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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: a8625397b3b0c23⋯.png (397.38 KB, 1357x696, 1357:696, Capture.PNG)

File: 22cc0b345e29263⋯.png (436.78 KB, 1362x619, 1362:619, Capture2.PNG)

File: c7ff25939c57f46⋯.png (410.66 KB, 1355x705, 271:141, Capture3.PNG)

49d49d No.14088473

Picked up again recently. Trying to make a sort of Castlevania-like castle, but I'm not really sure how to do so. Right now I have this weird semi-buried snow fort thing going on, not really sure what to do next.

ad3b14 No.14089222

File: 5bb76ed1c09b4b4⋯.png (2 MB, 4095x936, 35:8, Capture 2017-12-30 13_44_4….png)

File: 636c486bb11a652⋯.png (2 MB, 4095x845, 63:13, Capture 2018-01-03 04_36_4….png)

>>14088473

Well it's definitely one of the more abstract builds I've seen. Instead of a castle a cool underground snow base with Boreal and stone slabs would be interesting as primary building materials. Also if you don't care about that at least consider that I like to build with the idea of setting logical challenges for reach biome. If I build underground for instance I make a lot of support beams. If I build in a Tundra I make sure there's a lot of sources to keep the place warm like pic related. Pic 1 hre has some and Pic 2 improves on the concept. I wish the game would recognize blocks that give off a light source as a light source for NPC homes.

Also update to my home area from last thread. I'm really trying to make this place as comfy and well lived in as possible. The second I can create a modded world that doesn't eat to much memory but also allows for a taller sky is when I'll port the thing to it. Problem is I can't open the editor with modded worlds I think. That or I don't have enough memory on my toaster. Really how do you fuck up pixelated blocks to eat up so much memory? It's like mine craft. It seems possible but I guess I'll never know. Anyway I used Solar Stone to act as sources for "warmth" I might wanna try meteor stone though. It might seem like overkill but a blizzard's going on every other day and it's constantly snowing so it seems logical enough. I also took out my planter farm and moved it to Base #2 but that's still under refinement. I also tried to spruce up a few of the rooms to make the NPC's feel more at home such as the SteamPunker and Jew. I also remembered this game has peace candles after not playing it for months and thoroughly bathed my place in that shit. There's a reason I have Harpy banners everywhere in the chest room. Also the blue underneath the main cabin is accessed to through teleport and locks the whole place down while glowing blue thanks to the gemspark. Overall I have a long way to go. I'm going to have to figure out who should live in the other rooms in the main building from base 2. If anybody want's to offer advice feel free. Just make it practical and not retarded like faggots who build "spiral" staircases.


7d869e No.14089271

>>14089222

Did you build that island? I don't recall sky islands ever being nearly that big naturally.


679bcc No.14089980

Getting back to Wall of Flesh Expert strategies, I tried a whole bunch of new ones recently.

Beenades were far and away the best that I tried, I had no idea they were so good. I used Fossil Armor, Shark Tooth Necklace, Hive Pack, and about 60 Beenades stock (+ ammo conservation bonus). This is the only strategy that I have found which can actually kill the Wall of Flesh a tiny bit faster than my Demon Scythe strategy (at least with an Emerald Robe; scythe might work better with Ruby or Diamond but I didn't compare those). I'm very impressed.

Also tried regular grenades; they're really bad sadly, despite being so powerful, because their rate of fire is low.

Guns on the other hand are quite inferior. I tried Phoenix Blaster and Minishark with meteor shot and the Sandgun and they all require significantly longer runways than I'm accustomed to. I didn't get to test actually killing it, but I suspect the Minishark at least might have difficulty doing enough damage to kill it before it kills you when its on that last chunk of health where it speeds up faster than the player can run.

For kicks I also tried giving Jungle Armor a try again to see if I could find a use for it. Against the Wall of Flesh it's totally pointless; a robe and wizard hat give better damage and critical hit output while only having a slightly lower mana reduction bonus (which doesn't matter much when you're using a mana regeneration potion anyway). The only use I can see is adding the leggings with a robe and hat, but Meteor Leggings provide a greater damage boost which is more important than +4% critical hit.

Also tried a variety of bows with necro armor. I was surprised by Hellwing Bow's performance with wooden arrows, I didn't think it would be very good because its power is so low. With a wide open arena (i.e., not the narrow passage dug out of rock that I'm currently using for testing), I could see this performing quite well. The jury is still out on whether Bee's Knees is better or worse than Molten Fury.

Anybody got any other suggestions?


ad3b14 No.14090752

>>14089271

yea I got the clouds from a throw away level and made a fuck huge island with an ice core. jk I edited it in because fuck that tedious ass shit

>>14089980

Golden Shower and Bee gun with mana buff accessories with as many minions as I can spare is what I always do. Less DPS but you don't have to aim and can focus on movement.


a1d516 No.14090959

>>14090752

Golden Shower is a hard mode spell, I think the point was to find the easiest way to enter hardmode, not kill the wall in the fasted possible way.

The fastest possible way to kill the wall that I've found is to make a catcher with blocks, then throw an enormous amount of dynamite into it. If you time it just right, you can kill the wall with just 10 dynamites.


ad3b14 No.14091229

>>14090959

That's right Ichor's hard mode. Eh I still use the Bee gun. It's just to fun to not use.


a96feb No.14091267

>>14089980

Have you tried using a minecart for speed?


a1d516 No.14091316

>>14091229

Honestly movement isn't the biggest factor for Wall. The most important thing is killing the actual wall before you kill the hungry surrounding it, since his eye lazer speeds up once they are all dead. That or just constantly hitting face, leaving some hungry alive.

That's why I find using explosives, mostly dynamite, to kill it quickly while never actually seeing it die is what I prefer.

You could also set up a whole bunch of rigged explosives that you can find in caves, the only difficult thing being finding the traps and removing the explosives safely.


158cc5 No.14091327

>>14089980

The absolute easiest way to clear the wall of flesh on expert is to use the hellwing bow, the one you find in the chests in hell.


96d8c4 No.14091390

YouTube embed. Click thumbnail to play.

Post cool builds.


9cad86 No.14091584

>>14090959

>>14091316

I would love to be able to kill it with dynamite consistently but it seems like it requires a lot of finesse. The other issue is it destroys the runway, which is kind of annoying because I typically fight the wall 3 or more times in order to get several Emblems.

>>14091267

I've seen this demonstrated on video before but it seemed to require endgame armor in order to survive all the collisions. Unless you just mean using the cart to run away from the way. I think the slow acceleration is probably a problem (that would at least require a Cobalt Shield if it's even viable at all). Outside of a cart, you can instantly reach top speed when you need to with the Shield of Cthulu.

>>14091327

With wooden arrows, right?


9cad86 No.14091609

Although once the wall is dead the first time you can go upgrade a ton of gear in hardmode before you fight it again. The question is can you upgrade enough before fighting a mechanical boss to be able to fight the wall again without needing a runway (which you blew up with dynamite)? I sometimes die re-fighting the wall in hardmode, so I dunno about that.


a96feb No.14091640

>>14091584

>Unless you just mean using the cart to run away from the way.

Yeah that's what I meant.

>I think the slow acceleration is probably a problem

Well there are booster tracks.


9cad86 No.14091651

>>14091640

You would have to apply booster tracks like ever half screen length (or denser) to be safe though.


9cad86 No.14091659

I used to try fighting the Wall of Flesh on platforms instead of solid blocks and would get obliterated by the lower eye attacks. I imagine an effective cart strategy would probably need something solid beneath it for protection as well, which would make it require an even larger infrastructure setup than without.


660174 No.14092425

File: 5c07aed6c87f451⋯.jpg (119.18 KB, 850x478, 425:239, __wizard_terraria_drawn_by….jpg)

If I hosted a dedicated server for the people in this thread to play on, what mods would you guys want it to use?


a1d516 No.14092614

File: 991d6bbf657efa9⋯.png (1.1 MB, 736x981, 736:981, ClipboardImage.png)

>>14092425

I never run mods on terraria..


660174 No.14092639

>>14092614

I mean, I could do vanilla too. I had just been playing it with mods lately, since I've played vanilla over and over since the game first came out.


a96feb No.14093011

File: df99d59b0760a8e⋯.png (53.36 KB, 1033x321, 1033:321, NdkZmLv.png)

>>14092425

I personally don't play with mods either but Antiaris looks kind of neat.


26cbe7 No.14093131

>>14092425

I haven't played terraria with mods since those really weren't a thing back when 1.3 launched but I'd say simple quality of life mods are the best. If a mod adds new content, it should introduce new and cool ways to play the vanilla game rather than replacing the vanilla content. A quick google search and skimming some wiki pages tells me a mod like thorium would be the former while calamity is the latter.


94ac14 No.14093184

>>14093131

Neither Calamity nor Thorium replace vanilla content, they both add content.


ccbe3f No.14093232

File: 719bfb8cfb41e76⋯.mp4 (1.35 MB, 360x360, 1:1, YEETNIGGAUTHOT.mp4)


93b38c No.14093292

>>14092425

if you host a server if we can do everything by tommorow night work friday can stay up tonight but wont bumrush shit.

would be fucking nice light on the mods i guess something that extends the game but not by much


3d0f30 No.14093354

>>14093011

It looks pretty fun. No expert mode though fuck that.


94ac14 No.14093406

File: 8899f1b5b354e00⋯.jpg (22.6 KB, 640x559, 640:559, 1465946061459.jpg)

>>14093354

>he can't git gud

>he likes all the boss loot being loose and all over the floor instead of in a neat bags that have added prizes


9cad86 No.14093408

>>14092425

None, my traitorous friends who introduced me to the game have still never played it to the finish with me and I've never even seen the final boss.


3d0f30 No.14093500

File: bcac79af4cfd5ad⋯.jpg (33.64 KB, 403x403, 1:1, I totally believe you.jpg)

>>14093406

>git gud

>with everything being the same but as a damage sponge

yee


a25e2f No.14093549

File: 0a505fc27b6fec4⋯.jpg (54.02 KB, 500x500, 1:1, happy doggo.jpg)

>>14093500

You should probably look up the differences for expert mode before shitposting anon.

Fun fact some mods that add bosses also add more attacks/forms for bosses when on expert mode.


94ac14 No.14093612

File: 88bf01e2e708b64⋯.gif (841.2 KB, 600x600, 1:1, 88bf01e2e708b64b5f7351f8c7….gif)

>>14093500

>everything being the same

>what is AI changes

>what is exclusive items

>what is more money

>what is more accessory slots

Items drop more often as well so you can get that sweet ankh shield easier.


9cad86 No.14093750

Yeah seriously, Expert is much more interesting. Werewolves probably have too much health though, that's a proper complaint on that at least.


a96feb No.14093761

File: 8948efaecaa6c7f⋯.png (106.82 KB, 800x600, 4:3, what's wrong.png)

Guys what did I do wrong? It won't work.


464cf1 No.14093788

File: cfa219661acee01⋯.jpg (41.81 KB, 540x540, 1:1, 1471921962930.jpg)

>>14093612

>ankh shield

>not completely useless by the time you can make it

what?


94ac14 No.14093816

File: a06003e45ad869d⋯.jpg (19.25 KB, 500x381, 500:381, Looks_like_it's_about_that….jpg)


0599cb No.14093876

File: 03fc657c164ede0⋯.png (335.99 KB, 656x935, 656:935, truffle_by_okami10001-d6qe….png)

File: 1cba6537dea168e⋯.jpg (475.08 KB, 1280x1811, 1280:1811, truffle__terraria__by_taan….jpg)

File: 96e3fc5013abcfb⋯.png (619.39 KB, 500x844, 125:211, serveimage.png)

Terraria is one of the few games I look at fan art for.

The sprites make it clear what something is, but they lack just enough detail that you can interpret what something looks like entirely differently.

Look at all the different interpretations of Truffle, for example.


a18f2c No.14093885

>>14093761

You're missing a red keycard, and require additional pylons


96d8c4 No.14093930

>>14093761

>wasting 4 pieces for the corners

what a gay


660174 No.14094135

File: aacb741c29e9123⋯.png (251.31 KB, 1280x720, 16:9, __mechanic_terraria_drawn_….png)

So I was thinking these mods for the server. Feel free to suggest others/dissuade some from the list.

AlchemistNPC

BossChecklist

Fargowiltas

LargeWorldEnabler

MagicStorage

RecipeBrowser

ThoriumMod

WeaponOut

WingSlot


9cad86 No.14094651

>>14093761

Care to explain what you're trying to do?


ad3b14 No.14094781

>>14094651

Don't worry about it.


e99c9c No.14094790

Does good terraria porn or lewd mods exist


ad3b14 No.14094800

>>14094790

Can't imagine there's any that are worth the effort.


8e09f2 No.14094802

File: 9da054f401f43dc⋯.jpg (50.88 KB, 340x480, 17:24, 9da054f401f43dc62d24733641….jpg)

>>14093761

You are missing the lava you retard.

Also

>not cutting the corners


ad3b14 No.14094861

File: 1b4fb7553337f95⋯.png (28.66 KB, 256x192, 4:3, Capture 2018-01-04 04_23_0….png)

Cool bug I found that people already know. Honey+unbreakable blocks=water drain

There might be more uses to this.


872fa0 No.14096178

File: 3745c8c09075819⋯.png (105.01 KB, 535x509, 535:509, Capture.PNG)

I have no clue what I'm doing


d85114 No.14096248

>>14089222

Not sure how I feel about underground bases. I'm afraid of wraiths fucking with me later on


872fa0 No.14096537

File: eab7ccb05a80f04⋯.png (228.63 KB, 702x648, 13:12, Capture.PNG)


ad3b14 No.14097969

>>14096248

Pink candle's help on that front but yea underground bases have their issues.


8f964e No.14098001

Thoughts?


8f964e No.14098003

YouTube embed. Click thumbnail to play.

>>14098001

fuck me forgot to post vid


96d8c4 No.14098128

>>14098003

Why is it so dark. Terrible way to show off a trailer.


660174 No.14098137

>>14098003

I tried it out, and its interesting, at least in early game. Spent most of it dying to wildfires caused by misplacing torches underneath ropes/platforms/vines/foliage.I had to tweak the camera settings because the constant panning camera was making me sick.The whole tool durability seems frustrating though, so I turned it off, but I'm not sure how that plays out in the long run.


348ce0 No.14098172

File: 0dceb77667a0690⋯.jpg (11.69 KB, 290x320, 29:32, Mike eating.jpg)

>>14093761

Maybe you should try turning it off and on again?


cfc99b No.14098188

>>14098003

The only good thing that came out of this is the realistic falling. Everything else is pretty gimmicky and dumb especially late game when you have wings. The wildfires are pretty cool though I guess.


679bcc No.14098195

>>14098003

>Second - all damage is based on player's velocity. Hitting an enemy mid-air after leaping from some building or accelerating with high speed hook can make deal up to 3x times more damage. Standing still and furiously clicking won't help you much.

Sounds like an absolutely terrible idea.


679bcc No.14098236

File: 3d312cf519471be⋯.png (898.58 KB, 680x697, 40:41, this is your home now.png)

>>14098003

>There's bunnyhopping. Never heard of it? Sucks to be you. Here's the Wikipedia page

>Seriously. Bunnyhopping. That's like the best thing ever.

Whelp I know where this mod belongs.


881b87 No.14098449

File: e97502cc5d744b1⋯.png (14.26 MB, 4095x3672, 455:408, Capture 2018-01-04 20_56_3….png)

File: 8a31bed58b71cdc⋯.png (569.98 KB, 1375x1019, 1375:1019, jungle map.png)

I did it.

I saved the jungle.


e2817b No.14098484

>>14098449

>spongebob_wesavedthecity.jpg


9b4e93 No.14098736

File: d5bf7030212bf64⋯.png (295.44 KB, 1280x720, 16:9, __dryad_terraria_drawn_by_….png)

It took some fiddling, but I got a server up and running. It's modded, so you need tModLoader, and the following mods, or your game will just crash to desktop.

"BossChecklist",

"Fargowiltas",

"RecipeBrowser",

"MagicStorage",

"WingSlot",

"AlchemistNPC",

"HEROsMod",

"WeaponOut",

"CalamityMod",

"CalamityAddon",

"ThoriumMod"

Again, any suggestions for mods or removal of mods is welcome. (Though that might mean having to make a new world.) But as of right now, the server is up and running, and barring a crash, will be up 24/7

The IP is 144.217.10.108, the port is 7847

Only rules I ask you to follow is use a new character, and no pointlessly destructive vandalism. Also just as a courtesy to others, don't rush into hardmode until others are more or less ready.

Other than that, the game will be in Expert/Revengeance Mode.


e41bfe No.14098775

>>14089980

You can really easily make a cart track to kill him. Making a cart track that spans the entire map with bumpers on each end makes the mechanical bosses a cakewalk. Because they've got increased placement speed you can sip a builder's potion and place track while you're moving in the cart- you can set track at your movespeed up to 16 mph and just hold your mouse down while AFK.

Make an iron cart and you can outpace the wall of flesh until the very very end of his low life rush. Super easy.


0ad091 No.14098787

>>14089980

Have you tried getting good?


988dae No.14098811

>>14098736

I guess having 2 big content mods means more variety of resources, which means people can get Y gear instead of X gear if there's no X crafting material available. I'll check it out, but only for a bit today because time zones.


881b87 No.14098817

File: 2eaf6919f647611⋯.png (107.59 KB, 400x1072, 25:67, Capture 2018-01-04 22_15_5….png)

File: ac8d287e12dc851⋯.png (258.47 KB, 400x1072, 25:67, Capture 2018-01-04 22_45_5….png)

It's an absolute crime that pearlwood isn't available earlier in the game.


0736b4 No.14098826

>>14098775

>Make an iron cart and you can outpace the wall of flesh until the very very end of his low life rush. Super easy.

I just tried this, how the fuck are you supposed to dodge eye lasers while on a cart? I got disintegrated.


4ee55a No.14098854

>>14098826

Yeah I don't see how this would work either. I think the just make a giant platform trail through hell method is better


ad0383 No.14099099

>>14089980

Yoyo. Preferably with the accessories. Just hold it in his face for a safe, fast and easy kill.


881b87 No.14099643

File: f41bf6ca35ecddf⋯.png (1.08 MB, 2000x1360, 25:17, Capture 2018-01-05 03_10_5….png)

The new jungle is superior to the old jungle anyway.


a91a11 No.14099836

>>14099099

Tried that before with some string, a counterweight, and a Cascade before. Didn't work well at all, the Hungry are overwhelming and the Cascade just doesn't have long enough reach.


98df3a No.14099852

>>14099643

New jungle?


881b87 No.14099903


a91a11 No.14100317

>on track to kill Wall of Flesh in record time, probably at only 6 hours

>decide to enter the underground jungle for a bit to find some Moonglow seeds

>step on a dynamite trap

Wow fuck this game. Every time I think I've learned my lesson not to spelunk without a Dangersense potion or wire-seeing accessory I get overconfident and obliterate myself on a trap.


e2817b No.14100350

>>14099903

It's dead Jim. You killed it.


7f9e90 No.14100556

>>14098736

Glad I haven't been left too far behind by timezones, some good chests left unfound for me to loot, and I found the goblin tinkerer, so people can start upgrading their hermes boots


c10157 No.14101084

How in the goddamned fuck do I get Pinky to spawn with Calamity + Thorium? I've killed well over 1500 slimes and never seen the bastard. I want to kill one before advancing since it's a Tracker quest and it's probably going to be even harder to find in hardmode.


9b4e93 No.14101090

>>14101084

Even in vanilla, you can go an entire playthrough and never see it.


a1f1fc No.14101909

>>14098736

Getting "Invalid operation at this state" when I try to join.

Also what bosses are down?


2e2ffa No.14101919

I just got into this the other day. I've beaten all the pre-Hardmode bosses except Wall of Flesh, haven't explored much of the map yet as I foolishly selected medium world for a solo game. How aggressively does the Hallow and Corruption/Crimson spread in hardmode? Do I need to jump on it with the Cleantamaminator as soon as possible or is it not too ridiculous?

Also I assume the Hornet Staff + Bee Armor drop off soon? They seem to be ridiculously strong at the moment as I can just do stuff while letting the Hornets murder everything that approaches me. Bee Gun is pretty damn strong too.


76948a No.14101937

Why would you play this ancient game when Starbound is objectively better?


988dae No.14101948

>>14101909

Something does seem fucky. the login system isn't working properly, but I don't know how it works. I wasn't there for it, but as far as I know only eye is down, definitely not farther than eater.

>>14101919

It depends on where they are. if they're near the jungle or even overlapping it parts of the jungle are going to disappear (hallow doesn't do this though). Also, unless you do a lot of fishing, accessing the hardmode ores means placing random blocks of hallow/corruption in the world


a1f1fc No.14101967

>>14101948

There was a modded server a few months back that had this problem too, if I recall correctly, HERO'S MOD was the problem.


a1f1fc No.14102051

Now something really strange is going on. I keep joining an empty server, chat doesn't work, noting spawns not even objects when you break them, and the game thinks I'm a mod.


d3823d No.14102208

File: 5eb88ea6c545f32⋯.png (806.52 KB, 690x755, 138:151, 5eb88ea6c545f324493ac325cc….png)

>>14101948

It's the HERO's mod that is causing all that suffering.

Remove it right now.


988dae No.14102229

>>14102208

Sorry, but I'm not the server host, just another sufferer. I might have more time to play in about an hour or two, hopefully this is fixed by then


ac47a4 No.14102238

File: d84faa9dcbfd5c5⋯.jpg (19.82 KB, 483x359, 483:359, 1306886519379.jpg)

>>14102208

I forgot all about that guy.


a1f1fc No.14102257

>>14102238

The only thing I know of HERO is >>14102208 pic and his broken mod. Anyone want to tell me what his deal is?


ac47a4 No.14102301

>>14102257

To be honest, all I remember is there was a long ass video of him throwing a shitfit while pacing around in Terraria which ended with him crying.


2b45d6 No.14102306

File: cd032c6bbc48e8f⋯.png (11.48 KB, 625x626, 625:626, 4de5c938a0afd0130fbd67868c….png)


881b87 No.14102337

YouTube embed. Click thumbnail to play.

>>14102257

He's a (former?) Terraria youtuber that always wore the Link outfit and is famous for the other Terraria wiki. He had a complete fucking meltdown during the release of 1.3 where he, along with one or two other people, were given the release early to stream as a preview.


a1f1fc No.14102922

>>14102337

I don't think I've ever seen someone give there side of the story and come off as badly as this before.

So, is anyone actually in the server?


9b4e93 No.14102923

File: f80660faff66dc1⋯.png (376.2 KB, 1280x720, 16:9, __cyborg_goblin_tinkerer_m….png)

Server admin here. Of course as soon as I leave for work, everything goes to shit.

If HEROsMod is causing issues, I'll just remove it. Sorry for the inconvenience.

I only used HEROsMod because it was the only administration tool I could find compatible with tModLoader.

I guess I'll have to rely on people just telling me if they see something fucky.

The server is back up and working. Be sure to delete/disable HEROsMod before logging back in.


a1f1fc No.14102929

>>14102923

Right thanks.


dbb700 No.14102936

>>14102306

Not an argument :^)


c1e830 No.14103511

>>14098003

Sounds like it takes away more from the base game than it adds.


c1e830 No.14103516

>>14098736

> "HEROsMod",

Didn't we establish that was the mod fucking things up last time?


9b4e93 No.14103560

>>14103516

I wasn't there last time. so I didn't know. It's no longer being used on the server now.


2e2ffa No.14104334

File: 0d8243c6bd98011⋯.jpg (38.97 KB, 464x591, 464:591, 6f1528e300fc36679a92961121….jpg)

Alright, how wide do anti-spread hellevators need to be? I'm getting differing figures, mostly 3,4 or 6, and also 5 with bricks on the first and fifth with a 3 gap in the middle.

As far as I understand it only needs to be 3 BUT those thorn things can potentially grow over the gap and spread it that way, in which case it would just need to be widened at the top and anywhere else grass could grow or have any dirt near the gap replaced with stone?

I'll probably just do this in a map editor once I hit hard mode as I can't be biffed mining with a shitty slow pickaxe and if I wait to get a better one that shit will spread. I made a 3 wide round my pre-hardmode corruption because I needed stone and it wasn't too bad but mining all the way to hell at this pace would be mind numbing and i'd lose more ground to spread before it was complete anyway


987b93 No.14104361

What did HERO have a breakdown over? It's been a few years so I don't really remember.


9b4e93 No.14104394

>>14104361

He got early access to the massive 1.3 update so he could stream it, his stream turned to shit quickly because he stalled for an hour to get more viewers, stopped every half hour to put ending and opening introductions to break up the stream into videos for his youtube channel, purposefully played horrendously in order to drag the video on longer, cursed out a viewer for donating (with an encouraging message) during the stream and it got so bad, and everyone got so pissed at him, that Terraria's dev retracted permission for him to stream the unreleased version.

He then did a youtube video sperging out over it at length, before breaking down in tears while saying he's awesome.


94c560 No.14104485

YouTube embed. Click thumbnail to play.

>>14104361

>>14104394

I remember there was also something about him having a breakdown because he thought one of the other streamers who got early access to 1.3 was a close friend for some reason, but it turned out that guy didn't actually like him. Or something like that. He ranted for over an hour about so much random shit. Here's a highlight reel. It's missing one of the best lines, though;

>no, my girlfriend didn't leave me, I have a humongous dick and I'm good looking and I make decent money, of course she didn't fucking leave me


a91a11 No.14104498

File: 09ada6d25ccd452⋯.png (15.01 KB, 606x98, 303:49, Terraria fastest hardmode ….png)

Whew, think that's a new record to fight the Wall of Flesh for me. Fishing for some speed boots and grinding out a Demon Scythe took a significant chunk of time on this one. I'd say those two things probably added an extra hour to preparation time.


2e2ffa No.14104621

>>14104334

pls respond


881b87 No.14104658

File: 89decedf05fe90d⋯.png (837.31 KB, 1936x1040, 121:65, Capture 2018-01-06 01_55_1….png)

I just figured out how to cheese the fucking saucers.

Hwee are zo happy.


fa5450 No.14104961

>>14104334

4-5, just come by them every now and then to make sure shits not growing

I'd say make some non-corruptible material is used for the walls


fa5450 No.14104971


2e2ffa No.14104973

>>14104971

Yes, I know, but other sources gave differing figures and i'd rather keep them narrow as possible.

>>14104961

Thanks friendo.


cb2a53 No.14105050

File: 8632d4a40e059a1⋯.gif (952.29 KB, 320x214, 160:107, 8632d4a40e059a1d4386261196….gif)

Is melee hardcore even possible?

At least earlier before and post wall, I feel like the only thing that saves me from dying so many times is Cthulhu's shield because of the iframes it gives when charging forward with it.

Even then, when comparing my damage against my friends who are either ranged or magic, it all feels so useless to try and progress without using yoyo's, which my friends all pretty much say is the only viable way to play hardcore melee.

What other weapons or trinkets are there that can help out?


bdf15f No.14105315

Hooktube embed. Click on thumbnail to play.

>decided to install a JoJo wavebank

>accidentally wake up the Buried Champion Thorium mod boss while exploring a marble biome

>this starts playing as the boss music

I am thoroughly amused by these events.


46bb22 No.14105338

File: e25add4f2b39127⋯.png (634.43 KB, 928x1080, 116:135, 1491053965077.png)

I can't reliably beat the towers on expert without resorting to scummy shit.

What am i doing wrong?


987b93 No.14105342

>>14105338

Expert is meant for people really good at the game, if you're having issues you're just not good enough.


881b87 No.14105345

File: a1691c0f826f302⋯.png (5.98 KB, 594x66, 9:1, Mythical_Wyvern.png)

File: baa95d43903616a⋯.png (1.19 KB, 34x50, 17:25, Mythical_Costume.png)

I'd love for this to make it into the proper version of the game.


987b93 No.14105349

>>14105345

There's probably a mod for it.


46bb22 No.14105350


987b93 No.14105356

>>14105350

Anon, I'm not shitposting. I'm not saying your bad, I'm saying expert mode is tough and most issues you'll have with it will stem from the fact it's meant to be tough.

You didn't even tell us what items you were using so if you want a more detailed answer you should post your setup.


836741 No.14105404

>>14105338

>without resorting to scummy shit

Isnt that the whole point?


e2817b No.14105428

>>14105356

To be fair skill has nothing to do with it. I play expert all the time and all you have to do is find the right build. After that you're usually not doing anything much in the way of actual combat skill and you're more just holding M1 while making a few easy evasive maneuvers.


1263cd No.14105440

>>14105050

>melee hardcore

If you find the enchanted sword and focus on yo-yos later on I think so.

Yo-yos are basically the cheat weapon anyway, plus you end up getting the vampire knives for survivability.


1263cd No.14105449

>>14098236

But there is bunny hopping in the base game too.

The frog legs.


bdf15f No.14105946

File: c0ac06a192fd544⋯.jpg (198.82 KB, 852x600, 71:50, sobbing.jpg)

>blood moon right after an eclipse


f65340 No.14106012

i've had this game in my library for years and i don't know what the fuck i'm supposed to do in it. what is the appeal here, besides cool pixel block castles? cause i can do all this shit in minecraft.


fa5450 No.14106077

>>14106012

more variety and depth + modability


9b4e93 No.14106121

File: 2504b2643a9f738⋯.jpg (224.58 KB, 640x400, 8:5, kyouko REEEEEEEEEEEE.jpg)

>>14105946

>Blood moon

>Then eclipse

>Then another blood moon

>Then ANOTHER eclipse

>ANOTHER FUCKING BLOOD MOON


d3823d No.14106133

File: 616a8166d53dc65⋯.png (2.71 KB, 234x64, 117:32, Party_time's_over!.png)


9cf0cc No.14106160

>>14098195

Giving extra damage to attacks you do while moving towards enemy sounds cool, but if it's made requirement for dealing significant damage, then it won't work.

Reminds me of EU4 where only coastal provinces provide you with sailors. This results in relatively common situation where mostly landlocked nation is able to wield tens of thousands of troops with tens of thousands in reserves but struggling to recruit 100 sailors for their navy.


881b87 No.14107530

File: b001faee4811add⋯.png (1001 B, 30x49, 30:49, Boots_of_Ostara_(equipped).png)

>>14105449

There's literal bunny hopping in the mobile version.


c10157 No.14108779

>>14101090

>>14101084

I did eventually get it when I remembered that Zerg potions exist. Spawn cap raised to 50 + 10 spawns a second will get you any rare enemy you need.

And anyone who's playing Thorium should try out the post-Plantera throwing set (Shade Master). The free teleports are hilariously broken and let me survive Pumpkin Moon wave 15 first try.


f02eb0 No.14108966

so how do i mod my game and what would be great for a solo or muti player playthrough.

im looking at overhaul thorium and calamity any others? basically a way to extend the progression process a by a lot.


881b87 No.14109072

File: d5b70984fd32a4a⋯.gif (18.08 KB, 411x219, 137:73, Life is suffering.gif)

>when you are staying on the ground but the Crawltipede spawns right on top of you anyway


cb2a53 No.14109895

File: 0aa4bbe24347e7c⋯.jpeg (307.02 KB, 1200x1200, 1:1, 0aa4bbe24347e7cf40976751a….jpeg)

>>14105440

>vampire knives

Yeah, that was the other thing mentioned.

I guess it really is just torture to try and play melee any other way considering how limited your defensive options are. If shields were proper equipment and not just a trinket I bet they could make some form of defensive option for melee combat other than making all their endgame weapons have ranged attacks…


bdf15f No.14110129

File: 8187ff040620652⋯.png (455.39 KB, 1920x1200, 8:5, 105600_20180106233320_1.png)

File: 2c7f96b2308b59e⋯.jpg (280.82 KB, 500x500, 1:1, 1450669422363.jpg)

THIS IS NOT OKAY!


2e2ffa No.14110463

I'm probably too late to join this match and going by how long it's been up compared to my SP game I'm too fucking slow anyway but is Terraria forgiving of high ping or will I have a bad time trying to connect to burger servers from bumfuck nowhere?

>>14109895

They might do some tweaking in future, balance changes are mentioned for 1.3.6. The fact Yoyos simultaneously have the greatest versatility and range on top of the highest damage after getting the Yoyo Bag is a pretty glaring balance issue.


7f9e90 No.14110545

Since the server is now in hardmode, I moved the witch doctor to the jungle for easy access to wings.


a91a11 No.14110584

Goddamn Mothron can kick your shit in before you even know what happened.


e70f6c No.14111021

File: 6dfa45ffa5dfed8⋯.jpg (445.83 KB, 1280x1024, 5:4, 20160428174835_1.jpg)

File: f6021dc55a7f178⋯.jpg (139.09 KB, 1280x1024, 5:4, 20160909132640_1.jpg)

File: 7f7478155ab1520⋯.jpg (152.36 KB, 1280x1024, 5:4, 20160421184216_1.jpg)

File: 5f1c6c5b2ddbea6⋯.jpg (232.32 KB, 1280x1024, 5:4, 20160426184343_1.jpg)

>making a build

>not using ADVANCED COMMIE BLOCKS

cyka blyat comrades…

>>14109895

https://terraria.gamepedia.com/Shield_of_Cthulhu


a91a11 No.14114419

File: efa32b10cba807a⋯.png (12.09 KB, 608x102, 304:51, Terraria fastest hardmode ….png)

Whew, now that's a fast trip to hardmode. I have very few crates to open up once it starts though.


a2277a No.14116205

Is there any way to get tmodloader working on GOG versions of 1.3.5.3? For some stupid reason the developers don't release a GOG version (which as far as I'm aware would just involve stripping SteamAPI calls out of the executable), and instead some other guy deals with GOG builds but it's lagging behind at 1.3.4.4.


a2277a No.14116227

>>14114419

Couldn't you shave a good amount of time off by not making the Molten Set?


a91a11 No.14116241

>>14116227

And replace it with what? I fight the wall of flesh itself with a robe and hat, but I feel like the armor is super important for surviving most other enemy encounters.


a2277a No.14116263

>>14116241

Fair enough, I guess if you're blitzing it you can't reliably obtain any accessories with a good defense bonus without losing time.


a91a11 No.14116419

>>14116263

I usually do a bit of reforging once I get the Goblin Tinkerer. Get a Warding Shield of Cthulu at the very least. A Mythical Demon Scythe is also cheap to get and very nice. You are making me wonder if skipping the Goblin Tinkerer may actually be worth doing however.

… Although fighting a goblin invasion in hardmode is something I typically try to avoid. Would be quite a long time to go without a Tinkerer's Workshop before I felt strong enough to summon a goblin invasion in hardmode.


881b87 No.14117118

File: efa6d6986cdef0e⋯.png (9.73 KB, 144x192, 3:4, Capture 2018-01-08 02_35_2….png)

I have become FAST.


c10157 No.14118690

File: 6ec75040f012f38⋯.jpg (Spoiler Image, 45.13 KB, 383x142, 383:142, z.jpg)

File: f61bdad8efe98ec⋯.webm (Spoiler Image, 292.74 KB, 1280x720, 16:9, x.webm)


bfe5f9 No.14119082

>>14093761

Just got myself a laptop so no reaction image for either of us.


33909c No.14120406

YouTube embed. Click thumbnail to play.

>>14091390

I recognize that tune. 1:00


a91a11 No.14121114

Has anyone ever actually completed the Mining armor set? I've played through Expert to hardmode shitloads of times. In all my playthroughs, I've only seen the Mining Shirt drop maybe once or twice, and I've never seen Mining Pants.


881b87 No.14121468

File: 4b66c562d7b2ba2⋯.png (316.44 KB, 961x648, 961:648, moonlord expert.png)

And with that I am never doing an expert Terraria run ever again.

All that's left is to farm the Golem for costumes.

Fuck me.


a91a11 No.14121595

>>14121468

But you have to do it on Hardcore Ironman now.


f02eb0 No.14121623

overhaul calamity and throium are in what is the progression for this


881b87 No.14121989

>>14121595

I have officially reached the point in my Terraria career that I just want to build comfy structures.


a91a11 No.14122007

>>14121989

Never speak to me or my family again.


881b87 No.14122123

>>14121114

I actually did once. I had to grind it out with a lava trap though. It took forever.


881b87 No.14122555

File: 5edd34f1096b0d5⋯.png (985.79 KB, 2208x1568, 69:49, Capture 2018-01-08 23_50_1….png)

I'm never going to see that Nymph banner am I?


3b81be No.14122633

>>14122555

With only vanilla methods? Yeah, it'll take forever. Even with Calamity's Zerg potions it's far from fast. If you think Nymph is bad though, Rune Wizard is 10x worse. Nymphs actually don't spawn nearly as rarely as you might think, but people often miss them since they don't attack or move towards you by default.


f60a15 No.14124582

Holy fucking shit…?!

http://archive.fo/Ym2fW


c1f853 No.14124645

File: 85a7234e0ca844d⋯.png (302.05 KB, 614x556, 307:278, cool.PNG)

>>14093549

>>14093612

<what is AI changes

>only in the bosses

>even though you end up interacting with mobs more anyway that now have abusive levels of health and damage

<what is exclusive items

>cool 10 new things

<what is more money

shiggydiggy.jpeg

<what is more accessory slots

cool

>Items drop more often as well so you can get that sweet ankh shield easier

grinding sure is fun


a956b9 No.14125513

File: a1ad8fcc4766bdb⋯.jpg (80.27 KB, 720x704, 45:44, 1473878439130.jpg)

What is the higest dps/damage build right now?


722057 No.14126034

>>14125513

At a guess, Terrarian with a yoyo bag. High attack speed, billions of extra projectiles and a second free yoyo with more projectiles.


18d049 No.14126038

>>14124582

Don't know who that is but that sucks, memory and vision are two things I wouldn't be able to live without.


f02eb0 No.14126276

>>14126038

pretty much the first terraria lets play get ur knowledge from early in the terraria days


18d049 No.14126285

>>14126276

Yeah, only Terraria youtuber I ever watched was Yrimir.


881b87 No.14126499

File: 45b7aadd77db9a8⋯.gif (1.24 MB, 332x360, 83:90, MinimapBorders1.3.6.gif)


a91a11 No.14127086

>>14126499

Will this react to what biome you're in now? That would be handy.


881b87 No.14127370

File: 16de3d445a272b2⋯.png (49.71 KB, 595x324, 595:324, Untitled.png)

Still no banner but I did get some mining pants.

>>14127086

>Will this react to what biome you're in now?

I don't know but I suspect not unless there is going to be a steampunk biome. Which would be great.


c10157 No.14127568

Final boss of Thorium was disappointing. No sense of scale or flashy attacks, just flying around in circles for 20 minutes avoiding the projectile vomit until you do 900k damage or whatever.


9b4e93 No.14127709

File: 05c742a8a8b8563⋯.jpg (39.34 KB, 271x176, 271:176, not holding my breath thou….jpg)

>>14127568

Apparently that's something the mod dev addressed, and is working on.


881b87 No.14127733

>>14127568

So just like the Moonlord then.


c10157 No.14127807

>>14127733

Moonlord was harder and less of a damage sponge.

The same could be said for any endgame boss. It's naturally what the game's going to degenerate into when players have far too much mobility. If there's one way I see mods fucking up the power curve really badly it's by giving you pre-hardmode wings, or shit like the Cryonic ore wings from Calamity which you can get before any hardmode bosses and are better than ALL the wings in vanilla. Movement is the core of the game so removing limitations on it messes with fighting way too much.


e2817b No.14128220

>>14127807

Really there's never going to be such thing as a "fair and engaging" boss in Terraria. You're given to many tools and mechanics to cheese them. But if I had to make a small list of things to check off to reduce the cheese effect (and some of the fun as a result) then I would do a few simple things such as

>require the summoning of the boss to kill the nurse in a similar fashion to the guide with the WoF so you can't spam her heal effects in a small room while dragon takes the boss out

>make all electronics useless so you can't spam heart statue's

>give the boss buffs to all world effect damage from traps and such so the only damage inflicted can be from the player

>require the area be completely devoid of any blocks what so ever, essentially requiring the UFO mount of Fishron

>make the boss have hard hitting attacks that can be dodged without the discord rod

>add more mobile flying mounts that are just reskins of the UFO

Honestly once you get the UFO mount it's fucking gg. At the very least I'de like to see some better looking mounts to add to vanity autists.

OR

>remove the ability to use mounts during the boss and force the player to build an elaborate arena for the boss just like the first bosses.

Either way combat in Terraria isn't exactly it's strongest asset. I'de argue every mechanic in Terraria isn't very strong tbh. It just gives you all of them and tells you to have fun.


881b87 No.14128291

File: 7b0737a7648ea46⋯.png (99.02 KB, 800x600, 4:3, Untitled.png)

I have begun collecting metal detectors in a chest to keep track of how many I've killed.

I was a fool for not doing this all along.


881b87 No.14128446

File: 925a8d2275b54ee⋯.png (19.19 KB, 208x224, 13:14, Capture 2018-01-09 23_20_4….png)

I want everyone to look at this fucking bullshit. 50 kills for rare mobs is too much by far.


c10157 No.14129489

File: d8df0a681b2e54e⋯.webm (2.95 MB, 860x272, 215:68, bitrate hell.webm)

Some cool inter-mod synergy.


5f83d5 No.14129533

File: d6b62600b4bf296⋯.png (233.63 KB, 500x349, 500:349, 3eb59b97dd79536a97f738c4d6….png)

>Thorium mod

>has no nuclear weapons at all or thorium based reactor

What a load.


bdf15f No.14130080

File: ff85f544c0768c5⋯.png (432.71 KB, 1920x1200, 8:5, 105600_20180110042059_1.png)

File: c72fe2a0917f9eb⋯.gif (94.15 KB, 325x244, 325:244, 1514492324.gif)


bdf15f No.14130113

File: 355912770d74eab⋯.png (477.73 KB, 1920x1200, 8:5, 105600_20180110042336_1.png)

File: c03633e5ee0ff7b⋯.png (510.74 KB, 1920x1200, 8:5, 105600_20180110042344_1.png)

File: 4629ea820ccfd41⋯.png (80.29 KB, 745x1173, 745:1173, 1471817195287.png)


406a4c No.14130270

>>14130080

>>14130113

What happened in these images?


bdf15f No.14130389

>>14130270

Blood Moon right after party time, then this giant mechanical nigger from the Tremor mod phases through the ground and gibs my tavernkeep.


c10157 No.14132405

File: 584f9521de3dfc8⋯.png (2.59 KB, 48x48, 1:1, no more pumpkins any more.png)

Killed Devourer of Gods last night evidenced by the items in my last post which means there are only two "normal" bosses left in Calamity. In general the boss design is very good, but the experience is still unsatisfying.

What a postgame mod needs is a totally new set of basic enemies and biomes tailored to be a initial challenge just like hardmode does, so that the player needs to pay attention to their environment again and has a proper sense of progression by overcoming that and then bosses. Instead, Calamity leaves the world alone and focuses on buffing event enemies to absurd levels. This doesn't work very well since it doesn't matter if there are 30 Pumpkings with 550k health each onscreen at once, you can still kite them all indefinitely. They fundamentally weren't designed to deal with the abilities you have at this point (pic related: they drop 10-20 of this each).

Instead of trying to maintain the point where you need to use all the mechanics and the game is most engaging, Calamity wants to accelerate you through it into an endgame that doesn't feel any more connected to the world than a normal post-Moon Man one. I guess I learned that in this case, more gradual progression > exaggerated scale.


9b4e93 No.14133159

>>14132405

Were you playing in Revengeance mode? Because I am, and it's fucking miserable, and the mode exclusive drops aren't worth it at all.


881b87 No.14133631

File: 6ed99d02d0a9fb3⋯.png (26.89 KB, 427x171, 427:171, dev items.png)

Coming along. I finally got cactus man's outfit.


c10157 No.14133838

>>14133159

No, haven't tried Revengeance. I was thinking about it but if it's just retard hard with no payoff then I won't bother.

Attempted Yharon many times now. He's less frustrating than DoG if only because I have no idea what I'm supposed to do besides get hit less. He's basically a mega Fishron with more complicated patterns.


881b87 No.14133978

File: a376c6d0e0437d8⋯.png (7.37 KB, 144x112, 9:7, Capture 2018-01-10 20_39_2….png)

I just want to be able to pick up the chicken.


e2817b No.14134082

>>14133631

What's the 5th row? I've farmed bosses for weeks and haven't seen that one.


9b4e93 No.14134178

File: 4a5d95c11543325⋯.jpg (1.11 MB, 1919x1007, 101:53, fucking2hu.jpg)

>>14133838

It adds a stress mechanic, which makes stressful situations fill a stress bar, which gradually starts debuffing you the higher it gets, and gives a constant Moonlord-screenblur effect when its too high.

It also gives you a 5% damage boost, but take 20% more damage in turn. Also changes boss AI slightly, buffing their damage output and hitpoints. I've been playing as a melee class, and most bosses hit so hard they two shot you, or one shot you if you're unlucky.

It feels like no matter what weapon or armor you get, nothing gets easier.

>>14134082

Ahrkalis set


881b87 No.14134731

File: 7da7fd57df89585⋯.png (364.33 KB, 2144x400, 134:25, Capture 2018-01-11 00_22_0….png)

File: 3393f167742770d⋯.png (108.61 KB, 574x309, 574:309, inventory.png)

>>14134082

Golem fighting is the best way to farm for dev outfits. In just a couple of days I've managed to get all but 3. I got Red's just a couple of hours ago.

Here's the current version of my power cell farm.


c10157 No.14135007

File: 881490d65cc51af⋯.jpg (504.85 KB, 1920x1060, 96:53, wew.jpg)

It's done. Now I just have to do it enough times to get his armor set.


881b87 No.14135111

I've got everything but the bear costume now.


524e85 No.14135256

>>14092425

I offered a few times in a few different threads to host a dedicated server with a couple mods, but no one ever replies.


a91a11 No.14135535

Oh god Normal mode is so boring. How can people not play Expert mode?


bdf15f No.14136357

File: 3688c932c382c3d⋯.png (659.02 KB, 1920x1200, 8:5, 105600_20180111041252_1.png)

I sure do love this affixes mod.


a91a11 No.14138646

File: f68ea642e14e8c5⋯.png (170.5 KB, 1280x1024, 5:4, beach pyramid.png)

Huh, I guess a pyramid can form literally anywhere there's sand?


a58c42 No.14139080

>>14138646

Yes.

Sometimes you can get pyramid in mini-sand biome.

Some anon here had pyramid spawning on sand just ten blocks before tundra.


881b87 No.14139177

>>14139080

>>14138646

I still say they should make pyramids full structures with their own mini biome instead of just loot houses.


a91a11 No.14139342

>>14139177

Deserts should have more going on in them in general. The antlion lair should have a boss or something.


881b87 No.14139693

File: 3ab5c4addd6a034⋯.png (8.84 KB, 424x169, 424:169, Untitled.png)

This shit is getting ridiculous.


f02eb0 No.14140370

man all these bard/healer gear would be awesome with a party to bad im playing alone.

should i get spirit mod to add to my mess of idk what im going for thorium and calamity mod plus overhaul


a2277a No.14142132

>>14132405

Good post, from the sounds of it I'll pass on Calamity and just play Thorium after my vanilla expert run, your description of Calamity doesn't really appeal to me but as far as I can tell from browsing the Thorium Wiki it's a pretty fleshed out mod that adds stuff everywhere. Are there any other worthwhile mods besides utility/QOL mods like recipe browser, 9999 stacks, etc? Though if anyone knows of some other QOL mods worth grabbing I'm all ears.

Can't use mods until the tmodloader team puts out a GOG version so I'm just compiling a list of mods to slap together for a run I'll do once it's up.

>>14139342

IMO Meteorites should be set to always land in deserts, it can be annoying if they land elsewhere but the meteorite landing in the desert isn't really an issue, and on Thorium it adds a bunch of Meteorite enemies to the place as well. As it is they seem to land in deserts 90% of the time anyway as the algorithm that places it avoids water and prefers solid areas without caves.


bdf15f No.14142180

>>14142132

The algorithm is designed to avoid not just water, but NPCs, chests, and sunplate blocks.


881b87 No.14142243

File: cadadf07f9c5433⋯.png (18.99 KB, 320x160, 2:1, Meteor Biome.png)

>>14142132

>Meteorites

I would love if something like this made it into the base game.


c10157 No.14142338

File: be6f770039fb1f4⋯.webm (15.94 MB, 640x480, 4:3, thanks fargo.webm)

Now this is just stupid.

>>14142132

My only serious gripe with Calamity is how it fucks with the power curve (especially in early hardmode) because it's trying to gear you for its own content. It also allows very easy crafting of Clouds/Balloons which doesn't help on that front either. A lot of it is good, but it is obviously a mod and not a pure extension. Thorium is the vanilla+ fan expansion, Calamity is the edgy reimagining.

As for QOL mods, try Solutions and Magic Storage. The latter is slightly clunky, but not having to deal with chests is a godsend.


a2277a No.14143130

>>14142243

Is that just some fan/concept art? The meteorite biome being expanded could add some variety. Though I'm not sure how it would be handled, another spreading Biome would just be a pain in the ass. A possible compromise could be that it will spread but has an upper limit for total converted blocks so that you end up with a decent meteorite biome but it doesn't threaten to pozz the place up like HC&C.

>>14142338

On the subject of issues with the power curve, are there any mods that try to iron out some of the imbalance in pre-hardmode? There are a fair few downright broken items. The Falcon Blade for example can be obtained really early by fishing and is easily in the top 4 for pre-hardmode swords. The only other ones you might consider upgrading to being the Beekeeper, Enchanted Sword or Arkhalis, and the latter two are so rare you might as well consider Falcon to be one of the top two. It's particularly strong as if you give it a Legendary modifier it has a nice sweetspot of knockback and speed where most ground mobs will be juggled in front of you as you advance, unable to hit you or escape. The Arkhalis is even more broken I guess but it's not really an issue since it's so unlikely to find one.


881b87 No.14143245

File: 3872d7c8f3849bd⋯.png (271.2 KB, 957x697, 957:697, zYw9DFb.png)

>>14143130

Yeah it's a fan suggestion on the forum.

>Though I'm not sure how it would be handled, another spreading Biome would just be a pain in the ass. A possible compromise could be that it will spread but has an upper limit for total converted blocks so that you end up with a decent meteorite biome but it doesn't threaten to pozz the place up like HC&C.

That was sort of the idea. The suggestion was that it would only spread 50 to 100 blocks away from the nearest meteorite piece and if all the meteorite was mined out it would slowly de-convert. Which is handy.

This is another biome suggestion that I really love. We NEED some more asian themed stuff. Bamboo plants at the very least.


640c6e No.14143392

>>14142243

I would prefer that they add corruption and crimson jungle biomes already.


4b019d No.14143583

>>14143130

I don't think anybody cares too much about pre-hardmode anything because it's only like the first 20% of the game. It's basically the tutorial for the real game.


c5c758 No.14143592

>>14142338

I don't remember the cloud waifu looking like that.


881b87 No.14143656

>>14143583

> It's basically the tutorial for the real game

That's arguably a problem in and of itself.


722057 No.14143762

If you want balance, don't get Kalciphoz's RPG Mod.

4 hours in and I have 500 health and a teleport spell, it adds way too many weapon drops so you'll be swimming in gold, ammo and enchanted weapons.


988dae No.14145323

May as well share my thoughts on thorium and calamity mods now that I've played them. Thorium gives a lot of options for weapons (like crafting guns directly from hardmode ores) and shows a lot of love for underused playstyles (throwing gets armour sets for every part of the vanilla game up to luminite and has a helmet for the melee set of thorium's postgame armour). Some of it is definitely redundant (valadium and lodestone ores are basically just for post-mech, pre-plantera, illumite not really worth mining because it's unlocked the same time as chlorophyte). If you're running any kind of content mods, you may as well throw in thorium to flesh out the vanilla game up to and a bit after moonlord.

Calamity is pretty good in pre-hardmode with the bosses it adds. The early part of hardmode is definitely easier, especially with the gear slime god drops in pre-hardmode. I like how the mod fleshed out the underworld, even if only a little, with a mini-biome at the edges of the world and some new enemies (but only one boss that's basically just an annoying progression wall with no real drops of its own). The crazy powerful post-moonlord gear is kind of fun, but my favourite part of the post-moonlord content would have to be the plague boss and related items. It fits the jungle perfectly and the gear is good for fighting the celestial pillars/ML a bit easier the second time around. The other post-ML bosses are quite hard, considering the actually crazy gear is locked behind beating almost all of them, but I guess it is supposed to be THE DARK SOULS OF MODS with its edge and even-higher-than-expert difficulty. Last minor complaint with the mod is that the last armour sets are just overall stat boosts and aren't split into multiple classes, so every post-game character is only different by the weapon they use most.

One last thing I noticed, maybe even the most important: Thorium's sprites are simple, with black outlines. They fit the artstyle of the game well. Calamity mod sprites have more washed-out colours and coloured outlines. This is most noticable on the post-game weapons, which are even larger than players are too.

>>14143762

I feel like RPG elements would be good combined with enemy buffs like in >>14136357 and adjustments to all the vanilla bosses, so the game would basically be a diablo clone with lots of trash mobs, some minibosses, and damage sponge bosses to finish it off.


c9d2d7 No.14145471

In my experience playing through Calamity was fine up until near the end, but it really can't be stressed enough that it trivializes nearly everything from vanilla or more balanced mods all throughout progression, as well as eventually anything that isn't named Supreme Calamitas (which is bullshit for its own set of reasons). I'm glad I did seperate playthroughs for Calamity and Thorium+Spirit, because it wouldn't have played nice with anything else. Ultimately when I did either playthough I didn't care about vanilla or balance any more, after already putting hundreds of hours into the game. Any one else bored to death of usual progression will probably enjoy themselves the same way.

>>14145323

This is a pretty decent break-down, but I feel like I should point out that the Plaguebringer Goliath is post-Golem, rather than post-ML, which is why you're noting it was very easy compared to the other Calamity post-ML bosses.


c1f853 No.14145567

>>14143130

>A possible compromise could be that it will spread but has an upper limit for total converted blocks

Add to that the mechanics of chlorophyte spread except on surface level and I think the biome would contain itself quite well.


881b87 No.14146539

File: c1afe4dc1944e75⋯.png (54.35 KB, 562x288, 281:144, mining.png)

To the anon asking about the mining set, I just got a shirt and helmet off the same miner just a moment ago and I got the bone pick about 20 minutes ago. It's easier to do in pre-hardmode.


e2817b No.14149014

>>14146539

>that entire fucking inventory

Jesus fuck anon favorite your favorite shit and cut the fat. Why would you need that many weapons?


a2277a No.14149118

Is the set effect of Titanium Armor good or not really? It doesn't seem too impressive based on the description, 2 seconds of invuln every 30 seconds doesn't seem significant enough that it's worth using compared to Adamantite's attack and movement speed buffs.

>>14089980

Dynamite


e2817b No.14149136

>>14149118

>Is the set effect of Titanium Armor good or not really?

Kinda. I'de argue it's great for bosses as that 2 seconds can do well to deal a bit more dps. If you're going for that armor just do what I do and judge the actual armor rating first compared to other armors. The additional perk might just be a little extra. It is early hard mode armor keep in mind. There's certainly better armors you can farm for at this point. But crafting that armor now might ease that farming.


bdf15f No.14149143

>>14149014

Multiple weapons is often due to some having significantly different functions that work better in specific situations more than others.


881b87 No.14149195

File: f9d986c92a2b778⋯.png (2.34 MB, 4096x1856, 64:29, Capture 2018-01-13 03_04_2….png)

>>14149014

>Why would you need that many weapons?

I like variety. You ought to see how I've got my chests in my current world is organized.

>>14149118

>Is the set effect of Titanium Armor good or not really?

It's pretty great. Personally though I prefer the Orichalcum set bonus though.


e2817b No.14149246

File: a47927921da59df⋯.png (96.63 KB, 554x239, 554:239, Screenshot_204.png)

>>14149143

For what? If you're in a specific situation just prepare for it by putting the weapons you need in the piggy bank. Then just swap what you need with the trough.

>>14149195

I guess I don't care. But you're only making shit harder for yourself. Mostly buy not favoriting so you don't delete anything important while making quick stacking more efficient in some situations. Honestly if you have the need of using mutliple weapons. Put them in your money trough and then pull them out when that need comes. I can't imagine that you need to use every one of those weapons every 10 or so minutes.


881b87 No.14149526

File: 4b61570072e23b7⋯.png (64.5 KB, 541x239, 541:239, Untitled.png)

>>14149246

>But you're only making shit harder for yourself. Mostly buy not favoriting so you don't delete anything important

I never use shift click and I rarely quick stack. I sort of have my own system. Sort of.

>Put them in your money trough

Money trough is full.


e2817b No.14149665

>>14149526

>I never use shift click and I rarely quick stack

Your loss tbh. There's nothing wrong with either. Once you move past drag and drop the tedium in inventory management is cut down immensely. Other than that your trough is full of such useless shit. If you have the UFO why bother with the ninja gear? Why have 1 bucket of every liquid? Why not replace the water bucket with infinite water bucket? Why have gold in the safe instead of platinum? Is it really that much of a loss if you lose 80 gold in hard mode? Also there's plenty of these items that would go better in a safe such as the summon events considering that if you're going to trigger one you're well prepared anyway. Your piggy bank inventory should primary be for items that you want to get quickly without much hassle due to the trough.


4d76e5 No.14149704

>>14088473

all i've ever done in this game is create drainage pipes. my goal is to consolidate all the above-ground water in the world into one central underground lake

i have 170 hours logged just digging pipes

i have standardized systems, patterns and procedures i use for my pipes.

i probably have the autims

i've heard other people talking about their pipes before so I know this isn't too unique, though


fa5450 No.14149924

>>14149704

You could always just use world edit?


a91a11 No.14150071

Curious how much effort people normally put into mining once hardmode is unlocked. I have never actually gone through the full progression of ores to titanium/adamantite. It takes too long and feels too dangerous. I always just fish a shitload of crates and then make some Frost Armor when the opportunity arises. Once I get a Daedalus Stormbow and a Nimbus Cloud I feel pretty comfortable killing the Destroyer… And once I can kill the Destroyer a few times I can immediately upgrade to Hallowed Armor. So, how much worth is it really to bother at all with those six initial hardmode ores? How much effort does anon usually put into that?


c9d2d7 No.14150134

>>14150071

I've used an adamantite/titanium repeater and armor before, that's about it. There have been several worlds where I never even broke any altars, since it can be an annoyance to have random patches of corruption/hallow to deal with later on.


bdf15f No.14150147

File: 214f3b530fa3df9⋯.png (401.24 KB, 1920x1200, 8:5, 105600_20180113030629_1.png)

Magic Storage is great, do you know how much space this saves me that was wasted on chests?

quite a bit actually.


a91a11 No.14150160

>>14150134

>There have been several worlds where I never even broke any altars

Yep, that's what I do. I almost never break altars. It's nice having one less random daily even to not have to worry about and summoning the mechanical bosses on your own terms instead of needing to hide underground when you get a spooky feeling because you're not ready for them yet.

I tried going through the ore progression in my last playthrough and got careless and died in Palladium armor.


a91a11 No.14150164

>>14150160

one less random daily event* (no pirate invasions)


881b87 No.14150204

>>14150071

Since the introduction of fishing I completely skip mining the early hardmode ores, with the exception of this last playthrough. I don't even break alters anymore. Obviously I still have to mine chlorophyte but that's all the mining I do in hardmode. I sort of wish there was some side progression at the chlorophyte stage so I wasn't compelled to mine it every time. I guess Technically there is with Spookywood Armor but good luck taking down the Moonlord with that even in non expert worlds.

There Really feels like there needs to be some Martian armor or something.


a91a11 No.14150206

Strategies for early Expert Queen Bee? Or simply fighting it in general I guess. It drops some pretty useful stuff but I always feel like I'm not ready to fight it until I'm strong enough to defeat Skeletron, at which point its loot isn't quite so useful and I don't even bother.


881b87 No.14150236

>>14150206

Heart lantern + campfire and make use of the honey buff and use all the potions you can make. Arguably you should just make a small artificial jungle on the surface neat your home and use her summoning item rather than fighting her in the hives. If you're lucky enough to find a bezoar equip that to deal with the poison. You could even sneak down to hell and get just enough hellstone to make an imp staff.

I've actually found expert Queen Bee to be in many ways easier than the normal mode version since expert randomizes her attack patterns. Which means if you have a lucky fight she can get stuck in an easy to deal with attack mode for an extended period of time.


d8f1ff No.14150272

File: b7004957c3b0548⋯.jpg (110.01 KB, 814x1000, 407:500, 13249872791.jpg)

>>14150147

whats magic storage?


e2817b No.14150277

>>14150272

google it


d8f1ff No.14150327

>>14150277

Yeah, good idea. We nearly discussed video games on /v/.

Close call.


c9d2d7 No.14150329

>>14150160

I'm so used to summoning pirates with maps I had completely forgotten having an altar broken allows them to trigger randomly.

>>14150206

Fighting her in the hives is a bad idea like someone else said, she'll spend a lot of time in blocks and the honey can be a hindrance. An arena on the surface is definitely best. Don't worry too much about attacking during her ramming phases, just focus on movement.


a91a11 No.14150402

>>14150236

I usually fight the Queen Bee in its hive making use of campfire + dips in honey and end up close to death with 400 health near the end. I have great difficulty dodging the stings and without a Bezoar it only takes one hit to fuck your shit up. I'm wondering if there is a smarter way to fight it.


bdf15f No.14150461

>>14150272

https://forums.terraria.org/index.php?threads/magic-storage.56294/

Lets you maximize storage while minimizing physical space needed for it.


a2277a No.14150530

>>14150206

Main thing is to fight her at the surface using an Abeemination, most hives are simply too small and don't give you enough breathing room to dodge things. If you find a big, relatively vertical one then it might work so go for it, but surface is the most reliable spot.

If you got hit by a goblin invasion already dropping a bunch of spike balls on platforms is good since she'll ram through them during the charging phase, so it's free damage when you're otherwise mostly unable to hit her much. Frostburn Arrows are also a great idea to keep the damage going, even if you're not big on ranged, 8 damage per second adds up over a 5-10 minute fight if you keep it up for a good chunk of the time. The time you want to attack most is when she's spawning Bees, if you have a good (ideally fast) melee weapon you should jump up and start swinging, this will shred the bees before they can damage you, probably heal you up thanks to the hearts they drop and you should take relatively little damage. If you dropped it from Gobbos a Harpoon works pretty well as well, its fire rate is only capped by the return of the projectile so if you can get close it has some pretty gnarly damage output.

If you have all the buffs i mentioned up you don't really need to worry about poison in the spines phase so you can try to hit her rather than focusing entirely on dodging, but really since the fight has no time limit you might as well take it slow and just focus on not dying.

Besides that set up Campfire+Heart Lantern+Honey Bath+Sunflowers in the arena you build for those tasty buffs. You might want to pass on the Heart Lantern if you don't already have 400HP but it's up to you. I usually just make one from the first heart I find, if you make lots of Spelunker potions and keep the buff active while exploring underground you'll find tons of them anyway.


e2817b No.14152120

>>14150327

>spoonfeeding is discussion

Don't ask stupid questions.


a91a11 No.14153076

>>14150160

>>14150204

Only thing that can be frustrating about this sometimes is getting enough titanium or adamantite ore to upgrade your furnace in order to smelt chlorophyte.


a2277a No.14153431

>>14150134

I suggest just editing your world in TEdit to get rid of the random HC&C. In its current state where it can completely ruin your jungle and be impossible to fix it can be considered an incomplete game mechanic. At the moment once I enter Hardmode I remove the two diagonal stripes and place a big band of Hallow/Corruption where I want them. Away from the jungle and usually overlapping Desert/Underground desert for the unique mobs, then make a wall down each side from grey brick with gaps in any tunnels I see.

You'll need to use terrafirma to locate the randomly placed hallowed/corrupted blocks, as TEdit doesn't have a search function. One thing to remember is it can only effect stone blocks, so you only need to search for Pearlstone and Ebonstone/Crimstone, and it only occurs in the cavern layer.

If you're worried about spoiling the map for yourself it isn't really an issue, if you just focus on setting up your map you'll forget where anything was. I'm trying to locate a Granite Biome manually at the moment even though I saw tons of them while editing.

>>14150071

You can pretty safely get enough ore by Mining along the top of the underworld, you only have to contend with the pre-hardmode mobs and Mimics+Tortured souls. There's always plenty of it, and you can usually get enough Titanium/Adamantite for a set and a weapon or two in about an hour or two of mining. Note that I always break 6 altars, you might have a harder time if you only break 3.

>>14150160

I usually fish at least enough to make an Adamant/Titanium repeater then make a bunch of Holy Arrows to deal with the pirates. If you have half decent armor and stack some potions you can go on strafing runs bombarding them with holy arrows and thin them out pretty fast. Another method is if you have a house that's suspended off the ground (which is a good idea to keep Wraiths/Reapers out) the pirates will probably mob under your house. Make some platforms on the right side of your house, place a boulder on them then whack it with a pickaxe, it will fall then roll left and deal a shitload of damage to all the pirates under your house. Boulders are pretty effective weapons even to carry around while exploring, they completely mince things if they can roll far enough.

The one obnoxious thing about the pirate invasion though is that the Flying Dutchman can spawn 3+ times if you're unlucky. So i guess wanting to avoid it occurring randomly is understandable. Though at least it's easy to cheese.


a91a11 No.14156456

So I thought I'd just let the water flow freely in my hellshaft because I wanted some extra water for lava pools so I don't need to fart around making my own obsidian. Does water simply not drain when it because too many screens tall? Because the top of the water column has been going absolutely nowhere for a while now. Why bother emptying an ocean when you can make an infinite water source any old place?


c9d2d7 No.14157135

>>14156456

At some point (probably dependent on your system specs) the game will simply stop bothering to try settling liquids in real time when there's too much going on. In most cases, it'll re-settle everything all at once after some delay. Or maybe in extreme cases it won't happen until you reload the world, dunno.


881b87 No.14157275

File: ada9bac4d089fca⋯.png (57.21 KB, 581x327, 581:327, lizard eggs and power cell….png)

File: f3c6447cd05d055⋯.gif (842.39 KB, 480x270, 16:9, it's time to stop.gif)

fml


881b87 No.14157854

I just opened almost 300 treasure bags and I still did not get the goddamned Skiphs outfit. Is there a Terraria inventory edit tool because I'm done with this fucking shit. Oh and tedit just will not launch on my computer so that's a good fucking bonus to this shitshow.


a2277a No.14157894

File: 853c1d1ec80b1b3⋯.png (102.49 KB, 688x736, 43:46, wizard_tower.png)

First time building something to look nice rather than hold as many NPCs as possible.

>>14157854

http://yal.cc/r/terrasavr/


881b87 No.14158113

>>14157894

>granite and pearlwood

Very nice.

Also that link helped immensely.


a0aa8a No.14158238

>>14157894

>spiral stairs

It's shit


a2277a No.14158335


bdf15f No.14158336

File: 1ce5aa318ccd736⋯.gif (477.56 KB, 256x192, 4:3, 1466563893471.gif)

>your hellevator goes through several marble biomes


881b87 No.14158389

>>14158335

>>14158238

I wish they would implement actual spiral stairs as a furniture item that actually functioned appropriately. Ladders and elevators too. And angled rope.


e2817b No.14159855

>>14158335

I agree you're shit.


330cfe No.14160146

I want to get cool Terraria mods.

How?


3985f1 No.14160794

>>14160146

By installing tModLoader on Terraria forums and then installing mods that you want.

Just make copy of your vanilla game exe. or entire catalog somewhere else.


881b87 No.14160851

File: f6d785b66c4ff43⋯.png (579 B, 32x32, 1:1, Pocket_Mirror.png)

>>14158336

Pocket mirror brah.


a2277a No.14161268

Check out Terracustom, it doesn't require tmodloader but lets you set mapgen parameters, you can make a world with corruption and crimson, make a really hilly one, make on with shitloads of caves, a billion Sky Islands, etc.


881b87 No.14161587

>>14161268

Would it let you make a full desert world?


a2277a No.14161851

>>14161587

You could give it a shot by disabling other biomes and maximizing Beach size. Its options are pretty limited but it can do a fair bit seemingly, one map I made had an ocean high enough to spawn harpies and a neat snow biome that was really mountainous.

I'll stick to my vanilla world at the moment but I'm probably going to autismally try and generate a perfect world to play in for a future modded playthrough.


a91a11 No.14164187

File: 357188b4f007bb2⋯.png (11.94 KB, 606x102, 101:17, Terraria fastest hardmode ….png)

F A S T

Wasted about 30 minutes finding a Demon Scythe, those were some stingy demons. Never touched the underground jungle even once.


c1e830 No.14165244

>>14158336

Solutions mod.


a2277a No.14166126

>>14164187

If you're just rushing WoF and not going to hardmode you can beat him in like 30 minutes by massing bombs, grenades and dynamite, digging to hell with bombs, using grenades to fend off mobs, then dumping Dynamite on the WoF.


881b87 No.14166150

>>14166126

If you get lucky with a Pinky you can make molotovs too.


a91a11 No.14166192

>>14166126

I've considered the dynamite strategy before, but I'm still a little shaky on pulling it consistently, and don't like that it destroys my walkway. I like the fight the wall more than once to get multiple emblems. Plus with that kind of preparation (or lack thereof) I think I would die very quickly in hardmode. I still do as is–I died about 30 minutes after that screenshot because I bumped into a Ichor Sticker while descending my hellshaft. Those fuckers will kill you fast, was dead before I even realized what happened.


a91a11 No.14166202

>>14166192

I should also say that I'm starting to really not appreciate how this game gives an advantage to people with wider screens than I have (I use the Lord's aspect ratio of 5:4). That's a real fucking bullshit design issue.


a91a11 No.14166208

>>14166202

By which I mean people with more screen to their left and right can actually see what is happening when trying to dynamite the wall of flesh. All I can do is guess.


a2277a No.14166287

>>14166202

Not a perfect solution but could you try letterboxing the game to get a wider view?


881b87 No.14166348

>>14166192

Have you ever thought about boulders for fighting the WoF?


a91a11 No.14166364

>>14166348

How would you use them?


881b87 No.14166577

File: 5f2c07333281178⋯.webm (2.39 MB, 640x360, 16:9, Skeletron vs Boulders [36….webm)

>>14166364

Sort of like this but with more boulders and a longer runway.


e8b3c3 No.14166715

File: 1c59a0872347f99⋯.png (137.65 KB, 776x379, 776:379, ClipboardImage.png)

Haven't played since the Moonman patch (just as well I never got past the mech bosses). Haven't played in a year or more because my PC died, but I'm happy my craptop runs it just fine.

Started a new medium world and landed in an arctic biome, so it seems kinda comfy again


a2277a No.14166774

File: c672facd71ecc7f⋯.png (97.68 KB, 278x253, 278:253, e2007236699e34ec8836f54eca….png)

>>14166715

>boreal wood armor

>has mechanical ruler already

Did you just edit it in for building convenience?


e8b3c3 No.14166785

>>14166774

Nigger, it's the building grid in the UI options


881b87 No.14166801

YouTube embed. Click thumbnail to play.

>>14166715

Looking comfy anon.

Here's some inspiration for you. Maybe you can adapt some of it.


e8b3c3 No.14166809

>>14166801

>Snow and collideable treetops

Gosh


a91a11 No.14166842

>>14166577

Shit that's nice. I was wondering if you could do it without wires and switches.


881b87 No.14166884

File: 1e143df15dfd64f⋯.png (639 B, 38x38, 1:1, Actuation_Rod.png)

>>14166842

Do you mean without actuating at all or just without having to wire it up because we do have an actuator rod now.


a91a11 No.14166935

>>14166884

Without doing any of that shit because that would require putting in extra time to fight Skeletron and get the Mechanic. That lava platform break timer is a nice trick.


881b87 No.14166992

>>14166935

You technically don't have to actuate. He does it to make the honey platforms and the sunplate blocks match with the rest of the brown when he paints them. Depending on your block, wall, and paint choices you might not need to actuate anything.

Personally I wouldn't see anything wrong with bringing in a grand design and a stack of wire and actuators in from another world for a new playthrough. It doesn't give you any gameplay benefit.


a91a11 No.14167021

>>14166992

>It doesn't give you any gameplay benefit.

lolwut Grand Design is one of the biggest power advancements in the whole game. No longer needing to slowly spelunk with a trap in hand or constantly drink Dangersense potions because you can spot traps a mile away is a major change in the gameplay. Another very useful thing it lets you do is setup two spawn points once you have a Tinkerer's Workship. Finally you can devise all sorts of powerful traps of your own of course. Attaining the Mechanic and wire usage is one of the most important advancement points in the whole game.


881b87 No.14167086

File: b4731ddadb34897⋯.png (146.63 KB, 880x544, 55:34, Capture 2015-08-30 21_09_5….png)

File: ac458c99f034469⋯.png (203.39 KB, 864x688, 54:43, Capture 2018-01-15 20_47_2….png)

I'm wanting to revamp this house but I'm not sure what to do with it. It's just to the left of the dojo so I'm not sure if I should asian it up or do something else. Any ideas?

>>14167021

>Finally you can devise all sorts of powerful traps of your own of course. Attaining the Mechanic and wire usage is one of the most important advancement points in the whole game.

You still have to harvest all the traps to be able to do that.


a91a11 No.14167113

It's too bad boulders always roll left though. Means you can only fight the wall of flesh in one direction with this.


a91a11 No.14167126

>>14167113

Spoke too soon. Guess you can force them to roll right with some wall on their left. Will force you to have far lower density and need to have a lot more blocks if you wanted to do a right-rolling contraption though.


e8b3c3 No.14167596

File: d1c21a86f498388⋯.png (11.98 KB, 624x314, 312:157, ClipboardImage.png)

Okay so I had an idea for a sequel

Imagine something about 3/4ths the size of a small world; that is now the game area, but it loops on itself. However at any time(?) you can "fast travel" to an adjacent hexagon, which is an entirely new world. Basically, it tracks how far along the world you are, converts it to a point on the hexagon's edge, and sees which adjacent map you can travel to

Each map would then have up to 6 unique biomes, and could have marshes, bogs, deserts etc. At the start, you'd generate a huge chunked map and start in a random hexagon. You might be able to play the entire game in a hex or two, and travel to find more wild crazy stuff.

Mechanically, that means you could eg set up a base/town in each hex and have macro interactions, like better merchant quality for each adjacent town, etc


a0cce8 No.14167599

>>14167596

thanks doc


881b87 No.14167604

>>14167596

I think you should /agdg/ on and start making this yourself. It's a good idea.


e8b3c3 No.14167613

>>14167599

Fuck, the purple was supposed to be corruption. Can't escape the memes

>>14167604

I am currently in the middle of a project, but I was just tossing out an idea that was interesting to me to gauge tentative interest. I would like to do an autism block game at some point.

I would want to make it class-based, or at least change your starting equipment and progression to a degree, as it could open up different play styles. It would still be comfy crafting and item based, though.


a91a11 No.14167700

File: 53b1ddbd4c4fcbb⋯.mp4 (5.19 MB, 640x512, 5:4, herp.mp4)

Well that didn't work too well. The Silver Pickaxe has the fastest mining speed of all pre-hardmode pickaxes. It still wasn't fast enough to activate all boulders at sprinting speed. I'll have to lower the boulder density for this to work.


e8b3c3 No.14167718

>>14167700

Video's fucked anon.

Also, are you rerolling pickaxe bonuses to get a faster attack speed?


881b87 No.14167730

>>14167700

Why not use actuators with a one block drop?


a91a11 No.14167763

File: 126d575be47639e⋯.mp4 (2.89 MB, 640x512, 5:4, axe.mp4)

It does work with a hardmode pickaxe with faster mining speed however. That was about 300 boulders (1,800 blocks!).

>>14167718

Yeah sorry for the shit compression. This video is a little clearer. As you could tell that was a Light Silver Pickaxe, the fastest possible pickaxe pre-hardmode.


bdf15f No.14167777

>>14167763

Still corrupted.


3f94fb No.14167785

>>14167763

>This video is a little clearer.

You seemed to have misinterpreted the word "Fucked" in the previous case as if the webm could even be played back in the first place.


a91a11 No.14167828

>>14167777

>>14167785

Works fine in my browser (Pale Moon), can't yours handle H.264 video with AAC audio? What codecs do people usually use for uploading MP4s?


a91a11 No.14167870

File: 23db177b3051012⋯.webm (2.64 MB, 640x512, 5:4, terrariawalloffleshboulde….webm)

There we go, it can be done with slow-mining pre-hardmode pickaxes after all. The secret is using a mining potion.

Now the only issue is mining all those stone blocks. When you bomb your way to hell rather than dig (and don't end up going through underground tundra most of the way), you end up with roughly 1000 stone blocks on a medium-sized map, and then just have 800 more to make up.


d26829 No.14167923

>>14167828

He's right you know. Nothing wrong with the video itself. Download it and play it back in a proper media player and it's fine. Little blurry


881b87 No.14167952

File: d8794b6b20704d6⋯.png (43.28 KB, 256x608, 8:19, Capture 2018-01-16 00_47_5….png)

>>14167870

Just so you know, you can stack boulders.


881b87 No.14167963

>>14167021

>>14166842

I only now realize that you were replying to this >>14166577 post and not this >>14166801 one. I feel very slightly stupid.


a91a11 No.14168039

>>14167870

Definitely don't try this with a Reaver Shark, it's nowhere near fast enough even with a mining potion.


e8b3c3 No.14168059

>>14167952

>>14167870

Couldn't you do a hybrid approach where you do about half it's life in boulders, the rest in explosives?

Anyways, what's the advantage of using boulders instead of a weapon? Dungeon skip?


a91a11 No.14168115

File: 7515ce94c926ef8⋯.webm (4.11 MB, 640x512, 5:4, doubles.webm)

>>14167952

True, but if you want them to roll to the right, you'll need a little knob at the bottom of every single stack. Otherwise, you're stuck only going one direction with stacks.

>>14168059

Not sure, just testing it out at the moment. Maybe you could save some time grinding out a Demon Scythe, but the time you spend grinding 1800 stone blocks might cancel that out. >>14167870 is right about where Beenades or Demon Scythe strategies end up killing it.


a91a11 No.14168124

>>14168115

>>14167952

And since you'll have that knob behind every stack, which every bunch of boulders is going to run into and disintegrate, you have to space stacks out far apart and make them very tall for it to be worth it. A straight line of boulders just seems better.


a91a11 No.14168185

File: 816bd65154ce51e⋯.webm (3.45 MB, 640x512, 5:4, iron.webm)

Looks like an Iron Pickaxe is good enough too. It can't loose boulders at quite at sprinting pace, but should be fine if you keep your distance from the wall in anticipation of that big speed up in the final sliver of health.


bdf15f No.14168645

File: d57146c3bf62340⋯.png (763.7 KB, 1920x1200, 8:5, 105600_20180116022547_1.png)

So it seems Manly Tears is trying to rob my house.


7b9d2b No.14168746

>>14168645

What's that RPG mod? What other mods do you use? Also, how do I make HP hearts golden like in >>14150147 and other screenshots with golden hearts? What mod do I use for that?


7f9e90 No.14168755

>>14168746

Golden hearts aren't a mod, you use life fruits that grow in the hardmode jungle in vanilla terraria.


bdf15f No.14168757

File: 4425a368558e937⋯.png (24.89 KB, 1004x654, 502:327, Terraria class chart.png)

>>14168746

the level is from the experience and classes mod which gives you an accessory that gives various buffs depending on class, the affixes mod adds item modifiers to enemies which modifies their stats, and the gold hearts are in the base game when you consume life fruit after you reached the maximum amount of health life crystals can grant you.


7b9d2b No.14168811

>>14168757

>>14168755

Thanks a lot! I'll try these mods out!


806277 No.14168814

File: 80bbea3cba80bd5⋯.png (924.7 KB, 1664x1696, 52:53, Capture 2018-01-16 06_56_3….png)

Made a crescent moon base out of granite and shit, at a complete loss what to do with the interior.


5f83d5 No.14168840

File: b370f108426127d⋯.jpg (88.55 KB, 745x782, 745:782, c55f0590c4305b851f89bd11ca….jpg)

File: 4a3d2e9a66c288a⋯.jpg (20.03 KB, 400x400, 1:1, 4a3d2e9a66c288ab79cdbf4e75….jpg)

>>14168814

Make a dead nigger storage :^)


881b87 No.14168857

>>14168814

>Dryad lives in a greenhouse

Very nice.

>Clothier in a dungeon room

FUCK


7f9e90 No.14168899

ServerAnon, I think I crashed your server by using a zerg potion and spawning too many items and enemies.

Just a heads up for anyone trying and failing to join the server.


7b9d2b No.14169335

>>14168899

That's nothing compared to crashing the server console using the infinity omni bag and dropping too many items. And then crashing the server shortly after it gets rebooted the 1st time by doing nothing special and then causing someone else(you lose nothing) to lose an item. And, yes, all of that really did happen. QUALITY netcode right here.


1cf162 No.14169421

>only now find out that someone has actually started up a server even though i've had the thread open all along

>it's already hardmode

>someone already managed to crash it with zerg potions

oh


e8b3c3 No.14171055

>>14168899

>>14169421

Are they actually called Zerg potions?

Is the name that generic now, or what?


a2277a No.14171121

File: b74ba48fa80266b⋯.png (8.88 KB, 301x42, 43:6, 1515847495.png)

>>14166785

Fug, I was happy with the regular ruler and had seen that in shots a few times, assumed it's the mechanical one.


ffacf9 No.14171219

>>14171055

>Are they actually called Zerg potions?

No.

It has another name, but I don't remember it right now.


dcaa4a No.14172555

>>14169335

More like Fargomod just has literal broken items when you get far enough. It really extends the game as well with how much more shit can kill you too.


a91a11 No.14172729

File: c54f9175a2e5012⋯.jpg (26.9 KB, 400x396, 100:99, hotpockets.jpg)

>selling your axe early on by accident


a91a11 No.14172736

File: 42f873ebb375de6⋯.png (286.32 KB, 503x522, 503:522, hotpockets.png)

>new axes require wood to craft

Kind of a bad design decision when you think about it.


dcaa4a No.14172812

>>14172729

>>14172736

>accidentally trash starting items into a clear inventory

I don't think it's possible to even do anything if you literally have nothing but your hands.


a91a11 No.14172845

>>14172812

You can usually find bars in chests, provided you can access the chests. You can break jars with your hands and find some bombs to blow up trees I guess.


d86dc6 No.14173573

File: 4c929072b9de4a9⋯.png (4.2 KB, 309x196, 309:196, 4c929072b9de4a91fcc1f42906….png)

What weapons/armor are you guys using?


7f9e90 No.14173576

>>14171055

>>14171219

Zerg potions are calamity mod's upgraded version of battle potions.


a2277a No.14173622

>>14173573

Frost Armor, Cutlass and Titanium Repeater, I just killed the Destroyer. Been trying to get the Uzi, not sure what armor I want next.


7f9e90 No.14173686

>>14169421

The server isn't just in hardmode, it's post moon lord or at least WAS post moon lord until I crashed it, and up the the very final superboss of the calamity mod.


7f9e90 No.14173688

>>14173686

up to the*

I need to proofread things before I post them


8cb380 No.14173692

>>14172555

The server I was on, didn't use Fargomod. It only used RecipeBrowser, Thorium, Calamity, Tremor and JPAN's Bag of Holding.

>>14173686

Wow, you guys are super fast!


7f9e90 No.14173706

>>14173692

The server has been up ever since this post >>14098736

Though most of the progression was done by >>14134178 , especially post moonlord, where he was the only one online during american hours, and I just leeched loot whenever I got on the server.


ab3b09 No.14174157

>>14173686

oh well fuck me in the ass then i'm really late


a91a11 No.14174632

>>14173573

Silver chainmail and greaves with a molten helmet, about to be completely replaced by molten. Got close to harvesting enough silver for a full armor set this time, but not close enough. I have almost never gotten enough ore to make an armor set before getting something better.


ab3b09 No.14174700

>>14173686

shit i kinda want another server now


e8b3c3 No.14175551

New thread soon™


e8b3c3 No.14175555

>>14175551

>>14174700

Could do 'em up together too


a91a11 No.14177472

Modless server when?


ab3b09 No.14177529

>>14177472

to be fair at least adding thorium would be nice, it's basically just a vanilla expansion that's pretty polished


a91a11 No.14177561

>>14177529

No thanks fam, I still need to beat the game without mods for once.


881b87 No.14178716




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