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File: 3bf07f9a6cd6009⋯.jpg (130.13 KB, 1000x1333, 1000:1333, Star_Wars_Knights_of_the_O….jpg)

84095e  No.15777505

When the fuck does this game start to get good? I'm sick of running into the same fucking trash mobs every few steps. It's been like this for just over an hour.

edb944  No.15777512

After peragus


a4eed9  No.15777513

ITT: nu-/v/ tries KotOR II


0bad7b  No.15777546

I prefer KoTOR 1 tbh.


572b19  No.15777605

File: 3c5f126b6dc657a⋯.png (256.46 KB, 1200x957, 400:319, kill me.png)

>>15777513

Anon, I went back and played it and it couldn't live up to the nostalgia. There were no plot twists playing after the first time. The gameplay has not aged well and it felt like an endless fetch quest instead of an RPG.


8acecb  No.15777647

>/v/eddit once again embarrasses itself trying to discuss WRPGs

Stick to the waifu wars.


130a30  No.15777687

It's alright to not like it, anon. You don't have to and no one can make you if you don't. This thread just invites bullshit.


d1818b  No.15777772

>>15777605

I played it for the first time a year ago

It's easily the best thing to come out of star wars outside of the clone wars


000000  No.15777813

>>15777505

Get Force Speed so you can run like a monkey on crack. Maybe add adrenal stims on top for more speed.

Also install Improved AI mod and The Sith Lords Content Restoration Mod.


8acecb  No.15777864

>>15777837

Just because you get banned from /b/ does not mean you are welcome here. Reported.


69c9b6  No.15778058

never, you just force yourself through the shallow parts for the dialogue, atmosphere and (albeit highly repetitive)music. Gameplay is shit


040957  No.15778097

Right after you leave the mining facility.


a09915  No.15778103

>>15777647

Get fucked Codexnigger.

>>15778097

Telling lies is a sin.


040957  No.15778114

File: bbf8c4e6bffb5ed⋯.jpg (40.75 KB, 392x480, 49:60, 1370282379708.jpg)


a09915  No.15778154

>>15778114

At no point does the abominable 3.5 edition stuttering, glitchy, and broken combat become good. Avellone's tedious pseudo philosophical deconstruction attempts of a universe he clearly did not understand are even more grating. Proto Last of the Jedi garbage.


d1818b  No.15778180


040957  No.15778182

File: f0c5d6af59d6de0⋯.jpg (169.28 KB, 1280x1280, 1:1, 1490929140997.jpg)


e49f34  No.15778195


6c911d  No.15778253

>>15777505

You're not going to appreciate it if you haven't played the first part just before. And it's a buggy mess even afterwards.


0527ff  No.15778310

Unpopular opinion:

Peragus is easily one of the best parts of the game, right after Nar Shadda. It's a great tutorial with a nice atmosphere and a bit of mistery.


8f5093  No.15778333

>>15778310

Agreed, I found it pretty interesting. I really like Peragus' battle music. That shit has stuck with me for life.


e49f34  No.15778363

>>15778310

It's temple of trials-tier. Fine the first time through, but when you've done 5+ playthroughs, it's time to skip it and move on to the good parts.


04ead0  No.15779495

>>15777512

>>15777505

Obsidian is pathologically incapable of creating good game beginnings. Fallout: New Vegas Goodsprings was just as insufferable and shit as Peragus too. It seriously ruins the replay value of the games.


f1f884  No.15780290

>>15779495

Goodsprings is fine honestly, because you can skip it. There is zero need to actually do the "defend the town" shtick.


b763c5  No.15780302

>>15778310

Popular opinion: Peragus is why I refuse to even start the game up again.


ba787c  No.15780335

>>15780302

There's a mod to skip it


e8100e  No.15780342

>>15777605

Not all good stories need a plot twist you know. A good narrative that unfolds in a natural and satisfying way is often better than pulling a shamalamadingdong in every game.


270d4c  No.15780574

>>15777512

Peragus is good, actually. It's Telos that sucks.

>>15778154

Avellone understood the setting better than most people give him credit for, and everyone who uses the term "deconstruction" unironically should just be shot at this point. Kreia's ethical views weren't a new thing for the EU, Avellone was clearly thinking about Vergere when he wrote her.

Also, many of the best parts of KOTOR 2's writing have nothing at all to do with Kreia and the Force. The game has the best-written droids in any Star Wars work ever.


d1818b  No.15780797

>>15780574

Most people forget that the "deconstruction" started in the fucking prequels themselves

The jedi were objectively shit, and the prequels changed the context of the OT from reforming the jedi, to forging a new and better path for the jedi, and the EU had been running with all of that

And then the sequels immediately forgot about all of that and shat on everything


b5bd21  No.15780954

>>15780574

>It's Telos that sucks

THIS. And Onderon, for God's sake. It feels like the entirety of the Onderon part was written by the people from the first game, it's just too awful.


a345b9  No.15780956

File: 08365d77dabe9ad⋯.png (478.21 KB, 755x545, 151:109, sad_torako.png)

>>15780797

>we will never get to see old man Luke lead a newly reformed Jedi as they fight not-zergs theocratic extremists from taking over the galaxy

>instead I get mudshit protags and feminist power-fantasies

It hurts


13f083  No.15781050

>>15780302

this is the turth. what a horribly made start I alwmost droped the game right there and then.


e6d4cb  No.15781077

File: 7aff7d7123f4363⋯.png (249.68 KB, 600x869, 600:869, 1369821743582.png)

>>15780574

>>15780797

>EU

>Prequels

Well there's your problem right there.


f1f884  No.15781140

File: 52b74777ee207a6⋯.gif (221.17 KB, 254x135, 254:135, 52b74777ee207a63cc47f8a34d….gif)

>>15780954

Onderon is easily my favourite section. How is it bad? I like to side with the General.


9c4d1b  No.15781267

>>15780574

>Peragus is good

I've been saying this for years now.

Peragus was a genuinely well done part of the game. Just because you didn't have your lightsaber, a full party and a high level doesn't mean it sucked.

There was a real sense of mystery and it was interesting to investigate all of the events prior to your waking.

Telos, on the other hand, is when I always question whether I should keep going whenever I replay it, or just drop it then and there.

Telos sucks so hard, nothing else is as bad as it is. Maybe that unused droid planet, but I never saw it.


d1818b  No.15781303

>>15781267

>Maybe that unused droid planet, but I never saw it.

The mod is so fucking bad, holy shit


b0f563  No.15787738

>>15777687

>It's alright to not like it, anon. You don't have to and no one can make you if you don't.

This is an underrated post, and I thank you for being reasonable.


b0f563  No.15787756

Since we're discussing bad parts of the game, the second half of Nar Shaddaa is pretty shit. I used to hate it because taking away my MC made me feel naked and powerless, but now I don't care for it because it just drags on and on.


ab538f  No.15787814

>>15787756

>taking away my MC made me feel naked and powerless

What a bitch ass reason to not like the portion.


b0f563  No.15787819

>>15787814

If you say so


ea324c  No.15787856

>>15779495

Ironically KOTORII's game beginning was their best, yeah it drags on but it takes the time to setup and maintain that atmosphere and gives you breadcrumbs to figure out a mystery with the undertone that you might be absolutely screwed.


364e88  No.15787912

>>15787756

That's the only part of the game after telos surface that's actually challenging combat-wise so I like it.

The real worst part of the game, if you choose for some reason to install it, is the fucking droid planet.


d5c861  No.15787966

File: 89ac85b4a897a46⋯.png (158.91 KB, 326x315, 326:315, 1528943805003.png)

>>15777505

tbh it starts to get good when you can woo the handmaiden and turn her into a dark side dark-hooded waifu bent on absolute destruction and revenge


b0f563  No.15787973

>>15787912

>The real worst part of the game, if you choose for some reason to install it, is the fucking droid planet.

It is pretty bad, I won't deny that. Still, it's extra EXP so I just grit my teeth and bear it. I know I could just technically using the command console to give myself infinite exp but I don't have as much fun doing it that way.


000000  No.15787997

>>15777505

It was never good.


ea324c  No.15788021

>>15787973

> it's extra EXP so I just grit my teeth and bear it.

Why? You need patches just to balance the game so it isn't piss easy and there is some moves that are just so cheese that only certain segments of the game are a challenge.


c09f4a  No.15788095

File: 0efc8996120ffea⋯.jpg (46.89 KB, 255x255, 1:1, 0efc8996120ffea261d94ea986….jpg)

What was the name of that game developed by obsidian that was a finished product and didn't suffer from cut content, unpolished gameplay and obnoxious bugs?


5b97e2  No.15788097

>>15788095

Dungeon Siege 3.


b0f563  No.15788271

>>15788021

It's not about challenge for me, it's about being as OP as possible without using cheats.


ea324c  No.15788302

>>15788271

Right, but enemies stop leveling with you after a certain level in vanilla. So it's basically 3-4 more levels then you're in permanent OP mode and nothing can really stop you let alone last against you. Even with a patch to fix that no leveling thing you can easily overpower everything by just throwing your lightsaber since it's a 100% chance to hit.


f675aa  No.15791053

>>15781267

>>15788271

honestly there is only one spot in the entire game I would call hard that being the one area outside of that one telos base with all the mooks who aggro all at once but after that you are basically OP for the rest of the game if you have a plan for your character build

which in TSL actually means quite a bit of freedom. like if you want to go all sneaky and rack up those sneak attack bonuses there are so many ways to do it blasters have a chance for stuns, for powers critical strike attacks, grenades, stealth or just being behind the guy in general

really the only reason you would need to get to max level to be OP was if you were throwing your points around like a retard or just good old fashioned autism


6becb5  No.15791072

KOTOR II is very much easier than the first one I will agree. The difference lies in the type of difficulty presented. In the first game, the ending is completely garbage because it feels like they just gave up and started throwing infinite enemies at you which is only as entertaining as for how long you can stand clicking lightning storm and death field. The second one is easier in that they do actually give you a fair fight which makes it appear easier. Or you can cheese everything and force crush everyone to death while you take 0 damage.


7fc2ac  No.15791115

>>15777605

>That pic

Quite honestly the biggest missed opportunity of the century.


560d61  No.15791173

>>15777513

I replayed it a few months ago with the restored content mod and the whole time I ached for time-based powers so I give the dev team another 6 months on it.

Having played it to death already the start is turgid, Telos is shit too (but at least one of the best traders in the game is there) and so much feels empty but then Nar Shaddarr happens and Kreia is the best SW char ever and the droids are ace and the Jedi are hardline shits who need purging just as hard as the sith, it makes me unwell inside thinking about how much better it could have been with a little more time.

I almost wish someone would remake it but god I could only imagine how wrong that would turn out.


560d61  No.15791178

The cockpit shooting sections in the PC port were all kinds of fucked up too.


a02052  No.15795821

>>15787966

welp time to reinstall so guardian male dark side run?


000000  No.15796532

>>15787966

What happens when you turn Mira, the pacifist bounty hunter chick, dark side anyway?


d5c861  No.15796552

>>15796532

she gets blood red hair and becomes a big titty goth girl who hates just about everything cuz weak and shit


000000  No.15796588

>>15796552

Hm, that doesn't sound very Obsidian-like. KotOR2's cast usually has a lot of depth to them, even if it isn't apparent at first glance, like in Atton's case.


9c4d1b  No.15796611

File: 59caf0a13aa7c82⋯.jpg (60.54 KB, 603x600, 201:200, 59caf0a13aa7c82365e23280ab….jpg)

>>15791053

Is anything besides flurry even good?

Power attack always seemed underwhelming (not on a multiplier, just straight up +dmg) and lowers your chances to hit.

Crit strike is tied to a lucky roll and only stuns.

Flurry just rapes everything with multiple hits, bonus hits if you have master speed and everything dies in 1 or 2 attacks, while decreasing your hit by a negligible amount.

I could be remembering some details wrong though.


000000  No.15796627

>>15796588

Then again, there's fucking Mical who is glaringly out of place and lacks proper depth…

Female KotOR 2 protagonist gets a lot of good exclusive dialogues, but they also have to put up with Mical, whereas male protags get much weaker dialogue, but they have the Handmaiden, who is a much better companion in terms of her companion perk and her characterization. Mechanically speaking though Mical's Soldier -> Jedi Consular transition gives him a wide array of proficiencies and solid feats and powers on the whole. I think he's the only companion who transitions like that. Normally it's Warrior types -> Jedi Guardian, Rogue types -> Jedi Sentinel, etc. Been a long while, though.


5d95e4  No.15796629

It doesn't.


a157c1  No.15796630

>>15796611

>lowers your chances to hit.

2-3 less to attack when you have like 40 is nothing. Didnt it also knock enemies down if your str + roll was bigger than their something + roll?

>Crit strike is tied to a lucky roll and only stuns

>only stuns

Ignoring that stun is pretty useful you can get almost 50% crit chance with right gear. I dont know if you do a lot of crit builds in games but thats pretty huge.

I havent done number crunching but I'd assume that the difference between flurry hitting all 4 attacks when paired with master speed and dual wielding is still lower than getting 3 critical hits with dual wield, master speed and critical strike.

And if you have the skill that gives you crits on incapacitated targets / targets facing away from you its no longer rng since you're getting constant crits, and the stun in critical strike allows you to do just that.


a157c1  No.15796642

>>15796627

Is there an actual gameplay reason to go for female player character? Does Mical give something after enough interaction?

Going male on a force power focused character is good because handmaiden lets you add your wisdom modifier to your defense and wisdom is pretty much the only thing you'll be going for.


1819b3  No.15796663

it wasnt the best but the modern video game industry is incapable of even making a game matching it let alone surpassing it.


1819b3  No.15796666

also on release it was such a piece of shit with bugs galore and missing content and crashes even on console.


b485d8  No.15796676

are the 2 kotor games the definition of extremely comfy atmosphere? Because I believe so. Only deus ex comes close to it


000000  No.15796730

>>15796611

Power Attack is much better than flurry if you don't have high strength, and level 3 in particular is a massive flat boost to damage. I'd rather make fewer attacks for heavy damage than more attacks for crap damage. When I played with 8 str Power Attack was very strong in letting me just pulverize enemies in melee combat (I also went unarmed for the flat damage bonuses gauntlets give). The high damage bonus from power attack really shouldn't be underestimated. The crit multiplier bonus is neat (esp with Power Attack's damage boost) but you need a large crit range to work it (there are some special weapons, upgrades, and the Ataru form that will give you a better crit range). Power Attack 3 + Juyo + Force Speed + Dualwield will give you 5 attacks for massive damage though.

Critical Strike also works well if you build weapons with a massive crit range (19-20+Keen upgrade). Combining Critical Strike with Shien form (+1x crit multiplier) will also see you having a low-ish number of attacks (4 total from +2 speed, +1 dualwield), but a lot of fucking massive crits.

If you're building companions around these stunts, make sure to install Improved AI or they will, like fucking idiots, randomly use garbage lower level versions of their feats: https://deadlystream.com/files/file/833-improved-ai/

I would strongly recommend installing Improved AI in general to stop having everyone (enemies included) fight like fucking morons. In the case of Bao-Dur and Hanharr it is also essential to get them to actually use their special abilities.

>>15796642

He gives you a force points recovery perk, iirc, not as good as the handmaiden's wis to AC perk. Mical's Soldier -> Consular transition is also a very potent multiclass since it gives him the abilities of a consular with the proficiencies, vitality, and feats of a soldier behind it (Soldiers have a fucking ludicrous amount of feats, more than Jedi Guardians do, and Consulars have garbage feats). Overall he's flexible and it's easy to make him a very strong and durable jedi.

Charisma is frequently better than Wis though, since Charisma lowers your force point penalty for using force powers you are not aligned with (very handy if you are maxing out alignment in a particular direction), raises your social modifiers, and they both increase your force powers' DCs. Wis does give you a bonus to perception and will saving throws though.


d5c861  No.15796743

>>15796630

dual keen weps + shien saber form + sneak attack + master speed + critical strike + stasis field. Even minibosses fall in 1-2 shots


000000  No.15796750

>>15796743

I'm pretty sure Sneak Attack is special and doesn't multiply on crits. That's the default for all d20 systems, at least.


029c47  No.15796781

File: b997d3d24b2e5fd⋯.jpg (226.86 KB, 498x654, 83:109, b997d3d24b2e5fda2c93acacb4….jpg)

>>15777813

This, also protip with the force speed - cast it then immediately switch to a different character. When you once again switch back to your character, you're sanic without the blur effect.


029c47  No.15796792

>>15796730

>Power Attack is much better than flurry if you don't have high strength, and level 3 in particular is a massive flat boost to damage

>Power Attack 3 + Juyo + Force Speed + Dualwield will give you 5 attacks for massive damage though.

From what I've read, Flurry is the only attack that works correctly with Force Speed, making it the best.

Correct me if I'm wrong.


000000  No.15797086

>>15796730

>If you're building companions around these stunts, make sure to install Improved AI or they will, like fucking idiots, randomly use garbage lower level versions of their feats: https://deadlystream.com/files/file/833-improved-ai/

They will even opt to just autoattack like tools without Improved AI, fully putting all those precious feats to waste.

>>15796781

Force Speed is a must-have strictly for QoL reasons, honestly. All that fucking walking… You really want double speed if you ask me. Of course it's also a must-have for attack builds because it flat-out gives you 2 bonus attacks.

>>15796792

You are wrong. Force Speed's problem is that it has jedi armor requirements, so you have to be in special jedi light armor or straight-up clothing. Force power armor restrictions are a right pain in the ass. If you prestige into Sith Marauder you can use the Sith Fury power which does not stack with Force Speed, also gives bonus attacks, and does not have an armor requirement (companions cannot do this, although Hanharr gets Wookie Rage which is the sith marauder's fury power as a feat).

You might be able to cheese Force Speed in heavier armor if you use Kreia's ability where your self-buffs also affect each other to have her activate Force Speed while you are in heavy armor, not sure. Force Speed is a crippling factor with regards to armored combatant builds, even light and medium armors are impeded by this (but there are some special jedi light armors that allow you to use force powers).


e9da4e  No.15797136

File: 8d21b13ab80b624⋯.gif (147 KB, 320x240, 4:3, 1447270899390.gif)

>min/maxing in a game where a halfway competently built MC can solo it without any problem

TORpedos confirmed retards.


d5c861  No.15797163

File: 1d7949efe723f7a⋯.jpg (33.01 KB, 480x480, 1:1, 1529906906695.jpg)

>>15797136

When my dad first played KOTOR and TSL, he had literally no experience whatsoever with rpgs and had literally no starting point so he had clothing for most of the game only ocassionally used items and grenades because he would just spam force powers until he ran out of FP then run off to the corner somewhere, get something to eat or drink, and come back like 5 minutes later to spam again.


a157c1  No.15797165

File: 1e5497624145df6⋯.mp4 (128.32 KB, 360x360, 1:1, 1e5497624145df685934b58076….mp4)

>>15797136

>Not going all the way just because you can

Min/maxing is part of the fun.


a157c1  No.15797195

>>15796730

I find the benefit from charisma towards cheaper opposite alignment powers to be minimal, when you're rocking like 600 force points it doesnt really matter if a buff will use 15 or 40 fp since after that and casting force lighting 3 times everything will be dead and all your force points will recharge in 5 seconds.

Also yes, putting kreia on support and having her cast buffs also buffs the mc. I always just make a support of kreia due to that since I find it a chore to cast all the buffs myself. And I can go with heavy armor then aswell.


d5c861  No.15797231

>>15797195

Real talk it's better to just stack Wisdom and Charisma for making unsaveable powers so you can ez mode through most of the game


73907a  No.15797268

I played it until the point where you should be able to release your teammates from the cellblock but the terminal had a blackscreen and didn't work.

It's fucking garbage, never gets good and tries to sell you muslims, niggers and other progressive braincancers.

>>15777546

This. Bastila a qt.

>>15777605

>The gameplay has not aged well and it felt like an endless fetch quest instead of an RPG.

It's 10x the fetch quest kotor was. And there is no fun at the end. Only regret.

NO ROMANCE, SHIT CHARACTERS, SHIT PLOT TWIST EVERYONE SEES COMING, SHIT GAMEPLAY, NO ROAD TO BECOMING POWERFULL, NOTHING, IT DOESN'T EVEN WORK WITH The Sith Lords Restored Content Mod


8f0797  No.15797282

>>15797231

Charisma/persuade is a must just for maximizing dialogue options.


a157c1  No.15797308

>>15797282

I never put more than 16 into charisma(+2 form gear) and I cant really recal failing speech checks.


3e83bd  No.15797403

>>15778154

>brainlets

NOT EVEN ONCE


e9da4e  No.15797436

>>15797403

>implying he was wrong

Chris Avellone is a hack.


1c9bb1  No.15797448

>>15797436

>George Lucas is a hack.

Fixed that for you.


e9da4e  No.15797458

File: aeff9ad9b8e95ea⋯.jpg (174.54 KB, 1328x1080, 166:135, aeff9ad9b8e95ea72478557081….jpg)

>>15797448

Show me on the doll where the prequels touched you.


3e83bd  No.15797472

File: a09822b3a921ae1⋯.jpg (122.26 KB, 1200x1085, 240:217, BIG THINK.jpg)

>>15797436

>Chris Avellone is a hack.

You going to explain why or are you gonna keep animu posting?


b08f08  No.15797487

>>15797472

Trying to shove a bunch of fedora tipping moral relativism into the Force was tiresome tbqh


c1c639  No.15797578

File: 292d0f6ef58563d⋯.jpg (288.86 KB, 800x600, 4:3, swbattlegrounds.jpg)

it's a pretty shite game (mechanically) but decent to just fuck around in, i couldn't imagine playing it a 2nd time due to the mmo-tier tedious shit

pic related was the best star wars game


6e96cf  No.15797863

File: 75079ac06508826⋯.png (157.61 KB, 1519x710, 1519:710, Kotor2.png)

>>15797487

>Moral relativism

>When everyone on the dark side ends up totally miserable, you can convince three out of four siths that they've fallen and fucked up, plus Kreia herself thanks you when you say it isn't too late for her to be redeemed.

>When Kreia calls you a total, and utter failure for falling to the dark side

The only things going on here is that the Jedi council is a total fuck up and afraid to act, even at the cost of letting millions die and that Kreia actively challenges the player, mostly because she wants the player character to grow and despises altruism.


31f7c1  No.15797895

>>15777505

Oh wow, a whole hour?!


000000  No.15797913

>>15797895

Don't be a faggot. Criticizing trash, dull opening levels is fine. The Peragus mining station was a decent concept but it was also a very lengthy dungeon with barely anyone or anything to interact with (storytelling being one of Obsidian's major strengths). The lack of a proper polish phase always does wreak havoc with Obsidian's games.


e887f4  No.15797917

File: 2eb39a3212dcaea⋯.png (3.31 MB, 2081x3085, 2081:3085, rlmvspartricianspng.png)


8f0797  No.15797933

>>15797578

>pic related

My man!


c1c639  No.15797962

File: b1ec14fb160231e⋯.jpg (10.75 KB, 320x272, 20:17, b1ec14fb160231e422aa8de466….jpg)

>>15797933 (checked)

cracking game, still runs alright on modern hardware too


4ff673  No.15798032

>>15797917

The universe Lucas created for the prequels was superb and extremely creative, but that can only negate so much of the cinematographic injustices so frequent in them, particularly in the first two Episodes. It's not worth watching them more than twice.


6d8e8c  No.15798216

>>15797578

battlegrounds was a masterpiece


c1c639  No.15798284

>>15798216

i really enjoy it, tbf though it's basically an AoE clone


270d4c  No.15798405

>>15797578

The problem with SWGB is that it's just a reskin of AOE2, and AOE2 is a better game. I enjoyed SWGB, but it's definitely not the best Star Wars game.


e887f4  No.15798412

>>15798032

>it was superb but..

Reached the bargaining stage have we, Mike?


d6bfc2  No.15798586

>>15777505

Good? I can't even get this game to fucking RUN


000000  No.15798613

>>15797552

>crush opposition hits enemies for a single combat and penalizes attack and will saving throws only, but also requires the enemy to fail a will saving throw to even work on them…

Correction, it works like an aura so it can last more than one battle, but enemies still need to fail a will saving throw and all they get is a penalty to attack rolls and will saves, but any time an enemy needs to fail a will saving throw to get a penalty to will saves it's a pretty shitty perk.


3e83bd  No.15798619

File: 51cade4dbf04075⋯.jpg (54.32 KB, 800x800, 1:1, 32a09026289b3e7c22c9019358….jpg)

>>15797487

>fedora tipping

>desconstructing the notion that everything is either good or evil is fedora tipping

What are you even on?

>>15798586

That's the trouble with a lot of the old game library. I fear many classics and hidden gems will be lost to time as more and more of these games will be harder to get running without a bunch of fucking around under the hood, the more advanced tech gets. It's like physical historical items that are still, even now, degrading, and very little is being done to preserve them. The only problem here is that while steps can be taken to ensure that the older games are preserved and can be playable in a modern day environment with ease, there have been a lot of times where source codes for games have gone missing to time. It truly is a crime against humanity not to have these games updated & maintained.


3e83bd  No.15798629

>>15798619

Or backed up for that matter.


d1818b  No.15798650

>>15798412

>Not understanding that two separate things can be true about something at the same time

Are you retarded?


000000  No.15798757

Reposting because dumbfuck Mark nuked all torposts site-wide

>>15797136

>min/maxing in a game where a halfway competently built MC can solo it without any problem

True enough, but the stronger your character is, the quicker you clean up trash fights (and there are a ton of those) with minimal downtime inbetween. Besides, I just like wrapping my head around mechanics. It is a downer though that it's pretty hard to fail in KotOR unless you're deliberately trying to do so. Game's easy mode as fuck and I think that detracts from the game since it reduces combat to filler.

If anyone knows any solid mods to improve combat (aside from the aforementioned AI mod), let me know.

>>15797195

Early on it matters, although Force Body makes that pretty easy too. If you ask me they should've crippled Force Points some more on all the classes. I'd also reduce the ludicrous free defense bonuses jedis get and consider penalizing attack bonuses a bit too. Unless you like to Force Crush a lot as a pure light side jedi you're probably not going to notice those penalties much. It's mostly a QoL thing where you wont have to waste time charging up out of combat (Mical gives you an out-of-combat FP recharging power though).

Game suffers from the fact that d20 systems expect you to spend an entire dungeon at the same level while in KotOR2 you end up leveling pretty frequently, causing level-up bonuses to wreak all kinds of havoc even beyond the general shit balancing d20 systems have. You also see this mismatch shit in how there will be force powers that give the entire party attack and damage bonuses (kotor special) and feats like weapon focus that can get you a whopping +1 attack (d20 standard)…

>>15797231

Yep. I'd also recommend a high constitution score for the implants (and bonus vit). Honestly in KotOR 2 the best starting classes are Sentinel (for skills, immunities, and decent force points) or Consular (for assload of force powers and force points). Typically Consular into Weapon Master / Marauder is a best-of-both-worlds build, especially if you make your class change after your 1st master but before you reach the 3rd master, giving you both Force Potency (as Consular) and Juyo. Quick Lightsaber & Force Forms guide (stolen from GameFAQs):

All player characters learn:

Determination (Shii-Cho)

Contention (Makashi)

Resilience (Soresu)

Force Channel

Consulars, Jedi Masters, and Sith Lords learn the following advanced Force Forms:

Force Potency

Force Affinity

Force Mastery

Sentinels, Watchmen, and Assassins learn the following advanced Lightsaber Forms:

Aggression (Ataru)

Perseverance (Shien)

Moderation (Niman)

Guardians, Weapon Masters, and Marauders learn the following advanced Lightsaber Forms:

Perseverance (Shien)

Aggression (Ataru)

Ferocity (Juyo)

IIRC you always learn in this order, no matter which master you reach first. So if you want Force Potency and Shien (critical strike build), go Consular 1 master deep into Watchman/Assassin (Niman is a smattering of shitty bonuses though). If you want Shien and Force Mastery (if you really want to cheese DCs or just want the extra +50% duration for convenience's sake) then Sentinel into Jedi Master is best.

Out of prestige classes iirc Jedi Master (Inspiration buffs whole party for 45 sec with bonuses to attack, damage, and will saves) is much better than Sith Lord (Crush Opposition creates a similar aura hitting nearby enemies for attack and will saving throws penalties only, but also requires the enemy to fail a will saving throw to even work on them…). Assassin is better than Watchman if you want sneak attack, but Watchman is better if you still want more feats. Marauder (Fury power, damage bonus is applied to all weapons) is much better than Weapon Master (damage bonus to melee weapons only, giant blaster deflection bonus) unless you really want blaster deflection at this level (do note that blaster deflection only applies after your character has failed to avoid an attack through defense, so you have to put in effort this late to fuck your defense enough for deflection to matter).

>>15797487

That was Dungeon Siege 3's failure, really. KotOR 2 does a good job of criticizing jedi and pointing out some of the merits of the sith philosophy. I think it's still somewhat underdeveloped but KotOR 2's perspective on jedi and sith is simultaneously fresh and well-grounded in the Star Wars universe. On the whole though KotOR 2 was released in an underdeveloped and unfinished state and Obsidian was working on finishing the game after the launch through patches, but Lucas Arts blocked them and essentially told Obsidian to fuck off and stop working on it after launch, so instead we had to deal with the slow years of a Sith Lords Content Restoration Mod which is still lacking a lot from the original game concept (like the ending route where Kreia isn't your enemy and Atris becomes the final boss instead).


86274c  No.15798911

>>15777505

Wanna know the actual truth? The real deal that the retards here are denied, their brains stunted after years of console wars?

KOTOR1 was a pleasant surprise, with a story that mimics the originals well enough to feel like Star Wars. The sequel instead is a half finished fanfiction that's completely unlike the original trilogy, and caters to losers who read the expanded universe books. Read a real book, nigger.


86274c  No.15798917

>>15798619

>desconstructing the notion that everything is either good or evil is fedora tipping

Look at the retard and laugh! A redditor is still a redditor even when anonymouse.


000000  No.15799049

>>15796730

>Critical Strike also works well if you build weapons with a massive crit range (19-20+Keen upgrade). Combining Critical Strike with Shien form (+1x crit multiplier) will also see you having a low-ish number of attacks (4 total from +2 speed, +1 dualwield), but a lot of fucking massive crits.

Incidentally, the massive critical property is typically pretty shit, since the damage is not multiplied on a crit, so with a 3x crit multiplier they're all shit value. The only exception is that massive criticals does the same damage type as the base weapon's damage type, so if you have a weapon that does irresistible damage on a crit build, you might want massive criticals upgrades to just blast damage past any shields. Otherwise though you're probably better off with plain damage upgrades so they multiply for larger amounts (and still apply when you're not critting).


2b1525  No.15799272

File: f614766805477b7⋯.jpg (86.76 KB, 640x475, 128:95, pure pazaak.jpg)

>>15777505

you put all your points into intellect and you build and place land mines while in stealth since you have all the skill points to do so


000000  No.15799532

>>15799272

>pure int build

>when it doesn't boost your jedi powers or your attacks or your defenses

>just total skill monkey

lol wtf

That's obvs a KotOR 1 build tho.


3e83bd  No.15799735

File: 7edc285b20d9f24⋯.jpg (39.56 KB, 600x600, 1:1, 7edc285b20d9f243b3270383c8….jpg)

>>15798917

>mocking people who you disagree with

You wouldn't happen to be evil, anon? :^)


2b1525  No.15799787

>>15799532

what part of "you build and lay land mines" did you not understand my silly friend? :)

Let me reiterate however: you build and lay land mines to destroy every enemy encounter. you can do this you should do this it is fun to do this

a lightsaber is a crutch my guy

im a real jedi

not some fashion accessory.


15ac88  No.15799833

>>15799787

So what do you do when you face someone who sees you?


2b1525  No.15799839

>>15799833

you run the opposite direction

lay a mine

then run more

it's quite easy


15ac88  No.15799881

File: 843d8a5a0c1e758⋯.jpeg (37.09 KB, 530x529, 530:529, 944967A1-348E-4468-86F8-4….jpeg)

>>15799839

>fighting Malak using only cherrytaps with mines and the Joestar technique.


2b1525  No.15799899

File: fd5521fdffbfeca⋯.jpg (16.45 KB, 496x353, 496:353, 1521913843344.jpg)

>>15799881

its easy to win boss fights on the hardest difficulty when you lay 20+ assorted mines in one pile


000000  No.15800868

Invidious embed. Click thumbnail to play.

>>15797231

Total mage build, yeah. Just go like 8 str 8 dex 12 con 8 int 16 wis 18 cha, and you start with +7 to force power DCs. Add those Jedi Consular DC boosts and you will be very quickly screwing over your enemies with massive force power DCs.

>>15799881

You can do that shit in Dragon Age: Origins too. It gets even worse in that game as a Rogue where Stealthy Item Use allows you to use items without breaking stealth, so you just set massive amounts of traps and you can even throw nades without breaking stealth. Kinda depressing to note that they should've learned by now to do it better.


2fc88d  No.15800949

>>15800868

>Total mage build, yeah. Just go like 8 str 8 dex 12 con 8 int 16 wis 18 cha

>12 con

Don't. Constitution enables great implants that will boost your wisdom and charisma.

<12 con = 2 free attribute points (1 of each)

<14 con = 4 free attribute points (2 of each)

<16 con = 5 free attribute points (3 wis, 2 char)

<18 con = 6 free attribute points (3 of each)

As you can see getting at least 14 con is objectively better than 12, it carries the same cost and payoff but grants 2 extra points in con.

At 16 and 18 you get a bit less wisdom and charisma per point in con so I wouldn't say you must go that high but the extra health is nice regardless.

Since both constitution and wisdom affect your how much HP and FP you get at lvl up, you should probably get all the con you plan on having at character creation and then put the rest in wisdom.

Charisma is of course important but you wont have much use for it in Peragus as there aren't many dialogue options for it and with ~0 alignment (and since you wont be spamming powers all that much) you wont save many FP's.

Lastly, you can probably get away with 8 int but you'll probably need to get it to 10 asap if you play Consular. (Sentinel get 2 points at 8 int and Guardian needs a whole 12 int for 2 points).

With 8 you'll only get 1 skill point per level up but there are two skills you'll need to raise on your PC in order to not miss content, those being Repair (for android party interactions) and Persuade.


000000  No.15801025

>>15800949

8-8-14-12-16-16 works too.


31f7c1  No.15801030

>>15798032

Really, it was just the dialogue being poorly written that did those movies in. That and the "cgi is always bad" crowd who can't comprehend that in fact, sometimes, cgi can look good.


2fc88d  No.15801077

>>15801025

Yeah that's fine, I'd say the 'base' you'll want to work from is 8-8-14-10-16-16. You can either put another two in intelligence (depending on if you want an extra skill, I wouldn't) or a single one in con for 15 which you then bump up and leave at 16.

The extra health is nice since Consular is the class with lowest HP gain.


2fc88d  No.15801116

>>15801077

Actually on second thought, if you want to aim for 16 con like I prefer, going 8-8-16-10-16-15 is better.


ab54a2  No.15801425

>>15796781

You can just turn off force speed effects in the settings, mang.


2fc88d  No.15801456

>>15801425

That setting doesn't exclusively affect force speed though, it also removes the energy shield visual (amongst other things) iirc.


ab54a2  No.15801476

>>15801456

I think you're mistaken, I started replaying it not long ago, there's a setting for "frame buffer" effects and for "force speed" effects, possibly in different sections.


2fc88d  No.15801519

>>15801476

Had to look it up at found this:

>Frame Buffer Effects: If ticked, this setting enables a range of special lighting effects which can significantly enhance the realism of KOTOR 2. These include glare and flare effects around lightsabers and lights and motion blur effects. However enabling Frame Buffer effects can also reduce performance, especially for older or less powerful graphics cards. I recommend leaving this option enabled given it has a major role in KOTOR 2's graphics, and find other ways of improving FPS. If you are having problems with graphical glitches with this setting enabled, see the Troubleshooting section, or simply untick it. Note however that camera feeds and comlinks don't work correctly if this option is disabled.

http://www.tweakguides.com/KOTOR2_6.html

I suggest either doing the trick I suggested or using this mod, though it also disables other force effects which I sort of like so I never used it myself.

https://www.nexusmods.com/kotor/mods/564


ab54a2  No.15801814

File: dd4857b0da0d1a9⋯.png (358.46 KB, 1023x761, 1023:761, s.png)

File: 9dc63de27908469⋯.png (413.68 KB, 1021x756, 1021:756, Untitled.png)

>>15801519

I'm not sure if it's part of the recent updates, but I've also got this option in my menu. Not sure if it's broken or anything, but shields still show up normal for me.


9fef2e  No.15801859

>>15788097

That was pretty fun in co-op.


2fc88d  No.15802017

>>15801814

Oh looks like it got the update just a few years ago. I've already replayed it since but must've just forgotten about the new option (even though I probably used it), maybe because I also replayed the first one around the same time which I'm pretty sure didn't get that updated option.

Anyway, can't help but feel like that 'update' is a bit of an insult though knowing Disney this 'developer' was probably just a modder doing it for free.

https://steamcommunity.com/app/208580/discussions/0/541906348058768450/


75ffa5  No.15802079

>>15801814

I hate that force speed effect.

Also being overpowered jedi master shit was enjoying.


2fc88d  No.15802083

File: 1a60496b3cb49cc⋯.png (99.56 KB, 706x843, 706:843, thanks disney.png)

File: 53af38f2852dea7⋯.png (84.54 KB, 261x291, 87:97, 1444402653419.png)

File: 0a9423acc07fa72⋯.jpg (169.7 KB, 636x438, 106:73, 1446991309651.jpg)

>>15791173

Whilst I was looking at the kotor 2's recent news page I saw this and recalled your comment from earlier in the thread.

>I almost wish someone would remake it but god I could only imagine how wrong that would turn out.

Don't worry, Disney heard your wishes.

<Oh no, Lucasfilm has shut the Star Wars: Knights of the Old Republic Unreal Engine 4 remake down

http://archive.is/fDMx1


5006fd  No.15804669

I never got off Peragus. Painfully boring beginning. I'm sure it gets better at some point though.


000000  No.15804996

>>15798911

>Read a real book, nigger.

Yeah sure, I'll go read Harry Potter and 50 Shades of Grey. Those are just so much better than KotOR 2 because obviously books have better written storylines and characters just because of being books.


d1a589  No.15805013

>>15804996

Every mainline Harry Potter book, with maybe the exception of Goblet of Fire, has a more interesting and engaging story than KotOR 2.


000000  No.15805740

>>15799839

What about throwing grenades?


f1f884  No.15805807

>>15796750

Of course, but crit strike stuns, meaning your SA is triggered on subsequent hits.


54235b  No.15805816

>>15778310

opinion

Jews are unfairly prejudiced against and have done nothing wrong


f1f884  No.15805826

>>15799532

My most recent playthrough was a sentinel/watchman that started with 18 int, and put all stat raises into int until all skills were maxed, and you know what? it made the game even more trivially easy than usual just due to crafting ridiculous shit constantly.


f1f884  No.15805838

>>15805826

I also spent most feats on skill boosters.


000000  No.15806121

>>15805807

Ah, clever. That requires a high strength though. IIRC crit strike stun DC is based on your strength modifier. And I'm not sure how well stunning works on bosses. Seems more like a mook-obliterating build.

>>15805816

objective fact

That sort of bait belongs on >>>/pol/

>>15805826

Crafting rocks. In KotOR 2 though you can use your party members' skills to craft so it's not as crucial to max out skills yourself (in KotOR 1, on the other hand, it all depends on you). Sentinel still packs good value though because he gets a shitton of immunities for free (fear, stun, and paralysis effects). He's much better than the Guardian which gets Force Jump (the attack only applies to lightsabers, and only if you are melee attacking from a distance and doing a plain autoattack instead of using any feats). Plus he gets 6 force points per level.

Level-up Bonuses:

Guardian: 10 vitality, 4 force points, 1 skill point

Sentinel: 8 vitality, 6 force points, 3 skill points

Consular: 6 vitality, 8 force points, 2 skill points

You also gain an extra 1 vitality per level for every 2 points of constitution you have above 10 and 1 skill point per level for every 2 points of int you have above 10. You cannot gain extra force points, except as quest rewards and shit. Also Consulars gain more force powers, whereas Guardians and Sentinels gain more feats.

>>15805838

Sentinel prestiging into Jedi Master (not weapon master) gives you every skill proficiency except for Demolitions, fyi (1 feat solves). Alternatively Consular prestiging into Watchman will also give you every skill proficiency except for Demolitions. Consular into Assassin will give you all the proficiencies (Assassins don't have Treat Injury, which Consular has anyway, and get Demolitions proficiency instead), although Watchman gets more feats (and less sneak attack). Consular into watchman/assassin is better for sneak attack, stealth (Force Camouflage is a buffed stealth), and force DCs (level 12 consular gets +4 to force power DCs). Sentinel into Jedi Master is better for party buff (Jedi Master gives huge attack, damage, and will save bonuses to your party), immunities (to fear, stun, and paralyze), and early skill proficiencies.

If you are going Consular into Assassin, it's best to transition after your first master if you want Shien for massive crits (crit multiplier is not as valuable if you intend on sneak attacking though, but if you want Juyo for a ton of sneak attacks, you need to go Guardian and complete all masters before prestiging into Assassin) or after your 3rd master for Force Mastery if you want a lot of force DC boosting. If you are going Sentinel into Jedi Master, you'll want to transition before your 1st master if you want Force Potency, or after your 2nd master if you want Force Mastery for a force DC and duration booster (Niman is meh as hell anyway).

You can also get massive skill bonuses from 18 constitution implants and belts in particular. I think there also some gloves and headgear that give bonuses, as well as a robe or two with a minor persuade boost.


a5e2d9  No.15806502

>>15806121

I agree that generally speaking Guardian is the least appealing choice but if you're relying on dealing damage with lightsabers (either fully or some sort of hybrid with a bit of force powers) and you're not doing a stealth build, Force Jump just feels really good.

It'll get you right into the action and speeds up combat immensely, you'll probably kill weaker enemies instantly and it lets you jump between ranged enemies for fast space closing.

>Crafting rocks. In KotOR 2 though you can use your party members' skills to craft so it's not as crucial to max out skills yourself (in KotOR 1, on the other hand, it all depends on you).

I never understood the appeal of playing a super high intelligence character in either KotOR game, makes me feel like the other characters have a whole page at level-up that is completely worthless whilst I miss out on valuable attribute points.

What do you mean that it all depends on you in KotOR 1? You could switch to a party member and let them use their skills for things iirc.

In 2 you'll want all skills for crafting purposes though most can be put on companions, besides that the skills have always felt unimpressive to me.

>Persuade and repair

<Must haves to unlock dialogue and companion choices in both games. Breaking down items also only takes the PC's repair skill into account.

>Stealth

<Is (obviously) a must if you want to play a sneaky character.

>Demolition

<Disarming mines gives exp so it's a must-have on someone in your party. In 1 they don't give exp so a waste unless you want to disarm (free mines) and place them.

>Awareness

<Needed for demolition, preferably on same character. In 1 you can skip demolition and only get awareness and nuke the mines with disable droid (if you don't want to use mines). Decent choice for PC since you'll be in the front.

>Security

<Worthless in 1, bashing carries no penalty and you don't gain exp from unlocking things. Must have in 2 but can be put on companion (does only the one using it gain exp or the entire party? Can't recall but if the former worth having on PC I guess).

>Treat Injury

<Good on PC in 1 since it also boosts your heal force power. In 2 put it on your heal bitch for med pac efficiency (i.e not your PC since you'll be dealing damage).

>Computer Use

<Needed in both games for more options, mainly through hacking terminals. Put on companion, no reason to have on PC.

I guess if you really pump the fuck out of intelligence in 2, you'll get access to the higher tier crafting recipes slightly faster but with all the skill boosting gear you can throw at your companions, I've never felt like it would make that much of a difference.

If you really want some skills because they either 'fit your character', you dislike switching between party members or you get a kick out of being a jack of all trades that don't need no friends there's of course no issue with playing an intelligence build. The game is pretty easy anyway and playing it however you feel like in order to get most enjoyment out of it, is the most important thing.

But I enjoy attempting to minmax my combat potential.


2b1525  No.15806503

>>15806121

>Crafting rocks.

can confirm. int build is most fun playthrough you have full access to everything in the game this way. there are no doors locked the int build can't unlock! great post btw


2b1525  No.15806547

File: a0e6f83fec3296b⋯.jpg (22.88 KB, 480x270, 16:9, halo-3-20061220042632019-0….jpg)

I give everyone crossclass feat into demolitions.

the mines are really significant- grenades too. It's great using that old halo 2 technique the brute pack grenade throw at mobs. (that's where everyone just chucks their grenades at the same time at the same target)


f1f884  No.15806558

>>15806121

My game had a bug that prevented me from crafting with companions. I also can't even get it running anymore unfortunately, which is a shame since I was going boot it up and grab a couple screencaps for this thread.

I went for Watchman because I didn't realize that the +6 total Con enhancement for light-side mastery on Sentinel/Watchman doesn't count towards the implant prereqs. Not that it was neccessary, although it would have been nice.


a5e2d9  No.15806601

>>15806502

I forgot, but attributes actually boost your skill ranks too. Charisma and dexterity affect persuade and stealth respectively with intelligence and wisdom covering the remaining six, three each.

This means you'll 'need' to play a caster jedi that can capitalize on a high wisdom modifier since it boosts 3 crafting skills. But this leaves you with a low dexterity (unless you're some madman that plays with both blasters and force powers) and someone like Atton can probably boost their stealth to higher levels than you.

If you don't put a decent chunk of points into wisdom, it's likely that someone such as Kreia will be more proficient at the skills governed by it (iirc she starts with high wisdom).

This is why I find it better to spread skills throughout the party.


a5e2d9  No.15806639

>>15806558

>My game had a bug that prevented me from crafting with companions. I also can't even get it running anymore unfortunately

That's a weird bug, were you playing with TSLRCM?

If not that's, a great excuse to make a clean install replay it with that.


ebd76b  No.15806660

Original KOTOR was better imo.

Still KOTOR 2 was an enjoyable game I did play it with a mod to make it better though cant remember the name. Some of the characters were very well done and memorable, while some others were forgettable.

Still kind of upset that EA decided to make a MMO out of it rather than make a great modern day RPG. The mechanics and basis was already laid out for them in kotor & kotor 2.


a5e2d9  No.15806748

>>15806660

I prefer KotOR 2 but 1 did some good things too.

KotOR 1

>Overarching story felt better paced and you always had a clear goal.

>Jailbait Twi'lek.

>Better ending(s).

>Jedi Academy and becoming a jedi was fun.

KotOR 2

>Overarching story was less cliché and it explored more interesting themes.

>Higher quantity of companions that are actually interesting and decently fleshed out.

>Better gameplay (everything is the same or better) with more feats and powers. Crafting and modding were extended in a very good way.

>Nar Shaddaa was cool.


f1f884  No.15806796

File: 03d9f164a387631⋯.jpg (64.17 KB, 640x644, 160:161, 03d9f164a387631b14d27842d8….jpg)

>>15806639

No mods. It would just default to my main on the crafting menu every time. As for playing through again, I've honestly put in enough hours to these games, probably around 500 for KotOR 1, and probably about 700 to 800 on 2, both mainly on the Xbox versions. It was a different time, don't judge me. I've done just about every conceivable playthrough that I have any appetite for, although I may do an ironman run someday.


a5e2d9  No.15806869

>>15806796

The Sith Lords: Content Restored Mod has absolutely enough content and fixes to warrant a new playthrough if you've only played vanilla, even if you've finished the game multiple times. I'm not saying you should play it immediately but if liked the original game and you don't do it at some point, you're doing yourself a disservice.

https://deadlystream.com/files/file/578-tsl-restored-content-mod/

KotOR 1 also has a similar albeit smaller mod that is really nice.

https://www.nexusmods.com/kotor/mods/54


1c6314  No.15806924

>>15778154

if anyone doesn't understand the Star Wars universe it's Lucas himself. The series was always full of grays:

Han Solo was a smuggler who worked for a gangster. His was a life of crime, regardless of who was in power. He undeniably had dark side leanings

Boba Fett was a bounty hunter. He tracked down those who lived outside of the law and brought them to justice regardless of whose law they broke. He undeniably has light side leanings

Both characters chose a faction that favors the opposite virtue of their leaning, almost as if political ideology beyond mere good and evil got factored into it somehow


f6b196  No.15807069

>>15806869

>The Sith Lords: Content Restored Mod

Played it with that. Girl in the temple that appears one time was cute but that's it. Rest of the game is still shit.


6c873e  No.15807098

>>15806924

Nonsense. "rogue with a heart of gold" and "evil lawkeeper" are both ancient and simple characters, and it's literally shown to the audience that being a good enough person makes you live after death. You can be a good enough person to effectively turn into a christ-figure.


a5e2d9  No.15807156

>>15807098

>You can be a good enough person to effectively turn into a christ-figure.

The concept of force ghosts is pretty gay but my interpretation has always been that you simply need to be in tune with the force for this to take place. Which just so happens to fit the light side philosophy on how to use the force more.

The dark side is more about forcefully bending and controlling the force to your will (which is why strong emotions and anger help you) whilst the light side teaches calm and peace, to 'feel the force' and follow its flow.

Don't believe I'd want to credit George with thinking further than 'da good ppl get afterlife', though.


f6b196  No.15807857

File: d37323d206dc25e⋯.jpg (130.92 KB, 500x1200, 5:12, why_are_you_here.jpg)

>>15807656

>he's a zoomer because he has another opinion

>KotOR II

>good vidya

Holy shit. Just kys. And do so before your muslim wife aka Visas lays it's eggs.


b0bbb2  No.15808135

>>15807857

Kotor 2 is a good game and the haters are just being contrarians. I've yet to see a actual valid criticism of the game from your camp.


cfe357  No.15808153

I bought KOTOR 1 and 2 a long time ago. Actually played through KOTOR 1 and enjoyed it, although I really had no idea what I was doing. Everytime I levelled up I just had the game auto-assign my points. I missed a few sidequests but I actually enjoyed it to some extent.

Should I get I try out KOTOR 2? While I liked the first one, I don't really feel like going back and playing again. Is the sequel significantly different or is it more of the same?


b0bbb2  No.15808163

>>15808153

Kotor 2 is very much worth at least one playthrough. Use the sith lord restoration mod so you can play with a relatively bug free game and get all that cut content.


000000  No.15808564

>>15808153

>Should I get I try out KOTOR 2?

Yes.

>Is the sequel significantly different or is it more of the same?

It's quite different, in terms of plot and characters.

Incidentally, playing KotOR 2 female has better (exclusive) dialogues with a number of characters, but playing male gives you a better companion (handmaiden instead of disciple), narratively speaking. There is a mod to recruit handmaiden as female, but that combination makes some of the dialogue off and potentially confusing since Handmaiden will assume your protag is a dude and some female dialogues might operate under the assumption there is no handmaiden.

Install the following mods though:

Content Restoration Mod: https://deadlystream.com/files/file/578-tsl-restored-content-mod/

Improved AI: https://deadlystream.com/files/file/833-improved-ai/

The AI is mindbogglingly retarded (to the point of self-sabotage) without the AI mod, companions and enemies both.




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