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ebe882 No.14364897

SOINC TO GET HIS OWN MOVIE 2019

https://www.dualshockers.com/sonic-hedgehog-dashes-movie-theaters-2019/

http://archive.is/ryfSA

>The Hollywood Reporter recently revealed that a film based on everyone’s favorite blue hedgehog will soon be coming to a theater near you. The Paramount produced movie featuring Sonic will arrive on November 15, 2019.

f6ba64 No.14364906

This was already confirmed long ago, by the Deadpool director.


30e33c No.14364916

>>14364906

Strange, isn't it?


322b0d No.14364940

File: 3ff28e757f6cd0c⋯.png (1 MB, 1016x728, 127:91, ClipboardImage.png)

>Trying this shit when the last taste of Sonic in everyone's mouths is Forces.

>Paramount

>The creators of the motherfucking Bee Movie

Not like Mario's doing better with Illumination Animation, but fuck, at least his most recent game is worth playing.


1ceffb No.14364951

File: b25ff6ea0581c2d⋯.jpeg (332.68 KB, 1191x774, 397:258, E58F7E7E-1A74-4734-B79D-2….jpeg)

>>14364906

>>14364897

>>14364940

>Christopher Columbus directing a FNAF movie

>Call of duty getting s cinematic universe

>Now sonic getting a dark and edgy reboot

Was /tv/ right all along? Capeshit is dying?


322b0d No.14364993

>>14364951

>Was /tv/ right all along? Capeshit is dying?

In what time frame? They're running out of ideas, but if C and D-list character films like Suicide Squad and Black Panther can still pull huge profits, then it'll still be five years at minimum, probably more, before we see it start to die.


3cc7db No.14365006

Dear god just let the poor bastard rest SEGA, give him some time off while fucking fire all of Sonic Team while you're at it, because it's clear that those retards can't make a sonic game to save their LIVES and sort this shit out.


055733 No.14365011

File: d3a0ebec636efc4⋯.png (215.06 KB, 380x536, 95:134, 1395374499616.png)

>>14364897

Very old news. Sonic would be disgusted by how slow you are.


6fb557 No.14365040

>Nintendo announced Mario Movie

>SEGA responds with Sonic movie

SEGA does what NintenDid already


055733 No.14365045

>>14365040

Again, the Sonic movie was announced years ago. This isn't a recent development.


dd554a No.14365076

File: 5ca4126de8bea07⋯.png (66.1 KB, 200x176, 25:22, sonic sip.png)

>>14365040

Sonic movie was announced first, OP and Nintendo are too slow.


322b0d No.14365104

>>14365006

>those retards

Who "those retards" are is different every game, because Sonic Team is a revolving door that keeps getting the talent that it does have sniped by Nintendo.

>>14365040

Imagine a scenario where Mario movie turns out to be Treehouse-tier cancer, and the Sonic movie turns out to be a competently written family adventure film that's true to the series' tone and roots. The amount of salt would make everything related to video games on the internet unusable for weeks, including /v/.


6fb557 No.14365114

>>14365104

>Imagine a scenario where Mario movie turns out to be Treehouse-tier cancer, and the Sonic movie turns out to be a competently written family adventure film that's true to the series' tone and roots. The amount of salt would make everything related to video games on the internet unusable for weeks, including /v/.

We all know both movies are going to be the same Summer blockbuster stale as fuck normalfag b8 trash though


055733 No.14365117

>>14365104

>the Sonic movie turns out to be a competently written family adventure film that's true to the series' tone and roots

Unfortunately, there's a very low chance of that happening, seeing as they confirmed it would have live action mixed with the cg.


df158d No.14365120

FLYING BATTERY ZONE FUCKING SUCKS

SANDOPOLIS ZONE FUCKING SUCKS

If these two levels were totally fucking removed from sanic and knuckles 3 then I doubt anyone would seriously give a shit because they suck that fucking badly.


055733 No.14365137

>>14365120

Sandopolis sucks, but, really, Flying Battery? It's one of the best zones in the game, and I'm not just saying that because of the music.


df158d No.14365198

>>14365137

Flying battery is a slog through a bunch of bullshit.

>hurr better watch out for these flamethrower traps that you'd have to have precognition in order to see coming

>hurr know what makes sanic fun? proximity mines

>hurr spend 30 seconds riding up and down on a series of corkscrew elevators

>hurr wait for these spiked platforms to be attracted by a magnetic panel so they will move up and down and you can finally progress through the level

>hurr this platforming section will require you to slowly ride atop a shitty conveyor belt

>hurr muh death pits

>hurr muh passive boss fights where you do nothing but wait for the boss to defeat itself

Fuck these two zones, they're shitty failed gimmick zones that make replaying the second half of the game a chore. Sonic 3 is fucking golden without the second half.


055733 No.14365261

>>14365198

>hurr better watch out for these flamethrower traps that you'd have to have precognition in order to see coming

Or decent reflexes.

>hurr know what makes sanic fun? proximity mines

You mean the ones placed in areas that you can easily run over before they even get close to exploding?

>hurr spend 30 seconds riding up and down on a series of corkscrew elevators

>hurr wait for these spiked platforms to be attracted by a magnetic panel so they will move up and down and you can finally progress through the level

>hurr this platforming section will require you to slowly ride atop a shitty conveyor belt

"Waahhh, why am I not going fast all the time?"

>hurr muh death pits

You mean a standard platforming obstacle that exists for two sections, at most, in the zone?

>hurr muh passive boss fights where you do nothing but wait for the boss to defeat itself

Better than the washing machine.

All I get out of your complaints is that you just suck at it and have a patience issue.


f59ec9 No.14365299

File: daa456bca1fff10⋯.jpg (60.21 KB, 800x477, 800:477, laughter.jpg)

>>14365198

>Sonic 3 is fucking golden without the second half

All of the problems you have exist in some form in the first half of S3&K as well.


322b0d No.14365354

>>14365120

>I doubt anyone would seriously give a shit

I would give a shit, because Flying Battery is one of the best songs in the game, and the level isn't that bad, even though it's not one of the best. Sandopolis can suck a fat one. The music for both acts is uninteresting. Act 1 is boring to play, has a bland aesthetic, involves level hazards that slow you down and make you wait on nothing, and only has a mildly interesting boss concept as its single redeeming quality. Act 2 is tedious to play because it has some of the worst stage gimmicks in the game with the advancing wall of death sand, looping slides that are handled way worse than Ice Cap's, and constant babysitting of ghosts, all in the same act. Act 2's boss design is somewhat cool, but is yet another wall of death, and is a total pushover.

>>14365198

>Sonic 3 is fucking golden without the second half.

S3's stages are better overall, but can you really say that Marble Garden, Carnival Night, and Launch Base are as good as Mushroom Hill, Lava Reef, Sky Sanctuary or Death Egg/Doomsday? S3 is front-loaded and S&K is back-loaded.


250725 No.14365384

File: 6767773a88c01de⋯.jpg (49.45 KB, 800x477, 800:477, gray.jpg)

>>14365299

I'm always annoyed by almost-but-not-quite grayscale.


df158d No.14365511

File: a8d817e5caab4ad⋯.jpg (9.12 KB, 480x360, 4:3, WHEN WILL YOU LEARN.jpg)

>>14365261

>muh one liner quips

Fuck you. You're a faggot, you know that?

>muh decent reflexes

That's not how this game was designed. It was designed for multiple play throughs. Granted, once you know where everything is, you will develop a more informed mental image of the level, but before that point, you're blind and the level is designed so that you will get fucked.

>hurr isn't that how it's–

NO FUCK YOU DON'T MISREPRESENT MY ARGUMENT YOU SHIT EATING GOATFUCKER

I am saying that the game is not charitable with its design. I am saying that there is bullshit deliberately put in that anyone with a reasonable reaction time just won't be able to avoid. For instance, there are springs that will deliberately lead into spikes or a vertical trap that is typically timed to decompress as soon as you're traveling beneath it. Yes, this shit exists all throughout the game. Look at Sonic Mania in comparison, the classic levels are remixed so that they flow more naturally, even if they somewhat retain some aspects of bullshit from the originals.

>"Waahhh, why am I not going fast all the time?"

Since when is Sonic marketed as "going slow"? That is antithetical to the game's marketing, at the very least. However, to be charitable to what you're actually saying, no I am not upset because I have to stop my movement speed completely. I am complaining about the amount of bullshit that prevents you from reasonably maneuvering your way through a level. Sandopolis zone is filled with this shit, and it's all absolutely unnecessary. Flying battery zone is the same fucking way, albeit in smaller amounts. While some of this exists in the first half of the game, it isn't nearly as prevalent as it is in these two levels. There's nothing wrong with having obstacles, but obstacles should not involve endless loops or an extended waiting period in order to overcome.

>Better than the washing machine.

AT LEAST YOU STILL HAD TO ENGAGE WITH IT YOU DISINGENUOUS SHITBAG

Yeah, I'll admit the washing machine was pretty lackluster, but can you really say that the first two Flying Battery bosses are any better? They're about the same in terms of what the player is expected to do. In Mania, this is mitigated, the first boss is completely omitted and the second boss is remixed so that you actually have to engage it in order to defeat it. I'm just saying, the first half of the game had two of these bosses, the latter half had at least four from what I can recall. Fuck that shit, it's annoying.

>>14365354

>The music

I don't like the music from either level. They're both painfully dull and I have difficulty tolerating it.

>everything else you mentioned

So, we're in agreement.

>can you really say that Marble Garden, Carnival Night, and Launch Base are as good as Mushroom Hill, Lava Reef, Sky Sanctuary or Death Egg/Doomsday?

Marble Garden isn't that bad. It features a lot of traps, too, but at least you can smoothly progress through most of the level without any gimmicks being shoved down your throat. Carnival Night act 1 is alright, the second act kind of sucks ass though. There's nothing wrong with Launch Base. Although it features a large number of traps, you're mostly able to maneuver around the level at your discretion without having to wait for bullshit. These levels let you actively traverse them as opposed to being a gerbil on a fucking wheel.


9049b3 No.14365618

File: d797aad9736ff30⋯.jpg (218.78 KB, 1024x1989, 1024:1989, 2c8b3097ec7b26f3047db10ca1….jpg)

>>14364897

['NAM FLASHBACKS]


041b0c No.14365640

File: cc5d22fe7ec698b⋯.jpg (10.58 KB, 400x300, 4:3, sonic says.jpg)

>>14365120

>>14365198

>being this fucking bad

sandopolis sucks dick but you suck nigger dick


041b0c No.14365652

>>14365511

going fast is the reward for being good at the game you stupid nigger, something you're clearly not


ebc178 No.14365669

Reminder that Paramount is making movies for both Sonic and Mario.

Because fuck you, that's why.


0e9b66 No.14365686

>>14365669

nintendo/sega cinematic universe

super smash bros. movie coming as the avengers equivalent


3cc7db No.14365692

File: 69764ff10c12963⋯.gif (614.67 KB, 1920x1080, 16:9, e6e40e83ed114b0cc0ebb58924….gif)

>>14365104

>Who "those retards" are is different every game, because Sonic Team is a revolving door that keeps getting the talent that it does have sniped by Nintendo.

>The cancer killing Sonic has been Nintendo this entire time

>Mario Odyssey is responsible for sonic Autistifa


055733 No.14365755

File: 3307f1f902140db⋯.png (2.3 MB, 6144x1536, 4:1, sk-fbz-act1map.png)

File: 6bae2d1e5abe928⋯.png (2.38 MB, 6656x1536, 13:3, sk-fbz-act2map.png)

>>14365511

>you're blind and the level is designed so that you will get fucked.

No it fucking isn't. The very first mines in the game are placed where you're guaranteed to run right over them, showing you what they are and how they work. The very first flamethrower is placed so that you'll slowly lower down to it on one of the hanging chains, where you'll see it in complete safety. In fact, every single flamethrower in the zone is placed so you'll see them well before you'll run into them. The only obstacle that acts how you describe is a single spike ball that isn't under a magnetic ceiling.

>that anyone with a reasonable reaction time just won't be able to avoid.

You are greatly exaggerating.

>there are springs that will deliberately lead into spikes

Except there aren't.

>That is antithetical to the game's marketing

The game's marketing is not the same as the game's design. The game was designed around going fast, unless you were really good at it. Every classic game was designed so that you had slow, platforming-heavy moments broken up by moments of speedy exhilaration. Being fast was never meant to be the default state of the player.

>endless loops

What endless loops?

>an extended waiting period

Oh, wow, a few seconds, at most! The tedium.

All of this shit you're complaining about pales in comparison to obstacles in Sonic 1.

>AT LEAST YOU STILL HAD TO ENGAGE WITH IT YOU DISINGENUOUS SHITBAG

At least the fake egg capsule doesn't take away control from you. You're at least doing something at all times in Flying Battery's bosses, even if it's anticipating an attack so you can time your dodge correctly.

>I don't like the music from either level.

So you have shit taste. Flying Battery's theme is one of the most remixed songs in Sonic history for a reason. Just the bass line is amazing.

>without any gimmicks being shoved down your throat.

Oh yeah, remember all those blue spinning tops that didn't exist in the level? Remember the faces you never had to stop and destroy to open up a door?


055733 No.14365774

>>14365755

>The game was designed around going fast

Typo correction, *wasn't*.


055733 No.14365830

File: d2768f08ca8775b⋯.png (452 B, 39x32, 39:32, Bubbles-spr.png)

>>14365755

>>14365774

Oh, and lets not forget these guys, who rival Metropolis Zone's slicers for blindsiding bullshit.


1901bd No.14365835

File: 0397f245167b223⋯.jpg (77.76 KB, 463x507, 463:507, Vomiting intensifies.jpg)

>>14364897

>Paramount

>3DPD


ebe882 No.14365884

YouTube embed. Click thumbnail to play.

>>14365755

>>14365774

>The game wasn't designed around going fast, unless you were really good at it

>Being fast was never meant to be the default state of the player.

This. The "gotta go fast" meme is just that, a meme. Sadly, it seems that even Sonic Team thinks that's all Sonic boils down to, judging from what I've seen of Forces.


ebc178 No.14365932

>>14365884

For forces, the donutsteel levels are the real fun. Also, the time trails challenges are what makes some of the levels more entertaining and require effort, though I imagine that has changed with Super Sonic being released.

The gotta go fast shit is important to Sonic but momentum manipulation is more important.


df158d No.14365994

>>14365755

>The very first mines in the game are placed where you're guaranteed to run right over them, showing you what they are and how they work

I never said that I disliked them because I think they're an unpredictable environmental hazard. I said I don't like them, and I never explained why. Learn some fucking reading comprehension you nigger.

>every single flamethrower in the zone is placed so you'll see them well before you'll run into them

Bullshit. There are at least two flamethrowers that you'll run directly into if you're not moving at a snail's pace.

>The only obstacle that acts how you describe is a single spike ball that isn't under a magnetic ceiling

Yeah, that's right, and they're shit. If they're not deliberately in your way, they're impeding your progress. How about you explain why you think they're a worthwhile addition to the level?

>You are greatly exaggerating.

If you say so, faggot.

>muh game isn't designed around going fast

WHAT THE FUCK ARE YOU ON ABOUT YOU FUCKING RETARD

You can't say

>hurr the going fast is the reward for being good at the game

in one breath and then shit out

<hurr the game wasn't designed around going fast

in the other. That's a gross contradiction that reveals that you know fuck all. Besides, way to miss my points. Nice how you don't address the substantive comments in regards certain elements of the game's levels and instead resort to the equivalent of "nuh uh" and "NO U". EAT A DICK YOU NIGGER

>What endless loops?

Go back and play the levels you're fervently defending before you regurgitate all over your keyboard. There are sections of the course that go on forever unless you exit them through the appropriate means. There is a sand slide that you must jump to in order to continue, for instance.

>Oh, wow, a few seconds, at most! The tedium.

>All of this shit you're complaining about pales in comparison to obstacles in Sonic 1.

Why are you bringing up Sonic 1 all of a sudden? That shit has no bearing on this game's faults aside from obvious comparisons you can draw between the two. Besides, the original point was that the fucking moving platforms and elevators that you have to stand on and move through only serve to reduce the amount of time you're moving through the course. You think those are worthwhile additions to the level? Why? They do nothing but waste time.

>At least the fake egg capsule doesn't take away control from you

Fuck off with that bullshit, I already conceded the point. The egg capsule is about as engaging as a fucking quick time event, so don't act like it's any better.

>Flying Battery's theme is one of the most remixed songs in Sonic history for a reason.

Seems like you're the one with shit taste. Have fun listening to your garbage.

>Oh yeah, remember all those blue spinning tops that didn't exist in the level? Remember the faces you never had to stop and destroy to open up a door?

While I admit that those things are a pain to deal with, they're not nearly as tedious as the bullshit you have to go through in Flying Battery, Sandopolis, and Lava Reef.


3958d8 No.14366009

File: 4f6ed84249d829f⋯.png (384 B, 49x16, 49:16, 1452031189554.png)

>>14365994

I knew the Sonic fanbase attracted autistics but this is some next shit.


df158d No.14366016

>>14366009

It's called having a conversation, friend. If you don't want to contribute to discussion of the game, then why don't you go jerk off to your waifu or some shit?


ebc178 No.14366040

>>14366016

Its a pretty spergy convo, fam.

I'm enjoying it.


055733 No.14366044

>>14365994

>I never said that I disliked them because I think they're an unpredictable environmental hazard.

For what other reason could you dislike them? They're such a non-obstacle that they're not even worth complaining about like they're some nuisance.

>I never explained why.

Lacking an argument isn't a defense of your other ones.

>There are at least two flamethrowers that you'll run directly into if you're not moving at a snail's pace.

Then point them out on the maps I helpfully provided.

>they're shit

I said "one" spike ball, you dingus.

>If they're not deliberately in your way, they're impeding your progress.

But they are deliberately in your way. How are they not?

>If you say so, faggot.

Considering I never had issues avoiding the level's obstacles, as a kid who could only occasionally rent the game, I'm pretty confident in my assessment.

>That's a gross contradiction that reveals that you know fuck all.

Fine, let me reword my statement so that your casual brain can comprehend it. Classic Sonic is designed so that you only go consistently fast when you've gotten good at it. The obstacles in every level are deliberately meant to break your flow and keep you from gaining speed, unless you have the skill to avoid them.

>There is a sand slide that you must jump to in order to continue, for instance.

No one was defending Sandopolis, you giant ignoramus. I already said Sandopolis sucked. This argument has only ever been about Flying Battery. Don't criticize me for supposedly missing points when you obviously can't read correctly.

>They do nothing but waste time.

Except both obstacles provide the risk of being crushed, and the chained platforms punish poor timing by falling down if you take too long.

>so don't act like it's any better.

It's better for the sole fact that there are no times where I might as well put down the controller and take a drink.

>they're not nearly as tedious as the bullshit you have to go through in Flying Battery, Sandopolis, and Lava Reef.

>Flying Battery

>Lava Reef

>tedious

Just admit you have ADHD, already.


761215 No.14366050

File: 808926f2a5d1ec9⋯.jpg (24.67 KB, 672x499, 672:499, sonicunimpressed.jpg)

Yes we know there's a Sonic movie coming this is old news moron.


3958d8 No.14366052

>>14365994

>>14366044

You two: Stop fighting and tell me why Metal Sonic is the best character in the series.


39eedc No.14366061

>>14366052

His penis is always hard


aa7d3c No.14366065

YouTube embed. Click thumbnail to play.

>>14366052

He's a superbad guy. He also has a cool mechanical design.


055733 No.14366084

File: 75e41a04fe26e03⋯.png (323.13 KB, 694x600, 347:300, 1441757260672.png)

>>14366052

I'll never stop fighting, just like Metal will never stop trying to prove he's the superior Sonic.


ebc178 No.14366096

>>14366052

He is just like Sonic but an awesome looking robot.

Thats really it.


1623cb No.14366101

File: 8a790012066a821⋯.jpg (111.41 KB, 1191x670, 1191:670, Eggman_Sonic_Tails Not thi….jpg)

How would a movie even work?

You arguably could do the Chaos Emeralds (it's too many maguffins to find so Eggman starts with some).

I've got a theory:

> Cast is mostly the same as the Sonic Boom cast, some robot assistant to Eggman will be a celeb to pull people into the theater, maybe a mayor who's sick of Eggman but wants to solve the problem the wrong way/doesn't like Sonic. Eggman and Sonic won't be replaced (maybe) anyone else I can see happening.

> References to memes. "I'm waaai-tiiing", "Gotta Go Fast", Chilli Dogs. Hell, if they can contrive an excuse for Knuckles to talk funny (concussed, etc) they could even do "Do yu no de way?"

> Other humor will be based around quips, ad-lib sounding Guardians of the Galaxy conversations (talking over each other naturally rather than the "turn-taking", etc), and a gag or two that goes over the kids heads.

> One of the Crush 40 songs gets covered by some modern tripe rock band. Not saying Crush 40 are on an untouchable pedestal, but it's sort of like how Disney get normie musicians to cover their songs

> Sonic ends up in a water death-trap so they can use the drowning jingle and show off sub-par cool liquid CGI when he's pulled out/get's out.

> Movie opens with Sonic moving too fast to be seen by the camera as he dodges robots, does a fancy reveal (pan up to reveal he's standing on Eggman's mech or something).

> Does some Flash tier-shit to save the day (run around the planet for a high momentum punch, a literal sonic boom, etc).

> Tails gets an arc of being a gutless coward who saves Sonic by being brave or something.

> Amy is to fawn over Sonic and be kidnapped.

> Knuckles might not be in the film, but if he is he's comic relief. Thanks to the Pender's stuff, don't expect anything resembling the Sonic Adventure 1 plot (though any Adventure plots probably won't be used unless this somehow makes money).

> Chaos 0 might be completely reworked and crow-bared in so a popular villain can appear. Shadow is probably bait for a sequel. Same applies to Metal Sonic.

> Eggman is the nickname, Ivo Robotnik is his real name- to appeal to western audiences.

> None of the Sonic Boom writers are involved, so everything is very safe and predictable (a'la the Ratchet & Clank movie). Assuming the show doesn't just die on Boomerang, Sonic Boom will mock the movie if it does poorly.

Plenty of background references to the games, plot will be generic (Eggman has big weapon and is gonna use it, Eggman is collecting Emeralds for a big weapon/monster, Sonic gets captured for an Act 2 low-point and has a crisis of confidence because he got caught or a friend was hurt/thinks they're dead, lift a few scenes from the comics "I've got your limit right here!" etc), and it'll be something they should have put on Netflix or straight to DVD, but instead they'll _barely_ scrape a profit, or it'll tank due to opening the same weak as a movie normies are more interested in.

If it's anything like the CGI they used for the ghost short or the opening to unleashed, it could look pretty good. But it's paramount, so nah


585fd9 No.14366105

File: 66ab570349c14ba⋯.jpg (45.19 KB, 640x480, 4:3, 1439351746249.jpg)

Hoo boy.


322b0d No.14366106

>>14366050

>Upset about people repeating old news.

>Repeats something that's been stated multiple times in the same thread, starting with the first reply.

cum on step it up

>>14366052

His eyes look like they're just a computer monitor from the 80s.


df158d No.14366115

File: ab236583033c6bf⋯.png (3.02 MB, 6144x1536, 4:1, 3307f1f902140db29b372a6dcc….png)

File: ac3ac389e0fdde8⋯.png (3.15 MB, 6656x1536, 13:3, 6bae2d1e5abe928362c0056c4c….png)

>>14366044

>For what other reason could you dislike them? They're such a non-obstacle that they're not even worth complaining about like they're some nuisance.

<muh assumptions

Take that dick out of your throat, you fucking cumdumpster. You want to know why I dislike them? You just said it. They're a non-obstacle that does nothing to add to the complexity of the stage. They're extraneous and a waste of resources at best.

>Then point them out on the maps I helpfully provided.

Pic fucking related

>I said "one" spike ball […] but they are deliberately in your way. How are they not?

There's not only one instance of the spiked balls, they show up a number of times throughout each act, and they work exactly how I describe. I will point these out on the map as well. There's at least one instance in which you must wait for them to come back down before you can jump on them, and then you have to wait a small period of time before the magnetic panel will activate and you can proceed. That shit is time wasted, and in my opinion it's unwarranted. I'd say the same thing about those see-saw swings in Mushroom Hill Zone. Thankfully, at least those are few in number.

>Classic Sonic is designed so that you only go consistently fast when you've gotten good at it. The obstacles in every level are deliberately meant to break your flow and keep you from gaining speed, unless you have the skill to avoid them.

Well, then, if you have come to this conclusion, then this supports my initial assertion that the player is expected to repeatedly play through a level in order to become acquainted with its nuances and therefore the game's design is not charitable to new players you imbecile.

>This argument has only ever been about Flying Battery.

Nah, fuck you. I'm talking about the entire game, since we've brought up other stages and elements therein at this point. Don't be a cretin and try and move the fucking goalposts.

>Except both obstacles provide the risk of being crushed, and the chained platforms punish poor timing by falling down if you take too long.

I don't take issue with that. I take issue with how long it takes them to activate. They are platforms that are attached to a fucking chain and will only move when the electric panels are activated, and correct me if I am wrong, but they take at least 10 fucking seconds in between phases. That is excruciatingly slow for a platform to move. Fuck you if you disagree.

>It's better for the sole fact that there are no times where I might as well put down the controller and take a drink.

Yeah, except for the period of time during which it flails its spiked arms around like a retard. It has slow as fuck wind up times, you could go make a sandwich and come back before you're expected to move again.

<m-muh can't h-handle a different opinion

THIS ISNT YOUR HUGBOX FAGGOT


3958d8 No.14366117

>>14366115

Don't ignore me, faggot.


4851c3 No.14366126

My orginial sonic charcter is som uch cooler and ebtter than sonic why isn he getinng a movie as well???


041b0c No.14366128

File: dd6ce662328abb6⋯.png (184.31 KB, 1228x1000, 307:250, MARIO IS A NIGGER.png)

>14366115

this is (((you)))


551ea6 No.14366129

>>14365104

>the talent that it does have sniped by Nintendo.

Do you have a single fact to back that up?


df158d No.14366131

>>14366052

>>14366117

Metal Sonic is a good character because he's kinda like Dark Link; a worthy rival for the hero character but who, for one reason or another, has villainous motivations. So, you get your grandiose clashing of "good" and "evil" and on a level playing field.


3958d8 No.14366180

YouTube embed. Click thumbnail to play.

055733 No.14366195

File: bf26b4b283a27a4⋯.png (3.02 MB, 6144x1536, 4:1, ab236583033c6bf4ddfb3bbf0d….png)

>>14366115

>They're extraneous and a waste of resources at best.

Oh yeah, "hurr know what makes sanic fun? proximity mines" really implies that's your reason for disliking them. Wait, no, it implies that their presence presents an issue, rather than their lack of presence.

>Pic fucking related

I numbered each one to explain why you're talking shit.

1. If you're going fast, you're going to end up at the far end, where the flames don't reach. If you're not going fast, you'll see the flame as you're going up and be able to time a jump off the ceiling to land on the plunger.

2. You're going to be riding on the slow snakes, especially your first time through (unless you're an overconfident shithead who gets too cocky for his own good), which gives you plenty of time to see the flames.

3. The capsule and the enemies within it are going to cause you to slow down and see the flames. The only way you could be going too fast to avoid it is if you managed a perfect jump and avoided the capsule, but why would you do that, your first time around, when the earlier capsules you found released valuable rings?

Seriously, none of these are an avoidable obstacle your first time through, unless you're an impatient idiot who tried to go as fast as possible with no prior knowledge of the level's layout. Getting hit for that reason is a just punishment for being an overconfident idiot. As for your other boxes, I already detailed why those obstacles weren't useless.

>That shit is time wasted, and in my opinion it's unwarranted. I'd say the same thing about those see-saw swings in Mushroom Hill Zone.

And now it's become clear what your problem is. You're seriously just impatient. You can't stand having to wait even a few seconds. Guess what? Sometimes, timing challenges in video games require you to wait for a safe moment. That's not bad design, as long as it isn't too long, and any problems you have with it are purely personal.

>the game's design is not charitable to new players

You were complaining specifically about Flying Battery and Sandopolis, though, like this concept is exclusive to them. Do you actually think games should be so charitable to new players, and let them breeze through purely by reflexes on a first run? How casual are you?

>I take issue with how long it takes them to activate.

It's a few seconds.

>That is excruciatingly slow for a platform to move.

You're just impatient.

>It has slow as fuck wind up times

Which are still shorter than the time Sonic spends being carried around by the currents of Hydro City's mid-boss. And, again, you're still given the freedom to actually control Sonic during the wind-ups.

><m-muh can't h-handle a different opinion

>THIS ISNT YOUR HUGBOX FAGGOT

"Fuck you if you disagree." Isn't that exactly what you said in that very post? Are you a hypocrite as well as impatient?


055733 No.14366211

>>14366180

Cool engine with a staggering amount of playable characters, but really shit levels, and the dev keeps focusing on adding more characters and extraneous features, like chao garden, instead of improving the stages.


39eedc No.14366212

>>14366201

>direct link to resetera

What the fuck are you doing


dd554a No.14366213

File: ea3a4e190964a2f⋯.jpg (50.07 KB, 180x254, 90:127, 1439048221954.jpg)

>>14366201

>Resetera link


e17efc No.14366214

>>14366101

Also, Sonic hasn't been that relevant compared to 10 years ago, let alone 20. It's destined to flop, unlike Mario. If VGChartz and Steamspy are to be believed, Sonic Forces didn't even get a million sales across all platforms (Mania is about 150k copies max). So I'm confident that the whole purpose of making a Sonic movie at all at this point is money laundering.


322b0d No.14366217

>>14366129

https://board.sonicstadium.org/topic/23232-the-state-of-sonic-team/

https://www.resetera.com/threads/anyone-feel-as-though-the-past-few-3d-sonic-games-have-lost-their-soul.10072/

>>14366213

>>14366212

My bad.


3cc7db No.14366223

>>14366214

> If VGChartz and Steamspy are to be believed

Steamspy is one thing, but VGCharts has been said to pull sales figures out their ass.


39eedc No.14366224

>>14366217

If I had that picture of a panicked Stalin looking down from a cloud I'd post it


3cc7db No.14366226

>>14366217

>https://board.sonicstadium.org/topic/23232-the-state-of-sonic-team/

>'m all for never say never but I won't lie, I think it's looking bleak. That team has been hemoorrhaging talent for years and clearly still nothing has been done to satisfy them.

>For gods sake they stuck the director of Generations in the Olympic game hole too, while they let the lost world guy direct the next big game. I honestly think if we want a great Sonic game, we need another crew from Sega to tackle it, not Sonic Team.

>Sonic Team needs to go.


055733 No.14366235

>>14366214

>>14366223

Especially considering just how much people were talking about Mania around its release. That game blew up more than I think anyone expected. Even game journalists who previously had been pushing the "Sonic was never good" narrative were saying it was great, even if it was through a bullshit "this is the first time Sonic has been good". It got a ton of positive attention.


e17efc No.14366245

>>14366223

My bad then, sorry. The point is - they don't sell as well as they used to be, and SEGA's gonna have a hard time selling tickets. Kids would rather prefer either Mario or their yearly Dreamworks/Pixar flick, and Sonic fans are, while not an endangered species yet, are now miniscule compared to other franchises.


df158d No.14366261

>>14366195

>1. If you're going fast, you're going to end up at the far end, where the flames don't reach. If you're not going fast, you'll see the flame as you're going up and be able to time a jump off the ceiling to land on the plunger.

IS THAT OR IS THAT NOT SOMETHING THAT YOU WOULD NEED FOREKNOWLEDGE IN ORDER TO AVOID?

You're talking shit now. You're doing the perpetual "nuh uh" so fuck you.

>You're going to be riding on the slow snakes, especially your first time through (unless you're an overconfident shithead who gets too cocky for his own good), which gives you plenty of time to see the flames.

They are hardly visible from your position beneath them, and it's possible that you can decide to jump up the platform during a period of animation in which the flames are not extended on either side of their "revolution". Point being, you're trying to suggest that new players can easily see them. Well, fuck you I disagree.

>3. The capsule and the enemies within it are going to cause you to slow down and see the flames. The only way you could be going too fast to avoid it is if you managed a perfect jump and avoided the capsule, but why would you do that, your first time around, when the earlier capsules you found released valuable rings?

The problem with this one is that the flames extend out towards you, and just like the previous example, it is possible to run into them as they appear on the screen. Yes, even if you're moving at a moderate pace. The only way you'll be able to avoid this is if you know it's there or if you're moving so slow that you can witness the flames appear. Just because you stopped to defeat the enemies doesn't mean that you're going to continue moving Sonic at a fucking walking speed

>Seriously, none of these are an avoidable obstacle your first time through, unless you're an impatient idiot who tried to go as fast as possible with no prior knowledge of the level's layout. Getting hit for that reason is a just punishment for being an overconfident idiot. As for your other boxes, I already detailed why those obstacles weren't useless.

EXCEPT WHEN THE ENVIRONMENTAL HAZARDS APPEAR AS IF OUT OF FUCKING NOWHERE

>You're seriously just impatient […] Guess what? Sometimes, timing challenges in video games require you to wait for a safe moment. That's not bad design, as long as it isn't too long, and any problems you have with it are purely personal.

<as long as it's not too long

ARE YOU RETARDED

I specifically pointed out that the platforms take fucking forever to move. You really want me to boot up the fucking game and time them to prove a point? I'm not going to do that. In fact, why don't you go do that so you can continue to be so fucking dismissive you fucking shitbag.

>Do you actually think games should be so charitable to new players

My point in mentioning that is that the levels are not designed so that you can just move through them. They are designed to FUCK YOU. Don't make me repeat myself you shitbrain. You know exactly what I was trying to say, so fuck off.

>Which are still shorter than the time Sonic spends being carried around by the currents of Hydro City's mid-bos

Have fun with your shitty press right to dodge quick time event boss fight. It's so engaging

>Isn't that exactly what you said in that very post?

No, but I did say that, and I'm saying it now. Your opinion a shit.


39eedc No.14366274

>>14366261

>he's still bitching about how Sanic is too hard

That barrel part is still bullshit though. There's no physical reason why Sonic repeatedly looking up and ducking on it makes it move.


df158d No.14366289

>>14366274

>too hard

It's not too hard. I never even suggested that. I just said it's bullshit that you need to repeatedly consume in order to gradually improve at. Is that not an accurate description of the game? I guess it's possible that autists who are so used to repetition can't actually recognize repetitious behavior when it's shoved in their face.


055733 No.14366346

File: 777d34710ec9be5⋯.png (36.24 KB, 640x480, 4:3, Sonic3C000.png)

>>14366261

>IS THAT NOT SOMETHING THAT YOU WOULD NEED FOREKNOWLEDGE IN ORDER TO AVOID?

No, it isn't, unless you're a slow-witted imbecile. You have plenty of time to see it when slow, and going fast automatically assures you'll avoid it, which is the entire point of that bullet.

>They are hardly visible from your position beneath them

If you're fucking blind.

>Just because you stopped to defeat the enemies doesn't mean that you're going to continue moving Sonic at a fucking walking speed

THE FLAMES ARE LITERALLY A SCREEN LENGTH FROM THE CAPSULE ITSELF. YOU'RE NOT GOING TO MISS THEM IF YOU STOP TO KILL THE ENEMIES.

>EXCEPT WHEN THE ENVIRONMENTAL HAZARDS APPEAR AS IF OUT OF FUCKING NOWHERE

IT IS OBVIOUS THAT YOU HAVE THE REACTION TIME OF AN EIGHTY-YEAR-OLD. NONE OF THESE OBSTACLES COME OUT THAT FAST. YOU'RE JUST SLOW IN THE HEAD.

>I specifically pointed out that the platforms take fucking forever to move.

Except you're an impatient retard who thinks a total of four and a half seconds is "too long". Yes, I timed it while I bothered to take this screenshot to show how much of a retard you are. As a tangent, I'm not that good at this game. I got hit by one of the fucking mice. Yet I had no problems seeing the fire dispensers before I got to them. You're just shit.

>the levels are not designed so that you can just move through them.

Well, duh, if they were, they'd be the easiest thing ever. But criticizing that is basically criticizing games for being challenging at all.

>Have fun with your shitty press right to dodge quick time event boss fight.

Have fun sitting around, watching Sonic spin around while you can't do anything as a player.

>>14366289

>you need to repeatedly consume in order to gradually improve at

THAT'S HOW ALL VIDEO GAMES WORK, YOU GIGANTIC RETARD. YOU PLAY MORE TO GET BETTER AT IT. YOU'RE GOT GOING TO BE GETTING TRIPLE S'S YOUR FIRST TIME THROUGH DMC3. IN FACT, YOU"RE GOING TO GAME OVER A TON, WHILE THE GAME MAKES FUN OF YOU BY UNLOCKING EASY MODE. YOU'RE NOT GOING TO GET PAR TIMES WHEN YOU FIRST START PLAYING MIGHTY SWITCH FORCE. YOU'RE PROBABLY NOT GOING TO FIND ALL THE SECRETS ON YOUR FIRST RUN OF DOOM. GAMES ARE MADE TO BE PLAYED OVER AND OVER AGAIN, AND THE ONES THAT AREN'T TEND TO BE INCREDIBLY SHIT.


df158d No.14366371

File: 174ec21f972c8a9⋯.png (438.58 KB, 1024x719, 1024:719, 000.png)

>>14366346

>all this butthurt

>y-you're just shit at the game

>impatient!

Now, back to what I said at the beginning. What did I say? Alright, maybe I didn't say it outright. I said, in different terms, that Sandolopis and Flying Battery zone are tedious as fuck. If you disagree, well then by all means, continue to have shit opinions. Now, I'm not going to waste my time continuing this conversation. I've said all I have to say, and your responses are not very compelling. Additionally, if we continue like this, it's just going to end with both of us repeating the same points over and over and I really can't be fucked to do that.

So, in summary; Fuck you and fuck your opinions. don't cry, it was a nice conversation you big faggot


055733 No.14366377

>>14366371

And fuck you, you hypocritical geezer.


df158d No.14366381

>>14366377

>geezer

>hypocrite

I'm not either of those thing, though.


5c8d69 No.14366392

File: d7c1ca4bee8d31b⋯.png (13.28 KB, 424x240, 53:30, no momentum allowed.png)

>>14366289

>it's bullshit that you need to repeatedly consume in order to gradually improve at

Whoa shit who would have fucking thought I'd have to learn a Sonic level before being able to blast through it quickly. Faggot

I bet you liked it when they added these shitty fucking handles that forcefully stop your movement in the first outside platforming section of the Mania version because you can't look where you're fucking going


5c8d69 No.14366397

>>14366392

fucking flags. I'll have you know I meant every word of this


df158d No.14366401

>>14366392

>I bet you liked it when they added these shitty fucking handles that forcefully stop your movement in the first outside platforming section of the Mania version because you can't look where you're fucking going

Eh. I don't have any strong opinion about that.


a0b237 No.14367348

It will be made by Pedowood.

It will be shit.


6bfc11 No.14367358

YouTube embed. Click thumbnail to play.

>>14364940

Shit like The Bee Movie, Paul Blart et al are unintentional masterpieces, in part because they're so terrible that they spurred plenty of people to use them to mock entire communities using them and in part because, under the right circumstances, these movies do something that no other flick ever did despite being shit. I'd rather have their levels of bad than Pixels levels of bad.


551ea6 No.14367501

>shitters are still whining about how bad they are at sonic


b9581d No.14370173

File: 57a9dd17ebb6d89⋯.jpg (4.12 MB, 15000x2849, 15000:2849, Rouge.jpg)

I've compiled Rouge through out almost all the games she has been in.


8ad229 No.14370886

>>14364906

>>14365045

The news is the premiere date. That bit we didn't have before.


19d924 No.14370940

sonic is shit


7595d1 No.14370950

File: fc2d7929ae421d4⋯.jpg (46.8 KB, 395x310, 79:62, fc2d7929ae421d4865f5b69e21….jpg)

>>14367358

Bee Movie is not terrible.

It's a great animated movie that then became a meme

Take that shit back you asshole


8b6bd4 No.14371038

File: 51bbcff7e24d4b5⋯.jpeg (49.57 KB, 600x600, 1:1, 92AA42D9-4948-4373-AE58-6….jpeg)

>>14370173

>Sonic Riders

>That sports bra.


61e6bd No.14371184

>>14370173

Holy shit, there's like five games where her arms look like she's the progeny of Lanky Kong


61e6bd No.14371335

>>14367358

Paul Blart 3 will take place place in Washington DC with Blart going on vacation

With Blart being confused for a Secret Service agent looks exactly like him, but who gets injured and gets sent to the same hospital that Blart is at after slipping on banana peel because fat

Resulting in Blart inadvertently impersonating a Secret Service agent and protecting President not-Trump for several days

Which will end in a spoof of that Clint Eastwood movie where he takes a bullet for the president, but Blart takes a shoe for the president, and he ends up getting a presidential commendation

This is totally happening


3cc7db No.14371364

>>14371335

>(((Happy Madison))) movie supporting DRUMPF

Inb4 it's the exact opposite and baul plart has to assassinate him




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