e9d3e0 No.14697485
>pic related
>Fable Anniversary
>manages to actually look worse
>physics is crippled
>beard and hair are an abomination, look awful in the new one, literally glitches and don't flop around like in the original, same with many clothing items
>control schemes are a mess, one stops you from carrying out basic game functions, the other doesn't allow you to move the camera effectively to look around
>myriad technical issues and glitches
>runs like absolute shit, awful optimization for effectively a 10 year old game (when it was released)
>no genuine new content added, no bugs from original game fixed, no cut content or nonstart quests added to remaster
88f4d4 No.14697493
>Remasters that deathraped their original source material
e9d3e0 No.14697499
>>14697493
Tell us how, anon.
3af704 No.14697505
Superstar Saga/Bowser's inside Story on the artstyle alone
1bbf4b No.14697508
I'm looking forward to see how Atlus will fuck up Catherine Fullbody.
e9d3e0 No.14697517
>>14697505
The problem is art style is a huge part of the nostalgia, and they ALWAYS fucking ruin it with remasters. Just release the fucking game, just as it was, just make it playable on whatever console you are releasing the remaster on.
With Fable Anniversary they actually built the remaster on Unreal Engine 4… Like come the fuck on, the original Fable: TLC was its own unique engine, it was not perfect but it was fucking good and unique.
dda29a No.14697519
>>14697499
Short version is they fucked the games artistically through dumb decisions and incompetence, it was also a technical disaster.
badd74 No.14697520
>>14697485
>Remasters that deathraped their original source material
How about:
ALL OF THEM?
afbf8a No.14697525
>These things are called remasters
On the plus side, at least Mario 64 DS added some extra neat stuff, even if it all sucked, I guess you can say the same about DKR DS. The original is just plain better.
>>14697485
Fable anniversary is literally a texture mod really badly done, to the point sometimes you can actually see the original models behind the textures or the old textures load before the new ones.
>>14697493
I actually wanted to give that a try. How did it fucked them?
>>14697505
It used the 3DS games style, didn't it? I don't think it was bad, I just think the original was better.
>>14697508
They will add a fucking trap as a love interest. That defeats the whole duality aspect of the game. Plus, there was a literal tranny on it already. It will be shit for that alone, even when I enjoyed the first one.
e9d3e0 No.14697530
>>14697520
Seems to be the case. Was the Halo: Combat Evolved remaster not alright? They at least included the option for the original visuals, right?
afbf8a No.14697533
>>14697517
I do think a little bit of polish could make old games better as long as you don't change them. For example, I think a remaster of the Megaman Zero serie with a bigger screen would be neat, but that means changing a lot of stuff. I wouldn't mind as long as it keeps itself mostly the same, ergo no change in fucking art style, but, say, change what Omega looked like. Pic related.
badd74 No.14697545
HookTube embed. Click on thumbnail to play.
>>14697530
>Was the Halo: Combat Evolved remaster not alright?
<Answer
>They at least included the option for the original visuals, right?
Yes, but's not the full game. They axed some of the maps in the multiplayer for God knows why.
88f4d4 No.14697547
>>14697499
>>14697525
>How did it fucked them?
the HD collection was made using unfinished code instead of just being reverse engineered from retail versions like most remasters, so there's all sorts of visual, audio, and performance issues
it's so bad that a couple of autists made a two hour long review pointing out just some of the things wrong with it, which this anon already posted:
>>14697512
>>14697515
e9d3e0 No.14697557
>>14697539
>baffling design decision taken which massively detracts from the game for no gain
I honestly think devs and publishers are just sadistic bastards at this point. Or maybe these great older games make them really insecure and full of anger because it makes their modern games look so shit and they can't make any gamers love their games like they do the old classics.
These people aren't retarded, mostly, they must know they're ruining these games through these hatchet job remasters.
0d9906 No.14697623
>>14697499
i never played SH2/SH3 enough to tell you the mechanical in-game differences between the originals/"remasters" but I can tell you for free that the remasters looked like complete and utter ass. the fog was fucked, the textures were fucked, it made everything look too "clean" when if you ask me a lot of SH's aesthetic strength comes from everything looking dirty, scuzzy and stained. i think i remember reading that the PS3 didn't have the same GPU architecture that they used to such great effect on the PS2 and as a result basically had to code new fog effects from scratch, but that still doesn't explain why they thought "high definition" meant "frame the lighting in weird ways and make the game look jarring and stupid instead of foggy and dirty"
dd1224 No.14697649
>>14697485
Thank-You for sourcing. sorry about the response the first time around, but it's for the betterment of the board
669786 No.14697689
>>14697547
>Is that comic sa-
<yes
e6e825 No.14697711
>>14697525
>I actually wanted to give that a try. How did it fucked them?
Original PC versions work fine with some adjustments, SPECIALLY SH3 which looks fucking phenomenal.
64dd29 No.14697751
YouTube embed. Click thumbnail to play.
>>14697530
SPv3 > Halo Anniversary
c96ac0 No.14697767
>>14697545
>They axed some of the maps in the multiplayer for God knows why.
You know why.
2af3c2 No.14697775
> Formations are lost when engaging in battle
> Also, no fuel
523671 No.14697802
>>14697775
Gearbox are a fucking pest on the industry. Also, Megaton got fucked over so Randy could Jew us with his inferior version.
64dd29 No.14697855
HookTube embed. Click on thumbnail to play.
I haven't played the remake, but from the looks of it, it seems vastly inferior to the original.
f5dba0 No.14697870
>>14697520
Mario All-Stars is pretty good.
f1123a No.14697935
>>14697870
This. Also, despite the zoomed in view being annoying, and wind being missing from the SMB2 worlds that originally had it, Super Mario Bros. Deluxe is maybe still my favorite version of the original two games, if only because of all the extra content it added. Hell, SMB2 was on there as extra content, when it was sold as just being SMB1 but portable. Then you have Red Coins, Yoshi Eggs, Boo races, and a bunch of extra little challenges. The Super Mario Advance games are obviously made as successors, but they never had the sheer amount of extra content added to them. Then you got New Super Mario Bros. being the continuation of the Advance games, and they somehow became even lazier. But SMBDX seemed to actually have a lot of effort put in for a remake.
8952eb No.14697944
>>14697547
>Comic sans
This has to be a joke, I refuse to believe that a game studio besides Team Sonic actually used comic sans in a videogame
f5dba0 No.14697965
>>14697944
It shows up all the time in N64 era Rare games.
3d5d24 No.14697968
>>14697944
I mean, if it was on a paper object in an office and Stacy from accounting printed it and it had comic sans, it's probably fine?
734203 No.14698165
>>14697512
Thanks for posting anon. I never got the shitty remakes and had no idea just how bad it was.
05506c No.14698672
What are some examples of remasters that actually improved the game(s)?
be5e85 No.14698708
>>14698672
Pretty much any remaster that doesn't fuck much with the core game and just improves it graphically.
f1123a No.14698721
There's a big different between remasters and remakes. Remaster implies you're only tweaking the original, while remake implies you're rebuilding it from the ground up.
Either way, few examples are better than Mega Man: Powered Up and Maverick Hunter X.
528ec9 No.14698735
TMNT: Turtles in Time Re-shelled has to be given a shoutout.
>Music replaced with shit
>Technodrome missing, even though it wasn't in the original arcade version either
ff71ac No.14698799
>>14697520
I'm trying to think of ones that were good and all I can come up with is DMC and Starcraft. Though Starcraft had some initial lag issues that pissed off competitive players and required patches.
ffa593 No.14698822
>>14697802
Also, the remaster they put out is missing all the extra stuff like Duke Caribean, Nulear Winter and Duke It Out in DC. They could have easily included.
cfeb22 No.14698833
>>14697485
>super dumbed down
>no attention to the details of the original
>quark narrating over everything for no reason
>dr nefarious is here for no reason
>ratchets personality went from chad to virgin
>went from 60 fps to 30
>adding in meta jokes and outdated memes
>cut levels
>pacing is fucked because its a movie tie in that uses clips from the movie even though they obviously don't mesh
>trash new soundtrack
i could go on but you get the idea
4c08bd No.14698850
>>14697855
It's literally the same game with modern assets and less clunky controls.
It's nothing special anf unecessary, but it doesn't rape the original.
3aa1d8 No.14699081
>>14698969
what happened with the strange journey remake?
2c9a66 No.14699178
>>14697750
Not a remaster, but a sequel with a lot of questionable design ideas and that woeful gap between screens. I'd consider it the worst of the 4 Yoshi's Island titles (Yoshi's Story being it's own thing and lackluster in delivery, at that)
a19e5d No.14699238
>>14698969
what's so bad about Radiant Historia 3DS? I know the bonus chapter was unnecessary to the plot of the game.
735f3d No.14699536
>>14699081
Worse artstyle and some new demon designs being shit like Demeter and Zeus. In addition to that they made the new law and chaos endings more happier than the original plus Alex being Lucifer's daughter that came back from the future to kill you because apparently the original LNC endings would doom humanity.
>>14699238
The new chapter ruined the perfect original ending since they tell you to go help Atlus remake girl #5 during it. Worse artstyle with the superior original one being sold as DLC, in fact there are some story content locked behind DLC as well.
f7fa6c No.14699551
>>14697533
That image will forever make me mad.
Different art style != different design.
45fd22 No.14699607
>>14697968
>Stacy from accounting
No Stacy is smart enough to work in accounting.
6769c6 No.14700124
Remasters look worse because they are part of a plan to erase the past. The same goes for shitty reboots.
08935a No.14700188
>>14698833
this so much. i've been forcing myself to finish it, but honestly, its just been disappointing. watching the npc's talk in the forced dialogue has been painful.
i did enjoy the telopathopus segment for brains.
14cf42 No.14700305
>>14699607
Accounting is actually a shitty job because it requires actual intellect and logic, not to mention a degree of economic and legal acumen but it pays a lot less compared to (((marketing))) jobs.
sage because blogposting.
4efdab No.14700314
The reason why remasters suck is because they're almost never done by the original dev. They have the passion and care for their own game so they won't miss a detail (at least, not often). When the devs do it, it's usually called a enhanced port.
e9d3e0 No.14700316
>>14700124
They need to just emulate older games. Remasters/reboots are a fucking plague and a cancer, and the worst part is the existence of remasters/reboots actively hinder the chances of older classics being brought onto current platforms for fear of them harming sales.
All MS, Nintendo and Sony need to do is manufacture old consoles on a smaller scale for nostalgia heads, then release the games for them in a digital library and the profit!
It's not going to break the bank, but it's a nice little side project for people just sick and tired of current era games.
91a037 No.14700329
>>14698672
>>14698721
WB: Dragon's Trap is worth being on that list.
> Great visuals
> Great redone soundtracks
> Can flick back to Master System graphics and sound mid-game ala Halo:CE, but you can mix-and-match.
> Added super-hard challenge rooms in the game to unlock a sword that gives more magic drops (ie. neat new content that doesn't ruin the original game).
Best of all they took out the 'Charm' requirements for buying gear - grinding charmstones so you could buy items in order to complete later sections was tedious and stretched the game out. Other than the game being a bit short, Charmstones was it's only real fault.
a6b6b4 No.14700352
>>14700329
And pushed feminism with the wonder boy GIRL. Also, made by a french that is the spit image of a purple haired soyboy leftist.
And the art was way worse than the beautiful original.
b98ecd No.14700407
>>14697520
Because that would be wrong? Neptunia Re;birth for example is overall improved.
>>14697802
Did anything actually get removed from Bazinga edition or was it just added garbage?
>>14697944
Some of the OpenBSD talks use Comic Sans as the font, because apparently it's really easy to read, despite the stigma. They also used it as the font for LibreSSL's homepage to attract donations to remove it (and it worked).
6e97da No.14700421
>>14697525
Super Mario 64 DS is the definitive version for non-autist/speedrunners. Get a thumb stylus.
600890 No.14700430
>>14699178
I thought it was better than New Island.
523671 No.14700438
>>14700407
>Did anything actually get removed from Bazinga edition or was it just added garbage?
They removed all the expansion packs, but added an anemic new episode where everyone involved was basically phoning it in.
877af8 No.14700463
>>14700421
The thumb stylus things were fucking shit and I can't even imagine what sort of moron it would take to consider it an acceptable substitute for a control stick.
6e97da No.14700488
>>14700463
You must be a soycuck manlet. Mario 64 DS and the thumb stylus are good.
a7ca4d No.14700763
>>14700407
The OpenBSD guys are autists, though. The wrong kind of autists, the Chris-Chan kind of autist. They get a pass from you guys because you don't know enough to call them out on it.
Like how LibreSSL is this horrific mess of bloaty garbage with deliberate embrace & extend attempts which is why many distros still refuse to package it. They've glued a bunch of separate libraries into it to try to prevent anyone porting software away from it and allowing LibreSSL and OpenSSL to exist on the same box without fighting. The best ACME client can't be packaged for this reason, because they've (deliberately) tangled it up with a formerly unrelated and entirely unnecessary TLS parsing library which was glued into LibreSSL. On top of that, almost none of the fixes from recent OpenSSL are in LibreSSL so you have to deal with the archaic and unsafe function definition hacks that were previously all over that library that folks spent a huge amount of effort porting software away from. Porting LibreSSL-using software to a common subset of OpenSSL or GNUTLS's bindings takes a large amount of work for those reasons, and they'll refuse to accept it even in their "portable" repository dumpsters as they don't actually give a shit about security, they're just using this as a wedge.
b98ecd No.14700813
>>14700763
Considering the loooong list of utter nonsense within OpenSSL (http://opensslrampage.org enumerates lots of these) and the fact that they are responsible for OpenSSH among other things, I'm taking that with significant salt. Also the lead dev is hilarious, more than Linus and Terry.
88de76 No.14700830
HookTube embed. Click on thumbnail to play.
Fan remakes sometimes are just in their own league of shittyness.
>>14700463
There's an emulator only hack that allows you to use a stick
88de76 No.14700837
HookTube embed. Click on thumbnail to play.
>>14700830
There's also this one
19bf40 No.14701002
>>14699178
The worst thing about Yoshi's Island DS was the art style, it removed the crayon feeling of the original and looked too crisp, clean and generic.
a7ca4d No.14701053
>>14700813
>Considering the loooong list of utter nonsense within OpenSSL
LibreSSL is an old version of OpenSSL, it's the same clusterfuck just with more posturing, LARP, and bad intentions. Anyone with any sense switched to GnuTLS decades ago. Seriously, go look at some of the code of those two and come back and try to tell me how much higher quality LibreSSL is. It has the same fundamental licensing problem as OpenSSL, too. The one everyone pretends isn't there and will eventually be leveraged by someone similar to Novell or UNISYS (oh but we could never have seen it coming!).
>the fact that they are responsible for OpenSSH
They didn't create ssh nor did they even create OpenSSH. They forked a clone and renamed it. Then they prevented anyone patching out their fucking moronic ideas on security they added on top of it, like the decades-long fight to get them to accept patches to prevent everyone just rming known_hosts to get around their "security" feature and to allow local confirmation for forwarded authentication agent connections. They'd just autistically screech these bear traps they'd set were luser error. They're one of the few communities that would routinely call their users lusers to the point it risked getting into the documentation.
>Also the lead dev is hilarious, more than Linus and Terry.
Great defense of them not being the wrong kind of autists.
80c4ec No.14701062
>>14700314
/thread
There are exceptions to this, but they are rare (the only one I can think of is Bluehole Games remasters).
e9d3e0 No.14701063
>>14697525
>Fable anniversary is literally a texture mod really badly done, to the point sometimes you can actually see the original models behind the textures or the old textures load before the new ones.
So could someone theoretically mod Fable Anniversary and remove all the added textures?
e9d3e0 No.14701072
>>14701063
I just want to play the Fable: TLC Xbox version with a controller, man. Fable Anniversary is the Xbox version of TLC, but with the shitty new textures that are an eyesore.
5d2669 No.14701367
>>14701063
>>14697525
so they got the old textures loading and then the new ones on top? No wonder its so shit loading multiple assets on top of each other, who the fuck did they get to program that? Even bethesda can do better.
e9d3e0 No.14701388
>>14701367
I think so. I know there is a ton of clipping in the vast majority of the world where your characters feet are under the ground, this wasn't prevalent in the original game, as far as I can recall!
They got Lionhead to do it, Lionhead is now defunct. They'd been on life support since Fable III and the abject failure of Fable Legends along with the pleb tier attempt at a remaster that was Fable Anniversary wore MS patience too thin.
e91c1e No.14701406
>>14697485
Why not just name the thread 'Remasters' OP?
You'd be saying the same thing.
e9d3e0 No.14701412
>>14701406
I'm aware it's fairly redundant, but I thought I would emphasize the point.
1c69d8 No.14701532
>ITT people bitch about the 1 or two things a remaster screwed up and ignore the 99% of it that is actually fine
Very few remakes/remastters are acttually bad. I've played
>SM64 DS
>Nightmare in Dreamland
>Halo 1 and 2 anniversary
>OOT3d
>MM3d
And minus one or two nitpicks they were all visually fine.
>>14697525
SM64DS is generally visually entirely superior to the original game. The models have a higher polycount and match Mario's art style and visual design way more then the original game did, which looked shit due to being such an early 3d title.
Pretty much the only visual thing I'd say people have an arguement for is that Bomb-omb battlefield iis a little too yellow, and scuttlebugs have an entirely different design for some reason
>>14697530
>>14697767
>>14697545
>>14697751
Halo CEA is mostly fine. The envoirments actually match CE's original concept art moreso then the origiinal game did: in the artbook for CE bungie said that how the original halo looked isn'tt really what they wanted to go for visually and they had to scale back on a lot of the detail in geometry and envoirments, and that 2's visuals is closer to their original intent. CEA's assets are mostly borrowed from reach, but said assets are closer to 2's looks then CE.
Generally speaking, the Reach assets work fine and help make the game's visuals more consistent with the lore, but in some cases t doesn't fit or make sense: The Marines in CE have an entirely different design from the Halo Reach Army Troopers, so the reuse of their model doesn't make sense, same for a few of the weapons. Notably, the 343 guilty spark level has it's atmosphere in the swamp not be as goood, since it's overly bright and not as spooky.
But for the most part it's fine, and if you are that autistic about it you can just swiitch the old graphics on.
64dd29 No.14702730
>>14697515
I have to ask, how do you makes these hooktube embeds different from the typical ones?
a41ae5 No.14704614
>>14698672
Zelda OoT 3D comes to mind, I'd say MM 3D also but I haven't completed that version to judge fairly.
29e976 No.14704638
>>14700421
What's wrong with SM64's dpad controls?
6531c8 No.14704642
YouTube embed. Click thumbnail to play.
>>14698672
>gameplay is improved by having less rigid swinging physics
>new levels, bosses
>an assload of really tough challenge levels that have you constantly improve yourself
>sick music by Simon Viklund of Payday fame
9df68f No.14704647
>>14704614
>>14701532
MM 3D fucked up by redesigning the bosses
all of them have an eye which acts as a critical point, but they look retarded
If they didn't touch that, the remake would have been perfect.
19bf40 No.14704712
>>14701532
>The models have a higher polycount
Fun fact: Mario's model actually has less polygons than he did in the N64 original and looks superior except for the square hands, that's how important a good use of your poly budget is.