Gone but not forgotten, Pandemic Studios has won my heart, not only do they have the most recognizable logo, they have created a bunch of games I hold dear to my heart. Here are some (((fun facts))) about their games.
Battlezone II (1999)
>One of the first few games to support mods thanks to Nathan Mates and Ken Miller, two employees of Pandemic Studio who had continued developing the game on their own time.
>Carey Chico, Art Director on Battlezone II said, "Well, the goal of all our effort was to provide for a strong mod community to keep the game going. Seems like it's working."
Star Wars Battlefront (2004)
>Devs added 1,200 foley or everyday sounds to show interaction with flora, fauna, and surfaces within the game, all thanks to a two-day visit to Skywalker Ranch
>The AI used two main systems. Higher objectives, such as which command post to head towards, would only be calculated every few seconds per unit. Lower level objectives such as which enemy to fire on, or defensive strategies to take against incoming fire, were calculated continuously.
Destroy All Humans (2005)
>After being rejected by Microsoft Studios for pushing a family friendly game, Matt Harding, dev at Pandemic, jokingly suggested "a game where you kill everyone", suggesting the title Destroy All Humans.
>Harding even thought of using the concept of playing as an alien invader, something that he had not seen in a video game and served as a "premise for getting to do mindless destruction that makes sense.”
>He barely worked on the game that he conceived, instead he shot the classic "Where the Hell is Matt?" videos.
Mercenaries: Playground of Destruction (2005)
>Banned in South Korea for obvious reasons
>Soundtrack composed by Michael Giacchino, known for his works in the original Call of Duty and the Medal of Honor series
>Sound designer visited Travis Air Force base to record sounds of a Lockheed C-5 Galaxy for 'added realism'
Just a bunch of devs with nothing better to do than make some video games, fuck EA for laying off the whole studio and absorbing the leftovers into 343 Industries.