>>14365755
>The very first mines in the game are placed where you're guaranteed to run right over them, showing you what they are and how they work
I never said that I disliked them because I think they're an unpredictable environmental hazard. I said I don't like them, and I never explained why. Learn some fucking reading comprehension you nigger.
>every single flamethrower in the zone is placed so you'll see them well before you'll run into them
Bullshit. There are at least two flamethrowers that you'll run directly into if you're not moving at a snail's pace.
>The only obstacle that acts how you describe is a single spike ball that isn't under a magnetic ceiling
Yeah, that's right, and they're shit. If they're not deliberately in your way, they're impeding your progress. How about you explain why you think they're a worthwhile addition to the level?
>You are greatly exaggerating.
If you say so, faggot.
>muh game isn't designed around going fast
WHAT THE FUCK ARE YOU ON ABOUT YOU FUCKING RETARD
You can't say
>hurr the going fast is the reward for being good at the game
in one breath and then shit out
<hurr the game wasn't designed around going fast
in the other. That's a gross contradiction that reveals that you know fuck all. Besides, way to miss my points. Nice how you don't address the substantive comments in regards certain elements of the game's levels and instead resort to the equivalent of "nuh uh" and "NO U". EAT A DICK YOU NIGGER
>What endless loops?
Go back and play the levels you're fervently defending before you regurgitate all over your keyboard. There are sections of the course that go on forever unless you exit them through the appropriate means. There is a sand slide that you must jump to in order to continue, for instance.
>Oh, wow, a few seconds, at most! The tedium.
>All of this shit you're complaining about pales in comparison to obstacles in Sonic 1.
Why are you bringing up Sonic 1 all of a sudden? That shit has no bearing on this game's faults aside from obvious comparisons you can draw between the two. Besides, the original point was that the fucking moving platforms and elevators that you have to stand on and move through only serve to reduce the amount of time you're moving through the course. You think those are worthwhile additions to the level? Why? They do nothing but waste time.
>At least the fake egg capsule doesn't take away control from you
Fuck off with that bullshit, I already conceded the point. The egg capsule is about as engaging as a fucking quick time event, so don't act like it's any better.
>Flying Battery's theme is one of the most remixed songs in Sonic history for a reason.
Seems like you're the one with shit taste. Have fun listening to your garbage.
>Oh yeah, remember all those blue spinning tops that didn't exist in the level? Remember the faces you never had to stop and destroy to open up a door?
While I admit that those things are a pain to deal with, they're not nearly as tedious as the bullshit you have to go through in Flying Battery, Sandopolis, and Lava Reef.