>>15735479
>True RTX isn't a meme, but the current implementation is nothing short of a shitty circus act.
I'd say it's a meme if you want everything to be raytraced, run at consistent 60 fps, and also look like Battlefield /v/. At most games will incorporate partial ray-tracing, and only for a few select scenes.
Apparently to render the CGI movie Cars 2, it needed 12 thousand cores, and it took an average of 11 hours to render ONE frame.
http://archive.is/DUE5c
http://archive.is/CzgZ9
>This is serious computing power, and on "Cars 2," it required an average of 11.5 hours to render each frame.
>He said that Pixar had to triple its size, and today, the render farm features 12,500 cores on Dell render blades. As well, the file servers, network backbone, and every other piece of the computing puzzle was boosted in order to handle the making of "Cars 2."
Now I am not saying ,that games can't be fully ray-traced, but they can't have the polygon amount and texture quality of today's AAA games. There was a video of ray-traced Quake 2, but it was a few years old, thankfully they uploaded one a few weeks ago, using this new Nvidia card. Please note that the blur and artifacts you see, aren't because of Youtube or video compression, but because the GPU couldn't keep up with all the calculations it needed to do on each frame.