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4cf146 No.15536827
>Contact with area gone dark
>Governing body sends in experienced group of soldiers/engineers/scientists
>Everything looks abandoned with signs of chaos
>Get inside and find that one thing that reveals the truth, some alien/viral infestation has infected and corrupted all the staff that are now monsters
>Have to get out alive and all hell breaks loose.
Master Chief discovering 'the only enemy the covenant fear', Some podunk confederate backworlders on guard patrol run into the first signs of zerg infestation, Issac Clarke boarding the USG Ishimura and discovering what became of the crew, David Duchovnies character leading a team of navy seals into area 51 to find it full of greys doing experiments turning people into monsters in the game of the same name, Waking up on the von braun in system shock 2 and finding the crew are now cybernetically enchanced corpses still awake begging for death and so on.
From games like these to movies like VIRUS and episodes of The X Files its my absolute favourite trop in videogames.
Whats yours?
22e1d1 No.15538768
6494a9 No.15546123
>>15536827
F.E.A.R. does this too.
29f870 No.15546139
>something bad happens at hometown because you were away
>you fight god and save the world
>bonus points: true / only ending is bad
4df4a5 No.15546150
>party is separated
>you're alone
>get into a fight
>things are looking bad
>SUDDENLY
>party members start saving your ass one by one
I can't actually think of any specific examples but I'm sure there's at least 100.
7ac859 No.15546183
>as you progress through the game your home base or hub area becomes more populated or more decorated
d29eeb No.15546192
>>15546150
Tales of Symphonia has that when you climb the tower of salvation the second time, after Zelos betrays you. Your party members steadily sacrifice themselves to save the rest from various traps. When you reach the end you have to fight a boss basically solo. However, your party members return at the last moment and it turns out either Kratos or Zelos, depending on your actions, saved the other party members and are now helping you.
f173a2 No.15546198
Invidious embed. Click thumbnail to play.
>mission built around defending a location for a set period of time
>have to fight waves which increase in intensity each time
>final wave is intended to be impossible to beat, you've just got to hold on as long as you can until the timer runs out
Track related technically doesn't really count but fuck it was an awesome part regardless.
7311fa No.15546234
getting near the end of a fat old rpg and finding that 60% of it is optional superbosses/ sidemissions
a9e837 No.15546249
>end game weapons, upgrades and bosses become basic parts of a future game in the series
Makes my dick rock hard ever time.
60eb04 No.15546270
>the antagonist teams up with you after their motive is compromised
>only help them because you can't win on your own
>final boss theme is a remix/contains elements of the game's main theme
SA2 is the biggest purveyor of this I can think of but hot damn I love it.
011c0e No.15546385
>there is a waterfall
>go behind it
>there is a secret area
>secret area has a waterfall
>there is a secret area behind it
>it keeps going
>it never ends
cc2455 No.15546389
7ac859 No.15546396
>>15546389
Anita didn't invent that word, nor did tvtropes. Don't let them ruin individual words for you
691837 No.15546397
>>15546385
Kek, what game?
011c0e No.15546404
>>15546397
the game i have an idea for in my head that may never exist
4df4a5 No.15546412
>>15546385
>waterfall
>it gives you a psychological analysis that determines your stat growth
ba8c85 No.15546419
>>15536827
Doppelganger/rival fights.
74c178 No.15546440
>Secret/optional party members recruitable through sidequests or making specific choices in the story
4df4a5 No.15546444
>>15546440
I can't believe so many games still don't do this.
48496a No.15546457
>Get to play intermittently as both the protagonist and the antagonist
Bonus points if their playstyles are different
a3d729 No.15546468
>Player & friends fight off against the opposing faction in a war setting
>Suddenly a third, larger and more dangerous threat steps in
>Literally everyone stops what they're doing out of sheer surprise and confusion
>Complete clusterfuck follows as the new threat starts wrecking everyone's shit indiscriminately with overwhelming force
>Previous two factions (player's team and the enemy team) join forces to push it back, fighting shoulder to shoulder to destroy their mutual enemy
74c178 No.15546488
>>15546444
Yeah, it's a shame. Only ones I can think of off the top of my head are Chrono Trigger and Dragon Age: Origins.
4df4a5 No.15546491
>>15546488
Final Fantasy 7 is probably the most ubiquitous answer. You'd think a game so influential would've led to more later down the line but aside from a few outliers and series like Fire Emblem or Suikoden where it's the whole point there's not many examples.
74c178 No.15546498
>>15546491
I imagine a lot of devs think it's too much work to make a unique party member that some people may not even meet. That's the only way I can buy more games not doing it.
6d8a70 No.15546504
YouTube embed. Click thumbnail to play.
High-level cheese. I love when a game lets you abuse the mechanics like a rented mule to facilitate all kinds of silliness but stops you short of actually breaking the game.
3846e3 No.15546725
>start the game
>some weak enemies appear
>kill them with ease
>encounter some new enemies, like 3 o 4
>suddenly, someone gives you an enciclopedia/your character wants to record the enemies
>now you have a bestiary
>showing name, photo, stats, weakness, dropable items
>and a brief description/story about the enemy
15a18c No.15546783
>>15546385
>panda loli tells you about waterfalls
>go to nearest waterfall
>nothing fucking there
>fuck the shit out of lying panda loli instead
233f8a No.15546995
>>15546783
>implying that's not what she wanted
d2d9c4 No.15547103
>>15536827
I have a few.
>boss fight that you take on, but only when you decide to initiate the fight
>use that time to get prepared and geared up
>fight time
>the boss recognizes that you took your time getting geared and ready
>leitmotif of the game's main theme/first level is remixed in the last stage
>in the final act of the game, you have an outfit solely for that final act
>that outfit unlocks to be worn at anytime during New Game+
a5cad8 No.15547149
>>15546725
> bestiaries with in-depth details
fuck yeah
I especially love it when they include details on drop rates, including details on how you've killed those enemies previously and how that influenced what the enemies drop
I Am Setsuna and Lost Sphear fucking nailed this.
a68d1a No.15547172
>>15546725
Not a bestiary but I loved the Codex in Mass Effect 1. Nothing like reading about excess heat management during evasive maneuvers.
ffaa18 No.15547185
c36823 No.15547189
>>15546183
>as you progress through the game your home base or hub area gets more and more fucked up until it feels less safe than the rest of the world
93ee75 No.15547190
>>15547185
>the jews are allowed to continue controlling language because of niggers like you
Bet you don't even know the difference between jealousy and envy, faggot.
73a60c No.15547195
>creeping through an abandoned facility
>shit is thoroughly fucked up inside
>hints at being followed the entire way in
>they let you get right into the core of the facility before making their move on you
Gives me the big spooks the first time and the even bigger spooks when you play it again and know what to look out for and can see all the hints.
041fcf No.15547198
>>15546468
What games do this?
4cb594 No.15547208
YouTube embed. Click thumbnail to play.
>The heroes are on their way.
>The villains begin to panic. They can't deal with this and they know it.
>They've got nothing prepared to stop you and they're running out of time.
>They slap something together out of desperation at the last minute.
>That's the boss fight.
Maybe the super weapon they've been working on isn't finished but they have to deploy it anyways. Maybe they've got a bunch of test subjects for some sort of super-soldier project they haven't perfected yet. Maybe whatever they do backfires on them horribly. Whatever it is, I love that sense that you've come so far that the enemy is truly desperate and is grasping for anything that might at least slow you down for a bit.
a5cad8 No.15547217
>>15547198
Advance Wars starts with fighting between the Orange Star and Blue Moon armies and then the Black Hole crew shows up and starts shenanigans.
963fef No.15547231
>incomprehensible or even vague data
>left open to player interpretation or theory
Seriously, the only thing about this that I don't like is idiots who feel the need to exert their opinion as the absolute testament of truth.
>ancient forces or powers
>so old and so strange
>no one knows where they came from
>no one knows what their motives are
The truth is a lot of the times that great power blindly wields it. This has been the case throughout history among humans, why should it be any different among ancient gods and ascended powers?
>ancient powers
>call them evil, but the truth is
>they're just unaware of mortals
>incapable of caring about side-effects their actions have on lesser lifeforms
Why would they care? There's no reason to.
>worlds that are just as open and empty as our own
>still give you the keys to explore to your heart's content
It always baffles me when people complain about open world games that are big and don't have a lot in them. That perfectly sums up the real world a lot of the time. If you go out onto the plains and there's nothing for miles around, you wouldn't (and shouldn't) expect to see things pop up for your benefit. That's not how a living world works.
190ee4 No.15547376
>>15546183
Hub/town restoration has to be one of my favourite mechanics but it's never quite satisfying enough. In Dark Cloud, for example, it's great running around the town you built, but the only life you see is in scripted cutscenes when you enter houses. Maybe I've been playing the wrong games, Rabi Ribi is kind of similar, but the complete lack of depth in the town really bothered me despite it being the main draw for me to continue playing it. Even that side quest in Strange Journey where you're just placing sprites in identical boxes and reading one line of dialogue from each made me really excited.
718d82 No.15547442
I love it when your character changes in someway, like facial hair or outfit. In Freedom Fighters, you start as some shit plumber but overtime turn into a leader and your clothes change and shit. If only the release Freedom Fighters 2.
963fef No.15547453
>>15547442
Only examples I can think of this are equipment changes in MMOs, and Snake in MGS2/MGS4.
90178b No.15547481
976b7b No.15547542
>>15546488
Paper Mario: TTYD did it.
da5ea3 No.15547585
File: b0312f80ce6fe3e⋯.jpg (Spoiler Image, 233.53 KB, 1280x1135, 256:227, Character model degredatio….jpg)

>>15547453
>>15547442
Spec Ops: The Line does a simmilar thing with your character visibly deteriorating as the game nears the end.
04534b No.15547665
>>15536827
>You start with the best weaponry in the game
>You somehow lose it
>You can find it again by the end of the game
Castlevania SOTN and most Metroids do this, it's pretty cool.
>>15536854
You know what's funny about that, I don't know why there aren't dick pics. Only his ass and his flabs. It's weird.
>>15547376
You should try Bastion then. It is definitively my favorite trope.
39a7d1 No.15547671
>>15547453
Final Fantasy VII: Crisis Core does it.
a3d729 No.15547982
>>15547198
Command & Conquer 3
Metal Slug 2 and 3
b65be4 No.15548204
>>15547198
>none of the replies mention Supreme Commander: Forged Alliance
For shame.
1413e2 No.15548226
>You can combine spells, abilities, or items for wacky, unbalanced, or broken-as-fuck results
Bravely Default and Magicka are not games I'd say have anything in common, but dat alchemist in the former and practically a solid third of the crafted spells in Magicka snap the game over their knee. Magicka gets a special mention for having some really interesting interactions between spell-types. I wish there was a game that took it even further.
But then Bravely Default is home to the other big thing I love in RPGs, which is
>Part of the designed difficulty takes into account that you can break the game over your knee with various builds
7b02cf No.15548233
OP > Dead Space
Mine are games with some political scenarios where states or powerful alliances engage in war and no one is clean of atrocities, like Final Fantasy Tactics, Ogre Battle, Final Fantasy XII, bonus points if there are corruption themes where good people turn evil or populated places become ghost towns where only the worst things live.
f1d1dc No.15548321
>desperation attacks for boss fights
>you have to finish off the final boss using the central main mechanic of the game
>being able to slide under bullets
>you can do the most stupid or out-of-the-box shit or sequence break the game and NPCs actually have special lines commenting on this
>the main game has you gradually unlocking abilities and NG+ redesigns the levels from the ground up to accomodate your full moveset
>boss attacks which have you play ping pong with a giant projectile
>if you kill some boss early on which you aren't actually supposed to defeat or even fight but did because you picked a massive cheese build, then the game acknowledges your power by switching story branches and turning the difficulty up to DANTE MUST DIE HARDEST EX+ 2ND LOOP difficulty
>aggression feedback mechanics where taking less damage translates into being able to deal more damage and thus kill enemies before they can deal more etc., or being able to regain more health by being more aggressive
>melee attacks in a shooter being high risk high reward while being viable enough to not be only usable depending on circumstances
>being encouraged to frantically switch between weapons/styles with little to no switch delay
f048ce No.15548344
>dark tight hallway
>windows are all broken open
31195a No.15548353
>getting gangbanged by all the major players in the setting
>ending allows you to flip them all off and go do your own thing
Also movies that do this. "The name's Plissken."
4636c2 No.15548364
>>15546783
panda loli is an alcoholic
4cf146 No.15548450
>>15546150
Final Fantasy IX 'not alone'.wav
4cf146 No.15548461
>>15546385
>Go behind waterfall
>One long humanoid character
>He draws his sword and starts walking towards you
>Every boss fight theme is loud, booming shit
>This is soft piano music
>Halfway towards you
>Blink-dashes in front of you
>6 hp bars appear
011c0e No.15548467
>>15546783
you have the gif of her stroking a dick thats cumming in her? I saw it on e621 one time but it got deleted
adf4a5 No.15548480
>walking through slightly unsettling or creepy area
>game has you push a button or grab something in a corner
>turn around, theres just an enemy fucking standing there in front of you
>they dont even scream or anything, theyre just there
>still manages to scare the shit out of me
The bioshock series was able to do this to me three times, that shouldnt be fair
011c0e No.15548482
>main villain is a floating head
>every time you fight him he has more body parts and gets stronger
>the final time you fight him he is a full body
>before you kill him you say "you should have quit while you were a head"
4cf146 No.15548488
>>15548480
Play Condemned.
27111f No.15548517
YouTube embed. Click thumbnail to play.
I like street food vendors in games. Or food that the character actually eats in general. Bonus points of certain foods give stat bonuses.
07d068 No.15548845
>>15547585
Arkham Asylum had batman getting cuts in his armor and body and tears in his cape as the game progressed, as well as growing stubble and getting progressively dirty.
a73358 No.15548894
>angels are almost bestial creatures that happen to resemble humans
>hell is a physical place underneath the world and demons can try (and succeed) in coming to the overworld
>demons are near-unkillable monsters that take wildly different forms, one may be a humanoid animal while another may be an animate pile of salt
>beings that can't be killed due to their soul being bound to an object
>chracters who have lower magic stats are less affected magic
>male and female characters have different stats
44c5be No.15549226
YouTube embed. Click thumbnail to play.
>>15546150
Ace Combat 6, motherfucker
>fly solo stealth mission
>complete your objective, but get noticed in the process
>fuck off as fast as you can, dodging the constant stream of missiles from the 10 billion planes chasing you
>just when you think you're about to be shot down, you see a blue dot on your radar
>suddenly that blue dot splits into 30
>music in the embed starts playing as your whole squad rolls in like wild lightning
>cue the biggest goddamn furball you've ever seen
>fly through it, picking off enemies one after another
>win the battle and fly home in triumph
that mission got me so goddamn hyped I yelled
2c4fc6 No.15549491
>>15536827
I like breaking out of prison. A lot of JRPGs do it.
4df4a5 No.15549730
>>15549491
Tales in particular seems to love doing it.
bf65d0 No.15549774
>You have to recruit a team of elite specialists
>You bust conspiracies, ruin plots, trample all over secret projects just to get the best
>They live in your house and say weird shit
7ac859 No.15549788
>>15549774
>teammates do their own character based things while meandering around the base area
big fan of that too
a8cd7b No.15549844
Invidious embed. Click thumbnail to play.
>appropriate music
>music being used as part of the fight rather than just in the background
If done correctly this can easily bump up a game from a 6/10 to a 9/10.
c94ea1 No.15549885
>>15546385
>tree down in a corner of one map has a fake wall
>behind the fake wall is a chest that has some junk in it
>behind the chest is a fake wall
>leads to an actual beach that isn't seen anywhere else in the game outside of one area where it looks like a generic backdrop
Dark Souls was fucking great for this shit, it's a shame 2 and 3 were so bad.
1dce66 No.15549886
Invidious embed. Click thumbnail to play.
>>15549844 (Checked)
>Not posting the superior version
691837 No.15549952
>>15549774
Game? I love a good conspiracy.
190ee4 No.15550495
>>15549774
There're probably better examples, but ME2 was great for this. At least for the first hour or two before you realize each character interaction boils down to either a mission or a few cutscenes before said character turns into a cardboard cutout sitting in your ship. All they needed to do was give walk paths to all the characters, add in a few (actual) random throw-away events maybe based on your alignment, record a little more dialogue between the characters and that game would have been a 10/10 for me regardless of the quality of the rest of it.
e41beb No.15550515
I'm a simple person with simple tastes. During a moment of importance or a level that's approaching a climax in the plot If I start hearing a different version of the main character's theme/game's theme I will immediately get super excited for whatever is coming up next. That' is 100% guaranteed to pull me, kicking and screaming, into the story and whatever is about to happen.
4636c2 No.15550543
>the boss is asleep
>the music is quiet ambience, if there is any at all
>wake the boss up by attacking it
>bossfight.ogg
a76015 No.15550558
Customizable playable allies that you can collect, raise, and upgrade like in portals of phareon and MGQ paradox.Shame that I could enjoy paradox. I liked all of it's mechanical concepts.
43cbb9 No.15550559
>GTA style game
>drive with character to location objective
>the characters have a conservation
>if you repeat the mission they have a different conversation
>>15549491
Lots of good games start with you as a prisoner.
f7c63c No.15550615
>>15549844
Funny thing that boss battle bumped down the game from me to a 3/10 i honestly have no idea why people like MGR
a3d729 No.15551615
>The heroes' quest to save the world is presented as a simple adventure where the characters get by however they can to reach their goal
>Their adventure is unknown and overlooked by everyone else in the game's world, and the characters seem distant from everyone else, as if they were not there at all, blending into the crowd like normal people with normal interests, despite having a big goal in mind
>Heroes eventually save the world, and subsequently disappear, wandering off to God knows where
>Their legacy is not only recorded, but also overplayed by the people who were merely spectators of the final battle, recalling their achievements with a bit more flair than how said achievements really went down
>But the heroes, despite being remembered for such incredible tales, started out as average people in the crowd, living their lives like a group of friends getting by day after day despite their objective
>Very few people actually remember seeing them around when they were still nobodies in the struggle, and even fewer people had the privilege of knowing them personally
>And you, the player, are one of those people
e41beb No.15551663
>>15551615
One day a game like that will exist.
175b86 No.15551677
>>15546488
Anon's Bizzare Adventure does this
a3d729 No.15551681
>>15551663
It does, Anon.
And it's fucking great.
f0cdbc No.15551695
>fighting a boss
>music sounds bleak
>the tide of battle turns
>music changes
>"Look at me. I'm the captain now."
a73948 No.15551714
>>15551681
Samurai made by fucking germans lol
And now these guys are masking Desperados 3, boss.
5fb2c4 No.15551721
I don't think many games do it, but your character getting beat up as the game progresses.
175b86 No.15551730
Meta elements when they are well done, and especially when used for horror.
Here are few of my favourite examples
>The character gives you a disc and tells you that there is a code on the other side
>There is no examine button
>The code is on the reverse of your actual game disc
>The game immediately recognizes you as a separate entity controlling the player character and treats you like that for the rest of the game
>The game is you looking through a camera system on the actual main character and helping her out during puzzles
>The game involves you changing shit in the actual files of the game to progress
>The boss fights you by manipulating parts of your UI
>The game suddenly breaks it's own base rules.
>You have to quickly learn the new rules.
>The world of the game is becoming corrupted and slowly destroyed
>This manifests by weird shit happening in the UI
>Fake menu
>The game tries to delete your save file.
I also liked the way it was done in Prince of Persia where the entire game is actually a story being told by the main character and you can make him fuck up the story.
3846e3 No.15551735
>>15547149
MY DICK
>>15546725
What games have this type of bestiary? Specially about the story of the enemy/unlockable content on the bestiary
a3d729 No.15551773
>>15551714
It was made by Germans but this game is the most faithful to japanese history I've seen yet. The most impressive is the story of how they made it.
>Devs treasure their game so much, they literally went bankrupt just as they finished the game and it saved them at the last second for being fucking great
>Even their publisher allowed them to finish their game despite their limited budget already being on red numbers and eating through the company's reserves out of good will
I have never seen this happen before.
3846e3 No.15551813
>>15547231
What games does "power that is evil but in reality is just unaware of mortals"?
>>15547442
Monster Hunter Games
>you have to finish off the final boss using the central main mechanic of the game
Only game that came to mind right now is Fire Emblem GBA
>you can do the most stupid or out-of-the-box shit or sequence break the game and NPCs actually have special lines commenting on this
What games does this?
>melee attacks in a shooter being high risk high reward while being viable enough to not be only usable depending on circumstances
Welp, Half Life does this
>>15548461
Hope you are talking about a real game. Game?
>>15551730
Provide games for your examples Anon, I really like meta shit.
3846e3 No.15551820
>>15551813
Meant to also reply >>15548321
175b86 No.15551873
>The character gives you a disc and tells you that there is a code on the other side
>There is no examine button
>The code is on the reverse of your actual game disc
First Metal Gear Solid did that.
>The game immediately recognizes you as a separate entity controlling the player character and treats you like that for the rest of the game
OFF
>The game is you looking through a camera system on the actual main character and helping her out during puzzles
Experience112
>The game involves you changing shit in the actual files of the game to progress
Undertale, Doki Doki Literature Club, that one puzzle game that leaves files on your computer that tell a story I didn't play DDLC
>The boss fights you by manipulating parts of your UI
Metal Gear Solid, Undertale
>The game suddenly breaks it's own base rules.
>You have to quickly learn the new rules.
I have a faint recollection of playing something like that but I don't remember what it was, that's why I mentioned it.
>The world of the game is becoming corrupted and slowly destroyed
>This manifests by weird shit happening in the UI
OFF, a small game where you entered a corrupted computer game and all the characters were dying
>Fake menu
Pony Island Shit game tbh
>The game tries to delete your save file.
Eternal Darkness
6af15a No.15551922
>>15550615
>Toobie poster
>Doesn’t understand MGR
>Even though his game is MGR for Waifufags.
0169b5 No.15551954
>>15550615
Why didn't you like the fight?
0169b5 No.15551968
>>15551873
>>The world of the game is becoming corrupted and slowly destroyed
>>This manifests by weird shit happening in the UI
Am I forgetting something? Because I never remember OFF screwing with the interface once. Also, the world of the game may be corrupt, but the only one destroying it is yourself, and you're sure as shit not slow about it.
23dfcc No.15551971
>>15551813
>>you can do the most stupid or out-of-the-box shit or sequence break the game and NPCs actually have special lines commenting on this
>What games does this?
Metroid Fusion comes to mind. There's a conversation where if you sequence break your handlers get upset you got unauthorised weapons so early.
Witcher games also tend to have incidental lines if Geralt has already performed a task before he's asked to in a quest-chain. Finding the bottle for Johnny's voice comes to mind. If you already have it the conversation will alter slightly as he pulls out a shiny thing he found earlier.
fe0e55 No.15552507
My fetish is pixellated city backgrounds
f7c63c No.15552621
>>15551922
The freedom you get playing Nier is night and day compared to MGR, i honestly expected them to be very similar, and they're on the very surface, but other than that… Automata is far far superior
>>15551954
It was the most infuriating boss fight i've ever had, it was everything i disliked about the game combined, the only good thing was the dialog.
0169b5 No.15552719
>>15552621
Can you be more specific than using vague words like 'infuriating'? Automata's combat is also simply inferior in terms of gameplay to MGR, though trumps or matches it in various other ways.
4df4a5 No.15552725
>>15552507
Phantom 2040 was pretty good for this.
f7c63c No.15552902
>>15552719
In MGR i hardly feel in control of Raiden, be it for animation locks, enemies stunning me, or parrying, or the ninja run, QTEs, lock-on, i won't go into detail but at best i feel like i'm roughly steering Raiden, it's infuriating to die because of the game and not my reaction time or taking the wrong choice.
Enemies that completely ignore their own states and animations and by that i mean enemies like the hammer guy, the game shows you how he swings his heavy hammer and how it takes time for him to get back on his feet after hitting the ground, yet if i attack right after him, his hammer goes from the ground to parrying my attack one frame to the next, i've had gorillas the robot monkeys, you know the ones kick me in midair when i had pushed them before, i mean they changed their momentum on air one frame to the next and hit me. The game is constantly taking control from the player, i'd put it on par with TLoU.
Monsoon just has a lot of that in his fight and it was funny because before that the game was somewhat starting to click for me, hey perhaps it's not that bad, then monsoon came and i just hate the game now, mind you that was a few weeks ago, in fact i'm still gonna finish it but i'll grind the second chapter Mistral fight is almost, almost good and get the fox blade to be done with the game as soon as possible.
Not that those are my only complaints, but this post is long enough as it is. Believe me i wanted to like MGR, coming from Automata, but it's fucking night and day.
>Automata's combat is also simply inferior in terms of gameplay to MGR
That's complete and utter bullshit and i have no idea why would anyone think that, the only cool idea not execution is the blade mode.
4df4a5 No.15552913
>>15552902
You type like an illiterate nigger.
d2e51a No.15552935
>>15552902
>Thinking the spam fest that is Automata has better combat then MGR
f7c63c No.15552943
>>15552935
>Thinking not having control of the playable character is better
having to double tap in keyboard solves the spam, if you mean dodging.
50393a No.15553077
>>15552902
The reason you have so many problems with MGR is because you think like an adult and not a child so you keep forgetting video game logic. The enemy's color flash is more important then the animations they do, if it doesn't have a flash you can most likely parry it which is what you should be doing.
FWI sucking at Monsoon's fight is proof you haven't been parrying.
1f6ffd No.15553103
>play a new game out of curiousity
>spot a hot side character.
>somethin about her is thaught provoking.
>she keeps poping up in my brain.
>noticing she is growing on me.
>she becomes my wifu
>since she is a side character she doesn't interact much with you, making every bit of her limited presence on screen precious.
>I WANT MOAR
>her tag on lewd boards can barely reach 200 posts. thus making you cheris every piece of fanart about her more than the tons of gigs of lewds you have.
>decide to get into the franchise and collect every all games that feature her.
is miss this when it used to happen.
1f6ffd No.15553123
>>15553103
somehow reading this reminded me of my dear wifu. although i haven't watched the anime nor played the games. i fell in love with her from like 3 years ago because of screen caps.
>>her tag on lewd boards can barely reach 200 posts. thus making you cheris every piece of fanart about her more than the tons of gigs of lewds you have
yep so fuckin this.
48a920 No.15553252
>section of the map is either barely mentioned or not explained
>implied to be a deathly, hazardous area and the air itself may be unsafe to breathe
>no power, no lights, no modern amenities, barely any save points if any
>lousy with super powerful enemies, many of which are just crazy scary animals which adapted to the environment
I love environments like these which remind I'm part of the game's world rather than shallow patronizing garbage like pic related, which infests so many games these days. Usually there are two ways such areas are handled:
>area is reserved for endgame challenge, potentially as a lead-up to the final boss
Cave Story's sewer section is something like this, although I never felt really scared or isolated since Curly is with you.
>the player is flung into the middle of the area with no clue where he is and must make his way out before the enemies overwhelm him
I encountered Hollow Knight's area The Deepnest this way, since I hadn't paid close enough attention in the Mantis Village and had missed the environmental storytelling therein. The raw, unfiltered panic I felt while falling through a trap floor and immediately being surrounded by silverfish was something I won't forget for a long time.
I dislike when these areas are segregated from the rest of the game, like the Cave of Ordeals in Twilight Princess, because that makes them feel like theme park tourist attractions rather than fully realized areas.
0169b5 No.15553274
>>15552902
You simply have less options in Automata's combat than you do in MGR's combat. It honestly just sounds like you're bad at the game, and have translated your inability to learn how to play into deciding that if enemy sometimes munch frames in an animation, it somehow makes it a bad game. (Of course you can't freely attack enemies that are in a guard state you fucking nigger that's the whole point of those enemies being able to parry you)
4df4a5 No.15553300
>>15553252
>you're supposed to get an item to get through a dangerous area
>you can just soak the damage instead
I always try this first but it doesn't seem to work too often. Was really easy to never get the goron tunic in OOT because only rooms with actual lava in them count as hot rooms and even then you get nearly a minute minimum of time to get through them.
958432 No.15553367
>have to go through a mission with some npc
>the npc is ridiculously overpowered or at very least strong enough to actually pull his weight and even carry you.
fe336b No.15553374
63359f No.15553858
>>15536827
>driving in tropical coastlines (nfs hot pursuit 2 was comfy despite being mediocre)
>driving at night innacity, headlight glare, game music is softer/chiller
>no minimap marking or hovering objective arrows
>exploring lets you find actual useful things in world during actual gameplay instead of unlocking something in a menu
>dramatic explosion animations with smoke and debris so it feels like you actually blew the fuck out of something
>guns actually jam
>theres a 1911,and its OP af
>hoverbikes
>can call in airstrike or mortars
>can view the games gun models in a menu and zoom in and rotate
fd8e31 No.15553921
>>15552902
>>15552943
Its funny how everyone else can make do but you cant, and even so you claim its not you being fucking slow.
I sucked ass at MGR but even I never had any problem controlling the character.
Are you the same retard who thinks driving in GTA 5 is better than in 4?
011c0e No.15553937
049ff0 No.15554389
>>15552902
I supose you think there is no dodge in mgr?
f7c63c No.15554903
>>15553921
I don't know dude, perhaps it's my pirated copy of the game that's full of bugs and bad design decisions.
>and even so you claim its not you being fucking slow.
It's not me when i see an attack coming a mile away but Raiden is locked finishing some animation and get hit.
Never played GTA5
>>15553077
Yeah, i haven't been parrying, can't do it consistently with KB&M, i'd probably be less harsh with the game if i had a controller, but that's not by any means my only problem with the game.
>>15553274
>You simply have less options in Automata's combat than you do in MGR's combat.
I don't see how considering Automata's allows me to control the character i'm supposed to control, instead of being in a QTE, locked in position in blademode, stunned, ninja run doing everything for you, fuck i'm getting annoyed just thinking about that game.
>It honestly just sounds like you're bad at the game
Yes, i'm not very good at a game i dislike, i play for half an hour and quit.
>enemy sometimes munch frames in an animation, it somehow makes it a bad game
Because it does, the game is showing me info that i'm supposed to take into account, the game is telling me visually at least, that certain enemies should be vulnerable to attack in certain moments, i attack at that moment and i get a physics defying parry, it's just annoying, the fuck do i care about color flashes when everything else tells me i shouldn't be possible?
>(Of course you can't freely attack enemies that are in a guard state you fucking nigger that's the whole point of those enemies being able to parry you)
How the fuck can they be in guard mode is my problem? i wouldn't be complaining if i saw the enemies clearly protecting themselves, i'd see that and know they can't be attacked at the moment, my problem is when there's no way they could've parried but they're still in "guard mode".
>>15554389
I thought so before, but at this point i dislike the game so much i don't really care about getting better at it, it's not like one is supposed to hate every game until you're good at them.
f7c63c No.15554997
>>15554903
Playing MGR right now, had forgotten about the camera changes, seemingly at random probably because of walls the camera changes direction, sometimes to the complete opposite angle, i go from running away from attacks to running into attacks, one more infuriating thing about the game i guess.
0169b5 No.15555533
>>15554903
>i play for half an hour and quit.
>then monsoon came and i just hate the game now
Can you at least keep your story together enough to lie properly?
f7c63c No.15555749
>>15555533
>i play for half an hour and quit.
Does that somehow implies that i've only ever played half an hour? are you retarded on purpose?
a3d729 No.15560763
>Cataclysmic event takes place in the game
>Cataclysmic event takes place in the game while you're playing
a77f62 No.15560861
>>15547585
That man should be dead, look at those huge holes in that plate
5103db No.15560890
>music echoing in the distance
I love this shit when I'm passing some STALKERs playing guitar, the Opera House mission in Thief, when you're in some city outskirts, or even in shit like Fallout.
18c1cd No.15560894
>>15551813
First one is from Metal Gear Solid. If I remember correctly, the back of the PS1 case has Meryl's codex on it.
88fe21 No.15560950
>>15549844
>music being used as part of the fight
What do you mean by that? Do you mean dynamic music with different layers and loops following the characters' actions, or do you mean music as a game mechanic that signals future attacks and openings?
3846e3 No.15562886
d5866d No.15562927
>>15546270
Undoubtedly one of the hypest endings of any game. Really felt rewarding the way they didn't force you, but really enticed you to play as whichever "side" you might not have otherwise chosen. I'm sad we'll never get another sonic game like it, but glad it happened.
c04407 No.15562965
Games where you can be a superb bastard
>Armored Core For Answer
>Instead of siding with ORCA or The League you and your Russian friend just kill 100 million innocent people in an afternoon like it's no big deal.
>This act was so retardedly evil that both The League and ORCA shelve their plans and send all their aces to kick your ass
>You slaughter them almost single handedly.
>Go on to become the worst mass murderer in the history of mankind
Yeah.
c04407 No.15562990
Also
>Shooter game
>Final boss you drop your guns and just punch the motherfucker
f19316 No.15569159
>fully destructible environments
>different characters have different attributes that open up unique story options instead of "one is fast, one is strong, etc."
>getting collectibles has consequences, not just autism points
Mercenaries wasnt the greatest game ever but it had some really good points
9554d7 No.15579371
>>15555749
>waifu fag who can't wrap their head around basic MGR mechanics is also an avatar fag
13bb26 No.15579569
>>15536827
Metroid Fusion scratches this itch well. The whole game is based on the premise.
c31c77 No.15584883
>>15536827
>Whats yours?
Big ammo room before the boss fight. Gets you excited.
5754d9 No.15584911
>>15546183
This is why Freedom Unite is the best Monster Hunter. When you get to the end of the game the number of NPCs in the village is doubled, your farm looks more like a plantation and your kitchen is bursting with life as a bunch of cats hustle and bustle. The ultimate reward of fighting the monsters isn't fighting more monsters. It's getting a comfier homestead.
c31c77 No.15584923
>>15579371
Just report and filter.
7efb6d No.15584927
Monster fusions. Monster fusions everywhere.
There will never be a monster fusion game as good as jade coccoon.
d2a4a3 No.15585009
>gta style game
>put the classic rock music station
>Take on Me/The Final Countdown/etc starts playing
>your characters starts singing
>badly
>>15547453
The Batman Arkham games do it too, at least Asylum and City did it.
ac53ae No.15585111
YouTube embed. Click thumbnail to play.
>>15549226
Fuck. Why does that have to be XBOX exclusive. Because now I want to play it, with only Zero under my belt so far. I can already tell its a scenario I'd love, and now I'm trying to remember similar scenarios I've encountered. Best way I can think of to describe it-
>Time/Space distortion already fixed, you've made your farewells to those you met in other timelines
>Demon lord comes back and wrecks your shit, taking the divine power from you
>You and whatever allies you have are chased away into the desert
>It's bad enough you're severely outnumbered, but the heat is making things all the worse for you. There's no way you can win
>The cute sorceress with you can do nothing but pray at this point. And she prays to the mysterious power that was causing all the problems in the first place
>Suddenly the enemies are being pushed back. By the allies you met across time and space!
>embed related starts
b4f8f6 No.15585176
>RTS game
>Original base is overrun by hordes of enemies right at the start of the mission
>You get to smuggle away a lone villager/construction vehicle, whatever it is to a safe place
>Rebuild your army until it dwarves the enemy invasion force and take back your homeland.
da6c09 No.15585259
>You can enter the building
>Its got interesting layout and is modeled for exploring
I hate how this is still not the norm
fcf06a No.15585626
>>15585259
show an example
da6c09 No.15585936
>>15585626
You can enter most buildings in Stalker and they got modeled interior and even efforts put in their architecture. They will also sometimes have stuff hidden and it rewards you for exploring every crevice for stashes or items. I also didn't notice there were any copy pasted buildings until I played the call of Chernobyl mod (although there are some places copy pasted between Cordon and dark valley in the first two games), the big majority of buildings are unique set pieces.
4a1996 No.15585947
>>15536827
> gaming trope fetish
wow, look at these buzzwords
fe0e55 No.15585966
I'm not sure why, but I've always a huge fan of games within games.
I eat this shit up whenever they do it. I love playing arcade games, minigames, pinball games, whatever the game has, especially if I see the character playing it within the game's world.
I got kind of pissed when GTA4 and 5 teased us with arcade machines that we never got to play. GTA4 has an actual arcade called "videogeddon" that just so happens to be one of the buildings you can't enter and it drove me nuts that it was teasing me with potential minigames I couldn't play. I love the fuck out of it whenever games do things like this, the more elaborate the minigame the better. I want to see people eventually make aesthetically perfect recreations of 80s arcade games.
Rapunzel in Catherine was a good start but I want more of that.
5f960d No.15585974
>>15547376
Xenoblade 1 has a pretty lengthy set of restoration sidequests
60aabf No.15585977
A couple
>FPS
>Acquire Shotgun
>Isn't just a crowd control weapon or a shitshow that loses all damage past three feet
>Is satisfying, meaty, and drops bad guys like a box of rocks at distances longer than 3ft
I know that balance requires shotguns become practically fucking useless at more than a couple meters for a ton of games, but fucking hell, if I get a shotgun that actually functions as the massive death machine they are in real life I am a very happy camper.
I forgot what else I was going to post while writing the first one so this will have to do.
>Enter final stretch of game
>Long combat gauntlet
>That song comes on
>Matches the tone perfectly
Also
>Do weird little shit with the environments that a real person probably wouldn't but you're going to do because you're the player and that's basically what everyone does in a consequence free environment
>Characters react and comment on your strange behavior
Lastly, and definitely one of my favorites
>Start of the game
>NPCs react to you like they would pretty much any typical hostile
>Get deeper into the game
>"Oh fuck, it's him!"
Most games progress, in terms of narrative anyway, practically ignoring the absolutely absurd levels of destruction and death the player character is capable of dispensing. Having your capabilities be acknowledged in universe is really satisfying, especially when it's in the form of enemy chatter. Far Cry 2 wasn't a great game but one of my fondest memories ever is stalking through the African underbrush 3/4ths of the way through the game and listening to the enemies shit themselves as I picked them off one at a time.
>"Fuck! You see him, where did he fucking go?"
>"Shit, is it that guy!? It's not that fucking guy is it?"
>"One guy!? The fuck do you mean it's just one fucking guy!?"
Good. Shit.
f7c63c No.15585987
>>15579371
Might as well use the 2b pics i had since people are calling me waifu fag anyway.
A shame you can't appreciate the better game.
>basic MGR mechanics
Like not controlling the playable character? none of you niggers have proven me wrong but you sure showed me by calling me a waifu fag
c5dbac No.15586101
9f7543 No.15587169
>characters think they're in a medieval setting
>so does the player if they don't pick up the hints like broken machinery and suspiciously sleek metal structures
>it's actually a sci-fi or modern setting where the technology was destroyed or forgotten
For this trope to really do it though, it has to be full on sci-fi with electricity, guns, spaceships and whatnot rather than say, magitech powered by glowing gems.
527f22 No.15587258
>>15585977
>enemy knows and fears you
Ace combat 4 5 and 0 do this so well.
>final level of 4, every pilot in the mission from your country becomes part of your squad under you
>enemy radio chatter from famous enemy squadron, sheer panic when they see all of the planes they're facing have your ribbon insignia
Fucking best feeling
Other tropes I like
>Going to space for the last mission
>Rival joins your side
>Escaping a final boss area while it blows up
>ITS NOT OVER YET final boss moments
>battle damage on hero as game progresses
>theme music kicking in with lyrics during the final part of final boss
Basically everything they put in the end of Wonderful 101 was a trope I loved
4df4a5 No.15587298
>>15587169
>medieval/renaissance/whatever fantasy game
>killing shit with swords and whatnot
>wonder a bit to far from what counts as civilization
>things start to seem off
>you notice the weird, chrome like structures hiding in plane sight
>guys in black suits come and instakill you before you realize what's going on
da6c09 No.15587897
>>15585936
I'm actually wrong now that I thought about it, there is a lot of copy pasted buildings in Stalker but my point is you can explore all of them and its not that evident some of them are copy pasted in the first place.
b148af No.15588183
>motley gang of misfits who go on to save the world
>the more motley the better
I can't really put into words just how much I love this plot premise. Anachronisms be damned, I'd love nothing more than to read stories about shit like a Viking Berserker, a Japanese Priestess, an American Cowboy, and an African Necromancer out to kill the BBEG.
0dad92 No.15588230
>>15585966
This, and more specifically gambling mini-games. Ideally the game contains a fully functional casino.
384435 No.15588285
>RPG where you have a bunch of party members
>Each party member has sidequests or events that are separate from the main story that allows them to develop/you see a different side to them.
>You give a good enough fight to an enemy that they start to respect you and consider you a rival even if you're on opposite sides of a conflict.
>When you eventually and soundly beat said rival they become an ally on the sidelines, no longer intent on fighting you, or join your party to fight and grow stronger alongside you.
>That Japanese cliche where if a character has a nickname, that character is several levels above other characters in the story/backstory if not gameplay.
>When the main character gets a nickname themselves as they go through the game.
>>15546440
>>15546444
The latest turn-based RPG I played that I can remember doing this is The Alliance Alive.
IIRC you can get at least two characters via sidequests/exploration. One of them is a fucking penguin. It was fantastic. Overall it's not an amazing game but it's a good classic-style JRPG.
Valkyria Chronicles 4 also has some hidden characters, unlocked by fulfilling certain goals (such as having a certain amount of money or having one character get KO'd and then be rescued). But I don't think it's in the same vein because they're less full-fledged party members and more squadmates with a little side-story attached to them.
>>15549226
Hoping that the new AC has an air-to-air brawl that's as big or even bigger than this one.
>>15553103
>>15553123
This happened to me with Crymaria from VC4. Literally only a handful of art for her but I love how she develops over the course of the game and you see different sides to her rather than one side like Selvaria from VC1.
>>15585966
If you haven't played the Yakuza series I recommend getting into that.
9c7d35 No.15589202
>>15547195
>Game is action, octane and hell one wheels
>suddenly one level
>jack shit happens
>it's dark, dreary, fucking creepy
>mc doesn't even snark anymore
>nothing is happening
>you go through the whole place
>slightly unsettling things happen but only when you enter certain areas
>you're pretty fucking sure something is watching you
>leave
>game goes back to action
>play NG+
>go back into creepy level, expecting it to be a walking simulator again with minor spooks
>a fucking horrifying looking boss shows up
>he's much harder than the final boss and will rape your shit
You'd thing Platinum games would do something like that.
9c7d35 No.15589226
>>15553937
>>15548467
Nice 7's. if you can remember the artist, I might be able to help.
9c7d35 No.15589242
>>15585111
>play as the heroes
>fighting tooth and nail to beat back the dark forces
>win and it's a happy day
>suddenly true bad guys shows up
>he intends to take the power for himself and shrek the good guys
>how does he do this?
>he becomes the player character
>you shrek the shit out of all the heroes in short order
that felt so fucking good.
6e2919 No.15589248
6e2919 No.15589282
>>15589259
I will lurk and not post as much as I want, nigger. Please, refrain from using normalfag slang around these parts, or get the fuck out.
d0f006 No.15589397
d6e3d1 No.15596910
>>15546123
F.E.A.R.'s horror is utter crap though. It's all jumpscares.
9c7d35 No.15609004
>>15589397
A few games have done this. One I can list is Bloodrayne where you're kicking ass and killing people and stuff then suddenly jack shit is happening but weird shit is happening with a voice mocking the player character's snarky quips.
569204 No.15609049
>Character acts like a slut.
>Turns out she actually isn't a slut.
>Is a virgin.
>Gives her virginity to the protag.
Based and redpilled.
da5d24 No.15609158
>>15546150
The tingle game for DS does the opposite of this, where the party sacrifices themselves one-by-one to get tingle to the end. They come back, though.
>final battle theme is or is similar to the main theme
>final boss wasn't really the final boss, haha gotcha
0e6813 No.15609252
>>15609049
>Gives her virginity to the PC
ftfy
da5d24 No.15609279
>>15553374
>allthetropes
It's cucked, anon. Took me less than 10 minutes to find non-objective shit in an article, which is the entire point of a wiki.
3e8e8f No.15609641
>>15546249
Patapon kind of does this. The final boss of the first game becomes a mid-game boss in the second one tfw Patapon 4 for Vita never came
7e53b7 No.15609814
>>15551813
>>15551730
>The game immediately recognizes you as a separate entity controlling the player character and treats you like that for the rest of the game
OFF
>Fake menu
OFF again
>The boss fights you by manipulating parts of your UI
Suika Ibuki in Immaterial and Missing Power will attack your health bar itself.
0c70d7 No.15609961
>>15560763
>Cataclysmic event takes place in the game while you're playing
>Cataclysmic event takes place in the game while you're playing the final mission as you lead your allies to victory while they're cheering you on; and the leitmotif of the series starts playing in a newly remixed theme
b148af No.15611127
>ending shows how your actions shaped the future of all the places you visited and all the factions you encountered
Geneforge and surprisingly Marvel: Ultimate Alliance did this, and it's fucking great. It turns endings from "you win and everyone lives happily ever after" into "this is how all those adventures you had affected the world; this is how all those places and people you encountered carried on after you left."
c36823 No.15611174
>>15562990
in the first Army of Two, my roommate and I played the entire game in one sitting. the main villain is such a petulant little shit that during the final battle we simply rushed past his goons, cornered him in his office and took turns beating him down with melee attacks while he cringed and whimpered in a corner, until I finally said "do it" and my buddy shot him in the head with his pistol. it was a silly (but fun) game but in that moment i felt some of the greatest satisfaction that i've ever felt in a videogame before, maybe ever, and i wonder every now and then if that was just a seriously magical coincidence that our beatdown lowered his health far enough for one pistol round to kill him, or if it's designed that way
7bc975 No.15611189
>>15562965
Im going to need more examples of games doing this.
4df4a5 No.15611518
>>15611174
I thought the final boss was a helicopter.
1588af No.15611524
>>15611174
Army of Two was a great game.
95e60d No.15611669
Any game with a secret superboss. Bonus points for also having a secret super dungeon.
4df4a5 No.15611671
>>15611669
>beat bonus boss
>he kills the real final boss for you as a favor
3a2e2e No.15611672
0c70d7 No.15611681
File: d64873e0d5da1ac⋯.png (Spoiler Image, 920.84 KB, 1024x1024, 1:1, 2f789e9959d0b36a1c61af5687….png)

>>15611669
>the entire game was a tutorial for the secret super dungeon
>meet entirely new types of enemies not in the normal game
>superboss literally takes days to defeat and shares an online healthpool with game instances around the world
>the only way to escape is to NG+ with each new playthrough being considered as canon as all the last
>tfw the original game concept was even more complex than this, but got cut**
>spoiler related
3846e3 No.15617283
>>15611671
What? Name the game anon
4df4a5 No.15617299
>>15617283
Both of my greentexts are from the same series that both happen to be on the same console running on the same engine and were released within a year of each other.
d0fba2 No.15617343
I dunno if it has happened in other games, but I loved this in Path of Radiance.
>different characters from the main ones can have special conversations with boss, this is not uncommon in other games
>swordmaster boss that thought he was hot shit gets treated like shit by your secret swordmaster because he's quite overpowered for that chapter
>female ally that was from enemy army joins you
>when invading enemy territory, you have to fight his dad
>you can try and talk to him but he's adamant about it; if his daughter speaks to him, she defects once again from your army and you can't have her back, so it's a hopeless battle against his dad
>final chapter, many characters can talk to final boss
>girl swears on his father's honor that he'll die
>…who?
>GENERAL SHIHARAM, YOU STUPID CUNT!
>bah, probably some jobber I had in my army, don't remember the faggot
>I'LL FUCKING KILL YOU!
d0fba2 No.15617370
>you fight against enemy army
>the enemy's country supports them as heroes, and you're seen as cold murderers, not out of propaganda or good PR from the enemy, you can easily be seen as the invaders, even your characters have serious doubts about your actions because the enemy's population isn't entirely wrong
>you fight against their youth
>boy and girl look like heroes in the making, they could easily be seen as generic heroes that can become champions
>they're so piss-easy by then, and they're not surrendering, so you have to kill them
One I truly love:
>scripted hard battle against vastly overpowered boss
>you defeat boss or hold your own for some time
>boss commends you, and the cutscene plays differently, maybe even drops a good item
48c877 No.15617387
>>15550615
>a tomato fag couldn't bother to learn a basic gameplay mechanic
Imagine my shock.
Don't forget that the first NieR was better too.
d0fba2 No.15617411
>>15589242
>>15585111
Autismo Warriors Hyrule had surprisingly good moments and details.
>link and fairy think they're hot shit because link has the master sword, so that means fuck everything, I have this
>villainess predicts this and almost kills link
>this link's weakness for a while became fucking pride and a massive ego
>cia doesn't want to conquer the world or rule a country, she just wants link; not that particular link, but the idea and soul of the hero of time across different timelines
>this zelda is a massive cutie and actually fights, she isn't an accessory but she isn't muh stronk woman either, and she uses graceful fencing as well as light magic
>link and her hit it off pretty nicely
c722a9 No.15617495
>>15617283
It's probably Dragon Quest 6
4df4a5 No.15617521
d0fba2 No.15617584
d0fba2 No.15617601
>the setting lends itself for a big SAVE THE WORLD story, with you exploring a vast country or continent
>you're only helping your country or kingdom, you're not a savior angel or the chosen one
I like the Arland trilogy for this. Yes, you're on a big adventure, but you're still looking for Ma/helping out your kingdom before handing it over to a bigger kingdom. Even in Totori, the big boss battle only really affected that one town because they had the situation under control. for better or worse. And you're a really good Alchemist, but not HOLY SHITFUCKLES THE BEST ALCHEMIST EVER. By the time of Meruru, Totori is just a known great alchemist and your tutor.
b15c82 No.15622513
>>15552902
The mistral fight with all those stupid tripods is the most annoying boss in the game, monsoon is just parrying: the boss fight. The repeat of his fight not twenty minutes later is the real crime
>>15554389
TBH that shitty dodge being a buyable move helps no-one learn the game
>>15554903
>KBM
there's your problem kys
You also only get stunned if you're bad
Camera issues with the gorilla jump is annoying, and the number of unbelievably visually shitty things like phasing through attacks that clearly connect with the offensive defense dodge are high, but parrying is MUCH better in MGR than tomato and is a core mechanic (I like tomato better, but the sloppiness of certain optional chip mechanics like the counter is obnoxious)
0d40ab No.15628156
>>15546385
Any game that has a waterfall without a secret is instanty trash.
9c7d35 No.15628648
>>15611672
I recall some game in my youth in the ps1 era when NG+ was not common yet. Not sure the specific game, but I recall a zone that was creepy and you were told to take it slow the first time, but nothing happens, then on a return playthrough, because it didn't seem dangerous anymore, I just tried to run through it without care and then some freaky oogabooga came out of nowhere and raped my shit. I really can't remember the game.
9c7d35 No.15628669
>>15617411
>'Dorf summons Zant and Girahim as his generals
>"Obey or die, pretty simple"
>Zant worships the ground Dorf walks on and speaks of him as his personal god
>Girahim senses the presence of Demise and is unfaltering in his loyalty
>Girahim makes statements that are comparing Dorf to demise and appreciating how he does things a little different
>Zant feels Girahim is speaking blasphemy at the idea Dorf isn't perfection
their banter was fantastic.
a743a5 No.15632392
>>15546270
Took the words right out of my mouth.
9d439e No.15632457
YouTube embed. Click thumbnail to play.
Declining to play the game
c773b1 No.15632479
>>15622513
>The mistral fight with all those stupid tripods is the most annoying boss in the game,
Oh those tripods are annoying as fuck, like most of the game, but the presentation and music made the fight at least decent fun.
>just parrying: the boss fight
gimmicky and annoying as fuck
>there's your problem kys
because that's the only problem i have? playing with a controller would just bump the game to a 4/10
>You also only get stunned if you're bad
i don't pretend to be good, the game doesn't make me want to be
>but parrying is MUCH better in MGR than tomato
i don't parry in tomato, or almost any game for that matter, i always dodge instead, guess mgr is just not the game for me, but again, there're more issues
Believe me i wanted to like MGR, i really wanted.
306b73 No.15632747
>>15585176
love that, especially if it's halfway through a skirmish and you just manage to get away
210c60 No.15633198
>The game show signs right at the beggining that your character isn't going to make it through
>Being able to save a Unsave-able character by picking the hardest route
>good, relatable character gets fucked up and corrupted trying to do the right thing
>While trying to undo past mistakes you realize YOU were the reason they happened (time travel shenanigans)
4005a2 No.15633298
>against the odds your party of rag tag losers overcome everything thrown at you and dismantle the villains regime
>villain starts go crazy, screaming how your actions are 'impossible!?!'
>the great evil overlord is now afraid
>because you are coming for him
30aaaa No.15633671
>Revisiting area from a previous game
>Friendly NPCs who will defend against enemies
>Places with a nice view of the game world, especially if you can see enemies/NPCs walking around
>Levels where you can see previous levels in the background
>Games where your character dies in the end. Preferably making a last stand against a neverending wave of enemies
>Meet someone who initially seems suspicious/strange in some way. You don't trust him until he gives his life to save you.
>readable street signs
>fighting against multiple enemies is actually difficult
>Games with no good/evil path, just conflicting interests
73185b No.15633707
>Be Hero
>Fight the final boss
>Lose
>Start from the beginning again
>Notice time has passed since then
>You're in the future, time has passed
>Villain is treated as the savior of the world
>Villain was always right
>You go down as history as the villain.
5f6186 No.15633795
>>15587298
Sounds cool. What game?
4005a2 No.15633846
>>15633671
>revisit area from previous game
>its been so many years that its a ruin and the locals dont regard it as anything but rocks
>but you know
>you know what they have lost and it means nothing to them.
1c995b No.15633957
>>15548467
Are you sure that was li li stormstout? I've turned over just about every rock and I can't find anything of the sort
4d43cc No.15634152
>Hard mode does more than change some numbers
>It actually changes the entire game if not, certain parts of it
For example:
>Armored Core 4
>Join up with two allies to fight 4 NEXT's
>On normal, you would join in the middle of the fight with both allies already fighting
>On hard, both allies are already down at the start and it's now a 1 vs. 4 with no backup
>Another mission has you taking down an enemy NEXT 1 vs. 1
>On normal, if you take too long an ally shows up to give you a hand
>On hard, if you take too long that same guy shows up and sides with the enemy turning it into a 1 vs. 2
3a2e2e No.15634407
>>15633671
>Friendly NPCs who will defend against enemies
I also love when you can commands the, for example get in a vehicle, get some NPCs to man the guns and attack an enemy base or something
Just Cause 2 was lots of fun
ff3513 No.15634442
>>15634152
It's a shame AC4 is so short. I'm very glad 4A exists. I haven't actually finished either on hard.
f2cda9 No.15634465
>your character becomes gradually dirtier, more fucked up looking, and their posture worsens as they go through more and more bullshit
Only game I can remember that did this was Shadow of the Colossus, but it's really fucking cool. Oh and MGS5 has your horn grow if you kill lots of people, and that's cool too but not quite the same.
640781 No.15634501
>>15634442
The map where you start in the tight sewer corridor usually results in you dieing almost immediately from the enemy in front of you on hard.
f2cda9 No.15634510
>>15547442
Freedom Fighters was a fucking awesome game, shame nobody's ever heard of it and I don't know any game that's similar to it.
19f1f3 No.15634511
>>15634465
You should try Spec Ops The Line.
8b819c No.15634520
is that the i failed at good design on purpose game
f2cda9 No.15634555
>>15634511
I'll check it out. Also grabbing Shadow Tactics.
2e4277 No.15634618
>>15634511
>start of the game
>finger is away from trigger when not aiming
>halfway into the game
>finger is firmly pressed to the trigger in every situation
That shit was really neat
ff3513 No.15634623
3846e3 No.15636980
c367ba No.15637431
>open area full of shit that you can climb on that may or may not have been intentional
>abandoned cheeki breeki aesthetic
>industrial buildings in a rural area
>you can guess what's going to happen based on the items/weapons you're supplied with
97cfb7 No.15638697
aa3822 No.15638813
>Joke weapon/character is actually one of if not the best in the game
2e4277 No.15638865
>>15638813
Terry Hintz comes to mind
4df4a5 No.15638932
>>15638813
>character jokingly considered to be the worst is actually best due to an oversight
>character considered the strongest in universe is actually borderline useless simply because he just wants to be
31572a No.15643640
>across the course of the story enemy reactions to facing you gradually change from confidence to terror
1927aa No.15644035
>boss is supposedly unbeatable
>you can beat him and get a secret skit plus reward
>many main characters
>they all gather together half of the game to stop the big bad in common
31085b No.15644289
>>15643640
literally no game ever
4df4a5 No.15644291
>>15644289
Quit being underrage.
3297e5 No.15649335
>>15585987
You just seem bad at the game but you're in luck. MGR is the best place to start to stop sucking at the Action Genre.
Watch a tutorial on Jewtube but here are some tips from what I remember playing it when I was like 16.
Parry, parry, parry.
That is your bread and butter. If you're using Ninja-Run or some other gay shit for your defensive or evasive maneuvers then stop. Learn to Parry or time your dodges correctly and STAY IN THE FIGHT. This isn't Automata where you're often expected to back up and hold the fire button whilst you fall asleep. You gotta get in there and deal with the mechanics, listen to the sounds and watch for the colour cues.
Forget all about the animations and throw those complaints away. The constant parry matches with the beefy soldiers might break realism but something looking fluid just looks good but the pay off for the snapping that enemies can do is something that feels magnificent to play against and execute once you get it down. There is some kinks in it, but I never remembered any animation issues being so bad that it would cause this amount of frustration in anyone except for people bad at the game frustrated at not grasping the mechanics being built around being constantly on the offensive.
If you feel Raiden is hard to control, spend a bit of time fucking with one enemy. He might be a bit stiff compared to other games and certainly compared to Automata. In any case, Raiden has multiple options available at any moment to stay in the fight and all of them are accessible with simple directional inputs and a button press. Remember. You're expected to be on the offensive at all times. Even your dodge is called "Offensive Defensive." You're Jack the Ripper, not Jack the runs away and holds R1 so his little flying pod does half the work cause its too risky to get caught up in the clutterfuck of tiny shitty robots spinning their arms.
c773b1 No.15656744
>>15649335
I'll be honest, i did some of what you mention a week ago and the sundowner fight wasn't too bad, though with KB&M parrying means spamming awd and right click, in any case for it simply doesn't feel as good as running around and dodging, i like the sense of speed i get in Automata more than just staying put waiting to get attacked so i can parry.
Also i have an upgraded foxblade, so most of the stuff i find frustrating just doesn't happen anymore.
>not Jack the runs away and holds R1 so his little flying pod does half the work cause its too risky to get caught up in the clutterfuck of tiny shitty robots spinning their arms.
fuck off, the pod fire is almost useless unless you're way overleveled anyway. which being honest is a flaw of the gamehow easy is to be overleveled i mean
0c70d7 No.15656816
>>15633671
>Games where your character dies in the end. Preferably making a last stand against a neverending wave of enemies
<Objective: SURVIVE
Halo Reach does this very well
>>15638813
>play New Vegas
>get what is literally a wooden club
>pretty much has the best DPS in the game
Webm related
a65948 No.15656836
>>15656816
>Halo Reach does this very well
DoW 2 had a great take on this. Your very final objective as you're about to be overwhelmed is to simply "kill as many Tyranids as possible". Of course there's the twist that Angelos saves your ass at the last minute, but that was a pretty awesome moment regardless. I think I like it better because it's not about survival, it's about fucking shit up on your way out even though you've already accepted your fate.
dd0e93 No.15656961
YouTube embed. Click thumbnail to play.
>>15546150
not enierly the same, but close
2a96d0 No.15657905
pic related
>you are dropped in to a hostile zone
>armed only with a standard pistol
>overtime you get new and better guns
basic stuff i know but i always loved power progression like this
4df4a5 No.15657958
>>15657905
Isn't this practically every shooter ever?
d37af1 No.15658949
>enter new area
>no music at all
>just local sound ambience
>primary thing you hear is a strong, lonely wind
>bonus points if it's a wintry environment
>or if you're on a bridge/cliff/tower high over something
Chrono Trigger did this very well, as did FF6.
fabe97 No.15658968
>Building up your holdings from shit to god tier
I blame CK2 and Medieval 2 for making me enjoy this so much.
43f508 No.15659014
>>15657958
Only the classic ones. Modern shooters tend to have you start off with some manner of assault rifle.
771740 No.15659056
>>15634465
Most chapters of Max Payne 3 has this but with different outfits every time. Especially the last chapter, Max looks like he survived two bombings.
4df4a5 No.15659078
>>15659014
I said shooters and not warzone hiking simulators for a reason.
14c63a No.15659128
>>15549491
Metal Gear Solid gave me a love for that one.
7f7d20 No.15659303
I really enjoy using enemy vehicles and equipment in RTS, like re-crewing abandoned enemy tanks in Man of War or Company of Heroes 2.
Bonus points if the captured vehicle changes visually somehow to reflect it's one of yours now, can't think of an example though.
4b8c67 No.15675312
>>15547481
>there's a few brids coming in, i'll keep em busy. you go on and hit prometheus i'll catch up later.
8d85b9 No.15675354
Invidious embed. Click thumbnail to play.
>>15546468
Vidrelated is that, so it counts
>it's been six years now
Too bad the mode wasn't as good as it was hyped up to be
8d85b9 No.15675404
>>15549491
Most Metal Gear Games have that, but in action. Essential trope, most likely borced in by bojima himself for face-off dialogue scenes.
MG, MG2, MGS, MGS2, MGS3, Portable ops. GZ is more like breaking in back into a prison, count that if you will (none in peace walker, four, acid games and v)
remembering the sneaking out of grozni grad on euro extreme just rang some ptsd bells
9c7d35 No.15679684
>>15675354
Problem was that it was supposed to be Red+ Blu vs Gray, but it just forced it into being Red vs Blue again.
c3fed0 No.15686049
84ec80 No.15695852
>>15536827
>really fucking good exploration, atmosphere
I've never played a game enough like this.
edbfff No.15704431
>>15596910
And you can't fug the ghost loli.
38e11b No.15705972
>see a mountain
>you can climb it
35e468 No.15705989
>>15695852
Isn't that a bit like Journey?
af6167 No.15706292
>>15695852
That sounds amazing. Adding in a few random collectables/cosmetic things would be nice. Say you explore the primordial forest a lot and come across an overgrown shrine to a Gondola hero, and you stay there and pray, and suddenly you get gifted a primordial cloak that flutters behind you as you run and jump.
b7059f No.15706307
>>15579569
I know Metroid is based on Alien to begin with but Fusion's premise is halfway between Alien and The Thing. It's such a neat, grim atmosphere and not something you'd expect from a Nintendo title. I love it.
b7059f No.15706328
Any game where you can actually feel your character/party growing stronger. Level ups and upgrades that actually MEAN something. An enemy that took two hits now dying in just one, that kind of feeling. Genre doesn't matter, but Mega Man X is a favorite example of mine.
b7059f No.15706335
>>15546150
Persona 4 has a nice example of this, but in reverse. Your whole party dives in the way to take a blow from the final boss that would have killed you, leaving you free to finish her off.
b7059f No.15706343
>>15546192
Doesn't Super Paper Mario also do something like this? Bosses in the final dungeon remove a party member until they all except Luigi come back for the last fight.
b7059f No.15706353
>>15546249
>Banjo-Tooie let you keep every ability from the first game and then basically doubled your movepool
b7059f No.15706362
>>15546488
The SaGa games and Chrono Cross have more optional party members than mandatory ones. There's also a few optional members in Persona 1 and 2, but they stopped doing that since 3. Shame.
b7059f No.15706383
>>15547453
Shadow of the Colossus and Metroid Prime 3 both have the player character becoming less and less human-looking as the game goes on.
f428c2 No.15706518
>>15536827
Wacky anthropomorphic animal and his misfit friends have to stop the evil plans of a mad scientist.
74f3ab No.15714767
>>15706518
Reminder that Crash is literallyb just a pallet swapped Sonic.
4df4a5 No.15714854
>>15714767
He's reverse Bubsy.
1fb65e No.15715158
>>15552507
>tfw no game with these backgrounds and City Pop soundtrack
1fb65e No.15715167
>>15633671
>Levels where you can see previous levels in the background
fe1ea5 No.15715174
>>15715167
Levels where you can see the following levels in the background too. I was stunned by Jak and Daxter's draw distance having just come from Driver and Ape Escape.
de8085 No.15715209
I like bosses that mimic players. It was cool to fight Gwen rather than some vague blob of body parts. When link fights shadow link etc etc.
>character is given gimmick novelty item that appears useless. Can actually be used during specific boss fight for unique easter egg.
Gascoigne's music box is really the only one that comes to mind. I'm sure MGS has a few.
>mirror world racing to extend the game x2 like in Diddy Kong Racing.
>flashing boss before death
>early game inaccessible area can only be reached using end game gear.
>final form being a grotesque monster
>final form being a perfect humanoid
>melee to the back of the head doing more damage than a point blank gunshot
>given new weapon. Next room is filled with grunts to practice and play with the new weapon.
>huge choice of weapons. Each can be viable by using playstyles rather than dedicating resources into upgrading just one
>voicelines for attacks
c3fed0 No.15718163
376d08 No.15729945
>Music sublty starts to change into a more melancholic tone when you're reaching the end of the game
>Action music subtly changes to a more desperate slightly hopeful tone when you're about to die
7e6b93 No.15730166
>>15656816
That song sounds extremely familiar. Was it used in some Mechwarrior game?
d11d9d No.15730820
People giving away keys for games they already own because it was in a bundle.
FYRG3-?5?D6-YHAX3
? = T
0733bc No.15730854
>previous hero is old and retired
>teaches new hero shit about being a hero
>new hero is about to git fucked in some situation
>old hero shows up complaining he's too old for this shit and saves new hero like he hasn't aged a single day since he last fought anything
>after he's done he starts complaining again and goes back to being a hermit
d2480d No.15730885
>>15536827
This
Or extremely dangerous area
Of straight death
Wish more games would do this
cd99c9 No.15730904
>>15633671
>finding the mk23 under the truck
>"Just like old times…"
Right in the nostalgia.
ac7263 No.15730980
The credits showing what happened to the characters after the end.
Even better if happy endings are involved.
Pic related
de0ce5 No.15730990
>>15730980
> "And You!" in the credits.
> Game tributes someone who died recently.
But I'm also a big fan of games that start when you first boot it up, character creation, random name generators that fit with the world, and subtitles that are accurate, and don't spoil what someone is about to say when you could read faster than they say it.
ac7263 No.15730998
>>15546183
Thank you Disgaea 5
de0ce5 No.15731014
>>15730998
I think as you make units they also walk around.
Pity the best way to play Disgaea games is to keep yourself to a party of 10 rather than one-of-each-class.
744e24 No.15732245
>When you swing a huge, heavy melee weapon it can stagger folk even if it doesn't connect and causes the earth to shake. The animations make it look like it weighs a ton.
>Gigantic bosses that you climb on to defeat or are actual puzzles.
>Continuous motion is not only recommended but required.
>Advanced motion mechanics, allowing you to hop from buildings, run up walls, do aerial maneuvers.
6a65b1 No.15732451
>>15551730
>I also liked the way it was done in Prince of Persia where the entire game is actually a story being told by the main character and you can make him fuck up the story.
that never really worked for me
>and then I tried to leap the gap but missed and fell to my death… no wait that isn't right let me try again
the prince is a pretty shitty story teller
4636c2 No.15732504
>>15731014
it would be such a different game but i know what you mean, the characters are pretty lovable.
f7cf4a No.15734340
>>15546183
customizable/buildable home bases are my favorite things in games. its just so comfy. especially if you get to choose its location.
I would also like to add that in any game with stat building, that the effect on my enemy is visual, for example level 1 archery skill deals damage with little "effect" while a level 5 maybe stuns the guy, or causes him to flinch. then level 7 can straight up knock them on their ass with the force of the arrow. level 10 sends the enemy airborne.
f7cf4a No.15734353
>>15546444
casuals dont like to "miss" anything in their first playthrough. god forbid they have to replay a game to experience everything.
most casuals dont even "beat" games. they just jump from 1 popular game to the next.
40d4ca No.15734481
>Start game
>Enemy grunts are eager to go for you, full of self-confidence and all.
>Late Game
>Enemy grunts are actively scared of you and flee or at least try slightly more sophisticated tactics because it's gonna be a bloodbath if they fight you head-on
Hearing the lone survivor of a Replica force radioing "Squad, come in", only to be followed by a panicking "SQUAD, COME IN!" a few seconds later still is one of the most satisfying moments I ever had in vidya.
af5914 No.15735620
>>15596910
wtf anon FEAR is kino
76cabd No.15735640
>>15549226
This entire series has my favorite trope:
>finished main objectives of a level
>as the party is patting themselves on the back! a new threat approaches
>the enemies have a cocky attitude! but back it up with skill and start giving your teammates a beating
>as you start beating them back, they express bewilderment
>when it's down to the last two, they grudgingly come to terms with their defeat, but not before cursing and insulting you
Ace Combat Zero was like porn for me. It's even better in AC6 because you can make Strigon team fuck off in missions where YOU' have to retreat from THEM.
60aabf No.15736376
>>15730854
>Go through the whole game as a wide selection of new heroes.
>They all start at level 1
>The old hero shows up and slaps one of them around to set them on the right path.
>Come the final act you get to regain control of the old hero.
>He's over-half of max level.
>Has all his moves from the old games.
>Taking control of him is like stepping into an old pair of uber-comfy shoes.
Yakuza is a series that gets so much right.
aa4fd6 No.15737592
>conserve ammo, grenades, health, etc. in preparation for final boss battle
>make it through 90% of the game, have a huge stockpile of gear
>you get knocked out in a cutscene and all your shit is gone
>mfw never threw any grenades, never fired any rockets for the entire game
aa4fd6 No.15737602
>>15730166
>That song sounds extremely familiar
literally every korn song ever sounds exactly like this
aa4fd6 No.15737606
>>15617521
Nope, it's Super Metroid
fb7eb4 No.15737629
>>15547198
Warcraft 3: Reign of Chaos
6fe83d No.15737676
>>15536827
>You meet some insignificant silly man npc you guess is just a background character
>Randomly, and way later he pops up again unassumingly, only with a little more power
>Even later, you begin to hear other npc's whispering about him, but you're still not sure why
>Finally, you find out that he's the end boss and becomes a demonic king of the world character
Any know other games that do this really well? I was thinking about Pokey from Earthbound/M3, but I haven't played many others.
d24d4e No.15738502
i like it when the villain is motivated by an extreme third party threat and/or enemies have to set aside their feuds and join forces against something far worse than either of them.
22d3df No.15738530
Thats exactly like dead space one.
14251a No.15741587
>>15547198
Halo.
But does it better.
>The enemy of my enemy is also my enemy.
>several factions, each with its own distinctive traits, weapons and goals fight it out
>no good or evil sides, just conflict of interests and ideals
5f0f6c No.15746671
>>15536827
>Hub area isn't just there to pad out the game but a necessary tool to experiment with your character's moveset and contains a lot of interesting visuals (CTR was my fave)
>Game ships with a modding tool or with a great level/scenario editor
>Either via cheats, glitches or hacking, you get to use EVERY character from said game
>Sportsball title has special teams made up of mascottes or the dev team (Virtua Strikers)
>Character customization works for both males and females, so you can give either all the required assets and edit every single bit of them - instead of the generic torso, chest etc.
>Glitch tech lets you zip through levels but it's broken enough to make you go at ludicrous speed but not enough that it breaks the game and it actually becomes part of the competitive aspect
>menus let you turn on and off so many features like weather, enemy sponginess, particle effects, timers, special conditions etc. that it's insane
>at that, menus aren't some sterile modernist selection screen but have some life to them being framed in stuff like notebooks, treehouses, computer screens, mission briefing files, characters getting ready etc (Backyard Baseball)
>in games where you get to pick from a lot of characters, each of them has an unique personality that you can clearly see from both their voice responses and behavior, and you can use these against the CPU as well
>enemy CPU cheats offscreen but DOES NOT play to make you lose (unlike Advance Wars, that is)
>>15714767
That's true, it's the Sonic's Ass Game. But heck if it isn't leagues better than MOST Sonic games.
372350 No.15746692
>>15738502
Looks like me when I have to stay awake all day.
ac1b9a No.15750307
>>15675354
>it's been six years now
Where does the time go
5e44b5 No.15754071
>>15546150
>party nearly wiped out by enemy
>only person standing is the weak, useless party member
>it's all over. one more hit and that's it
>except the guy promptly grows some balls and decides enough is enough
>develops new skills over the course of the battle until he grows into a useful character in his own right
this is just an idea I had so I'm not sure if there's actually any games that do this
42d899 No.15754121
>>15638932
I fucking LOVE that trope
3550cc No.15755763
>game predetermines a music track for you
>it near-perfectly syncs with the duration of the race
d00f99 No.15758667
>>15737592
>Hoard all the rare items
>Get to the end without ever using them
>Realize I'm basically doing this in real life too
d00f99 No.15758746
>>15551730
>>15551813
>I also liked the way it was done in Prince of Persia where the entire game is actually a story being told by the main character and you can make him fuck up the story.
Bastion also has the narrator comment on certain things. For example I took a break to just break some boxes and after a while and the narrator remarks "The kid rages for a while". Made me laugh since I didn't really think to give any reason why the kid would be breaking the boxes, I just wanted to break them.
>The boss fights you by manipulating parts of your UI
Since your sprite/hitbox appears to also be used as a cursor when the game prompts you to select an action between dodging attacks (Attack, Items, Guard, Etc), you can actually be attacked and damaged while selecting an action, and you can move your selection left and right to dodge attacks this way in the Sans fight from the genocide route in Undertale (amongst other game-bending effects, the battles were surprisingly flexible when it can to allowing non-standard events).
>>15732451
>>and then I tried to leap the gap but missed and fell to my death… no wait that isn't right let me try again
>the prince is a pretty shitty story teller
I always tell stories this way to my little sister (e.g. And then Red Riding Hood was gobbled up. The End) so it makes sense to me.
c2d39e No.15758773
>You set out to change your own demise looming over you
>On the trip to your destination you lose next to everything but your life
>You start fighting your way through enemies and monsters
>You get your hopes up more and more as you progress but
>Something out of this world starts chasing you like a junkie would the dragon
>Merciless, unstoppable and relentless
>Even if you make it to safety its presence has left you paranoid and in fear of the next encounter
>It chases you down into a corner whence there is no escape
>All hope seems lost and you're about to give up and at least die fighting
>Suddenly before you opens up a new path giving you a second wind and new found strength to cling to life a little longer
>though you keep running you get to confront the being in a one on one and kick its ass for good at the true end
I loved every minute of it.
fcf06a No.15758787
>>15758773
Prince of persia?
c2d39e No.15758797
>>15758787
Warrior Within, yeah
fcf06a No.15758822
>>15758797
I don't remember that game vividly. Don't you fight some bitch at the end? I still don't get the ending, why didn't it kill him at the end?
aad606 No.15758841
>>15755763
F-Zero GX did this. The first third of the Mute City track was just build up, so when you hit lap 2 it started to rock out.
c2d39e No.15758859
>>15758822
Fighting the bitch is another ending. You get the true ending if you find all powerups for the amulet.
In the ending where the Dahaka takes Kaileena, the empress, he also takes your amulet instead of your life, because it was connected to the sand of time which you had prevented from being created by defeating Kaileena in the past and not the present.
I'm sure there's a little more to it, but it's been a while since I played it myself. I just distinctly remember how ballin that moment was when everything seemed over but then you're presented with a new shimmer of hope to keep living.
05a219 No.15758888
>>15638932
>character considered the strongest in universe is actually borderline useless simply because he just wants to be
f4c4fd No.15758943
>Start the game as royalty
>you are betrayed and your crown is taken
>you escape and must gather allies to retake your land and title
I love this trope but I can only think of one game that uses it that I really liked.
317a03 No.15758961
>>15758943
Wasn't that the original premise for FF15?
f4c4fd No.15758966
>>15758961
Yeah more or less.
31325f No.15759072
>>15758943
Sounds like a number of Fire Emblem games
Yggdra Union also does something similar; you've already been deposed at the start but you build an army to take it back
It's also the plot of FF12 if you consider Ashe and Basch to be the main characters
0e6813 No.15759104
>>15758943
>>15758961
Its only good when the premise is for a revenge story not a "hero coming of age "story and its fucking unbearable if it happens to a child/infant protagonist because they never had any real grasp on what kind of privilege they had and was taken from them. Infact, any kind of powerful cathartic revenge story can turn a wangsty emo protag in different contexts into a badass if done right.
59c58c No.15759164
I got six game tropes that make me hard.
#1.
>Crucial battle moment against the big bad, the whole party is gathered to kick some ass.
>turns out, the big bad is megatons stronger than everyone here.
>beats the main character (and allies) down.
>one ally even gets kicked out of the map for good measure
>captures and/or devours the MC's allies, one by one.
>stares down the MC, ready to kill.
>surprise intervention from a character who disappeared long ago, who now shows how truly badass they are.
>Free allies one by one, and proceed to fight the BB on equal footing.
>after defeating the BB, the random ally who got kicked out of the map, comes back for the final blow.
#2.call-backs to the early game with either equipment or bosses
>You wield/pilot/control/ally with the first boss of the game, to fight the final boss.
>That one busted weapon you get at the beginning of the game is a key to one of the most awesome things of its weapon type.
#3. something I wish a game with an SMT-like alignment system would do:
>Lategame, empty room that screams "boss eminent".
<Law/Chaos route
>You fight a strong character who used to be your ally in the pre-alignment lock routes.
>Defeat the ex-ally, meet up with your alignment's leader
>your non-aligned rival appears to thrash your ass alongside the opposing alignment, because that's the quickest way to beat you.
<Neutral route
>The boss in the non-neutral routes is your ally in the neutral route
>in place of this fight, is your non-aligned rival character.
>after the fight, your ally heals your rival and convinces him to fight with you because far worse things are gonna happen otherwise, and you can always fight him again.
>Fight the non-neutral bosses with your rival at your side.
>Rival leaves after, but says he will be back to settle one last score with you.
>NG+ bonus boss unlocked, and it's the rival.
#4.
>Shittons of gamebreaking combos.
>These are all done on purpose
>Enemies will use them to rip your shit up.
>You can do the same right back to them
>The game not only encourages you to break shit, but rewards you for breaking it creatively.
#5.
>The big bad is not just "evil overlord" evil, it is enlightened and refined evil, a special kind of terrifying evil that makes the struggles of tyrants and corrupt authority look like tragic fools.
#6.
>Poison is not only useful, but is as strong as (or better than) having a free attack per turn.
>>15546183
Breath of fire 2 was exquisite in this regard, even the ways you had to grow your town were not obvious.
f4c4fd No.15759165
>>15759139
Yeah, that's the good shit right there.
6bab8a No.15759191
>>15759104
>tfw no game based off Conan the Conquer/Scarlet Citadel
>lose your kingdom and get trapped in a dungeon filled with monsters
>only goal is to escape and wreck a bloody revenge on the nobles and wizards who did it to you
002bd8 No.15759444
>>15546488
Alliance Alive has a few and they're the best ones
aad606 No.15759455
>>15759191
> plenty of anime cel-shaded shit
> even fucking calarts games
> nothing that looks like a Frank Frazetta painting
59002b No.15763713
>>15552507
There is this one style I like which is futuristic, but unlike the Cyberpunk style where everything is concrete, wired and neon lights, it's where everything is bright and shiny. Something like the city of glass from Mirror's edge Catalyst.