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aca316 No.14442617

RPG dialogue noises.

Which sound the most appealing?

Which is grating on your ears?

I like ace attorney's pipipipipipi (embed related)

I need to find a really pleasing blip for a development of mine. and taking any and all suggestions

d3e224 No.14442632

YouTube embed. Click thumbnail to play.


c089b5 No.14442635

"blblblblblblblblblblblblbl" is nice and satisfying to the ears. Not too high pitched, not too weird and goofy, but simple and reflective of rolling typography.


aca316 No.14442636

>>14442632

saving this for something else I may use later so thank you


aca316 No.14442638

>>14442635

Whats a good example of this? I've been trying to find blblblbl but I can't think of a good source


c089b5 No.14442655

>>14442638

there's a few variants, some are heavier sounding big mega man legends/2 is a good example. https://youtu.be/LTWwd2YBByc?t=95


aca316 No.14442661

>>14442655

That's pretty perfect, now if only I could isolate that sound


d3e224 No.14442677

YouTube embed. Click thumbnail to play.

Secret of the Stars isn't very good, but it has really nice menu confirms and dialogue noises.


8d5550 No.14442680

YouTube embed. Click thumbnail to play.

>>14442632

This is my text message tone. I wanted to get the stalker message sound, but I couldn't find it in a good quality.

Also, OP, Fire Emblem's blips are pretty easy on the ears.


c089b5 No.14442690

>>14442661

there's a few more good sounds like the yakuza text roll. it varies between characters, shifting pitch Otherwise maintains a "tdtdtdtdtdtdtdtdtd" https://youtu.be/I4jLjGIHyKk?t=1418


f0d972 No.14442691

>>14442635

>>14442661

Turning it around what are the worst/most annoying sounds? I vote 'kxkxkxkxkx' and 'tststststststs'


8d5550 No.14442697

>>14442691

I played this one RPG - can't remember the name - but it sounded like "wowowowowowow"


c089b5 No.14442698

>>14442691

"dndndndndndndndndn" high pitched. something you'd hear out of a gameboy.


80fbee No.14442715

>>14442691

Nostalgiafags will protest, but personally I found a solid 2/3rds of the voices in Banjo Kazooie to be very annoying.


e0c552 No.14442716

Golden Sun/Mario Golf Advance Tour/Mario Tennis Advance is a classic.


c089b5 No.14442720

>>14442715

I think they're charming, but some of the mumbles they've chosen are horrendous. Banjo is good sounding.


f39adf No.14442742

Paper Mario TTYD's always felt oddly satisfying to me.

Also I've been trying to make a game with Ace Attorney style text with pauses, beeps, effects and such. It doesn't seem like much until you try to replicate it. Crazy stuff


4b12fc No.14442774

>>14442742

I'd imagine you'd need a ticker for it, that prints one letter every time it ticks (or less than one, you could have variable speeds doing that), and pauses would just skip the next tick, or delay it somehow.

Effects are a bit harder, true, but not undoable.

I spent a while messing around with someone's textbox engine in Game Maker that worked exactly like that, and depending on what language you're using, it'd just involve string manipulation. Encounter a certain character special character, like a hashtag or an underscore? Do the special thing.


4b6b78 No.14443173

I liked LBP's stuff.


4fefdf No.14443209

I always wonder: Is there an RPG that uses the sound of stuffing hitting a table for dialogue?

Like they just tap random things on a table, things like robots get metal tables, ghosts glass, and tap something that just kinda fits. Like if you're talking to a bar owner its mugs on wood.


188183 No.14443216

I'd rather text auto-display with no sound.


91b9ce No.14443668

>>14442617

I like the way they do it in Shining Force, where they have different pitches depending on the character.


0d1515 No.14443689

I really like banjo-speak and blips for RPG text

some do hybrid and make a "blip voice" for each character undertale did this which works pretty well


10f204 No.14444053

>>14443689

I remember a lot of rpgs doing a blip voice though. I like it, I feel likes its a good way to give a character who doesn't speak a bit of character.


8a0c76 No.14444061

The sounds from Soulblader; which IIRC are also in the other SFC Quintet games. I think I might just fire that game up just to hear the sounds now.


d4eedb No.14444072

>>14444053

Dragon Quest has been doing it for decades.


bc459a No.14444122

I prefer Okami's word mumbling sound


28ad82 No.14444150

>>14444122

ASMR is creepy though


6a88ee No.14444229

>>14442716

Second Golden Sun. Oddly satisfying.


7cfc56 No.14444349

>>14442680

Have you tried the file extractor program? You could find the sound effect there maybe.


ee9714 No.14444357

YouTube embed. Click thumbnail to play.

fe92bc No.14444412

>>14442680

Here's the .ogg's straight from the game: https://files.catbox.moe/0qf55c.7z


f5ecf0 No.14444616

>>14444412

not him but thanks for these


a8718e No.14444623

I like Animal Crossings method of reading each letter out or whatever Golden Sun is meant to be the best.

Honorable mentions to Final Fantasy.


b36030 No.14444625

>>14442617

>I LIKE the ace attorney sounds

Cut off your ears and cut out your vocal cords. Holy shit, is your favorite song Rebecca Black’s Friday?

>>14444623

>AC

Finally someone says it. I even wish that they had proper (meaning cartoony) text to speech capabilities for full words.


54dd23 No.14444642

>>14444412

This better not be dolphin porn or bandit earrape


fe92bc No.14444714

>>14444642

>14kb of dolphin porn


54dd23 No.14444734

File: faaf80f797e4231⋯.jpg (876 B, 20x14, 10:7, dolphin porn.jpg)


91b9ce No.14444776

>>14444734

Delete this, you sick fuck


8106a5 No.14444793

>>14444623

Animal Crossing's method is my favourite. It keeps things vague and cartoon-y, allows easy translation, and still somewhat sounds like they're saying the words they're speaking.

>>14442715

Even though I played the shit out of Tooie, even as a kid I found a lot of the sounds to be annoying/obnoxious.

>>14442617

I quite liked Undertale's method of doing it. The sounds for description dialogue, narration, and lesser NPC text was pleasing to the ear, and the "voices" the major NPCs had was a nice touch that lent a lot of personality and pacing to the dialogue, despite it just being short little audio blips and not actual speech.


636882 No.14444831

>>14442715

Yooka Laylee was way more grating, most of the characters go something like "NYEEH NYEEH NYEEH".


c7f0a7 No.14444850

File: 98586c8aa5eefb1⋯.png (Spoiler Image, 342.48 KB, 751x411, 751:411, dolphin porn.png)

>>14444734

That isn't dolphin porn, that's a gun for ants.


fef061 No.14444932

Not an RPG, but I really like Don't Starve instrument like sounds, and that each character have it's own.


b0a3e5 No.14448313

>>14443209

That sounds pretty dope, but I don't really know of any game that does something like that. I'd love to try and implement something like that in a game.


e4199d No.14448537

File: 7796deb91609b46⋯.jpg (489.26 KB, 1200x2100, 4:7, GSMia.jpg)

>>14442716

add me up for golden sun, Mia's sounds were always cute for me.


73c886 No.14451593

Undertale had some pretty good bips and bops, they even had individual sound fonts for each character that made them unique.




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