>>14358355
Itd have to have a very particular kind of setting to pull it off. I would assume open world and towns would be realtime. Whereever a battle is initiated it would create a hex field in that area that could be entered by others, both monsters and players in realtime. Turns would be timed, if you miss your turn a certain number of times you get an exp penalty and moved to the outside of the hex field. Parties can be formed for dungeons and raids where you can choose tactical placement (like HoMM 3 or something). Was thinking turns could be based on a speed stat but that probably wouldnt seem fair with newer and older players working together. The newer player is already weak af and on top of that wouldnt be able to act as much, so cyling turns would be better balanced.