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File: dcec505327c2c0c⋯.png (130.73 KB, 675x513, 25:19, 373f94d9851938b56d06b36bda….png)

1a3602  No.15448730

We’re creating a video game in RPG Maker VX Ace together with other anons.

Here’s how it works.

Everyone is taking turns downloading the newest version of the game, making contributions before reuploading it for someone else to work on it. Only one person can actively work on it at a time. This is because if two people make overlapping changes to the database, scripts or switches, they will conflict resulting in one person having to redo all their work. Changes to the map and events can be copy-pasted from one version of a project to another so you’re free to work on new maps and new events if its not your turn and add them to the current version of the game once it is your turn.

It should work like this. OP posts newest version of the map. The first person (Anon #1) to respond to OP stating that he’s going to work on it becomes the active game dev. Once Anon #1 finishes and re-uploads it, the first person to respond to him gets to work on it. So on and so forth. Additionally, whenever you re-upload a new version, reply to the anchor post, it’ll make things a lot easier.

General Rules

>Don’t mess with maps, events or anything else you didn’t make. Although, adding minor stuff like a connection between two areas or fixing bugs and typos is all fine.

>If you’re ok with others editing your stuff, leave a note saying so.

>You’re free to add characters and the like, to the inter-dimensional tavern.

>You’re also free to make changes to game settings, unless its something we’ve agreed upon (we’ll probably do this via a poll)

>We also have a dedicated board now >>>/bizarre/ come post and check it out! (The exact way we use, and the general purpose of the board in relation to the threads on /v/ will probably change change over time. However there will always be threads maintained on /v/, regardless of what happens on the board.)

FAQ

How do I RPG Maker VX Ace?

>Here’s a good tutorial series if you want to learn how to use it. inb4 jewtube

https://www.youtube.com/watch?v=bzqt1PzBxxQ&list=PLzevVXwTX9wipsdJnTsuzUoCLb9v5npat

What about RPG Maker MV?

>We decided in the last thread that we’re using VX Ace. We’re not changing this again. Get it out of your head right now. If you made content in MV you’ll have to back port it to VX Ace. It sucks, but we’re not doing any more engine changes.

Why don't you fucks use version control?

>Like RPG Maker MV, we tried that and the project died. Nobody wanted to learn git. It can't be helped. Plus someone needs a (((premium))) account if we want the project to be private.

Add X to the Game!

>Suggestions are fine, but if you want something added to the game. DO IT YOURSELF. Its not that hard.

What should I add?

>Go nuts, add whatever the hell you like! (However, please keep in mind that if the filesize of this project gets too large it’ll become unruly to work with. So please be somewhat conservative when adding large music or .ogv files.)

Is OP a faggot?

>Yes

Current version of the game

https://mega.nz/#!XQQF1IoY!UYIkJHsKQgVxz44g5umf6y8YXb4D9eHexfMUd_li12A

RPG Maker VX ACE magnet: This one contains all the DLC

magnet:?xt=urn:btih:76UC6DG7T6T7SYYLGZQ3AER5OWV6KTF3&dn=RPG+Maker+VX+ACE+%2B+All+Resource+Packs+%28Ultimate+Edition%29&tr=http%3A%2F%2Fnyaa.tracker.wf%3A7777%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969%2Fannounce

Sprites and stuff: Feel free to steal

https://rpg-maker-artists.deviantart.com/gallery/25208345/RPG-Maker-Sprites

You can also steal more shit from the XV Ace steam workshop using this

http://steamworkshopdownloader.com/

Archive of Previous Thread:

https://archive.fo/oqGyX

1a3602  No.15448733

File: 355b0452dc02e48⋯.jpg (60.05 KB, 1000x1000, 1:1, anchor.jpg)

Reply to this post when you re-upload a new version of the game.


f23850  No.15451392

File: b9fb701f22ffccb⋯.jpg (25.24 KB, 288x232, 36:29, Careful Consideration.jpg)

I'd like to keep working on this, but until the Anon who made the text fixes it, I don't really see the point.


1e7b06  No.15455781

>>15451392

If the script is slowing the project then quite honestly, it's better to just throw it the fuck out for the time being unless textanon fixes his shit.


f5b4ba  No.15455784

What did he fuck up?


f23850  No.15456438

>>15455784

At the end of the battle the project now throws this error:

Window_Selectable 122 divide by zero.

I'm trying to fix it right now. Line 122 is just index / col_max. Col_max normally just returns 1. However, Yanfly Battle Engine redefines it twice, once to return $game_party.max_battle_members and again to return item_max. I guess this means there's some conflict between it and windowskin changer, but if anyone actually knows shit about RPGMaker scripting, please correct me on that. In the meantime, I'll try throwing together a workaround. Which will inevitably cause more problems down the line.


7f9e76  No.15456609

>>15456438

He had mentioned in the previous thread the problem arises from him redefining one of the base colours and its value.


f23850  No.15456774

>>15456438

Allright. At line 1772 in Yanfly battle engine I replaced "def col_max; return $game_party.max_battle_members; end" with

" def col_max

if $game_party.max_battle_members != 0

return $game_party.max_battle_members

else

return 1

end

end"

And the same at line 2108 (formerly 2100) but with item_max. I tested it and it seemed to work. However, if anyone has a more elegant fix, please let me know. I'll leave a dev note in case a related problem crops up. Also, I'll start working on the game unless someone else wants to.


937111  No.15459099

>>1545677

Go for it


937111  No.15459100


a7b570  No.15466277

File: 310fe7d91dbd2d9⋯.png (140.91 KB, 462x700, 33:50, Now you can have 8chan tum….png)

Are you still here textanon? How is the game coming along? Are you still working on it?

If you are, post some screenshots so that we can see your progress.


f23850  No.15466575

File: 917ffbf3b6d86fb⋯.png (37.12 KB, 578x209, 578:209, Capturet.PNG)

File: ce63961c67be306⋯.png (287.98 KB, 550x445, 110:89, fujoshi a.PNG)

>>15466277

First off, I'm not textanon. I just put in a temporary fix. I don't have much in the way of screenshots because I've been trying to find my way through the godforsaken spaghetti code that is RPGmaker.


a7b570  No.15466610

>>15466575

Sorry for the confusion then anon.


5eacc7  No.15475092

Bump, how is the development going anon?


7dd6da  No.15478994

>>15466575

Are you still alive anon?


f23850  No.15479707

>>15475092

>>15478994

Barely, uni is getting to me

I could just upload what I have now if anyone else has something they want to do.


1a3602  No.15487731

Bump


572dc0  No.15497814

>>15479707

If you weren't able to make anything else then you can.


1a3602  No.15508605

bump


7f9e76  No.15518076

>>15479707

At this rate, you should just upload it. I think having the project be "in someone's hands" makes anons less inclined to work on their own ideas.


4ee063  No.15518614

>>15518076

Yeah I agree, especially if anon doesn't have time right now, he should just upload the game already.

I hope he didn't dissappear from the thread completely


f23850  No.15521803

>>15518076

>>15518614

On it.

Changes: A few minor additions, and a fix for the end of battle error.


f23850  No.15521825


7f9e76  No.15523113

>>15521825

>mega file is 0.36.7

>zip file is 0.35

?


f23850  No.15527840

>>15523113

My bad, forgot to rename the folder.




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