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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 92764887aa11f61⋯.jpg (78.92 KB, 616x353, 616:353, capsule_616x353[1].jpg)

035d30  No.15760075

magnet:?xt=urn:btih:565c1ab1ed0ae5deca0db5a785594d6887bc4f25&dn=Battle+Brothers+Lindwurm-CODEX&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80&tr=udp%3A%2F%2Ftracker.ccc.de%3A80

I pirated this recently and while I adore the 'strategy' layer's economy on medium with every mission making a tiny gain and everything being very rough, the combat is kicking my ass. Even sticking on nothing but 1 skull missions every 5-10 missions I will just run into a wall and do a full party wipe, normally restarting after that in disgust. I suppose the best course of action when this happens is, if I haven't fucked myself over by that point, retreat and carry on. Barring that, reload and retreat immediately so I can cancel the contract and take the renown hit and the magical injuries you get for retreating.

Any general tips on the combat? It seems pretty simple, and most of my losses seem to just be superior enemy stats. Should I focus on armor or weapons first? Generally I do armor since there are a lot of perks that give you major buffs and thus I'd rather have an experienced dude with a shit weapon than a retard who can't use a good weapon. Should I use bows/crossbows? They cost quite a bit, something like 2 gold per shot for a bow or a crossbow IIRC (with some variance), and quite a few battles see them do absolutely nothing. Perhaps giving them a backup reach weapon, quick pockets, and only use range weapons when it's absolutely best? Or is the cost negligible after the extreme early game?

Two handed axes seem to have too large a penalty for me. They cost 6 ap, AFAIK there's no way to reduce that, they have 1 reach, and no accuracy bonus. The damage they do is great, and deshielding dudes in one turn is pretty sweet, but unless their accuracy is pretty fucking high the chance of being utterly useless AND taking hits due to no shield make it seem detrimental to me. Am I wrong here?

12604a  No.15760093

Cool, I have some great tips:

1. On your first try, do not play ironman, in fact I recommend against playing ironman altogether because shit ain't fun.

2. Do not enable permanent destruction of city, it can lead to your endgame being fucking barren.

3. Economy, depend on you, difficulty always set hardest.

4. Your Bros, now at the beginning, focus on getting on the most "normalfag" background (farmer, fisherman, brawler) and avoid the cripple and beggar, in fact, savescum it, buy one and if you see he's shit, reload.

5. For strong melee stat character, give him an axe handed axe and double grip it until he's good enough and you have gold to buy a 2nd handed sword. Ignore shield, yes, double grip fucking rocks. And sell the early 2nd handed axe, it sucks.

6. For ranged character, ONLY equip bow to character with good ranged state (above 50 to 70), otherwise, give everyone a crossbow.

7. Orc party can be farmed for money early on, because their weapons sell and the Orc young and berserkers have next to no armor.

8. Armor should be farmed, not buy, use dagger puncture on bandit/raider and undead heroes to damage them directly and big chance they will drop the armor (remember, armor/weapon have a bigger chance to drop the LESSER damaged they are).

That's some just tips, this is a very difficult game. You should give Steam guides a look out, especially the beginner and perk guides.


37ec19  No.15760103

I had some success roleplaying as the roman legions in the older versions. Basically front line legionaries with the largest shield, heaviest armor, a sword and javelin and a backup mace for undead bashing. You would want the newbie legionnaires to have lighter armor and shield and a spear and never have them face undead until they earn their heavy armor. They are supported by archer auxiliaries who also have backup pikes for pushing undead away from legionnaires who need to be rotated and second line consist of half reserve legionnaires and half dedicated pikemen whose job is to secure kills and push away enemies from legionnaires who need to be rotated out.


ac37f5  No.15760106

Just post the hex you fucking nigger. Save us all a bunch of garbage text.

Also the best defense is a good offense. They can't kill you if they're already dead.


12604a  No.15760109

>>15760103

Sword and javelin?

Man, I wonder how that works since 1h sword frankly suck at damaged dealer and throwing also sucks.


12604a  No.15760115

>>15760106

Nice vague as fuck advice, nigger.


e225d4  No.15760141

Squires and wildmen make for some of the best frontliners, but generally you want high fatigue, melee attack and melee defense, look for a guide if you want to know the ins and outs for builds. Depending on how rng treats you for recruits you generally want to determine who's going to be worth investing in and who's trash that you'll use as bait you'll have to figure it out yourself who's good or else use a guide to find out what makes for good recruits.

Spears and shields will help a lot early game and you generally want to be going after raiders and thugs whenever you see them so you can use your daggers to get decent armor off of them. Generally I've heard you want to start early game off by having about 6 dudes and slowly going to 8 and trying to equip a bunch of good recruits well by buying really good armor (250+)


035d30  No.15760243

File: 3e5b927ddd8ccf2⋯.jpg (40.98 KB, 300x300, 1:1, 1327073013675.jpg)

>>15760093

>give him an axe handed axe

Every encounter with orcs I have had lead to intense rape of my men.

>remember, armor/weapon have a bigger chance to drop the LESSER damaged they are

You say remember, but nothing says that anywhere. Using a dagger on a skeleton sounds like suicide, doesn't it get a stabbing defense buff?

>>15760106

Kill yourself retard

>>15760103

Sounds fun, but I will stick with trying to find out what works best.


035d30  No.15760258

So I went and read the Character Backgrounds wiki page and man, this is a lot of neat shit. It's a shame that you get no indication of half of it ingame.


035d30  No.15760295

The dagger thing worked on the starting brigand leader, so thanks a lot for that advice.


2ca7ad  No.15760311

>>15760243

>Every encounter with orcs I have had lead to intense rape of my men.

For the love of God, use spear-walls against greenskins. Unless a character is at least level 4 with mid tier equipment, he is not going to survive a 1 on 1 with an orc young. Keep your men behind spear-walls and then surround the orcs once they can't charge your dudes.

>>15760295

Don't bother with punctuation. You're going to waste valuable brothers trying to grab shitty worm mail armor. Just buy it damaged in big cities, it goes cheap.


035d30  No.15760314

>>15760311

I think that having some maces, two crossbows, and maybe have everyone carry a dagger would be a good idea. That way, if a nice crossbow hit leaves a guy with low armor damage and high health damage he can be finished off.


035d30  No.15760380

I'm about to head to bed, but one last thought; I can't think of a single other game where your gear is based on bargain hunting to some degree. The differential prices based on city AND durability are really neat. Finding a ratty set of armor for 1/5th what it's worth feels great.


a179ea  No.15760631

>>15760243

>You say remember, but nothing says that anywhere. Using a dagger on a skeleton sounds like suicide, doesn't it get a stabbing defense buff?

This is common knowledge, and skeleton armor is shit, don't need to get it.


e9a43b  No.15764685

So reading up on scaling it seems smallish elite well geared parties are best in the early game as hordes of regards scales fights up and increases costs without much gain. Student also causes scaling to increase with relatively little power gain, so early game might be bad.

Everything is counterintuitive.


102278  No.15764872

>>15764685

Not really. Main factor in difficulty are days passed and your renown/party size. You can't stop the clock but you definitely can tweak your renown and manage party size.

>>15760314

Ditch the maces. Two-three dedicated 3 star bowfags supported by three-four spearfags with taunt and the rest with axes and cleavers will carry you thru just about anything short of meme encounters. Flails also get an honorary mention because who doesn't like looking a ton of armor after every battle.

In short: you need a spearline with shields, a good ranged backrow and a couple of dedicated killers. Everyone needs loads of fatigue and at least two stars in their attack skill.

Bonus round - don't ignore resolve.


035d30  No.15766265

>>15764872

>Contract difficulty scales with time, the strength of your roster, the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Renown does not factor into contract difficulty, but it does factor heavily into contract rewards; the more renown you have, the more you'll be paid.

>Difficulty of non-contract locations and roaming parties scales mostly with distance to civilization and time. Roaming parties also scale slightly with player strength, but less so than contracts, and non-contract locations don't scale with player strength at all.

So yeah, renown doesn't cause scaling of difficulty at all, only rewards.

>In short: you need a spearline with shields, a good ranged backrow

Doesn't the ranged become useless against skeletons? I'm considering giving them pikes for skeleton fights. How bad an idea is that?


102278  No.15766368

File: fa52adb5815e3a6⋯.jpg (287.57 KB, 702x900, 39:50, imperial1511824745_084-09.jpg)

>>15766265

You going to listen or you're gonna be a smartass? Renown does factor in the difficulty even if it's roundabout formula of more renown leads to better payed contracts which consequently leads to more enemies on those contracts. What you can do, if you're inclined to take the only fun out of the game, is to jew your way into some better gear. Keep a few fags and sell shit around the map until you've got a few dozen shop legendaries. Alternatively pay your dues and tavernkeepers and earn them.

>ranged become useless against skeletons

Worst case scenario you plonk some armor off them and switch to backup gear. Best case? You've decimated the zombie line and or sniped their necromancer.

>pikes

Not worth it in my experience. You either trade blows with his pikemen which is a lose lose or even if you hit past his shield you deal spear like piercing damage. I usually went with longaxes or even better warscythes on my crossbow auxilia. Usually works wonders against shittier undead or humans.

In theory if you've got good taunt specialists you could give them hammers or flails and have additional killers. But that would require you to sacrifice some ranged traits and keep them in scale+, so shit armor.


d855cd  No.15766507

Equip the entirety of your second line with xbows. The AI will always advance if you have more ranged power than them. After your second liners take their shot, switch them to their primary weapons.

When recruiting, just ignore cripples/beggars/refugees unless you specifically are going to use them as bait to make enemies split up. You can usually get two to three enemies to chase one of them to make the rest of the fight easier for the brothers you actually care about. Farmhands, fishermen, wildmen and brawlers are some of the best recruits because they're relatively cheap and have a good chance of rolling high stats.

Don't ignore trade goods, get a good trading route going so that you can make money even when the contracts are shit. Don't be afraid to turn down or even abandon contracts if the risk doesn't seem worth the reward. You can recover much easier from abandoning a contract than losing three or more brothers in a fight you shouldn't have taken.


035d30  No.15771560

So how do you guys handle recruitment in the midgame? I've been recruiting basically everyone with not shit backgrounds that are sub 500 gold each and firing them if they don't have at least two really good stars (e.g. melee and fatigue, or melee and melee defense). Assuming I can afford this is this a good idea, or should I instead be buying high tier armor with the money?


035d30  No.15771590

>>15771578

Quality contribution as always from TORposters


09d13c  No.15771637

File: b8b673fb7c64410⋯.jpg (35.3 KB, 640x480, 4:3, 1305578608559.jpg)


72eb94  No.15771647

some anon said something about devs making it harder to mod on purpose

was he full of shit?


61384a  No.15771979

>>15760075

Hows the end game now? Some of the reviews I've come across when the game came out mention that the end game is lacking.


637933  No.15774399

>>15771979

I've got a review for you faggot / 10


210b46  No.15774796

>>15771647

It is that famous german programming. So overly complex that it cannot be mod.


210b46  No.15774820

>>15771979

There is no endgame, you just trot on until you are bored.

The new DLC is trying to make it a bit more varied but that is one weak point of the game.


e9a43b  No.15782192

Bump


210b46  No.15782319

>>15782192

Beast and Exploration, soon.


37ec19  No.15782674

>>15760109

Counter strikes unless they changed it is basically free fatigue-less damage if your guy is good enough to dodge/shield everything coming his way. Once you have a line of folks in this psuedo testudo, I had even broke an orc charge in 2 turns in a string of lucky crits. It was literally how hollywood showed the romans fights. My guys would only break rank when the enemy starts routing. Before that, everyone advanced slowly in formation, which also helps with fatigue conservation. Javelins are more for the memes, but when you know the enemy will take a turn before charging, you can spend the prior turn pelting them with javelins and when a lucky hit does occur, it's worth every bit of the autism as javelins strip armor like nobody's business.


210b46  No.15783231

>>15782674

How would that tactic work against heavily armored troops? You need two handed weapon for that.


37ec19  No.15783264

>>15783231

You have back up maces for bashing (though they are more anti undead) once the more lightly armoured enemies died from your counter attack. Not to mention having enemies in heavy armor wailing on your shield wall also causes their stamina to be depleted, making it an easier job overall for your ranged and pike to take care of it if your legionnaires are too occupied to gang up on them. I like how battle brothers handled 2h weapons because instead of making them high damage low defense like other games, they made them high risk high reward. You will always need a second line for 2 handers to rotate to catch their breath because you cannot swing 2 hand weapons continuously without running out of breath. Though you have to account that this was for the old version where one of the meta was the dodge swordmaster that used little stamina to counter everything to death.


d401a2  No.15783308

File: f49dc566dff5902⋯.png (161.83 KB, 960x800, 6:5, f49dc566dff59022bd472775d6….png)

>>15782674

I call bullshit. Orks literally break your lines, bullying your frontline to get into the range to culturally enrich your missile backrow. I've never, ever, used a sword unless it's a legendary with a super high chance to hit the head. Even then I'd not build a character around it.

>>15783231

It wouldn't. Even legendary thrown weapons with free weapon swap make for truly shit characters. You need the axe or at the very least a hammer. Alternatively you could khopesh them to slow death by bleeding and or lucky behead but playing the attrition game against three times as many man at arms is bad time.


37ec19  No.15783339

>>15783308

>Orc literally break your line

>he doesn't know how many lines does a roman army has.


210b46  No.15783382

>>15783339

I dunno dude, you only have what? 12 men?

This is why it is better to make a crack team of zweihander master who can chop even if he is separated.


37ec19  No.15783420

>>15783382

8 men is more than enough to form a 2 row deep formation to hold back a frontal charge with 2 more auxiliary to man the flanks and 2 more ranged experts occupying the third line.

If you really had autism you could go for a 12 man 3 row deep formation, but that would mean your archer/s would also need to don heavy armor, which would make the xbow more attractive.


d401a2  No.15783454

>>15783382

He's full of shit.

>>15783420

Have you even played the game long enough to face armored orks en masse? You can't, again, can't keep a line against them. Best you can hope for are lucky shots until they engage, and faggots even more 'ard then they are with taunt and dedicated canopener fags ready to mess them up while they're distracted.


210b46  No.15783460

>>15783420

Dude your 8 men sword and shield is going to get their ass raped to hell when they fight against 35 orcs party.


035d30  No.15784159

>>15771560

Please respond to this


210b46  No.15784188

>>15784159

It depends on what kind of cash and money you have, but mid game is where you should buy hunter and squire and slowly build them to powerhouses.


e707b4  No.15787100

>>15784159

If you've got 12 fags with diverse backgrounds and good stats then you generally don't. Now if you've got a weak link or want to try a new build or find something brilliant like brute ironlunged hedgeknight with three stars in fatigue then sure. It's not exactly rocket science. Especially since you can pad some stats with overleveling.


180d36  No.15794518

File: 8f0889fec952a85⋯.png (188.65 KB, 365x301, 365:301, c98a8882448bf8d153d53a5439….png)

Can anyone explain Trading to me?

How do you know where goods are cheap to buy, and where they're good to sell?

Reputation appears to factor into it, so is it a bad idea to try and trade before you've gotten into a faction's good books?


7fc64a  No.15794622

>>15794518

Buy at small villages for cheapest prices. Good relations are only really need at towns and cities. Citadels aren't normally affected by raiding and so they have consistent selling prices. Cities can be better if you have good relations and or the have the raided caravan effect which makes thing more expansive to buy, but you get more profit from selling. Just be careful you don't sell at a city that has negative effects like scared/missing villagers because you might only a little if any profit.


2ac0f7  No.15794695

>>15771979

There is no real endgame. Just play until the repetitive quests or bullshit RNG make you disgusted enough to play.

I really don't undertand why so little care went into the quests. In a procedural game, you do not want the repetition to set in too soon, but here you'll get quests that repeat nearly immediately.


12604a  No.15795591

>>15794695

This.

As much I like BB, mostly everything is done better in Mountain Blade, endgame and scale included.

Still a good game tho.


467d0d  No.15803846

File: d2ef2bc59625bac⋯.jpg (373.32 KB, 1680x1050, 8:5, t68u58.jpg)

Get it while it's hot faggots

magnet:?xt=urn:btih:LTO6HGCV5QC2K6H3SPJKPZWDGV53NLZT&dn=Battle.Brothers.Beasts.and.Exploration-CODEX&tr=http%3A%2F%2Ftracker.trackerfix.com%2Fannounce&tr=udp%3A%2F%2F9.rarbg.me%3A2710%2Fannounce&tr=udp%3A%2F%2F9.rarbg.to%3A2710%2Fannounce&tr=http%3A%2F%2Ftrackeroc.org%2Fbt%2Fannounce.php%3Fuk%3D1zNctOmxFf&xl=1614124690




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