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File: 47a21231751da9a⋯.jpg (9.01 KB, 480x360, 4:3, hqdefault.jpg)

7c2f77 No.15163855

One of the few things I like about Warframe is the parkour and movement in general (this could be better if you didn't get stuck on invisible ledges and corners all the time). Another game that supports strong movement is the Souls series, whereas it reinforces the chess game between players. Rocket League is ALL about strong movement. What 3rd person games support the best movement? If possible stick to PVP/PVE multiplayer games. I'd like to find a few new games to play that sport good movement before I start coding my system in unreal. I <3 y'all.

849565 No.15163860

>>15163855

OP, you had a good thread idea but your massive nigger dick sucking tendencies have ruined it.


7c2f77 No.15163867

>>15163860

I've never sucked dick in my life, let alone a nigger. You could have easily said nothing.


fe5495 No.15163903

MGS:V


7c2f77 No.15163921

>>15163903

I agree with that – MGSV has many exceptional features including movement, gun customization, costumes, etc. Already played through this game a few times.


763ccf No.15164102

Prototype had good movement options, as did the Hulk games.


936765 No.15164172

File: e7356284855d923⋯.jpg (15.52 KB, 225x225, 1:1, mario64.jpg)

>>15163855

Still the champ in that regard.

Tough the camera sucks ass.


ad7868 No.15164194

Vanquish


ad7868 No.15164198

>>15164102

Prototype made you run up walls way to fucking quick. There were also a few other things that bothered me about the movement, which I cant remember since its been like a decade since I played it.

Infamous had good movement.


7c2f77 No.15164236

>>15164172

Mario 64 is one of the best games ever made, in terms of movement and overwise. I don't know of a multiplayer with this same setup.

>>15164194

I very much had this in mind and haven't played yet


f96b34 No.15164265

YouTube embed. Click thumbnail to play.

Super Cloudbuilt is pretty good seeing as the entire game is about moving.


936765 No.15164272

YouTube embed. Click thumbnail to play.

>>15164236

>I don't know of a multiplayer with this same setup.

Looks like a lot of fun to goof around with some friends. Too bad I don't have any to try it out.


7c2f77 No.15164338

>>15164265

this looks cool, will try, thx

>>15164272

more proof M64 was an art piece


7c2f77 No.15164358

File: 3e5806625400083⋯.jpg (115.08 KB, 1280x720, 16:9, Killer-is-Dead-Screenshot-….jpg)

Killer is Dead, is another game that fits in the mix. It plays similar to Dark Souls, but is faster and supports projectiles much better. I was hoping Let it Die would be the PVP version of this game, but it ended up being garbage.


f96b34 No.15164472

>>15164338

Just a forewarning, there is a fairly steep learning curve.


7c2f77 No.15164535

>>15164472

I don't mind, thanks for the recommendations. I'm DLing vanquish, and I've got a list going now


39eede No.15164558

File: c9f93fd81c7efa1⋯.jpg (54.98 KB, 256x363, 256:363, R&C_Going-Commando.jpg)

Strafing in these games was alot of fun and fairly easy, it also provided different types of jumps with everything designed to be as fun as possible. Going Commando was my personal favorite of the series.


7f560b No.15164562

File: 779b63a1f3e8b68⋯.webm (13.22 MB, 640x360, 16:9, gunz2_02.webm)

>>15163860

This, good movement is my fetish but

>y'all

is pretty homosexual.

Every game should look to S4 League/Gunz 2 as the golden standard for motion in third person action games. Just fast enough to deny camping tactics with a moderately high skill ceiling and a lot of options for cancelling animations without having the harsh APM requirements of the original Gunz so that just about anyone can play it.


7c2f77 No.15164587

>>15164562

y'all shouldn't assume an anons sentient status, as I am a brain in a jar full of liquid and wires.

My only gripe with Gunz2 is that it feels weightless, just like warframe. It moves slightly too fast and when attacks connect there is no stagger or confirmation. Also there is no burden of stamina, equipment load, etc.


25470b No.15164622

File: f614c0f0ac4b68b⋯.mp4 (12.46 MB, 854x480, 427:240, GR2 rocket jump.mp4)

Gravity Rush 2 has some of the best movement ever in a game.


7c2f77 No.15164646

>>15164622

my dude this looks amazing. Art style is also tits up.


7825fd No.15164693

File: 0a0bb6fc3b013ae⋯.jpg (163.38 KB, 1021x1200, 1021:1200, Kat getting dressed.jpg)

>>15164622

Gravity Rush 1 and 2 are probably the most fun I've had just moving around in a video game.

>>15164646

>Art style is also tits up.

I thought "tits up" was a bad thing. Like saying something's fucked to the point of not being salvageable.


a18a6b No.15164696

>ctrl+f jedi

>>15164172

now I see why people used to think it said Super 64 Mario

>>15164272

Is there something like this for Mario Kart because we don't deserve one for crash team racing do we so cake boy can finally get his Mario Kart gamenight?


25470b No.15164698

File: 48361742a9786d6⋯.jpg (251.16 KB, 1920x1080, 16:9, JPL.jpg)

File: 08a077b1da44747⋯.mp4 (8.84 MB, 854x480, 427:240, GR2 Gravity Sliding.mp4)

>>15164646

Yeah, nice world design and a good art style. There's a ton of movement options too, depending on your shifter form and which techniques you're using.


7c2f77 No.15164710

>>15164693

Tits up, as in a nice pair that somehow defies gravity, nipples pointing upward


7825fd No.15164718

>>15164710

Thanks for the clarification. I thought "tits up" was supposed to make you imagine a corpse floating face-up in the water or something.


25470b No.15164722

File: 48b1fd50239e4ea⋯.png (3.31 MB, 1920x1080, 16:9, ClipboardImage.png)

File: d91f8b864e7f7c0⋯.png (4.43 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15164710

There's nipples too.


7c2f77 No.15164732

>>15164722

checked


3bed48 No.15164787

>>15164646

I bought a PSTV specifically to play Gravity Rush and I don't regret it. Unfortunately, despite having a Dualshock 4, I couldn't get the touchpad working so one of the gameplay mechanics and some of the side missions are impossible to preform. Kat is also the only character I know of that had nipples with geometry.


25470b No.15164791

>>15164787

I'd recommend the PS4 version, 1080p60 makes the game feel fantastic.


7c2f77 No.15164794

>>15164791

>>15164787

So are these nipples in part 1, or part 2? Going to score a used copy of GR2 in just a bit


7825fd No.15164797

>>15164794

Those screenshots are from GR2.


7c2f77 No.15164802

>>15164797

allah snackbar


3bed48 No.15164810

>>15164265

>32 views

You're pretty good at the game, anon.


25470b No.15164814

>>15164794

2, 1 being from the vita didn't have the extra juice to render nipples. I'd strongly recommend both.


3bed48 No.15164823

>>15164791

I almost want to purchase a PS4 for Gravity Rush, but I feel like it'd just leave me craving more when I know there will never be another sequel. Can you pirate games on it yet?

>>15164794

You should probably play the HD remaster first before getting into 2. First one is great, but second adds a shitton of content.


7c2f77 No.15164832

>>15164823

>>15164810

I'm going to see if the gamestop also has part 1


25470b No.15164849

>>15164823

yes you can pirate games on it. I understand why you might feel that way, but having played them all, watched the OVA, and the little bit of extra DLC I wouldn't be worried about wanting more. Not in a bad way, it's like a well rounded and complete meal, where you're getting everything together after a few hours, and after laying it out, not knowing where to start, but once you finish you feel complete.

Really, the first is a little short, completing in maybe 6 to 10 hours, possible 12-14 doing everything in the game. The sequel is a good 20 hour long experience. The point at which you might feel it's concluding it's just getting to the half way point, and when you take on what appears to be the real ending you'll be delighted to find there's still a good few more hours left in the game in a hidden true ending which unveils a few extra chapters to experience. There's so much to do in 2 it's remarkable how 1 got away with having so little in comparison.

>>15164832

It only got an American release on the PS4 through Amazon physically, if you want a physical copy you can import and Asian-English copy for cheap. There's probably plenty of Vita copies around.


128ed2 No.15165874

File: 0fd14e410c46f92⋯.jpg (19.2 KB, 300x367, 300:367, harold l.jpg)

double action: bogaloo


e7fd4f No.15165890

>>15165874

>playing in third person

I bet you also play demolitionist and use nothing but shotguns.


beea6d No.15165998

YouTube embed. Click thumbnail to play.

S4 League is all about player movement. You must either parkour through the map with dashing, dodging, wall jumping and using weapon attacks to score touchdowns or dodge the oncoming bullets or attacks and find ways to counter them. Official version of the game is beyond redemption at this point thanks to alaplaya/aeria but there are some private servers available like S4MAX and S4 Competitive working to balance the game and add new content. The catch is though, since this is a really niche game both servers use >disagreement for communication.


f5caa1 No.15166067

>>15164849

the UK release of Gravity Rush Remastered is also a viable option.


5181d3 No.15166068

>>15163855

stop looking at shooters and other boring shit and look at platformers. All about movement.

Also Gravity Rush.


f5caa1 No.15166075

The Ass Austist will tell you to play P.N. 03

no captcha required for posting anymore? Also I'm using Tor but my ID looks normal


50cbab No.15166123

File: 4218e7fe144ca3f⋯.jpeg (39.79 KB, 265x376, 265:376, 59B7EAEE-9C06-409D-8AF9-B….jpeg)


f96b34 No.15166631

>>15164810

T-Thanks


af7ecd No.15166756

Vanquish is pretty good. Limited options, but exploiting them to go deliberately fast is a core component of the gameplay.


e6e074 No.15166836

>>15164198

>Infamous had good movement.

>Cole auto-targets every piece of scenery when climbing, making you stick to a million pieces of shit you never wanted to, which fucks with your platforming

no


6adc24 No.15166848

>>15166756

The PC port is still fucked right? Your bullet time gauge depletes faster with higher FPS?


8d23f9 No.15166886

YouTube embed. Click thumbnail to play.

Jet Set Radio Future there's also vid related


ed8f85 No.15166889

>>15166848

They fixed thatg


6a1855 No.15166905

warframe's pvp is pretty underrated i've found out


7eee9a No.15167226

>>15164710

>>15164693

NO YOU FUCKING MONGOLOIDS

"Tit's up" is a memetic corruption of the expression "belly up".

You know what happens when a fish dies? It floats with it's belly up.

When something went "belly up", it means it's dead/rekt/seriously fucked.

Tit's up has some origins on the rampant prostitution in the States around 1920: a lot of prostitutes were found in rivers/coastline drowned, and people picked up on it: usually warning non-hooker that they were slutting around and could end up tits up.

which is fucking stupid because the dumb broads didn't float belly/tits up


bdfaf3 No.15167319

To this day, Just Cause 2 has not been topped in movement options in an open world game. Combining the parachute and grapple hook lets you reposition yourself anywhere in the area within seconds. Too bad the game isn't very hard, and the gameplay gets pretty repetitive.

EDF 4.1 also should get a mention. The ranger, wing diver, and fencer classes all have unique movement options, which is important when the game boils down to not being swarmed. Without the grinding (which 5 allegedly aids), the game is a joy to just move around in.

>>15164358

>Killer Is Dead

>a DMC clone

>plays similar to fucking Dark Souls

How old are you to have never played DMC, Bayonetta, or God Hand? The subgenre is practically built off movement and positioning, to maintain a combo and avoid attacks. Besides, KiD has some of the worst movement of the Suda51 games, Killer7 does it best by keeping it 1 dimensional.


ce1568 No.15167333

File: 53f4936ca454836⋯.webm (15.41 MB, 1200x624, 25:13, Vaulting.webm)

>>15163855

>Warframe is the parkour and movement in general (this could be better if you didn't get stuck on invisible ledges and corners all the time)

devs being retarded. the nu-system sucks ass because there is barely any effort required to do a bulljump and its slower than what people did before. wall running is turned into some stupid continuous wall hopping. its all just stupid. you get stuck on random geometry more than ever. they removed a bunch of movement tech just for some stupid matrix movie slow down glide where you shoot people mid air and this twirly faggot jump that makes absolutely ZERO sense

however

people have found ways around this conformed movement and the devs, as usual, dont like it and are always finding ways to nerf it.


ce1568 No.15167356

File: 9ebb9ad34ad61b8⋯.webm (15.41 MB, 1200x624, 25:13, Warframe 01.10.2018 - 17.….webm)

>>15167333

should have post this first


7eee9a No.15167393

File: 297c6e81b3761cd⋯.jpg (24.05 KB, 220x316, 55:79, 220px-Jabox[1].jpg)

>>15163855

Jedi Knight Academy is a good one.

The movement is a bit simple to some degree, but it feels really good. Really tall jumps, wall running and jumping, long jumps, all mixed with pretty great melee.

I kinda wish the game was mostly guns, with enemies going crazy with similar movement as well.

>>15167333

I really miss the wall running animation, both vertically and horizontally. I've heard they removed it because it looked weird, but that's fucking stupid.

I also wish there was an actual benefit to pulling off all those tricks, like increased Armor or a chance for your enemies to miss while you bulletjump, or extra damage or crit chance if you shoot when grabbing walls or in bullet jumps.


3c7aba No.15167414

Ass Creed has pretty complex movement.

>inb4 ubishit

Yeah I know but come on. Parkour is the franchise's core aspect. You can climb almost anything in those games.

There's also MGR.


bdfaf3 No.15167486

>>15167414

>almost anything

You mean the select amount of objects they allow you to climb. If you want to get on top of a building, you have to run around it until you find the specific spot the developers put in that allows you to climb up it. Sure, there can be a lot of ways to get to that one spot on the roof, but it's all carefully regulated to prevent you from actually going everywhere.

They also butchered the movement system in 3+, which made it very hard for me to enjoy 4, the last one I played. If the series has better climbing since then, they haven't communicated that clearly.


d693dd No.15167643

>>15167414

>complex

There's nothing complex about running to a surface and holding a button to climb it up, besides looking for the obvious croppings where you can place your feet or grab.

Climbing things is fun and I wish more games included it as a mechanic instead of coping out with the environment being used to justify their invisible walls, but if you're gonna mention climbing, Breath of the Wild is considerably better than any AssCreed game anyway.

Still, neither of them is complex, and that's actually a good thing for both of them since neither is a platformer.


4c0bd2 No.15167717

>>15167414

>try to assassinate a coward captain surrounded by other guards

<it targets the fucking wrong one and the captain gets away

>try to jump off a ledge at a certain angle to make a jump

<FUCK YOU PLAYER, YOU WILL JUMP 90 DEGREES AWAY FROM WHERE YOU OBVIOUSLY INTEND TO JUMP WHICH WILL KILL YOU AND FAIL THE FULL SYNCHRONIZATION SO YOU HAVE TO DO IT ALL OVER AGAIN FUCK YOU PLAYER BITCH, GAMERS ARE DEEEEEEAD!

Yet I force myself to go on.


3fae78 No.15168069

>>15167414

AssCreed movement is complex in what is actually going on, but very simple in terms of what the player does.

If you want to move in a specific direction, you just hold the button/stick for that direction. If you want to climb over objects whilst moving in that direction, you hold the button that makes you automatically climb everything in your path.

It's really good for what it's meant to do (allow smaller terrain details to have a strong effect in how the player moves around in the environment without making the input system any more complex), but it's not a kind of movement that I would call engaging or really enjoyable.


9e1e70 No.15168868

>>15164558

Every game except for Deadlocked has shitty restrictive flips that set your jump height and limit your movement which you're forced to do when strafing. Even then the movement is still very basic.


919cd6 No.15169116

HookTube embed. Click on thumbnail to play.

Zineth

only downside is it's short


7825fd No.15169344

>>15167226

That's what I thought it meant originally. See >>15164718

Maybe the other anon's native language has an equivalent of "tits up" that has the positive meaning he had in mind so he just assumed it was the same in English.


7725f4 No.15169887

PS1 Ghost In The Shell.


229caf No.15170312

File: c31116a532ca2b9⋯.png (168.68 KB, 402x600, 67:100, yakub unsurprised.png)

>>15164102

I digged the movement that you could have in Saints Row 4 more than the one in Prototype, though I think that mostly has to do with the colour pallete that were used and how going through the city was different from the previous game. Also the game being filled with shit to grab everywhere and jumping over small houses.

>>15169116

Was gonna mention this, it's dreamcast sonic but slower and it actually works.


8d23f9 No.15170699

>>15169116

>Zineth

My man.


e81cc7 No.15170990

YouTube embed. Click thumbnail to play.

Vanquish has pretty good movement.


c49d5b No.15171165

>>15170990

The only difference between vanquish and any other TPS is that your sprint is knee sliding


6486b7 No.15171167

>>15163855

marble blast ultra, its freeware now


db18e7 No.15172404

File: fba974498cb942b⋯.jpg (17.18 KB, 640x462, 320:231, carpenter and kurt russel.jpg)

>>15167319

Should play the Just Cause 2 Multiplayer Mod - it's so much fun dogfighting other guys!




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