
As soon i booted up the Simulacron i knew i was for the system a foreign body. I have no family tree, no job or any other relation to the world. This alone will make Bird_of_Roc curious. I am in a elven tree, i know how to move but not how to climb down. I look around and i see a living world with it's own rule set, it's own law and nature. Any disturbances from my side to this world will change History. I need to be fully aware of this when i want to continue to record the history. This Simulation is very detailed and each event affects another one. If i kill a beast which was supposed to kill an elven - this could change a whole string of events. Basically, what the glitch god is doing right now. I walked a little bit around and as soon i realized what impact i could have to this World i immediately unplugged me. A little bit, which was in reality 5 hours.
I will go in again, going to boot up the Simulacron once again. But first i will take a closer look into the History, where are the people around and what connectin do they have to the Bird_of_Roc? Is there any? etc etc etc.
I have to learn more about the mechanics of the world, like in real life, you only survive if you know how to breath. But with this Simulated world, everything is different. On purpose? Is this even a game or is this an experimant? A Simulation?
What was the reason for the glitch?
3042dd No.15860020
>>15859034
I meant when you do a fort on the coast and get sea monsters and shit. I assume the game doesn't actually generate a sea floor?
0fa098 No.15861831
>>15859994
I'm fine, thank you.
So image is Roc?
Well, seems i have to get stronger. But i think i have to track her down first. Maybe if i find a living NPC who could tell me more. But before i enter the Matrix again i will do more research.
I saw things in there simmilar to our world. 2Spooby4me but i will continue.
I have to say, the level of detail, the backbone of this Simulation is gigantic. How is this Simulation look like in 200 years? Running on a Quantum Computer? Are we already in a Simulation running on a Qunatum Super Computer? Am i just a vessel, piloted by another entity? How many entity's can enter my code in this Simulated Quantum Super Computer?
I have to go deeper into the World i made Randomly. Learn more about how the beings there continue with their live. I am an observer there, going from tarvene to taverne, visiting pubs and inn's. Talking to elv's and Human NPC's. Watching from the distance the happenings, how they naturally occur.
I wonder, what kind of interaction from me, will tell the world and their NPCs that i'm another kind of entity, a non-NPC, are they going to worship me like a god figure? Or is this only possible on a Quantum Super Computer?
56af44 No.15862160
>>15855000
Does it still run like shit after about 1-2 years game time?
It does!?!?
Oh ok, it still trash then.
32994a No.15865721
>>15862160
Now it runs like shit literally one in-game day after you found your own site in adventure mode.
75a4e8 No.15865930
>>15861831
>I have to say, the level of detail, the backbone of this Simulation is gigantic. How is this Simulation look like in 200 years? Running on a Quantum Computer? Are we already in a Simulation running on a Qunatum Super Computer? Am i just a vessel, piloted by another entity? How many entity's can enter my code in this Simulated Quantum Super Computer?
It will still be running on one core in 200 years, so it'll be the same as it is now, except the extra bloat will make sure that FPS death comes in minutes rather than hours.
Quantum computers will instead be used to maintain the extensive list of bugs, so that each can be ignored properly, and duplicates can be easily locked and referred to the original post from a century ago.
9f774f No.15867794
>>15860020
>I assume the game doesn't actually generate a sea floor?
Yes it does since the ocean is just a giant body of water, you can only go there in adventure mode as an undead though.
9c91a7 No.15868087
New dev log on Bay12, focusing on religions in world gen
tl;dr
Prophets are no longer random, they arise in whatever religion they belong to amongst the followers in the villages and cities
Monastic orders can find sponsors for the construction of monastery sites
Prophets convert populations to non-monastic religions
Loyal religious populations help to contribute to the advancement of a religion through small scale infrastructure developments
There are 3 tiers of ecclesiastic organisation present in the game now for non-monastic religions - Priesthoods (t1) spawn from prophet preaching and spread the faith. Then after a temple is built a high priest (t2) is allocated. After 2 temples are built, a holy city is designated and a pope like figure (t3) is elevated
Also castle sites are back
918540 No.15868306
>>15855116
>Listen anon, I'm glad that you've discovered tor but keep the shitposting to a tasteful degree, why don't you.
He's not wrong though
9f774f No.15868341
>>15868306
ASCII graphics are basically just tilesets you can switch out which is exactly what modders have done. It's really easy to do to.
000000 No.15868496
>>15868341
Rimworld does it better.
How is Cuck Fortress better?
79187a No.15868498
Did they make any major updates after adding minecarts and sieging other forts?
Post stories too.
62007b No.15868578
>I wonder if there anything like DF out there, i know Gnomoria is almost like a casual version of DF, but what i think is the most interessting part of DF is the fact that the world has a whole history which keeps developing on and on. With Civilization and shit. Isn't there any clone out there with a better UI or at least full mouse controle?
start on some grand strategy games or some shit, opie
9f774f No.15868643
>>15868496
blah blah yadda yadda this is what I see when I read your posts Torpedo, it's just bait for an argument and isn't worth anything more then nominal acknowledgment.
>>15868498
Most updates so far in the current version have been changing worldgen and civ behaviours, unless you haven't discovered the HFS for legendary adventurers.
79187a No.15870587
>>15868643
>unless you haven't discovered the HFS for legendary adventurers
I found a tomb and thought it was some sort of vault with a slab, but there weren't any angels inside. Total bust.
My civ of Silvervaults found the cotton candy and got wrecked by Brontosaurus clowns. Still using the same world, but I'm not sure if the clowns are able to invade with impunity.