54315f No.14069003
If you build it, they will come.
75ea76 No.14071064
That island doesn't need anything bigger than a single-runway airport. If either of those bridges are attached to the mainland, it doesn't need ANY airport.
6b8bf5 No.14071314
i wish the building upgrade system was similar to sc4
c4f998 No.14071331
>game has been out for almost three years
>traffic simulation is still fucking retarded
Bluehair coding is one of the circles of hell
f0587b No.14071432
I hate how sterilized this game is. Everything is so goddamned clean and bright-colored and shiny- not even heavy industry is dirty. Haven't these swedes ever seen a real city?
d130de No.14071464
>>14071432
I doubt they've ever stayed in the countryside in their own country but it's all due in part by the shit graphics.
8b9543 No.14071481
>>14071432
>Haven't these swedes ever seen a real city?
Of course they have anon
27c06f No.14071509
>>14071064
You've got a good point the more I look at it.
>City that in real life might house 100-200 thousand people tops
>XBOX HEUG international airport taking up a fourth of the island and probably lowering property values and quality of life for everyone there
Shiggy diggy
fef340 No.14071544
ef7eb7 No.14071550
>>14071500
>>14071536
>tfw no memes about my country
7b661f No.14071553
>>14071432
Actually, based on what I've heard from a fellow Swede who visited the US, Sweden in general is much cleaner. I know 'murricans like to bitch about taxes, but the fact is that they can be used for things like keeping cities clean. If it's left to private persons to pay for cleaning who the fuck is going to do it? No one, and as a result you get dirt everywhere. While the game is obviously exaggerated, it's probably a case of Swedes simply being used to cleaner cities.
Of course, I'm pretty certain that litter and general dirtiness has gone up significantly here in the last, say, decade, for reasons I shouldn't even need to spell out. And it doesn't help that our politicians are all corrupt extreme-left SJWs, so what good that does come from taxes isn't much compared to all the stupid shit they do. Trying to kill the white race isn't exactly my idea of good use of tax money.
42d8fe No.14071556
>>14071500
White Hispanics are actually white anon, and are differentiated by American census between nonwhite Hispanics
Muslims, however, are not, no matter how you spin it. And European census does not differentiate by race so there's really no way of telling how many of those "Europeans" are actually white since a child born to straight up niggers in Europe is considered a European
79bd51 No.14071557
>>14071550
Must be really irrelevant then.
032ed6 No.14071579
>>14071500
Swedes and Anglos are both fucking trash of the white race, embrace your diabetic brother with your weak fruity arms.
cd5866 No.14071626
way to take the bait, you bunch of faggots
have you seriously not learned to not feed the trolls?
75ea76 No.14072917
>>14071509
Thing is, the population of the island doesn't really matter. They are largely going to be self-sufficient, and any cargo they need comes in by boat. The only ones using the airport will be tourists. It will need to be a big runway since it will accept international flights, but only a dozen or so per day at peak season because it's such a small island. It can only handle so many tourists at a time.
It's also highly unlikely that you'd be able to build such big skyscrapers on the goddamn sand of an ancient volcanic island. And why would they? Not enough tourists to fill giant hotels, and not enough business to justify big office buildings.
That island is a perfect one to illustrate what I feel is the biggest problem with city builder games. That is: they don't force any amount of reasonable city scale. You can make a "city" in the middle of nowhere that is a thin border of suburbs surrounding a giant skyscraper forest. Cities just don't work like that. It takes hundreds of square miles of farms to support a dozen square miles of suburbs to support like ONE large building downtown.
Attached is a satellite view of Wichita, Kansas; it's a good example of a city "in the middle of nowhere", with about 400,000 people. Take note of its proportions. The green circle is the suburbs, the light blue one the urban center, and the teeny dark blue dot is the extent of the "downtown", or central business district. Also attached is a picture of that downtown, much as it is. Oh, and the "supporting" farms fill like half of Kansas so of course I didn't bother with a picture big enough to have them all circled.
That piddly little island? It's maybe half the size of Bermuda, which has a population of like 80,000 in the height of tourist season, and doesn't have a single large building; the tallest structure around is a modest cathedral. That's reality. Do things like this fancy island with it's three-hundred houses and a downtown bigger than a city of a half-million, and you're building "toy cities", not realistic ones.
4f3a89 No.14073062
Just got this, some questions for you anons after playing for a few hours:
>Any way to get electricity to distant places without using aboveground power lines? Can I bury them or something?
>Any way to rotate buildings and other things?
>Do rivers naturally flood?
>How autismal should I be about public transit? Should I have groomed bus lines everywhere, or can I half ass it without the city breaking down?
>How do I setup neighbor connections for cars / trains / etc?
>How much should I care about districts? Are they min/max shit or essential to normal play?
>Any non-obvious tips or things I should keep in mind?
If it matters, I'm playing with the in-game infinite cash thing since I just want to build.
2e0c8d No.14073071
>when the only challenging thing in your new city builder is getting around that retarded traffic AI
ed0f8b No.14073936
How do I make the game cut this shit out
96278a No.14073958
Did someone post the amerimutt meme again? Thats some rectal twister.
>>14071556
>White Hispanics are actually white
339a58 No.14074204
>>14073062
>tfw this was never answered
549ff7 No.14074218
>>14071432
Have you ever seen a miniature city model?
ed0f8b No.14074233
>>14074204
I'll answer what I can, but I don't know a lot about the game
>Pretty sure you can't
>Road facing buildings can't be rotated, others can be rotated by holding M2 and dragging
>I play with disasters disabled
>Public transit helps a lot with traffic problems but it is possible to live without it. I'd leave it for when traffic becomes a problem.
>Dunno
>They're good for organization, not a ton else IMO
>Nothing comes to mind
3fb30a No.14074239
>>14071432
US cities are fucking disgusting polluted shitholes. Go to any other country and you'll find that more often than not, their cities are gorgeous.
339a58 No.14074312
>>14074233
thanks anon
>>14074239
can confirm, going from the US to Germany
27c06f No.14074389
>>14072917
Very well put anon. It would be interesting to see a city building game focused on a much larger scale like you describe.
>Starting from nothing, having to set up dozens of small towns across a giant map and filling it out with farmland. Maybe even having to clear forests and mold terrain to make it more suitable. All of which comes at a cost which you have to meet by managing your towns efficiently.
>Roads and utilities having to be on a very low scale by necessity.
>Then, having your income and infrastructure intact you can begin building your main urban center ala 'Wichita' which depends on all your previous work to be sustainable.
>Having highways and construction of power plants being huge events as the budgets for these things will be more realistic. And having the requirements for skyscrapers being in demand be very challenging to fulfill.
4ac302 No.14074397
I really wanted to like this game, but it runs like arse, the art of the assets are just bland and there are definitely AI problems with services which just kill it for me.
None of its mods will ever fix the core problems with the game and will only increase the already ridiculous loading times and RAM requirements.
75c4a4 No.14074445
>>14074312
>>14074239
And you literally just proved that you’re both full of shit.
339a58 No.14074458
>>14074445
and how is that
281376 No.14074469
While we're on the subject of citybuilders, have any of you guys heard of Frostpunk?
Looks pretty interesting and I'm looking forward to give it a try, whenever the fuck it comes out.
06d36b No.14074521
75c4a4 No.14074541
>>14074458
You’ll know once (if) you get back from Germany.
1649e2 No.14074543
>>14074445
Have you never been to any major US city, Anon? Our cities are fucking shit.
221158 No.14074556
>>14072917
You must be fun at parties.
75ea76 No.14075526
>>14074389
You can force the issue with SimCity4 using an expansive region, but it's really only aesthetic. Mods have greatly improved things inside cities, but interactions between neighboring cities still remains totally broken. Doing this also totally relies on self-imposed restrictions.
The thing is, too many people play city builders to "win" them, and think "winning" is when you can pave over the entire map with skyscrapers like it's a sci-fi city-planet. Then they say that the game is too easy and lacks depth. Uh huh. Like saying painting is easy and lacks depth because all you did was cover the entire canvas with a single color.
8b9543 No.14075715
>>14074312
>going from the US to Germany
>caliphate rape zone
>clean
e9fc28 No.14076015
>>14074239
Amsterdam and London are both fucking filthy when you get to the Muslim areas. Paris looks like a war zone. The dirty parts of the US are the nigger and beaner ghettos. It's almost like non-whites don't care about pollution or littering no matter where they live.
75ea76 No.14076048
>Thread about city builders turns into a bunch of faggots virtue-signaling about "muh white race!"
Can't you fuckers keep this garbage on /pol/?? You guys are LITERALLY the immigrants trashing up the place right now. Do you realize that?
f97c64 No.14076068
>>14075715
>Chicago, Detroit, Cincinatti, NYC, Cleveland, Pheonix, San Francisco, Los Angeles, and Miami
>clean
54930b No.14076069
>tfw I actually bought this game on sale for the mods
>had fun on my pirated version so I figured I'd have more fun making an autistically beautiful city with extra tools and shit
>find a jewtuber's modpack, has everything I could want
>so much shit that it crashes my game every time I start it up
b025d6 No.14076078
>>14076069
>buying video games
>not guilt tripping a canadian into buying them for you
22d172 No.14076080
>>14076068
And global report. Thanks for outing yourself.
54930b No.14076081
>>14076078
I only spend $60 a year, tops. No, really, I swear.
75ea76 No.14076082
>>14076069
That's because most of the mods are just assets, that have to be loaded by the game when it starts up. What it really needs is a mod that makes the traffic not suck.
54930b No.14076097
>>14076082
Yeah, but there are a lot of assets out there. I think a bunch of the ones I had were road ones to make managing traffic a bit easier.
92df21 No.14076098
>>14076080
>announcing global reports
75ea76 No.14076187
>>14076097
>The entire game is a traffic-management simulator, with the rest of the city building being little more than window-dressing
>But it still sucks so you have to get road asset mods on top of that
This is why I don't play Skylines.
d385e9 No.14076209
>>14074469
>screenshots of the game show issues/emergencies pop up on your screen giving you a positive, negative, or centrist answer
Why do I have a feeling this game will be subpar/shit.
54930b No.14076210
>>14076187
I really showed myself who's boss, didn't I?
22d172 No.14076222
>>14076098
>globalling announce reports
75ea76 No.14076236
>>14076210
As long as you enjoy the game, I won't really judge. It's not my thing. I tried to get into TTD and the like, but it kinda just bored me. My autism is completely visual.
0e1c72 No.14076295
>>14071331
are the devs or the game really so extreme sjw.
8e6abd No.14076303
>>14074556
You try to compensate your failed sad life with shitposting on the internet, huh?
54930b No.14076331
Hooktube embed. Click on thumbnail to play.
>>14076236
I'm like that too, I really enjoy making a pretty looking city that looks as organic as possible.
Thank god we have hooktube embeds so I don't feel like a shill
221158 No.14077417
>>14076303
I'm not the one getting triggered by Cities Skylines maps, bub.
f103cc No.14077698
>>14075526
This anon gets it. Unfortunately I like to plaster all the flat land with skyscrapers, plan on changing next city.
b025d6 No.14077753
>>14074389
Seems like the evolution of the city simulator.
As in, city sims have nothing to do once you've already ran out of progress and citty planning to make. But your idea gives it a new end game.
8b9543 No.14077776
339a58 No.14078721
>>14077698
damn that is comfy
got my first real city going, pretty good so far besides some traffic issues going in the city. Anyways, what is some of yalls most recommended expansions/mods?
75ea76 No.14080923
>>14077698
The best way to force variety in a city is with terrain. Rivers, small hills, forests… anything you can't actually build on without seriously expensive terraforming. Build with the terrain, instead of fighting it.
a56a6a No.14081011
>>14078721
Absolute must is Traffic Manager Presidente Edition… 81 tiles is optional but still recommended except you are a filthy casual.
Prop Anarchy, Road anarchy, NExt, Precision Engineering, Advanced Road options(or whateverit was called), network skins…
This game is too fucking easy. Note for fags saying that the point is to make it difficult for yourself… I am already doing that yet it is too fucking easy. It is just snowballing, no in-depth simulation like SC4 did.
The only challenge is managing this retarded traffic AI
cc1949 No.14082344