>>14845847
>Do you think a game set in the Half Life universe where you play as Civil Protection and have to beat, arrest citizens and quell uprisings would be profitable for Valve?
I don't see Valve being interested in small scale projects like that
> It would be my dream come true. I've always wanted a quality game or mod where you play as the Combine
there have been mods that attempted this.
>preferably leaning more towards a simulator than a traditional FPS
This can be modded in but it relies on it being pretty heavily scripted due to limitations in the Source engine.
>Having to manage different radio frequencies to communicate with other elements of civil protection and call for support, realistic ballistics and handling for weapons, a dialogue system and squad command more advanced than Half Life "use to follow", preferably something like what you see in the Arma series. The closest thing I can liken my image of this game to, is a combination of Half Life 2, Arma 2/3, and LCPD:FR.
Definitely too ambitious for the source engine
>Is this impossible? Is this too niche to ever happen?
Bit of both. I don't see Valve making it as it's not innovative enough for them. And it's too ambitious for a mod on the Source engine.
>every single combine mod is unfortunately just a reskin of the original game
This is because it's somewhat hard to truly "add" things to the engine like completely new gameplay mechanics. This reminds me of how with Vampire the Masquerade Bloodlines the way the player's journal worked was there was a series of triggers that occurred every time you entered into a new map that changed what your entries in your journal were since the game was incapable of just making that something that would remain consistent.