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File: 0a10db4aa894c25⋯.jpg (118.35 KB, 620x620, 1:1, serious-sam-cover-art.jpg)

3599a5  No.15380947

I noticed that although the Doom community in Japan is small, it's competent enough to make a quite good community WAD.

This left me thinking about another subject, and that was Serious Sam. Taking account about the fact that SHMUPS and sidescrollers are a popular genre in Japan, I considered that maybe Serious Sam could be popular to some extent there due to it's gameplay and how it feels as if one where playing a first person touhou, due to the overwhelming amount of projectiles involved in combat and the fact you are meant to avoid them by precise movements.

This claim is also backed up by the fact that I found a good amount of Serious Sam copies being sold at a weeb convention I have been to. To what degree am I right or wrong? I think this thread could lead us to some good discussions.

e50dcd  No.15381322

I think the best way to get this information is by asking about it on 2ch.


29ddaf  No.15381580

YouTube embed. Click thumbnail to play.

Hey guys :^)


3599a5  No.15381630

>>15381322

I can"t speak nip for shit.


cb5d24  No.15381835

>>15381580

Eric mene brah xD.


d4fa24  No.15381848

>>15380947

i'm assuming they're selling the og serious sam which runs extremely well on many potato computers, that might be another factor to consider


76d951  No.15381858

>>15381580

Channel actually has some good content.


299871  No.15381873

I sold a copy of the second encounter to some retarded slav the other week, made sure to rip him off.


3599a5  No.15382078

>>15381873

Was it a broken copy or what?


299871  No.15382184

>>15382078

nope, working, just over-charged because samfags are gullible


3599a5  No.15382536

>>15382184

How much did you sell it for?


3599a5  No.15383871

Bump.


d4fa24  No.15383879

>>15383871

if you really think about it, i don't see how serious sam can be compared to shumps, other than a few notable things like the fact that you have a rare room-clearing bomb, only one or too few enemies in the game actually shoots out an n-way pattern, most of the projectiles home towards you or are braindead towards you


96787f  No.15383884

File: f70866f9bb48831⋯.jpg (137.63 KB, 1415x1000, 283:200, アアアアアア.jpg)

アアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアア


d4fa24  No.15383895

>>15383884

>ア

>not あ


ba661b  No.15383919

>>15383895

it's so you know they're not screaming in japanese


3599a5  No.15383953

YouTube embed. Click thumbnail to play.

>>15383879

They are mostly brain-dead, but they are there to overwhelm you. Also the shape and size of the "arena", weaponry you are equipped with and consumables/items found in said arena you play in (health, armor, ammo, power-ups, vehicles in the case of II) matter a lot when it comes to the fight, it's not just about the enemies you are fighting against and their numbers. Forgot to say the fact that you aren't seeing the whole fight as you play as in you do in a sidescroller, sometimes you have to predict when an enemy that was behind you or just out of your FOV is going to attack you to avoid getting damaged (example, kleers running behind you, if you want to play in the hardest settings you better learn to avoid them without seeing them by just listening).

A thing you have to take account in is the fact that some enemies, like the giant spiders in Serious Sam II, don't have such brain-dead shooting patterns, as they actually calculate where you are going to be if you keep moving at the same direction when they shoot their projectile attack, meaning you need to change direction just as it shoots you to not get hit. Also when you add a 3rd axis shit gets finicky with air enemies and their homing projectiles that have to be shot in order for them to not hit you (Serious Sam II helicopters). Some of these "shootable" projectiles don't home however, and are reserved to the lesser kind of enemies, like the rockets shot by the stationary turrets and the literal red bull looking guys (they are not "shootable" if they are the giant mini-boss variant, though).

You can't deny that this game takes a good amount of precision, reflexes and coordination that makes it feel almost bullethell/SHMUP-like to some extent, reason I thought this game could be liked or popular to some extent amongst japanese players, even if it's a fringe/niche small group of players.


299871  No.15383961

>>15382536

40 euro good boy points


3599a5  No.15383964

>>15383961

Nobody I would pay for that.

t. Samfag.


3599a5  No.15383970

>>15383964

Not even I*

I need to sleep.


3599a5  No.15385835

Bramp.


3599a5  No.15388396

Mark is a kike.


3599a5  No.15392950

Nill Kiggers


d3fdd2  No.15394756

File: 3a25a22ca491af8⋯.jpg (150.06 KB, 1024x768, 4:3, Werebull_SSHD_art[1].jpg)

You know, I've been wondering something.

Why is it that THESE motherfuckers, in the HD version, sometimes decide they want to turn on a fucking dime and hit you even though you sidestepped them?

It completely ruins some of the areas where there's tons of them because you think you sidestepped one but nope he just stopped right next to you, turned, and hit you.

More than a few times I've been fighting one and he turns to insta-smack me, which throws me in the air, and then he hits me again when I did the dodge like I've done thousands of times in Classic SS?


b9bc0d  No.15394819

who cares about gooks


ac53c9  No.15407388

File: c36be7bd9ff00bb⋯.jpg (133.89 KB, 400x400, 1:1, 20454888_p0.jpg)

File: 6c958dc8d5c071a⋯.png (880.83 KB, 1125x750, 3:2, 57395984_p0.png)

File: a2029fdf45644be⋯.jpg (111.23 KB, 800x600, 4:3, 907c1cece7432e0ff2744aaff2….jpg)

File: 707149aaadcdfe5⋯.png (8.16 MB, 2500x3200, 25:32, f46b2fa9d579741932bd04e6ac….png)

If Pixiv is anything to go by, Serious Sam does seem to have a small following among the moon men.

>>15383879

It most certainly is comparable to SHMUPs, most of the older FPS games are. Unless, of course, you think all SHMUPs are bullet hell, in which case there's no reasoning with you.


5ecd9d  No.15408055

>>15407388

Why does touhou have to be fucking everywhere?


98ea21  No.15408061

>>15381630

They have several English boards meant for Nips to improve their English by talking to foreigners.


75610c  No.15408102

>>15408055

Because you have to be legit autistic to play touhou in the first place so obviously it's fanbase reflects typical symptoms of autism. They like the loud samey music(same for Sonic), every game is the same with different paint just in general they don't like things they're not familiar with. And very important repetitive behaviour. Playing the same levels over and over again until it's as fluid as possible. Why do you think so many speedrunners love touhou?

https://www.spectrumnews.org/wiki/repetitive-behavior/


4247a7  No.15408163

>>15394756

I don't like the way werebulls and kleers behave in the HD remakes, particularly the way they sorta slide around.


ac53c9  No.15408207

>>15408055

>why is there a reference to a shmup in this shmup fanart?

A real head-scratcher there, I tell you what. I bet you think all four images are touhou-related too.




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