>>15836551
>Why do rpgs have awful replay value?
Combination of time necessary to clear them, amount of thought that might be needed for a run with regards to planning out character builds, exploring the main/side quests, grinding, etc. And overall how good the story and mechanics are because nobody wants to slog through 120+ hours of RPG nowaday if they didn't like it the first time through. Even if they didn't complete everything on their first run.
>while arcade-style games have nearly infinite replay value that they get better and better as your skill improves.
Diminishing returns on arcade games though. They have simpler gameplay loops and simpler narratives, but it's not like everyone is going to keep playing Tetris as obsessively as the pro-circuit or dedicated fans will. Arcade games are something people will pick up and drop depending on availability and personal interest just like RPGs. The difference is it's easier to convince someone to put in 60 hours playiing metal Slug since it's a shorter game, has co-op, and isn't turn based. Than it would be to get someone to sit through 60 hours of the newest Tales game.
>How can rpgs transcend this limitation and become more replayable?
Some things games can do to make RPGs more replayable are:
<Become real-time based games.
<Stop inflating the story to <30 hour experiences.
<Stop with the feature bloat, streamline the experience down to a handful of mechanics that the player is guaranteed to interact with
<Stop making combat braindead, make enemy encounters challenging across the board by doing more than health sponges
<create interesting combat mechanics in general
<Reduce cutscene bloat
<Make alternate endings worth the time investment
<give players more choice in the story
The biggest offenders are JRPGs as they are bar-none the worst grouping of RPGs when it comes to replayability. So heavily focused on the story that in current iterations gameplay can get ripped from the players hands because the plot dictates you spend an hour advancing dialogue or watching a movie.