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aeba33 No.14771228

I think it's time we all face the cold, hard truth of the matter and realize that artificial difficulty and arbitrary grind stretching out games is something we used to actively enjoy and is an issue to us now not because it's an invalid game technique, but because we're tired of it from having played so many games that use it.

Morrowind has no reason to be such an "epic" adventure in and of itself, and even if you don't follow a speedrunning guide to the letter you can certainly cut it down from a massive 120 hour commitment to a something you can complete in an afternoon if you know the main objectives and how to get to them.

tl;dr "it's okay when games I played as a kid do it"

7e5295 No.14771291

You are a triple chogolatte fudge negro


1cc607 No.14771305

File: 2ce8ece3c67f07d⋯.jpg (5.23 KB, 136x118, 68:59, 1427662947821.jpg)

>>14771291

>replying to bait

>bumping


7e5295 No.14771308

>>14771305

sandnigger image

ok


4fc71f No.14771335

File: 7466813e963bceb⋯.jpg (75.18 KB, 1280x720, 16:9, pur.jpg)

Artificial difficulty is a dumb, meaningless meme and there's nothing wrong with a game having more content, if you hate reading then consider a different genre.

The real problem is RNG-gated grinding. Whether it's items with low drop chance or this utter crock I just don't have the time to tolerate bullshit where I can't make meaningful progress toward a goal until the digital slot machine of lazy design aligns correctly.

Fuck any designer that thinks it's a good idea.


aeba33 No.14771346

>>14771335

Stridct's Band has been purified!

This item enhances the: films-jug

weapon skills:

[Helm Splittetw Splitter

[Cloudbm’st thy/Downpom


de78fb No.14771354

File: 0db2ea9e742ae65⋯.mp4 (12.17 MB, 426x240, 71:40, truth.mp4)

>>14771228

Finally someone who will break the ice. I say this every time a Skyrim game thread is made.

Morrowind is terrible, it's always been terrible but idiots seem to love it.


5a6aff No.14771370

>>14771228

I used to think Morrowind was good as a kid but now I realize it's pretty mediocre.


d53ae0 No.14771377

>>14771370

All CRPGs are mediocre. They can't capture the depth of interactive storytelling that actual, pen and paper RPGs can, and their gameplay is bogged down by RPG mechanics when video games can do more and better than that.


6137e7 No.14771396

>jewtube link

Drown on nigger cum faggot


c0c763 No.14771603

DUDE IT'S LIKE REAL LIFE ROLEPLAYING GAMES SO DICE ROLLING IS JUST PART OF THE GAME LOL

No fucker dice rolls for combat is the most retarded thing i've ever heard of.


24fee2 No.14771616

>>14771335

>Artificial difficulty is a dumb, meaningless meme

Objectively wrong in every conceivable way. Artificial difficult (or better described simply as artificial elements) exists. It works in certain amounts that are entirely relative to the kind of game they are implemented in.

RPG's are have a lot of artificial elements to them because otherwise the game would be incredibly bland. Whereas something like an arena FPS is usually specifically designed around avoiding any artificial elements at all, when introduced players recoil as the competitive nature of the genre is expected to be a top priority.

The balance of artificial elements is often the point of virtually every conversation about video games.


58102a No.14771667

Reported :^)


a11b24 No.14772196

>>14771228

>tl;dr "it's okay when games I played as a kid do it"

Pretty much people praise poor design/poor communication to the player as difficulty when it's just bullshit. This goes for most PSX era games as well as modern crap like Dark Souls.


2b5af5 No.14772203

File: 87efd025347a3ae⋯.jpg (Spoiler Image, 87.84 KB, 996x467, 996:467, AND_I_MUST_TODDPOST.jpg)

There's just one game that might scratch your itch OP


bf981b No.14772208

File: 1f41c669397b9a9⋯.gif (965.52 KB, 450x338, 225:169, 1f41c669397b9a9588f4b839cd….gif)

>arbitrary grind stretching out games is something we used to actively enjoy


e191bd No.14772222

File: 6d2ea52751bb0b2⋯.png (56.88 KB, 200x200, 1:1, TestAOECircle.png)

>>14771603

You're actually so stupid.

I'm not defending Morrowind's combat system at all, but in an RPG a designer has to make decisions of if the burden of knowledge falls of the player or the player character. So for example a crafting system that requires you to find recipes puts the burden of knowledge on the player character while a crafting system that just requires you to have the ingredients puts the burden of knowledge on the player.

Putting the burden of knowledge on the player character usually leads to a more immersive experience. Like how in rogue-likes potion effects will be randomly assigned to colors so every play through your player character will have to discover what each potion does.

What Morrowind's combat system does is it tries to distance the player's skill from the player character's skill. It doesn't matter how good you can click on an enemy if your character doesn't know how to wield a weapon. Was it implemented well? Probably not. Does that mean that any dice rolls for combat is inherently bad? No.


48bfd7 No.14772240

>Another summercuck posting another 'reee why am I bad at morrowind' thread.

>Complaining that Morrowind is shorter if you've played it before and know what you're doing.

That's literally every game anon. I'm forced to assume you're another GenZtard who has an inexplicable inability to read tooltips and ragequit fighting a scrib.


9b43c5 No.14773225

File: 1a78699bb079155⋯.jpg (124.07 KB, 1056x587, 1056:587, 1511335103.jpg)

>>14772222

>Putting the burden of knowledge on the player character usually leads to a more immersive experience.

It just makes me feel less immersed, so I avoid most RPGs or games that have too many RPG mechanics.


6dc45e No.14773264

That first paragraph was interesting, OP. Then you claimed Morrowind could in any conceivable play-through take 120 hours to complete. If anything your description of Morrowind should fit the sort of game you're looking for because the """"grind"""" can be bypassed. Either way it wasn't """epic""" for its playtime, it was because of the stories and environments.


3c7ed5 No.14773408

I agree fellow marketer, the /v/ opinion must be established against this clear and present threat


3c7ed5 No.14773414


f0774c No.14775279

>>14771335

>Artificial difficulty is a dumb, meaningless meme and there's nothing wrong with a game having more content

Yes. Grind is content goy.


32800f No.14776161

File: 0a88019df62e216⋯.jpg (60.39 KB, 347x419, 347:419, 0a88019df62e216a77e3d16c04….jpg)

I still love grinding. In most singleplayer games where it's present it's done right.

You just grew impotent and don't enjoy video games period.

What was the last game you finished and when was it?


2b5af5 No.14776176

Did the autist from the RPG thread a few weeks ago who was complaining about how any RPG that isn't a boss rush is grindy walk into this thread?


64d410 No.14776190

File: 6e5fc949226dc60⋯.png (154.51 KB, 342x359, 342:359, puff.png)

Oh boy, here we go again


7c8d47 No.14776385

>>14771228

>grinding

>in fucking Morrowind

Buddy, just steal some gold and daedric/ebonic artifacts from the predestined place, sell them to the talking scamp, use the money to train your character, and enjoy being literally invincible.


1901c4 No.14776411

>>14776385

You don't even have to go that far

Just make and sell potions made from the Master alchemy kit found and stolen from the Caldera mage guild, that gives enough gold to train every skill to 100 and permanently break the game.


0e7ef5 No.14782138

Daily reminder


b17d58 No.14782171

>>14772222

Except you can't avoid player skill anyway. There's still skills in picking skills, choosing where to go, what weapons to use, etc. And it's impossible to have a truly character-driven RPG game. Do you know what would that require? If your character is a knight, he would refuse to work for the Thieves Guild for example. How would Morrofags like that?


b17d58 No.14782174

>>14776161

You're right, people don't like grinding because they can't have fun anymore. I guess I'm one of those now, but I loved so-called "grinding" in Pokemon as a kid, to see evolutions happen before my eyes was so rewarding, or even seeing a Level 58 Slowbro learn Psychic (or whatever).


0af04c No.14782271

>>14776411

>Just make and sell potions made from the Master alchemy kit found and stolen from the Caldera mage guild, that gives enough gold to train every skill to 100 and permanently break the game.

You don't even have to go that far even, Just do the first theives guild quest in Balmora steal the masters alchemy stuff from the alchemist shop, join the mages guild and make infinite amounts of Stamina potions using Crab Meat and Eggs. This is ALL within the starting portions of the game. Morrowind is fucking stupid.


290d18 No.14794142




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