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78f956 No.15543733
Which game made the best use of plague race enemy? My favorite are Zergs from the first Starcraft game. http://starcraft.wikia.com/wiki/Zerg
ecacb7 No.15543743
78f956 No.15543744
>>15543743
Didn’t it had a sequel?
86aee3 No.15543745
f10b2f No.15543758
Since this thread is doomed already from the retarded phrasing of the OP, I'm just going to take this moment to say Zerg > Tyranids. Don't get me wrong, Nids would destroy the Zerg simply because they outnumber the Zerg by a lot (mostly due to the sheer size of the w40k universe). However, in an evenly balanced war, that is with Nids on one side of the universe with a sizable force, and Zerg on the other side of the universe with an equally sizable force, the Zerg would absolutely dominate them. It's just a matter of Zerg evolving to fight at a much faster rate than the Tyranids, as well as having vastly quicker methods of space travel. The trick here is that whoever wins we lose. Zerg/Nids could just as well let themselves be consumed or integrate into the winning host, since both their goals are identical in the end and someone like Abathur would ensure their biology would be compatible.
78f956 No.15543766
>>15543745
The Flood were pretty ruined by Halo 4 and onwards.
ecacb7 No.15543767
>>15543744
Sequel in name only. Original is dead now, because of the forced battlenet shit you need for the remaster. Esports killed an already dead game even more. And you can't get those custom maps back.
>>15543758
I had a friend that had a zergling fursona and liked shota snuff and vore. Our friendship ended because he drank the Kool aid and got mad at me for not being pro trannies. I miss those times.
f10b2f No.15543776
>>15543767
Shit nigger I'm sorry about your friend being gay and all that but what in the HECK does your post have to do with our future overlords the Zerganid Hive Swarm?
c4c48e No.15543781
The jews in any world war 2 game.
ecacb7 No.15543786
>>15543776
Ah sorry, the op image made me wax nostalgic for simpler times
f10b2f No.15543790
>>15543786
Fair enough. I also hold a fair bit of nostalgia for starcraft. Growing up it was literally all I had and I loved that game to death. Now the youth of my age play vastly inferior games like dota 2 in my home country. I will never forget the 8 man FFA's I would have on Big Game Hunters with all my cousins and uncles when I was 7.
ecacb7 No.15543820
>>15543790
>8 player money maps with no rushing
Good times
387000 No.15543856
>>15543767
>had a zergling fursona
>liked shota snuff and vore
Why would you be friends with a guy like that in the first place?
ff0097 No.15543872
>>15543767
>shota snuff and vore
Involving zerglings?
24af8a No.15543898
>>15543758
Zerg are shit. EVerything about them is shit. Conceptually.
Tyranids aren't much better.
In fact, bio-horror space races are ALL shit. No excpetions.
Fuck them and their magical carapaces, magical spit launchers, magical claws and magical space propulsions.
ed0277 No.15543910
>>15543733
Zerg are not a plague race, they are an aristocratic race obsessed with achieving genetic perfection and the chosen of the Xel'Naga. They are cleansing the galaxy of the inferior blue communist space monkeys (or at least what communists actually believe, living in a gay empath futuristic society and violently opposing individualism) and genetic refuse shipped away from Terra (Australians 2.0), and claiming their place as the ultimate life form and eternal rulers of the stars.
>>15543898
This is your brain in stimpacks and leaking incendiary gasses.
9ba1c5 No.15543914
>>15543733
The current Europe invasion.
7ab62d No.15543917
>>15543898
how can one man be so wrong?
ff0097 No.15543921
>>15543898
>magical
What are you, a sci-fi purist?
3acc70 No.15543923
>>15543766
dey wuz halo 4 n em monica?
865c78 No.15543941
>>15543898
This so much, ty anon for making me believe at least for a little wile that there is still hope.
deb337 No.15543945
>>15543898
What about them is magical?
89bcab No.15543957
>>15543898
>Fuck them and their magical carapaces, magical spit launchers, magical claws and magical space propulsions.
Need I remind you that WH40k has a magical plane of chaos made of mind altering psychic energy where demons inconceivable to the human mind just exist as if its a perfectly normal thing, an pseudo-undead psyker who guides an entire race of trillions of people, a race of fungus who bend reality by believing something to be true, and robotic zombie Egyptians. SC has a race of psychic space samurai, and humans with psychic abilities are common enough that its treated as a perfectly normal thing.
In the grand scheme of things, bio-horror races like Zerg and Nids aren't exactly out of place in their respective universes.
9f38c9 No.15544316
>>15543733
zerg>>>>nids
mostly because the nids using "bio"swords and "bio"guns is too retarded even for 40k
c4be42 No.15545305
>>15543898
>EVerything about them is shit. Conceptually
Creep is nice.
5b9706 No.15545316
YouTube embed. Click thumbnail to play.
>>15543758
>>15543898
Starcraft was originally supposed to be a 40k game.
6efd7a No.15545743
>>15543758
Orks are better as the “never ending, ever expanding plague upon the galaxy” race in 40k. But then again, Orks actually have personality and character, where as Nids are just hungry space bugs and they’re only really interesting when you look into stuff like Genestealer Cults and things of that nature.
844c41 No.15545791
I liked Necromorphs from the perspective of game way more than the setting/lore.
They fill the same role as zombies and B.O.Ws overall in the Resident Evil, but it focused more on the alien nature of a reanimated corpse. You're not just shooting the weakspots or the usual "aim for the head", you're cutting the fuckers into pieces with heavy tools of a space engineer to stop them and even still you need to give couple of good stomps to make sure it stays dead this time.
Now combine that to RE:make's system where you could burn certain amount of bodies to stop them from reanimating, preferably with a flamethrower, and I'd play the shit out of that game.
b418f9 No.15545801
>>15545743
Orks are also the only race in WH40k who can win instead of just losing the least. In fact, they already have won.
32c61b No.15545864
>>15545801
An sum orkz win evn bettarur.
t. tuska demon killa
32c61b No.15545867
>>15545801
An sum orkz win evn bettarur.
t. tuska demon killa
>tfw alacrity demon cockblocks my funposting
ecacb7 No.15546164
>>15543872
Well involving his character (anthrofied) and pokemon or cub shota. He was also a /k/fag as well, but hated imageboards
cb86c3 No.15546443
>>15545316
And if you look at the Tyranids edition by edition and compare dates it's clear that GW (notorious for basically all their work being stolen from better writers and artists) copied Blizzard's designs when they redid the Tyranids.
5b9706 No.15546447
>>15546443
40k is a ripoff of everything else? I thought it was just a parody
3edeea No.15546878
>>15545743
That was one of the reasons I liked the Zerg better than the Nids. The Zerg had a bit of character thanks to the cerebrates. Naturally, Blizzard killed them all. Nids are good for a faceless antagonist faction, but faceless antagonists get dull. There is a reason Chaos got trotted out the most by Relic; between the history between with the Imperium, their general corruption stuff, and the fact you can do a lot with their personality granted, Relic seldom did anything more than just Khorne worshipping, it makes them interesting antagonists.
Orks have a problem that shouldn't be one; which is being too fun. It is very easy to make jokes with them, because they are kind of insane and ridiculous. So it is very easy for the developers to forget to make them intimidating as well. It doesn't help that Relic treated them like jobbers for greater threats; so a people have that image stuck in their mind. Ignoring that the campaign map of DoW1 showed the Orks were pushing back defense lines the entire time the Chaos plot was unfolding. At least, if my memory serves me right. The traitor guardsmen certainly didn't help, but that is still something to note. The plot moved on, but the Orks were still a very real threat.
4ec9ef No.15546979
>>15546447
Blizzard ripped off 40k with Starcraft and Warhammer Fantasy with Warcraft.
Anyone who says otherwise is either an idiot, shitposter, or Blizzdrone.
GW aren't innocent though, they ripped off Tolkien for most of Fantasy, and Starship Troopers for the Spess Mahreens.
>>15546878
I think Space Marine did a very good job of illustrating haw brutal and bloodthirsty Orks can be. Of course, its a 40k game so Chaos has to be the big bad, even a game about the fucking Tau had to have Chaos as the bad guys. But, back to Space Marine, notice how the only proper boss fight is against the Warboss. The Chaos Lord and main villain of the game only gets a QTE
d52ed4 No.15547015
f10b2f No.15547032
>>15545316
Skimmed through the vid you embeded, it's in agreement with me. Zerg would win by virtue of faster evolution.
c7b77a No.15547056
>>15543898
Realistic sci-fi fags go home.
>>15546878
imo, the reason Tyranids are boring is because of their visual design. It's overly complex but not memorable or stylish. You look at the most iconic units of each faction, the Carnifex, Hive Lord, Zoanthrope etc, they all have the same ribbed underbelly, bulky-head/back armour design. You can see how a tyranid warrior and a hive lord came from the same thing because they are terrible similar. At a glance, they don't have strong profiles/outlines other than in their varying postures.
Meanwhile Zerglings, Hydralisk, Ultralisk, Mutalisk, what is arguably the most memorable units of the Zerg retinue, are all extremely distinct from one-another.
That being said, Tyranids make much better models (probably) for all the reason they are boring. Being homogenized means consistent art style, easier to paint a large group, means you don't need to get lots of different paints.
When you have 100+ models on a table, you need to be able to tell your dudes apart from their dudes by their colour and consistent theme.
62205b No.15547107
>>15543898
>t. never read the fucking manual
3edeea No.15547131
>>15546979
He also stole the show in the opening scene for Chaos.
>>15547056
I can see that. I think that isn't just the Nids in 40k, though. The ship designs also have a bit of that going on. In faction ships do not have that much profile distinction from one another.
c7b77a No.15547137
>>15547131
Well, some of them do. Eldar are sleek, Tau tend to be blocky (square shoulder pads and rifles), Imperial Guard practical/industrial etc
6ce871 No.15547139
The Beast from Homeworld: Cataclysm
3edeea No.15547151
>>15547137
In faction, anon, and I was talking about the ships. Between different factions, the looks are very distinct.
8c27b7 No.15547186
YouTube embed. Click thumbnail to play.
>>15546878
>The Zerg had a bit of character thanks to the cerebrates. Naturally, Blizzard killed them all.
Don't remind me. Can't believe they replaced the cold, calculating cerebrates with "queens" in SCII, like they're fucking bees or something.
53f6b3 No.15547253
>>15543733
>>15543758
>zerg
>plague race
The only serious infestation they ever did was kerrigan. The rest were shoehorned into the lore with pretty shallow books about overpowered infested.
The infestations you see outside of kerrigan are shallow meat puppets. The zerg could never pull off a genestealer infestation that takes over all defenses before the swarm comes.
Blizzard knew how shallow the infestation part in sc1 was, so they tried to introduce more and smarter infested.
<that said blizzard has one of the most shallow plague races
<more shallow than Halo flood
Please get some taste OP. You are consuming the doctor who of bug races and calling it plague race. There is so little plague in them it is barely here.
THAT HYDRA IN YOUR PIC?
IT DOESN'T USE IT'S CLAWS AT ALL
BLIZZARD FUCKED EVEN THAT UP
a874c0 No.15547256
>>15544316
The zerg have one retarded concept that evens everything out, maybe it's Metzen's fault but it is still pretty dumb.
53f6b3 No.15547264
>zerg evolution is a big thing I swear
>entire generations of evolution
>still shit and can't beat enemies who cannot evolve
LEL
53f6b3 No.15547271
>>15546443
Not really. Alien and Jurassic Park both predate the change in tyranid design and the appearance of starcraft zerg.
Both take a lot from there. But one is old enough and the other was clearly a 40k project in the making as proven time and time again by news online.
87fc91 No.15547273
Tyranids would win because insanely higher numbers and that silence in the warp thing that would destroy all zerg communicaitons (literally an EMP can do that).
53f6b3 No.15547280
>SC2's creative director for much of its development was Andy Chambers, formerly of GW and author/contributor to many 40k rules.
c7b77a No.15547292
>>15547253
Maybe it uses them to climb.
53f6b3 No.15547297
>>15547292
When is the last time you saw a hydra climb anything ?
89c31b No.15547314
>>15547256
>mfw skimmed through Wikia-page on Kerrigan because of this thread
Then again the same guy seemed to be behind Thrall too so what did i expect?
24af8a No.15547330
>>15543921
>>15543945
tehcnology > biological evolution
fusion reaction > some impossible biological furnace
purpose built alloys > any orgnic carapace
railguns/laser/HEAP rounds > any kind of grown gun
swords > claws
I don't like Tyranids and Zerg and the rest of their ilk, because unlike most other sci-fi stuff, taht has some grounding in science, they have none.
Space Marines, as OP as they are are SOMEWHAT credible. Bloody extreeme on the spectrum, but how they work generally makes sense.
Zerg and tyranids and rest are not.
Organic horde races should never, EVER stand even an iota of a chance against any industrialized force that tamed hte atom and the stars.
>>15543957
>Need I remind you that WH40k has a magical plane of chaos made of mind altering psychic energy where demons inconceivable to the human mind just exist as if its a perfectly normal thing
Do nids come from there? No. Then you have no argument. Even chaos demons have a whole lot of limitations and there's some sense in how they work.
>>15545743
The only thing that doesn't make much sense about the ork is how can they can have sucesfull attack on ice/desert/forgeworlds. Their spores cannot grow there. No acess to nutrients in the ground.
c425c9 No.15553963
abb0b7 No.15554169
not many rts games do the whole shitloads of fodder thing as well as they did with zerglings. and they managed to do it without some kind of gimmick like a free unit generating structure, incorporating their lore flavors into the game with rapid expansion and resource consumption. the improved pathing in starcraft 2 and the speed bonus on creep makes them even more satisfying to watch. you can try to make it work in warcraft 3 if you spam necromancers with some meatwagons to generate bodies for them, but i havent found that to be a particularly viable strategy because of the timed life, it just looks pretty cool.
the orks in dawn of war were really cool too. they probably dont really fit in with zerg, nids or undead in that they dont ever really "infest" individuals despite their fun-guy biology. although they kind of do infest the planets they visit, and they will salvage equipment and vehicles and "orkify" them, so thats pretty cool.
cb86c3 No.15554235
>>15546979
Just look at when Blizzard developed StarCraft and then when the codices came out. GW have always been thieving kikes, they can't make anything good themselves.
3edeea No.15554241
>>15547186
I only mentioned it because it annoyed me.
>>15554169
You can do shitloads of fodder in Spellforce. Hell, that is technically the whole gimmick of the Rune warriors, but go with necromancy and there is a spell that turns corpses into skeletons, they don't count against your population cap, and will never disappear until defeated. The units are weak, and given that it requires lots of bodies to be worth the cooldown and magic cost, using it generally means slowing down a defeat rather than a victory since the skeletons tend to be really weak and your units are generally weaker than enemies you are facing, especially later in the campaign. So, most of your skeletons are probably from your own units.
c68be1 No.15554456
>>15547253
>IT DOESN'T USE IT'S CLAWS AT ALL
Actually in SC2 if you make a hydra attack something right next to it, it does in fact attack with its claws instead of its spines.
abb0b7 No.15555126
>>15554241
i should probably give spellforce a try some day, thanks for the suggestion. does necromancy come with a lot of debuffs? debuffs are kind of what makes or breaks necromancy in age of wonders 3.
which i completely forgot to mention since i was only thinking of RTS. but in that game even the weak low level skeletons have interesting interactions with the games basic combat mechanics making them very satisfying to use. in melee, any units with a melee attack are forced to retaliate, using up actions for their upcoming turn, and through the advantage of numbers that youre not unlikely to have youll be able to make great use of flanking bonuses. and when they do fall in battle they can just eat eachother to regain health, or be fed into an undead skeleton siege crab to make him angrier. or blow them up with corpse explosion. if you manage to level up an individual skellingtons enough, he will even self resurrect.
as for the plague aspect, you can infect certain map features with dark magic, rendering them unusuable for anyone who is not a necromancer, and that can only be reclaimed with certain spells that they are not even all that likely to have.
cities you conquer can be made "undead" of sorts with a ghoul curse (which can be purified by other non necro players with "sadly" no additional ill effects, its just a bit more inconvenient). its mostly a bad thing early game because your initial cities wont get any kind of morale boosts (or penalties) and they expand slowly. but it guarantees loyalty which is a thing in this game and it looks cool, isnt that the whole point of necromancy?
eventually youll have units which will raise enemies that they manage to inflict with a debuff if you win the battle, at that point you can start 'recruiting' some of the strongest monsters from remaining high level dungeons. just try to keep your giant trophies away from fire and holy.
abb0b7 No.15555132
>>15555126
oh and how can i forget, the main way your cities will grow is by casting rat plagues on other players or even neutral cities, reducing their population while providing you with a shit load of ghoul citizens. if youve got the mana to spare you might turn the weak early game growth around in a big way.
69e8ea No.15555188
>>15543758
you are so wrong it fucking hurts.
Everything the zerg does tyranids do better. They are smarter, faster, stronger, most defnitely more numerous, and has such a diversity of units that are specialized to such a degree that any standing force and strategy will be hard countered every step of the way. Brood queens arent shit to a hive tyrant. A hive tyrant could probably slaughter a herd of ultralisks probably not through power but agility, skill, and intellect. Zerg are dumb beasts while tyranid lesser creatures are all directly controlled by greater synapse creatures which are basically each battlefield tacticians of varying ability. Hive tyrants are the lesser main synapse creature and serve as the main battlefield commander for engagements not required by even greater synapse creatures or even the hive mind itself. Greater engagements would have multiple hive tyrants running around all delegating tasks to other synapse creatures from the front line ensuring a constant uphill battle for the opposition.
Then we start talking about how they recycle biological materials. Tyranid recycling is near fucking perfect. Any reclaimed unit is for all purposes a fully restored unit for no additional cost. An even fight against Tyranids is a lost fight. Zerg have no chance on basically every level.
read this to have a better understanding http://wh40k.lexicanum.com/wiki/Octarius_War
before you ask orks would kick the shit out of zerg. They keep more ferocious creatures as pets and livestock and they call them squig
69e8ea No.15555204
>>15555202
gokus ace in the hole move is launching people into the sun so probably not.
abb0b7 No.15555208
>>15543758
>>15555188
but can goku kill superman?
364edd No.15555247
>>15555188
Dont forget the one thing 'nids do better than every single plague race.
Infiltration, genestealer cults can completely take over planets without people noticing and soften it for a future invasion, or even using it as a hub to infiltrate more planets.
03f85a No.15555840
I wish Warcraft 3 would have used the Undead blight for more than just averting the constant "I can't summon that there" messages, and instead would have given you a reason to actively spread it across the map as with the creep in Starcraft 2. You even had a pseudo–mechanic for that in the game via the Blight Skulls or whatever that item from the UD faction shop was called.
Then again, there is so much stuff that remained unused/useless.
3fcdfe No.15556008
>>15555247
So, they're space jews. What's so cool about that?
4c72b3 No.15556065
03f85a No.15556083
>>15555247
Funny thing about Genestealers is that at least their lower ranks genuinely think the Hive Fleet they are attracting to their planet will lead them to some kind of celestial transcendence (their more heavily mutated brethren and the actual genestealer broods being kept out of sight from them).
Cue said "human" genestealers shitting themselves when they realize that their benevolent saviors consider them as a glorified snack just as they do everything else on the planet.
f1b9f4 No.15556110
>>15555840
it also gave fast regeneration and I think a move speed bonus to ground units. still not super game changing.
03f85a No.15556127
>>15556110
To be fair, blight did not disappear if the structure spawning it was destroyed (unlike Zerg Creep) - your enemy could only remove it by building a structure of his own onto the blight after destroying all blight-producing structures nearby.
b34d10 No.15556137
>>15555840
>>15556110
Just greater regen, not speed as far as I'm aware but they might have added that in a patch since undead were weak to raiding attacks because they lacked the walling capabilities of other races.
>>15547186
Apparently, its because cerebrates somehow made the zerg more similar to tyranids, if anyone knows what the relation is then please clue me in because I don't know. Lets not forget that the Tyranid Pyrovore is a ripoff of the Zerg Ravager.
03f85a No.15556169
>>15556137
Cerebrates had to die because they could resurrect the Overmind whenever the latter was destroyed, and since killing the Overmind was the overarching plot goal of SC1, they kind of stood in the way. Also, they would have prevented Kerrigan from becoming the new leader of the swarm because their biological loyalty solely lay with the Overmind, not with her.
This being said, I also don't like how the Zerg were portrayed more as savage animals than as a biological killing machine operated by vast super-brains as in SC1. And do not get me fucking started on what Blizzard did to the primal zerg.
957f33 No.15556199
>>15543767
>Original is dead now, because of the forced battlenet shit you need for the remaster
<Game is dead because I need to make an account to play
wew
03f85a No.15556223
>>15556199
Surely, always online is a blast to enjoy.
b34d10 No.15556231
>>15556169
No I mean, the real reason for the complete removal of the cerebrates and zero depictions of them in SC2 is because Blizz had an agreement with GW. What I want to know is why GW wanted cerebrates removed when just about every other part of the zerg is intact, including the overmind which has a model, portrait, and appears alive in a cutscene.
5b9706 No.15556260
>>15547253
If you had a rifle, would you shoot your enemy or run up to them to hit them with the gun's buttstock?
If your enemy is standing just a few inches away from you, would you hit them with the buttstock or step back to have room to point the rifle right at them?
Use your brain.
03f85a No.15556271
>>15556231
Any source for that? Zerebrates actually are fairly distinct from any Nid creatures - high-tier Nids like Hive Tyrants might be fairly clever, but they are essentially glorified biological computers for commanding their underlings in the most efficient way possible.
Zerebrates on the other hand were enslaved to the Overmind, but had their own personalities, were capable of intelligent speech, and generally were a far cry to the Hive Minds "EAT EAT EAT EAT". At the very best, I could imagine that the different preferred tactics of different cerebrates matched the different tactics of various Hive Fleets, but that is a far stretch.
b34d10 No.15556282
>>15556271
http://archive.is/ckG1v
Its an off-the-record comment by one of the 3D artists of SC2 so it might not be the official stance but it wouldn't surprise me if it was.
03f85a No.15556310
>>15556282
Well, I'll be. If it came to bitching from GW.
Though, I'm actually wondering whether Raveners came before Hydralisks or the other way round (or whether Zerglings may have been inspired by Gaunts).
364edd No.15556316
>>15556008
Anon, we are talking about space bugs that sucesfully created a species of bugmen that turns regular people into space jews, this in a setting were actual demonic cults already exist and erode the imperium, and said bugmen are so tough they can tear through space marine armor like hot butter.
Think about how dangerous that is for a moment and why you should pay your tithe to keep them at bay and report any suspecius behavior to your local arbites.
b34d10 No.15556328
>>15556310
Alpha starcraft zerg looked alot more like nids did at the time. Remember that the Tyranids themselves have gone through many artistic revisions throughout the years.
>>15556316
The Imperium is just a huge meme there should be more focus on splinter human factions but I guess those just don't sell models.
364edd No.15556340
>>15556328
>The Imperium is just a huge meme there should be more focus on splinter human factions
Anon, do you know why those dont pop off more often?
Because if a part of the imperium manages to secede, they dont tend to survive very long, specially because the imperium will never help them as traitors.
b34d10 No.15556349
>>15556340
Thats the in-universe explanation but it just sounds like a bunch of imperium-wank to me. You know that imperium fervor stuff is just a marketing device, right?
4ec9ef No.15556363
>>15554235
Doesn’t change the fact that Blizzard ripped off GW first.
It also doesn’t change the fact that Warcraft is a rip off of Warhammer Fantasy. It’s a case of a Jew jewing another Jew and then the original Jew getting jewed back by the Jew he jewed in the first place.
03f85a No.15556375
>>15556349
No Anon, every second newly released codex being made for Space Marines is a marketing device.
>>15556340
Is right, though. More importantly, the Imperium has a zero-tolerance policy for uprisings because they have a tendency to spread like a wildfire (and, more than often, are motivated by Chaos cults in disguise).
4ec9ef No.15556382
>>15556328
You have the lost and the damned for Chaos and the Tau have their gue’vesa auxiliaries.
I guess you could count genestealer cults depending on how loose your definition of “human” is.
b34d10 No.15556404
>>15556382
Yea but its not about being evil, just ideologically different but I suppose subtlety is lost in a world like WH40k. I just don't like the lack of identity beyond what guard regiment is stationed on your planet or what chapter recruits from where. I suppose that a product of being based in a tabletop game and not some grand strategy thing. Warhammer fantasy didn't have this problem and that's because there was a strong connection between a faction and their homeland. They had a space they occupied, in a sense, and WH40k lacks that outside of a few select situations like Cadia.
364edd No.15556435
>>15556404
Anon, this is too much of an autistic complain.
The imperium of man is a galactic empire that stretches all over the milky way, the empire in warhammer fantasy is the fantasy HRE, of course the imperium wont feel as localized.
1974d7 No.15557021
>>15543758
Zerg are a better enemy to fight (one that can actually be, you know, defeated), but Tyranids make for better space horror stories.
>>15547330
They have chances against pop-sci-fi empires, though that's less "organic" races' merit and more everyone else's retardation.
>wh40k
Imperium of Man has lots of magical things, yet humans don't come from warp either. If you live, you generate some magic around you, and nids turned it up to eleven.
>>15545867
>some spiky ugly fing gettin in da way of funpostin
What'z you, a toilet grot?
>>15546443
>>15546979
GW copied Blizzard who copied GW who copied everything.
>>15556328
Imperium more or less is composed of various smaller factions, but because of Adeptus Mechanicus everybody uses the same tech, save for special shiny bits for certain chapters or regiments.
b34d10 No.15557070
>>15557021
>Imperium more or less is composed of various smaller factions, but because of Adeptus Mechanicus everybody uses the same tech, save for special shiny bits for certain chapters or regiments.
That's what I'm talking about.
>>15556435
I guess its autistic for wanting more detail? There's definitely room for improvment on that front for WH40k. I just want to see more variance beyond what themed uniform they wear but I suppose chaos does fill that niche, even if it is a bit of a gray vs black interaction instead of a gray vs grey thing. Thing is, it wouldn't be much of a complaint at all if they didn't try and break the status quo with the nu-marines and that whole storyline.
364edd No.15557107
>>15557070
> I just want to see more variance beyond what themed uniform they wear
But they are different, if you just look at pictures or play the videogames of course you wont see how different someone from tallarn is from someone from mordia.the only thing they share is the imperial creed and speaking low/high gothic.
b34d10 No.15557134
>>15557107
> just look at pictures or play the videogames
Fair enough, I'm sure the entrenched fans have their stuff. I just want a GS 40k game where those kinds of nuances can be expressed, its a goddamn shame what happened to Chapter Master.
364edd No.15557175
>>15557134
A 40k grand strategy wouldnt work anon, you cannot possibly replicate the clusterfuck that is imperial goverment on a vidya format.
For starters, you wouldnt be able to control an unified imperium but the distinct segmentums that compose it.
b34d10 No.15557191
>>15557175
You ever play CK2? I feel like thats one of the best strategy games around for simulating internal politics.
1974d7 No.15557217
>>15557175
>For starters, you wouldnt be able to control an unified imperium but the distinct segmentums that compose it.
I think that's what he wants. Wh40k galaxy could be a great setting for a GS, but it'd be somewhat politics heavy. And there's the issue of it being so huge, not every noteworthy place has been described in detail.
3edeea No.15558111
>>15555126
I can't remember all of the necromancy spells, but you are never going to specialize in one thing in Spellforce. You are going to specialize in a bunch of things that have synergy or use similar stats instead. The game limits how far down you can go in a tree without increasing your stats, you only get so many stat points per level, and even if you go all in, high level spells can be prohibitively expensive for your wallet. Necromancy proper is all about life manipulation in a negative sense, so you steal life from enemies a very nice, high damage spell, have tougher summons that just have a constant drain on your magic and the undead goblin has life drain himself, and then the mass necromancy spell I spoke of in the last post. The other two dark magic schools focus on raw damage, and curses; unfortunately, the curse school of magic is focused on auras and the way auras work in Spellforce 1 is that it is just an extremely rapid fire autocast spell that will devastate your magic pool. The autistic krauts that made the game also made the decision to have a spell that will instantly kill any enemy under a certain amount of life act on a specific number rather than a percentage, so there is one mission where if you get a decent level version of it early, you can slaughter orc mages.
However, here is a very, very strong warning about Spellforce 1: it is a German game. It will not respect your time, it will take you 45 minutes to complete a level because of travel time, and because of how fucking weak your units are compared to enemies, and it will pull some absolute bullshit on you. There is one level in particular that is infamous for people quitting at that point because your troops are vastly underleveled compared to the enemy, there are constant waves of demons that can cast high level AOE fire magic spells, and you are given very little in the way of resources. The later games never quite expand on what 1 got right, and instead do something different each. Spellforce 2 feels like a copy of Warcraft that is more economical by having you gain or lose the RTS aspect mid map and Spellforce 3 is an odd beast, but neither have the same kind of hero growth.
53f6b3 No.15558200
>>15556260
>biological claws and spitting needles are comparable to shooting and hitting with the buttstock of a gun
Listen here tard, those claws on the hands of the hydra are considerably bigger than anything the hydra can spit. It's the design of a close combat creature repurposed into a ranged unit.
5b9706 No.15558247
>>15558200
Look here dumbass, I have peeves with the hydralisk's design too, but my point is that they have claws to fight in close combat IF they have to. Humans have hands and teeth to kill shit with, but if you have the chance to throw something at a distance instead of punching or biting, you will.
Zerg evolution isn't "you gain one natural ability and get rid of the inferior one", it's "you get a new natural ability AND keep all your inferior ones too".
53f6b3 No.15558325
>>15558247
>Zerg evolution isn't "you gain one natural ability and get rid of the inferior one", it's "you get a new natural ability AND keep all your inferior ones too".
Zerg evolution is a shallowly designed thing that you are trying to bring logic into you fuckwit.They went with what looked cool - claws for hands and spitting spiked needles.
There is no logic or reason, just design decisions that appeal visually.
I cannot help but laugh at anyone taking starcraft lore seriously. Plague ? What plague ? None of the books have it and the entirety of starcraft 1 has corrupted command centers and corrupted terrans.
That is the entire extent of corruption that we are aware of. We only learn in broodwar that kerrigan can cause mindfuck for the matriarch, duran for some reason works for the zerg.
That is the entire extent of the corruption. Then comes SC2 and lore means nothing, everyone was a nice guy, ghosts are a thing, prophecies, not war determine the fate of the galaxy.
It's idiotic, yet every day some retard tries to analyze it and comes to conclusions based on things written by infantile blizzard authors ordered to write another shallow book, metzen who decided to corrupt something new or that very retard tries to bring logic into funny looking space bugs.
Just stop. It's retarded. I remember as a kid looking at the science vessel explosion video, expecting the hydras to do something like in the game. But they didn't.
They walk on their frontal spikes in the video, they somehow hang from the roof, while looking fucking retarded and don't even use needle spikes.
Blizzard is a shallow company. There is no evolution to talk about at all. It's just a ripoff of alien themes and designs and running with whatever goes.
>evolution
>spikes to walk on
>giant frontal torso
>tiny tail
>walks like a fucking drunk cowboy after a long ride
*evolution*
Just kill yourself m8.
5b9706 No.15558598
>>15558325
>*evolution*
I don't have the patience for your sort of flaring autism over a videogame, and I'm glad. Don't forget to breathe, shortbus.
53f6b3 No.15559577
>>15558598
You clearly have neither taste, nor patience so fuck off.
b135f1 No.15559844
>>15557070
Anon, the worlds of the Imperium are as different as they can be - in population, type, technology, government type, etc..
You have repulics, democacies, theocracies, etc..
You have all kinds of tech levels and all kinds of enviroment. And it a HUUUGE universe. There are plenty of difference, but they are not the focal point of the stories.
b34d10 No.15559849
>>15559844
They are different, but as you say its not explored. From my viewpoint, that's the same as if they didn't exist at all. A GS 40k game would give you an opportunity to explore all that. Its a shame CA is so inflexible and refuse to put their model sales at risk when their real cash cow is their IP and its fans.
143f48 No.15559854
>>15545801
are you saying niggers are going to take over the world?
b135f1 No.15559855
>>15558598
But he is right.
20b2c1 No.15559863
>>15558325
Zerg were a Tyranid knockoff, Starcraft was original supposed to be WH40K
ba82b1 No.15559906
>>15543733
any game where you're shooting middle easterners.
db8195 No.15560118
The Bydo. They start off as just regular terrifying assimilation monsters from space, but they more you learn about them the worse they get. Unlike most "evolving" foes in a game, they don't stop at just getting bigger teeth, they will never stop, and it's humanities own fault. More than big bugs in space for sure, have fun trying to defeat a time paradox.
364edd No.15560145
>>15559849
Anon stop being so retarded please, creative assembly does not own warhammer 40k, they just have a license to make warhammer fantasy games.
Again, you presume stuff about 40k while clearly not being even aware of the kinds of stories and books that are published about it.
ad9803 No.15560146
>>15559854
No, I'm saying that "in the grim darkness of 40,000, there is only war" is literally the win state for the orks.
03f85a No.15560148
>>15559863
Warcraft 1 originally was supposed to be Warhammer Fantasy.
Starcraft 1 simply ripped off as much from Warhammer 40k as it could without asking for a license in the first place.
0d7dff No.15560279
I'd like to see a race that's a cross between the brain slugs from Animorphs, necromorphs, and the Flood.
>Little tiny things.
>Gets aboard a spaceship.
>Gets inside a crew-member.
>Member transforms into a horrific monstrosity, kills surrounding crew, then breeds more slugs that pilot their bodies.
>Cull spaceship.
>Bodies break down soon after, turning the entire vessel into a breeding ground.
>They produce pure beings which are based off their host. These things are like that image commonly associated with the "Russian Sleep Experiment."
>Maybe at some point they come across something like the Necrophages from Endless Legend and things start getting really freaky.
b34d10 No.15560306
>>15560145
>CA
I meant GW. They're both anglo scum so it figures they'd fuck up constantly and are buddies.
abb0b7 No.15564179
>>15560279
sell me on the necrophages. i see all they can do is form babby and murder people.
03f85a No.15564206
>>15560279
For all of its flaws, Starcraft II's Heart of the Swarm had one rather cool mission in that design - you start as a small larva smuggled aboard a Protoss ship inside the body of a "Trojan Horse" prisoner, and then have to slowly acquire bio-mass from various animals the Protoss keep on their ship (Protoss themselves are immune against Zerg infestation).
Eventually, your larva grows into a small queen and you can spawn some basic units to take on the Protoss. A few snacks later, and you have yourself a bigger queen and smash through the ships defenses left and right, eventually even destroying the escape pods that are about to leave the vessel.
b34d10 No.15564535
>>15564206
And then you get promptly forgotten for the rest of SC2 until a book tidies up all the loose ends.