0dd2d7 No.14056094
If breath of the wild is supposed to be more open world like the first game, does that mean the next game will be like the second game? will we ever get a side scrolling Zelda game again? will they keep going with breath of the wilds formula until it runs dry?
Most important question of all is Who is best Zelda and why is it Hyrule warriors Zelda?
07bd0f No.14056165
>>14056094
I have a hunch that they will try to experiment and the next one will be yet another huge departure, everyone will hate it and we will have about 2-3 BotW clones until it runs dry again reseting to the same situation post Skyward Sword.
aa45ff No.14056412
>>14056094
In Zelda, as in all things, 2D > 3D.
d86b3b No.14056484
>>14056094
>does that mean the next game will be like the second game
Who knows? All I can hope for is they keep the same engine and do something a little more traditional with it. BotW's biggest issue is the game felt samey after a while. Having real dungeons would help. And some story that doesn't consist of flashbacks.
14750a No.14056542
We'll get improvements on BotW for a decade or two, just like with Ocarina of Time. They've already said this in some interview somewhere.
1e4d93 No.14056556
>>14056484
Is that fucking shadman?
1d9d40 No.14056581
>>14056542
If Breath of the Wild is going to be the new stamped press from which every Zelda is made from, I can't see myself buying the second game, let alone 3 or 4.
>>14056556
Not everything is Shadman you stupid fucking retard. The artist is in the filename.
6db44b No.14056585
>>14056556
do you see chromatic aberration?
6b461f No.14056587
>>14056094
There will still be 2d zeldas, but most likely considering the consumer base responded very well to the freedom BOTW offered, the traditional zelda won't be made for awhile. Most likely we'll get at some point another Ocarina of Time or Twilight Princess, but closer to the original concept/promotional material of the two.
I personally just want a Majora's Mask to BOTW. BotW has a really damn good framework, but the main issue is that's all there is. The entire game would benefit way more if there was just more content. It is evident that it is polished, but roaming the empty fields of Hyrule gets boring, quick. The shit shrine puzzles that are more frustrating than fun or interesting gets on your nerves, especially in a few where they're supposed to be rewards for a shrine quest or whatever. I personally enjoyed many aspects of the shrine system, but the lack of incremental difficulty or anything else can make them that much more boring.
I also find that the divine beast thing was pretty cool. Despite that, the lack of actual dungeons was a pretty big detractor. There are basically no caves in BotW. A underground system and multiple mini or full dungeons would do a lot. No need to make them a part of a story- just have festering underground hotspots of Ganon's evil. Then, give a permanent reward to the player for completing them. About making dungeons a part of the story, except for the Van Ruta, there was absolutely nothing that changed in each's area for the other divine beasts. They also had barely any impact on Ganon, too. All they did was nuke him. All that work for only fucking half of his health. At least fucking heal me during battle or providing stamina-replenishing gusts of wind, or give me a straight damage boost, or occasionally protect me from non-existent AOE that Ganon might put out.
That final battle was extremely disappointing. I didn't lose a single heart the first time I went through Ganon's pig form. Calamity Ganon was a decent fight, but even that had awfully telegraphed moves. To improve, increase difficulty and give more consequence for not doing the divine beasts or whatever else.
Also about permanent things, durability in this game was a hit and miss. It made combat more interesting, but the combat was pretty shit to begin with (nowhere near the complexity of Twilight Princess.) so it was no good. On the other hand, it did force you to use weapons you might not be familiar with, which is a good thing. There was also the fact that a lot of the time, the reward for 'blessing' style shrines was bullshit as well. Why? Because if you're given a weapon that'll break in 5-10 fights tops, why the fuck did you go out of your way to the shrine in the first place?
More unlockable runes would be a solution, along with more methods of increasing durability and eventually achieving unbreakable durability on a select few legendary items. The master sword, to compensate, could be given a better charge, more damage, and maybe a special rune function. (Maybe absorption of enemy attacks, etc? Maybe by wielding it your shield nullifies evil attacks or beams? Reflect and juggle Guardian lasers?)
I also find that a lot of people really like the first segment of the game, the plateau. The main reason is because you're in a weakened state, and with weak enemies. Each enemy is just as susceptible to hazards as you are, which provides the ability of ingenuity to come into play. The enemy has numbers, strength, and fortifications, and you have a brain. The rest of the game should've not ridden off the curtails of the first 40 minutes, however. Instead of bulletarrow sponges enemies become, enemies should have different attacks and methods of combat.
Everything I just criticized about BotW however is a glaring issue that will probably be mostly fixed but replaced by a new issue in the next zelda, as per the cycle goes.
51bb16 No.14056594
>>14056581
Well now that they've made the template maybe they can spend their time putting content into the next one.
14750a No.14056620
>>14056587
>nowhere near the complexity of Twilight Princess
No fuck that. Twilight Princess was the same "spam b until it dies," except you get the special skills, which just let you kill the enemies even faster.
My only problem with BotW was the food system. Eating/drinking should have been in real time like in Skyward Sword, so that there is an incentive for making big meals and so that you can't just heal immediately after getting hit.
I honestly really liked the shrines and the divine beasts, but I agree they aren't really a good replacement for good ol' Zelda dungeons. It would have been nice if they had the divine beasts, then only like 60 or 80 shrines, and then also have normal dungeons with actual enemies and multiple rooms.
1d9d40 No.14056661
>>14056620
Twilight Princess had something going with the combat, but didn't force you to use it. I haven't played it since release, so I could be wrong though about it having something.
6b461f No.14056695
>>14056620
Anon, Twilight Princess's enemy AI was the thing that made it "spam b until it dies". If the enemies were designed properly (I think there was one or two that required you to actually use the skills you learned, but anything else I can't remember.) then you probably would've actually remembered said combat system. You could go through the entire game without learning any of the combat skills, and it would've been just as easy, all because of the enemies. In other words, (again) it was the enemies that made it "spam b until it dies". Not denying that the entire game had that feel, but if you go back there is quite a bit to the combat system that the game never fucking utilizes.
>Eating/drinking in real time
Make fairies more rare and add enemy stamina and its good.
>Divine beasts, 60 to 80 shrines, normal ~8-12 or so dungeons
Golden ratio. Korok seeds were cool too but they should be more clever and less braindead.
1e86d7 No.14056697
>>14056094
> Who is best Zelda and why is it Hyrule warriors Zelda?
Because she kicks ass and is fun to play while also being hot as fuck, and you can upskirt her when she runs and see her french knickers.
I want a Majora's Mask to BOTW's OOT. Something churned out relatively quickly with the same gameplay and assets but which does a sharp right angle and takes the gameplay in a different direction.
And what I really really want is a fucking massive underworld to explore that is hard, while the overworld is still nice and fun and comfy to explore, and the overworld is all about prepping for your next underworld adventure where you will get your shit pushed in. And if you die in the underworld your old body gets corrupted like in that WayForward The Mummy game and if you kill your old self in a Shadow Link battle you get your quality gear back.
I just want to spend some quality time inside again, in ancient ruins and deep dungeons and shit. The overworld was nice, but every time I thought I found some cool ruins or underground cave it was just "lol no it's a shrine".
0734bb No.14056705
>>14056697
Blur that out anon. wtf
14750a No.14056736
A lot of people bitch about Korok seeds but I still think they're way better than attempts at filling empty space in any other game, even the other Zeldas. I really like having puzzles where part of the puzzle is even realizing that there is a puzzle.
9d88ca No.14056764
>>14056736
Korok seeds are a good way to put just a little something in the empty space that open worlds suffer from, as long as you realize and accept that you're not meant to get them all (you don't need anywhere near all of them to max out equipment slots). If you try to get them all, you're going to have a bad time. If you just grab them as you pass by them, they help break things up.
185c1c No.14056868
>>14056412
>2D duke is superior to 3D duke
objectively incorrect
3ea3a4 No.14057223
>>14056094
I just really hope they iterate and improve on BotW. Put some enemy variety in there based on the region of the overworld you're in. Instead of making every shrine the exact same kind of thing, make them places like old tombs, underground cavern systems, and buried ruins. Make some actual dungeons. Bring back more traditional Zelda items in a cool way, like a hookshot that penetrates climbable surfaces. There's climbing mechanics, have some SotC style bosses. Make weapon breakage less annoying. Do more with the house you can buy. Include actual fishing mechanics. Have a villain that's actually interesting. Make a final boss fight that takes advantage of everything you put in the game. If you're going to have multiple giant robots in the shape of animals, make them combine, super sentai style.
>>14056764
They shouldn't imply there's any reason to get them all, though. Even having Hestu just say "don't bring me any more seeds, nothing will come of it" would be good. As it is, there's incentive to try finding them all, even if it isn't much incentive.
9597ff No.14057313
>>14056094
Koroks are cute.
They're based off of Kodama, cute little wooden sprites in japanese myth that tend to and live in trees forests, directly connected to trees.
d15e11 No.14057337
>>14057223
But there is incentive to get them all. Hestu gives you a giant pile of shit covered in gold if you do. Yes, this is real.
312d91 No.14057349
>>14056868
>2D duke is superior to 3D duke
>objectively correct
FTFY
9597ff No.14057367
>>14057337
the Korok seeds specifically say something about a distinctive smell. The entire quest has you collecting korok shit.
When they decided to go open world, I think this is one of the jokes they decided to make, where there's 100 feathers or some shit you MUST collect tediously in every game, hell there's like 900 of the fucking things, they do not expect you to collect them all because the quest is literally just a parody of that.
There's nothing wrong with it, and if you've gotten 900 korok seeds you've likely gotten every treasure in the game anyway since you've literally covered every bit of ground in the game.
There's this whole thing about enjoying the journey instead of anticipating the joy you'll feel when you arrive at your destination, the game's all about that, since most of the most rewarding challenges you'll face are on the road and off the path, not just the bosses.
d15e11 No.14057379
>>14057367
Still, 900 should have given you infinite slots.
9597ff No.14057384
>>14057379
no you get a golden piece of shit for being human trash enough to autistically search out 900 individual pieces of golden shit in a video game.
Also weapon storage and infinite durability upgrades at 100 korok seeds should have been a thing.
d15e11 No.14057394
>>14057384
I’d be fine with continual durability problems IF all the UNIQUE weapons were unbreakable (and worked like the Master Sword). Give them each special powers (elemental and/or improvements vs. specific enemy types) and the player will still be switching between weapons like the devs wanted.
43d6a6 No.14057412
>>14057394
I still can't believe the Hylian Shield breaks
dc3850 No.14057426
>>14056094
Aonuma already said the next game is going to have the same "Open-Air" style as BoTW had. The real question is if they'll take fan criticism into consideration and add real dungeons, side quests that actually mean something to the player(Reviving all the great fairies, Tarrey Town, etc), a more robust combat system, more enemy variety and so much more I don't want to stay up until dawn typing it all out.
9597ff No.14057433
>>14057426
They seemed to really have their shit together with this one, and if they're using the same engine they'll likely build on top of it and make a better game using what they've learned. This sort of situation reminds me of Knights of the Old Republic 1 & 2.
First game was basic, customization boiled down to finding items and slotting them in with set bonuses, and drops were static meaning the same items could be found on the same enemies, while the second game had a crafting system involving breaking down shitty weapons and using party skills to make new ones with weapon mods, with a randomized loot drop system.
The first game had a basic story against a basic villain with solid backstory, while the second game took chances and made the villain someone you're close to the entire game, with much greyer options and a more complex interaction result system.
Generally when this happens in the industry for someone to say "we're going to make the same type of game" with the same engine the next game usually ends up great.
6b461f No.14057474
BotW polish:
>if you kill a blue slime with a elemental weapon, it drops slime of that element
>Hestu will pitstop on the way to the forest allowing you to cash in korok shit for more inventory upgrades
>You can destroy the grandmas' plum trees, and she'll react accordingly
>You can use guardians to set skeletons on fire.
>>14057433
Nintendo is also doing well in sales-wise, and nobody apart from Iwata-san important has left the company, so we know the dev-team will stay competent. Let's not jinx it though, staying jaded is a good way to not be disappointed.
27c8e2 No.14057483
>>14056094
Skyward Sword Zelda is still best Zelda.
1e86d7 No.14057489
>>14057474
I still don't know why they didn't add a basic element system to BOTW. The slimes you mentioned were a perfect chance to give non-elemental weapons a brief elemental buff (apply flame ooze to a sword for a few licks of flame damage, etc.) or use the flints you find to restore some base durability to a weapon, or even just have named weapons that break after a while and you have to supply some materials to craft new ones (I know about the champion weapons but they were a bit rubbish frankly).
df8891 No.14057490
>>14057426
>The real question is if they'll take fan criticism into consideration and add real dungeons
They have too.
I mean even Skyrim did dungeons better than BOTW. It was the fundamental downside of the game.
I loved Zelda's dungeons. BOTW + proper dungeons would be the best zelda.
I also would like to see more complex blacksmithing, potion creation, enchantments etc.
9597ff No.14057495
>>14057474
extra ones
>if you throw a Lizalfos boomarang at a Lizalfos, they'll always catch it
>if a Moblin is unarmed, they'll throw Boboklins at you if they're near
>Impa has dialogue if you've already purified the divine beasts
>Bomb arrows don't work in the rain
>each monk in each shrine is in some way different in position or clothing arrangement to every other monk despite them all wearing the same general outfit
df8891 No.14057499
>>14057474
>Nintendo is also doing well in sales-wise
I really think they need to consider leaving the console industry and move towards computers or even tablets/phones. They have drastically changed their direction in the past, they can do it again.
Consoles are dying out as people figure out their computers more.
ae309f No.14057507
>>14056697
Anon, why do you have such a fucked up fetish, you sick bastard. What would your parents think if they found out?
1e86d7 No.14057509
>>14057495
Your point about the monks being in different positions is actually in BOTW though. All the monks are positioned differently. The first four on the Great Plateau actually have their hands in different positions making the four triangles of the Triforce (including the middle "missing" piece). I'm not 100% about them all being unique, but I never saw two that repeated exactly.
>>14057499
They might. I doubt it though. I think Nintendo would hate to not be in control of the hardware and to be reliant on third parties to get their games out. But the Switch isn't much more than a tablet with a built-in controller, it literally is the hardware nVidia used for the same thing, so if Nintendo decided to create some kind of "NintendOS" that side-loaded on Apple and Android as its own ecosystem and required a custom controller for some games (not the actual mobile trash like AC Pocket Camp but real games like BOTW) it could happen.
df8891 No.14057521
>>14057509
I agree, Switch was a needed step towards tablets, but they could do better.
A tablet for gaming might be a winner. Most tablets do not perform that well for gaming.
c61801 No.14057533
>>14057509
Anon, all of those things are in the game.
6b461f No.14057547
>>14057521
As computers grow, demand for portable gaming will grow naturally as well. The thing to consider is that a 'stationary' console will nearly always do better performance-wise than a portable one. This is already seen with Wii U vs Switch, with the former having a easier time with fps in shared games.
I would argue that the DS line of consoles simply need to get better hardware wise.
However, devs compensate for shit hardware with better gameplay, as seen on the DS. Its not uniform, but its enough that the original DS/DSI could be considered the best handheld of all time in terms of game quality.
>>14057495
>There are a few shrine gems where you can notice the stark difference in designer QUALITY
>Some shrines are multi-layered labyrinths that are literally mini-dungeons, created by competent level designers.
>others are simplistic minimalist yet intriguing puzzles that reward player creativity created by talented but still budding designers
>then theres that one shit dungeon that is literally just wind gusts to exit
Honestly shrines are the best and worst part of the game goddamn.
I really like the island shrine, just wish it was bigger, it took away ALL of your tools (paraglider, runes, etc), left you with 3 hearts, only for you to regain it all back at a reasonable pace.
But that would've been too much for just one single spirit orb I think.
>Torches aren't the only thing that keeps you warm, elemental weapons do too.
df8891 No.14057569
>>14057547
But I don't want to spend hundreds of dollars for games I may only play once.
I'd rather they release it on a format that I use for my other activities, such as tablets or PCs.
So maybe they should also consider PC hardware… though I know that there is a bit of a barrier to entry into that industry.
6b461f No.14057576
>>14057569
Anon, we both know that if Nintendo announced a steam-like app on the computer complete with ports of nearly all of their more recent games, valve would shit themselves.
Their name carries so much weight they were able to get not one, not two, but three/four third parties to agree to them using their IPs for a first-party game. (Sm4sh)
If they can't get past that barrier and become successful, there really isn't anyone who honestly can.
Anyway, seeing as they're already getting into the mobile market, it's practically guaranteed they'll do something with the PC soon. Although, they won't do anything that would endanger the Switch or its exclusives.
3ea3a4 No.14058433
>>14057337
That's what I'm talking about. If you aren't supposed to want to find every korok, there shouldn't be any reward, even a joke one.
>>14057367
But a journey isn't as good if it doesn't have a satisfying conclusion. I you went searching for El Dorado and had a fantastic time during your travels, you're still going to be upset and feel you wasted your time when you find out it's actually a city made of cow shit and straw.
dc68f3 No.14058439
I'm convinced that the only way we'll ever see a small comfy Zelda game like LA is if they make a Zelda Maker. And even then, it won't happen, cause gotta protect muh children from someone drawing a dick in dungeon tiles.
3ea3a4 No.14058724
>>14058439
There's someone making a Zelda maker for PC, but they're pussying out and removing anything explicitly Zelda related before they even release it.
dc68f3 No.14058729
>>14058724
I thought that was a BotW demake, not a Zelda Maker.
3ea3a4 No.14058774
>>14058729
I'm talking about a 2D, tile based game. It's now called Adventure Maker, but the devs have gone the patreon route, so there's no telling if they're going to go the way of a lot of indie game devs who went full patreon.
f14d27 No.14059028
>>14057426
No more breakable weapons please.
8bda96 No.14059043
They're obviously going to build on the BotW formula, hopefully with some better dungeons this time. Zelda 2 is the blackest sheep of the franchise, often considered "the bad one". We're never going back there.
1e86d7 No.14059089
>>14058433
> I you went searching for El Dorado and had a fantastic time during your travels, you're still going to be upset and feel you wasted your time when you find out it's actually a city made of cow shit and straw.
Funnily enough that's the leading theory, except it was made of wood instead of cow shit and straw. I read The Lost City of Z about Percy Fawcett's attempts to find Eldorado and in the end the guy tracing his story found a wooden village deep in the Amazon. Around it were the embankments and remnants of a much larger city to house a much, much larger population but when the plagues and sicknesses brought by the Spaniards swept through more than half the population died and the rest were left to maintain only what they needed. So the huge city he was looking for was gone by the time he was even born, and the "El Dorado" was not a city, but the man, the golden man painted in gold dust, who was the patriarch of the city, according to the survivors and their descendants.
>>14059043
Aonuma says he wants to revisit Zelda 2 at some point, but whether he does or not is another matter. I'd like to see a Zelda 2 style game, maybe starring a side character like Sheik or Linkle.
0dd2d7 No.14061856
>>14057495
>if a Moblin is unarmed, they'll throw Boboklins at you if they're near
I saw that happen for the first time just a while ago and I thought it was hilarious.
>Bomb arrows don't work in the rain
Also if you try and use them in death mountain they just explode in your face. I almost died.
020405 No.14062176
oh BOTW . . .
no kind of significant tools in the game that were present in past zeldas is really really shitty. the lack of significant dungeons or things to do in general also make the game kinda bad. throw in the all the dumb waggle design choices like weapon durability, temperature and just overall unnecessary crafting for the sake of just having them, the game felt just kinda like every otther modern game and not like something that was supposed to be revolutionary as many reviewers and /v/irgins said.
I adore the direction they went with the game in the open design, and overall the lack of handholding is a great feature that OoT added like a poison is great. the game just needs to actually have significant content, not "do this meaningless chore 1002994891 times until you get a weapon thatll self destruct halfway through your second battle.
020405 No.14062186
>>14057490
>I also would like to see more complex blacksmithing, potion creation, enchantments etc.
i mean, i cant really see any capacity that they can implement it into the game without it feeling useless and have it actually change the way the game is played
d96fa8 No.14062188
>>14057569
Nintendo makes most of their profit from the consoles. And have went on record that they would never go 3rd party. But the one thing I have noticed is the switch was developed for japanese people and their lifestyle first and foremost, which many people in the west tend to forget. What the switch needs right now is a html5 enabled browser that allows for any video that uses html5 or other browser uses, so one could in theory replace their tablet with a switch if they only ever really use it for internet and youtube. And a music player would be nice but would rather the browser first.
d96fa8 No.14062203
>>14062186
Why not make the weapons and tools like souls weapons where you can upgrade and refine them and if you use parts from a boss or the treasure from a dungeon you can upgrade the weapons/other tools, it was one of the few things that did work well in skyward. and would it be too much to ask for the next game to use the roc cape as a gliding tool and cloak instead of having a glider?
195744 No.14062223
tfw liked adventure of link the best
2ba106 No.14062264
I just want another oracle game with farore
6db44b No.14062284
c4e6e7 No.14062740
>>14059028
or take the Wind Waker approach and mix it up:
"lootable" enemy weapons with special movesets that break
but you still have some unique weapons that are unbreakable
i still can't understand why didn't they do this with the champion's weapons that you can get
3996af No.14063964
I got BotW for christmas so I'm pretty new to this game but is there anyway to repair weapons that aren't champion weapons?
>>14057474
>You can destroy the grandmas' plum trees, and she'll react accordingly
If you cut some of the flowers a woman planted around a shrine, she goes berserk.
d86b3b No.14063989
>>14063964
>I got BotW for christmas so I'm pretty new to this game but is there anyway to repair weapons that aren't champion weapons?
Yeah. Go find them again.:^)
0e3c4c No.14064017
>>14062284
CDI Zelda is one of the more fuckable Zeldas, but there’s very little art to that effect of any measurable quality.
3996af No.14064030
>>14063989
Damn. I hate having to carry multiples of the same weapon just because they fall apart after a couple of uses.
dc3850 No.14064821
>>14063964
You can only remake them using some materials and then a specific weapon(Which is almost always located nearby the place where you can get your replacement). They honestly should have just made the Master Sword, Hylian shield and champion weapons invincible.
ecd3ed No.14066822
>>14058439
http://www.solarus-games.org/
This engine was made to create LTTP clones, but there's no reason you couldn't use it to make a LA styled game.
5df3f8 No.14067576
>>14056094
>why is it Hyrule warriors Zelda?
battle boobs
5df3f8 No.14067581
>>14064030
on the other hand its satisfying hitting someone with a mop so hard it shatters
705c10 No.14067679
>>14062203
then enemy design would need to change as well, so the upgrades can be actual counters to specific enemies and can serve a purpose throughout the entire game.
cb88af No.14067732
I asked before and never got an actual response: what is exactly that makes people worship this series so much? I've played OoT and Wind Waker and both times I got up to a certain point and just stopped playing because the exploration felt really boring and the combat lacking and never got very invested in the story either. Is there a hidden reason why people love these so much or something I'm missing, or is it just not for me?
5b65b9 No.14067745
>>14067732
Some people just can't into some genres, so I think it is perfectly normal to dislike a series. I think the exploration can be pretty nice in the series, jut like the story or the combat. LoZ games are really different from each other, with some games being more story-focused or combat-based and some are all about running around finding shit to do. Admittedly, you did play two games I think are really average. I really like ALTTP because it has the best of all worlds, exploration, music, story, puzzles and combat. Not all games are for anyone, but there is not so much of a hidden reason I like the series. I just like it.
1e86d7 No.14067774
>>14067732
I think because Zelda is the perfect gateway series to larger gaming. It doesn't have the best exploration, but it has really good exploration. It doesn't have the most in-depth combat, but it has fun but simple combat. It doesn't have the hardest, most convoluted puzzles, but it does have some good puzzles. It's the perfect jack of all trades series that gives you a taste of so much of what gaming is capable of. And from there, from this first step in to a broader world (quite literally in some cases, because for many people Zelda was the first game with a large overworld with interconnections and shortcuts and dungeons) people can say "well, I really liked the combat the most, what other games focus more on combat?" and they can do to something like DMC or whatever Platinum has put out recently, or they can say "I preferred the puzzles and the exploration", and they can go looking for a game to scratch that particular itch.
If you put the average person down in front of a Platinum game they will look at the combo system and wonder what the fuck is going on. But Zelda is literally circling an enemy and pressing the "attack" button when the enemy drops their guard.
Zelda is a gateway drug, and as any drug user will tell you, you spend the rest of your (short) life looking for something like that first high.
a09a83 No.14068800
>>14067732
100% nostalgia because it doesn't do anything amazing, but it doesn't offend anyone, and has production value.
>>14067774
You write like a fag
3a8089 No.14070355
Legend of Zelda already had an open-world game. It was the very first game on the NES.
4eee40 No.14070364
>>14070355
and it did it far better than BoTW because it actually had competent level designs
177b9e No.14070486
>>14057367
The thing about BotW is that the journey is not that enjoyable
>>14062264
Never ever
>>14066794
1st pic is lelf tier
4db617 No.14070666
>>14058439
>>14066822
There's also Zelda Classic's level and tile editor.
b26e8d No.14070677
>>14070666
That's more for Zelda I styled games. Plus, Solarus is FLOSS.
cb88af No.14070762
>>14067745
I just played two that most people really like to worship, I skipped Majora's Mask because I assumed it would have been very similar to OoT in tone but with a time limit and a much more condensed world.
>>14067774
>I think because Zelda is the perfect gateway series to larger gaming.
But that's not pokèmon. I've seen tons of people pick up actual videogames after getting addicted to pokèmon, despite me not liking them that much I still did beat Yellow and went on to play other vidya afterwards. It feels like Zelda can only be appreciated if you've never played an adventure game before.
0dd2d7 No.14072053
>>14070355
Yeah I know, I even mentioned it in the op.
0dd2d7 No.14072066
>>14070762
> it would have been very similar to OoT in tone
not at all, majoras mask is a lot more depressing and spooky than ocarina of time. I don't think there is another game in the series with the same tone.
000000 No.14072335
>>14057433
>The Legend of Zelda: Knights of Old Hyrule II: The Yiga Lords
>Wake up in a resuscitation chamber receiving telepathic messages from Zelda
>Find yourself in derelict Goron Mines/Lanayru Mining Facility
>Miners were plotting to sell you to a crime gang because there's a bounty on Knights of Hyrule
>Mining facility is infested with Guardian Scouts who attack on sight
>Link has to use whatever random crap weapons are lying around to defend himself
>Eventually get off the facility after running into Dark Link
>Whole facility blows the fuck up because it looks cool
>Get to civilization and get accused of blowing up the facility, have to clear your name
>Do some faggy sidequests
>Meet interesting people
>Run around and look for old Hyrule Knights to learn from
>Gather them up to fight the new villain
>Turns out they were all retards
>Zelda kills them for being fags
>Go to some desolate shithole full of monsters that Zelda ran away to
>Fight Dark Link and win because he's a walking Linkin Park song
>Turns out Zelda was trying to destroy the Triforce because it's motivated countless wars and tragedies from people fighting over its power
>Link has to go outside Hyrule to fight a new enemy more dangerous than anything Hyrule has ever faced
>And that enemy is -
>LOL it's just a clone of Ganondorf
>Now pay us a monthly fee, and don't forget DLC and amiibos, suckers
4e9cc0 No.14072357
>>14072335
Sounds like some sanic tier bullshit.
c1b39b No.14072869
>>14072335
Truly this is the future of
GAMING
Progress just keeps moving forward. The triforce was a patriarchal construct anyway.
000000 No.14075041
>>14072335
Lorule from A Link Between Worlds already destroyed its Triforce once. It would be weird if they revisited the concept like that.
000000 No.14075438
>>14072357
>>14072869
>>14075041
>none of you fags have played KotOR II
Lurk for 10 years before posting.
a00070 No.14075451
I no longer respect Zelda fans
after that cringefest of a Zelda marathon
2c97a0 No.14075465
>>14072335
Peragus was all right.
e61452 No.14075507
>>14075465
It just feels like a chore, you're so weak at the start that gameplay wise it just boils down to melee or blasters. Which both of you suck at using for almost the whole duration of peragus.
Only after peragus you start to get awesome gear and enough levels and force points to make any playstyle powerfull and thus fun.
But besides that its nice.
7ca00c No.14075575
>>14062264
I just want another game like the minish cap.
640919 No.14075593
Has anyone ever translated that first pic
I realize it probably has something to do with bust size but still
It blows my mind and honestly seems like a massive oversight, that in the entirety of BOTW there wasn't a single cave like system. How the fuck is there all these mountains and rivers and not a single cave anywhere? Was this entirely some kind of engine limitation?
7d4ed1 No.14075594
>>14075507
>>14075465
Peragus was the victim of some kind of fetish Obsidian has for making the "tutorial" part of their games the most awful, boring, slogging, dull pieces of shit that you never want to re-play ever. They did it with the starting area in New Vegas too. Peragus really made me not want to re-play Kotor II at all, because I knew I would have to wade through that shit all over again.
3fafab No.14075597
>>14075575
>tfw we could've had a top-down 3D clone of Minish Cap for the 3DS but instead we got a clone of ALTTP with shitty painting gimmick instead
3fafab No.14075604
>>14075593
There are a couple of caves fag, you just didn't look hard enough. A couple of shrines are in caves
2c97a0 No.14075627
>>14075507
>>14075594
Personally, I always found Telos to be much worse.
Peragus, at least, had the suspense going for it the first time around.
640919 No.14075743
>>14075604
A single room barely bigger then most houses in the game dose not make a cave. There was one instance in the game that even remotely resembled a cave. And it was on Hebra mountain where that one shine that you have to roll a big snow ball into it's door to get inside of was. All the other caves in the game were basically alcoves with rock roofs on them.
d31a03 No.14075994
>>14064030
Honestly don't even worry about it, that early in the game you'll find weapons better and better than the ones you had on you before as you move. Just keep in mind that enemies in brand new colors should make you be cautious, but honestly that part of BoTW was handled pretty well done. You get more weapon slots as you progress anyway, and really most weapons are easy as hell to get.
People on here usually complain about durability, but as long as you keep your combat style (for a Zelda game) varied and grab weapons you like, you'll be fine.
c6fdd3 No.14076077
>>14059028
Have weapons dull until they do barely any damage. Then you can throw them (crit at max damage but breaks) or repair them via blacksmith. And since we'll most likely not see a Shiekah slate give Link unarmed wrestling moves to disarm small-medium enemies. Also have majority of monsters to be weaponless to balance out disarming.
6e1c06 No.14076109
>>14075594
You can outright SKIP Peragus, anon.
6e1c06 No.14076126
>>14066794
>two of the only pieces of art of CDI Zelda
>close, but still not nudity
ac82bd No.14077658
>>14056094
BOTW is a decent game but it better sort out some of it's fucking problems if they make another open world game.
>Perfect dodging being nothing but a cheap button masher
>Shield detection being absolute dogshit
>Having a exploration heavy game that won't let you climb and explore worth shit if it's raining
>The fact that rain makes shit so slippery and the fact that you can't get any items to negate it
>Rain in general is fucking awful
>The game makes fun of you for collecting all the korok seeds instead of just either giving you nothing or giving you something great
>The only horse worth riding is the giant horse
>The lack of anything you can adjust in the settings
>The fucking tilt control puzzles
>Ridgeland Tower
>The corny voice acting
>Around 1/6th of the trials are just copy-pasted test of strength rooms
>A money heavy game having no viable way of getting money that doesn't involve grinding
>Enemies that are massive jokes get health bars but enemies that are actually tough don't get jack shit
>Half the mini-quest are just dull fetch quest that give you jack shit for doing them
>Swimming speed's so shitty that you need two pieces of armor to swim at a normal speed
>Weapons are really fucking fragile
0dd2d7 No.14077676
>>14077658
>>The fucking tilt control puzzles
fucking god damn it I hope whoever made that one puzzle where you have to get 3 balls in 3 different cups gets slapped.
72f830 No.14077688
>>14072335
>Platinum makes a Zelda game
>A story about the dark interlopers during Hyrule's founding
>Titled Hyrule Rising Revengeance
>Sheik is the protagonist
>Midna is the hammy antagonist
>RULES OF NATURE!
3996af No.14077733
>>14077658
Don't forget:
>climbing is so unbearable slow that you'll need either full climbing gear or upgraded stamina so you can mash jump to speed it up
>can't use any metal equipment during thunderstorms
ce40ad No.14077743
So is the link bloodline full of cucks? They never get to smash Zelda right?
3996af No.14077778
>>14077743
Skyward Sword Zelda and Link were clearly in love with each other, so there's one Link that most likely banged Zelda.
0dd2d7 No.14077837
>>14077743
He may not have smashed the princess but every other girl in BoTW wants his dick. He also smashes Gerudo pussy all day everyday.
https://exhentai.org/g/1036528/0c5a34a71d/
https://exhentai.org/g/1142206/c7f7c6cdf9/
007d79 No.14078068
It's always nice to see Zelda getting some love.
845cdc No.14078112
>>14077837
Link's penis reeks of unwashed Gerudo pussystank every time he finally makes it back to Zelda.
3fafab No.14078130
I love when people complain that Zelda is too casual it is but that's besides the point and then there's complete casual queers like;
>>14077658
>>Having a exploration heavy game that won't let you climb and explore worth shit if it's raining
>>The fact that rain makes shit so slippery and the fact that you can't get any items to negate it
>>Rain in general is fucking awful
They give you a weather forecast ahead of time to give you ample time to plan ahead. Its to prevent basic exploration gameplay from becoming stagnant, you know, like every other open world game ever
>>Weapons are really fucking fragile
Weapon durability keeps shit from getting fucking boring along with weather conditions. You need to actually use your brain and plan ahead, male sure you have good equipment on hand at all time, and constantly be gathering new weapons. It makes the game feel less grindy too bad the copy-paste dungeons don't help though
>>The game makes fun of you for collecting all the korok seeds instead of just either giving you nothing or giving you something great
Imagine have such a paper-thin ego that you feel made fun of because of a virtual turd
Everything else you said I think are fair criticism and problems that need to be addressed, but you added a lot of filler
8883aa No.14078180
>>14078112
I hope that's an edit cause christ in heaven that is the most poor and sad vagina I have ever seen drawn by human hands.
845cdc No.14078219
>>14078180
The longest clit hood in Gerudo Valley. I swear I thought it was jizz before I ended up posting it. At least the body is decent right?
4c29b0 No.14078241
All I really want for a BOTW sequel is
>Smaller, more condensed and detailed over world and actual proper towns.
>Abilities around weather manipulation, so you could stop rain, have lightening weaponized more often, provide cloud cover in hot regions (climate control) or even bring back the Wind Waker with new wind abilities.
>Less single focus puzzle shrines, condense 3-4 of them and make it a dungeon with a possible test of strength medium guardian that can be fought with using some of puzzle stuff in that dungeon (like rolling a giant metal ball into it or setting it on fire when it's on top of dry leaves) to give those fights more variation and memorability.
>Increase durability (said by many already)
>Make food react badly if Link consumes it too fast (like The Witcher does it with potions consumption apparently), so you can't just scoff food mindlessly to stay alive.
>More animal mounts.
>Minigames in each town.
>If cryonsis gets a successor power, make it have an offensive capability instead of only being defensive in a location that has water on the floor.
>The ability to swim/dive underwater
This would go against everything I posted above but I'll admit I think they should just go all out and try to make an entire open world Zelda game based around a ocean or bay area, including the ability to dive in (clear) water unlike Wind Waker. Or even freeze large portions of the surface to walk on or even gain the ability to walk on top of or even below (upside down) the surface of water but I know there is negativity towards games with (slow) underwater sections/poor water movement controls.
>>14057547
>Torches aren't the only thing that keeps you warm, elemental weapons do too.
That why I loved always having a fire weapon in my inventory at all times, instant warmth and quick campfires for time passing. While ice weapons will keep you cool in hot climates.
>>14058433
>>14059089
Another bizarre find relating to El Dorado is terra preta, which is man made, black, nutrient filled soil that also doesn't leach much. This allowed for those lost South American jungle civilizations (possibly because of the Spanish) to even have farmland/crops in the nutrient poor SA jungle regions.
>>14077733
>can't use any metal equipment during thunderstorms
While I like your digits, you could find a rubber armour set that makes you unshockable (from level 2 upgrade onwards) and if you complete all the quest for the Gerudo they give you the Thunder Helm that will make you lightning proof.
You might as well complain about wooden weapons/arrows bursting into flames onto Death Mountain (and yet the Korok's in that location don't).
c1d6c1 No.14078348
>>14078180
Have you seen shadman?
ae1a84 No.14079027
>>14078130
>a game being tedious keeps it from being boring
You sound like a hardcore gamer
f5bd0d No.14079066
>>14058724
there's been a mmo like that for 15 years now. I forget it's name though.
f5bd0d No.14079073
>>14078241
You basically just listed ways to ruin the game.
BOTW needs a new map and to get rid of the giant beast "classic" dungeon shit. It's biggest problem is that it's a Zelda game so the shitty Zelda problems leaked into it.
What BOTW2 needs is to make food have a time limit on it so that when you collect new clothing for different regions it matters in exploring them. Prevent people from whoring food.
It doesn't need shitty mini games which aren't fun and serve no purpose.
The towns felt like real places. They work well for what they are. They don't exist to service Link, Link just happens to use some of their services.
14d6d4 No.14079160
>>14056484
Nintendo feels that Breath of the Wild’s freedom needs to be maintained in future Zelda games
“You know, I can’t speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that’s been received… to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. My eyes have been opened to how important that is.”
-Eiiji Aonuma
http://nintendoeverything.com/nintendo-feels-that-breath-of-the-wilds-freedom-needs-to-be-maintained-in-future-zelda-games/
Skyrule forever and ever now
f5bd0d No.14079197
>>14079160
Doom is the same as Last of us because both games involve walking around shooting things
9c470c No.14079381
>mfw Monk Maz Koshia
More like this, please.
c6fdd3 No.14079442
I always wanted dialogue trees in a Zelda game as optional hints disguised as interactions. Even if Link doesn't have voiced dialogue I feel he should "speak" more. And if Link does speak then I want NoE to do ALL the recording with the cast. Gaelic accents seem like a natural fit in Zelda's medieval fairyland.
Also BotW's formula I think will work better without the Shiekah Slate's unlimited magic power. I'd like to have a bit more resource management with physical bombs needing to be bought/found/harvested. The magic meter has been replaced by stamina but have "fairy magic" that cost rupees. Fairy magic can be things like healing or high jump or buy arrows/bolts instantly.
Hunting food seems like it'd fit BotW's theme. However for a more modern Zelda setting, by modern I mean no later than rennaisaunce, have bottles to hold potions for in combat healing and a food bag for meals to eat when camping. Meals you can only eat when you're not hungry but they have potent effects that last for three to six in game hours.
For the next game I'm picturing a more civilized Hyrule possibly in Shakespearean times. So it'd make sense to have an abundance of artisan goods. It'd also makes sense to overprice them so we can have Link join a band of thieves.
I'd trade the seven sages trope for seven thieves. I'd vote to make them all boys only if we can have a Gerudo male who is not Ganon as the leader including Shiek. The joke is that each thief has a trade in lawbreaking while Link is the chef (the guy that does everything else). Also the thieves are a left over idea I had for a mercenary system where you contract companions that have items you don't have to sequence break the game. That was when I was aiming for aLBW semi-open world approach.
1e86d7 No.14079452
>>14077743
Link and Zelda kiss behind in the curtain in the ending of Zelda 2.
c1b39b No.14080621
>>14079442
Just bring back Tingle Tuner.
e91fc2 No.14080627
I have still yet to play the new DLC.
640919 No.14081070
>>14080627
It's kind of a let down. It was ok I guess. But people expected more for something they had to wait almost a year for. I personally was hoping a boat would show up in maybe that one coastal fishing town, that would take you to an island that bore a striking resemblance to the one in Links Awakening. To be honest that was probably expecting too much. Especially after the title was revealed, I had a sinking feeling the whole thing was just gonna be a bunch of side story wank that didn't really add too anything and probably should have been the game to begin with.
ac82bd No.14081234
>>14078130
If you think having a game all about exploration force you not to explore during rain is decent than you need to get your head checked. There are many things they could've done to make rain change things up without it becoming pure bullshit, but they just shrugged and decided to just make it so you have to run around instead of climbing. Also there isn't any planning ahead involved with weapons, considering the fact that all enemies that you'll break a full health weapon on trying to beat will give you decent weapons when they die. It's so easy to expand your inventory and to find good weapons that it just becomes a mildly tedious chore. Also there's no point in adding 900 korok if there's no reason whatsoever to collect all of them. Half of this games design philosophy was based around having random and tedious shit get in the way of your exploration.
3fafab No.14081275
>>14081234
>A mechanic that forces the player to go to another region until the rain stops is somehow forcing you not to explore
Hilarious, I think you might be retarded
>Also there isn't any planning ahead involved with weapons, considering the fact that all enemies that you'll break a full health weapon on trying to beat will give you decent weapons when they die
There is planning ahead involved when you consider the weapons you have might not have enough durability left to defeat high-health enemies though
3b8fd1 No.14081729
>>14079160
Freedom and huge empty overworlds don't have to mean the same thing. ALBW has more freedom than most Zeldas just from letting you decide which dungeons you want to go to.
9c470c No.14081814
>>14080627
The champion's ballad? It has a few neat things, but it's worth it just for the last dungeon.
2dbc2d No.14081836
I really hoped the Hyrule Warriors cast made a return, Volga and Cia were great villains, and Lana and Wizzro weren't bad either.
9270cd No.14081867
>>14081729
Damn I drew that years ago how long have you had it saved??
d86b3b No.14081896
>>14081836
Was the story actually good?
3ea3a4 No.14082200
>>14081896
It's alright. Some of it is stupid (Impa not realizing Sheik is Zelda), but some of it is great (Ganondorf beating up a bunch of monsters to make them join his army). I just found the main plot of Cia going evil because she had the hots for Link to be hilarious. It's something Nintendo would never have done by themselves. Also, Link actually has some fucking character growth, which was unheard of.
a029e5 No.14082299
4c29b0 No.14082302
>>14079073
>It doesn't need shitty mini games which aren't fun and serve no purpose.
I thought people missed minigames like the shooting gallery from previous Zelda titles in BoTW . . .
e28e18 No.14082325
>>14070355
Not empty enough.
689276 No.14082365
>>14082299
Elves do not have Hardees sammiches between their legs.
a029e5 No.14082823
>>14082365
but they're whores. aren't they not?
ac82bd No.14083024
>>14081275
>Go to climb a mountain
>It's raining, forcing you to not climb the mountain and to fuck off and do something else
>"lol, it's not forcing you not to explore!"
Just because i have the option to go fuck off in an empty field or desert for a while until the rain fucks off doesn't mean it's wanted. Also what little planning you needed when it comes to weapons is thrown out the window when you get the master sword or at least one of the champion weapons that you can repair. Not that i'm saying the master sword is great, considering the fact that it's let me down in every way possible (I expected the laser to do decent damage and to travel in a beam until it hits something, instead it does shit damage and travels in a crescent arc for a whopping 10 feet and does less damage than a thrown bokobin club).
289e63 No.14083150
>>14056620
>>14056661
>>14056695 is correct, the biggest issue with Twilight Princess' combat is the awful enemies themselves that don't utilize anything that would require you to use the hidden techniques. TP is pathetically easy. I remember when I first played the game I would no longer lock on to the enemy and no longer dodge and the enemies still couldn't kill me.
Wind Waker so far still seems to have the best combat. Simple, but added the extra techniques that OoT/MM didn't have to make it more exciting. Very flashy, aesthetically pleasing, and tons of feedback when you hit an enemy, especially with how the music changes with each hit. Enemies dropped their own weapons that could be used in combat as well, though not often very useful there's a solid groundwork here to expand upon in future titles. Enemy AI is much better in WW then in TP at least, so it feels like you at least have to dodge and stuff to avoid danger (WW Darknuts > TP Darknuts).
>>14077743
Skyward Sword's Ending gave off a sort of Adam and Eve vibe, and that was the game where Link & Zelda were the closest.
As much of a lot of Skyward Sword was shit I really did enjoy Link's/Zelda's relationship in there.
Isn't there a theory that Link hooks up with Malon in OoT? That's a great choice too
5df3f8 No.14084877
>>14056484
>princess_ruto_and_princess_zelda_the_legend_of_zelda_and_the_legend_of_zelda_twilight_and_zelda_legend_of_zelda_and_the_zelda_of_zelda
e1096c No.14084887
>>14084877
I’d play that game.
647c80 No.14084941
>>14056094
>open world like the first game
But OP, the original Zelda was good, not open world.
4ef254 No.14085432
Best Zelda is Sm4sh Sheik.
thigh gap
eb460d No.14086447
I enjoyed BOTW, but i would not like the same game all over again. The game has too many flaws for me to enjoy the same formula all over again. The fields are too empty, there is no enemy variety, the weapon durability system is nothing more than an annoyance, exclusive weapons and armors hidden behind DLC, no craft system, can't color the DLC items, the concept of the house for link is a halfbaked money sink. You can't do anything at your house, not even a stove to have food bonuses or extend the durability of your weapons, your bed doesn't give you bonuses. You can't complete the entire row of hearts without sacrificing stamina upgrades. The hookshot idea got scrapped yet climbing is a core mechanic. By the time you get the bike it is completely useless.
This game's iteration of a final boss was topped by the DLC monk boss.
The ending would have been more entertaining if by the end you regained control of the guardians and used them in an assault against Ganon in his final form.
No post game.
Nintendo does not know fun even if it hits them in the face.
3ea3a4 No.14087157
>>14086447
>no craft system
How is this a bad thing? Crafting is overrated and overdone.
289e63 No.14092336
>>14085432
I remember Hyrule Warriors Sheik being good too