>>15809967
Metal Gear is filled with that shit, here's a favourite example:
In MGS3 you can:
>Call fire support through the same channel as the guards
>Cancel alert phases via the same thing
>Healing radio frequiencies play music, restore stamina and vibrate the controller
>Every guard has something to say or give if held up
>If a guard is not lying down and you run through his FOV he leaves the hold-up (and calls for alert)
>Shooting out a radio, or all limbs on a body are viable alternatives
>Camouflage and head items have secondary bonuses, making you juggle appropriate camo and beneficial ones
>Food rots over time
>Only way to get empty mags is by magdumpping and properly reloading
>Stun grenades on bosses turn hp damage into stamina damage
>Animal traps are a thing
>Poisonous critters bite and you have to cure it
BUT WAIT, THERE'S MORE
see vidrelated for combat design