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File: 92b3b6b36c60ad2⋯.jpg (58.07 KB, 460x215, 92:43, header[1].jpg)

b0f57a  No.15367110

We all know Factorio is the king of industrial vidya, and I'd put Production Line as a very distant second, but are there any other games where you create and manage factories? Gunsmith is basically just a proof of concept but arms manufacturing is too interesting to not keep my eye on. I suppose there's a couple automotive industry games like Gear City and that other one whose name I forget that simulates engines.

0eecc4  No.15367129

>production line

>2nd in list of best factory vidya

Sorry, but #2 spot is already taken by Infinifactory.


c6029b  No.15367143

>>15367129

>top down 2d industrial

>vs first person 3d

Top down 2d wins every time.


0eecc4  No.15367163

>>15367143

Wrong, the first person perspective immerses you into actually feeling like you're a factory worker and you're able to move within the physical space to check and fix your production line.

Top down perspective breaks the immersion by making you feel like a God looking down on the production line and magically placing/removing objects as you see fit.


5c13fa  No.15367165

>>15367129

I didn't like Infinifactory at all.


0eecc4  No.15367167

>>15367165

That's perfectly fine. Some people may not care for Infinifactory, and others may actually have good tastes.

It's not your fault.


5c13fa  No.15367170

>>15367167

mmm delicious bait.


0eecc4  No.15367172

>>15367170

How can you say it's delicious bait? You have no tastes…


5c13fa  No.15367177

>>15367172

Are you saying your bait is shit?


0eecc4  No.15367181

>>15367177

You wouldn't know if it's shit or not. You can't taste.


5c13fa  No.15367185

>>15367181

You're avoiding the topic so I'll take that as a yes.


0eecc4  No.15367187

>>15367185

What topic? We've already established your taste is horrible. What more do you want? To explain why not liking Infinifactory makes you a tasteless fag?


b0f57a  No.15367195

File: 59b63c74eb34312⋯.png (72.33 KB, 661x953, 661:953, 1333561178190.png)

>This thread

Wish I'd saved a /v/ version of it


f1c26f  No.15367264

>>15367163

The top down view is a manager view, if the offices are inside the factory they're always high up with loads of windows to see everything

The first person view is the view of the poor schmuck that's about to get killed when one of the high pressure pipes fail.


c6029b  No.15367288

>>15367163

>first person is immersive

Not if you are running a factory.


c352e7  No.15367373

>>15367129

I love Infinifactory but it's not really the same. Factorio is logistics puzzles. Infinifactory is construction puzzles.


e940f7  No.15367400

File: db6d0a01a912967⋯.png (2.17 MB, 1920x1080, 16:9, Outpost.png)

There's Satisfactory that's coming out soon. It seems to be a First Person Factorio and it looks neat.


357948  No.15367406

>>15367373

Infinifactory is a puzzle game about making clunky and inconvenient devices glue cubes together, and then feeling unachieved like shit because it smears how much faster and smaller and cheaper and better other people's solutions were into your face.


b0f57a  No.15367407

>>15367400

The thing I love about factorio is the scale, which of course this won't be able to replicate at all because of 3d graphics.

Still, hope it isn't shit.


b0f57a  No.15367412

>>15367407

>It will have one pre-made planet

>In an industry game

Welp looks like it will be shit


c352e7  No.15367421

File: fe201edcc4f4bda⋯.gif (2.7 MB, 853x480, 853:480, satisfying.gif)

>>15367406

It's actually an elaborate autism satisfying gif generator.


366740  No.15367422

>>15367400

Why is that worker so thick?


b0f57a  No.15367427

File: 39d2c1ca928ffe2⋯.png (252.69 KB, 480x608, 15:19, thicc.png)


e940f7  No.15367713

File: 9f497c0c6bb44ef⋯.jpg (14.28 KB, 384x480, 4:5, Grey-Steampunk-Bartholomew….jpg)

>>15367407

3D graphics don't really limit it, if anything you can also build up and down.

Minecraft can get quite ridiculous with the right mods for instance.

>>15367412

>pre-made planet

Fuck, I didn't read about that. Welp, that's fucked Bob. Unless they change that somehow, it's gonna be dead on arrival.

>>15367422

Puffy pants.


b0f57a  No.15367789

>>15367713

>3D graphics don't really limit it, if anything you can also build up and down.

I meant from a performance perspective


5c13fa  No.15367810

>>15367412

>>15367713

>manually designed worlds are bad

Your taste is bad. Not every game has to pretend to have infinite© replayability™.


b0f57a  No.15367845

>>15367810

An industrial game certainly does.


e940f7  No.15367866

>>15367789

Anon, stop playing in potatoes.

>>15367810

Manually designed worlds reduce replayability. You're gonna be playing in the exact same space, where the exact same strategy is expected and valid with no change whatsoever.

The fun of these games comes from adapting to the environment around you, doing it a second time just isn't the same.

It's like solving a puzzle for the second time: you already know the solution, just going by the motions isn't particularly engaging compared to coming up with the solution itself.


5c13fa  No.15367903

>>15367866

>You're gonna be playing in the exact same space, where the exact same strategy is expected and valid with no change whatsoever.

That applies to every single game that doesn't have procedurally generated terrain.

>doing it a second time just isn't the same

Again, not every game needs to be endlessly replayable. The only advantage of procgen is replayability, quite literally everything else about it is worse.


e940f7  No.15367998

>>15367903

>That applies to every single game that doesn't have procedurally generated terrain.

Partially correct. There's a lot more besides terrain to create varied playthroughts. Deus Ex has a linear story on the same maps but it's still worth multiple times because you can use different skills\augments and see different parts of the story.

However in the case of sandbox games, the gameplay is always the same especially since it's geared towards perpetual optimization. The only thing that changes is the starting conditions to which you must accomodate.

In a way, sandbox games are like RNG, with the terrain being the seed, so obviously you'll need different terrains in this genre or you're gonna get the same result everytime you play.

>not every game needs to be endlessly replayable

Sandbox games do, though. Their entire point is about reacting to the world around and adapting to it, optimizing what you do for maximum results.

However if everytime you play the resources and enemies are in the same location, then you'll build in the same way with the same purpose.

>literally everything else about it is worse

Which is a problem if it matters to begin with, something that's not always true.

Sandbox games are about you building shit, having a world already built for you doesn't help there so procgen doesn't ruin this.

There's also roguelikes that only work because of their procgen nature, otherwise you'd always play the same way every run.


eb1a07  No.15368155

for me It's infinfactory


358746  No.15371738

>>15367129

Infinifactory isn't really a game. There's no variation with the beginning, and really only one way to complete each challenge. While there are slight variations to the solutions, only one of them will be maximally efficient (which is the goal). A game that has only one beginning state, and only one correct end state is a puzzle. You don't play it; you complete it.


0d36ef  No.15371774

File: 2526c749052ff6a⋯.png (124.1 KB, 389x359, 389:359, ohno!.png)

>>15367400 (checked)

I'm all for a 3D Factorio, except

>made by the devs of

>sanctum

>goat simulator

Satisfactory was someone's monkey's paw wish and now we're all paying the price for it.


08994c  No.15371781

>>15371738

It stops being fun once you escape from the aliens and it's just tedium


358746  No.15375927

>>15371774

Oh yeah, they wished for "Factorio, but it's in 3D", right?

Happened to me, too. Way back when, I asked for "A SimCity game, but in 3D" and then Ea produced the dumpster fire that was SimCity2013. Shit never turns out the way you want.


e73c78  No.15375947

I don't get Factorio and I hate people who do.


57c5af  No.15375964

>>15375947

That's okay, the feeling is mutual.


e73c78  No.15375975

>>15375964

Go play with your legos autist.


b0f57a  No.15376461

>>15375975

Legos are great, I wish I had some legos.


e940f7  No.15376480

>>15375947

You are Baito, the legendary Hook, but I'll bite for anyone else that doesn't "get" Factorio either.

The point of the game isn't to achieve the basic goals of escaping the planet or whatever the fuck you set out to do.

The point is Perpetual Optimization.

It's looking at a system that produces components at the rate of 50 per second and thinking "How can I improve this to 70 per second?".

You do this because this system feeds another and by increasing the production of this one, you'll be increasing the production of the other.

It's looking at a transport system and figuring out a way to move goods even faster and with bigger loads.

It's looking at the eletrical system and making adjustements to maximize production for the minimum amount of energy required.

It's the difference between taking several hours to craft some endgame stuff or have it produced in mass every 5 seconds.

It's having a line of defense that auto-loads ammunition it also auto-produces to keep a massive wave of aliens at bay with no further intervention from you.

It's also about seeing movement.

There's nothing more beautifull than seeing a busline with 8-10 different products being rolled along to your factories at incredible speeds.

Or a train arriving at a station and dropping a large loads of products that automatically get sorted and moved around.

It's looking at all this movement and knowing that you understand it all, how it works and how it was setup and why it's done this way specifically.


5732f0  No.15376566


358746  No.15385505

>>15375947

I don't get being retarded, and I hate people who are.


7ef573  No.15385555

>>15376480

this reminds me of my time with tropico and how much I loved the transport side, but with a much higher sense of reward and a better version of the autistic feeling you only get from learning the intricacies of a simulator


366740  No.15385565

>>15375975

Where do you think we are?




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