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File: 8926c96e79f8990⋯.png (1.21 MB, 900x3021, 300:1007, Upcoming_features_-_Offici….png)

0fd463 No.14178692

There are too many 1.3.6 spoilers to post individually at this point. This update has got to be close.

0fd463 No.14178711

Old thread here >>14088473

Server information to follow probably.


36267d No.14178882

Yoyo nerf when?


cff037 No.14178890


002d43 No.14178894

What's the comfiest way to play SP vanilla?


0fd463 No.14178926

File: 09abae0a463144c⋯.jpg (126.44 KB, 1024x532, 256:133, j10erL2YC0TGZDIGlfo7DCMpJF….jpg)

File: d4eb672bce68ede⋯.png (181.05 KB, 768x752, 48:47, Capture 2015-07-19 01_25_3….png)

File: 9106f97804f7586⋯.jpg (1.14 MB, 1760x2080, 11:13, Lunar Tree by ann_T.jpg)

File: 22bbc885713e52b⋯.png (248.91 KB, 1145x759, 1145:759, 1437193872139-2.png)

File: c84521a24d24267⋯.jpg (609.78 KB, 2800x1208, 350:151, i02X1s2 by Khaios.jpg)

>>14178894

Depends on how many times you've played the game through before. If you've been through the current version several times then make a new world and character and start buildan.


508822 No.14178928

File: 39b7cf86adf0c24⋯.png (522.55 KB, 954x571, 954:571, 39b7cf86adf0c244755740d77b….png)

>>14178692

HOW MUCH MORE WILL THE MADMAN ASK OF THAT POOR AND AGED ENGINE

WHEN WILL TERRARIA'S 2 SUPPOSEDLY MUCH BETTER ENGINE WILL COME OUT


36267d No.14178983

>>14178890

All it really needs is the second Yoyo from the Glove/Bag to no longer be a thing, that alone means even a mid-tier Hardmode yoyo shits on the Terrablade/Influx Weaver which are the best pre-moonlord swords. Not even mentioning the range they have with the string and the counterweight.

Other potential changes could be them bouncing off of things more so they're harder to control, the inability to crit, etc.


cff037 No.14178991

>>14178983

>All it really needs is the second Yoyo from the Glove/Bag to no longer be a thing

THEN WHAT IS THE FUCKING POINT OF THE YOYO GLOVE/BAG YOU GOD DAMN RETARD?


002d43 No.14179004

>>14178894

>Roll up a medium expert world

>Run left to forest, then snow, then corruption biome

>Yikes, go into snow hill

>Make some boreal armor, go deep

>Hit a marble and granite biome

>Wall off the centurion guys, fuck that noise

>Granite elemental sneaks up on me

>Kill it, after some effort

>Night vision helmet

Wow


36267d No.14179008

File: 8e011bce12224b3⋯.gif (1.66 MB, 423x234, 47:26, goaway.gif)

>>14178991

Change it to something else you flailing sperg? Straight up fucking doubling the damage of Yoyos when their base DPS is already competitive with other melee weapons on top of being orders of magnitude more flexible was fucking stupid.


0fd463 No.14179022

>>14178991

>>14178983

The best solution I think would be for the yoyo bag not clone your main yoyo but require you to have a second yo yo in your inventory and use that as the second yoyo. Maybe ignore two yoyo's of the same type as well.


36267d No.14179044

>>14179022

That wouldn't make a damn difference, having two mid-tier hardmode Yoyos or Eye of Cthulu+Terrarian would still shit on all alternatives. If anything it would be worse in the case of mid-tier as you could have the Hel-Fire and Amarok inflicting On Fire and Frostburn at the same time.


cff037 No.14179064

File: abc318838a8151a⋯.jpg (57.15 KB, 834x640, 417:320, cat with a bat.jpg)

>>14179008

>I don't like thing but other people like thing

>devs remove thing because I don't like it


38ce75 No.14179068

>>14179044

Why do you care? Are you a big name in the Terraria Esports PVP League or some gay shit? I'll sit over here having fun with my stupid yoyo weapons, feel free to use any weapon class you want. I think it's hilarious that yoyos are the best weapon type in this game simply because Redigit loves yoyos in real life.


0fd463 No.14179079

>>14179044

Damage scaling goes completely to hell in hardmode anyway.

The only thing else I could think of is to make yoyos, flails, and boomerangs their own class that don't scale off of melee multipliers.


002d43 No.14179098

>Snowball cannon

Holy shit this thing's legit, I thought it was a shitty item that did like 6, it's doing like 14-18 plus crits


36267d No.14179118

>>14179064

>>14179068

>these tween tier arguments

Niggers they're fucking broken compared to any other melee weapon and make them obsolete. The game obviously isn't some competitive shit but considering it has a structured PvE component there should at least be some semblance of parity between alternative weapons. At the moment there's no fucking point making the true swords or Terrablade since you can drop an Amarok or Hel-Fire piss easy then faceroll Hardmode even on expert. Just because a game is PvE oriented or "casual" doesn't mean there's no requirement for balance.

For example the penetrating weapons at endgame in Steamworld Heist are pretty fucking powerful compared to the earlier weapons since you can practically wipe a room with them if you line a shot up correctly, but this requires positioning on top of lucky enemy lineups and so forth. They are straight up better, but it's not by some obscene margin and the alternative weapons at least maintain some level of parity. In Terraria if you're Melee and using anything but a Yoyo you're actively crippling yourself.


0fd463 No.14179155

File: 16cf1edd521b5ed⋯.png (2.04 KB, 152x216, 19:27, Desert_Spirit l.png)

>>14179118

Like I said before unless you make yoyos their own class that use their own armor and scaling there's nothing that can be done. The genie is out of the bottle.


002d43 No.14179159

File: 38518f6c4c7d2ee⋯.png (343.76 KB, 1366x744, 683:372, ClipboardImage.png)

The start of a tree fort


cff037 No.14179200

File: 63685a2d39ab142⋯.png (88.76 KB, 252x255, 84:85, 1498448145.png)

>>14179118

>he can't simply ignore a weapon type

>he wants the devs to nerf something he doesn't like

>"a-anyone that calls me out on my bullshit is a kid!"


36267d No.14179271

File: bd3bbff840d5ce8⋯.jpg (63.88 KB, 630x357, 30:17, bd3bbff840d5ce8982393447db….jpg)

>>14179200

>lol just ignore it

Yes, this works for anything, there could be an item you press that instakills everything on the screen and I could "just ignore it". In fact I ignore statue farms which are debatably broken as they don't really negatively impact anything and just let people who dislike mob grinding avoid it. Yoyo's turn Melee into "the Yoyo class" which is gay.

>doesn't like

I've already explained why it's overpowered, if you're going to keep trying to discredit me with "u no like thing" you're a disingenuous cunt.

>nerf

As it is they have the highest DPS in the game, while being a weapon for the class that gets the best armor and freedom to use defense boosting items. An overall change that brought other things up to par would just result in a shitload of powercreep, when Magic and Ranged are pretty good as they are. Yoyos need toned down. What I primarily want is Melee as a whole to get some change that brings it more on par with Ranged/Magic without having Yoyos be practically mandatory.

>kid

Nigger it's casual mockery, stop trying to pathologize it.


59671a No.14179276

File: 6491efa580be963⋯.png (666.83 KB, 800x669, 800:669, 2c08baa7239f32aaf82f728b61….png)

Mechanic is cutest.


0fd463 No.14179298

>>14179271

>Yoyos need toned down. What I primarily want is Melee as a whole to get some change that brings it more on par with Ranged/Magic without having Yoyos be practically mandatory.

Then that just goes back to melee being the beam sword class.

On the other hand spears DO need to be buffed quite a bit.


b743e1 No.14179329

None of the last dozen of updates made me interested in replaying, they didn't change the game substantially to warrant it. Once I was done with the Moon Lord around the time it came out I was pretty much done with the game. It's alright, but pretty grindy, progression and gameplay quality seriously decreases once starting hardmode.


7b9428 No.14179332

When's server 2.0 going to be up? I can't play tomorrow (or any Thursday for that matter). I was thinking of rolling melee this time, or pure minions if there's not enough class variety


3571a0 No.14179348

>>14178692

>1.3.6

Reeee give me a sequel, the graphics and engine suck ass.


36267d No.14179349

File: 46576a11959d9a3⋯.gif (608.54 KB, 300x281, 300:281, rattlemebones.gif)

>>14179316

Drown yourself in rotting shit you petulant little cocksucker.

>>14179298

Yeah, they don't really get much love outside of being able to poke through walls and wreck worm type enemies. I'd like it if Melee had the same amount of Variety throughout progression as Ranged/Magic has but at this point I think the combat isn't going to change much between now and the final update since things will be slowing down as development gets underway for the next game.


b743e1 No.14179361

>>14179118

Melee was badly executed in general, it was pretty hard to hit stuff with the short reach and limited angle and there weren't any real advantages so they went "let's make melee ranged, haha"


e07bf3 No.14179414

File: aed37dadbefdeaa⋯.png (689.28 KB, 1608x859, 1608:859, tgserverspawn.png)

I wish I had saved more images from when I ran a server for /vg/ terraria general back on cuckchan a few years ago. Some anon made a giant swastika out of slime blocks and later on some jewfaggot joined the server and complained about it so I banned his ass. Good times.

One of the things I hope for Terraria 2 is proper server tools because Tshock was a chore to use and some of the commands were buggy. Also, I may be remembering this wrong but I think the devs of Tshock were faggots of the highest order.


7af9b0 No.14179417

>>14178894

Hardcore Expert ironman


508822 No.14179420

>>14179348

>The graphics suck

Maybe, but is the only game of this kind that is consistent on blocks maybe because of how crude it is. In something like starbound you can't barely tell a block from the other. The same reason why something like minecraft is popular even if it looks crude: It's functional. That being said, the engine is at the absolute limit and the dev keep stretching it.


0fd463 No.14179429

File: 2055d97ffebf3ae⋯.png (74.93 KB, 838x578, 419:289, Anal_circumference.PNG)

>>14179420

>That being said, the engine is at the absolute limit and the dev keep stretching it.

How much will it be able to take do you think?


7af9b0 No.14179442

>>14178983

>>14179064

I dunno which Expert hardmode you all have been playing but even with a glove or bag I still find yoyos generally too dangerous to use. Does that change after Plantera or something? My very short experience with chlorophyte and shroomite armor tells me probably not.


0fd463 No.14179462

>>14179442

I honestly think yoyos are relatively balanced. The only thing that makes then somewhat overpowered is their controllability compared to other melee damage types. Most yoyos have a use duration and can be kept out permanently and only one yoyo has projectiles.


d72b26 No.14180547

Can there be a second fresh server anytime soon that isn't post moonlord?

Also since I heard some other guy want it vanilla, I would suggest at least adding Thorium and I guess maybe Fargowiltas if that's possible


b6bcf8 No.14180600

Is the next Terraria game still going to use the shitty C# or something? It's incredible how the pirated Terraria version tends to crash pretty often or bugging out in MP which is noticeable by being not able to write anything in chat.


64c1cc No.14180797

>>14178928

Terraria 2 probably isn't even in the works yet. Otherworld is not a proper successor and has a different gameplay focus so it doesn't count.

>>14180600

I've never had Terraria crash and I have over 1500 hours in it.


31c514 No.14180832

>>14179462

Yoyos are way worse than magic and ranged in late game. They are generally better overall than most melee weapons, HOWEVER the main reasons I would want to use a melee weapon at all are for close quarters and piercing, neither of which yoyos do very well at all.

So if you want a weapon for general use and absolutely must use a "melee" weapon, you pick a yoyo. If you just want the best weapon for the situation you pretty much never pick a yoyo unless that's all you got.


5b3421 No.14180845

>>14178926

I can never get past hardmode. I love the dungeon crawling and digging and bulding, but the bosses are just so fucking clunky. Doing things like autistically building a platform that spans the entire map so you can fight one boss just isn't enjoyable to me.


eb56b5 No.14180851

File: 8bf2448865f0f66⋯.jpg (305.82 KB, 1366x768, 683:384, 38ebda297f2bfd893b094f1678….jpg)

File: 530eb1f83b80f30⋯.jpg (417.24 KB, 1826x826, 913:413, castlezxj5a.jpg)

File: b1ee7d88c111380⋯.png (90.42 KB, 442x1015, 442:1015, lighthouse_by_l0_ke-d83l16….png)

File: 22bbc885713e52b⋯.png (248.91 KB, 1145x759, 1145:759, oriental_bridge_by_l0_ke-d….png)

File: 6b5b288665faefc⋯.jpg (1.82 MB, 2080x1312, 65:41, Terraria_house_with_all_fe….jpg)

this shit hasn't been posted in awhile

stop spazzing on balance the game is as hard as you want it to be.


fc0445 No.14180877

File: bbf73544c975dac⋯.gif (6.2 MB, 400x400, 1:1, FUCK.gif)

>>14180851

>that one unfinished window in the last pic


19562f No.14180944

File: dea8947e1743cdd⋯.jpg (219.37 KB, 700x1000, 7:10, 9526cae7c1b5f0d6693efedf0a….jpg)

>>14178928

Terraria 2 has been delayed for the foreseeable future due to the original team who worked on otherworld completely fucking it up, it was a train wreck that barely functioned and they did almost no work on it for the amount of time they worked on it so he fired them scraped what they had done and restarted work on Otherworld, he wont restart work on T2 until Otherworld is finished.


7af9b0 No.14181149

>>14180851

>stop spazzing on balance the game is as hard as you want it to be.

Look if you want to play a shitty non-game just play Minecraft. Balance is a legit discussion for actual games.

Speaking of balance, anyone ever feel like most of the pre-hardmode magic weapons are underpowered? Water Bolt is pretty good and Demon Scythe is fantastic, but I don't ever feel like wasting my precious gems on staves.


98e1de No.14181152

>>14180851

Those are pretty beautiful,wonder how long they took to make.


0fd463 No.14181486

>>14181149

I don't know about that there's several pre hardmode magic weapons that are pretty nice: space gun, vilethorn, crimson rod, bee gun, flower of fire. Aqua scepter doesn't entirely suck.

>but I don't ever feel like wasting my precious gems on staves

That's what the amber staff is for.

I do wish there were very low level craftable weapons for magic users and summoners though. Something that's wooden bow/wooden sword tier.


508822 No.14181565

>>14180797

>>14180944

Wasn't otherworld supposed to be the middleman in the waiting for Terraria 2? You'd thing they'd work on them simultaneously, specially since a different team was handling Otherworld, as so, I expected that Terraria 2 was in the works already. Even if it isn't and otherworld was a trainwreack, working on the first game still is stupid. The main dev should move to either of the other projects while letting an small team work on future updates of Terraria 1.

>>14181149

The game is pretty balanced as it is, the only problem being Melee at some point.


7af9b0 No.14181586

>>14181486

>That's what the amber staff is for.

Yeah… After you mine some 500 or more desert fossil blocks to actually get the material you need. I'd rather put that valuable amber into crate potions honestly.


7af9b0 No.14181599

>>14181486

Oh right, Space Gun and Bee Gun are pretty nice. Of what use is Flower of Fire ? Especially when you've got a mighty Demon Scythe?


d72b26 No.14181942

bump

s-server?


b6bcf8 No.14182026

File: eff5e8a167c8e6f⋯.jpg (70.42 KB, 806x605, 806:605, eff5e8a167c8e6f5836af0be82….jpg)

>1.3.6 patch

>a new female NPC

For what purpose? Terraria has already shit tons of NPC and they are fucking useless all the time, beside maybe offering a handful of somewhat useful items. How about expanding the current NPC and make them more useful like idk a dialogue or more quests? Quantity over quality I guess.

Also are they ever going to fix the sounds were all the firearms sounds like shit? It is triggering my autism that default Terraria one and firearms from other mods are using the exact same shitty "tok tok" firing sound, god damn. Yeah right a shroomite minigun uses the same sound as the musket rifle has, instead of a more powerful one to indicate that it is a upgrade from the shit rifles.

>Players can use now NPC emotes

>New music based on Winnie The Pooh

>8 new minimap borders

Yeah its not like having a feature which lets you re-scale the minimap size would be more useful. What a load.

>>14180797

>I've never had Terraria crash and I have over 1500 hours in it.

Welp.


a77641 No.14182143

>Melee/Yoyo Discussion

Would this be solved by making all swords/spears multiplied in size to where using Clouds sword from Final Fantasy 7 is the smallest size? Since that keeps it "Melee" while increasing striking radius.


55a692 No.14182230

>>14182026

>"Fuck you, this horse you've given me is far too long in the tooth"


5f321c No.14182254

>>14182230

>stop being entitled

>>>/reddit/


8f921e No.14182322

Little bit of Terraria history:

https://en.wikipedia.org/wiki/Terraria#Development_and_release

>Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework. Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release.[citation needed] The music was composed by Scott Lloyd Shelly. The game was released for Microsoft Windows on May 16, 2011.

And concerning the original dude, Andrew Spinks:

>It was announced that version 1.3, the game's third major content update, would be the last on which Spinks would work personally, and that the developers Yorai Omer and Skiphs would take over programming, and Whitney "Cenx" Baird, would take over as lead designer.

So who is working on Terraria these days?

>On July 25, 2016, 505 Games announced that the 1.3 update would not be ported to Xbox 360, PlayStation 3, or PlayStation Vita, citing issues with the consoles' performance. It was also announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions.

Looks like Spinks hasn't tweeted since September last year:

https://twitter.com/demilogic

http://www.terrariaotherworld.com/

>Re-Logic and Pipeworks Studio have combined forces to develop the next progression in the open world/sandbox arena: Terraria: Otherworld.

Can anyone find anything recent about release dates (even tentative) for Otherworld?


36267d No.14183339

>>14181149

Diamond Staff is pretty powerful early on and doesn't use many Diamonds but it's best to check the Dungeon as soon as possible to see if Water Bolt has spawned above 0 depth.

>>14180845

>spans the entire map

There aren't any bosses you should have to do this for, making really long platforms so you can just keep running while shooting at the boss chasing you the whole time is full cheese mode. You can usually make 2-4 platforms about a screen or two wide with 10-15 blocks height between them with some regen items and blocks for cover and that should be ample for dealing with bosses. This setup should only take ~20 minutes to put together and besides bosses restricted to a particular region you can then re-use that arena.


002d43 No.14183379

>>14182143

If a Flail is a melee weapon, then why isn't a yoyo?


0fd463 No.14183667

>>14182026

>Terraria has already shit tons of NPC

Not enough. When I think about making a village I rapidly run out NPC's to populate it. I wish we even had generic NPCs just for aesthetic purposes. Not everyone makes a castle or a commieblock fort for their people to live in.

>There aren't any bosses you should have to do this for

Well expert Moonlord if you're using the mechanical cart is sort of like that.


31c514 No.14184156

>>14183339

The map-long platform is really good for the Twins and Moonlord. It's also really useful for traversing the map, so you might as well.


df9aab No.14184584

>>14183379

because yoyos have a fuckton of optional modifiers like strings and counterweights


f4d502 No.14184688

They're still developing? I haven't played Terraria in years.


0fd463 No.14184713

>>14184688

Then you have no idea. Start a fresh playthrough pronto.


9b471d No.14184931

>>14183667

Agreed not enough but they need to start pacing the characters better and making the aquirment of them more involved. I liked finding them or having certain guidelines for getting them.


be7529 No.14185648

>>14179159

How is this coming along?


002d43 No.14185658

>>14185648

I had a busy day today so I didnt get a chance to play it.

I wish the worldgen was more varied. The macro features are more or less the same. Thinking of trees, a coastal or jungle fort would have been cooler, but more annoying and less useful than just making it at spawn


422f89 No.14185659

File: a0677ee50a06fdd⋯.jpg (343.76 KB, 689x1575, 689:1575, a0677ee50a06fddacc968b2b9d….jpg)

>>14180877

>that gif

<those digits


be7529 No.14185681

>>14185658

>I wish the worldgen was more varied. The macro features are more or less the same.

I do too. I think they standardized worldgen a little too much in the past several major updates.


80f714 No.14186064

When will they add something new in terms of gameplay? The last few updates and seemingly the next one are just tweaks and visual stuff.

>>14182322

>release dates (even tentative) for Otherworld

The last progress update was along the lines of "it's shit so we're starting over", expecting a "release date" is a bit unrealistic.


be7529 No.14186368

>>14186064

In fact it might be worse than "we're having to start over from scratch". I get the impression that it's more like "we're having to comb through Engine's shitty code and other assets because there are some good nuggets in there and we can't monetarily justify trashing all of it."


8f207e No.14186439

>>14186368

Make you wonder what mistakes the original team made. Were they too slow? Did they try turning into a Clash of Clans ripoff?

Maybe they made nothing but screenshots and there was no actual game underneath.


9b471d No.14189110

Bumping. Will post my second base eventually.


414254 No.14189167

Helicopter when?


e8b0e0 No.14189405

>>14185681

The problem is that they keep trying to shove more stuff into the same amount of map space. This ends up creating less space for each individual thing.


4cf5f9 No.14189427

>>14189405

They could remedy that somewhat by limiting corruption/crimson to one instance per world and getting rid of little deserts since deserts are they're own proper biome now.


7af9b0 No.14189609

Yeah why do corruption and crimson need so many instances anyway? Would anything be lost if there was only one in a world? Am I just whining because I want an easier time trekking to the edge of the map to fish a Reaver Shark?


2afbc0 No.14189629

>>14179276

>not Truffle

>not Cultist


f4f399 No.14189653

>>14178692

>(((someone))) made it so the blond nurse is dating the brown NPC

Hmmmmmmmmmm……


9b471d No.14190118

>>14189653

Nurse was always a slut. This is nothing new.


2afbc0 No.14190219

>>14189653

What are you talking about?

>>14190118

I always imagined Nurse to be a sarcastic, slightly chubby middle-aged lady rather than a young horny broad.


2afbc0 No.14190292

Now that I think about it, the writing for the NPCs is pretty awful. They're full of memey references and unfunny remarks.


36267d No.14190462

Is there any wiki or comprehensive resource for Terraria modding? I've never really had any motivation to into modding or programming for other games but there are some tweaks I'd like to make that I assume wouldn't be too strenuous.

>>14190292

They're mostly just for utility, the stuff they say is filler.


59671a No.14191597

File: 7a1ed236ecfc223⋯.png (9.98 KB, 370x320, 37:32, 7a1ed236ecfc223a6024f7d66e….png)

>farming WoF to get the hat drop

>get 2 crimson keys back to back

>>14190462

I would like to know if there is a wiki as well. I've got the same mods for the server mentioned in the previous thread and I'm very confused on what drops what and how the fuck do I plan for items.


9b471d No.14191801

>>14190219

Well she's wearing a pretty scandalous costume for that.


596432 No.14191858

>>14189609

Well, originally the main theme of terraria was MCs fight against corruption/crimson and free the world out of them. I do agree that it should be a single big patch instead of several small patches, specially since there will be more once you beat WoF.


b6bcf8 No.14193295

File: 78910e5224119b0⋯.png (250.64 KB, 387x397, 387:397, 78910e5224119b0c66857df90d….png)

>Calamity mod

>it has a item that only works properly if you are named after a faggot "Fabsol"

>which pretty much gives you invulnerability to all damage

>else it will kill you if you equip it

https://calamitymod.gamepedia.com/Lol

You gotta be fucking kidding me.

>>14183667

>Not everyone makes a castle or a commieblock fort for their people to live in.

There is nothing wrong with commieblocks tbh


3f7bc8 No.14193480

>>14193295

It's like you expect mods to not be memey self-referential circlejerks or something.


36267d No.14193716

>>14191597

Don't they have recipe browser? IIRC you can check what drops what with it, either that or that was in the planned features for it. Failing that check the gamepedia wikis for each mod as they're usually the most comprehensive.


a7d57f No.14193741

>>14193295

>nothing wrong with commieblocks

wtf?

is this leftypol now?


7b9428 No.14193932

File: 893205d4527067c⋯.png (70.61 KB, 574x515, 574:515, 1437863479582.png)

>>14193741

>he doesn't know


29d201 No.14193957

File: f14c80a638330be⋯.png (236.63 KB, 1589x377, 1589:377, serveimage.png)

>>14193932

That's a very luxurious model comrade.


203ab2 No.14194124

File: 3de1265f3b63325⋯.png (5.01 MB, 4096x1843, 4096:1843, Capture 2017-05-11 00_07_0….png)

>>14193295

>>14193932

>>14193957

>commieblocks

too orderly tbh


29d201 No.14194173

>>14194124

Easily the coolest ugly build I've ever seen.

Fucking inspired.


7af9b0 No.14196032

>>14190219

Shit that's nice. Stalin would be proud.


31c514 No.14196052

File: 8e85e14c10b44d3⋯.png (248.99 KB, 1184x848, 74:53, Capture 2015-07-26 05_06_4….png)

>>14193957

>top only

>4 tiles long

Get on my fucking level.


3648b0 No.14196163

>>14196052

>not putting the dryad on top to peep at her from below


59671a No.14196221

File: c64ed21cd4c6d41⋯.png (274.11 KB, 881x740, 881:740, ClipboardImage.png)

>>14193716

It does have a recipe browser, but it's not detailed as of material drops specifically from the mods. There are a bunch of materials that show as being needed, but aren't stated as to the methods to obtain them. There is a wiki for the mods, but there isn't any pages on them.


0cbfe6 No.14196388

File: 833fa2ba1f5e44e⋯.jpg (55.49 KB, 391x391, 1:1, coolparrot.jpg)

>went melee for my first few pre-hardmodes because I found enchanted swords or falcon blades

>none this time so using random shit

>find a boomstick and give it a shot

Holy fuck this thing is fun to use, it turns groups of enemies into mince damn quick and taking potshots at hornets moving at mach speed through underground jungle makes me giggle like a motherfucker. I decimated my savings rolling it to Unreal and have my crit stacked to just under 30%, so there's usually at least 1 crit in every volley, so between that and a Shark Tooth Necklace it's hitting 100-120 damage if something stomachs a full volley. I think I'm going to just use shotgun type weapons on this playthrough.


4cf5f9 No.14196690

File: 6652d228c4217d1⋯.png (611 B, 64x80, 4:5, Dark_Shard.png)

>>14196388

>I think I'm going to just use shotgun type weapons on this playthrough.


0cbfe6 No.14198706

>>14196690

That thing looks pretty neat yeah. Has the usual shotgun stuff plus the explosive projectile which will whack things with high defense nicely. I wish there were hotkeys you could bind to change ammo types quickly as the shotguns really seem like they benefit from switching ammo types frequently. Crystal rounds for crowd control, Ichor for meaty targets, etc.


55476e No.14199237

>>14179348

Any word on what engine they're using in their sequel and spinoff?


4cf5f9 No.14202251

>>14199237

Probably its own made from scratch engine.


59671a No.14203880

File: b8496e9475b72c2⋯.png (184.49 KB, 1017x217, 1017:217, ClipboardImage.png)

Guys what happened.


0cbfe6 No.14203899

File: 23d2fecdc278006⋯.png (103.82 KB, 320x287, 320:287, upooh.png)

>>14203880

>regular wood blocks attached to a living tree


0cbfe6 No.14203900

File: 23d2fecdc278006⋯.png (103.82 KB, 320x287, 320:287, upooh.png)

>>14203880

>regular wood blocks attached to a living tree


55476e No.14203902

>>14203880

Are you using any mods?


0cbfe6 No.14203906

>>14203900

>>14203899

fucking 8chan, at least I got dubs


59671a No.14203920

File: f6bccd24a7be5c7⋯.png (9.86 KB, 256x237, 256:237, ClipboardImage.png)

>>14203899

>>14203900

I hardly give a fuck about how my commieblocks are.

>>14203902

Yeah, the ones for the server.


29d201 No.14203972

>>14203920

There's a server up?


9b471d No.14209177

>>14203972

If there is I'm building a device that will flood the world in honey.


d37ba0 No.14211876

>>14189653

BURN THE COAL

PAY THE TOLL


4cf5f9 No.14214027

File: c52d3a68d0188cf⋯.png (20.28 KB, 320x384, 5:6, Capture 2018-01-15 20_11_0….png)

Did u kno


3648b0 No.14217761

Whenever I play expert mode I always lose my motivation a bit before the wall of flesh.


e95e90 No.14217776

>>14217761

I lose my motivation if it's not multiplayer because it's boring as fuck otherwise.


f4f399 No.14218402

>>14217761

>>14217776

Maybe you lack autism? I could spend all day tunneling around.


511173 No.14218486

>>14190462

>>14191597

This is the wiki you seek:

https://github.com/blushiemagic/tModLoader/wiki

You can get an idea of how the code works using the ExampleMod:

https://github.com/blushiemagic/tModLoader/tree/master/ExampleMod


0cbfe6 No.14218614

>>14218402

I kinda feel the same pre-hardmode as for most of it you could find stuff underground that is useful or better than your current gear. Once you reach Hardmode most of the time you're only going to find junk underground that you'll just flog for some money. You don't really need to explore underground to get the Hardmode ores as you can fish or just check the roof of hell which is safer than braving the hardmode underground mobs with weak gear. The only point at which you really need to explore is finding life fruit and chlorophyte. It doesn't help that exploring isn't very tense unless you play on hardcore. Death on Mediumcore is just tedious since all you have to do is throw on backup gear, trek back to where you died while avoiding mobs then teleport home and re-organize.

I find a lot of more open-ended games have this problem where the hobo phase is the most engaging then once you break out of it most activities are no longer very interesting. In the hobo phase you will generally have a whole bunch of different goals and can have fun working towards each of them. Once you get out of it you generally only have one or two goals as most side activities end up being pointless unless they tickle your autism bone.


41e07b No.14223816

YouTube embed. Click thumbnail to play.

>>14184156

You don't need huge ass platform for Moonlord, not even on Expert.

The only boss that inexperienced people build such platforms is wall of flesh pretty much, if you don't want to build then work on your DPS instead, even if it means that you have to temporary switch your build to entirely different type of weapon.

vid related


4cf5f9 No.14224507

File: 905dcd86c7c0568⋯.png (1.04 MB, 4095x506, 4095:506, Capture 2018-01-26 06_03_4….png)

I just finished doing a rebuild of all of rulick's example builds. I would encourage everyone to practice this style.

Interestingly enough the "interior of the house" build is actually a valid NPC dwelling with the exception of the lack of a chair. You could probably hide the chair more cleverly than I did. Also apparently NPC's like the bath. He hangs out in it all day.

https://www.youtube.com/watch?v=KChsUrYGLO0&list=PL9blm68_DhTneewUUXJRaRQmqoPOHp0lA


3648b0 No.14228528

What are some recommended mods that add more content to the game? I'm just looking for new things to do.


3f7bc8 No.14229241

>>14218614

Problem with the hobo phase in Terraria is that the progression is so structured that you have an obvious route to success every time unless you gimp yourself somehow. The only gamechangers are whether you get red balloon/bottled cloud/flying carpet/early water bolt, everything else is a given. It could do with forced progression after a time limit or something.

>>14228528

Thorium

Calamity (latest version is mediafire com/file/q7bv1ma8mc71nf7/CalamityModV1.2.4.204.zip )

Spirit

Antiaris

Split

GRealm (mostly built around a new invasion event, has some cross-mod content)

Fargo's (for boss rushes and insane endgame items that'll motivate you to collect all kinds of random shit)


7af9b0 No.14236502

>new map

>3 blood moons in a row from the first night

>still no money trough


afde58 No.14236569

otherworld when


adfa5a No.14237235

>>14236569

Soon(tm)


cff037 No.14237519

File: f6e83160b108f31⋯.png (920.61 KB, 1920x1200, 8:5, 105600_20180128173842_1.png)

>drink a zerg potion in underground corruption on my normal world

This fucking shit is insane.


5e3d38 No.14237579

>>14237519

Which mod are you using to have exp/levels? This seems like the kind of question that gets asked all the time, but still.


cff037 No.14237655

File: 4425a368558e937⋯.png (24.89 KB, 1004x654, 502:327, Terraria class chart.png)

>>14237579

Experience and Classes mod which gives you an accessory that improves its buff as you level up


702671 No.14238291

>>14229241

>Calamity

Haha fuck no. That's a garbage-tier mod that totally fucks up vanilla's balance and is the Terraria equivalent of STALKER slavmods.


2e04e6 No.14238495

>>14178692

Are they finally going to implement infinite-range building and area-fill tools rather than having to manually place each square? Even with builder potion and max build speed, it can still take a minute or two to construct a wall for a large room, which is pretty painful.


0cbfe6 No.14238507

When the fuck is tmodloader going to work for GOG copies? I have no fucking clue why it's a major undertaking when all that should be required is stripping the Steam API calls. Hell there's a map customizer thing called Terracustom that has tmodloader in the executable to support generating maps with mods that isn't bound to Steam, yet somehow this seemingly simple change hasn't made it back to tmodloader itself.

I'm guessing they'll include it when they update it for the 1.3.6 but considering they already made the stupid decision to bind it to Steam I'm uncertain.


b3f787 No.14238759

>>14238507

Theres already gog version


0cbfe6 No.14239191

>>14238759

Yes but it's several versions behind and requires Terraria <1.3.5, the guy who was maintaining it disappeared.


4cf5f9 No.14239199

>>14238495

Maybe in 1.4.


7a1281 No.14239286

>>14229241

>Spirits

Don't go for Spirits, it only adds bloat to your game that is tedious to no end.

>>14238291

I like Calamity but this is true.

The difficulty is ramped up to the extreme and only having the set pieces that make your armor raise to 100, grant you 7 minions and using the accessories that reduce damage by 800 or something can allow you to survive.

Calamity changes the game so Calamity becomes the focus, making anything you might find from other mods obsolete in terms of armor, accessories and weapons.

Case in point:

https://calamitymod.gamepedia.com/The_Absorber

Which is post cultist, granted but still it outclasses anything you might have had before.


315a22 No.14239294

>>14238507

you just need to do a hex edit to make it work iirc


3f7bc8 No.14239976

>>14239286

>Spirit

I agree and I lost patience with it myself, but you could do worse if you're looking for more things to do.

>Calamity makes everything else obsolete

I haven't found this to be true. Thorium gives you viable alternatives way into post-ML and that's considered to be a "balanced" mod. I'll give you that Calamity's accessories are often completely fucking absurd, but you picked a bad example. It's shit like Seraph Tracers and the dash+no knockback shields which make Calamity gear mandatory for some of its bosses, not armor or DR for tanking better. It's about learning the patterns and not getting hit. In fact I think the mod has caps on %DR so you shouldn't be trying to stack it even if the boss design wasn't trying to push you away from it in the first place.


cff037 No.14241223

File: fc6749e95f9b7a5⋯.png (198.8 KB, 1920x1200, 8:5, 105600_20180128185114_1.png)

File: 92ceb205480ef3d⋯.png (245.76 KB, 1920x1200, 8:5, 105600_20180128185151_1.png)

This was a pretty fun fight, flying through the air all over the fucking place.


cff037 No.14243044

File: 420ac56ada91e25⋯.png (317.72 KB, 1920x1200, 8:5, 105600_20180129161033_1.png)

Well I think I found out what the Calamity mod devs did with the sky islands.

This was on a corruption world.


0e3551 No.14246098

>>14238495

Never anon.


39aded No.14246125

Are there any upcoming updates and/or existing mods for improving the Ocean biome?

The ocean has no right to be as boring as it is. Expand and deepen it to have explorable coral reefs, or something. Anything.

All it has now is one NPC spawn, a tree-type, and an optional boss. It stinks.


cff037 No.14246544

>>14246125

Thorium mod adds a biome that is located underneath one of the oceans on a world.

https://thoriummod.gamepedia.com/Aquatic_Depths


ef81fc No.14246918

>>14224507

Very nice, just too much fuckery to get things in the background, I hope the secret changes are better ways to place backgrounds and "inactivated" blocks and tiles.


cff037 No.14247858

File: b4f2858649a3d2e⋯.png (809.15 KB, 1920x1200, 8:5, 105600_20180129215428_1.png)

File: 06e28c0842b0ac1⋯.png (893.35 KB, 1920x1200, 8:5, 105600_20180129215509_1.png)

>Plantera but on fire

Jesus Christ how horrifying, but at least it's not a Plantera of Stoning.


39aded No.14248434

>>14246544

This is pretty much exactly what I want out of an underground ocean.

I want to run a 2-Player world with a friend between our barely compatible work schedules. Are there any other mods I should add alongside this one, or is Thorium solid on its own? Anything/Everything else in >>14229241 ?

I want some new stuff but don't want to bog the game down too much with tedium or absurd difficulty for two busy guys.


3648b0 No.14248475

>>14237519

>Enemies with prefixes

What mod?


3f7bc8 No.14248521

>>14248434

Thorium is great on its own. You might want to consider Fargo's if you're short on time; it's not really balanced but it will let you farm multiple bosses and make money quickly when you want to.


4cf5f9 No.14248555

>>14246918

Furniture really should just be naturally stackable without having to resort to glitching. If I was doing something like this for one of my own builds I would probably just use the dynasty dresser rather than having to wonk around with the glass door, but then again I don't think they were in the game when he made that build anyway.


cff037 No.14254251


3dc549 No.14267709

>>14180877

calm down


01992d No.14267735

File: d0b83c42ad38035⋯.png (2.06 MB, 1880x1511, 1880:1511, mighty turtle.png)

>>14181152

Depends on how much of a plan they had in mind before they built it I guess.


7af9b0 No.14272718

File: ad9fd77ed3b841f⋯.png (375.35 KB, 1280x1024, 5:4, Terraria eclipse.png)

Died to Mothron for probably the third time in a row after reaching hardmode now. Anyone got any tips for dealing with a solar eclipse after mechanical bosses are defeated? My current setup of 5 platforms floating in the air seems ineffective. Do I need to make a giant enclosed arena just to keep Vampires out while I deal with Mothron?


f6d62a No.14272738

>>14178926

that beach house is rad


b81c51 No.14274790

File: 3c6b19fad577544⋯.jpg (34.54 KB, 550x358, 275:179, 1461958234816.jpg)

>>14272718

>someone actually plays Hardcore

I hope that ghost is actually just a mod enemy.


7af9b0 No.14275002

>>14274790

Nope I'm a badass motherfucker.


cff037 No.14286316

File: f71e798c29a5415⋯.png (566.38 KB, 1920x1200, 8:5, 105600_20180130175834_1.png)

>cheat sheet lets you disable monsters

Oh thank god I can get rid of those giant assholes the Tremor mod added post-Moon Lord.

Built a house for the cyborg and the martian NPC from Spirit mod


652e6b No.14286487

>>14214027

Put one in the dryad's commiebloc and say she has some dank kush.




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