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File: 0fb740ef1aff2c2⋯.jpg (378.61 KB, 1920x1080, 16:9, left.jpg)

File: 296efae10cb8275⋯.jpg (376.44 KB, 1920x1080, 16:9, right.jpg)

d0a0d1 No.14046053

I love personal settings like these, but modern games prefer the "One Size Fits All" approach.

Lefthand or Right? On or Off? Do settings like these give a tiny advantage?

7c561c No.14046065

>set closed captioning to all

>"hear" things that are usually inaudible

Can be useful.


7471d3 No.14046102

I miss when valve games used to be really customizable. back when I first played CSS I remember setting cl_crosshairscale to be like a single pixel on each arm thinking it would make me play better. Turns out I was a lot more comfortable with a somewhat large crosshair, about the equivalent of the stock "small" setting. Pisses me off they took away sprays. I miss being able to spray that picture of the retarded girl giving a retarded guy a blowjob and getting banned from =eGo= servers.

Fucking around in CSS was a good way to spend my teenage years.


d0a0d1 No.14046114

>>14046102

I have fond memories of binding both Mousewheel directions to "+attack" and rushing with the Dual Elites; It felt like I had beaten the system back then.


068e2a No.14046116

YouTube embed. Click thumbnail to play.

rate 20000

fps_max 100

cl_cmdrate 105

cl_updaterate 100

ex_interp 0

cl_dynamiccrosshair 0

Rawinput ON, Windows mouse sensitivity on 6/11, in-game sensitivity between 2.0~2.9, Mouse DPI 400 or 800.

4:3 resolution, black bars. Ideally 800x600. Crank up anti-aliasing and isotropic filtering to max in your graphics card settings.

Easy headshots, easy frags, ez life


0f6fe7 No.14046134

>>14046053

That depends. Does the game tries to be realistic? Or is it your typical abstract clicker action? For latter, it doesn't even fucking matter, you might as well be clicking colored balloons. For former, the only setting you would get is FoV, and even then only if you play it on a normal monitor because physical FoV isn't rigidly defined for one. If a realistic-type game starts weering off into abstract territory it instantly goes into the trash, for the simple reason of teaching brainlets who play them WRONG things about guns, which they then spread all over the internet.


fc4587 No.14046165

>>14046053

Would prefer if the viewmodel was transparent and centered.


fc4587 No.14046223

>>14046199

only reason to be left handed if one of your gay eyes are more dominant than the other


7471d3 No.14046237

YouTube embed. Click thumbnail to play.

>>14046116

>fps_max 100

>800x600

>not running at fps_max 120+

my man, crt was amazing, might as well get that refresh rate.


0f6fe7 No.14046238

>>14046223

Yeah and fork out twice the price for left handed guns.


068e2a No.14046277

YouTube embed. Click thumbnail to play.

>>14046237

I wish there was a pubmasters equivalent in CSGO, doing crazy and unorthodox shit. They might not progress very far in majors but they would be fun to watch.


7471d3 No.14046303

>>14046277

I don't think there ever could be, CS is way too different compared to CSGO in so many ways. Can you even hop on top of a teammates head in competitive matches of CSGO? There's not enough interesting engine quirks, and the maps are air tight as far as little exploits like sitting on top of lamp posts. Many of the strats the pubmasters did too were pretty much joke ones like "hey grenades do no damage but what if we all just toss like 5 at the same time at the same guy" and it resulted in some hilarious shit.

the CSGO sandbox is too limited to have fun in. It's all about the CS basics which to be really blunt are really fucking boring. Valve and a lot of its players don't want to accept that the actual mechanics in CS are fucking boring.


fab0e6 No.14047276

>>14046303

>the CSGO sandbox is too limited to have fun in. It's all about the CS basics which to be really blunt are really fucking boring. Valve and a lot of its players don't want to accept that the actual mechanics in CS are fucking boring.

This is the first time I've heard someone put it like this, but hearing it it seems like it should have always been obvious to me.


7471d3 No.14047316

>>14047276

I stand by that CSS pre-OB update was peak CS. The more randomized spray patterns didn't matter. Players could collide with each other, many engines enabled a push options for physics props, players could use physics props to obscure parts of the map from other players, players could stand on other players and were jump+crouch height so it was an encouraged element to stop blocking and also gave the option for odd and interesting strategies. The physics had few limits which allowed people to hit insane speeds with good bunny hops.

This all led to CS 1.6's wild game modes to be taken into vastly improved directions. x-men powers, rpg, warcraft, the glorious gun game turbo, etc.

CSGO has what? People memorizing weapon spray patterns that have been enshrined since 1999? They stopped being interesting almost 20 years ago. Memorizing map layouts that haven't changed in 18 years? Stopped being interesting 17 years ago. It's not a great test of raw skill, for a slew of reasons, technical and otherwise, and it's just not a very interesting game to attract people like the pubmasters or phoon.


c5aa01 No.14047319

File: 2dcd49991e30c58⋯.jpg (18.47 KB, 284x350, 142:175, q3.jpg)

>>14046303

>the CSGO sandbox is too limited to have fun in. It's all about the CS basics which to be really blunt are really fucking boring. Valve and a lot of its players don't want to accept that the actual mechanics in CS are fucking boring.

I do have to wonder how many players and game companies are undergoing that same ultimatum. If they are to begin with, are still, or unconsciously already accepted that.


7471d3 No.14047344

>>14047319

>tfw there will never be a quake game where you can't jump and instead everyone has +hook with proper umihara kawase rubber band physics

it sounds crazy but when you know what I'm on about you'll realize it would be the funnest shit in the world with people flinging each other and off each other in absolutely absurd directions combined with all the magic of damage boosting off one another and along with teammates and having levels built around it, even simple bottomless pit levels where there's just a few pillars to circle around endlessly killing each other




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