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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

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ededf0  No.15732107

Once in a while there comes a game that seems almost impossible for the platform it's made for, or the circumstances it's made under to be absolutely insane. I'm sure we've all taken in plenty of stories like that and some of them may have even made some developer who just made a good game into one you deeply respect.

Recently I've learned a lot about Lobotomy Software, a small team in the 90s that only ever released three games, Powerslave, Duke Nukem 3D Saturn and Quake Saturn. They consisted of ex-Nintendo employees and wanted to take their crack at making their dreams come true. After assembling a small team they produced the Build Engine version of Power Slave, a standard first person shooter of the 90s with a wise-cracking protagonist, A-to-B levels and was seen as a bit of a derivative game at the time.

After a few deals and contracts were made, they began production on Playstation and Saturn versions of the game. Instead of porting the Build game over an entirely new engine was made called Slave Driver, a full 3D engine with effects like colored lighting and detailed 3D environments that in its best circumstances could hit a solid 60FPS while looking far better than any other 3D game on those systems.

Not only did they push the technological envelope, Lobotomy redesigned the game entirely, crafting completely new levels, new mechanics and systems such as explosive jumping (and only shortly after Quake 1 came out), and structured the game like a 3D Metroid game where you have tons of routes through each level, various exits unlocking new stages, earning new powers and finding weapons which allow you to blow up walls, jump higher, levitate in the air, slowly fall to the ground, breathe for longer underwater, and expand your maximum health. Powerslave was one of a kind. They even had time to add in a bonus game, Death Tank provided you found all the Lobotomy Team Dolls.

After Powerslave was met with meek success, only really hitting strong sales in Europe the team struggled. They eventually secured rights to port Duke Nukem 3D and Quake to Sega Saturn, rebuilt in the Slave Driver engine. Despite pushing what was thought to be possible on the system and producing what are considered to be the greatest ports of those games at the time, Lobotomy fell into dark times and it was revealed that for the entirety of the process of porting those two games they were unable to pay their staff. Most worked there simply out of passion for the projects and for the hope that some day the studio would hit it big. The day never came, and during the prototyping phases of Powerslave 2 the studio ended up shutting its doors.

The bit of good news at the end of it all is that this incredible game isn't stuck on consoles, and you don't have to settle for the inferior DOS game. Powerslave EX by Kaiser (TurokEX, Doom64EX, and ForsakenEX) while being made more difficult to find is available out there to play, it is a port of the superior console game with better performance, high resolutions, and although the version out there is not quite perfect the latest news is that the project isn't dead yet, Nightdive has trademarked the IP, and may be the next thing Kaiser works on. The port itself mixes and matches features from both the Saturn and Playstation versions. You can download it here: https://mega.nz/#!045XyQBI!-oCdl0uNMbN0dK7k0X0hwS9vvtetBnwKyVbAdFRKtF4 but be warned there's a distinct lack of polish, it's a lot easier on PC and the game doesn't feel exactly like the console versions do in terms of movement, player size, aiming, etc.

The fact is these guys worked their asses off on a dead-end system they considered "retarded" they still gave it their all, pushed boundaries in technology and in genre as at that point there was no shooter quite like that while being as tightly designed. That is something I consider incredible.

What are some of your favorite stories of developers going against the odds and achieving tremendous results?

d6fd5b  No.15732167

Any games that usually had a death in their development staff during it (not necessarily due to anything job-related) more often tends to be fantastic for some reason


ededf0  No.15732174

>>15732167

Panzer Dragoon Saga is an interesting one where one team member died due to disease and another a suicide.


3b60df  No.15732189

>>15732174

Not to mention the loss of the source code. Fucking japs turning into (((jews))) did this.

It is such an amazing game, the game, the series, and even Team Andromeda deserves so much better.


ededf0  No.15732196

>>15732189

> Fucking japs turning into (((jews))) did this.

Had more to do with team andromeda disbanding after it was finished. The source code would be useless today as no system works in any way like the Saturn, making said code possibly more inconvenient than writing an emulator or reverse engineering it.


8f4b4a  No.15732230

Invidious embed. Click thumbnail to play.

>>15732107

I really love these guys.


f4ecc3  No.15732337

>>15732196

I'm sorry to say this but Service Games was created by a jew


ededf0  No.15732339

>>15732337

Yeah everyone knows that.


f4ecc3  No.15732422

>>15732339

Then why the fuck did you say Japs turning into jews? They were already jews


3f0749  No.15732448

New World Computing never made a bad game (excluding their last two). It's a shame 3DO fucked everything up.


14cfc6  No.15732556

File: 2a24b12dc4c9262⋯.jpg (593.63 KB, 3000x3000, 1:1, smug carmack.jpg)

oh thanks OP, I hadn't finished reading your post that I went and downloaded the dos version, good thing you posted the port because I was giving up on those gay old school controls


ededf0  No.15733290

>>15732422

Check IDs.

>>15732556

no problem


7fac44  No.15733553

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Gone but not forgotten, Pandemic Studios has won my heart, not only do they have the most recognizable logo, they have created a bunch of games I hold dear to my heart. Here are some (((fun facts))) about their games.

Battlezone II (1999)

>One of the first few games to support mods thanks to Nathan Mates and Ken Miller, two employees of Pandemic Studio who had continued developing the game on their own time.

>Carey Chico, Art Director on Battlezone II said, "Well, the goal of all our effort was to provide for a strong mod community to keep the game going. Seems like it's working."

Star Wars Battlefront (2004)

>Devs added 1,200 foley or everyday sounds to show interaction with flora, fauna, and surfaces within the game, all thanks to a two-day visit to Skywalker Ranch

>The AI used two main systems. Higher objectives, such as which command post to head towards, would only be calculated every few seconds per unit. Lower level objectives such as which enemy to fire on, or defensive strategies to take against incoming fire, were calculated continuously.

Destroy All Humans (2005)

>After being rejected by Microsoft Studios for pushing a family friendly game, Matt Harding, dev at Pandemic, jokingly suggested "a game where you kill everyone", suggesting the title Destroy All Humans.

>Harding even thought of using the concept of playing as an alien invader, something that he had not seen in a video game and served as a "premise for getting to do mindless destruction that makes sense.”

>He barely worked on the game that he conceived, instead he shot the classic "Where the Hell is Matt?" videos.

Mercenaries: Playground of Destruction (2005)

>Banned in South Korea for obvious reasons

>Soundtrack composed by Michael Giacchino, known for his works in the original Call of Duty and the Medal of Honor series

>Sound designer visited Travis Air Force base to record sounds of a Lockheed C-5 Galaxy for 'added realism'

Just a bunch of devs with nothing better to do than make some video games, fuck EA for laying off the whole studio and absorbing the leftovers into 343 Industries.


7904a2  No.15733559

OP should be about legendary dumpster-fire developers as that is way more interesting


ededf0  No.15733571

>>15733559

nah, good games are only talked about once every few months on /v/, every other day it's some new drama about the industry finally crashing as this next thing is truly spelling the end of times. Recycling that would just be boring.

>>15733553

When I think about it, it's as if they were building on a lot of the same third person principles game after game. I think my favorite of theirs is Destroy All Humans. From what I could gather since Mercenaries 2 they churned out stinker after stinker. Whatever the circumstances were they had some real passion for what they were doing and that alone is a sight to behold.


7904a2  No.15733577

>>15733559

>nah, good games are only talked about once every few months

iD software made good games once upon a time, and went on to be a pile of shit


9c1dee  No.15733687

>>15732107

There are no legendary developers. They either get prematurely shitcanned before they manage to betray their fans, or they don't and then go on to inevitably betray their fans 100% of the time.


7fac44  No.15733722

File: 99e0e0881a137be⋯.jpg (372.18 KB, 1280x960, 4:3, tfw you indirectly cause t….jpg)

>>15733571

If you really want to get nitty gritty about it the company went belly up when EA made Pandemic rush through developing a Batman: Dark Knight game so it can be released alongside the Dark Knight back in 2008.

Apparently the dev process was so rushed that when the assets were imported into a new engine it made almost every dev kit in Pandemic Studios crash.

In the end, EA cancelled its premature child, missed out on about 100 million in potential revenue, made the Brisbane, Australia branch of Pandemic shut down, which caused the rest of the devs to head to LA to finish up their last game the Saboteur. Even with the Saboteur being made, the backlash of the Batman game was so bad it couldn't keep the dev studio afloat.

What a shame, a rotten way to die.

Bonus Fun Fact: Gary Oldman was the catalyst for this because he accidentally leaked the game to G4 journos not knowing that EA wanted to keep the game secret so there would be no pressure.

>>15733687

>die a hero, live long enough to become the villain

Such is the vicious cycle of life. Valve is now a shell of its former self, EA is the opposite of their cool slogans being Challenge Everything and It's In the Game.


701a90  No.15733738

>>15733722

I find it such a shame everyone overlooks some of the good batman games, like the NES konami ones and the PS2 Batman Begins tie in favor of the drivel that is the Arkham games.

Really I have not much hope in THQNordic(and come the 27th all that's left will most probably be shattered as well), but I hope they at least give the first two DAH games the re-release they deserve.


791695  No.15733849

>>15733738

Whats the deal with THQ nordic? I hear occasional bitching about them despite them not doing anything yet.


6b21aa  No.15733929

File: 548ded1b7bd91bd⋯.jpg (73.24 KB, 1200x1200, 1:1, 2sk2.jpg)

>make some ok pc games

>some bretty gud console ports

>get exclusive contract with Epic and Unreal Engine

>sue Epic games for not delivering UE in time

>steal code borrow code from Unreal Engine to make their own engine

>get the money Activision gave them for developing X-Men DESUtiny using the borrowed code the got from Unreal Engine without telling Activision whilst secretly funneling that money to finish Eternal Darkness 2 resulting in an unfinished game and a shit game

>lose courtcase against Epic

>Epic games counter-sues

>court awards them with $5 million Silikon knoghts has to pay

<I'M NOT WRONG U R WRONG COURT

>quadrouple down and sue court

>court doubles the amount awarded to Epic games from $5 million to $9 million for that

>in addition they must burn all unsold copies of any games developed using the Unreal Engine

>declare bankruptcy and still try to appeal the case

>appeal_thrown_the_fuck_out.exe

>lead of the studio arrested for cheese pizza with a cream filling

LEGENDS

oh and of course that time where (((Mark))) tried to bring him here to shill Eternal Darkness 2 kikestarter or whatevergreat job as usual kike

>>15733687

ouch


701a90  No.15734018

>>15733849

That's the thing really, they haven't done anything besides buy up a bunch of IPs. Darksiders 3 releases on the 27th of this month so I guess that would show their true colors.


a89aa6  No.15734245

>>15734018

Darksiders 3 predates them, the only thing they have done so far is release remasters.


7c3bb0  No.15738766

File: 6d86110cd5e9bc3⋯.jpg (89.38 KB, 1280x720, 16:9, maxresdefault.jpg)

>>15732107

When searching for the name of this group I found out that some YouTube videos/reddit posts have thrust one of their projects into the spotlight, so maybe this information isn't as unknown as before:

Velez & Dubail Dev. Team, two French guys best known for their GBA port of DRIV3R, basically getting a 3D open world game with driving and on-foot mechanics plus car and human NPCs to run on the GBA. Stare at it for longer than a minute and the cracks begin to show, but I almost like that more, personally, because it lets you see what kind of techniques they used to get it working.


c38934  No.15738774

>>15733929

Mark is honestly a gigantic faggot

why is he board owner?

why is he in charge?


716498  No.15738777

>>15733687

legendary developers don't have to last a long time to be legendary, they just need to make a few amazing games; its hard enough making a single legendary game, but if a developer does it more than once it proves their skill beyond a shadow of a doubt




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