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File: 59294404913bace⋯.jpg (202.09 KB, 1024x576, 16:9, The-Legend-of-Zelda-Breath….jpg)

aa89c7 No.14082434

http://archive.is/ovoPO

>“You know, I can’t speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that’s been received…to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. My eyes have been opened to how important that is.”

Breath of the Wild 2 is basically confirmed. The series had a good run while it did.

06ac73 No.14082448

Sometimes I wonder if its better for a series to die like advance wars, or have it live and hope for a chance for a return to form despite its corpse being peddled around like Fire Emblem

We got Echoes out of it still being alive but we also had Fates, Warriors and Heroes.

I suppose the Switch FE will determine what happens.


4b3019 No.14082465

File: 3bec8312079e7d8⋯.jpg (126.55 KB, 720x671, 720:671, 3bec8312079e7d82f1b0f2272c….jpg)

>>14082448

It's better to die young.


789cc7 No.14082478

File: 39abaa014ceb487⋯.jpg (42.23 KB, 546x432, 91:72, Let Go.jpg)

And freedom is meaningless without weight behind it. Hopefully they realize how important THAT is too, but who am i kidding


8bdc81 No.14082485

>>14082434

It was fun

It also made fuckloads of money

God forbid we have any of that though.


da09aa No.14082490

>>14082478

nonsense, hope you like more repetitive resource gathering. Hey, we got 3 generations of bad ocarina of time style games, so I expect we'll get at least 2 generations of bad botw style games.


7c676a No.14082505

>>14082490

Gathering and crafting feel like a staple element of "survival" games, and it's kind of a guilty pleasure for me


2f5e89 No.14082515

I understand the want for traditional Zelda, but I think BotW was a fantastic first attempt at the open-world meme. It's received a ton of due constructive criticism about flaws and missed opportunities, and if Nintendo can fix these I would imagine it'll be great.


a5ce2b No.14082519

File: e3433075f699243⋯.jpg (92.39 KB, 857x981, 857:981, 2451299-have some fun with….jpg)

>>14082434

Zelda has been dead since Aonuma took over after the N64.


789cc7 No.14082520

File: 9f049fe1d5805d0⋯.png (137.16 KB, 317x214, 317:214, nothing is there.png)

>>14082490

>>14082505

the resource gathering added fucking nothing but more busywork and i hope it gets toned down bigtime


f8dfdf No.14082528

>/v/ hates zelda games for rehashing the same game design over and over again

>they finally do a genuinely different zelda game and now /v/ wants the old zelda games back

It isn't always this way but sometimes the level of naked contrarianism on display here manages to surprise me. Yes I know /v/ is not one person.


93af8a No.14082538

Well the game did many things right, yet what kills it for me it's that there is nothing to do once you get bored of fighting the same 3 enemies and solving puzzles for 3 year olds.

The concept was decent but the execution failed and was shallow


e4c185 No.14082541

>>14082515

This. BotW is a blueprint for a fantastic near-perfect game, it just need some tweaks in the right direction (ie. enemy variety, proper dungeons, more balanced gear system, more interesting side-quests, etc.). Old 3D Zeldas were an evolutionary dead end and we were all tired of it as >>14082528 reminds us


789cc7 No.14082543

>>14082528

Those beliefs aren't mutually exclusive. It was fresh, but by no means well developed. BotW has nothing besides TECHNOLOGY and the older style still had a lot of room to grow.


6bf0df No.14082551

File: 0c452dca75e2653⋯.png (291.51 KB, 501x451, 501:451, 1471026543178.png)

I do like that Breath of the Wild lets me just leave the starting area and walk in any direction, but that falls flat on its face when there is nothing to be found in that direction, or any direction for that matter.

>>14082515

>fantastic first attempt at the open-world meme

It's really not, and you even acknowledge that in the rest of your post.


ffe9bf No.14082558

Rest in Peace The Legend of Zelda

1987-2016

You will not be forgotten.


8d12cc No.14082559

File: 5bcbf403a4a90f0⋯.jpg (9.5 KB, 200x332, 50:83, 1379774507147.jpg)

>Zelda

>good


80145b No.14082565

File: b499bca10d94b99⋯.png (73.12 KB, 250x189, 250:189, b499bca10d94b99a5420492d30….png)

Are we still pretending BOTW is a bad game?

Yes? Alright just checking

Guess we'll have to wait until the next Zelda to talk about this one


068bb2 No.14082572

>BotW killed Zelda

>not the increasingly annoying gimmick shit shoved into every Zelda post OoT

Just tell Nintendo to make a traditional sequel for once and fix the problems and Zelda can finally get back on track.


2f5e89 No.14082574

>>14082551

It's possible to recognize a game isn't perfect and yet still establish an incredible foundation for future games to build upon.


789cc7 No.14082576

File: bbabd22be3f0ac0⋯.jpg (35.25 KB, 274x467, 274:467, toon link exh.JPG)

>>14082565

How about you offer some counterarguments instead of waiting for an echo chamber to express your feelings? It's not like the game having faults prevents it from being enjoyable, just not the magnificent second coming of Jesus people like to make it out to be

>>14082574

this


0f3f15 No.14082582

IT'S LIKE SKYRIM WITH TRAPS


b0b71a No.14082602

>>14082582

XDDDDDDDDDDDDDDDDDDDDDddd


80145b No.14082606

>>14082576

Because if I do I'm going to have 20 anons shitting on me, if I don't reply to every single point with extreme precision I will be called a shill or a retard or a cuckchanner or a reddittard or whatever, however if I do respond to them I will get shat on for posting too much and having a meltdown.

It's pointless to talk about BOTW, believe me I tried when the game came out and a few other times after. The /v/ hivemind is just way too fucking strong, even though half the people that usually shit on the game have never even touched a fucking switch or WiiU.

Actually that's a lie, I had one good conversation about BOTW with one anon that disliked it. So I know there's at least one person on this board that doesn't just parrot other people's opinions to fit in.

>inb4 one or more people tells me /v/ isn't one person, proving that /v/ is largely one person


a3b071 No.14082614

good. i like the direction botw went. i can only hope nintendo continues to make games like this, but improve upon them and fix issues.


c2de29 No.14082618

>>14082606

Reddit spacing

Ecks dee


1b22ff No.14082629

>>14082574

Not for a liberal. Their brains cannot comprehend anything other than hero worship or abject hatred. This is shown in neurological studies and classified as mental illness.


6bf0df No.14082630

>>14082574

I don't disagree with that. I disagree with it being fantastic.

BotW has a downward curve of quality, with a small bump when you reach the island that takes your gear away.

>>14082606

>if everyone says that they don't think like everyone else, that means they do

If the rest of your post didn't out you as a fucking moron, that part definitely did.


06ac73 No.14082631


789cc7 No.14082634

>>14082606

So you'd rather post in a thread where everybody parrots opinions you agree with? You're not going to get any better quality conversation that way. It's the other side of the horseshoe.


80145b No.14082639

>>14082630

>if everyone says that they don't think like everyone else, that means they do

I don't even know how the fuck you got to that conclusion from what I wrote

>>14082634

I'd rather wait until I can talk about it or just not talk about it here at all.


06ac73 No.14082644

File: 85b6ad722713be8⋯.png (209.54 KB, 500x375, 4:3, 85b.png)

>>1408260


789cc7 No.14082662

>>14082639

but absolutely nothing is stopping you. My point is you shouldn't care if an army of retards whine at you because it's just a different flavor of circlejerk. Who cares if people attack you instead of your points? it doesn't mean anything, it's frivolous ad hominem


6bf0df No.14082665

>>14082639

I don't even know how the fuck you got to that conclusion from what I wrote

>inb4 one or more people tells me /v/ isn't one person, proving that /v/ is largely one person

That bullshit catch 22.

>I'd rather wait until I can talk about it or just not talk about it here at all.

Stop being a pussy. If you want to talk about this game, talk about it. No one can stop you. People are already doing it, with mix of people who like it and dislike it.


3b5be3 No.14082668

>>14082434

One, this is old news. Two, cry more while you astroturf, sonygger.


3ad409 No.14082685

File: 2d536c261eb8c54⋯.jpg (30.04 KB, 636x480, 53:40, 2d536c261eb8c54091f5608485….jpg)

>>14082629

>videogames


80145b No.14082689

>>14082662

I don't, it's just tiring and I know it's most likely not gonna go anywhere so I just don't bother

>>14082665

I don't really post anywhere on /v/ apart from very few threads honestly, it's gotten extremely hard to speak about any kind of game as of late. I'm here mostly for when stuff like Fallout 4 spoilers or Neogaf happens.

Most of the times threads will straight up get deleted if a thread gets saged enough because people dislike the game.

Have you even noticed that the only times there is any kind of games discussion is when a thread starts off saying

>Oh wow I can't believe this piece of shit is X

Try making a thread trying to talk about something more specific. It'll get saged and deleted. Dunno if that's mark's rules or the mods but that's how /v/ is.


e193c8 No.14082703

>>14082448

>Sometimes I wonder if its better for a series to die like advance wars, or have it live and hope for a chance for a return to form despite its corpse being peddled around like Fire Emblem

Unlike Advance Wars, Fire Emblem was never particularly good.


789cc7 No.14082706

File: 843cbb65de8d408⋯.png (213.09 KB, 426x315, 142:105, mario loses the ability to….png)

>>14082689

then why bother making a passive aggressive comment baiting replies you have no intention of carrying through with? you are contributing to the problem you just defined


80145b No.14082714

>>14082706

Because discussing the state of the board is endlessly more interesting than talking about a game most people talk about haven't played


0f3f15 No.14082719

File: 2fd5b0070cc7e85⋯.jpg (229.18 KB, 1600x980, 80:49, ed__edd_and_eddy___parents….jpg)

>>14082644

That image made me realize you never actually see any of the kid's parents in Ed, Edd and Eddy.

I looked up if they had any and found some pretty decent fan art. EEE's fanbase is surprisingly dedicated and creative.


29570f No.14082725

>>14082519

Zelda is Dead long live Zelda!


81f144 No.14082726

Eh, could end up being good. Imagine if they kept the open world, made a better inventory system, and added proper dungeons.

Like each dungeon has the normal associated item, but its out in the world and you have to go find it. Dungeon items don't break because they're magic artifacts, and offer some exploration benefit. Like that fucking spinner would just let you ride along any wall now. The grappling hook comes back and whatever it can fit around works, or you get a raft on demand.

See no reason why we can't have the best of both worlds here.


2306a4 No.14082727

Technically the original Zelda was open world and let you tackle the dungeons in any order provided you had the means to access them.


e193c8 No.14082731

>>14082515

This. Also, they said that they wanted the game's engine to be platform to make other games.

I would one non-shit argument that BotW is worse than Skyrim because Skyrim is irredeemably cancer and irreversiblely cancered up the industry. Never allow Bethesdrones to think that they are in good company.


80145b No.14082732

>>14082728

Because as I said, it's impossible to talk about something directly on this board


29570f No.14082738

File: 97f3008bd36887d⋯.png (138.18 KB, 939x968, 939:968, Oversocialization and the ….png)

>>14082714

which one are you kiddo?


80145b No.14082742

>>14082738

I might be step 8


6bf0df No.14082745

>>14082726

>Like each dungeon has the normal associated item, but its out in the world and you have to go find it.

They wouldn't put that in, because it's very much, 'go do A, then you can do B', which is antithetical to how BotW works, which is 'go do whatever'.

>>14082689

>I'm here mostly for when stuff like Fallout 4 spoilers or Neogaf happens

>Most of the times threads will straight up get deleted if a thread gets saged enough because people dislike the game

How do you know what's going on or how /v/ works or what happens to most threads when you just said that you're barely here?

>Have you even noticed that the only times there is any kind of games discussion is when a thread starts off saying

No. You're willfully ignoring threads that have actual discussion in them to push some bullshit idea that /v/ hates video games. You should start actually talking about games or stop coming to /v/, since you don't seem to enjoy it in any sense of the word.

>>14082719

Not when they draw them fucking each in the ass and making it bleed.


ce5cbd No.14082753

>>14082727

the only correct answer - it's a return to form and the best zelda games were on the NES and SNES


182190 No.14082758

>>14082719

I read a bizarrely decent EEE-Medievil crossover fanfic once (it was only about 2 pages long).


80145b No.14082760

>>14082745

>How do you know what's going on or how /v/ works or what happens to most threads when you just said that you're barely here?

No I am here, I check the board regularly, I just don't actually post.

>You're willfully ignoring threads that have actual discussion in them to push some bullshit idea that /v/ hates video games

I don't think /v/ hates video games, I do however think that there's a facade that some users need to keep up that /v/ hates most things, and a lot of people fall in line with it to not feel out of place.

I've talked to plenty of people here that enjoy weird shit, small unknown indie games or even trash from the past.

As I said, there are a few threads even here where games can actually be discussed, I usually stick to those. Which I suppose is what the other people that are tired of the usual board shit do, however I don't really have any proof to back that claim up apart from a few people telling me they feel the same way.


3c0015 No.14082765

File: 3c9bfd1ffa1ab02⋯.jpg (34.16 KB, 1280x720, 16:9, a69a95a814ff2f2ad5c1791a51….jpg)

>weapon degrading is horrendous

>lack of variety of enemies

>lack of variety in dungeons

>story isn't compelling

>most the music tries to be good ambient, but only becomes forgettable

>relies of open world and voice acting as a selling point

I wouldn't be surprised is all the people defending this game were also skyrim fans.


8d12cc No.14082772

>>14082760

I think you should kill yourself if you hate this thread so much.


80145b No.14082775

>>14082772

You get +1 /v/ point, great job


ef0936 No.14082779

>>14082434

>Implying this is a bad thing

>Implying Breath of The Wild wasn't a great concept that was merely not made to it's full potential with a lot of missed opportunities

Breath of The Wild ended up being a basic game but it serves as an excellent framework for a potentially amazing sequel.


81f144 No.14082781

>>14082745

>They wouldn't put that in, because it's very much, 'go do A, then you can do B', which is antithetical to how BotW works, which is 'go do whatever'.

They already did with the divine beasts and shrines though.

Maybe make the dungeons 'possible' with a lot of fucking around without the item. Same way you can do some shit the wrong way as is.

Or just make the dungeons themselves into sort of sandbox levels focused around using their respective item with no way of knowing which goes to what other than experimenting.


e70800 No.14082786

>>14082485

The doom and gloom /v/irgins who think everything different is bad have no idea what fun is. I bet most of these retards haven't even played BotW.

>>14082629

>the hero worshipping "liberals" are a monolith, and not at all a strawman/meme created by /pol/ while it flails around trying to figure out how to apologize harder for the failure of their god emperor

fuck off back to your containment board, this is for vidya you faggot


c59870 No.14082788

>>14082745

>They wouldn't put that in, because it's very much, 'go do A, then you can do B', which is antithetical to how BotW works, which is 'go do whatever'.

It would be fine, so long as the items didnt act as keys to progression gates. Each item would have some utility in combat and exploration, but never be strictly required to overcome any challenge.

For example, if you had the grappling hook in game, it could be used to disarm enemies, and anchor yourself to trees so that you could rappel up and down cliffs. You never need to use it, because you don't need to disarm an enemy to kill them, and you can always climb a cliff the normal way, but the item is still useful and a desirable thing to have.


1e20ca No.14082790

File: 810da48c6ed050f⋯.gif (1.03 MB, 400x400, 1:1, 810da48c6ed050f7cd4106c461….gif)

>>14082576

I see BotW as the right step in its original direction. What I would rather see is building on what BotW did, like actual weight of traversing across land w/o a teleport button to anywhere. The environment effecting your travel is also a plus. Resource management is meh and is neither terrible or great. I beleove what killed it for some anons was the painful fetch quests with no real pay-off or a secret mode to unlock. I honestly believe that if there was a better payoff for what an anon goes through there would be very little to no bitching.

Xenoblade2 is an excellent example. A fucking pain to get certain items, but other than a few blades who are not worth it, the payoff is a waifu who visually changes and KOS-MOS herself. So you bet anons are more than happy to grind. Make sure the payoff matches or exceeds the time sunk into it.


8d12cc No.14082803

>>14082775

I mean, really kill yourself. You sound like a genuinely miserable person.


da09aa No.14082806

>>14082520

yeah, its pure padding. the open world is padding, the survival is padding, the crafting is padding. If you distill the game down to its actual content, you're left with probably the least dense zelda ever.


81f144 No.14082822

>>14082520

Maybe its because I'm only a little bit in, but I haven't seen any. I just use whatever the enemies drop and cook all the animals I find, killed via bombs.


777413 No.14082830

YouTube embed. Click thumbnail to play.

>>14082434

>Breath of the Wild 2 is basically confirmed. The series had a good run while it did.

That means we will get a Even thiccER Zelda with bigger Butt?


b0b71a No.14082840

>>14082830

YEAH! I WANNA BREED THAT THICC SNOWBUNNI WITH MY BBC!!


5ca005 No.14082854

>>14082689

I've had a pretty good time for nearly two years discussing Nioh with minimal angst or shitposting and of course Terraria is a perennial favorite.


7d5278 No.14082859

>>14082830

>People still think that Zelda is "THICC XDD"

Gas yourself.


06ac73 No.14082864

>>14082703

I disagree, but you're entitled to your tastes


5ca005 No.14082871

File: 75a7bf7bda3e183⋯.jpg (694.66 KB, 2104x2240, 263:280, laugh,_it's_a_joke.jpg)

File: 845de36dfc621d0⋯.jpg (1.59 MB, 3105x2240, 621:448, [raffing].jpg)

>>14082806

>If you distill the game down to its actual content, you're left with probably the least dense zelda ever.


bc0565 No.14082878

>>14082528

>they finally do a genuinely different zelda game

Zelda 1 did BotW main gimmick decades earlier and executed it better.


cb7af9 No.14082883

I'm entirely fine with a BOTW 2 if the dungeons are bigger.


cb7af9 No.14082889

>>14082883

>>14082871 is right though it needs more enemies and not Break your entire inventory on one bokoblins


da09aa No.14082902

>>14082871

the entire zelda series is an argument to play better games inspired it or similar to it. from ys to gurumin to okami to sotc to 3d dot game heroes.


ef0936 No.14082907

>>14082871

This is what the sequel needs. More actual enemies, less palette swaps. If you replaced every palette swap in the game with a unique enemy it'd have so much variety.


789cc7 No.14082909

File: 816488b01a9eeb0⋯.png (240.49 KB, 432x484, 108:121, lank.png)

>>14082790

>>14082806

both of these pretty much. I have no qualms with the game being nonlinear, it needs to give a real incentive to explore beyond superficial stats. Subweapons being glorified keys in past games was wack but so is frontloading everything you will ever play with and stretching the game paper thin. If exploration had a real impact beyond stamina/health/inventory instead of hiding how basic it all is beyond breakables and such, i'd have liked it a lot more.

for example, why is there no hookshot or similar stand-in despite that being a no-brainer for a game with a large amount of climbing and rain to boot? Sure, there's the rito powerup but that has a bloody cooldown and the only way to get quick height is if you have some grass to burn or abuse stasis on a boulder. and the zora tunic but waterfalls aren't exactly common

When every area has similar enemies and similar rewards, with only the environment differing, the fun I had in the overworld was limited to the scant few landmarks there were, shrines not included because they're also a bunch of reused elements and should've been consolidated into larger, themed areas.

for example, the icy mountains in the northwest with the water puzzles and the fossil behind the giant door or the ruins in the canyon a while south of it with the massive hallway of guardians.

>>14082871

while enemy diversity is indeed shit from a visual perspective, this image is a little disingenuous because enemies behave differently depending on what kind of weapon they have. It's weak, but not as weak as this implies. The bosses are unforgivably lackluster for sure though

Skyward Sword for all its faults has really nice combat and it's a shame to see it fall back down so far


da09aa No.14082919

>>14082909

>while enemy diversity is indeed shit from a visual perspective, this image is a little disingenuous because enemies behave differently depending on what kind of weapon they have. It's weak, but not as weak as this implies. The bosses are unforgivably lackluster for sure though

imo this argument could be used to justify that human enemies in shooters who use a shotgun compared to those who use an SMG somehow makes them different enemy types.

There's differences, sure, but it ultimately has very little affect on how you play.


81f144 No.14082929

>>14082871

>Divine beasts labelled as enemies

>Stal totally aren't basically the same enemies

>Octoroks and keese variants aren't counted

>BEES


cb7af9 No.14082940

>>14082907

Also the gold enemies except maybe Lynels are fucking shit

It is retarded that you can waste your entire inventory of weapons on one bokoblin.


a5198b No.14082943

>>14082929

The BotW enemy list is also missing wolves and bears.


3a5d67 No.14082946

>>14082907

>palette swaps

>Lizalfos and Bokoblins all have different attacks

>Fire Lizalfos breathe fire instead of shooting their tongues

>first Octoroks are the river kind that shoot mudbombs at you

>second set can retreat quickly and shoot fuck-you bombs

Man what is this, Smash?


789cc7 No.14082950

>>14082919

a bokoblin helicoptering a spear vs one fumbling with a twohander isn't insignificantly different, and neither are SMGs and shotguns. as I said, it isn't visually exciting but from a pure gameplay perspective, it does matter


4c0832 No.14082955

>>14082909

>while enemy diversity is indeed shit from a visual perspective, this image is a little disingenuous because enemies behave differently depending on what kind of weapon they have. It's weak, but not as weak as this implies.

But it would be unfair to argue enemy diversity without accounting for the area scale of the game. BoTW is fucking enormous compared to Twilight Princess, and we saw the same small handful of enemies everywhere on the map. Twilight Princess had some area specific enemies such as the Dodongos being in Death Mountain or Deku Babas being in Faron, etc. BoTW had "area-specific" enemies like… having an ice lizalfos, or an ice wizrobe, or an ice octorok.


8f3c8a No.14082962

>>14082434

I've been really enjoying BotW, though probably more as an escapism tool. Really so long as it's not Skyward Sword I'll probably still play new Zelda after new Zelda.


ef0936 No.14082976

>>14082909

The biggest disappointment of BoTW's combat is that's just the same shitty combo everytime. Wind Waker went really in-depth on the idea of directional inputs allowing for unique moves and combos(Although it doesn't really matter unless you do all the challenge floors). For all Zelda games to have it was useful at some point to pay attention at least to the difference between vertical and horizontal swings. BoTW just being mash Y to attack for me is the biggest disappointment.

>>14082929

Stals behave differently from their living counterparts. One of the biggest differences being you can literally disarm them and their tactics will change in line with this. They also don't die unless you hit their heads but they also did instantly if you nail their head with an arrow right away(While they're living counterpart will just be knocked down and take extra damage).

>>14082940

Gold enemies also have a stupid damage multiplier. So say goodbye to all your dishes too.

>>14082955

The only area specific enemy in the game is the Molduga, that should say a lot about how lacking BoTW is.


aa89c7 No.14083018

File: 4b2bdce35ef0815⋯.jpg (83.5 KB, 1024x696, 128:87, ItsNotGay.jpg)

>>14082786

>The doom and gloom /v/irgins who think everything different is bad have no idea what fun is. I bet most of these retards haven't even played BotW.

Did play BotW you dumb nigger. Thank you Cemu The game is bland and lacks substance. Follows the same vast but empty open world problem that every western game has fallen into. Shrines are mindnumbingly easy, there's a lack of enemy variety, scavenging for supplies and weapons feel like a chore instead of being fun, the weapon durability is dogshit, dungeons were an afterthought, and there's no fucking story at all. The only good dungeons in the game, were Hyrule Castle, and the new one in Champion's Ballad. Not to mention bosses also were an afterthought, as every single one (minus the final boss in Champion's Ballad) were all easy, even the final Ganon fight. Ignoring all that, it's just a bland empty world, with so much open space and nothing in it.

Oh, I almost forgot the Amiibo bullshit too. The fact you can get Wolf Link as a companion, but only if you own that specific Amiibo


789cc7 No.14083026

>>14082955

i agree, there really isn't an excuse for the sameness. I'm just making a case for what's still there, as monotonous as the game is

>>14082976

Directional slashes were largely just for show, though it was admittedly satisfying for me for whatever reason, and that's why Skyward Sword is so good because it takes the concept and makes it actually matter. I remember a lot of enemies that blatantly punished you for spamming. This being said, it's not just the samey combos that BotW suffers from, but the flurry system being a more sluggish version of WW/SS parries. Takes five seconds as opposed to one quick counter. The only time you'll ever use the shield bash is when dealing with lasers, since the disarming aspect only works when enemies are low on health- and in that case, why not just finish them off? TP handled it a bit differently by giving you repositioning tools instead of blatant counters.

and to top it off, outside of flurry rush there's no way to get mileage out of positioning properly, jump slashes and spin attacks are really weak in botw. 2hander spins don't have that nice burst feeling


5ef68f No.14083027

>>14082976

I'm gonna assume the simplification of the moveset was because they thought it wouldn't work well in the open world, or was done as a kneejerk reaction to SS's lukewarm sales for a Zelda.


5322f1 No.14083030

>>14082902

pretty much


0f3f15 No.14083036

>>14083018

I'll never get over the fact the game had straight-up crossdressing.

You'd never get away with that shit in the same context as this twenty years ago.

>inb4 Birdo


b0b71a No.14083038


2cce8c No.14083046

>>14082859

Pretty sure people would love to have BOTW Zelda farting on them.


cb7af9 No.14083048

>>14083046

Buddy there's people interested in cheese graters anal, that's not an argument.


b0b71a No.14083053

>>14083048

The Legend of Cheese Grater: The Minced Anus


332109 No.14083057

All home console zelda games can only be:

>A.) Handhold Sword-esque

>B.) Burp of the Wild-esque

which one would do you choose


789cc7 No.14083064

>>14083027

giving it more thought, they basically splintered it into swords for horizontal and spears for thrusts with 2handers taking the niche that the heavy subweapons normally do

>>14083057

at least handholding hell still has nice environments and good gameplay behind the constant nagging as opposed to having the freedom to do the same thing over and over in a barren landscape

at least handheld zelda will survive maybe


789cc7 No.14083067

>>14083064

holy shit im bad with words, i meant the portable zeldas


b0b71a No.14083069

File: b0c9efed036c282⋯.png (128.43 KB, 234x399, 78:133, Cheesy.png)

>>14083057

This new bold original idea I've just created.


546f3c No.14083072

One of the most annoying things in the game for me is the amount of cutscenes there were.

There's 5 cutscenes per shrine (unlock, elevator from outside the shrine, elevator from inside the shrine, and 2 more for reaching the end).

There's also one for each clothing upgrade, each dish you cook, and 2 for each tower you unlock.

Not including the dialogue that comes with some of those.


cb7af9 No.14083084

Upon reading this thread, I change my mind, Fuck BOTW, I'd rather have another oracles/awakening type game.


b39ab4 No.14083093

>>14082434

BOTW was a good idea that was executed poorly. They made a world that was fun to explore, but forgot to put anything in it. Sure, there's a shit load of short dungeons, but they're all hella easy and completely forgettable. I'd rather have a handful of very large dungeons similar to Hyrule Castle with unique and memorable music/foes. Also, why the hell are all of the bosses Ganon? The final boss loses his "ultimate villain" mystique when I'm kicking his ass at every divine beast. I'd like the resource gathering more if I had anything to fucking use them on. Maybe make it so I can help the people of Hyrule rebuild their cities or something.


b0b71a No.14083100

>>14083084

Welcome to the club, I burned nearly 300 hours into this shit.


cb7af9 No.14083109


c59870 No.14083114

>>14083057

Burp of the Wild everyday. Skyward sword is still the worst zelda game.


956c6a No.14083116

File: 2fe884ca1fed5c4⋯.jpg (54.91 KB, 474x531, 158:177, 2fe884ca1fed5c4276697a5d07….jpg)

>>14083036

Final Fantasy VII, you retard.


5322f1 No.14083126

>>14083036

God Hand


0f3f15 No.14083134

>>14083116

> in the same context

You're not dressing up as a belly dancer being complemented on how cute you are.


b83be3 No.14083138

File: 6bb171852505173⋯.png (238.66 KB, 568x653, 568:653, you_gotta_do_what_you_gott….png)


06ac73 No.14083155

>>14083126

>in the same context

reading comprehension, do you lack it?


b39ab4 No.14083161

File: f31ba3ae46228a2⋯.png (305.98 KB, 449x291, 449:291, op's house.png)

>>14083134

It's absolutely the same context. There's a ton of lines where disguised Cloud is complimented on how pretty a woman he is. BOTW also makes fun of the fact that the guy in drag has a strong jawline and 5'o'clock shadow. These games are saying that cross dressing is something to be laughed at by depicting the people that do it as very ugly. And yes, that's also why they did it in odyssey.


0f3f15 No.14083165

File: 6c54423ae6df62b⋯.jpg (Spoiler Image, 99.47 KB, 530x800, 53:80, ban furries.jpg)

>>14083138

That's not on one image, that's a page with several different images that have tags adding up to that.

You can tell because there are multiple artists listed.

Here's an image from one of the artists, Lexenwants.


8b98e8 No.14083167

does that mean skyward sword is considered good now?


a5198b No.14083168

>>14083072

>There's 5 cutscenes per shrine (unlock, elevator from outside the shrine, elevator from inside the shrine, and 2 more for reaching the end)

>There's also one for each clothing upgrade, each dish you cook, and 2 for each tower you unlock

You do know that you can skip those, right?


0f3f15 No.14083175

>>14083165

*Lenexwants


5322f1 No.14083176

>>14083167

Nope, it's still fucking shit.


26a987 No.14083178

File: 5ba2ca4dc18b63c⋯.png (225.1 KB, 470x496, 235:248, 5ba2ca4dc18b63c374f4184d01….png)

>>14083134

You're right. FF7 only had the weaker idea of sword fighting as the end game of that specific scene.

>>14082909

There just doesn't seem to be that many rewards in the game for what you do. Hell, some form of Lore would be nice. So much a player can do in the world with no rewarding payoff really hurt the game.


7f0999 No.14083183

If they just had some quality dungeons I think the reception would have been better.

They should have had had half as many "shrines" and 6 or 7 proper dungeons. Given the seamless nature of the load times and such they could have even done open world dungeons where you could see something ominous off in the distance and gradually encounter tougher and tougher shit the deeper you got into the dungeon's area and the dungeon itself. That would have been the bees knees.

Instead, you get tiny little 10-minute mini dungeon puzzles with the same enemies copy-pasted throughout them. What's your prize? An incremental progression statistic and a nominal boost to your stats? What a fucking joke.


789cc7 No.14083191

>>14083167

no, but being shit overall doesn’t prevent it from having good qualities


209e4a No.14083207

>>14083036

Shut your faggot mouth. Cross-dressing is a common joke in many nip games, it just gets censored out during (((localization))). There are plenty of legitimate gripes with the game, like the fact that it's barren in its world, items and gameplay.


70528e No.14083210

>>14082519

Nah, Minish Cap was the last good Zelda game.


c16068 No.14083211

>>14082878

>Zelda 1 did BotW main gimmick decades earlier and executed it better.

No it didn't. Zelda 1 is linear as fuck


209e4a No.14083213

>>14083167

Skyward Sword is broken glass, BOTW is a polished turd.


0ebd73 No.14083221

>people like bloated overworlds with 4 enemy types and nothing to do

kill all plebs


9217a4 No.14083232

>>14083211

Only if you have insight knowledge what to do in what order, something that goes for all open-world games.


200699 No.14083233

>>14083211

you can get bombs, candle, keys, and anything else you need to get through most dungeons right away. You can even get the white sword before entering your first dungeon.

you have no need to do the dungeons in order, save for dungeon 4 and 7, which require tools found in other dungeons to access. And even then, you don't need to have completed the dungeons with said tools, just get the tools.

so, with the exception of dungeons 4, 7, and 9, which have access requirements, how in the fuck is Zelda 1 linear?


3c773b No.14083257

>>14082434

>oot lets you explore hyrule field

WELP SERIES HAD A GOOD RUN WHILE IT LASTED FELLAS


9217a4 No.14083261

>>14083257

>LoZ lets you explore hyrule overworld

Series confirmed shit from the start


07c43b No.14083273

File: bea9a64dc6fd204⋯.webm (471.8 KB, 480x360, 4:3, op.webm)

>Jap realizes how great freedom is

>somehow this is a bad thing according to OP the Cock connoisseur

Also there is already a zelda thread, use the search bar you fucking faggot.

>>14056094


209e4a No.14083275

>>14083057

>OOT gives you a vast variety of unique items and equipment throughout the game

R.I.P Zelda series.


209e4a No.14083283

>>14083273

There are legitimately great Nip open world games like Dragon's Dogma. Then again normalfags hated DD almost as much as they love BOTW.


bc0565 No.14083302

>>14083273

>Jap realizes how great freedom is

Nigga japs have had open games for decades, just look at Way of the Samurai or Steambot Chronicles. BotW just follows the same terrible outline all the other open world AAA games have and it leads to a mess of problems because of it.


b83be3 No.14083333

File: 0e722d713e10bb1⋯.jpg (33.85 KB, 400x378, 200:189, 0e722d713e10bb1414df35907e….jpg)

>>14083165

Well i'm not browsing e621 for the actual image, so that's as close as you're going to get.

>>14083167

It's only good for Groose.


a5ce2b No.14083338

>>14083210

tbn Capcom's Nintendo games were pretty mediocre, the GBC ones were fun as a kid.


209e4a No.14083339

File: 80e0397ada4a336⋯.webm (9.76 MB, 640x360, 16:9, Dragon's Dogma Monsters &….webm)

>My Game When BOTW fans are impressed by scaling enemies and setting them on fire


1b22ff No.14083370

>>14083333

>It’s only good for Groose.

Follow Fi and all associated themes are the fucking shit, though.


8ee92f No.14083393

File: 27f90d1b6707049⋯.jpg (172.19 KB, 725x1046, 725:1046, 14445-the-legend-of-zelda-….jpg)

File: db6b2cec15af41d⋯.gif (236.7 KB, 661x1257, 661:1257, 343919-midna1rb1.gif)

>>14082434

>Nintendo basically makes TLoZ an open world game with lots of freedom, whether they intended to or not

>Ensuing Zelda games have much less freedom, are more linear

>Nutendo makes BoTW a Skyrim clone

>Pretends this is the first time Zelda has ever had an open world with non-linear freedom

>Zelda will be Skyrim clones from now on

wew. I'd be sad except the last good Zelda was Oracle of Ages/Oracle of Seasons and the series is thoroughly dead already. The only good thing it gave us in 17 years was a lewd imp slut.


50b692 No.14083402

File: e8b8c6107f1c874⋯.png (130.61 KB, 384x313, 384:313, shrugging olddude.png)

>>14082434

Is this really supposed to spark some kind of outrage?

The first Zelda was founded on freedom and exploration. If anything, I'm glad they finally remembered their roots.


bf3161 No.14083403

File: e054180a0d10fe6⋯.jpg (46.22 KB, 640x480, 4:3, mpv-shot0053.jpg)

<Nintendo decides to cut the crap and makes Skyward Sword 90% underworld

>WAAAAH WHERE IS MUH EXPLORATION AND FREEDOM ZELDA IS DEAD!!!!

<Nintendo responds to criticism and makes a Zelda that actually lets you explore and isn't just a bunch of hallways connected by a big field or ocean

>WAAAAH IT'S BORING WHERE'S THE SET PIECES ZELDA IS DEAD!!!!!!!


8ee92f No.14083408

>>14083403

Nobody asked for Zelda to become a shittier, barren clone of the already shitty Skyrim.


50b692 No.14083409

>>14083333 (checked)

Don't forget about best girl Orielle.


1b22ff No.14083411

>>14083393

I challenge Nintendo to create a more fuckable sidekick for Link.


3d4d42 No.14083416

I'll say it again BOTW was a good game but a bad Zelda game.


7c676a No.14083418

>>14083393

Deku Link is also a strong contender


3d4d42 No.14083423

File: 812857d3712cf7f⋯.png (952.59 KB, 1323x1666, 27:34, Screenshot_2017-12-07-01-0….png)


8ee92f No.14083424

File: ef7d1ec560c9017⋯.png (Spoiler Image, 487.39 KB, 675x1200, 9:16, 2437275 - Legend_of_Zelda ….png)

>>14083411

>I challenge Nintendo to create a more fuckable sidekick for Link.

That's a challenge they'll never win.

>>14083418

>Deku Link is also a strong contender

Okay, it gave us two lewd sluts.


b36c9d No.14083425

>>14082448

They tried it with AW4 (waifus and rpg elements), but the fans rejected it. The first three games are such quality games that no other attempt has come close and because of that they get rejected. So why try to make a game for a niche genre with a small community of nitpicking nerds who know better?


622d69 No.14083432

I hope there will be more crossdressing for link


332109 No.14083440

>>14083273

open world can end up a crutch for bad game development

BOTW is an example of this


7c676a No.14083442

>>14083424

Well whose dick is bigger?


078f96 No.14083444

File: eee59979f12c1b9⋯.jpg (524.02 KB, 900x900, 1:1, 1445668430768.jpg)

>>14083339

DD is amazing too and you're a fucking idiot for implying that because it's good, BoTW isnt.

>>14083393

>Nutendo makes BoTW a Skyrim clone

>Pretends this is the first time Zelda has ever had an open world with non-linear freedom

>Zelda will be Skyrim clones from now on

If you actually had played either of these games, you would know that despite the fact that both games are open world action adventure games, Skyrim is fucking empty and pointless in so many sections that BotW isn't. You can fuck around for ages in Skyrim with nothing to show for it, but in BotW if fuck around you end up finding korok seeds, shrines, cool scenery, and a bunch of chests containing random useful stuff. Or you might even stumble upon something important. The difference is 99% of the stuff you find is useful in some fashion. I wont call it genius by any measure, but at least Nintendo actually iterated on both the open world type of games and zelda at the same time. I'd like to see Todd Howard do that.

>>14083403

A-fucking-men, I'll never understand how, without fail, /v/ seems to always hate the new zelda and then when the next zelda comes out they love the old zelda.

>>14083416

This. One of the few actually understable criticisms of this game, moreso than past titles, is this. If you don't like it because it's not what you wanted from a zelda game, that's fine. It's not for you. The fact you don't like it doesnt mean it's a bad game.


22849d No.14083457

File: 2f85737ee282c5b⋯.jpg (412.85 KB, 630x1050, 3:5, 4157fe39acbb93f23f132952ec….jpg)

>>14083393

This tbh fam. Sad, but true.


b27e48 No.14083536

File: bff84129bacb956⋯.jpg (25.35 KB, 401x349, 401:349, bff84129bacb95641a3d300d08….jpg)

>>14082541

>>14082515

>>14082731

>My Open world shitfest is good because it's made by Nintendo

No


aa89c7 No.14083542

File: c3d335467f30e83⋯.png (1.16 MB, 1024x1328, 64:83, IMG_4806.PNG)

>>14083393

Last good game was Minish Cap you dumb faggot.


789cc7 No.14083578

>>14083425

>AW4

>waifus and rpg elements

what


6d0101 No.14083583

>>14083444

>Skyrim is fucking empty and pointless in so many sections that BotW isn't

Other way around

Even skyrim dungeons have more meaningful rewards than anything in BotW. Same for side quests.


209e4a No.14083613

File: cb800dd00f039af⋯.webm (2.66 MB, 720x480, 3:2, SMUG GIRL.webm)

>>14083444

If you actually had played either of these games, you would know that despite the fact that both games are open world action adventure games, BOTW is fucking empty and pointless in so many sections that Skyrim isn't. You can fuck around for ages in BOTW with nothing to show for it, but in Skyrim if fuck around you end up finding artifacts, caves, cool scenery, and a bunch of chests containing random useful stuff. Or you might even stumble upon something important. The difference is 99% of the stuff you find is useful in some fashion. I wont call it genius by any measure, but at least Bethesda actually iterated on both the open world type of games and RPGs at the same time. I'd like to see Eiji Aonuma do that.

ur a faget


70528e No.14083622

>>14083302

Yeah, the difference is now they are all copying Skyrim. Don't forget that Skyrim was a massive hit in Japan, being the first western game to get a perfect score from Famitsu.


078f96 No.14083625

>>14083583

Btich please, skyrim dungeons are basic bitch just-kill-everything walkfests. There's only one or two shrines in BotW that are that barebones, if you don't count the combat shrines which are shit and should have been at the end of a real shrine instead of just a shrin by themselves

As far as loot goes, oh boy another fucking piece of equipment that's not as good as what I already have! I sure do love these billions of cheesewheels im carrying around!

Meanwhile in BotW, because shit breaks you're always happy to find a good weapon spot, because they respawn on blood moons. On top of that every shrine or korok seed or material location you find is another step to getting stronger so you can do more cool shit like climbing a mountain in one go, or complete an electricity puzzle in an unintended fashion because you have an inventory full of metal weapons that can conduct that shit.

>>14083613

That's a nice lack of any argument you have there.


e3a2b3 No.14083640

>>14083625

I miss when TES games had weapon durability. What Bethesda is doing to the franchise is just plain tragic.


5c5a3f No.14083641

>>14082465

This. Don't drag a series down. Let it end before it goes to shit like everything else that has a 3rd installment or reaches season 4-5.


5ca005 No.14083644

>>14083625

>because shit breaks

Very few games get durability right. It usually turns into busy work or a grind fest.

>you're always happy to find a good weapon spot, because they respawn on blood moons.

Sort of like this. This shit does not sound encouraging.

>or complete an electricity puzzle in an unintended fashion

I really hate this skins of shit. If a game is going to bother with puzzles then it needs to have a right way to accomplish it or it should just not bother in the first place. Then again I hate physics puzzles so maybe this one is just me.


6d0101 No.14083648

>>14083625

>There's only one or two shrines in BotW that are that barebones

There are entire tiers of shrines where you just kill one thing and then get your meaningless "reward" handed to you.

There are even shrines which have nothing for you do to but just waiting for them to appear and then take the orb.

>As far as loot goes, oh boy another fucking piece of equipment that's not as good as what I already have!

Describing BotW here?

Skyrim has shouts, unique spells, unique accessories and equipment to give you. There is actual world building and lore too.

>On top of that every shrine or korok seed or material location you find is another step to getting stronger so you can do more cool shit like climbing a mountain in one go

Korok seeds literally just increase your item capacity and nothing else and there isn't anything in the game that requires full stamina wheels to climb. All the "rewards" feed into its own badly designed time wasting mechanics. You won't need to carry more shit if the durability system didn't exist in the first place and since it exists you'll only be carrying the strongest shit that exists with no variety because anything else would break before killing even a single damage sponge reskin that start appearing halfway through.

>complete an electricity puzzle in an unintended fashion because you have an inventory full of metal weapons that can conduct that shit.

Or just use the item the game provides you with and not waste your time because the "puzzles" are brain dead already.


209e4a No.14083660

File: c5e6506df98a2b5⋯.png (315.79 KB, 627x586, 627:586, fluffy_smug.png)

>>14083625

>That's a nice lack of any argument you have there

You can switch the names and the points are all still valid, they are essentially the same game. The difference is that Skyrim came out in 2011 and BOTW came out in 2017.


209e4a No.14083678

>>14083644

>Then again I hate physics puzzles so maybe this one is just me

Probably because the 'puzzles' take seconds to work out and them several minutes of tediously pushing things around. To be fair that's also the case with most puzzles in older Zelda games, but now it takes twice as long since you have to fight the physics engine.


5ca005 No.14083680

>>14083644

>*kinds of shit

What the fuck is wrong with my spelling today?


078f96 No.14083765

>>14083648

>There are entire tiers of shrines where you just kill one thing and then get your meaningless "reward" handed to you.

I can tell you didn't read my entire post because…?

>Describing BotW here?

Late game you always have an empty slot or a weapon about to break that you can toss to grab something new. This encourages aggressive gameplay, which is a good thing in an action adventure game.

>Skyrim has shouts, unique spells, unique accessories and equipment to give you.

Instead of specific tools for specific jobs, BotW instead gives you some basic tools and lets you go to town with them. The system isn't comparible

>There is actual world building and lore too.

And there isn't in BotW?

>Korok seeds literally just increase your item capacity

and this is bad why?

>there isn't anything in the game that requires full stamina wheels to climb

you're just flat out factually wrong here, and the stamina wheel is used for a lot more than that, that was just the example.

>All the "rewards" feed into its own badly designed time wasting mechanics. You won't need to carry more shit if the durability system didn't exist in the first place

The durability system encourages you to, as said above, play aggressively. This means if you want to earn more weapons, you need to get good at killing things so you waste less durability and get better at the weapons. By the end of the game you have built up an aresenal of your personal favorite weapons, and some stuff that are/double as useful tools like the korok leaf and fire rod for example

>and since it exists you'll only be carrying the strongest shit that exists with no variety because anything else would break before killing even a single damage sponge reskin that start appearing halfway through.

Yeah enemies scale but the base quality of the weapons that drop scale too. There's early game and late game versions of equipment, and they all perform the same beside the damage number with a few exceptions like the windcleaver. As far as equipment that's better than anything else, you have to make an effort to get that. You have to find the hardest enemies in the game to get those weapons, which takes a decent amount of practice and skill to do. By the time you can do that you deserve to have the weapons anyway, because you're good enough at the game to take on anything.

>Or just use the item the game provides you with and not waste your time because the "puzzles" are brain dead already.

Anon do you not like figuring out things your own way? Do you hate fun? The puzzles are "easy" to solve because they're based on real logic. Anything you can think to try that would work in real life would work here.

>>14083644

>If a game is going to bother with puzzles then it needs to have a right way to accomplish it or it should just not bother in the first place. Then again I hate physics puzzles so maybe this one is just me.

You don't like nonliarity in your puzzles, or apparently most puzzles at all. That's fine.

>>14083660

I'm saying you need to stop just posting smug anime at me and actually back up your assertions with evidence. I'm not going to bother with you anymore until then.


078f96 No.14083769

>>14083765

>I can tell you didn't read my entire post because…?

Ignore that, I forgot about the pure rewards shrines. There are way too many of them that aren't even behind an overworld puzzle or anything, I agree.


ef0936 No.14083779

>>14083134

Nope, in fact it's worse in FFVII. You're pretending to be a prostitute and if you do the segment correctly a fat fuck tries to rape you.


d2dfab No.14083796

I just hope the next open world Zelda brings back some of the classic staples like special items instead of giving you all the magic runes at the beginning of the game.


209e4a No.14083809

File: 1b90bf574eb20ea⋯.jpg (121.02 KB, 1920x1080, 16:9, [HorribleSubs] Natsume Yuu….jpg)

>>14083765

>I'm saying you need to stop just posting smug anime at me and actually back up your assertions with evidence

The games are the evidence, anon. They are extremely similar and very comparable. Whilst other games that drew inspiration from Skyrim actually built upon it, BOTW is pretty much the same game 6 years later.

Sorry, can't shrug the smug.


5ca005 No.14083817

Can you actually craft things like weapons and armor in this game or is it all pretty much just treasure and loot drops?


18364b No.14083836

File: 5d5269ab362e636⋯.png (337.97 KB, 588x531, 196:177, 5d5269ab362e6362fe8fd5a98a….png)

>>14082434

>freedom!!!!!

this is what is killing the West (muh liberalism, muh freedumbs) and also what is killing gaming.

If people want arbitrary freedom they just play MMOs…that's where freedom makes sense.

I don't wanna feel like im grinding in a dead world when I play single player games. Give me a story, give me direction and give me supporting characters with cool personalities.

The more companies focus on "freedumbs" in vidya games the more I appreciate good old fashioned linear story telling, give me an overworld map to explore a bit, but keep your freedoms to MMOs.

yuck


b83be3 No.14083847

>>14083817

The closest you'll get is trading materials with an NPC to get ancient (glowing blue shit) gear. Besides that, you can only upgrade the defense value of armor using the same process.


5c5a3f No.14083852

>>14083836

>Just play MMO's

>with current year normalfags

There is no freedom


18364b No.14083893

>>14083852

>There is no freedom

what are you looking to do in them that you can't?


20ea9e No.14083924

>>14082538

How was the concept decent? There was nothing interesting about it. It's just shitty open world.


089c27 No.14083957

File: ee8dd208585c1e0⋯.gif (1.3 MB, 560x315, 16:9, 4c17e4ca80b5e7e49022b770f1….gif)

>>14083893

have fun


469250 No.14083960

File: 7a51dab9b07e842⋯.jpg (40.39 KB, 444x470, 222:235, 1499368256101.jpg)

You know, I can’t speak to what other people, other anons will do in their own posts, but I think for me, especially just in terms of the OP, the incredible (you)s that this format offers you and how well that’s been received…to me, it means that clickbait, that level of clickbait is something that needs to be maintained in OPs going forward. My eyes have been opened to how important "RIP <game>" is.


e9e9bc No.14084039

File: 1d9d2a63de61c3f⋯.png (509.44 KB, 4096x1344, 64:21, ClipboardImage.png)

>>14082515

>BotW was a fantastic first attempt at the open-world meme

>first attempt

WEW

W

E

W

sounds like soulsfags who complain about warping at bonfires becuase DaS1 was their first game, despite it being the only one that doesn't let you warp from the start.


3d9c59 No.14084101

>>14084039

I would love a 2D demake of BOTW made like the original Zelda, but maintaining the stuff like weather and wind and elemental things.

More than anything, though, is the thing that's missing from BOTW that was in the original was a fucking huge Underworld that could feel intimidating to go in to. The overworld in BOTW was comfy, but there wasn't any real danger in it, and the shitty shrines were just portal test chambers. Contrast that with a massive underworld labyrinth so you've got a comfy overworld to explore and gather materials to make potions and sharpen your weapons and shit, and then delve in to the underworld and survive on your wits and what you brought with you, and maybe escape with some treasure.

And bring back the musical instruments and the wind waker for controlling the wind, so you can glide as you please and start bushfires that go in the direction you want.


7b177d No.14084110

File: 1403d8416cc3fbd⋯.png (73.25 KB, 871x675, 871:675, I guess DooM is shit now..PNG)

File: e826114aac178ee⋯.png (65.69 KB, 878x622, 439:311, I guess DooM II is shit no….PNG)

File: 228521e569bf9ca⋯.webm (7.7 MB, 960x540, 16:9, the laughter.webm)


7f1d4d No.14084113

>>14082434

Whats wrong Anon 4chan told you to kill yourself too many times?


6d0101 No.14084115

>>14083765

>Late game you always have an empty slot or a weapon about to break that you can toss to grab something new

Tossing weapons deals only double damage and then breaks the weapon. Breaking hits already do double damage so tossing weapons is fucking retarded. Using subpar tactics is your idea of aggressive gameplay? I would ask if you were retarded but you clearly are considering you think the combat in BotW is even worthwhile.

>you're just flat out factually wrong here

There isn't anything in the game that requires you to have a maxed out stamina wheel. Not even breaking in the royal steed or the mountain god.

>Anon do you not like figuring out things your own way

Hammering nails with your dick instead of a hammer isn't "figuring things out"

>Instead of specific tools for specific jobs, BotW instead gives you some basic tools and lets you go to town with them

How is that related to anything I said? Just because it gave you 5 abilities in the beginning doesn't mean it can't upgrade them. Instead of the upgrades being rewards from exploration you just grind items and buy them.

>And there isn't in BotW?

There is absolutely none. The most laughable part about it is that the towns in BotW are even smaller than the ones in skyrim.


e9e9bc No.14084129

>>14084101

>The overworld in BOTW was comfy, but there wasn't any real danger in it

>underworld labyrinth

There was this little entrance to something at the bottom of some canyon that was infested with guardians. I was not far along enough in the game to survive so I left and never came back. Too bad that was just one place in that huge world.

>bring back the musical instruments

for what purpose?

>wind waker for controlling the wind, so you can glide as you please and start bushfires that go in the direction you want

you can already glide as you please.

just bring back the gust bellows from skyward sword to turn the overworld into california.


e37372 No.14084172

>>14083444

what a waste of trips

>skyrim quests

<i lost my ring, go to this dungeon and defeat draughrs and fetch it

>botw quests

<i need a ring, go fetch me 3 bokoblin horns so i can make one

>skyrim

<there's a rumor of this hidden treasure in this dungeon

<inside there's a fucking steel sword enchanted with shit

>botw

<rumors talk about this hidden treasure

<inside there's a weapon that will break, or arrows

both games just have filler as content


e8c560 No.14084185

>>14082448

Echoes worked well because it was a remake of Gaiden.

Any truly new entry will be fucked anyway.

Let it die before they can mutilate it any further and hope for some map maker down the line from the community.


e5f8a0 No.14084204

>>14082719

>That image made me realize you never actually see any of the kid's parents in Ed, Edd and Eddy.

Because they're not important


2d1caf No.14084208

>>14083167

Motion controls DRM condemns it to obscurity.


7e21fc No.14084223

File: cd1c0e054505508⋯.png (86.89 KB, 515x428, 515:428, cd1c0e054505508292ecf2cc1c….png)

>>14082515

>X game gets a pass

NO

Fuck off, it was a visual abomination that gave me Post Oblivion Stress Syndrome. Its a gimmicky Shitrim.


3d9c59 No.14084254

>>14084129

> musical instruments for what purpose?

The old recorder being used to summon a whirlwind to whisk you away is more fun than random blue spooge, a song to summon animals depending on the biome (horses in fields, seals in the desert, turtles in the ocean, whatever)

> wind waker

The buff you get for gliding is much better with a headwind, and it would make sailing not suck so much, not to mention the ability to control the path of a grass/bushfire.

That one indoors ruin was, I was hoping, an entrance to a real proper underground dungeon. Instead it was just a couple of rooms like a big hallway with generic immobile guardian sentries.


0ed52f No.14084267

What if BotW2 stars Zelda/Sheik like that Retro proposal?


9f3bd3 No.14084279

>all this salt from a different Zelda game getting a guaranteed sequel

Just because it is a new direction for the series doesn't mean this is the end of the series. BOTW was a good experiment that showed that open-world is the future for the series.

>>14084267

That would be interesting, it would be nice to play a Zelda who had to help a weak Link instead of waiting for him to do everything.


7e21fc No.14084283

File: 2b71a9129ae7384⋯.png (166.21 KB, 500x375, 4:3, ^120E124154A0E998E1C1E65C7….png)

>>14084279

>BOTW was a good experiment that showed that open-world is the future for the series.


15227f No.14084284

File: 6bc7f0fc6d5d331⋯.jpg (34.64 KB, 612x479, 612:479, Rich_Evans_In_Repose.jpg)

>me: i kind of wish this means we see another game set in the great sea, we dont know what became of hyrule after they left to settle the kingdom that was in spirit tracks

>friend: but oceans arent open world

>mfw


6bd70c No.14084309

>>14084284

what did they mean by this


e1f31e No.14084312

>>14082565

>Are we still pretending BOTW is a bad game?

Any zelda game is the worst ever in the series until the next one comes out.

Happened to WW, TP, SS

Well, SS might still not have recovered yet


e9e9bc No.14084317

>>14084312

it hasn't. I'll take any zelda game over that one.


4abcbc No.14084322

BotW + dungeons + cities + underworld/darkworld/alternativeworld

That would be a good game.


98b744 No.14084334

>>14082434

Who gives a fuck? Botw was amazing.


e9e9bc No.14084342

File: 2f6747d76b5d54c⋯.png (314.14 KB, 853x480, 853:480, look here.png)

>>14084322

>nice dubs

if I get dubs, nintendo is lurking and implements this in BotW2


e9e9bc No.14084343

File: 45a59ea0637d3f4⋯.png (418.57 KB, 853x480, 853:480, umad.png)

>>14084342

BotW is shit, and will forever be shit


b83be3 No.14084361

File: 054dc58d261a304⋯.jpg (33.37 KB, 466x568, 233:284, 054dc58d261a304fccc01a7c19….jpg)

>>14084318

>Tue 02 Jan

Are you trying to stir shit by remaking the thread on cuckchan?


0fefe5 No.14084379

File: e05d51022b00c98⋯.png (135.66 KB, 1793x264, 163:24, Tue.png)

>>14084361

Ever heard of time zones?


e9e9bc No.14084396

File: 9d42fecdcb39280⋯.png (299.7 KB, 1908x654, 318:109, 8hours later.png)

>>14084318

>(1)

>>14084379

>(1)

I live in my own timezone, so here's pic related


e1d5c7 No.14084399

>More gay birds

>More Gay link

>Second chance at that SMF porno coming out in a new rendition

>Something about straightstuff here

But yeah, I don't see the problem, I've not played the game but the porn is solid man.


546f3c No.14084418

>>14083168

Still gets tiring after a few dozen times


8550d6 No.14084421

>japanese sandboxes are empty

Nice cuckchan tier meme you got there


0fefe5 No.14084437

>>14084396

>hurr people on imageboards sometimes just post once in a thread

That does happen at times, because people tend to not stay in every thread they post in. At times they even have to make a first post before making another. Regardless, your cap shows that OP didn't steal the thread from halfchan, though the possibility that he later went there to remake it still exists.


e9e9bc No.14084462

File: efe6880ab3b4988⋯.png (239.58 KB, 469x506, 469:506, 1438408169445.png)

>>14084437

I'm implying that 9b066c made the cuckchan thread (((8 hours later))) just to make his (1) post, similar to what >>14084361 was implying.

I was also implying that you're either the same guy with a new IP, or playing along in his game.

but no, hurrr let's count their post totals


9a2259 No.14084476

>>14082515

Nigger it was a shit attempt. The first game and Link to the Past did open world much better.

Breath of the wild is the watery japanese shit from consuming too much mediocre, western, OPEN WORLD games.


a5ce2b No.14084600

>>14084039

OP is a literal retard btw


209e4a No.14084648

File: 774177cb326ee57⋯.png (44.57 KB, 256x192, 4:3, Hero'sNewClothes_PH.png)

>>14083847

Oh yeah, that reminds me, BOTW has no item trading quest. I guess that's another thing to add to the list.


247546 No.14084649

>>14084110

>i don't even understand the concept of comparisons

>doom 2 in charge of not being shit


3139eb No.14084659

File: 1b2b50519622d7c⋯.png (92.14 KB, 439x311, 439:311, 1b2b50519622d7ccaa6317cf17….png)

>>14082786

A bit too on-the-nose for you, huh?


209e4a No.14084660

>>14084115

The breaking weapon was only implemented so that there would be something you can loot for, since the game gives no other incentive keep going after chests.


209e4a No.14084666

>>14084312

>Any zelda game is the worst ever in the series until the next one comes out

>Well, SS might still not have recovered yet

You just disproved your own argument.


209e4a No.14084677

>>14084322

BotW + dungeons + cities + no weapon degradation + motivation to pursue loot

That would be a good game.


99a947 No.14084686

There is literally nothing wrong with BoTW


209e4a No.14084688

>>14084421

Dragons Dogma's world was exploding with density.


3139eb No.14084689

While we are on the subject, is there any clearer indication that a person is incapable of critical independent thought and a slave to marketing campaigns than these angry, flailing cries of contrarianism?


0ebd73 No.14084696

>>14084677

>no weapon degradation

or at least a degradation system that made sense and a means to repair weapons on the field. with no tangible way of telling the condition of your weapons until they're on the brink of death, it was just another reason to spend more time avoiding combat because the costs of combat ended up outweighing the garbage rewards


209e4a No.14084705

>>14084696

>the costs of combat ended up outweighing the garbage rewards

Pretty much. Why break one of your giant fire-swords when all you will get is a moblin horn and a wooden club?


669456 No.14084710

REMEMBER VEE, IT IS OKAY WHEN NINTENDO DOES IT


209e4a No.14084712

>>14084689

>is there any clearer indication that a person is incapable of critical independent thought and a slave to marketing campaigns than these angry, flailing cries of contrarianism?

Yes, blindly agreeing with all reviews that BOTW is a 10/10 game despite its sub-par qualities.


e1f31e No.14084716

>>14084696

It would be leages better if weapons didn't break, but instead weared off, dealing half damage instead. Then you'd need different repair items (those could be consumables then) like sharpening stones for swords, bowstrings, hammerhandles, spearheads…


4e5b8b No.14084718

>>14084696

>>14084705

The whole point of weapons is to kill enemies. When you get a giant fire-sword, enjoy killing things while simultaneously igniting them until the sword dies, because that is its purpose. What are you saving it for? A better enemy? There's only five bosses in the game and you know precisely when you'll encounter them. You people are like the assholes who collect rare cars and then don't drive them because it'll damage the collector value. What's the point in having it if you don't use it?


1b22ff No.14084739

>>14084710

Go suck Sony’s cock somewhere else.


0ebd73 No.14084741

>>14084718

>What are you saving it for? A better enemy?

in theory, yes. This just opens up another flaw in the game with its pathetically low enemy variety. So you got your big fire sword and you think "i shouldn't waste this on a moblin" or at least my experience from other video games with one-use items would teach me not to waste good items on trash mobs but then the game has 90% trash mobs. So you start avoiding fighting them because its a waste of your resources for a pile of monster parts you still have excess of from the beginning of the game. You've stocked up on big firedick swords and fancy arrows and you go to the dungeon thinking THIS will be the place to use your cool gear and it turns out the dungeons don't even have enemies in them. The most exciting enemy in the game is a lynel which are few and far between and the rest of the time you're just running past moblins and skeletons


1b22ff No.14084744

>>14082685

If you don’t understand how the statement applies, either ask or shut the fuck up and fuck the hell off, dipshit.

>>14082786

1. Reported for thinking you’re on cuckchan.

2. You exist to be laughed at.

3. Thanks for admitting that everything I said is correct, given that you can’t refute a word of it and that your strawmen have nothing to do with it.

Cry more, you leftist cunt. You have PHYSICAL BRAIN DAMAGE. Your amygdala is defective.


4e5b8b No.14084748

>>14084741

>its a waste of your resources for a pile of monster parts you still have excess of from the beginning of the game

Sounds like someone hasn't been upgrading their clothing.


209e4a No.14084759

>>14084718

>What are you saving it for? A better enemy? There's only five bosses in the game and you know precisely when you'll encounter them

Wow, you might be onto something there.


1b22ff No.14084762

File: 04ee79cd4fb1650⋯.jpeg (411.7 KB, 800x1325, 32:53, 41710426-8855-4CC3-89A3-1….jpeg)

File: e07f63f70e278e1⋯.jpeg (380.84 KB, 800x1215, 160:243, A7887A55-A325-424E-8870-3….jpeg)

File: 8b1c310e563f990⋯.jpeg (420.98 KB, 664x1100, 166:275, 5DAA2DF2-F355-4226-A85F-2….jpeg)

File: 2b4d898054bfbaf⋯.jpeg (423.47 KB, 800x1325, 32:53, 5209A5C8-A0A7-4DE6-A4D7-9….jpeg)

>>14084279

>it would be nice to play a Zelda who had to help a weak Link instead of waiting for him to do everything.

No, gay tumblrite, your game will never be real.


209e4a No.14084768

>>14084741

Whenever I get a consumable buff in Dragon's Dogma, I always use it soon enough on one of the many boss-tier enemies that are scattered though the world. In BotW there's very little like that. Maybe that's why those shitty golems exist; to break all of your inventory.


0ebd73 No.14084775

File: a2e9c038ae9d69c⋯.png (311.2 KB, 640x545, 128:109, manly tears enjoys a cup o….png)

>>14084762

>OKAY WHAT IF A ZELDA GAME WAS IDENTICAL TO A ZELDA GAME BUT INSTEAD OF A LINK ITS ZELDA THAT LOOKS LIKE LINK

never fails to make me laugh


bb3120 No.14084786

>>14084762

why not making a whole new IP with the heroine saving the guy instead of graving an already stablished one?

you get more freedom to create shit and fans cannot shit on you


0fefe5 No.14084791

>>14084741

Here's a better idea: let the player actually use that fucking big fire sword without making it break after a minute. Is it too powerful to let the player use it nonstop? Balance it by making it use some sort of resource that isn't finite, like making it lose the fire effect if used a lot in a short period of time but then recharge over time (or better yet, balance it in some other way like just about every fucking game ever does, like making high damage weapons have short reach or slow swings or something). If you give me a big fancy special weapon I'm not going to waste its limited uses on normal shit enemies that I can just as well kill with a wooden stick. Thousands of hours of playing games has taught us to save shit because there is a very real chance that you can use it later in some way, and some stupid faggot on an imageboard telling people to be wasteful when then have no reason to isn't going to change that. Even if you can't use it, it's at least a trophy of some sort to have something fancy looking.

You're bitching at people for playing games like they're used to instead of just admitting that the design choice is fucking stupid and pointless.


209e4a No.14084816

>>14084762

>Protagonist Zelda just Link with breasts

Wow, that's pretty sexist.


77eedf No.14084823

Bumping for sweet Deku Link


209e4a No.14084825

>>14084762

Wait, did they try to make their own fan-fiction premise? Because that's literally just the OOT premise.


e193c8 No.14084831

File: fa11b7ccf64f5e2⋯.jpg (55.57 KB, 600x325, 24:13, Skyrim_GZ_1.jpg)

>>14083583

>>14083613

>>14083648

>>14083660

>>14083809

Skyrim isn't good at anything. If you cut off all of the fat from Skyrim, you get nothing.


209e4a No.14084840

>>14084791

The weapon durability is to distract people from the fact that it's an open world game with nothing to collect.


1b22ff No.14084848

>>14084816

>with breasts

I’m not sure about that.


1b22ff No.14084858

>>14084786

>make new

For leftists, it’s not about having what they want. It’s about taking away what straight white males have. This is the most basic thing to understand about their “cultural contributions.”

>>14084825

>expecting a liberal to create something new

Heh.txt


209e4a No.14084866

>>14084831

Exactly like BotW, then. In Skyrim's defense, it set standards and conventions to the open-world genre that all western open-world games have been tying themselves to since (even if those standards were low and it didn't create those conventions).

If Skyrim is the iPhone of open world games, BotW is the Google Pixel.


bba536 No.14084869

File: d3df6f9e692fdb7⋯.mp4 (740.77 KB, 326x326, 1:1, d3df6f9e692fdb7e7500737bc0….mp4)

>>14084791

>>14084741

>>14084718

Furthemore, if you are going to reward me with a big fucking flaming sword, I want to use it and have fun. By being like thousands of these pieces of shit and making them break is just not fun and takes out any kind of enjoyment out of exploring and discovering new shit if at the end of it there is another fucking shrine and weapon you'll either never use because everything in the fucking game is a joke, including bosses, unless is one of the few lynels roaming the map, or use it as soon as you get it because they are just worthless pieces of shit that allows you to kill the enemy one hit faster and then breaks. The breaking system creates so many fucking problems it is ridiculous. I cannot believe there is anybody willingly defending that shit.

And no, the bosses are just garbage and too easy, you weapon is going to break most of the time before reaching them anyway unless you avoid fighting and at that point, if you are actively avoiding confrontation, what is the point of getting new weapons? And if you use the environment to kill enemies, again, what is the point of the weapons then? They could have make the rewards be skills, objects and weapons with actually unique uses and that gave you new ways of facing enemies and puzzles, instead of the garbage we got. And considering how empty and unrewarding exploring in BOTW is, when the whole fucking selling point of the game was "The biggest Zelda open-world focusing on exploration", I think it is quite a problem.

This game is just wasted potential. A BOTW 2 could be fantastic if nintendo when ahead and actually made a good game, but it is not going to happen seeing as it did so well. Hell, if it is made, I'm convinced it will sell, but be a failure critically because the novelty has weared off. Of course fucking retards will still suck nintendo's dick instead of expecting then to improve their games.


17ee5a No.14084870

>>14084866

What conventions did Skyrim feature that Oblivion hadn't already done?


81f144 No.14084875

>>14084762

>No reason for Zelda to be the protagonist

>Link doesn't look like Link

>'Link' has no reason to be a prince

>Botw combat but magic

>With jumping for 'tactics'

>Called clockwork even though the only standout gameplay element is magic

What the fuck even drives someone to make this?

Did he think about it at all?

>>14084279

Though this could happen but just make it about bows and magic, two things Zelda is already known for.

Replace dungeon items with spells, summons, and possessing shit. Like here's a dungeon idea:

>Shadow temple

>Main gimmick is light, you start needing to use fire spells to light torches to avoid deadly shadows

>Light arrows on fire to attack enemies in the dark who keep pelting you

>Unlock a following light spell, which has the option of putting you in the dark but firing a light beam ala mirror shield

>Can be used to attack ghostlike enemies, or hit reflective surfaces

>Combine it with a freezing spell on enemies with mirror shields to solve a puzzle

>Final boss needs a summon to be killed

>Enemies spawn, possess to move their shields into positions to finish a pattern for light to reflect

>Once the light hits all the surfaces big glowy friend shows up, opens the boss' weak spots to shoot


209e4a No.14084882

>>14084870

>even if it didn't create those conventions

>If Skyrim is the iPhone of open world games

https://en.wikipedia.org/wiki/Reading_comprehension


e193c8 No.14084883

>>14084866

From what I read, BotW gets boring when trying to 100% it and some people prefer Skyrim because the illusion of progression, choice, freedom, and having another useless piece of shit with a unique name.


77eedf No.14084886

>>14084870

See that mountain?


209e4a No.14084897

File: 28c943719a073da⋯.webm (629.59 KB, 640x360, 16:9, Rap Ohhhhhhhhhhh supa hot….webm)


0ebd73 No.14084901

>>14084869

> A BOTW 2 could be fantastic if nintendo when ahead and actually made a good game

you know what BOTW is gonna be? the same stuff but with an even bigger fucking map with even more barren space because they got away with it once. Once the consumer sets the bar low the studios will take the low road because they can get away with it. Everyone mindlessly showered BOTW with praise out the god damn gate and didn't take two god damn minutes to put some critical thought about the game, just "WOWEE NEW ZELDO, I LOVE ZELDO, LINK AND MASTER SWORD I KNOW THIS THING"

It's not event hat i abhorrently hate BOTW, the groundwork was cool and there were things i had genuine fun with but if you've played more than two video games in your life the cracks show pretty quickly


4e5b8b No.14084921

>>14084284

But anon, an ocean is just a vast expanse of nothing, with points of interest scattered throughout it! Nothing like BOTW at all!


1b22ff No.14084926

>>14084910

Show me where I said anything about defending Nintendo, you illiterate man child. I said stop sucking Sony’s cock.


ed4ab7 No.14084929

>>14084926

You’re on /v/, meaning you either pick a side or you reserve the right to get called a faggot by everyone

It’s how the board works, newfag, get used to it


209e4a No.14084933

>>14084921

Those small, desolate islands could never hope to match the density and verity of BOTW's mountains!


54bc55 No.14084954

>>14084840

You get korok seeds and spirit orbs; both of which function as another form of currency. Which sucks.


2bb52c No.14084957

>>14084954

and both of those solve problems that never should have existed in the first place (constrained inventory and tiny stamina gauge), so it’s almost mocking


d9faaa No.14084979

>>14084279

>it would be nice to play a Zelda who had to help a weak Link instead of waiting for him to do everything

What would be nice is a game where Link and Ganondorf are best bros whose friendship is eventually challenged by Zelda and her zealots concerned about maintaining the prophecy.


54bc55 No.14084983

>>14084957

Spirit orbs also replace heart container pieces, which makes it even worse that they are necessary for the stamina gauge.


3d4d42 No.14085021

File: 558ead1a9188cad⋯.png (388.63 KB, 889x940, 889:940, zelda .png)

>>14083444

>This. One of the few actually understable criticisms of this game, moreso than past titles, is this. If you don't like it because it's not what you wanted from a zelda game, that's fine. It's not for you. The fact you don't like it doesnt mean it's a bad game.

Actually let me expand on my point, BOTW is not a bad game but it fails as a Zelda and open world rpg game. It lacks the depth of the previous games and while Skyrim is a steaming pile of fecal matter it actually had shit to do in the open world, if a shit game like Skyrim could do that better then something is really wrong.


17d5f0 No.14085042

>>14084791

>>14084869

>>14084741

>>14084718

>>14084869

Am I the only one here who uses fire swords as warmers to bypass elixir time limits? A Godsend when hunting in the Hedra region.


2bb52c No.14085052

>>14085042

I did the same thing since I couldn’t be bothered with the cumbersome and otherwise meaningless cooking. I think I only ever made speed/attack food.


44b539 No.14085055

File: 8fbec2db9da9b4f⋯.jpg (33.34 KB, 500x669, 500:669, 1487899050683.jpg)

The problem with Zelda is that its only good when it's doing something new. I liked Twilight Princess, and it did a lot of things right, but I hesitate to call it "the last good 3d zelda" because it did a lot wrong too. That honor probably goes to Majora's Mask, (with the respective 2d title going to Minish Cap.) When the distance between the last good game in the series and the current game is four generations, it's hard to complain. BotW didn't knock it out of the park, but it's above-average in a series with way too many complete and utter misses.

>>14084983

The nice thing about it is that you're able to pick whatever you want at the time, and then go back later if you need more stamina or hearts by using that Satan statue. Only way I was able to get the Master Sword was because of that.


c23be9 No.14085069

>>14084979

>Game where Link and Ganondorf become best friends

>Trying to track down the revived spirit of Demise, who becomes someone new each time

>This time he's become Zelda

>So the lone hero and beloved Gerudo King go on a quest to stop the Great Queen of Evil

>Throughout the journey, Ganondorf realizes that Demise will keep resurrecting as someone else each time, it could be anyone, any future child and that Demise willl keep choosing to resurrect as powerful people each generation

>At the end of the journey he makes a choice

>He fuses Demise's soul and his own together, ensuring he can only be resurrected as Ganondorf, who can only be born once every hundred years

>His last words to Link are to tell him not to be sad, no matter how many years, resurrections, and evil cloud him deep down he will always be his friend

It'd be the perfect way to use that shitty thing they started in SS and make something meaninful with it


bba536 No.14085075

>>14085021

>Actually let me expand on my point, BOTW is not a bad game but it fails as a Zelda and open world rpg game.

So the open world Rpg Zelda fails at being neither a good Zelda or a good open RPG, yet it isn't bad?

>>14085042

I was just using that weapon as an example. Replace Fire Sword with any other breakable weapon that is rewarded to you through the game.


2bb52c No.14085081

>>14085055

Didn’t like Link Between Worlds? It has its own front loading issues but I thought it was solid outside of item progression


f1dd35 No.14085129

No one would have given a single shit about BotW if it wasn't a Zelda game.


a5ce2b No.14085136

>>14085081

Besides the the item renting gimmick and being a shitty pseudo remake of ALttP?


d9faaa No.14085142

File: 35bfda0bb8e1527⋯.jpg (25.64 KB, 361x361, 1:1, Woahbud.jpg)

>>14085021

Shit. Now that I think of it, I played Skyrim longer than I played BotW. What killed the game for me was the emphasis on those stupid fucking shrines.


2bb52c No.14085148

>>14085136

yeah, it was more of the same, but the level design was pretty good and rewarded you for dicking around. The dark dungeon was tight


3d4d42 No.14085173

>>14085075

It's not as great as it could of been but it's not an awful game.

>>14085142

There is not much to do in BOTW and not enough to make you go back to second playthrough.


a5ce2b No.14085177

>>14085148

I'm glad some of the dev team cared about the game but the gimmicks fucking hurt it.


2bb52c No.14085203

YouTube embed. Click thumbnail to play.

shame the game’s music isn’t memorable when it’s usually a strong point of the series, even in the weaker games. This and the Hyrule Castle theme were all that stuck out to me


d860ac No.14085206

>>14085055

>That honor probably goes to Majora's Mask

Wind Waker was good faggot. Not amazing, but definitely good.

>>14085069

Ganondorf is criminally underused. Keeping him nebulous doesn't work game after game. I love his OOT design, and I want to play as him doing what he does


e193c8 No.14085221

It seems like those who think that Skyrim is better than BotW think that illusions of depth is preferable to a lack of depth which I think is retarded.


a5198b No.14085240

>>14084342

>>14084343

Why are you talking to yourself, newfag?


bba536 No.14085242

>>14085173

>It's not as great as it could of been but it's not an awful game.

There are far worse games for sure, but I would still say that BOTW is, at best, mediocre. Yet the thing is, that it could be very good, that is probably what hurts the most. All that wasted potential.

The firsts hours of the games are, in my opinion, wonderful, at least the first time you play. You are weak and without gear, in a strange land. Everything is shrouded in mystery, the world feels huge and wondrous. You find some enemies that you can take care of in multiple ways, and it seems like you can interact with the world in many ways to solve challenges and open paths in a creative manner. Is fantastic and sets great expectation for the rest of the game. Then it goes all downhill from there. Shallow quest, boring shrines, pitiful enemy variety with almost no challenge which in turn makes the decent combat feel boring and being creative pointless as you will steamroll enemies anyway and even if they do a lot of damage it is easy to avoid, awful rewards for exploring the game, soon the feeling of having an adventure disappear when you know that beyond a hidden cave or maze just lies another fucking shrine, awful dungeons, it is full of bad ideas like the durability system, limited inventory, upgrade system that is kind of annoying, and the plot, while kind of interesting at first, also fails to live up to the its expectations.

But what hurts is that with some changes it could have been a great game, thats the worst part. It has many good ideas and it almost made for a good open world game, something we hadn't have in quite a while, yet fails in the same ways Ubisoft's garbage fails, and is just sad. If it was just completely garbage I wouldn't give two shits about it, but it hurts how much better it could have been.


d860ac No.14085247

>>14085221

>illusions of depth is preferable to a lack of depth

They're functionally identical, but at least the former shows an effort to please the player


0ebd73 No.14085292

>>14085221

neither game have flaws like BOTW/skyrim but receive critical praise like they do


209e4a No.14085310

YouTube embed. Click thumbnail to play.

>>14085203

>Literally no melody


e193c8 No.14085314

>>14085247

>They're functionally identical, but at least the former shows an effort to please the player

It is like praising a service for being a nice scam. It is like saying less obvious lie is out of care for the one being lied to.

Skyrim is a shit game because they pretend that what you do in the game matters. Obviously, you aren't going to get true freedom in CRPG but Skyrim was always intended to be played forever in a single playthrough until the next TES game comes out. The civil war is more or less the same for both sides because fuck you.

>>14085292

>neither

?


e544bd No.14085322

It's a fucking shame that Zelda II was the only good Zelda game.


a5198b No.14085328

>>14084762

I remember the creator of this bitched on twitter that "Nintendo stole my idea".

>>14084786

>>14084825

>why not making a whole new IP with the heroine saving the guy instead of graving an already stablished one?

>Wait, did they try to make their own fan-fiction premise?

The guy who made that is an SJW and SJW's cannot create, only destroy.


0ebd73 No.14085331

>>14085314

>>neither

fucked up my post, lemme try again - no game should have flaws like BOTW/skryime but receive critical praise like they do*. If they didn't have brand names behind them they woulda got gutted by the bottom feeder critics who like to be negative about everything that does pay their banner ads


a5ce2b No.14085332

>>14085206

Wind Wanker is shit and even more unfinished than OOT. People only mention the art since the game itself is sub-par.


835f39 No.14085334

File: 067b9d54df7a937⋯.jpg (91.89 KB, 600x600, 1:1, 11199460-6224364015199504[….jpg)

Talking about the Twilight Princess, I have the option of buying the Amiibo version for around 38$.

I've already played it back in 2006 and finished it on the Gamecube. Is there any point in buying it?


bf3161 No.14085337

File: eb2b81aab198d11⋯.png (796.98 KB, 1560x1420, 78:71, itsame.png)

so everyone in this thread agrees that Skyward Sword is the best Zelda because it doesn't try to fool the player with illusions of freedom or exploration, put a heavy focus on puzzles and combat, has meaningful items and upgrades for them, and a well written story with memorable characters, right?


6e24bc No.14085342

>>14085334

They added an bonus dungeon you can't access without that amiibo, but fuck them don't buy it.


bba536 No.14085346

>>14085334

To give the hot glue treatment to Midna or Wolf Link if you are a furfag


0ebd73 No.14085351

>>14085334

if you want it as a collectors item just shell out a bit extra money and buy a half decent figure instead of the mcdonalds tier amiibos


bf3161 No.14085356

>>14085334

If you want to replay it, it's pretty much the definitive version. They made it less of a gigantic bitch to hunt for ghosts, so it's a good chance to go for a 100% playthrough if you didn't before.


209e4a No.14085357

>>14085337

No, it's a shit Zelda and arguably still the worst. BOTW being shit doesn't change that. SS it bad because of it's huge flaws, whereas BOTW is bad because it's empty and bland.


3d4d42 No.14085366

>>14085242

Honestly this is how I feel about the game.


6e24bc No.14085380

File: 27cf62bfde88ac9⋯.jpg (49.41 KB, 504x396, 14:11, hk47.jpg)

>>14085337

>>14085357

The amount of tutorial bull shit you need to go though all the time makes a second playthough almost unbearable.

That being said I still think the final act of the game was awesome.

also Fi reminds me of HK47 so I can't hate the game.


0eb255 No.14085381

YouTube embed. Click thumbnail to play.

>>14085310

It evokes a sense of peace and wonder in me, but that might just be bias because it’s used in a lot of the cooler places in the game, like the Hebra skeleton.

the shrine theme is just a worse version of Tower of the Gods though

>>14085337

These are correct statements but presented disingenuously, 3/10 bait I replied


e4c185 No.14085389

File: 12a0c66a7e70367⋯.jpg (1.55 MB, 4500x2024, 1125:506, f926a267e2ec3aaf4856481fce….jpg)

>>14085337

Looks like it. Then again, I feel that 80% of people posting on this thread didn't play BotW and only shit on it by parroting some e-celeb/other anons to remedy their crippling FOMO. Everyone that played BotW, even the ones that are lukewarm about it like me or outright dislike it, knows that the game is more than the sum of its parts. It is easy to spot the criticism of someone that didn't play it and judges the game by looking at a wiki to assess its content.


0ebd73 No.14085412

>>14085242

>The firsts hours of the games are, in my opinion, wonderful, at least the first time you play.

This is how I feel about most open world games lately and why I'm so fucking checked out on the entire concept. Even Fallout 4 I'm willing to admit i really enjoyed the first 2-3 hours before it sank in that was all to it. Mgsv too until it hit me that I wasn't going to get many compounds to infiltrate and just shitty outposts where sniping was optimal. I just groan when devs boast their open worlds and want to fucking die when a game that previously wasn't open world goes full open


0eb255 No.14085422

>>14085389

But being more than the sum of its parts is the crux of a lot of posters’ complaints, guy. It’s a good concept with hollow execution; a barren game overall save for the brief sparks of creativity and discovery where it applies itself and everything comes together. I don’t think anybody thinks poorly of the Castle, for example.


73ae3a No.14085423

File: 495435979562e59⋯.jpg (24.9 KB, 500x500, 1:1, c677878cb0ac4ef5b1443ecc7d….jpg)

>>14085389

You seem upset, is it because you wasted a bunch of hours playing a mediocre game? I can understand, you don't really want to feel buyers remorse, but it's ok. You are with good people here.


bf3161 No.14085424

>>14085381

Actually Skyward Sword really is my favorite Zelda behind botw


0eb255 No.14085430

>>14085424

Skyward Sword is the most fun ive had in a home console Zelda, but as another already phrased it, it really is “broken glass”.


9a2259 No.14085452

>>14085389

The framework is good. Now fill it with

>actual dungeons (No, the fucking beasts can barely be called dungeons. The first dungeon in OoT is more fucking involved, fuck off)

>more variance in shrines

>bigger shrines

>let me trade orbs beyond 3 bars of stamina

>let me trade orbs for a magic meter

>add magic items

>louder and more frequent music

>better weapons, the durability system is fucking retarded, at least let me carry broken weapons and repair them somewhere

>better armor system, too many full sets had useless bonuses

>more reasons to craft beyond hearty items, they were way too easy to make and made every other food pointless

>don't throw my fucking tools at me at the start, let me go into xbox hueg dungeons and earn them

>more tools, cryosis was barely used and I just didn't even care about stasis until I got to puzzles even with the upgraded version

>more secrets spread around the overworld that contain shit bettter than swords weaker than a swedish hymen

>make the above mentioned new tools usable to get new secrets around the world

>more sidequests, the amount is laughable

The sheer amount of nothing in BotW makes me question why people praise this shit. My guess is reddit or incredibly low standards.


54bc55 No.14085464

>>14085422

The problem was that the concept was in previous 3d Zeldas. Every open area in 3D zelda games was just there to get from point a to point b and was kind of trash. It isn't much different in this game either, only it feels even worse because point b was hardly even worth it.


bf3161 No.14085474

>>14085452

quality over quantity nigga


0ebd73 No.14085478

>>14085452

>My guess is reddit or incredibly low standards.

muh brand name, muh nintendo magic, muh zeldo. You really underestimate how much normalfags worship zelda games to suck one anothers dick about how much they love zelda because they had OOT, and OOT means MAD 90S KID NOSTALGIA POINTS


bba536 No.14085484

>>14085389

>Second picture starting from the left, second row.

>A shrine

Heh. I know it is there because of the quick travel system

I have play the game anon. In fact, if you asked me the first days when I started it, I wouldn't have nothing but praise for it. But the fact is that the sums of its part is still not enough. I don't know if you want to imply with that picture that the game is full of journeys and wondrous places, and it looks beautiful but the truth is different.

>Find imposing dragon flying on the sky. Thinks it is some kind of epic quest or boss.

<Get an scale to open a shrine

>Find strange Maze near the coast.

<While kind of fun to find your way, it has no puzzles, no enemies and you rewards is a shrine.

>Find strange and beautiful castle, supposedly related to legends of an old civilization.

<A shrine inside.

>The desert has strange huge statues there, and a puzzle to solve.

<A shrine.

>Go to a town in the beach, small but nice. Find a guy investigating some old ruins. Gives toy clues of how to open it.

<Inside is just a shrine.

>Abandoned island, you have to survive without you gear. Is fun and neat, have to think and get creative, easy to die.

<In the end you are rewarded with a shrine.

>Numerous mysterious structures around the world.

<The majority are puzzles hiding shrines.

>Get the champions weapon when completing related quest.

<They still break.

>The game starts by giving you the special functions of the sheika tablet, which is pretty fun

<That is all that the games give you, without counting a camera and radar function and some upgrades that aren't really that impressive.

>Biggest variety of weapons time in all of Zelda

<They break, so most of the time you cannot even use the ones you like-

>At first enemies are dangerous, make you excited to see the more.

<Almost no variety, lack of attacks and real danger.

>You find people that need help, giving you quest.

<Not only are most of those quest boring, the ones that aren't give you a fucking awful reward. They are, for the most part, not worth doing. (Seriously, a couple of rupees for going to Hyrule Castle and collect a whole set of Royal Weapons is just shit)

>Can do the dungeons whenever you want. If the open world is so good, the dungeons have to be amazing, right?

<Wrong. They are worse than some fucking shrines, just longer.

<And the bosses are just recolored versions of the same boss with different last stages.

>The Master Sword feels mysterious and really wants to make you get it. It finally feel like a good long term reward.

<Is extremelly underwhelming. I don't give a fuck it is for balancing reason, considering how shit every single other reward is, the Master Sword could had atleast being good.

<Yet somehow it still kind of broken for the simple fact that is the only weapon that doesn't break.

<Tons of DLC, including difficulty modes and shit that should be in the game.

>There are some neat little things hidden through the world, like the mount in your picture.

<Yet they are in the minority.

>Can upgrade gear.

<The system is tedious, requiring a lot of materials and the upgrades are not very exciting, yet totally necessary to avoid being one hitted.

>Find mysterious ruins in a jungle, full of enemies.

<Shrine at the end.

>You are rewarded with spells at the end of dungeons.

<Although useful, it is not very fun because they are automatic effects like "protect you from one hit" or "resurrects you".

And the list goes on. Also a pit peeve of mine

>Great cooking system.

<All consumables are used on the inventory, making an easy game easier.

In fact, I would say that looking at the individual good parts is the only way that you can defend this game, because some parts are very well done, the whole is a fucking mess anon.


bba536 No.14085491

>>14085474

BotW has no quality, it is all quantity. Thats the real problem. 100+ shrines do not make a good game.


e9e9bc No.14085495

File: 8dec8c8a371b91a⋯.gif (239.89 KB, 480x270, 16:9, 8dec8c8a371b91ad8a57ea6087….gif)

>>14085389

>the game is more than the sum of its parts

BotW>0+0+0+0+0+0+0+0+0+0


f3aec4 No.14085503

>>14082629

>This is true because science

hmm


bba536 No.14085508

>>14085484

<While kind of fun to find your way, it has no puzzles, no enemies and you rewards is a shrine.

Shit, wanted to say "not NEW enemies", sorry.


071cec No.14085542

Okay i have played neither Skyrim nor BoTW. I have seen play through videos of both though.

BoTW seems like a good game to me. The open world exploration and the fact that the game eschews the traditional linear path that other Zelda games have had is a nice break from the usual. The weapons finding can be a bit of a grind at times but it seems easy to figure out once you get the hang of it. I watched one guy spend 20 minutes just collecting sticks and such because he didn't want to use up the three swords he had. Its nice to see that you can use so many different things as weapons. The dungeons are weird though, from what i saw they are either empty puzzles or massive enemy filled challenges that in some cases you can easily solve without the prerequisite item from a previous dungeon. That's nice too but i prefer to get what i need and finish a dungeon quickly. And yeah the final boss fight looks more like a cheesy QTE than a real fight.

All in all i still think Twilight Princess was a better game.


3d4d42 No.14085548

>>14085452

>>14085484

I'm going to get shit for this but arguably Darksiders 1&2 were better Zelda like games then BOTW due to how they had actual dungeons and true puzzles plus more.


956c6a No.14085562

File: 9498017007097bd⋯.jpg (21.66 KB, 499x491, 499:491, 94b21f44147e10faffaa01093d….jpg)

>>14083444

>/v/ seems to always hate the new Zelda and then when the next zelda comes out they love the old zelda

Speak for yourself. I still think Skyward Sword is shit.


bba536 No.14085630

>>14085548

Never played Darksiders, hear they are ok. My biggest problem isn't that BotW isn't a good Zelda or "Zelda like". Far from it, I was actually interested in Nintendo taking the game in a different direction, while taking some elements from old games. The problem is that what they have is not good.

>>14083444

> BotW if fuck around you end up finding korok seeds, shrines, cool scenery, and a bunch of chests containing random useful stuff.

Are you for real here? Kokoro seeds are just fucking inventory expansion, shrines are fucking shit and just a testimony that you can endure shitty reward and tedious repetitions, Skyrim has cool scenery too, hell, tons of fuckin AAA games have cool scenaries because graphics is the main concern, and random stuff, as in, fucking consumables and breakable weapons? Nintendo did better, but it still fucked up. Also useful /= fun, the Master Sword in the game is useful, is boring as fuck.

>A-fucking-men, I'll never understand how, without fail, /v/ seems to always hate the new zelda and then when the next zelda comes out they love the old zelda.

>/v/ is one person.

Good non-argument there. People will shit on every fucking Zelda.

>OOT is babies first Zelda.

>MM is only hipster garbage.

>WW kiddie Zelda and lol empty sea.

>TP short, gimmicky objects, edgy, MM did dark better.

>SW TUTORIAL, WORDS WORDS WORDS.

>ALttP oldfag's overrated shit.

>Etc.


52b5da No.14085631

>>14085452

The high praise it got might prevent it from ever seeing those improvements. Seems like when a game gets massive praise, developers focus on simplifying and making the gameplay more accessible in future games. I imagine this is what they are thinking now:

>dungeons and shrines being optional was good since players who got stuck could just skip them

>shrines were a good thing due to puzzles being of varying difficulty and providing easily digestible dungeon experiences

>multiple weapons with breakage provided more variety to combat

>a large, open world with plenty of space between landmarks gave the player time to consider what lay ahead and offered a buildup before reaching the destination

>crafting was simple and provided the illusion that many variations of items could be created while only requiring a single image graphic and name

>the starting area gave the players everything they needed to explore the game after that point

>shrines that looked the same made them less confusing to players

>a small number of simple sidequests kept focus on the main objectives of the game

>simple, barely audible music tracks provided enhanced immersion when nothing was going on in the game

The next Zelda game will likely continue the perfect design of BotW. All thanks to game reviewers.


5c5a3f No.14085862

>>14085310

Twilight Princess is "missed potential" the game. There's so many things about it that just barely miss the mark of being something amazing. So many unfinished ideas and forced mechanics that borrow from the older titles that feel shoe horned. I could honestly write pages on what it did right and what it should have done right. What's worse is that it's still a better game than BoTW despite being more linear.


b4707d No.14085938

>>14085862

It's got the same problem as every 3D Zelda (except Majora), everything is shallow. It's all presentation and no substance.


cf856d No.14085974

File: 1dad013171fd3e7⋯.png (666.28 KB, 900x1200, 3:4, 1dad013171fd3e7e5ec8ffb634….png)

>>14082758

>I read a bizarrely decent EEE-Medievil crossover fanfic once (it was only about 2 pages long).

Post it

>>14082745

>Not when they draw them fucking each in the ass and making it bleed.

One of the lead artists or something like that used to draw the Eds fucking each other with the same art style as the main cartoon so at least they're truer to the source material than tumblr-redraws.

>>14082719

I like how Eddy's father looks just as threatening as his brother.

>>14082786

Hey, I like NDS games a lot, doesn't mean I'll come here and be a corporate whore on all of them like certain other individuals. Plus it's a renown fact that talking about something that is about to come out is a sign of bad manners, as you can't form a concrete criticism (whether good or bad) on it if you have people gushing about it non stop before it even releases, which is what marketers attempt on /v/ and it's always met with the same response, porn and rejection.


9a2259 No.14085989

>>14085548

Not going to shit on you for that. You are correct.




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