>Spoilers in games
This is something that has bothered me, especially in [current year] :
If your product relies on a Spoiler to be good, then the rest of the product must not be good.
Lets take a movie like Empire Strikes Back. The bigass spoiler is that Vader is Luke's father, yet upon watching the movie either in a repeated viewing or knowing of the spoiler beforehand, it hits with the same impact. Why? Well it doesn't change the events leading up to it, it doesn't change the intensity of the scene or the following events
Now lets take a game, such as Metal Gear Rising. Knowing the final boss beforehand doesn't change anything and even knowing how to fight him doesn't mean you instantly HAVE the reflexes to do so; you still gotta face him. So a spoiler of the final boss fight means nothing in the end.
Anything and everything that uses a spoiler as a crutch or is otherwise "ruined" by knowing the spoiler must mean that the end product is not very good in the first place; a bunch of fluff and trash covering up one gold coin.