>tfw no open world game set in the Warring States period of Japan where you play as a wandering Onmyouji exorcising phantoms and demons for profit
>the war grows fiercer, thus creating more instances of people dying with hatred, envy, and other emotions in their hearts that transform them into said phantoms or demons
>most will try to kill you or hinder you in some way, but others are either neutral or benevolent
>plethora of interesting demons to choose from in Japanese mythology: Yuki-onna trapping you in a raging blizzard, a group of orphaned kids living in an abandoned village with a bunch of Mu-Onna protecting them, a young heir to a powerful clan unknowingly becomes a Jikininki and sneaks out at night to eat fresh corpses from the war, having to fight your own Ikiryo in a moonlit of swaying susuki, or the phantom of a general you once killed coming back as a flaming rider with devilish horns and stalking you throughout the game, but it's never clear if he's even real or not
>side quests based off of stories like The Peony Lantern
>physical combat isn't always a reliable option, but nailing the target with talismans or slowly leading it into a trap
>dying is a mechanic somehow instead of punishing you by unloading and reloading the level
>world is filled with meandering demons, battles between clans, lush countrysides, ruined cities, and other cool shit
>tsunamis, earthquakes, blood moons, and eclipses are a thing, each one affecting the local populace as well as the demons you fight
>seasons do the same thing, with Winter being the season where local towns are really on edge
>map isn't too big, but has different regions of Japan you can sail to, some far more peaceful than, say, Kyoto.
I just want a fucking Sengoku jidai Onmyouji simulator, god fucking damn it. Or just any game that takes advantage of Japan's whacky fucking mythological creatures. The enemy designs were already done for us hundreds of years ago and the Japanese landscape is hard to fuck up. It would make for a map balanced between dense cities and peaceful little villages peppered into the countryside. Your malevolent demons and ghosts would provide for the action and tension, while the neutral and benevolent ones make way for hard-learned lessons and somber moments as you tear them from the living world. It's a game begging to be fucking made
AND NO ONE IS FUCKING MAKING IT
FUCK