[ / / / / / / / / / / / / / ] [ dir / asmr / ck / hisrol / htg / leftpol / loomis / pdfs / webm ]

/v/ - Video Games

Video Games
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 5f5d658e2dda989⋯.jpg (118.19 KB, 854x480, 427:240, space_hulk_deathwing.jpg)

e5d1aa No.14879400

>a year later rerelease it with stuff that should've been in the game originally

>It's better, but still suffers from the same gameplay problems as it did originally

I really like the idea and the thought of a slow paced horde fps, but all the enemies are pretty much just bullet sponges and none of the weapons have any real impact. Maybe I've just been spoiled by Vermintide 2 where it has a lot of the same issues, but when you hit something it feels like there's some weight to it and the sound effects drive it home. What a shame.

Has there ever been a game that was rereleased with improvements and actually lived up to what it should have been?

d003a1 No.14879409

The Witcher 1 EE really fixed the game, so I guess that's one such case at least.


beced1 No.14879430

File: ad48137353b2e3d⋯.png (161.61 KB, 559x682, 559:682, 54.png)

I always wondered how can someone have both the budget and the skill to make such a game but is still incapable of fixing retarded problems like the ones OP described. How hard is it to make weapons feel punchy and have an impact on enemies? Probably not hard at all and wouldn't take more than 48 hours to fix. So why are they incompetent? What exactly went wrong in their brain structure that's causing this level of incompetence?


843f58 No.14879435

that's actually a really good question. i can't really think of any "remasters" that actually improve the base game, only change it or make things different somehow


45ce45 No.14879439

>>14879409

this, the base version of the first witcher was horrifically bad/buggy


843f58 No.14879452

>>14879430

also, deathwing's problem in my opinion is god-awful sound design. i actually like the game, but the weapons sound shitty, melee weapons have exactly zero punch to the impact sounds, and you can't hear your rounds hitting the enemies when you're firing a ranged weapon at them. if you ask me, if bolters had a small explosion visual/sound effect and they added some punchy lows to the sounds of melee combat it'd almost completely fix the combat and make it feel much better


d003a1 No.14879468

>>14879430

Punchy weapons is a combination of sound, animation and game design. Way more than 48 hours of work. Not that it excuses these fucks, punchy weapons is the essence of 40K.


0865f6 No.14879483

>>14879468

>Punchy weapons is a combination of sound, animation and game design.

What really amazes me is that some random HUE making a Doom mod gets how to make the weapons feel powerful, but companies with dozens or hundreds of employees and budgets in the millions seem incapable of figuring it out.

Make them fucking loud. I can't stress this enough, guns IRL are deafeningly loud, while in most games they sound like pea shooters. Next, particle effects, make those muzzle flashes be noticeable, make the walls and environment shred to pieces when you pull down the trigger, and most importantly, hit detection, damage, animation and gibs on enemies. The best way to convey just how potent a projectile is is to show the enemy react to it. If someone gets a shotgun to the face his head needs to explode, brains and bone flying around everywhere while the surroundings are covered in a fine mist of his blood. For added fun make the body twitch in its death throes while blood gushes out of the ruins of his throat.


6d04be No.14879678

>a year later rerelease it with stuff that should've been in the game originally

Well its not like they are charging the players that bought the original game for it, doesnt it upgrade automatically?


e5d1aa No.14879755

>>14879678

It does. It's just one of those things where it's essentially a gigantic patch for the PC version to bring it into line with what was just released for consoles.

There's some things that are good, special missions are fun and what should have been in the game from the start. They look like they've actually put time and effort into them with the animations and thoughts behind them. For example, I had an objective in one where you had to find the body and extract the geneseed of someone that had been entombed on the Black Templars ship, so when you approached each sarcophagus, they'd raise out of the ground and a panel would show up you had to inspect until you found the right one whereas in the standard map they're all just there and there's nothing interesting about it.

But man, I just can't play it without thinking that it'd be so much better if it was more like Vermintide in that you're assailed with tons of trash that can do damage if they swarm you, but otherwise you can kill them easily. Instead, even the most basic of genestealers take a dozen rounds to kill and on higher difficulties you can dump half a magazine into one before it falls. The entire reason I keep playing Vermintide is entirely because of how satisfying the combat is and it feels like Deathwing really should've just completely nailed that bit, but they ended up failing.

The aesthetics and style of all the levels is perfect though, I'll never complain about that in Deathwing.


11f324 No.14879806

>>14879755

>But man, I just can't play it without thinking that it'd be so much better if it was more like Vermintide in that you're assailed with tons of trash that can do damage if they swarm you, but otherwise you can kill them easily. Instead, even the most basic of genestealers take a dozen rounds to kill and on higher difficulties you can dump half a magazine into one before it falls. The entire reason I keep playing Vermintide is entirely because of how satisfying the combat is and it feels like Deathwing really should've just completely nailed that bit, but they ended up failing.

This, and doubles checked.


45ce45 No.14880065

>>14879755

>Instead, even the most basic of genestealers take a dozen rounds to kill and on higher difficulties you can dump half a magazine into one before it falls

that is more lore/background friendly tbh, I'm disappointed they didn't make better use of the hybrid though


1979c5 No.14880080

>>14879483

>companies with dozens or hundreds of employees and budgets in the millions seem incapable of figuring it out.

I don't think StreumOn fits this definition


6d04be No.14880095

File: b8634e5a99be530⋯.jpg (145.3 KB, 734x749, 734:749, TRIPLEKAN.jpg)

>>14880065

Well if we are going by lore, genestealer claws should cut through terminator armor like wet cardboard.


45ce45 No.14880109

>>14880095

pretty sure the basic genestealers do fuck you up pretty hard if you get hit

but yeah, you're right the balance in game just feels really wonky


6d04be No.14880120

>>14880109

Yeah thats what i mean, a genestealer would fuck you up in a couple of hits if youre wearing terminator armor.


647738 No.14880126

>>14879400

? Deathwing has better weapons and impact than vt2.


bc7a7f No.14880194

>>14880120

You go down reasonably quickly if the normal genestealers actually manage to get in hits on you. The thing that really pisses me off is the fact that these generic genestealers can each eat multiple bolts and not even feel it, until you kill them, at which point they just fucking explode or get sent flying, even the force sword needs two hits to kill them, which is just not satisfying at all. They nosell the first sword hit, or burst of rounds, and then they overdo it when they die.


45ce45 No.14880233

>>14880194

>the force sword

yeah, the force sword especially but melee in general is even more unsatisfying than the shooting


674f27 No.14880511

>>14879400

>Has there ever been a game that was rereleased with improvements and actually lived up to what it should have been?

FF12 (IZJS version)

System Shock (version with voiceacting was released a few months later)

Assuming you include games with expansions/sequels that are massive improvements:

Gothic 2 (NotR)

Neverwinter nights 1 and 2 (HotU and MotB respectively)

Mechwarrior 2 (Mercenaries)

King's Bounty (Armored Princess and future clones)


843f58 No.14880787

>>14880126

you kidding? there's virtually zero sensation of impact in deathwing. in vermintide/vt2 you get a big loud splat and a spray of blood when you hit an enemy, and they react accordingly - bounced around by a lighter weapon, smashed in a big way by the big 2h mace or whatever. none of that in deathwing


6fff99 No.14882196

>>14879430

Incompetent direction. You can have hundreds of talented people working full-time to bring their creative ideas to life, and then one jackass sitting above them singlehandedly making sure that it's only the very worst of their ideas that make it into the finished product.


72b19a No.14882215

>>14879430

Especially since they got at least some of the weapons in EYE right.


39a0ee No.14882264

File: ed5be5f3f759a03⋯.jpg (49.19 KB, 398x450, 199:225, culter dei laptop.jpg)

Going 40k was a mistake, EYE was basically "40k but good" and then they shackled themselves to regular shitty 40k. They should have just remade EYE with good graphics, even more enemies, and a better UI. And, hell, bigger levels. EYE with SHDW's level of graphics would've been dope.


8a7f06 No.14882550

>'shit only germans play' Volume 1

I wish I could spend hours minmaxing stat points so that my character can press a fucking gun trigger the right way.


52e741 No.14882719

>>14882264

Maybe someday


1979c5 No.14882757

>>14882264

Deathwing was probably a commission from the guys who own the 40k franchise I think. They surely did this game hoping it would allow them the revenue to make E.Y.E 2


1979c5 No.14882774

Also let's say I don't know SHIT about Warhammer except some memes, and I like E.Y.E and Dead Space. Is it worth it for me?


30f8ad No.14882775

>>14882774

nay especially without friends it's 2x nay nay


6d04be No.14882780

>>14882264

>the EYE autist still going at it

You missed the "40k is only human against space orcs" part.


c4fb88 No.14882894

>>14882774

If you like strategy games, play the original Dawn of War.


d8cb48 No.14882947

>>14882774

If that's your angle, I would say no, it's got the infinite respawns of EYE but you're stuck with heavy armour and lvl 1 cyber-legs. You're about as slow as Isaac from DS but the gore system isn't nowhere near as good. You got more dakka and Genestealers waves are more packed than necromorphs' tho, so it may be worth it if mass murder is your thing. Also, going melee is viable, even it's a bit janky.


1979c5 No.14883417

File: b06fb9eb0a48207⋯.png (14.48 KB, 507x259, 507:259, what.PNG)

>>14882775

>>14882894

>>14882947

Alright thanks, I'll try it anyway the day it's cheap enough. Also the guys in charge of the FB page at Streum seems to have lost it and says they sent a copy of Deathwing to Meghan Markle. Actually the sentence doesn't even make sense in french

>inb4 (((facebook)))


1979c5 No.14883421

File: b4372414fdd59ca⋯.png (14.83 KB, 592x146, 296:73, what.PNG)

>>14883417

I don't get it


970712 No.14883431

>>14879430

>So why are they incompetent? What exactly went wrong in their brain structure that's causing this level of incompetence?

They succumbed to being a developer. They never learn even the nuances of the language they are being dictated to develop their widget. This leads to a "there's a bug" mentality vs. a "i programmed an error that i haven't found yet" mentality.

Developers, to me at least, have always seemed content with an "app" that has "bugs" that they lack the skills and/or experience to "fix". This is my take as a programmer that makes errors and corrects them as soon as I can.

Also, I loved the old DOS SpaceHulk game and really want DeathWing to fill that niche.


2ac1b6 No.14883444

>>14879400

>>14879430

Even THQ's Space Marine game had more punch in the weapons.


a90059 No.14883466

>>14879483

>"Make them fucking loud. I can't stress this enough, guns IRL are deafeningly loud, while in most games they sound like pea shooters"

>he doesn't understand the concept of sound design

there's a reason not one game in existence has ever done this


e5d1aa No.14885061

>>14883444

Space Marine was also surprisingly fun and it's cosmetic and upgrade system wasn't a chore to do like Deathwings


843f58 No.14885084

>>14883466

insurgency/day of infamy had some really good weapon mods that made the weapons not quite deafening but extremely loud, and it works quite well. rising storm 2 and squad also do this (squad moreso) right out of the box and it's great, especially since in squad you'll hear someone say "repeat last, couldn't hear you over the gunfire" at least five times per match


5abceb No.14885196

I'm from Europe, I have no idea what guns sound like and probably will never hear one. I'm sure I am missing out.


6d04be No.14885203

>>14885196

Like fireworks but with no echo, a dry sound if you get what i mean.


74d58a No.14892260

Fuck Deathwing, still same damn game with no other squad member.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / asmr / ck / hisrol / htg / leftpol / loomis / pdfs / webm ]