303731 No.14781861
Is world PVP even a thing anymore in ANY non cancer mmo /v/? I have nothing to play and a desire to roam country sides looking to murder people. Preferably not something super hardcore where you lose literally everything, just something that has roaming more dynamic pvp. I played that private server of archeage briefly and it was mildly enjoyable, yet I've heard people can reach a point of super impossible gear that is a brick wall to fight and that sounds terrible.
I just want an online game with a fair amount of customization where I can murder in comfort and not in boring pre staged battleground slap fights.
95631d No.14781879
No because MMOs are designated safe spaces for shitters and tumblr whales who cringe at the thought of PvP in any form, especially world pvp. Because having someone kill them while they mindlessly grind or harvest is triggering and we cant have that now.Soon wow is going to remove world pvp with the upcoming latch, you'll be able to toggle on and off PvP even on PvP servers.
303731 No.14781926
>>14781879
>Soon wow is going to remove world pvp with the upcoming latch, you'll be able to toggle on and off PvP even on PvP servers.
Is that actually true? I know wow was already dead and buried by arena a long time ago, but fuck man.
0d8ae4 No.14781933
>>14781879
>actually playing WoW past WotLK
c57576 No.14781939
Play Skyrim and pretend it's online
ed7a67 No.14781963
>>14781861
>yet I've heard people can reach a point of super impossible gear that is a brick wall to fight and that sounds terrible
>not getting excited over gathering a group of young upstarts in a bid to overthrow a PVP raid boss
303731 No.14781985
>>14781963
Even then I've heard there can be situations where you have 5 people beating on a guy and his health doesn't even go down. And my basic understanding of getting gear to even compete is it apparently has some sort of rng re rolling system that creates the best gear with some limited item? Fuck that. Grinding is one thing, making it into a literal slot machine is a another.
09c393 No.14782000
>>14781861
>Preferably not something super hardcore where you lose literally everything
No, casual shitters like you killed world PVP
303731 No.14782026
>>14782000
Nice trips but I mean that literally, I'm ok with dropping shit or other consequence but having to regrind everything you carried is more a deterrent time waster. I already play enough eve online to tolerate the cycle of loss jewing and replacement, at least in eve your only concern is money, but that carries it's own problems.
7449fb No.14782033
>>14781926
Yes it's true. It's one of the many reasons blizzard's new legacy servers will suck.
819cfe No.14782038
I just head up to the northern territory in my ute when I want to gank some noobs in the wildy
797f82 No.14782051
>>14782026
Then play pubg or fortnite. It's exactly what you want.
Your mentality is what ended open pvp in mmos to begin with.
09c393 No.14782055
>>14782026
World PVP disappeared because it turns out the people who play MMO the most and thus have the best gear aren't exactly well adjusted people.
Can't keep well adjusted people in your game if they're getting camped 24/7
5713f9 No.14782065
>>14781861
Why can't I get a game where I get to play as Captain Charles Brenten and get to kill criminal scumbags (and while I'm at it, fuck the Puma Twins)?
25d232 No.14782097
>>14782065
>you will never drive a tank on a police force all day while getting plenty of criminal catgirl pussy
Speaking of which, why aren't Sci fi MMOS more common? I mean, beyond Eve, you really don't see MMOS where you colonize a solar system/group of solar systems and fight for territory on the ground. Hell you could probably get away with a single planet as long as you at least tried to have some sandbox and forms of loss that weren't completely Rust (or other survival crafting shit) tier.
303731 No.14782140
>>14782051
What I want is pvp with consequence where you can encounter people just as interested in murdering or people possibly just grinding. What makes world pvp interesting is the unpredictability.
How does that equate to a mediocre shooter battle royal? Because I don't want the scale of consequence in the lose everything degree? It's tolerable ergo why I play eve, but that creates too much aversion to risk and a lot of other problems. Maybe eve is a poor high consequence mmo and I should be playing something else. I don't know.
09c393 No.14782143
>>14782065
Because yiff in hell furfag
>>14782140
>What makes world pvp interesting is the unpredictability.
i.e. "I want to gank people that are busy questing so I can pretend I'm good at video games"
76c50f No.14782144
HookTube embed. Click on thumbnail to play.
>>14781861
DarkScape was super fucking fun while it lasted, despite being a little buggy. The only downside being that it was RS3. With any luck Jagex will bring it back as a seasonal game mode and the fans will host a private server.
b7c984 No.14782159
>>14782143
That is literally the point. It's random fights when you're questing and shit. It makes the inbetween stuff fun and memorable.
5713f9 No.14782162
>>14782143
>"Catgirls are furry."
f41305 No.14782163
>>14781879
I remember Age of Conan had world PvP servers and PvE servers. In the world PvP servers you could kill people ANYWHERE, even in towns if you were fast enough to do it before the guards got you. In the PvE servers there were specific areas for PvP, everywhere else it was disabled.
Within a fucking week of launch there were carebears on the forums bitching about the open PvP in the world PvP servers asking the devs to restrict it.
Like what the fuck nigger just play on the PvE servers you dumb shits.
Any time there's world PvP there'll be carebears asking it to get disabled even if there's already a safe space option. They want to FEEL hardcore by being on the PvP servers but they don't actually want to have to BE hardcore.
AoC was pretty fun early on by the way, even if it was unfinished and got messed up bad a few patches in.
09c393 No.14782166
>>14782162
>Not knowing how greentext works
Back to whatever shithole you crawled out from faggot
4d301c No.14782167
>>14781933
But even WotLK was trash.
Once Burning Crusade hit, it was all downhill from there, with the Sunwell patch being the final fucking stop.
Ulduar was pretty cool though.
09c393 No.14782169
>>14782167
>WoW
>Ever good
The absolute state of /v/
303731 No.14782177
>>14782143
And those kind of complaints is part of why world pvp is dead as I see it. Getting ganked and ganking is all part of world pvp, if you get butthurt about getting ganked or people who just want to play like a bitch it's not for you. To each their own, play as you want and if you don't like it play against it, if it's hard to play against it then it's a shit game.
4d301c No.14782187
>>14782169
You're not wrong.
UO was pretty much dead by the time it launched though, and most of my WoE guild went to WoW once the beta invites rolled out.
I'd have stayed in iRO forever otherwise.
09c393 No.14782196
>>14782177
ikr? Why can't faggots just be free kills for me so I can confirm the fact that I'm a 1337 ninja?
303731 No.14782230
>>14782196
And you called me casual. If you want E honor battlegrounds and arenas are more your speed friend.
865493 No.14782259
29b5d4 No.14788213
>He isn't leveling on Stranglethorn Vale while ganking other players
44f623 No.14788436
>>14781861
>Is world PVP even a thing anymore in ANY non cancer mmo /v/?
What is that? Is that like when one of the devs took control of the end-boss in Asheron's Call and went around fighting players in the biggest towns? On Darktide it was something like 200 vs. 1 if that counts.
150d06 No.14788635
>>14781861
World PVP has disappeared from mainstream MMOs because it was exploited by kids with P2W equipment bought from their daddy's card roaming around spawns and killing other kids who couldn't grind gud.
It's a shame, because i think that would've made for a cool role for dark classes like thieves or assassins rather than just making them diet warriors.
3ef491 No.14788848
>>14781939
dont forget to set it to the lowest difficulty. nobody ever plays pvp for a fair fight, its all about hanging out in the starting area as a high level stopping anyone from leaving
072931 No.14788866
3ef491 No.14788874
>>14788866
inferno is dead, hell is run by a no fun allowed cry baby
495e58 No.14788885
>>14781861
>non cancer mmo
You'd have to find this alone first.
>Preferably not something super hardcore where you lose literally everything
Oh, then what the fuck is the point? That's not even proper PVP. Almost every MMO has the casualized bullshit where there is literally no purpose to PVP since you lose nothing. That's the problem. The only MMO left where you actually lose something when you die or gain something when you kill someone is Runescape.
495e58 No.14788903
>>14782140
Anon, EVE is just garbage in general.
0b35e4 No.14788913
>>14788874
Inferno is only as dead as you let it be, anon
defb58 No.14788962
>>14788848
>tfw your favorite wpvp was soloing groups of gankers guerrilla warfare style
>when they finally submitted to me I'd form up a raiding party, go into their capital, and hunt them down like animals
>bully them until they log off, then kite all of their vital NPCs out of the city and hold them hostage in nearby caves
>blizzard decided to nuke all of this great emergent gameplay
>even if they ever fixed it, all the babies they attracted during the years of no-fun-allowed would fuck everything up anyways
Why must everything I like turn to shit?
a3c874 No.14788982
Im currently playing Archeage on the NA Archerage private server. It seems to have taken all of the PTW parts of retail and gone away with them as far as I can tell. PVP in Archeage is pretty fun when you are against people <= your gear level.
2b88a3 No.14788992
>>14781861
you could look for a nice NWN1 PW server, OP; preferably not beamdog edition
the downside is that all of the servers are really small, like, they're mini-MMOs
7d3813 No.14789424
World PvP is antithetical to good MMO design. Any attempt to officially involve it (ie: Kill 10 players of X faction) immediately ties your play to the existence of other players doing something in a part of the world at a specific time. Which is ignorable during the launch of the game when the numbers are high, but falls significantly if the game struggles even slightly. And given the history of open PvP games that is more likely than not. There are ways to alleviate this, or even do PvP properly, but they will never happen.
I mean, proper world PvP would have actual factions that have positives and negatives to joining them and not just be teams assigned at character creation. As well as game design that allows a person to contribute even if they can only play during times when nobody is on, or times when everyone is on and they can't survive the havoc. And that would take more effort than 0 to make.
436661 No.14789444
>>14781933
WoW was never good and you know it.
967ff7 No.14791060
>>14781861
Why?
No really, what even is the point in world PvP?
The whole gimmick of MMOs is that you're constantly grinding to get your numbers higher because that allows you to tackle different areas and newer chalenges.
But because of this, the gap in power between players will be massive. Anyone 5 levels above you will literally out-stat a fight his way, unless some specific niche thing like a DPS-class taking on a Support class. And even then, he'll probably out-heal your damage and beat you with atrition.
Whenever you're roaming the world, there will always only be 3 situations that are actually just 2. Either you find someone with a lower power level than you or you find someone with an higher power level, but that's the same thing. The difference in power level means the fight is decided before it even started, whatever unpredictability you imagine ins't actually there.
Or you find someone at the same level as you, where it's a fair and chalenging fight but… isn't that just regular PvP in arenas anyway, where people are at the same power level as their oponents?
And besides, why would you waste your time doing that? The first 2 situations involve you or the other guy being in an area you're not supposed to be for your respective level, so at least one of you isn't farming at all. A lvl40 player moving to a lvl20 area to kill lower level players will probably get some fun out that, but he isn't winning anything in particular and it's not like this is even a chalenge anyway, he's just being a dick to people that could be the best at the game and they still aren't gonna win because the stats kill any chance.
And in the second situation, you do get the satisfaction of murder AND a chalenging fight, but nothing else out of it besides the time you wasted looking for said fight. You could duke it out in arenas for much the same thing and even get rewards for that.
I just find it extremely weird when I see people asking for these kinds of things since all I hear is "tell me a game where I can abuse lowbies for fun", something that no company is willing to pander to (it kills their business) and no player is willing to put up with since unwinnable fights aren't fun for anyone.
If we were talking about regular FPS games, you can join a server and be at the same "powerlevel" as someone else since player skill alone dictates the outcome, but doing this shit in MMOs would be like asking for the ability to join a Quake server where you start with quaddamage and 500 Health while everyone else has default stats. Or you're asking for having the same stats as everyone else at which point I'd ask why not player any arena shooter instead if you want a fair fight instead?
967ff7 No.14791098
>>14788866
HellMOO is only fun if you download the leak and host a server yourself to play singleplayer with a 5 man-squad.
The game has a crap ton of problems regarding content, it seriously does not need edgy teenagers fucking up your shit for their own amusement while you're playing the game.
Despite having such an amazing gameplay depth, the funny thing about HellMOO is that it shares the same defect that plagues modern games like DayZ and it's many clones: there's no fucking reason to actually attack anyone else unless you want to be a dick and you'll only do it anyway if you don't value anything on your character anyway.
This is why the carebear meme got to be, because there's no reason to actually engage in PvP. By the time you can beat someone for his cool gear, you'll likely have something just as good or better and money isn't an issue anymore.
>>14788885
What you can do in an MMO is often predicated on what gear you have. Lose the gear, you lose gameplay options. That's a strong enough reason to dislike that concept.
A better reason however is that a lot of really good shit takes a fuckload of time to grind\craft. So whenever you die and lose it, it's not the item itself you lost, it's all those hours you end up losing. The true feel of despair comes not from losing a very good weapon, it's thinking about the horrible shit you're gonna have to do to get another one.
Only way to solve this would be for MMOs to let your character grow more than just himself. If you had a blacksmith mass-producing amazing weapons for you as long as you provided the cash\ingredients, losing a great sword in combat would just be a financial hit, not another 5 hours grinding a dungeon.
But since every MMO has to have super special gear as rewards for 6 hours of dungeon delving that are totally unique despite you seeing 6 guys using the exact same weapon, MMOs can no longer take gear away from you or let players run around with normal weapons for most of the time.
0a8843 No.14791117
>>14782065
> fuck the Puma Twins
Why isn't your dick hard for Bonaparte, anon?
0b35e4 No.14791160
>>14791060
That's a very good post if you're talking about themepark MMOs. Sadly, games with actual open worlds, living economies, and things of worth to fight over died with the release of WoW.
44043b No.14791174
>>14791060
the open world pvp on it's own isn't the main draw. it's the drama and feuding between groups of players that arise over it, and in some games you're fighting over resources.
this is a big part of BDO and guild feuding has kept things interesting in a game with no raiding.
aa9ac3 No.14791180
>>14791098
>HellMOO is only fun if you download the leak and host a server yourself to play singleplayer with a 5 man-squad.
Holy shit, why didn't I think of that? I barely ever interacted with anyone in it anyway.
967ff7 No.14791254
>>14791160
Sadly, you can't mass-market those. It's hard to make a game where not everyone's a winner or able to do anything they want to an audience that wants to play a singleplayer RPG with some co-op for the tough fights.
Even then, I'm not sure those past MMOs fully realized the concept properly. While you had life skills to do, there was still grinding for materials or some other time sink involved. The politics and laws side of it never was that deep and the result is that they still fall short with the added problem that they can never get a big enough support to stay alive.
>>14791174
>it's the drama
Oh, you mean the shit that's fun to listen to in these threads but never to be a part of?
The thing that kills all the fun of interacting with other people online, supposely the main draw of MMOs?
Or maybe you're talking about people setting up fake accounts to infiltrate guilds and get info from inside, making sure that no guild actually calls random newbies and only disagreement mates?
Or perhaps it's the whole part of PvP that's designed by the Devs as part of PvP anyway and has little to do with the topic of this thread? Really, if you think those resources are placed somewhere because they look nice in that location instead of making natural arenas out of them, you need to pay more attention.
>>14791180
Just remenber that you're pobably gonna have to install some Linux distro to run the whole server and there's a bit of fiddling if you want it to keep on saving the server (and your characters) but it's basically a batch file to start it and that's it.
You can also use a wizard character or use one to edit a regular character and go explore the world with infinite money and XP. It gets boring doing that, but it's neat if you just want to explore or test builds.
There's also checking out all the wacky shit they added throughout the years to fuck with each other and the many projects they never got around to finish, like an economy overhaul that's half there and all.
I actually have some neat memories of some players when I tried HellMOO and it was fun with some of them.
However, a lot of players are way too fucking edgy, there's goons in their midst to and drama queens that only play the game to ruin the fun of everyone else. In the end, PvP in HellMOO doesn't actually add as much to the experience as some people think.
It'd be like playing Minecraft in multiplayer: you build your house and get some fancy armor during the course of 3 days, then someone comes along kills you for gear he doesn't need and then blows up your house for shits and giggles.
44043b No.14791397
>>14791254
>but never to be a part of
wrong, drama is always fun unless you're on the receiving end of it. we had a long time core member go nuts over a few months and make an alternate dicksword account to flirt with himself to try to get the attention of someone in the guild. pic related
>The thing that kills all the fun of interacting with other people online
quite the opposite, really.
I'm also talking about drama and feuding between guilds that arises over open world pvp. people kill eachother, they call backup, shittalk happens and before you know it, you've got a rival guild that you can fuck with in the game at world bosses, popular grind/resource spots, etc.
111663 No.14791610
>>14791397
DO NOT BULY BIGGS
0b35e4 No.14791635
>>14791397
This sounds hilarious. Context?
8a63d2 No.14791688
World PvP hits the sweet spot in vanilla WoW. Guilds collectively spend a good 2+ hours getting world buffs, and raids can wipe them and remove their buffs by ganking them before they go to their raid for the night. It involves coordination, the receiver loses time invested, the instigator needs to spy to know what flight path they are taking, the receiver can counter with consumables and preparedness, ultimately it has a good degree of depth to the encounter without impacting anything long-term besides the players pride.
WoW and MMORPG's are objectively shit in every way though, so it's a moot point.
e89b36 No.14791704
>>14791060
Not sure if trolling or you've never played an MMORPG before. The way you're talking you seem to believe they're turn-based or something.
>duh only reesun u want PvP is so u can bully teh poor newbees
Yeah, this is a commonly regurgitated point by the carebear crowd, but it doesn't hold any water. Before your autistic generation invaded, guilds would regularly talk shit and butt heads. Players would fight each other for popular grinding spots. Now this behavior is whined about constantly (it's "toxic") and PvP is all but removed from MMORPGs.
Even OSRS which was built on a "lose your shit when you die" PvP system now has a vocally retarded Reddit userbase as a majority that boycotts any update with PvP elements in it.
af5dae No.14791824
Are there any current mmos that let you do bodypop loot griefing like in Diablo II?
defb58 No.14791867
>>14791060
>Either you find someone with a lower power level than you or you find someone with an higher power level, but that's the same thing. The difference in power level means the fight is decided before it even started, whatever unpredictability you imagine ins't actually there.
The way I see it, you have this big world with a simple rule-set and wpvp allows you create complex situations from this seemingly simple world to make your own fun. I think that's the whole point of a RPG, not grouping up for very rigid, railroaded content, both in the form of arenas and various PvE content. God, MMOs suck now.
f28d84 No.14791879
>>14791635
the guy in the picture was trying to get with the one girl in the guild that used voice but it wasn't working out or something, so he made an alternate account with the name Marie that he would use to flirt with himself back and forth and even pretend like they were in a real relationship, all to try and get the interest of that girl.
another guy in the guild recently got outed as turbo orbitter too of that same girl
ba3073 No.14791906
>darkscape is still dead
>ffxiv world PvP talk from dev never became anything
>osrs gets old fast
I want to be able to kill anyone anywhere in an mmo without world PvP being the main focus. Is that so much to ask for?
6440d4 No.14791949
>>14791704
>The way you're talking you seem to believe they're turn-based or something.
It didn't come across like that to me at all. That seems like a big asspull.
>Yeah, this is a commonly regurgitated point by the carebear crowd, but it doesn't hold any water.
It really does, not that has anything to do with the OP which was him wanting to gank people exactly as the anon we're discussing said.
And Runescape didn't even have world pvp, it was the wilderness only.
ad8ab9 No.14792006
>Play Aion with friends
>Fantastic visuals, multiple builds, can sate my autism with many many buttons to press and requiring mastering motion cancelling to git gud
>Thousands of people participating in world pvp events multiple times a week
>PVP, PVE, and crafted gear are all viable, even low level ones
>Can port over to enemy faction's leveling zone and set up a spawn point to raid their towns and farm kills
>Make a name for myself on the server
>Check /v/ to see if there's a thread going and newbies for me to help
>People crying that what is actually the most OP class is UP
>People crying that taking one month to max level takes too long
And that's when I learned /v/ is shit at video games.
Can't believe it's been like nine years already.
815e63 No.14792054
>>14781861
>tera releases Reapers
>high level area outside where they start becomes a warzone for the firs few weeks of release
>no one bats an eye
>Gunners get released
>people get banned for killing any gunners when they enter the pvp zone
>gms camping the starting areas ezpecially to make sure
>people get around it by gearing up low lvl characters with top tier gear fully enchanted
>tera removes pvp entirely outside of endgame area
pve fags are a joke
2d2d7c No.14792067
world pvp aka PKing means salty newbs crying to developers and reviewers talking about "bad communities" bullying players
1c0b72 No.14792652
i'm really surprised nobody mentioned wakfu. it did world pvp really well (though i haven't played since the early days so i'm not sure it is the same)
>certain territory grant bonuses to your town/faction/whatever, giving you a target for your pking
>you can pk just about anywhere though if you feel like it
>iirc you could become an outlaw or something by doing this and could be caught and literally jailed (i.e you're now a target for others)
i don't remember there being any downsides to pvp at all in that game. in fact, i think a lot of the player to player systems in that game were really cool. don't even get me started on the politics.
6e0e16 No.14792669
>>14791060
Well the Runescape Wild system (pre-2007) flies in the face off you're entire post. A designated zone for PvP, yet still open world with important points of interest, so players are encouraged to go into it, the skull system helped out players who played defensively, and the level system meant that you could chose how much of a risk you wanted to take with opponents being higher/lower than you, and to top it off you were often playing for high stakes since unlike most MMO's you could lose your items. It was fucking awesome. Nothing quite like the rush of adrenaline when you saw that dot on your minimap at the wizard lever and was unsure if it was some noob or a higher level player decked out in full Pking gear with a teleblock at the ready.
e89b36 No.14792670
>>14791949
>It really does
"This feature shouldn't be enabled because everyone will just use it to bully me ;_;" is not an argument. It's a Reddit-tier appeal-to-emotion.
>And Runescape didn't even have world pvp
I didn't actually say it did, but PvP was (and still is) the primary draw of the game. And it does have PvP worlds wherein every area outside of a bank is a PvP zone with level restrictions on who you can attack, a simple fix to your… 'everyone that likes PvP is a just a mean old bully' argument.
ded565 No.14792710
>>14791666
Checked, MMOs are inherently cancerous.
dc2960 No.14792782
World PVP is for nolifers that just wait outside town all day to grief some newbie. Play Albion if you want hardcore world PVP. Anything that has massive world PVP has a small playerbase and if you don't no life it or join a top tier guips then you're wasting your time because you will be ganked app day and make no progress.
024f53 No.14792813
Anyone remember Neverdaunt 8bit or Golemizer?
Those had some interesting world PVP to them, at least early on. A shame about what happened to both of them, though.
Getting jumped by some dude's random automatons on entering an area was always spooky in Golemizer.
360c7c No.14794182
>>14792669
>>14792670
Hell if you were to ask me, Darkscape was a heavy improvement over it as well, with everything except Lumbridge castle as a battleground (and even then, it was a laugh because people could attack others in there and maybe even get away from the guards if they were lucky and high health, the players looking at an easy kill might be a different story). The world was divided into something similar to the Wilderness, except as you traveled further away from Lumbridge the level difference that would allow people to attack you was greater, until it anything goes. There was a sort of primal beauty to it. Didn't like the fact some asshole took that iron vein? Go for the throat. Want the basement full of monsters all to yourself? Well don't worry, the guy has already lost a lot of health.
The fact that also gave the attack a fighting chance was great too. Idiot still chasing you to try and kill you? Rum for the guards, bait him into the town, they'll tear him up for being a criminal and you might even get to steal his loot. It rewarded people for playing pvp but punished you for being an idiot about it. Quite frankly it was close to perfect for what it did to player vs player
>>14792782
Albion Online wasn't bad, I actually liked the way it handled crafting (making lower tier mats necessary to craft the next in line was a brilliant way to keep the need for the items) and would be playing it right now if my friends and I didn't get stuck in guild drama (one idiot essentially yelled at everyone else for selling out and the guild leader took his side, for some reason) I'd still be playing it. The combat was more like an ASSFAGGOTS (4-6 buttons and skill shots) but it really helped make the game more interesting and allowed for plenty of weapon playstyles thanks to it. Oddly enough the guild was actually pretty decent in having less people and taking advantage of the confusion when we would kill their weaker players. Also The payment system is an unholy combination of black desert and pyramid scheme and it's getting old seeing it every mmo I play now
44f623 No.14794211
>>14791098
>What you can do in an MMO is often predicated on what gear you have. Lose the gear, you lose gameplay options. That's a strong enough reason to dislike that concept.
That's why unique drops and "mini" quests for temporary limited uber-gear is the solution. That also gives you a reason to PvP: "Hey Xx_9edgy11me_xX has the Ultimate Sword of Doom; let's gank him and take it then raid town for a few mins!"
09639e No.14799676
>you will never again go on a romp through Yew with Greybeard, Nighthawk and Crum, utterly destroying any and all players you encounter
>wtfman.com hasn't been updated in years and Nighthawk is selling the domain
Ultima Online was the zenith of open-world pvp, and I badly miss it. Existence is suffering.
e73862 No.14799688
>>14781926
That's mostly because world PvP is absolutely fucking shit and it would be more pleasant to avoid it completely than partake in it