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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: fbed3fa6f98c423⋯.jpg (511.94 KB, 800x908, 200:227, 8421af483560a66e603d198846….jpg)

File: 27b877c8d560bfb⋯.png (1.74 KB, 300x300, 1:1, MH Double Cross.png)

ebac8c No.14027157

MHXX DOWNLOAD

If you scan the last pic with a home-brewed 3ds with the earlier versions of FBI, you can download and install XX directly from Nintendo's eShop servers. The game is also available on FreeShop.

Englishanese Translation: https://gbatemp.net/threads/release-monster-hunter-double-cross-english-ui-patch.465296/

http://www.3dsiso.com/showthread.php?264641-30-1-2015-CIA-Format-DLC-s-Themes-amp-Updates-Section-Posting-Guidelines-PLEASE-READ

Resources:

>Ping's MHXX Dex: https://sites.google.com/site/pingsdex/pingsmhxxdex/

>Athena's ASS for XX 0.21b: http://www.mediafire.com/file/aciahjorffckfwo/Athena%27s+Armor+Set+Search+for+MHXX+v0.21b.zip

>Athena's ASS list for all MH games: https://www.mediafire.com/folder/4o1idj7mmtn85/Monster_Hunter

>Information on item droprates, skills, monsters, etc: http://kiranico.com/en/mh4u

>MH4U Relic Chart Stats and Images: https://imgur.com/a/b3xwy

>MH4U Relic Spreadsheet: https://docs.google.com/spreadsheets/d/1-oyh86FG6V4-T5zegGIZuX0b-_tyy7_TIe8Wv8jkfZE/htmlview?pli=1&sle=true#gid=1520165799

>How many times will I have to hunt in order to get _?: http://www.desiresensor.com/

>Attack Stat Stack Chart: http://i.imgur.com/sSRW7q6.png

>Kinsect Flowchart: http://i.imgur.com/wD2OUug.png

>Kinsect Ingredients list: http://i.imgur.com/qf79jKs.png

>Arena Armor Recipes and Requirements : http://pastebin.com/kvLN7Fni

ebac8c No.14027159

http://dengekionline.com/elem/000/001/538/1538583/

Highlights:

>World is replacing the main series (using a subtitle so if it backfires and flops they can just go back to proper MonHun with 5) and is aimed very specifically at the foreigners who wouldn't play because of post-item animations and the like.

>Maps are 2.5x larger to accommodate the inter-area connections. This is supposedly why they made the glowy bug shit to keep you from getting lost, and dropped Paintballs.

>Multiple base camps that you can fast travel between and change your equipment in.

>Other Hunters can be invited to join a quest mid-way.

>Online matching can be set to worldwide or by language.

>The T-Rex is named Anjanaf, and the yellow things are Jaglas and Dos Jaglas.

>The thing on the player's arm is called the Slinger and it basically means things like Rocks that you pick up don't get counted as normal items but as ammo for that thing.

>The rope thing is used in context specific situations where it can be hooked, and automatically like in the bit in the trailer where you fail the mounts.

>Damage displays were added because of complaints that monster reactions were hard to discern.

Some key quotes:

Tsujimoto: "'Monster Hunter' itself has continued for a long time, and so we thought somewhere along the line there was a need to take a fresh look at it, and choose this timing to produce it."

Tsujimoto: "Up until now we've done numbering, as this is a timing to take a fresh look at 'Monster Hunter', we brought that concept into the title."

Fujioka: "It feels like numbering, but World is just a subtitle."

Fujioka: "There was this global wall we were never able to surpass. So we wanted to think about that and include that here."

Tsujimoto: "When we say that, it might make you think we're ONLY thinking about global with this work, that's not the case at all; we think this concept will absolutely satisfy the people who've played the series up until now domestically, and on top of that will be global and expand more and more. It's a global that includes Japan."

Fujioka: "Since the foreign fans have increased, we'd like to more straightforwardly have them playing. To go even further, we'd like them to interact more with Japanese users. Just, we want to make it while properly facing up to the elements that prevent it from expanding."

Question: "Where did you feel this global wall?"

Fujioka: "Even though there are facets that are great as Monster Hunter's unique traits, it was frustrating that they didn't seem to transfer well.

If there's a stopping point when you take an action, we include that as part of the strategy, but there are people who don't play simply because of that."

(regarding the damage value displays)

Fujioka: "We, who are developing the games, accepted them without any sense of disconnect or discomfort, so we think it'll work out alright."


a86a4a No.14027174

File: 730b4a954c33e53⋯.jpg (177.27 KB, 1200x675, 16:9, DRGWmO7UQAAHGDX.jpg)

BETA START IN 2 HOURS

Fucking pukei-pukei, come out so I can kill you


ebac8c No.14027182

>>14027174

I don't get why there's a time limit when pretty much every other demo ever is just freely available.


a86a4a No.14027192

>>14027182

Oh hey nipanon, are you planing to play the beta?


ebac8c No.14027206

>>14027192

>nipanon

Calm your paranoia, I haven't even said anything negative about World itself, you're going to feel real silly having wasted it this early when you want to use that meme on someone who really tears into it.

>are you planing to play the beta?

I'm out of town visiting family for the holidays myself, so I'll be missing out on beta access.


a86a4a No.14027210

>>14027206

>Calm your paranoia

C'mon now, we all recognize that OP style.


9183c0 No.14027211

>>14027194

>chan

Fuck off.


d563e7 No.14027213

>>14027211

Listen sweetie, You clearly are not a regular poster here if you are not in our discord, Especially when you are clearly new for not ever playing with /v/ so stop posting in our general


ebac8c No.14027217

>>14027210

>Style

That's just the copypasta we all have been using for ages, only the shills tried to shift the threads into being about World instead of MonHun as a whole.


a86a4a No.14027228

>>14027217

>That's just the copypasta we all have been using for ages

No, there's only 1 copypasta, the OP. the 2nd pasta was made by you and you've been posting it every chance you get


ebac8c No.14027241

>>14027228

The second post is the OP post for World, and has been used in every non-shill OP since a prior OP translated it. But hey, feel free to keep stewing in the whole "everyone who isn't using every single post to praise World is an evil Jap" mindset, that seems to be working well for you. I'll just go back to playing Monster Hunter until the actual posters show up.


cf17f1 No.14027247

File: 0b2b10276d30252⋯.jpg (58.58 KB, 673x288, 673:288, yeah.JPG)

>>14027194

>still butthurt


f057db No.14027250

File: 7d620bd96e7e114⋯.jpg (14.2 KB, 327x323, 327:323, 7d620bd96e7e11478f25bfeb04….jpg)

>>14027213

>sweetie


cf17f1 No.14027252

>>14027250

>replying to a bot


f30d0c No.14027254

>>14027194

>no reading comprehension

Sasuga Makoto.


a86a4a No.14027257

>>14027241

>feel free to keep stewing in the whole "everyone who isn't using every single post to praise World is an evil Jap" mindset

You can't fool anybody

>stalking the catalog to make a new thread as soon as the other reach page 13

>same 2 image with the same filename

>"World" OP but did not put any new information about world

>subject is monster hunter thread instead of general despite using the /mhg/ abbreviation

You know the probability of 2 peoples using the same image with the same filename and the same wrong subject to make an OP? 0.00000000000000000000000000001%


f30d0c No.14027263

>>14027194

>nipanon trying to cause drama again


1a15a6 No.14027266

>>14027263

>implying he has to try when everyone's just shitposting constantly because world is that mediocre.


bebcfc No.14027272

>14027266

Nice IP change, nipanon.


1a15a6 No.14027279

I like how I get proven right that the thread is nothing but shitposting both posts after mine


5d2b2c No.14027281

>>14027263

>>14027247

>>14027257

That's /v/ for you, hating everything in every possible way.


723c2b No.14027294

>>14027284

Nigga nigga ooga booga


6ce25e No.14027298

>>14027275

>>14027194


f8fd67 No.14027304

>people trying to shill a discord.

oh god is /v/ monhun being taken over by attention seeking trannies wanting an 'inncer circle' like every fucking mmo general ends up being?


e1373f No.14027305

>>14027304

>he got banned from discord for ERP


ebac8c No.14027308

>>14027304

I think this is the new tactic the shills are trying to pull to try to make it seem like the old fanbase are all namefagging dramawhores on some separate social medium.


e1373f No.14027309

I hope Akantor comes as dlc for World.


f8fd67 No.14027311

>>14027308

Everytime theres a sniff of a 'regular' game for /v/ to meet up and play its always the same shit.

This is why you never join a /v/ guild in mmos.


e1373f No.14027319

>>14027311

>he doesn't enjoy playing /v/

>still comes to generals

You don't have to be so tsun tsun.


f8fd67 No.14027325

So i'm guessing these retards dont know the retail release of MHW has an account blacklist huh?


cf17f1 No.14027327

>>14027325

A what? I don't own ps4.


4477c0 No.14027334

File: c3196d73fcda6cf⋯.png (16.85 KB, 723x89, 723:89, 16f309aa98197dc9599f63e6d3….png)

File: 1db954692997054⋯.png (17.6 KB, 971x216, 971:216, Inactive chan.png)

File: b09b16963a0214f⋯.png (14.61 KB, 882x169, 882:169, Muh anonimity.png)

Friendly reminder from your friends at the mh discord that you are just a bunch of losers posting in a irrelevant inactive chan


da6331 No.14027339

>>14027308

>discord

>social medium

>"I'm not nipanon I swear, what the hell is steam?"


e1373f No.14027342

>>14027334

>uses bots to spam

WEW

E

W


dcb9d3 No.14027355

File: 466b45a17218d84⋯.jpg (26.08 KB, 261x522, 1:2, 1470723911787-2.jpg)

Another thread gone to shit because you fuckers have to throw a shitfit at each other like retards. Talk about the games you mongoloids, not your fucking dicks.


e1373f No.14027364

>>14027355

>you fuckers

>one guy botting or being turbo autistic and spamming the thread


ebac8c No.14027369

>>14027339

>IM program

>Not a social medium

Do you not know words?


e1373f No.14027370

>>14027366

How can one be so butthurt?


e1373f No.14027373

>>14027369

>chans

>you talk to other people

>not social media

Oh wait?


ebac8c No.14027375

>>14027373

Hence why I said a separate social medium, as in not this one.


e1373f No.14027380

>>14027375

Semantics.


cf17f1 No.14027382

>>14027379

That one anon proved you wrong in last thread though.


6a06cf No.14027386

File: 0209f2a93ad63dc⋯.jpg (8.54 KB, 204x226, 102:113, nipanon.jpg)

>>14027379

Except that your argument hold no ground makoto because you have zero experience in the game and all your complaints are based on gameplay video and trailers. Watching =/= playing


ebac8c No.14027398

>>14027388

Pretty much. Like I said last thread, it seems like everyone who isn't part of the shill group has been accused of being Nipanon, including the bot who keeps spamming that discord thing.


5d4718 No.14027399

discord?


e1373f No.14027402

>>14027379

>>14027388

You got booty blasted in last thread for anon pointing out that you just parrot shit while the people who actually played the beta give some actual criticism.

So uh, like a clock work, huh?

Can you just disable your bot too, everyone knows it is you.


e1373f No.14027414

>>14027398

>>14027388

Are you happy? Your samefagging is so obvious.


e1373f No.14027425

>>14027422

>he is still doing it


cf17f1 No.14027429

>>14027422

Like a clockwork.


ebac8c No.14027432

>>14027418

>Only console pleb doesn't know about discord

Again, not sure why a chat program is supposed to magically improve PC gaming, or why that'd be unique to PC gaming over console gaming. Good luck selling your product though, you obviously are desperate to with how badly you're spamming it here.


cf17f1 No.14027437

>>14027432

>11

It is a VOIP I think, not a chat. But most VOIPs have a chat too.


ebac8c No.14027443

>>14027437

OK, but I'm still not seeing what that has to do with playing video games


cf17f1 No.14027449

>>14027443

Maybe if you had friends, you would see.


21bc93 No.14027454

File: 36488a376376eb8⋯.gif (48.15 KB, 800x600, 4:3, 1426119206777.gif)

>>14027437

>>14027432

Why do you think you have any authority here? Especially when you are clearly new for not ever playing with /v/ with anybody from the discord.

Don't say you are the one that keeps insisting that MH is strictly singleplayer?


e1373f No.14027459

>every time someone sais something against makoto, here comes 1-3 bot messages

Oi vey (((makoto))), don't be so obvious.


c4a286 No.14027463

>>14027454

>using a /v/ discord

>using discord in general

>calling someone else new


21bc93 No.14027468

>>14027459

Just because you are lonely assburger with no friends, it doesn't mean talking to others mid game doesn't give advantage.

Don't @ me anymore. :^)

>>14027463

Listen sweetie, You clearly are not a regular poster here if you are not in our discord, Especially when you are clearly new for not ever playing with /v/ so stop posting in our general


e1373f No.14027471

>>14027463

>actually wingmaning his bot/different IP

WEW

E

W


839c5e No.14027477

>>14027463

Ignore him. Some cuckchan faggots are trying to shill their discord here and pretending it's a super secret club only oldfags are allowed in.


e1373f No.14027482

>>14027477

At least change your writing style, (((makoto))).


c4a286 No.14027489

>>14027468

>>14027471

>everyone I don't like is the autistic jap


e1373f No.14027491

>>14027489

>he replied to his own bot/alt id

Aww.


a6f7c6 No.14027502

File: 434f250e3b4b454⋯.jpg (566.99 KB, 2337x1874, 2337:1874, 1469544555688.jpg)

If you like this post feel free to cap it, if you think XX is better than World you're a faggot!


cf17f1 No.14027508

>>14027502

>tfw no nekemusume in mainline games


5d2b2c No.14027515

>>14027477

>>14027334

I have never seen butthurt this delicious, keep crying about our discord


018fb3 No.14027522

File: cbf9826e9c5daf1⋯.jpg (161.83 KB, 819x976, 819:976, 1434740736_Metal_Slug_X_2.jpg)

WHO IS GOING TO BE HOSTING THE SERBER ONCE THE BETA STARTS?

I will if I have to. Anyone ready to play?


97c21b No.14027544

File: b37b337d3bb7124⋯.jpg (24.12 KB, 500x333, 500:333, 1401664017776.jpg)

>>14027502

This, World is actually really fun. Don’t listen to contrarian babies, they are just butthurt about Monsterhunter not being in their favorite handheld console


018fb3 No.14027583

>>14027544

I know the game isnt perfect, I fucking played it myself. The only legitimate criticism I heard about the game is the casualization, most of it can be avoided as its optional, I still hate the inability to lose mounts or overly long turf wars but otherwise its a good game on its own. It has done everything I wanted to see in the series in one fell swoop like

>Interactive environments

>No loading screens

>An actual ecosystem

>Good console graphics

<Dragons dogma paced gameplay

I never really asked for that but it turns out that its pretty damn fun

Its a pretty good and ambitious game on its own but an alright MH game due to some of the unnecessary changes. I believe its still a fun game though Definitely better than x/gen/xx no doubt, but it still doesn't seem like 4U will be topped anytime soon.


cf17f1 No.14027595

>>14027583

><Dragons dogma paced gameplay

What do you mean by this?


5f6fc9 No.14027605

File: 0cef28ed549bb8b⋯.jpg (24.3 KB, 720x789, 240:263, 513232704795.jpg)

I used a psycho serum the other day. I am without a doubt a hardcore gamer.


cb896c No.14027614

THE GAY COMMUNITY


018fb3 No.14027622

>>14027595

If you ever played the game you would realize that the combat is fast, movement based and has alot of momentum, especially with ranged weapons such as bow and arrows. MH was kinda fast depending on the weapon but you wouldnt be able to move whole shooting weapons such as the bow or bowgun but now the players can move around pretty fast with any weapon in the game. You could even move to different body parts while mounting a monster. Of course you still have to time attacks and cant roll or evade out of everything but it all still reminded me of dragons dogma when I played. Thats how I felt about it.


cf17f1 No.14027630

>>14027622

Ah, I see. I have only seen videos of World, but it didn't bring DD to my mind.

DDxMH crossover when?


5f6fc9 No.14027677

>>14027630

I get a Dragon's Dogma vibe for sure. There is a lot more mobility in each weapon, but not too much. The dual blades definitely feel like they were taking some cues from DD. I think a lot of it has to do with MT Framework though. The engine just has a unique vibe about it. It definitely feels like DD for some reason


cf17f1 No.14027690

>>14027677

Oh yeah, DD was MT framework too. That could explain it partially too.


839c5e No.14027733

>>14027677

>>14027690

Every Monster Hunter since Tri has been on MT Framework. That shouldn't cause much of a change.


018fb3 No.14027743

Btw guys, the beta just started. Practicing bow atm.


e1bf63 No.14027775

File: d3feb56bb9c63f3⋯.webm (3.64 MB, 640x360, 16:9, anjanath doubles back whe….webm)

>>14027583

>interactive environments

they were all interactive, especially in 4.

>no loading screens

this isn't a positive. You know how on the mon Hun maps, there are these crazy ass pathways that link each area to another area? Yeah, well, instead of a 2 second loading screen, you now have to walk that whole fucking pathway. Even more fun when the monster AI locks and decides it's moving from area 3 to area 4 and you have to watch as it runs along a pathway that takes way too fucking long for it to go down. Not an improvement.

>an actual ecosystem

the previous games had an ecosystem. The difference is that in world, the monsters are not "afraid" of humans. In the other games, they are, therefore they either run from you or slap your shit ,because Human = Death.


5f6fc9 No.14027861

>>14027775

>>14027775

The monster always ignored you when moving from zone to zone faggot


291976 No.14027938

File: 23b6ca4e33e024c⋯.png (67.34 KB, 314x208, 157:104, just_to_pee.png)

>shill gets caught samefagging a few threads ago

>continuously point this out

>now the shill is trying to push that Japanon is samefagging anytime someone shits on world

That's not how it works, fag. There's actual evidence of the shill fucking up his samefagging while Japanon is just a boogie man for anyone who dares dislikes world.


9183c0 No.14027949

>>14027861

Don't bother, he's been posting that same shit every thread and refuses to admit that previous MHs had the same limitations with monster movement on zone transitions.


723c2b No.14027963

>>14027938

You are not fooling anyone.


6ce25e No.14027986

>>14027938

Hello makoto. Nice counter conspiracy theory. Too bad everyone recognizes you, because you are unoriginal twat.


839c5e No.14028041

>>14027861

It worked in the old games because it would immediately transition to the next room, just like the hunter does. If it actually does lock its AI into moving between "rooms", then it's going to need to physically run along the entire hallway, which will take a while. I haven't seen any hard evidence that it actually does lock its AI and makes it ignore hunters entirely (in the webm he posted Anjanath was casually walking so it probably hadn't noticed the hunters and wasn't even aggroed yet). In the previous games, monsters would still react if you made them flinch or stagger, and sometimes would even cancel moving between areas to keep fighting a little bit longer. I'm assuming it works something like that.

I'm unable to play the demo. Will monsters always ignore you entirely if they're in hallways? Because that seems really lame, and I was expecting they'd keep fighting even in the hallways.


cf17f1 No.14028057

>can cut tails with throwing knifes

Was this in earlier games? Never heard it happening before.

https://clips.twitch.tv/CredulousGentleMarrowEagleEye


2886ff No.14028063

>>14028041

All I know is that I recently played 4U with some friends and one of the more annoying things was the zone transitions. Right now I think they do more harm than good and I'll be happy to see them go.


291976 No.14028070

>>14027963

>>14027986

>unoriginal

Yeah, there wasn't a "Japanon is samefagging" conspiracy till I mentioned Japanon isn't one that samefags last thread. He was usually known for how many posts he has and used as a boogie man. Meanwhile the shill was caught three threads ago, and made a similar mistake two threads ago. Last thread was a clusterfuck, and most likely on purpose.


6ce25e No.14028079

>>14028070

But it was the same fag botting in last thread as it is in this thread. Because I am the guy who had (((68))) posts in last thread. :^)


cf17f1 No.14028087

File: f09b8f87eb59f12⋯.mp4 (4.15 MB, 1280x720, 16:9, tail cut with knife.mp4)

>>14028057

Here mp4 if you don't want to use Twitch.


2886ff No.14028105

>>14028087

>>14028057

Pretty sure you could. Throwing knives are mainly used to inflict status ailments but also do a small amount of cutting damage, so it can happen


291976 No.14028131

>>14028079

And I'm pretty sure you're the same guy who had 40+ posts between different ids three threads ago. Meanwhile calling Japanon autistic for having 30+ posts. I didn't say you did it last thread. I wouldn't have any facts to back that up. Last thread was a mess.


6ce25e No.14028140

>>14028131

But I came back yesterday after ~1 year.


291976 No.14028166

File: 4cd16c147eb3a11⋯.png (261.4 KB, 403x529, 403:529, Everythingisfine.png)

>>14028140

So you're just a fag that fell for the "Everyone I don't like is Makoto" meme being pushed? I'm not sure if that is any better.


6ce25e No.14028171

>>14028166

Better than switching IDs and using bots to cry.


291976 No.14028191

>>14028171

How do you know it's Makoto and not a pathetic attempt to false flag after being caught?


6ce25e No.14028204

>>14028191

People who act like fags should be shamed. If they get mad for getting called x, then it is just another tool to use against them. Chans have done this since ever, like it doesn't matter if "summer fags" are real or not (they are), but if you get mad for called one, then you are probably just as bad. :^)


f691ef No.14028217

Someone tell me why XX supposedly sucks. It's my first monster hunter, got the switch version. Only thing I don't like so far is the super ultra megamoves, everything else seems fine.


2e93ad No.14028232

>>14028217

>Only thing I don't like so far is the super ultra megamoves, everything else seems fine.

Hunter arts are antithetical to the (previously) thoughtful gameplay about making use of timing windows and careful positioning, instead of facetanking everything with infinity i-frames.


cf17f1 No.14028238

File: db604af279cebad⋯.jpg (49.76 KB, 576x1024, 9:16, 1426118584930.jpg)

>>14028217

Styles are imbalanced, brave/adept/aerial are too strong. Arts are either shit or OP too.

I don't think it is bad overall, but it is the worst MH if you don't include ps2 MHs.


018fb3 No.14028259

This demo is different from the last one. The Pukei Pukei and Kulu-Ya-Ku are no longer super fucking rare anymore and are pretty much avaliable to fight now. I seen the kulu-ya-ku in 2 seperate quests and I recently killed a pukei pukei. Or maybe I just got lucky with both of em? They are both quite fun to fight.

>>14028041

>I'm unable to play the demo. Will monsters always ignore you entirely if they're in hallways?

Im currently playing the demo right now and I can confirm you you do enough damage to them when going through the hallways they sometimes fight back, they can even follow and fight you in the hallways if they want to. But of course you can chase down flying or digging creatures fast enough to tell though.


291976 No.14028324

>>14028204

>If you don't like world you should be shamed

That's a shill tactic, anon. Also you didn't answer my question, or are you just admitting that you only used Makoto to fit in because you saw some shills using it?


6ce25e No.14028354

>>14028324

Are you him? Because I never actually defended World.

Also that did answer it.


b3a1db No.14028456

>>14028259

>The Pukei Pukei and Kulu-Ya-Ku

Which quests do they show up in?


018fb3 No.14028476

>>14028456

Pukei pukei shows up in the ancient forest and kulu-ya-ku shows up in the wildspire wastes. There can only be 3 large monsters per map so they usually take the place of another monster there such as mudsioth, rathalos or dialos.

Have fun anon


e1373f No.14028580

>>14028191

>attempt to false flag

What good does using your own quotes to reply to yourself do?


f691ef No.14028587

So are we just never going to get a normal monster hunter ever again


cf17f1 No.14028594


30f7da No.14028612

>>14028587

Define normal.


018fb3 No.14028638

>>14028587

Anon, your first MH was XX, that game isnt even a normal MH. Its a spinoff made by a different team with a bunch of shitty anime mechanics that you would never see in a mainline MH game. World is already a better game than XX.


fb078f No.14028667

File: 092b4d03e47cab9⋯.jpg (4.04 MB, 2382x3508, 1191:1754, be4238ea13e9559da58b7b7676….jpg)

Played all three hunts once each. There are some things I like and some things I disliked. Some things I was indifferent to. This is my first impression of the game after playing those three hunts.

Liked:

>Monster tracking

I like the idea of searching out footprints, as well as other leftovers that a monster might have left behind, such as mucus or other markings. Sometimes while tracking one monster you can pick up the trail of another (when tracking one monster, I managed to pick up some feathers that did not belong to it). From what I've heard just like normal MH, once you know where the monster spawns you can go for it and ignore the tracking. But I think it's a nice addition.

>General Combat

I only played with the Charge Blade, but it feels like MH4U, just with the addition of a few new moves that I keep forgetting about but eventually managed to make use of. The condensed elemental slash and powering up your sword is a pretty neat addition, though I don't know where it fits in the sword/axe dynamic.You can only do it when you load phials into your shield while your shield is already charged. But if you load phials into your charged shield you'll be using your sword much less. It's something I'll have to figure out when playing more. The CB's new fade slash does feel really odd, though. The monster AI does feel like normal MH (with MH hitboxes). During the Anajanath fight, a Jagras appeared and they seemed to divide their attention between each other and myself equally. They attacked each other, sure, but some of the time both of them were going after me.

I can also re-confirm that if a monster is running away from you through a tunnel/hallway, if you whack it a few times it'll turn around and fight you. They can also follow you through tunnels/hallways if you attempt to run.

>Item use

You have a radial menu that you can set favourites in, as well as ammo, and you have the normal menu you can cycle through using the normal fashion. While the old way of switching items was still ingrained in me, I did find it neat to use the radial menu from time to time.

>No Stamina Use out of Combat

If you're not spotted by any monster (even the small ones, it seems), then your stamina to dash around is infinite. I assume it won't be like this for egg quests if there are any. Once you're spotted, the stamina drains like normal.

Disliked:

>The Lock On

The lock on is pretty bad, at least the default setting is. Default allows you to switch between small monsters and large monsters. There's a setting that allows you to lock on to large monsters only, which is the one I prefer. It's still pretty weird, though, since it allows you to lock onto different monster parts, such as head/body/tail, and that can do all sorts of nastiness with the camera.

>The Maps

They are huge and they feel like a bitch to traverse. It's not like normal MH where there are arenas that range from small to large, it just feels like large area connected to large area via tunnels or halls. At least you can chase monsters down the halls and get them to turn around and pay attention to you again.

Indifferent:

>Slinger in general

In order to use projectile items such as paralysis knives you have to load them into your slinger, then aim and fire them manually, which kind of annoys me. It means you can't spam knives like crazy, sure, but the little bit of animation where you have to reload between shot feels like it slows things down.

I haven't used it much outside of the tutorial/training room, but it seems you can use it to hook and swing from certain points in the environment. I haven't actually done that in a hunt, however.

>Auto-slide when dashing down inclines

If you dash down an incline you automatically slide. You can do some attacks from the slide but it can break your flow pretty badly if you're ingrained in a fight and dashing is your almost normal way of movement. It feels like it's dangerous to run without thinking down inclines during a fight so it's something I might have to get used to

1/2


fb078f No.14028673

File: c41c1bfb258c43e⋯.jpg (909.03 KB, 1280x1811, 1280:1811, 6a436cb9076efd623d5afc43c4….jpg)

>>14028667

2/2

>Healing potion change

So when you drink mega or normal health potions, you can move. You walk around by default. If you click in L3 you can jog slightly faster, but not too fast. You have to hold the button in order to drink the potion. Each potion heals a set amount, but in order for you to heal that amount, you have to keep drinking the potion until it's spent. If you get interrupted, such as walking off a ledge or jumping over an obstacle, the drinking ends. If you get hurt while doing it your healing is interrupted and you take damage.

Thing is, I'm not sure what to think about it. You can't run out of the zone and heal anymore. And if a monster is chasing you, he'll just follow you and stomp your shit in while you're trying to heal. It seems you run slightly slower than your normal movement speed so a monster can quickly catch up.

And if you interrupt the animation you lose the entire potion. I started drinking a mega potion while fighting Ajanath. I moved and automatically climbed up a ledge, which interrupted the healing, wasted the potion and only got me a tiny percentage of the healing. If anything it forces you to be aware of your surroundings along along with finding the opportunity and time to heal.

At the same time when the monster is running away from you, you can drink up while chasing it. You're slower for the duration of the potion, sure, but you're not stopping.

>The Sound Effects

A lot of it reminds me of Dragon's Dogma, actually. Which I like. Gives me a sense of familiarity I guess. But when playing the CB it felt like some of the sound effects sound weird or weak, especially the explosions when doing discharges. Maybe this is something I'll get used to later on but for now my personal opinion is that stuff like that needs to be more robust.

Other thoughts:

I have to play more of the game to solidify my indifferent opinions. Overall I think it's pretty fun. Aside from the weird lock on, having a second thumbstick to control the camera is a welcome change/addition. The combat feels good, reminiscent of MH4U. From the beta alone I can tell I might like it more than Generations/XX (mostly because of the shit they did to CB's controls and flow in that game and without the addition of crazy styles, weapons and hunter arts that kind of made some of the hunts feel pretty boring)

I'll probably try the multiplayer later on in the evening, and maybe other weapons if I get the chance over the long weekend. When I try multiplayer I'll know whether I like the health potion drinking or not.

Also I wish Anjanath was as cool as Gore Magala in MH4U's demo. He pretty much feels like a fire breathing dinosaur. Seems like he takes some moves from Deviljho.


1a15a6 No.14028717

>>14028667

I think your impression of the combat is only good because you played the CB. The GS got made to revolve around abusing a super armor shoulder check, the HBG and LBG got made into super move spamming pieces of garbage, and horn lost even more of it's identity.

But that's a pretty good assessment aside from that.


427cf9 No.14028841

>>14028667

>Monster Tracking

I'd be more on board with the monster tracking if they didn't have the bugs too. If I was able to turn off that option and just use the tracks (with maybe a general kind of arrow pointing me in which way they go, just at the track, then it goes away) that would be much better in my opinion. The main problem with that, unfortunately, is that if you lose track of the monster whilst fighting it (say if a turf war happens and you get caught up fighting the other thing), I imagine it would be quite the bitch to find it again without the bug things.

>General Combat

As far as general combat goes, I used the longsword, greatsword and charge blade. Longsword feels good, definitely faster. I almost never got hit while using it, and I haven't even started using that i-frame move yet. I generally didn't use the shoulder tackle, so the Great Sword mostly just felt satisfying. I don't have much to add on the charge blade besides what you said.

>Item use

Seemed fine to me. You seemed to have unlimited whetstones, but that's probably just a demo thing.

>No Stamina Use out of Combat

I concur with what this anon has to say.

>The Lock On

I don't use and have never used lock on in MH, so this doesn't bother me.

>The Maps

Definitely confusing. I feel that the main problem isn't that they're so big, but that they seem to lack some definitive landmarks, and feel kind of samey. Without a map and just plopped into the area, I can see some getting very lost, very quickly. I don't have a problem with the interconnection of the map, I just wish it was easier to make a mental map of.

>Slinger

didn't use

>Auto Slide

only happened to me when the monster was running away, so it doesn't matter.

>Healing potion change

I don't particularly agree with anon here. Whilst does, technically, take more time to heal up using the new system, I got knocked out of healing a grand total of once. One major problem with the game, really, is just how much healing you get out of nowhere. I found myself surprised sometimes when I was full health when I was near certain I had been hit previously. I think they may tone that down out of the beta though (one would hope.)

>Sound Effects

No complaints here.

Overall, my impression of the game is kind of middling. It's better than some anons make it out to be, but I was not nearly as excited to play the full game after this demo as I was after the MH4U demo a while back. The fighting was fun, to say the least, but the rest of the game lacked impact and atmosphere.


291976 No.14029075

>>14028580

To create a narrative that Japanon is the one that samefags despite there being no evidence it is him other than (((someone))) claiming it is and not the shill who has been caught doing it several times now.


ebac8c No.14029100

>>14027938

Pretty much this. We're going to get swamped in this crap until World comes out at least, possibly for a couple weeks after depending on how long they want to shill it. It's a shame really.

>>14028587

Probably not. If World succeeds, they'll just keep making World, and if it bombs, the suits will decide "Well I guess that means Monster Hunter has died as a powerhouse, time to kill it."

>>14028673

>having a second thumbstick to control the camera is a welcome change/addition

That's not new though, Portable 3rd on PS3 had that, as did every one of the 3DS titles.


6ce25e No.14029116

>>14029100

Just stop samefagging, people finally started to talk about the game, but you have to ruin it again. Is your ego really that fragile?


7181c7 No.14029123

File: b29f0a565f273af⋯.jpg (140.3 KB, 900x1200, 3:4, b29f0a565f273af6c67b67cea0….jpg)

Join my room, let's try to find the new bosses.

So far I found kut ku chicken in the desert, now I'll explore the forest.

Code is 3A7Qi6YeTBmB


018fb3 No.14029140

File: 974a1b0647658c3⋯.png (722.52 KB, 586x516, 293:258, UyW4AxY.png)

>>14029123

The only new bosses are pukei pukei and kulu ya ku, but ill turn on my ps4 and join you anyways.

I have nothing else better to do.


f691ef No.14029161

>>14028638

That's what I'm talking about, tho. I want a new monster hunter that isn't trying to be devil may cry or dragon's dogma. I settled for XX because I couldn't get my friends to play the older ones with me.

That being said, I think XX is mostly fine if you ignore the arts, though. The styles are kind of weird but they're a neat idea.


fb078f No.14029191

>>14029100

I had a normal 3DS without the circle pad pro, so this was a welcome change for me. I didn't play Portable 3rd. I suppose the correct words would be "I'm glad it went back to that."

>>14028717

I'm not a GS player (or a Horn player, but I feel pretty sad about its treatment. I really like when there's a horn player on the team), but I've seen some complaints about the shoulder charge. I'm not much of a gunner aside from bows, which I've yet to try but I heard you can spam its special attack too.

>>14028841

Yeah, I'm still unsure of whether I like or hate the changes to potions, but I think the palico can heal you. And I think there are plants around as well. I don't really like the plants but the palico healing is fine.


5f6fc9 No.14029194

I can confirm that stamina does indeed run out of stamina when the bar doesn't show. Try it.


ebac8c No.14029214

>>14029191

>I had a normal 3DS without the circle pad pro, so this was a welcome change for me.

Yeah, I'd definitely recommend getting one of those or an N3 for MonHun if possible, it makes it much more tolerable since clawing on the 3DS is a thousand times more awkward than doing so on the PSP.

>I suppose the correct words would be "I'm glad it went back to that."

It hasn't really gone away though, it just required either the accessory or the revision since the original 3DS lacked the second stick. The function was still in the software itself.


5f6fc9 No.14029216

File: 0e48175dfaa346b⋯.jpg (17.04 KB, 313x470, 313:470, 512704843251.jpg)

>>14029100

As if they are going to stop making monster hunter if world fails. You are a fucking moron, anon.

the demo is really fun so far. I am positive it's on game journo difficulty.


fb078f No.14029220

>>14029216

AFAIK the demos are usually easy. They give you OP equipment.


291976 No.14029226

>>14029116

>everyone that I don't like is the same person

And before you say I think everyone that likes world is a shill, I don't. I think there are fags here that do actually like it, but there are one or two fags that have been shitting up the threads since World was announced, and they've been more aggressive about it since Beta.

>>14028841

> I found myself surprised sometimes when I was full health when I was near certain I had been hit previously. I think they may tone that down out of the beta though

Palico healing is practically a full heal. Everytime it did it it healed about 75% of my Health, and he almost always did it when I was low on health. You might not have noticed it since they just shoot a giant bubble at you to touch for the heal.


ebac8c No.14029234

>>14029216

>As if they are going to stop making monster hunter if world fails.

In the past, Monster Hunter had the protection of nepotism, due to the producer being the boss's son. There's been rumor recently that Daddy's health is on the decline, and that the balance of power in the boardroom is shifting because of it, which some think is the reason for things like World, and Monster Hunter being pushed into Marvel vs. Capcom despite MonHun always getting special treatment of not featuring in any crossover type materials. If that's the case, I could easily see someone with an axe to grind getting power and killing off MonHun out of pure spite. It wouldn't be the first time Capcom's done that to their own IPs.


6ce25e No.14029238

>>14029226

>doesn't reply after getting told

>switches IP again and wingmans his old post

It is pretty clear to be honest. At least he now has decency to post normally, so I will ease too.


5f6fc9 No.14029239

>>14029214

I find I use the target camera almost exclusively while fighting large monsters in the 3ds games. It's way better and probably the best improvement they have ever made to the handheld experience.

>>14029226

The palico healing is too good. It should heal as much as an herb does.


ebac8c No.14029240

>>14029226

Just ignore him, you're only going to make him think his tactics are effective and encourage him to keep spamming his shit.


cf17f1 No.14029242

File: 6775521f1edbe94⋯.png (17.97 KB, 244x192, 61:48, 13495249371755.png)

>>14029226

>>14029238

>>14029240

Or you all could like not reply. Crazy, I know.


5f6fc9 No.14029243

File: 7cd4b6ed76db1f0⋯.jpg (15.76 KB, 350x237, 350:237, 510876016744-1.jpg)

>>14029234

Monster Hunter is basically Japan's national past time. If they kill Monster Hunter there will be fire, stop posting stupid shit.


ebac8c No.14029244

>>14029239

>I find I use the target camera almost exclusively while fighting large monsters in the 3ds games. It's way better and probably the best improvement they have ever made to the handheld experience.

It definitely helped when I was on the old 3DS, yeah. The New's little nub took time to get used to, but now it feels pretty natural, at least for MonHun.


ebac8c No.14029256

>>14029243

If they were concerned about that, a PS4 exclusive wouldn't have been billed as the replacement for mainline Monster Hunter, but as another side-project like X was.


5f6fc9 No.14029279

>>14029256

If that was the case the west would not have seen any monhun releases since the freedom games you absolute pinnacle aspie.


291976 No.14029288

>>14028354

>>14029238

>this is being told

You didn't answer shit other than admit you just want to fit in, and you decided to fit in with fags trying to push "the everyone I don't like Japanon" meme. That is if you really just came back yesterday.


cf17f1 No.14029292


5f6fc9 No.14029299

>>14029244

I find the New3ds nib to be a pain in the ass to use. It's not terribly responsive and In order to get the most out kg it I have to dig my thumb nail into it.


ebac8c No.14029315

>>14029299

One thing is that it loosens up a bit after a bit of use, I realized that while CFWing a friend's at the time newly purchased N3.


5f6fc9 No.14029345

My girlfriend preordered the game for my Christmas present so it looks I'm playing it regardless. I have been optimistic about the game so I hope it's good. I would hate to sell a Christmas gift.


a79fd7 No.14029380

So far my first impressions are good, but there are two main flaws that kind of irk me, hopefully they will be fixed when it is released:

>>Combat feels good, all the new move are quite impressive and fun.

>>Graphics are nice, I'll like the quest to be longer just to explore the levels.

>>Interesting monster behavior, it seems there has been an attempt to make it somewhat more realistic, with a lot of small monster not immediately attacking, instead "growling" at you, attacking if they see you as a threat (attack first, it seems after that smalls monster in general become more aggressive)

>>The hunters look great, there were only predetermined characters, but there were very good options both for female and male (and some ugly ones)

>>Interesting new tools and items.

>>Movement feel pretty good.

>>Maps are big and look very nice, there is a lot of verticality.

>>The tracking system seem quite interesting and fitting for the game

<<Colors are washed up.

<<The UI is kind of crowed in my opinion-

>>Most element can be deactivated.

<<The Guild girl or whatever is her name is fucking ugly, like, Mass Effect Andromeda tier ugly. There is no fucking excuse after seeing the qt blonde hunter you can pick.

<<Is easy to get lost.

<<THE FUCKING FIREFLIES. It makes the tracking just trivial as fuck. I can understand that sometimes, specially at night or on high vegetation is hard to see the tracks, but it is very satisfying to see the footprints or some kind of substance and follow your prey. The Fireflies just take the fun out of it and look distracting as hell.

But my biggest concern, and I really hope it is just a case of it being a demo; it is too easy. The Great Jagras is a joke, I basically stun-locked it to dead. Barroth isn't nowhere near MHtri nor 3U levels of difficulty, which wasn't that hard to begin with. Anjanath was better, more challenging, but nothing amazing. Also, I use GS and I don't know what to think of the tackle. On one side, it flows pretty well with the rest of the move set, gives us more options, and some good combos with decent mobility, something that the GS was severely lacking, and it feels fresh. But so far is too damn good, like ridiculous. Less damage, Superarmor, and it almost always seems to either knock back monsters or make them flinch. Right now it is too good. Also I'm worried that the high number of new tools are too useful and the monster cannot keep up.

Overall, a first good impression with some serious concern. If the full game difficulty is well tuned and offers a good challenge and make all the tools relevant without becoming too easy, I think it could be a pretty good game.


5f6fc9 No.14029415

>>14029380

This is the same demo used for Gamescom. It's set to Game Journo diffoculty there are videos kg the actual game going around that shows the monsters being much more aggressive and hitting much much harder. Someone posted a Nergigante video and the monster basically two shot people and was fast as fuck.

I can't wait to see the actual game, and see for myself. I am glad hunting arts are gone at least.


5f6fc9 No.14029431

YouTube embed. Click thumbnail to play.

>>14029380

This j's the video, sorry for double post.


7fe9f8 No.14029467

>>14029380

>THE FUCKING FIREFLIES

This is why I don't get people who are all excited for finally being able to "track" the monster. It looks like just following sparkly shit for a few minutes, which would require even less thought than finding monsters for the first time in the other games.


ebac8c No.14029486

>>14029431

Is that 100 HP/Stamina? The bars are the same length, which would mean either the player didn't eat the Rations, or Mega Potions now heal 75 HP. Also, the monster doesn't seem all that fast, but it can leap pretty damn far, so closing distances for it wouldn't be a problem.

>>14029467

Pretty much this. If anything it seems like playing a little treasure map mini-game before getting to the actual monster.


a79fd7 No.14029506

>>14029431

Thanks for sharing, it really looks good, makes me feel more hopeful for the full release. That said, Funny enough I carted once on my last Anjanath hunt. Guess I got too confident. Although this time it entered in a rage mode in which he started to spill fire, got my by surprise.

>>14029467

Yes, it is actually cool when you are looking for clues. Carcasses, footprints, any kind of mud, body fluid or whatever distinct tract the monster leaves. But the fireflies make them too obvious and they are very distracting. It really takes away from the feeling of hunting.

Granted though, sometimes the tracks are almost impossible too see (low illumination, high vegetation, them being under water). If taken fireflies away is too much, they should at least tone them down so the only point out things you are literally on top of to make sure they are not completely invisible in certain circumstances, so at at least it would reward to a certain extent players that are aware of their surroundings.


a79fd7 No.14029512

>>14029506

If taking fireflies away is too much*

Sorry, I'm retarded.


fb078f No.14029522

>>14029486

>>14029467

Yeah, I can kind of agree with those. I still like them because they highlight interactable things, but they make some things way too obvious.

I also wish they would change the flies leading you to giving you a general direction instead.


b3a1db No.14029530

>>14029380

I think it's reasonable to assume that quests will be normal length in the real game.


a79fd7 No.14029579

>>14029530

Of course, I assumed the same. I just wished the demo gave you more time just to explore and hunt at your own leisure.


b3a1db No.14029599

>>14029506

My biggest issue with the scoutflies is how little control you have over them. In this current demo period, I finally found some footprints that belonged to one of the optional monsters, but it found exactly one and didn't point to any others because all they want to do is track the quest monster. Even when I've found enough to track a second monster, and you can tell when it builds two separate footprint bars, it refuses to guide you to it and there's no way to tell it otherwise. Finally, when you first play the demo, the beginning area is goddamn rife with footprints. You don't have to leave the room to find enough to get your first tracking bar. The second time you play that mission, or even enter that zone, the prints don't respawn, so you're forced to wander around until I find something else that'll trigger the tracking. Also, something needs to carry over between missions. There's no goddamn way I've killed Barroth with four different weapons and my hunter still doesn't know what monster it is when he sees the same tracks. This is doubly important when there's more than one big monster in a zone. If I see something that's explicitly Barroth tracks and some that only register as ? tracks, I know something else is in the area. If all the tracks start as ? every time, it's that much harder.


7181c7 No.14029602

File: 1e275a98ede4b78⋯.jpg (Spoiler Image, 185.93 KB, 992x1403, 992:1403, 2bb00fe442815ff242468e7ff5….jpg)

You people need to talk less and play more.


ebac8c No.14029606

>>14029602

Agreed, hence why I'm playing right now


ec7f34 No.14029623

File: 75afa5378d242dc⋯.jpg (137.06 KB, 471x500, 471:500, 0da1fb19c6a639a6b881eba5b2….jpg)

>>14029599

In the full game the more your scoutflies interact with a monster they will level up and be able to track the monster instantly. There is a monster research feature where the more you fight a monster the more the research team learns about it and as you level up this research you unlock notes about it in an ingame wiki that shows you weak points and drop rates for each monster. You can even accelerate this process by accurately hitting weakpoints and breaking parts. If you notice in the demo while you're fighting a monster it will have a little pop up on the right that says "part broken" "trap used" and a point value. That is research points for the in game wiki. This feature sounds so fucking amazing because you no longer need to go to Kiranico for carve rates and other shit. You can just play the game.


1a62d7 No.14029624

>>14029602

>dat Gwen

mu duck


ec7f34 No.14029634

>>14029486

It's about as fast as Diablos was in the old games. It's also focusing on multiple players so who knows how terrifying it is solo. I have high hopes for this game.


cf17f1 No.14029636

>>14029623

That sounds nice.

Any idea if the system works as direct lvls to get all info or do you actually have to break parts etc to get accurate info for all?


274374 No.14029644

I thought Pukei-Pukei was a myth, but found it on the snot dino mission near the beach.


ebac8c No.14029645

>>14029623

>drop rates for each monster.

Pretty sure it only shows what parts come from what, not the actual rates.


274374 No.14029649

>>14029645

It says things like common or rare, but doesn't give percentage.


ebac8c No.14029652

>>14029649

Makes sense, since it doesn't give actual damage rates for the hit zones either. Kind of a shame, it's in this bizarre middle ground of uselessness where if you want the specific numbers you still need to use Ping's Dex, but because it's automatic and doesn't require the player to fill it in manually it doesn't encourage the player to pay attention and learn about the monster since the game does it for them.


ec7f34 No.14029655

>>14029636

You get research points for kills like caravan points or wycademy points but they also behave like exp. Breaking parts gives you extra points just like tease in the older games.


a79fd7 No.14029683

After fighting Anjanath a some more times I feel more confident about the game, the fights were quite fast and fun. Now the it feels you can use more the environment to your advantage, like I could reach the monster faster and pull out a mount by grapling to a high tree and attacking the monster when it came close to the cliff. I love the sliding and jumping attack you can do. Also, I actually got fuck over when things like paralysis frogs activated while fighting the monster, which is quite interesting and force you to be more aware of the battlefield.

I'm also excited about how look the character could look if Crapcom decided to release Dragon's Dogma 2 already, seeing how nice the preset hunters look for the most part


52365e No.14029690

>>14029683

>Now the it feels you can use more the environment to your advantage

No shit, the entire environment is tailored to help you.

>Also, I actually got fuck over when things like paralysis frogs activated while fighting the monster, which is quite interesting and force you to be more aware of the battlefield.

Just remember their spawns and lure monsters into them for free traps. More shit to give you an advantage.


ebac8c No.14029697

>>14029683

>Now the it feels you can use more the environment to your advantage

This is actually one of the things I dislike about World, since it very much felt like the environment was working against you in the past.


a79fd7 No.14029736

>>14029697

There are elements of both I'll say. I need to toy with the demo more, but some of the enviroment traps can be activated by accident and affect you. The water and mud zones are still Barroth elements. The zone where the Anjanath goes to sleep is a plataform form by vines which move constantly depending on how you and the monster move or attack, meaning you can make it get stuck or it can make you lose your balance. You cannot use a shock trap there either. It is also cool how the monster use the environment to try and throw you off when mounting it (although more fun that 4U, it feels a little bit too much like a QTE. Perhaps they should remove the button prompts and force the player to observe the monster movement to know what to do).

I would say though, it does feel more catered towards the hunter. I love that kind of interactivity though, yet I too hope that in the full release more monster make uses of the stages or force you to work your way around monster using their environment to their advantage.


fb078f No.14029741

If you guys wanna hunt some shit in the beta, I have it open and I'm hunting with randoms for a bit. I can quit if someone puts up a room.


018fb3 No.14029749

How much of you demo dudes tried out the multiplayer? I refuse to do MP unless if its with friends or /v/. But whenever I join a /v/ demo server its the same guy, hes a cool dude but does everyone else prefer single player or what?

>>14029697

>it very much felt like the environment was working against you in the past.

Anon, the environments were usually flat arenas, there wasn't much to go against you in the past. In fact in 4u the environments were helpful because they gave you ledges to jump off of to mount monsters.

Not to mention we never seen the volcano level yet.

Can you give any actual examples of the environments working against you thats not

>volcanos spouting steam

>hold/cold potions

>literally nothing else but flat land


8e00ff No.14029766

>>14029741

I want to hunt the fucking pukei pukei. Any of you fags manage to find it?


274374 No.14029776

>>14029766

Me and some nips ran into it. Wasn't there another rare spawn too?


8e00ff No.14029778

If you don't want your palico to join you in a hunt, just talk to him at the camp, there's an option to leave him behind


018fb3 No.14029782

>>14029741

>>14029766

Me and some dude hunted one about an hour or two ago. Its not really hard to find anymore and it was quite a thrill to hunt. But no one else joined our lobby.

I am willing to join anybodys lobby, just put up your code.

Im just sick of playing singleplayer, I already played the ever-loving FUCK out of this demo.


a79fd7 No.14029783

>>14029766

I did, kind of an accident, started I think in the camp at northeast, it was pretty close. I don't know if the spawn point is random.


ebac8c No.14029788

>>14029749

>Can you give any actual examples of the environments working against you thats not

>volcanos spouting steam

>hold/cold potions

Despite your attempt to make it seem otherwise, volcanic steam and lava fields were very much the environment working against you since they only harmed you and not the monsters. Same with hot or cold environments, for that matter. There were also poisonous marshes, and sliding sand areas. I would also say that the plethora of areas that required you to climb for any length of time would fall into that category, especially when you're trying to chase after a monster that's escaping.

>In fact in 4u the environments were helpful because they gave you ledges to jump off of to mount monsters.

I found the ledges more of a hazard than a boon, considering that you were more likely to lose your post-damage invincibility window by being knocked off of one than anything.


8e00ff No.14029789

>>14029776

How did you find it? it there a condition to spawn it or is it just a rare random spawn?

I don't know any rare monster other than pukei pukei, maybe theres one in the deserts area.


fb078f No.14029804

>>14029789

There's a whitish bird guy who's as big as Great Jaggi.


018fb3 No.14029807

>>14029776

>>14029804

The chicken-G.Jaggi kulu-ya-ku over in the wildspire wastes used to be a rare spawn. I bumped into it while looking for diablos though.

You could tell if either the kulu-ya-ku or the Pukei Pukei is in the map if either the Jyratodus or the Diablos is gone in the desert map, or if the rathalos is gone the the Anjanath quest.


ec7f34 No.14029809

>>14029789

Start a mission near the rathalos nest. That is where pukei spawns.


fb078f No.14029812

>>14029804

Oh, and also, Diablos spawns in the desert area as well. Don't know where though.


274374 No.14029816

>>14029789

Started the Anjanath quest and followed the nips. Then saw a shadow of a flying critter pass over head and when I turned around to check, there it was. It didn't live long with four smacking it around though.


ec7f34 No.14029818

>>14029812

Diablos is underground. You can force him out of hiding by shooting the remobras with your slinger


018fb3 No.14029830

>>14029818

>>14029812

>Diablos is underground

If you spawn at the northern most basecamp in the W.S. wastes and leave the camp, the diablos would be inside of the cave that you entered unless the Kulu-ya-ku replaced it. There are also two entrances to that cave from the surface so its not impossible to get to where it is.


ec7f34 No.14029951

The scoutfly clues are not random. I spent at least 15 minutes following anjanath around with the ghillie suit and watched him sneeze on stuff and leave footprints around the map. The monsters leave these clues for you. They are not randomly placed around the map. Try it out.


e274de No.14030083

>>14027432

Listen sweetie, You clearly are not a regular poster here if you are not in our discord, Especially when you are clearly new for not ever playing with /v/ so stop posting in our general


e8e33b No.14030097

File: 5261c72cade8a00⋯.png (17.1 KB, 741x105, 247:35, 16f309aa98197dc9599f63e6d3….png)

File: 8b64fd617c39158⋯.png (18.06 KB, 979x255, 979:255, Inactive chan.png)

File: 795b8963379d96f⋯.png (14.74 KB, 886x184, 443:92, Muh anonimity.png)

Friendly reminder from your friends at the mh discord that you are just a bunch of losers posting in a irrelevant inactive chan


68f23c No.14030214

>>14029736

The button prompts actually stop displaying past a certain point. After an hour, I stopped seeing tutorial prompts entirely, and I got fucking destroyed by Diablos because of it.

Still managed to beat him. Switch Axe is kinda broken, and lance mounts way too easily.


427cf9 No.14030320

>>14029766

I found it while hunting the third monster. Near the coast.


b59243 No.14030472

My question is how well do you think keyboard and mouse controls will translate for MonHun World on PC?


ebac8c No.14030548

>>14030472

Try playing one of the PSP games on PPSSPP without a controller.


1be21e No.14030570

File: 78cfeb93b5797df⋯.png (188.48 KB, 299x447, 299:447, disdain for plebs.png)

So.

World.

It's gonna be good, right? The demo is pretty great so far, even though I'm not used to half these mechanics since I'm a stubborn Freedom Unite babby.


fb078f No.14030590

>>14030570

After playing a few more hunts both single and multiplayer, it seems to me like it's going to be fun, but flawed in certain ways. I can't tell for sure whether it'll be good or bad but the beta seems pretty good to me.

Generally the demos for MH gives you OP equipment so it's hard to tell what the actual difficulty and progression is going to be like for sure in the full game. But as far as most mechanics go, I like it a lot.


b3a1db No.14030647

>>14030570

>>14030590

I'm pretty confident at this point that, while the entry content might be easier than the other titles, the lategame/endgame fights will be just as bad as any other game and just as unfriendly to casuals.


f691ef No.14030846

I'm sorry but I just can't forgive running while drinking and gears of war heavy bowguns.


e251be No.14031047

>Go to charge slash with CB

>If you so much as scratch your ass before pressing the button, it sends you into the dodge roll attack instead

This combined with the console controls are really fucking me up


b3a1db No.14031245

>>14031047

What other controls would there be? PC?


d35cb9 No.14031257

Anyone know if there is a setting or combination of settings to set the kinsect to shoot forward relative to your hunter and not the camera? It's the one thing throwing me off about getting used to glaiving on an actual controller.


e251be No.14031358

>>14031245

The portable controls the main series has had for almost the last decade


6335d7 No.14031373

>>14030083

>sweetie

>playing with /v/

i can't tell what's ironic or not anymore

aside from hame runs to farm shit, there's literally no point especially when mh is so babby friendly now that 140gqs from the shitshow called 4g lasts for 4 to 11 minutes solo on average.


ebac8c No.14031387

>>14031373

I think it's just straight up shitposting, they've used the exact same wording multiple times to try and push their little side clique and shit on people who solo.


0872a7 No.14031426

>>14031373

it's pasta made to make fun of the sad people that think their discord group is worth shit.


d2ed12 No.14031466

File: e1ebb8d7810897f⋯.jpg (75 KB, 1000x1000, 1:1, A SINGULAR STRIKE.jpg)

>>14031373

It's a guy assmad that people decided to use a VOIP program to chat and hunt in a multiplayer game that lacked any kind of system.

It's the same kind of sperging you'd see in the splatoon 2 threads for people wanting to use mumble.


b3a1db No.14031504

>>14031358

With the exception of the added stick, which newer entries did have, I'm not sure the controls are all that different.


879417 No.14031517

File: 4134c98fb373cb2⋯.png (738.88 KB, 790x800, 79:80, 65329542_p2.png)

File: ab29749a837effd⋯.jpg (63.46 KB, 650x773, 650:773, cZE9tc.jpg)

File: c20d778fd3b2f87⋯.jpg (514.32 KB, 713x1050, 713:1050, 15560559_p0.jpg)

MHW is a big letdown because it's fundamentally not MH. MH at it's core is just a fighting game with AI monsters. The two things that make these games tick is spacing and commitment, along with how the two mesh together. They're not like DaS or God Eater where you're encouraged to i-frame or block your way through everything, but more about being in the right position to safely deal the most damage you can. Attacks in MH and fighting games have a lot more recovery than other more popular games, so you have to be very conscious of your positioning to not get hit. You do still have options to help correct your positioning if its off, but it's much more restricted than things like DaS or God Eater, since you can't generally roll/evade in all directions (and your default roll can only avoid small things like quick roars or tailwhips) or block everything to win. Try playing MH like those games and you'll get your shit pushed in real fast, because movement and positioning is what lets you avoid damage. What MHW does wrong is it makes the game much less reliant on spacing and commitment, and makes it more like DaS or GE. They added too many ways for the hunter to move and adjust, without really giving the monsters much of anything. I only got to play it for a little while, but here's the stuff I did notice (I didn't get to use all weapons, or test each weapon super closely):

>GL

In previous games if you wanted to avoid attacks while you had your weapon out, you would use big hops. You do this by hitting backwards and dodge at the same time, and you'd go further than just hitting dodge. In MHW you always big hop in neutral, which makes it much easier to position yourself than normal. I don't mind making it easier to input, but the fact they straightup made you always big hop (taking away the option of doing the regular hop) shows how casual friendly they want it.

>LA

It's the Tri lance. It was clear that the MH team removed the ability to counter after the third poke because you didn't have to commit to shit and you could always counter. Lance was better because you had to either choose between your third poke or not getting hit. Here you get to have your cake and eat it too.

>DS

Demon mode takes forever to fully drain your stamina, so being in that mode really isn't that big of a deal. You also always have the spinning top from one button press, so you can still easily move around without needing to dodge normally. They also took out the ability to do the double spin attack outside of a combo, probably because of the high recovery. You don't have to worry about going into different modes anymore since you can dodge and spin around without having to really manage your stamina in demon mode. You don't have to choose between squeezing in more attacks or stopping yourself early to get to safety, like the Tri lance.

>IG

I didn't have time to test this more, or with other weapons, but I noticed after an attack I could roll backwards (correct me if I'm wrong). It wasn't the backwards slash, but an actual roll backwards. In other MH games you generally only get to roll forward or sideways which made you position yourself in very particular ways if you didn't want to get hit. Here you can do whatever because you have an easy out.


879417 No.14031520

File: cc3be1e17646113⋯.png (19.51 KB, 427x637, 61:91, 17882691_p5.png)

File: 7102520f49921bb⋯.png (35.36 KB, 740x672, 185:168, 17882691_p0.png)

File: 1879e779c5d13bf⋯.jpg (431.93 KB, 800x800, 1:1, 1500086340730.jpg)

File: 2dca48e94ecc595⋯.jpg (84.81 KB, 850x658, 425:329, 7H12p_8uhKWhVwqRLQvMJRMNg-….jpg)

>>14031517

>GS

You seem to be able to pivot a lot more during your charge attack compared to other games. Sure in gen 3+ you could pivot your attack a little, but nowhere near this much. This makes it so you don't have to position yourself correctly since you can always adjust. You should commit to a whiffed attack if you aim it wrong.

>SnS

I also didn't really know how relevant this is for other weapons, but you could turn up to pretty much 180 while you were attacking. You don't have to care about your orientation at all, its much like the GS complaint.

>LS

I didn't use it that much, but that new foresight slash makes it much easier to ignore proper positioning with rolls.>SA

No downswing outside of a combo. It seems like they really wanted to remove high recovery attacks being done in neutral. They didn't want casuals to complain about how slow the button is, and how they always get hit, so they made it combo only.

>BG

You can walk and shoot. Don't have to position and space yourself properly like with old BG.

>General

You can use items while sprinting. It's a big deal considering movement is how you mainly avoid damage in MH, not with i-frames or block.

I don't know if they kept small nuances like sheathing without directions being faster than while holding a direction, so it'd be great if someone could test that. I don't remember if your character has to turn around to change directions either. I could complain about a lot of things about MHW, like the graphics, or the fucking bugs, but the biggest thing is that it's just not a MH game. It seems like an alright action game based off of MH, like how someone might like GE or Toukiden, but no one would say those games are MH. To the shills in the thread, let me put it like this. Take someone who's played any MH game before World and they'll do fine in World cause they can get away with playing a bit more sloppy. Take someone who's only played World and make them play previous games, even recent ones like 4G or X, and they'll get their ass kicked. It's not because of things like hitboxes or controls, since the controls are pretty much the same. It's because they'll be too used to having bad spacing. They won't be used to figuring out the proper orientation to hit a L3 GS charge and safely roll away. They won't have to decide between damage or safety when using DS or the lance. They'll just be used to playing MHW which is just watered down bullshit that's more like DaS than MH. It's okay to like MHW as a different kind of action game, but you can't call it a MH game.


ebac8c No.14031539

>>14031520

>You seem to be able to pivot a lot more during your charge attack compared to other games. Sure in gen 3+ you could pivot your attack a little, but nowhere near this much. This makes it so you don't have to position yourself correctly since you can always adjust. You should commit to a whiffed attack if you aim it wrong.

There's also that shoulder tackle that lets you reposition yourself completely mid-charge.


d2ed12 No.14031563

YouTube embed. Click thumbnail to play.

>>14031539

Yeah it cancels your charge and moves you to the next stage of your combo, meaning you can shoulder tackle twice and move to the loop the loop move.

There's actually a video someone showed me that shows it off a fair bit come to think of it.


e251be No.14031701

>>14031504

The addition of triggers is mostly what gets me

Sprint being mapped to the stick as a toggle also doesn't help


723c2b No.14031772

>>14031387

>>14031426

>>14031466

>implying it isn't false flag

Wait.

>1

>2

>the guy that got busted for samefagging earlier

I see. Kek.


0872a7 No.14031805

>>14031772

i would report you for being a retard, but seeing as you are on the monhun general you're indeed in the right place.


92066b No.14031850

File: f2ddddf5adad108⋯.png (269.2 KB, 623x646, 623:646, 6830201c60ffe31cc6164a0070….png)

So playing MonHun UUUU, I really like the greatsword, but I was wondering, Why use SnS or Long blade?


a03723 No.14031852

File: 2ed06c42b1910b9⋯.jpg (226.55 KB, 790x836, 395:418, ykk.jpg)

>>14031520

>>14031517

Thanks for your posts, very informative and cute. I wish I could add something since most of the detailed posts get ignored in these threads but I wanted to say that I was appreciative at least. The fact that tri-lance is back and that it's not even the safest weapon says a lot. I guess the game sounds playable at least.


374de5 No.14031868

Does anyone here actually enjoy MH?

Jesus Christ


d2ed12 No.14031908

File: abd08624a30b111⋯.jpg (48.59 KB, 1024x681, 1024:681, Bagutte stick.jpg)

>>14031850

Good question. GS is king of raw dps but can be risky to use. SnS is more applicable for applying status/more defensive than Dual Blades and is very newcomer friendly.

LS is for shitters and french alt weapons.


0872a7 No.14031959

>>14031819

>was the first to call nipanon Makoto

>the cicle has ended and now i'm him

Now i understand what venon snake felt.

But no, i don't think Rioureusu is a better name than Rathalos and can actually say MonHun 4u instead of 4g without having a aneurism.

Also i hate the claw and never want to go back that shit ever again.

>>14031868

welcome to /v/ - "reddit exiles trying to fit in" version


ebac8c No.14031972

>>14031563

Well, it's not as bad as being able to actually move while charging, but judging from how powerful that third strike looks to be it still seems pretty damn abusable, and either way is part of the general trend of World's design to distance itself from committing to actions.

>>14031701

As in using the whole L3/R3 shit? I hope you can just use the normal buttons instead, L3/R3 is the worst part of modern controllers, and was easily the most irritating part of the control scheme in the PS2 MonHuns.

>>14031850

Every weapon plays pretty differently, though some obviously more than others. There's a lot of replay value and depth in learning a new weapon, and it can provide a fun way to reexperience older games by taking them on with weapons you're not so familiar with.

>>14031868

I fucking love it, hence why I'm playing it right now.

>>14031959

>was the first to call nipanon Makoto

>the cicle has ended and now i'm him

You either die or live long enough to see yourself become the villain and now you see another reason why trying to create identities on an anonymous imageboard is cancer


92066b No.14031975

>>14031908

I see, I'm stuck at trying to beat Shagara Magala. Nothing I can do but git gud doing villager requests in the mean time. How Important is Affinity when it comes to damage? Because between Gore GS and Tigerex GS, Tigerex has more Base dmg but Gore has 25% Affinity and 150 Dragon element.


ebac8c No.14031990

>>14031975

Critical hits do 1.25x damage, so what you should do is take the raw you have on the Tigarex sword, multiply it by 100, then take the Gore's base, multiply it by 75, and add that total to the Gore's base after multiplying by 1.25 and 25. That will give you the average raw output comparison. Element is a little trickier to work in, but considering Shagaru is weak to Dragon, unless the Tiga sword has a LOT more average raw output even after factoring in the crit bonuses, you may find the Gore sword more effective.


92066b No.14032045

>>14031990

Alright, Seems like Gore sword is still best sword, One more thing. Does Sharpness effect damage as well? Tigerex have Blue level and Gore has green but overall Gore has the most sharpness.


0872a7 No.14032055

>>14032035

>>14032018

Is this confirmation that it is another chinese neural network that has gone rogue?


ebac8c No.14032062

>>14032045

Absolutely does. I've found conflicting details on the exact numbers, but Green sharpness either is a 1.05x or a 1.125x multiplier for raw and a 1x for element, while Blue is either 1.20x or 1.25x for raw and 1.0625x element. Since you're using GS, even a relatively small amount of Blue can last you a long time, so keep that in mind as well.


ebac8c No.14032064

>>14032045

>>14032062

Also, if you pull a Level 3 charge off it counts as one level of sharpness higher than normal, so if you pull one off with the Tigrex in Blue, the multipliers you get would be the White ones, which seem to be 1.32x raw and 1.125x element.


92066b No.14032086

File: 99fc83aa6cd34ea⋯.png (4.6 MB, 3122x2896, 1561:1448, PpAmmAn.png)

>>14032064

Whoa, That's a pretty big difference. I'll be sure to put all this to good use!


ebac8c No.14032088

>>14032086

Awesome, happy hunting!


723c2b No.14032161


cf17f1 No.14032249

>>14031850

What do you mean? They are fun to use.

SnS can be played as a "support" with wide range.


7181c7 No.14032265

File: 01ede67dfe2522a⋯.jpg (Spoiler Image, 80.51 KB, 832x868, 208:217, 01ede67dfe2522aa32c38bea89….jpg)

>>14032064

What happens with a L.3 purple sharpness charge?


dcb9d3 No.14032267

>>14031520

>>14031517

Not being able to play the game since there's no PC demo, this is what I feared would happen when they announced the game saying they didn't want to lock the player into too many animations and being able to move while healing. MH is about commitment and spacing, that's what makes mastering a monster fun. It's when you place yourself just on the edge of a monster's attack and manage a hit without getting hit yourself, turning battles into a sort of trance where you're always one step ahead and manage to outplay the monster and land every attack safely through skill, timing and raw monster knowledge that the game feels truly satisfying. Making any of these steps easier takes away that satisfaction at the end.


6f7c88 No.14032305

>>14029415

>Nergigante video and the monster basically two shot people and was fast as fuck.

Don't think we watched the same video lad


860fcc No.14032310

File: 20a9f4a810e550d⋯.jpg (112.81 KB, 832x868, 208:217, wen u.jpg)


e1bf63 No.14032330

YouTube embed. Click thumbnail to play.

Pro

>Environments look nice (when you can see them)

>Holding a button down to get carves was carried over from Generations.

>the weapons have neat changeups

>You can sprint forever when out of combat

Con

<the scoutflies obscure everything, preventing you from seeing much of the "pretty environment"

<as the videos show, the removal of transition screens means you have to manually traverse the winding pathways between zones. This means you spend the majority of your "hunt" jogging from one area to another and when a monster goes into the AI lock of "go to different zone", they march the whole way there as opposed to a single room transition.

<the environments are so cluttered and lacking definition on interactable objects, the game has to give a readout on ever single thing around you, further obscuring the environment, as opposed to the color coded method of previous titles.

<monster stagger limits are a joke. Many times in the videos, I just keep attacking as recklessly as possible because every other hit knocks the monster down.

<pinning strikes are not only easier to perform, but are impossible to fail. There are a couple times, particularly in the anjanath video, where I fail a mount due to being purposefully sloppy, but instead of being thrown off and penalized, my hunter just throws a lasso and suddenly spidermans back onto the monster.

<also showcased during the pinning strikes, there is no way to disable the giant ass "PRESS X TO DO AWESOME" prompts, despite having removed basically everything else off the screen.

<The lack of the hunter having any vocal cues is a problem. A hunter will grunt in various degrees of pain depending on how hard they are hit, giving an audio cue of how hard an attack hit you. Through all five hunts, I never once heard my hunter utter a sound of any significance no matter how hard I was hit, leading me to not even care what attack the monsters were performing.

<Monster roars lack the shockwave. There was a wonderful screen distorting wave that showed why your hunter wasn't moving. It also showcased that the monster was SUPER PISSED. Here? We don't have that, Some monster roars are hard to hear for the player or it meshes into the music, so the shockwave is a bonus cue for the player to know what's up.

<No blood. Hits on monsters would showcase a minor splatter of blood. The more vulnerable a spot on a monster, the more blood you'd see on a hit. Conversely, the reverse, a whiff, was showcased by a gray splash of dirt. In here, everything is gray dirt. Adding to it, the sound for impacts is the same when hitting the ground as it is when hitting the monster, therefore never giving a satisfying sound cue for hitting the right spot.


e1bf63 No.14032336

YouTube embed. Click thumbnail to play.

>>14032330

This video showcases AUTO HEALING. 90% of the healing done in this video was through no choice of player input, but auto activated because "OMG your HP is low, lemme recover that for you, you pissy retard baby!"


e1bf63 No.14032345

YouTube embed. Click thumbnail to play.

>>14032330

And THIS video shows how:

>you can't fail mounting

>you can fight sloppy as fuck and still win

>roars got no shockwave

>hunter MAKES NO SOUND so you have no gauge of when you just got hit REALLY hard or just stumbled unless you stare at your HP

Take note that I play as a stubborn fuck who refused to heal+walk at the same time and I still win within the time limit.


6f7c88 No.14032360

>>14031975

>How Important is Affinity when it comes to damage?

Dual Blade Crit builds are absurdly powerful. Crit's importance is about raw damage but also speed, it's less important on the GS unless it's a very decent affinity boost.


4a684e No.14032407

>>14032336

Autohealing looks reasonable as a mechanic. A portion of the most recent damage you take recovers over a period of time. It's not like you just automatically regenerate half your bar when you get low.

That said, you seem to have WAY too much health relative to the damage you take. Seems like you could survive a good 10-20 hits without any healing at all. If the game was designed as a real test of endurance that might be reasonable, but with healing readily available from multiple sources (automatic or otherwise) that really just seems too easy.


6f7c88 No.14032412

File: 4f28c9f5a19bf74⋯.jpg (36.86 KB, 400x369, 400:369, eggman.jpg)

>>14032407

>Autohealing looks reasonable as a mechanic.


839c5e No.14032416

>>14031850

Longsword has a fairly unique combat style, and is decent at both raw damage and elemental damage. It's also got an extremely long reach. I think of it as a very balanced jack-of-all-trades weapon. It can be extremely difficult to use well in multiplayer though, because blind shitters who don't know what tripping is spam spirit attacks near other hunters. Most of these shitters have moved on to Charge Blade or Insect Glaive instead by now, but they're just as bad (or worse) when it comes to tripping people.

SnS is a bit tricky. It's not a great weapon. It hits fast so it's good at applying statuses and doing elemental damage, but DBs hit way faster and are generally better for damage dealing. You can use items without sheathing, but, some weapons (eg DBs, GS) sheathe very quickly so that's not as huge of a benefit as you might think. It's still an advantage, and with a few flash bombs any flying monster will regret having wings. (You can also fuck Diablos and Monoblos up real good.) You have a shield; it's not very useful, but, it's useful enough to keep you alive in an emergency. SnS is pretty much the best weapon at dealing statuses, so para and blast are its two best friends. Sleep's good, too. Combine this with the ease of tossing a flash bomb at a flying monster, and SnS is very good at keeping a monster down. Which is good, because it has trouble hitting things that are high up.

>>14032360

Once it's available critdraw becomes almost mandatory for GS, so at that point, as long as affinity isn't negative, it's completely irrelevant for GS. Even negative affinity tends to matter so little that GS can ignore it in favor looking at everything that has the highest level of sharpness currently available and just picking whichever has the biggest attack number. And GS doesn't care about element much, because usually, pure raw damage tends to outperform elemental damage.


fb078f No.14032417

>>14031047

That got me a few times, but honestly I really like the fade slash for the CB. It's fantastic for repositioning. I don't see using it for getting out of the way faster than a dodge, though.


4a684e No.14032418

>>14032412

Imagine a game where an attack does 10 damage to your 100 hp.

Now imagine a game where that same attack does 20 damage, but you can heal 10 back if you don't get hit again for 10 seconds.

You are complaining about the second game being "babby mode" when it's objectively harder than the first one. The mechanic is fine, the balance is what's wrong here.


33b0c5 No.14032438

File: 1f91e50b0d33690⋯.png (34.2 KB, 809x808, 809:808, 1f91e50b0d33690c221a7d685d….png)

>>14032330

>>14032345

I'm very worried. Have there ever been any betas where the game was easy or had glaring flaws that were fixed on release?

I already know the answer just kill me


6f7c88 No.14032439

>>14032418

>You are complaining about the second game being "babby mode" when it's objectively harder than the first one.

Nice framing of a hypothetical. Let me try:

Imagine a game where you take 10 damage. Now imagine a game where you take 10, but heal 5 easily.

Your solution is to balance the game around the latter and not create a game with decent enough gameplay that the latter isn't necessary. It's why we went from healthpacks to regen health and shields.


ebac8c No.14032444

>>14032418

That kind of autohealing is what MonHun's always had though. The autohealing the vidposter is complaining about is presumably stuff like the full heal bugs and such.


4a684e No.14032446

>>14032439

If you balance the game around the latter you can create a game that's even more lethal when you consistently fuck up but only the same lethality when you only occationally fuck up. It's a good mechanic.


4a684e No.14032454

>>14032444

That's not what he described, and it's not what I saw in the segments of video that I watched. "Full heal bugs" are not something done without player input, you have to go and find those.


ebac8c No.14032458

>>14032454

Haven't gotten around to that video yet, so fair enough. I'm pretty sure he's not talking about the red bar healing that's always been in though.


4a684e No.14032461

>>14032458

I didn't see any other healing except a potion about halfway in, but I only watched sections of video and not the whole thing so maybe I missed it. Seems unlikely though.


736254 No.14032465

File: 831ded6f7217689⋯.jpg (53.15 KB, 274x363, 274:363, 831ded6f72176893438e4d3399….jpg)

>>14032336

>Auto healing

What you mean the red portion of your health that you always recover in every Monster Hunter game? Because every time he used a potion there was player input.

Unless you're talking about the ability cats have to bring a vigorwasp to you and heal you, but cats have been able to heal you since FU so I really don't see your point.


6f7c88 No.14032468

>>14032446

>If you balance the game around the latter you can create a game that's even more lethal when you consistently fuck up

No, you can't. Because it provides a fallback that is encouraging breaking from the action. In the former scenario healing is part of combat, in the latter healing is inherently separate from combat.

>It's a good mechanic.

It's a bad mechanic. It's artificial difficulty at best, and encouraging breaks in combat at worst.


7181c7 No.14032469

File: 1cb0cccf4a9a699⋯.png (448.44 KB, 671x734, 671:734, 1cb0cccf4a9a699ba8fb9a5776….png)

Fags let's assemble a room and hunt something big.


839c5e No.14032475

>>14032336

So the game will randomly force you to drink a potion?

>the end of that video

>barroth goes to sleep while you're attacking it

What the fuck did they do to the AI? I remember back when a monster would look around and refuse to go to sleep if you were even in the same room as it. Now they go to sleep even if you're still attacking them.


4a684e No.14032481

>>14032468

It's not encouraging breaks in combat because it only applies to the most recent hit. Exiting combat after every hit taken is not practical. If it were simple health regen where you suck your thumb in a corner and full heal after a bit that would be a different story. What we are talking about is an encouragement to not get hit again


6f7c88 No.14032485

>>14032481

>Exiting combat after every hit taken is not practical.

It becomes practical when doing so provides free health recovery. Especially on high-damage hits.

>What we are talking about is an encouragement to not get hit again

The encouragement to not get hit again already existed. Getting hit was always discouraged, always something you didn't want. Now you just have an extra incentive to break combat.


dcb9d3 No.14032515

>>14032485

>Get out of combat to heal after every hit

>Time out

There was nothing I could do!

The system works because it lets you restore part of your health from the last hit if you don't get hit again. You can either be a bitch and run away to heal, which also lets the monster recover and makes you time out or power through it and recover as much health as possible or fully restore the red meter if you don't get hit again in the meantime. The only time red health is usable as a combat mechanic is when you're fighting monsters with low damage output like the Barroth in the video or a tired monster, or when you know the monster well enough that the hit you took in the first place was a stupid mistake on your end that doesn't happen often. Against higher damage you're going to simply heal yourself, the risk of a cart because you're fighting and another hit can kill you while you're recovering isn't worth the saved potion or two, unless, like I said, you're confident enough that you won't get hit again.


f057db No.14032529

File: bbb2137ce88374d⋯.png (1.11 MB, 1014x1055, 1014:1055, 1452247505742.png)

>>14032469

>you will never have a qt operator girl delivered to you in a box

Existence is inhumane.


a47c8c No.14032534

Tfw get soon to test beta. I hope it is ok.


1a15a6 No.14032543

>>14029191

Just from testing in the demo horn buffs got nerfed in general. Maybe buffs just overall did, but they were giving pretty minor bonuses compared to what they did in 3/4/X. And the only reason I use those is a baseline is because I remembered the values off the top of my head.

They really really hate horn


ebac8c No.14032553

>>14032336

So did you not push the Square button for the first and third heals? Because it didn't light up for those, which makes me think that's what you meant by the game autohealing you. Both of those also happened almost immediately after sheaths, which makes me wonder if the game is reading you holding the button down a moment too long as saying you want to use the item as well as sheath?


a47c8c No.14032576

>>14032543

Aren't the buffs % based? So they wouldn't be amazing for low rank demo.


cd8aec No.14032586

>>14032330

>the scoutflies obscure everything

They're actually not that intrusive except when you have a monster trail locked on.

>This means you spend the majority of your "hunt" jogging from one area to another

1) wow it's the same as the other MHs you spend some time jogging (remember when fuckers skipped zones? yeah FUN)

2) In world you can stop them from fleeing. Paralysis, explosive/stun slinger ammo, flashes make them fight you again. get gud.

>monster stagger limits are a joke

Complaining about that on the fucking tutorial monster, how new are you?

>pinning strikes

You have one spiderman attempt (if you got hit by a "MOVE" countered attack) and the actual fail state is your stamina just like… other MHs

>>14032336

>AUTO HEALING

Wow your companion heals you just like, I dunno, other MH games?

>you can fight sloppy as fuck and still win

Go fight diablos.

>>14031539

the shoulder tackle doesn't really move forward and you lose out on damage.

>>14031972

True charged slash is very much the definition of commitment, 4 whole seconds of it.

World is amazing and the QoL changes were very much needed.


1a15a6 No.14032612

>>14032576

They're pumping out pretty low numbers even for % is the issue. Roughly 10% for them from the testing I did.


dcb9d3 No.14032618

>>14032586

>QoL changes

Such as?


a47c8c No.14032622

>>14032612

Well that sucks. HH is one of the most unique weapons so I would like to see it more. I am a fag and can't play it well myself.


fb078f No.14032625

>>14032345

The player was holding Brace when the monster tried to shake him off, and then dodging when the monster tried to use the environment to knock him off.

There is no mounting meter this time, it just drains your stamina. Some moves the monster can do to shake you off can drain a lot if you don't brace.

Also roars do have shockwaves. (2:09 - 2:10) They're just less noticeable. AFAIK all the monsters' roars in the beta can be blocked by Earplugs (one of the mantles gives you temporary earplugs). The roars that stun you are also very, very short, compared to the roars of the previous games. Probably giving you less time to dodge through them and attack the monster while they're roaring.

I assume that the ones will need HG Earplugs will have more noticeable shockwaves and/or will probably be longer.


1a15a6 No.14032629

>>14032622

I mained it even after the first big nerf it got in X/XX but jesus this is just sad at this point. You do slighly more in theory because your perform got an MV buff, except you do less in practice because of the buff nerf. In addition to the massive stun nerf that the monster hunter team seems to love giving horn every new iteration now, unironically the "don't hit the head with the HH" isn't even a joke anymore, the damage and stun you do is so pitiful you're basically better off going for a less crowded area when hunting with a group.


a47c8c No.14032647

>>14032630

What is up with these posts?


1a15a6 No.14032656

>>14032647

no clue, world being… mediocre? it's not bad but it's not great, seems to be making people mad on both sides of it for whatever reason.

There's like 6 bots going on during peak now


04b92a No.14032658

Take your discord drama shit somewhere else, no one gives a shit about your shitty server.


04b92a No.14032659

>>14032656

>>14032647

Seems to be one guy who's skipping IPs


a47c8c No.14032661

>>14032658

Barely anyone posts in discord so I don't think it can be called that.


04b92a No.14032667

>>14032661

Regardless take this shitty drama elsewhere. Last time I got involved was with FF XIV and now I may have to get involved with WoW. I'd rather not get involved if possible.


be9f65 No.14032669

File: a4b370d11d7b5b3⋯.jpg (28.79 KB, 512x411, 512:411, a4b370d11d7b5b362b6493eb1f….jpg)

>>14032658

Damn right Mark!

Who the fuck needs discord when we got each other?!?


a47c8c No.14032671

>>14032667

Fork the spammer's IP? That should take care of it.


1a15a6 No.14032672

>>14032659

Naw, the style is too inconsistent to be one guy. We know he's probably an american because he spams during US times. I mean this was partially caused by the horrific defense I've seen played out here about world's flaws making it incredibly easy to become shitpost central.

>>14032667

Also happened with the dragon's dogma online threads.


be107c No.14032675

File: 4e4f58e3581f9dd⋯.png (16.73 KB, 706x80, 353:40, 16f309aa98197dc9599f63e6d3….png)

>>14032647

The MH discord that supposedly been on this board since 2015 hates that we dont like world https://archive.is/BsdWm


a47c8c No.14032679

>>14032675

One post? Wow we have a case here boys.


04b92a No.14032680

>>14032672

Is that the case? They all had only (1) post. Either way thanks for reporting them.


1a15a6 No.14032682

>>14032680

sometimes the ip hop fucks up and the bot replies to themselves.


be107c No.14032686

>>14032679

You have been shitting up threads long before that, it's not a coincidence that all the reactions images that you see posted on here that come from cuckchan vg MH are from the same posters from the "discord", it's also not a coindicence that you have been shitting on everybody else that had a different opinion to your clique


a47c8c No.14032689


ca004d No.14032721

>most weapons get something cool

>lance gets counter that drains stamina

Eh.


6335d7 No.14032797

>>14032586

>actually using companions

i dunno but i don't really want my hunts to last longer with the little shits taking aggro from the monster and doing little to no punishment.

i actually thought this was a meme but i did saw videos of people using companions in earlier monhun games. still baffling to this day.


a47c8c No.14032914

>>14032797

But kitties are cute.


fb078f No.14032962

What or how do you name your hunters/palicoes?

I've been wanting to know this for a while. I usually chose names of characters from other video games because I have no creativity of my own.


52365e No.14032972

>>14032465

You can choose not to bring cats. You can't turn of scoutflies and all the other environmental garbage that clutters the game.


898fac No.14032975

>>14032914

i liked the masked guys better. the poison trap and landmine was nice though.


a79fd7 No.14033019

>>14032962

Usually made up names, but this time, considering Palico customization, I'll probably will make it look like my cat and name it the same.


1be21e No.14033025

File: 27609cc49fac962⋯.jpg (111.1 KB, 1180x842, 590:421, big sip.jpg)

>the rocksteady mantle protects you from damage reactions, wind, roars, tremors, and gives you damage reduction

This will be the default scrub meta unless they change it before release. There's no reason *not* to use this outside of having self respect.


52365e No.14033063

>>14033025

I haven't even used mantles at all during either demo. I keep forgetting about them


839c5e No.14033068

>>14033025

How long do you thing it'll take for it to be banned from speedruns?


52365e No.14033076

File: 759494bd4cc4e38⋯.jpg (19.34 KB, 309x309, 1:1, huh25.jpg)

>>14033069


427cf9 No.14033080

>>14033076

wrong thread, sorry bout that.


be9f65 No.14033095

File: cf81a1faa57c12b⋯.jpg (114.69 KB, 1042x1042, 1:1, 1434809618712.jpg)

>>14032962

Im not going to tell you my hunter name but much like an immature middle schooler I named my palico 8=====D

Did you know that in mhw you can now make a guild of 50 players called a squad? We can make our own /v/ guild so we dont have to play with randoms and hit each other up whenever we go online. Its a win win for us.

So what is our Squad (guild) name going to be?


52365e No.14033100

>>14033095

>So what is our Squad (guild) name going to be?

Let's Play A Better Game


1be21e No.14033104

File: 1323aed559ba1e5⋯.png (124.97 KB, 630x345, 42:23, hurt.png)

>>14033063

Some of the mantles sound like they could be useful, even if (depending on how easy they are to acquire) they're essentially free buffs, but the rocksteady mantle is the absolute last thing I ever expected to see in a Monster Hunter game. It just flat out gives you 90 seconds of penalty free damage.

>>14033068

It probably won't even need to be banned, there's nothing interesting about doing speedruns if you can no-sell all the damage you receive for 90s. Who would even want to record that?


839c5e No.14033161

>>14033104

Every speedrun I've seen of the demo has used it.


5be465 No.14033226

>>14032336

>AUTO HEALING

Is this your first MH or something?


e94b16 No.14033237

>>14032454

>"Full heal bugs" are not something done without player input,

Bull-fucking-shit, the damn cat pulls them out of its ass and pops them over your face automatically everytime you get knocked over or have you health clip below 80%.


5be465 No.14033250

>>14033237

Healing from cats is nothing new.


5b1fdc No.14033384

If they make the monsters more aggressive this will easily be the best MonHun ever. You fags are deluded.


be9f65 No.14033401

>>14033100

I am no longer as creative as I used to be, probably thanks to the amount of fluoride I have probably been drinking for the past while but here are some shitty names I thought up anyways. Something that rhymes would be nice because I remember the /v/ dragons dogma online guild's name was called "Daimon Dogs"

>/v/ETA

>Animal Control

>Animal lo/v/ers

>Monster lo/v/ers

>Remo/v/e frenchie

>MHXX Fan club

>Freedom Unite is Better

Or should we just be humble and call ourselves?

>/mhg/


7181c7 No.14033453

>>14033384

Diablos is already plenty aggressive.

I've had a friend introduced to the series through this game and while he was able to clear every mission i enjoyed watching him get his shit pushed in by the horny REEEEEEEEEE machine.


66b4a9 No.14033514

Has anyone tried gunlance? The wystakes or whatever look pretty cool.


7181c7 No.14033534

File: 73e91f967cd10d1⋯.jpg (68.43 KB, 524x468, 131:117, 1386537195252.jpg)

>>14033514

I can't bring myself to like gunlance.

From one side the pokes and the shots have never been better but when's the time to deal actual damage it's better off to just poke poke poke shoot> repeat, rather than using the new flashy comboes and hoping to hit with the harpoon.


66b4a9 No.14033567

>>14032625

I believe earplug has 5 levels now so who knows what roar needs what level.


a47c8c No.14033584

>>14033095

Meowster Hunters.


0ee500 No.14033662

File: e557426a28d174c⋯.png (13.68 KB, 228x239, 228:239, 0f3ed8c5a05c6f8cb4caa08bce….png)

>>14033534

Way to suck out the fun out of GL for yourself anon.

The new combos along with the running thrust and whole magazine shot are fucking amazing to use and are an absolute blast


5b1fdc No.14033797

>>14033095

>>14033401

Gaijinhunter is a cuckoo.


f691ef No.14033928

I really don't get why they would make a cool system of monsters leaving behind tracks and stuff for you to find and follow and then give you magical glowing bugs that do all the work for you. When is someone going to make a game where you get to go tracking without the tracks glowing or having a magical guide show you exactly where to go? MGS4 was close but you still have thermal goggles and raiden holding your hand the entire time.


1a15a6 No.14033935

>>14033384

Not really, the maps and overall design is much worse. A lot of weapons lost identity


e1bf63 No.14033949

File: c9b15a50bce2210⋯.png (218.39 KB, 251x596, 251:596, Fuck♂You♂.png)

>>14032407

>>14032465

>>14032475

>>14032553

I'm indeed talking about any of the potion drinking where I am moving. I purposefully drank only one potion, and because I'm proving a point, I refuse to move when I drink one to show that planning and timing is the core of mon hun.

>>14032586

I purposefully disabled any healing abilities my partner could do.

<scoutflies aren't intrusive

<running down a hallway that takes 30 seconds is faster than a 2 second transition screen

<you can beat the tutorial monsters by attacking relentlessly

<one spiderman attempt

watch >>14032336 and get back to me

<fight diablos

I will and I'll upload it.

>No slinger

>no clues

>no walking while healing

>final destination


ebac8c No.14034062

>>14032586

>the actual fail state is your stamina just like… other MHs

Actually, in other MonHuns you could fail a mount by the monster "catching up" to you on the mounting bar, which doesn't seem to be a thing here at all near as I can tell.

>the shoulder tackle doesn't really move forward

It doesn't seem a very big movement, but the point is that you can do it to cancel out of a move you couldn't cancel out of before, and you can use it to reposition while taking less damage and Super Armoring, which is pretty insane.

>and you lose out on damage.

How so? Do the charge attacks you cycle into lose motion value or something?

>True charged slash is very much the definition of commitment, 4 whole seconds of it.

Except you can drop that now with the shoulder move.

>the QoL changes were very much needed.

What QoL?

>>14032658

Mark not being a faggot? Guess there ARE Christmas miracles.

>>14033567

Where did you see that? First I've heard of any sighting of any "binary" Skill getting more levels than it used to have.


a79fd7 No.14034166

>>14034062

>True charged slash is very much the definition of commitment, 4 whole seconds of it.

>Except you can drop that now with the shoulder move.

I'm pretty sure he meant that once you release the button and start the attack, you go into a lengthy animation which require to hit the monster twice for full damage and then have a relatively high recovery time were you cannot dodge nor use any other move. And I think it doesn't have Superarmor, or at least there are attacks that knock you out of it, had it happen to me. It does require commitment. Also even if tackle reduces damage, we will have to see how damaging are the monsters in the full game.


66b4a9 No.14034266

>>14034062

That arrekz guy or whatever his name is has a list of all the skills he has seen so far. The earplugs being one of them.

Attack up has seven levels.


6c11d6 No.14034298

File: d9a47a4eeddcf74⋯.png (71.83 KB, 801x477, 89:53, back2reddit.png)

The absolute state of the 8ch MH discord(one more time).


018fb3 No.14034341

>>14034298

Are they retarded? Were actually discussing and playing the demo now. We've been doing that since yesterday.


ebac8c No.14034557

>>14034341

>Are they retarded?

They're using Discord, fell for the nipanon meme, and think 4/v/ has actual discussion. Take a wild guess.


6c11d6 No.14034573

>>14034341

>4chan regulars

what do you think?


80279c No.14034576

I think the new GS is pretty interesting, but I guess the tackle is a bit too good.

Is there any way to change bugs' color? I am basically color blind and seeing them in desert map is almost impossible until they form the huge swarm.


80279c No.14034589

>>14034576

Damn phone changing IP randomly.

pls no bully I am at my family to celebrate xmas


cd8aec No.14034619

>>14034062

> the monster "catching up"

My bad yeah. It's pretty much the same "spam triangle and just grab when monster's angry" mechanic, but it does seem easier in world.

>It doesn't seem a very big movement

It's something like a single step forward or so.

>and you can use it to reposition while taking less damage and Super Armoring, which is pretty insane

It is insanely good yeah, but you still take a good amount of damage (at least 2/3rds of it?) so you basically fuck yourself up if you shoulder big moves, and you have to commit to the tackle itself as you can't just roll cancel it with impunity

>And I think it doesn't have Superarmor

You can at the very least power through a diablos charge! At the cost of almost half your hp.

>and you lose out on damage

Even charged, shoulder only does 20-30 damage compared to at least 60+ for a swing that takes around the same time, maybe a tad bit more.

All in all, it does enable a more reckless, casual style of play but frankly shitters will just cart using the tackle. You really need to know the monster well to be able to reliably set up true slash with it.

>QoL

Things like

- Radial item menus

- Much better item box handling (auto-filling the amount to how much of the item you can get max when transferring stuff so it's easier and faster etc.)

- Faster and on the go item gathering

- Auto crafting

(with these two, clutch grabbing a flashbug off the wall to drop a rath becomes possible and is real fun)

- whetstones being just infinite and not part of your items anymore

- not having to fight in smallass zones and getting launched into loading screens

- finally got rid of flexing (I think potion walk/roll cancel is balanced because of longer heal times but running is fucked up.)

Does world feel more casual than older MH? Yeah, (except X/XX) but it comes with a smoothness and richness that feel amazing, and the core gameplay still has all the toughness and learning and fun of MH.


ebac8c No.14034623

>>14034166

>I'm pretty sure he meant that once you release the button and start the attack, you go into a lengthy animation which require to hit the monster twice for full damage and then have a relatively high recovery time were you cannot dodge nor use any other move.

That's fair, I think the other guy mentioned that there were still a few moves with high recovery, they're just all placed at the end of combos.

>>14034266

Google found me some e-celeb looking shitter, is it this guy? https://youtu.be/qRHLDAzPOIU If so, does he actually have it written down anywhere, or do you just have to sift through all his video shit where he refuses to fucking shut up? Either way, didn't see any indication of Earplugs, but looking at what IS shown, Attack, Critical Eye, and (Element) Attack look rather overpowered compared to before, while the regular Defense Skill looks to be more useful with weaker armor but less useful with stronger armor due to a lack of a percent gain. The elemental resistance skills do look much stronger than before. The one that catches my eye is Evade Window, which looks to replace Evasion, which has gone from 3 stages to 5, though because of the lack of hard numbers it's impossible to say how this will compare to the normal Evasion.


ebac8c No.14034717

>>14034619

>It is insanely good yeah, but you still take a good amount of damage (at least 2/3rds of it?) so you basically fuck yourself up if you shoulder big moves, and you have to commit to the tackle itself as you can't just roll cancel it with impunity

Granted, but it seems more like a way to escape if you start charging and lock yourself into the path of a monster's attack. And the tackle itself looks short enough that I'm not sure when you'd cancel out of it anyway.

>- Radial item menus

The thing where you get a circle with the items instead of the normal selection? It honestly looks worse than the normal to me, but since the normal is still available, nothing wrong with having more options.

>- Much better item box handling (auto-filling the amount to how much of the item you can get max when transferring stuff so it's easier and faster etc.)

Hopefully that can be disabled, there's quite a few instances where I want to take less of a specific item than the maximum.

>- Faster and on the go item gathering

This is pretty much the only thing I've seen that I can't think of any real negatives about, though I would presume you still have to sit still and mine/swing the net for ores/bugs.

>- Auto crafting

This I'm hesitant on, because god knows how many times I've had to find a safe moment to open up the menu and combine, and I do think it adds an important extra bit of tension, especially for Gunners who shouldn't be getting hit as much and thus shouldn't generally need to be stopping to heal as often. Also curious how that's going to work with things like ammunition where it has a chance of combining for more than just the one, since that could lead to "wasted" combines in a sense.

>- whetstones being just infinite and not part of your items anymore

While it does remove a bit of bloat in a sense, considering the reason for doing it I can't really be happy.

>- not having to fight in smallass zones and getting launched into loading screens

I don't think having a bunch of empty corridors and extra climbing is any better to be honest. And large open areas were always the worst to fight in, remember the first area of the desert back in 2nd gen?

>- finally got rid of flexing (I think potion walk/roll cancel is balanced because of longer heal times but running is fucked up.)

That's not QoL at all, that's game balance.

>Does world feel more casual than older MH? Yeah, (except X/XX) but it comes with a smoothness and richness that feel amazing, and the core gameplay still has all the toughness and learning and fun of MH.

That's the thing though - it's pretty clear that the game is taking away the need to learn by simulating it for you with the bugs and the in-game encyclopedia, and it just doesn't look nearly as tough or as fun as MonHun.


80279c No.14034832

>>14033797

Because his wife left him?


53fbae No.14034843

>>14034717

>And the tackle itself looks short enough that I'm not sure when you'd cancel out of it anyway

In the demo, when Diablos does his double attack where he steps forward and swings his head twice, I was able to tackle through the first one, but couldn't roll away in time to avoid the second one. That's one instance, though I could have just fucked up the timing, haven't played with the tackle much yet.

>though I would presume you still have to sit still and mine/swing the net for ores/bugs

You do still have to stop to mine ore. Not sure about bugs.

>whetstones being just infinite

Has this been confirmed? I thought it was just for the beta.

>I don't think having a bunch of empty corridors and extra climbing is any better to be honest

Honestly, the corridors really only seem to be a problem on certain parts of the forest map. The desert was pretty wide open.

>it's pretty clear that the game is taking away the need to learn by simulating it for you with the bugs and the in-game encyclopedia

Scoutflies aside, the in-game encyclopedia is the one complaint I really can't empathize with at all. Anyone who played these games for more than a few hours looked up the monster's info on a wiki or Kiranico, what exactly is the difference here other than convenience?


80279c No.14034894

Getting used to radial wheel is hard, but at least you could disable the use-on-release. Kind of retarded default setting.


a03723 No.14034960

>>14034619

Automatically playing half of the game for you isn't quality of life, it's a mechanical change. It allows you to focus on the combat instead of gathering and experimenting with combination (not that experimentation means much post gen-1). Quality of life is holding to gather instead of pressing, being able to gain items without committing any time to the action changes how you play fundamentally, not just saves you a-presses, opening the menu to combine also restricts your available actions and movement, so unless auto-combine puts you in a menu-open state this is also a game mechanics change. Removing whetstones is questionable, since the 20 whetstone limit is more than you could reasonable use in a quest without having a very specific build, but it still costs money or time to collect whetstones, so this isn't a definitively QoL improvement. Fixing zone hitboxes wouldn't exactly be a QoL improvement, but if a monster can enter or die in an area that you can't reach purely because of the zoning hitbox (as opposed to killing a swimming plesioth or a monster in lava) it's clearly an issue. The problem with this is that the only reason the zoning screens are 'fixed' is because they don't exist anymore, so you can't say that this issue has been fixed so much as flat-out removed.

This is an important distinction to make because the discussion isn't about quality of life anymore but about game balance instead, so whether you like these changes or you think that they make for better gameplay becomes the topic instead of simply 'these are QoL improvements'. For instance, I'd be inclined to make some arguments for why gathering being tied to an animation is important for some games, regardless of whether I like it or not, but I don't think there's very much to be said about holding to gather instead of constantly pressing to gather, or about the existence of item sets. So on that, easier to use item menus and item boxes are definitely quality of life, but the radial menu isn't an absolute improvement, though it probably is much better, and if the auto-filling can't be toggled there are situations where this could be counter-productive, but for the most part it saves pressing a few presses to set the amount to max for the vast majority of items you take out.

Also, did you make that comment about removing flexing honestly? It's basically a running joke at this point to say that you think the flex is stupid, it's important as part of the game-balance and as part of the series' style.


17d96a No.14035008

>>14033949

>I purposefully disabled any healing abilities my partner could do.

The only way to do that is to not bring your palico with you dumbass


cd8aec No.14035041

>>14034717

>like a way to escape

It's truly not. Maybe if say, only one of your legs will be in the monsters hitbox since it'll move you about half a character forward at most. It is a way to get out of being launched though.

>>14034843

I actually feel tackle takes longer to get out of than swing.

> I want to take less of a specific item

Oh, you can perfectly do that, it's just that they adjusted the default behavior to the one you use the most (taking as much as you can), which is great.

>you still have to sit still and mine/swing the net for ores/bugs.

You do, but it's faster too for ores.

> it adds an important extra bit of tension

Fair point.

>chance of combining for more than just the one

Tried that out. It seems it won't auto-craft it there are multiple possible autocraftable items as a result of a pickup

>>14034843

not 100% confirmed, but in your item pouch, the whetstone is in a particular category, "Fixed Items" together with the capture net, fishing rod and bbq.

And I just noticed the materials pouch is 24 slots.


17d96a No.14035056

File: 4b50659a4a3b7cc⋯.png (156.51 KB, 301x307, 301:307, 1445705213414.png)

>>14034557

>fell for the nipanon meme

>(40) posts

>the OP

>"I'm not nipanon, I swear"


89bd46 No.14035224

File: 6cd0d2d13b4cbf2⋯.png (6.17 KB, 358x359, 358:359, smug_jaggi.png)

>>14034298

Post in discord that mh discussion won't happen anymore whilst the bot keeps shitting on any opposing opinions and immediately afterwards

>bot stops spamming

>shitposting stops

>have a nice thread with lively discussion for the next ten hours

>screencap appears

Like pottery.


d80061 No.14035244

File: 3221db5fb0d81cf⋯.png (18.31 KB, 777x162, 259:54, loldiscord.png)

>>14035224

nice discord you've got there lol


89bd46 No.14035256

File: 85788bb6d46d4fe⋯.png (26.56 KB, 704x208, 44:13, retardcantevenscreencaprig….png)

>>14035244

Desperate.


f691ef No.14035283

quit talking about some random fucking discord no one cares about holy shit


a82fd9 No.14035302

File: 945ca9df64b276d⋯.png (41.67 KB, 785x467, 785:467, loldiscord2.png)

>>14035256

nice shop


89bd46 No.14035315

>>14035283

Wouldn't that be nice? But our two shitposters here have woken up and their communist state has fucked them over to the point where the only joy they get is shitposting about an irrelevant discord where people play video games. So they gotta post about it all the time in a really cringeworthy fashion.


6c11d6 No.14035325

File: df39f678d41884d⋯.gif (337.72 KB, 495x369, 55:41, 1510877453623.gif)

>>14035283

>>14035315

>saging a thread that's past bumplimit


f691ef No.14035328

>>14035325

i wasn't aware, so sorry.


80279c No.14035355

>>14035325

life is hard.


80279c No.14035442

>>14035302

nice shop kiddo.


fb078f No.14035507

If anyone needs a spare hunter for the Beta, I got it open and I'm playing with randoms at the moment.


ebac8c No.14035509

>>14034843

>the in-game encyclopedia is the one complaint I really can't empathize with at all. Anyone who played these games for more than a few hours looked up the monster's info on a wiki or Kiranico, what exactly is the difference here other than convenience?

It's a wasted opportunity and designed the way it is purely so that players don't have to learn things for themselves. It doesn't give precise enough data to actually replace using the Dex, so the players dedicated enough to want that knowledge still need to use outside sources. On the other hand, because it's filled in automatically by hunting instead of requiring the player to fill it in manually with what they've noticed by fighting it, it doesn't encourage observation or learning about the monster as a whole, since the game will just tell you that anyway.

>>14035041

>It's truly not. Maybe if say, only one of your legs will be in the monsters hitbox since it'll move you about half a character forward at most. It is a way to get out of being launched though.

Again, you're taking reduced damage when using the tackle, so it's still an escape from a purely prone state, just not as bad a one as a Bushido or Brave escape.

>>14035041

>Oh, you can perfectly do that, it's just that they adjusted the default behavior to the one you use the most (taking as much as you can), which is great.

Good to hear, then yeah, that's QoL.

>>14035041

>Tried that out. It seems it won't auto-craft it there are multiple possible autocraftable items as a result of a pickup

While that's interesting, I thought I heard people were talking about being able to autocraft Potions? Blue Mushrooms can be used to craft Antidotes too though, or did they change the recipe? That'll be interesting to see when the full title releases.

>>14035056

While I'm certainly not World's biggest fan, I haven't been shitting on it nonstop. Plus, as we've seen in this very thread, even the guy who created the meme in the first place has had it turned on him. The whole thing was stupid cancer, like all attempts to make identity out of anonymity.

>>14035283

Just report them.


80279c No.14035524

>>14035509

>just report them

Yeah but mods don't seem to care.


ebac8c No.14035534

Since we're already in autosage it might be a moot point now, but judging from >>14032658 it'll be worth doing in more living threads.


89bd46 No.14035547

>>14035534

It's more the mods seem to be under the impression the discord is a new thing, rather than having been around since December 2015


5b1fdc No.14035566

File: 0bfeb5cd014863a⋯.gif (163.04 KB, 400x300, 4:3, 0bf.gif)

>>14035509

>This fag again.

The wiki is filled in by YOU the HUNTER doing different things to the monster. Stop posting this bullshit. It's been debunked.


ebac8c No.14035587

>>14035566

You're missing the point - it's filled in automatically by you hunting, instead of them giving you a blank sheet for you to manually fill in with details based on your observations.


461620 No.14035637

>>14035509

>While I'm certainly not World's biggest fan, I haven't been shitting on it nonstop.

>(43) posts of shitting world nonstop

I don't know who you want to fools nipanon, but no one is buying it


461620 No.14035670

>>14035587

if that is the point then you should remove all the guide in the OP since you're spoon-feeding people about the hunt, which is worst


5b1fdc No.14035721

>>14035587

The more you break parts hit weak points and use items the monster is vulnerable to the more research points you get. The better you get at hunting the monster the more details you unlock about it in the wiki what you're asking for is legitimately retarded. Stop posting any time.


ebac8c No.14035759

>>14035670

>>14035721

Different audiences. Broadly, you can split things up between new and veteran players, the latter of whom are the ones that would be taking advantage of resources that give things like exact drop rate percentages or specific hit zone values. This group benefits in absolutely no way from the in-game encyclopedia as it is now, because the data offered is the kind of thing they're likely to memorize on their own just by fighting the monsters.

Now, you might argue, it's not for them anyway, what about the newbie players? For them I would say this hurts their development in learning the game, because it takes away their need to observe how effective their strikes against the monster are in various parts of the body, since the game will tell them anyway. What would've been better is to give them a blank sheet, perhaps with lines for the hit zones, and let them fill in which zones are weaker or stronger based on how much blood came out when they hit it, or entering in the names of the items that dropped from carving or breaking or capturing. This would encourage the newer players to pay attention and learn the game, whereas as is they don't have to. As is, the system benefits no one.


5b1fdc No.14035817

>>14035759

The in game wiki is a net gain for everyone who isn't an autistic faggot like yourself anon. Most people don't have time for your idea of fun. Never ever design a game.


ebac8c No.14035831

>>14035817

>net gain for everyone

<already explained why it benefits no one

If you have an actual argument at any point instead of just mindlessly frothing at the mouth, feel free to bring it up.


5b1fdc No.14035860

File: 7b0db72ea8b6026⋯.jpg (209.67 KB, 720x470, 72:47, 1245334.jpg)

>>14035831

Your very reasoning is stupid. That shit you said is so stupid you should be glad I'm doing you the service of acknowledging it and calling you out instead of straight up laughing at you.


ebac8c No.14035871

>>14035860

So, that's a no then, got it.


5b1fdc No.14035879

>>14035871

You are the only person I have seen that thinks an in game wiki is in any way a bad idea. You really need to stop posting.


ebac8c No.14035919

>>14035879

I think it could've been a great idea as a way to encourage new players to learn about the game's mechanics and teach them to be observant, and I'm very sad at the wasted potential because of the desire to draw in an audience not interested in video games instead.


5b1fdc No.14035932

>>14035919

No you don't.


a03723 No.14035935

>>14035879

I dare you to quote where he explicitly said an in-game wiki is a bad idea


ebac8c No.14035979

>>14035935

Considering he's sunk to trying to tell people what they do or don't think, I think it's safe to say he's just shitposting.


839c5e No.14036004

>>14035919

You still haven't explained how your idea would be any different than writing it down IRL in a journal, or in a text document on a computer. If the game hands a player a blank piece of paper and tells them "Write down what you think you learned", do you actually expect them to bother? And, if it's manual input, what happens if incorrect info is put it? If the game doesn't tell you if it's right or wrong, then what's the point of having it? How does it encourage people to actually learn what's happening if it provides no feedback at all? If I could write in that a Rathalos's head will bounce purple, and that its legs have a hitzone of 1200, the book is useless at providing any information, and is no different than a scrap of paper. But then, what if the book does tell you if it's right or wrong, or only accepts correct info? Then it becomes guesswork. Put in a hitzone of 5, then 10, then 15, then 20… until it goes green and says "Correct!". That doesn't help people to learn, either.


ebac8c No.14036053

>>14036004

>You still haven't explained how your idea would be any different than writing it down IRL in a journal, or in a text document on a computer.

Practically, it wouldn't be that different, same as it's not any different having access to the Dex separately putting aside that the Dex has more detailed information. The major difference would be the convenience people keep ascribing to the feature as it is now, and that it would serve as a direct motivation on the part of the game to push players to be more observant and considerate of hit zones.

>And, if it's manual input, what happens if incorrect info is put it? If the game doesn't tell you if it's right or wrong, then what's the point of having it?

That's actually part of why I think it's a good idea - they should be able to make mistakes, otherwise what's the point? Let them learn from it, and as they fight the monster again they might start to realize "Hm, maybe I was wrong about this" and go back and fix it.

>But then, what if the book does tell you if it's right or wrong, or only accepts correct info? Then it becomes guesswork. Put in a hitzone of 5, then 10, then 15, then 20… until it goes green and says "Correct!". That doesn't help people to learn, either.

Agreed, I think that would be pointless and silly.


461620 No.14036057

>>14035759

>Now, you might argue, it's not for them anyway, what about the newbie players? For them I would say this hurts their development in learning the game, because it takes away their need to observe how effective their strikes against the monster

How the fuck is that any different than looking up a guide in the OP you fucking retard? You just as guilty for being a casual enabler for posting guide instead of forcing people's to learn on their own


5b1fdc No.14036079

>>14036057

It's no use anon, he has autism.


ebac8c No.14036092

>>14036057

New players aren't going to be coming here though, you're conflating your audiences.


461620 No.14036185

>>14036092

Then whose the guide on the OP is for? veteran players? also don't change the subject, you clearly said in-game wiki is bad for new player when they serve the same purpose as the guide in the OP. At least the in-game wiki force you work and level it up instead of just Google it that require no effort at all.


ebac8c No.14036225

>>14036185

>Then whose the guide on the OP is for? veteran players?

Yes. The resources in the OP are for experienced players who want more detailed information than can be discerned by natural playing.

>also don't change the subject, you clearly said in-game wiki is bad for new player when they serve the same purpose as the guide in the OP.

I'm not changing the subject at all though, the resources in the OP are entirely for veteran players.


839c5e No.14036251

>>14036053

>That's actually part of why I think it's a good idea - they should be able to make mistakes, otherwise what's the point? Let them learn from it, and as they fight the monster again they might start to realize "Hm, maybe I was wrong about this" and go back and fix it.

I do think it's a good idea, in theory, but the idea rests on whether or not people would actually use it. Maybe you would. And I'll be honest, I'm autistic enough that I'd probably use it a bit, too; though I'd probably get bored of it quickly then ignore it. But I don't think the average MH player, and especially not the average member of World's audience, would ever bother with it at all.

If there was some sort of reward for getting a certain number of things right (or within a small margin of error) across all of the monster notes or some subgroup of them, but it didn't tell you which ones specifically are right/wrong, then I could see it being used by a lot of people. It would be less abusable through guesswork, because it wouldn't tell you if you had specific things right or wrong, and because it'd be spread out across a large amount of monsters, brute forcing the right answers for the reward would take an eternity. Though I guess anyone who really wanted it and didn't feel like figuring them out would just look it up. Still, then they'd need to figure out rewards for it, and it'd need to be something either fairly rare or exclusive to this, and thematically appropriate. And it'd need to be something good enough to entice people to use it, but not so good that it's OP for how easy it would be to cheat.

>>14036092

>New players aren't going to be coming here though

Don't be so sure of that. I came here when I was new. I visited the monhun threads months before I started playing the games. It's what first got me interested in the series.


461620 No.14036265

>>14036225

so much for "muh observation". Are you a casual than can't figure out monsters drop rate?

>in-game wiki

>"Bad because player won't learn"

>online guide

>"totally acceptable because reasons"

What kind of mental gymnastics are you trying to pull?


ebac8c No.14036293

>>14036251

>specially not the average member of World's audience

Which is really the soul of the problem - it's not being designed with fans of the series in mind, or with encouraging players to become fans of the series as it was, but with just appealing to an entirely different audience entirely.

>If there was some sort of reward for getting a certain number of things right (or within a small margin of error) across all of the monster notes or some subgroup of them, but it didn't tell you which ones specifically are right/wrong, then I could see it being used by a lot of people. It would be less abusable through guesswork, because it wouldn't tell you if you had specific things right or wrong, and because it'd be spread out across a large amount of monsters, brute forcing the right answers for the reward would take an eternity. Though I guess anyone who really wanted it and didn't feel like figuring them out would just look it up. Still, then they'd need to figure out rewards for it, and it'd need to be something either fairly rare or exclusive to this, and thematically appropriate. And it'd need to be something good enough to entice people to use it, but not so good that it's OP for how easy it would be to cheat.

This sounds really good actually, though like you said the trick would be balancing the rewards out. Maybe unlocking quests where you hunt stronger specimens? Or even making that the way to unlock the quests to hunt the recolor versions?

>Don't be so sure of that. I came here when I was new. I visited the monhun threads months before I started playing the games. It's what first got me interested in the series.

Fair enough, maybe we ought to alter the copypasta to make it clear that things like the Dex are for veteran players rather than for newbies.


461620 No.14036373

>>14036293

>Dex are for veteran players rather than for newbies.

all this talk about in game wiki but then you shill for Dex? what's wrong? can't memorize monsters spawn location :^)


a6f7c6 No.14036669

>>14036265

His argument lacks any and all internal consistency. Any and I do many any excuse to hate on the new game is literally the only reason he sticks around. He is not here to discuss the game or even argue about it in good faith. He is only here to shitpost.


afd14b No.14037175

>>14036669

>>14036373

>le /v/ hates everything, fuck the haters XD

So you fags are going to continue shitpost any valid criticism of world?


3665b7 No.14037186

>>14036669

>>14036373

>>14036079

>>14036669

>>14036373

>>14036079

>discord fags continue to shitpost any valid crticism even after being called out by the board owner himself

wew lad


7181c7 No.14037206

>>14033662

Running thrust?


52365e No.14037224

>>14037175

I knew we had crossposters but the amount of them is staggering. I'm sure they'll shitpost any criticism for eternity.


89bd46 No.14037347

>>14037186

>>14037224

>le discord boogeyman

>the BO is always right

Yikes, guess you can't provide a reason why having info about the game easily accessible in game to a player is worse for a game over having info only available in an extremely obscure fashion leading players to require out of game resources?


52365e No.14037393

>>14037347

You never needed a dex to learn monster weakpoints for physical damage. You did for elemental though.


cda59f No.14037487

>>14037186

>people finally have regular autistic fit so better shit up the thread more

you are worse than what you preach against tbhbbqkthx


52365e No.14037522

>>14037487

>get rekt by a cake eating homokike

just go to cuckchan and stay there tbqh


cda59f No.14037565

>>14037522

you wish.

ps: cake is tasty :^)


89bd46 No.14037598

>>14037393

Alright, you can figure out what's the best hitzone to hit with your physical weapon on your own, however the dex provides quantifiable info that you wouldn't be able to find out on your own like elemantal damage and exact numbers of hitzones, unless you're really dedicated or a data miner.

So, what's the solution for the devs? It's clearly a flaw in the game by any stretch of the imagination, otherwise the out of game dex's wouldn't exist.

Well clearly it would be to put the info contained in the out of game dex, into the game.

But now it's a bad thing because it doesn't teach players to watch the monsters reactions to hits, even though you have to fill in the in game dex over time, but somehow that doesn't teach people to watch monsters reactions to hits?

Even though you can get the out of game dex from the get go which, reasonably most people would do, I know I've done that before now, and just learn that the monster is weakest when hit in the head without having ever fought the monster. Which is what people complaining about the in game dex are arguing against…

So somehow this new system that does everything objectively better from all perspectives, is worse because it teaches players the values of weakpoints of monsters in game after they've already very likely learned the weakpoints of monsters through fighting the monsters.

I keep going over this and this is a really dumb argument. Am I getting this right? I feel like I have to go over it a few times just to understand the point people are making in plain english.


52365e No.14037618

>>14037598

>I feel like I have to go over it a few times just to understand the point people are making in plain english.

Here is the point.

>hit monster

>numbers pop up

>in game dex is completely pointless now

So they wasted the effort on something they didn't even need because it was made obsolete by a UI tweak that took them 20 seconds to code in. People are just going to hit what gives them the biggest numbers anyway so your argument is pointless. Also, it's casualizing the series down. Your argument was shit from the beginning.


89bd46 No.14037732

>>14037618

So the problem is with damage numbers, not the in game dex. But why talk about the in game dex so much if you're just gonna move the goalposts?

Personally I have little issue with damage numbers being in the game, just means there's more information available to the player. I'd prefer it if damage numbers where a thing you had to switch on rather than a thing you had to turn off though. I don't think they're needed for purposes other than experimenting unless you want to jerk off over big numbers in your video game.


ebac8c No.14037915

>>14037598

>So, what's the solution for the devs? It's clearly a flaw in the game by any stretch of the imagination, otherwise the out of game dex's wouldn't exist.

>Well clearly it would be to put the info contained in the out of game dex, into the game.

Except they don't do that. The in-game function doesn't include information that detailed, so the people who want exact numbers still need to use Ping's Dex and the like. Further, just because there are people who want to know it doesn't make it a flaw that it's not available in-game. Tons of games have hidden "under the hood" mechanics that are not revealed in-game but that the playerbase will seek out, like Pokemon's hidden stat-determining systems.

>But now it's a bad thing because it doesn't teach players to watch the monsters reactions to hits, even though you have to fill in the in game dex over time, but somehow that doesn't teach people to watch monsters reactions to hits?

Because you don't "fill in the in game dex", the game does it by itself as you earn the points for it. No input from the player beyond "hunt the monster" is required.

>Even though you can get the out of game dex from the get go which, reasonably most people would do

What? That's like saying it's "reasonable" for most people to go out and read strategy guides for a game before playing it.

>So somehow this new system that does everything objectively better from all perspectives, is worse because it teaches players the values of weakpoints of monsters in game after they've already very likely learned the weakpoints of monsters through fighting the monsters.

Except it isn't objectively better - it doesn't actually replace outside resources for the veterans because the specific numbers they'd want are still not in the game, just a broad sense of "this is weaker than this," so it serves no purpose for them. On the other hand, for new players, if they're learning the weakpoints on their own anyway like they should be, the in-game function is entirely pointless because it doesn't tell them anything they can't figure out on their own. Literally the only people who benefit from this are and this is the real root of the problem people who either can't or don't want to be bothered to be observant or learn for themselves and want everything handed to them, which just so happens to be the target audience World is built for.


736254 No.14038079

File: 0b884b297f37a47⋯.png (260.94 KB, 827x1300, 827:1300, what a forced smile.png)

>>14037915

>(53)

>I'm not nipanon

>all this autism for a fucking in-game wiki

At least go all the way and make it to (100), you fucking faggot.


89bd46 No.14038105

>>14037915

>The in-game function doesn't include information that detailed

True, but it gives an in game idea of what you should be hitting the monster with and where, droprates and that's enough to go off for, I'd safely say, 97% of people.

>Tons of games have hidden "under the hood" mechanics that are not revealed in-game but that the playerbase will seek out, like Pokemon's hidden stat-determining systems.

Exactly, and like in Pokemon's stat determining systems, that information has been in the game for the past 3-4 games. There's no reason to keep information like that obscure. Take a look at super training. Now monster hunter is following the trend of making something that was opaque, transparent. It's a good change.

>No input from the player beyond "hunt the monster" is required.

And? That's what a player is supposed to do. The player hunts the monsters, the game rewards you for hunting the monsters.

>That's like saying it's "reasonable" for most people to go out and read strategy guides for a game before playing it.

Yeah, that is reasonable. Obviously not the full thing, I don't want to spoil story or late game/post game details, but enough to learn mechanics of the game and so on. I do that all the time. As a matter of fact I have a Pokemon XY strategy guide up on my shelf I read maybe the first 50 pages before I played the game.

>Except it isn't objectively better - it doesn't actually replace outside resources for the veterans because the specific numbers they'd want are still not in the game, just a broad sense of "this is weaker than this," so it serves no purpose for them

It provides droprates which I think is the only thing a veteran would need other than the knowledge of what does more damage where, and I think you're overstating the value of knowing the specific numbers of hitzones, knowing the exact number of a hitzone has never been relevant other than I'll deal more damage if I hit there, which is what the in game dex does.

I'll concede that knowing the exact difference between hitzones gives you a better idea of how much dps loss you have from not hitting the weakspot, but again I think that's irrelevant to all but a microscopic number of players.

>the in-game function is entirely pointless because it doesn't tell them anything they can't figure out on their own

Then why does ping's dex exist? If players were able to figure out all this on their own, why does ping's dex and kiranico exist? Because players can't figure this out on their own perhaps?

I personally spent heaps of time not hitting weakpoints and just cutting off tails of monsters because I enjoyed it, I ranked my favorite monster list on how fun it was to cut off the monsters tail. Chameleos was at the top by the way. I had no idea what weakpoints were until I found kiranico and ping's dex. Because it's a hidden under the hood mechanic, like you said earlier, you can't have it both ways. New players aren't figuring out what weakpoints are, that's why this in game dex has been implemented.


8dc033 No.14038121

>>14037915

>>14037915

Stop being a fucking retard nipanon, you're defending ping's dex while shitting on the in-game wiki even though they both serve the same purpose.


ebac8c No.14038174

>>14038105

>True, but it gives an in game idea of what you should be hitting the monster with and where, droprates and that's enough to go off for, I'd safely say, 97% of people.

But those are all things you figure out on your own to begin with, so the in-game almanac isn't really doing those people any favors to begin with.

>Exactly, and like in Pokemon's stat determining systems, that information has been in the game for the past 3-4 games.

I actually wasn't aware of that, haven't played a Pokemon in years.

>There's no reason to keep information like that obscure. Take a look at super training. Now monster hunter is following the trend of making something that was opaque, transparent. It's a good change.

It's not though, the numbers are still obscured. All that's being revealed is stuff that the player could figure out on their own anyway.

>And? That's what a player is supposed to do. The player hunts the monsters, the game rewards you for hunting the monsters.

The player is also supposed to observe the monsters, to learn their weak points based on blood spurts or the like when they strike, etc. The in-game dex is removing the need for that.

>Yeah, that is reasonable. Obviously not the full thing, I don't want to spoil story or late game/post game details, but enough to learn mechanics of the game and so on. I do that all the time. As a matter of fact I have a Pokemon XY strategy guide up on my shelf I read maybe the first 50 pages before I played the game.

I think this is where the gap is occurring, because I can't fathom that at all. The first thing I want to do with any game is just pick it up and play and learn that way, consulting the instruction manual if I get stuck or can't figure out how I just did that weird move I can't quite replicate.

>It provides droprates

Does it? I keep hearing it just gives a general "Common" vs. "Rare" type of vague category instead of actual specifics, which is again the sort of thing a player will figure out on their just by playing the game.

>I think you're overstating the value of knowing the specific numbers of hitzones, knowing the exact number of a hitzone has never been relevant other than I'll deal more damage if I hit there, which is what the in game dex does. I'll concede that knowing the exact difference between hitzones gives you a better idea of how much dps loss you have from not hitting the weakspot, but again I think that's irrelevant to all but a microscopic number of players.

For most people, myself included, yeah, it's not that important, which is why I don't use the Dex for that at all, I just figure it out based on what happens when I hit the monster and learn that way. There are people for whom that kind of thing IS important though, and for them, the in-game version simply isn't going to suffice.

>Then why does ping's dex exist? If players were able to figure out all this on their own, why does ping's dex and kiranico exist?

Because they give much more exact and specific information than the in-game dex is giving, and beyond that simply a much wider breadth of information, including things like specific drop rates of quest rewards.

>I personally spent heaps of time not hitting weakpoints and just cutting off tails of monsters because I enjoyed it, I ranked my favorite monster list on how fun it was to cut off the monsters tail. Chameleos was at the top by the way. I had no idea what weakpoints were until I found kiranico and ping's dex. Because it's a hidden under the hood mechanic, like you said earlier, you can't have it both ways. New players aren't figuring out what weakpoints are, that's why this in game dex has been implemented.

The games outright tell you that monsters have weaker or tougher portions, and that you can tell what's what by how they react. The exact numbers are not really practical to figure out for anyone who's not a giga autist or actually diving into the game's code, but the general concept of hit zones and which ones are tougher or weaker is perfectly easy to figure out if you pay attention.


52365e No.14038182

>>14037732

I never did, the other anon did. I don't know why you misquoted mea earlier anyway.

>moving goalposts

You know I'm right. The in game dex is pointless with damage numbers being displayed, because the only fucking reason you'd use a dex was to DETERMINE DAMAGE.

>I don't think they're needed for purposes other than experimenting unless you want to jerk off over big numbers in your video game.

That's exactly why they were made, along with the awards at the end, you daft fucking cunt. This was discussed months ago and it's another seratonin switch for drooling retards like the monster hunter discord and cuckchan.


8dc033 No.14038200

>>14038174

What you said makes no goddamn sense nipanon. You complaining that in-game wiki hurt players development in learning the game but ping's dex, which gave the same info and more is somehow not making you a casual. The fuck are you on about?


52365e No.14038206

>>14038200

I never used a dex until 4U when I started getting into elemental gunning. I don't know why people thought they were required.

They should drop damage numbers, axe the in game wiki, bring back blood spatters and make elemental damage bigger based on more damage dealt. The entire thing is fucking casual. Also don't release hitzone data at all. An entire system based on visual feedback would be ideal. Instead they wasted dev time on putting a fucking in game wiki for shit that would be found online and not even everyone used. It's casual as fuck and he's right, even though he's a sperg.


8dc033 No.14038225

>>14038206

>I never used a dex until 4U when I started getting into elemental gunning.

Point is you still use it, Are you a casual?


cda59f No.14038247

So what better dex offers over kiranico?


fb078f No.14038369

I think Diablos and Rathalos are the toughest monsters in the beta. I only fought Rathalos with some randoms once, but Diablos a few times. Diablos can hit like a truck with those horns and that tail of his.


ebac8c No.14038388

>>14038200

>You complaining that in-game wiki hurt players development in learning the game but ping's dex, which gave the same info and more is somehow not making you a casual. The fuck are you on about?

There's a pretty big difference between an in-game feature and what amounts to a glorified strategy guide. Further, you're still conflating two different groups, the new players and the veterans. New players shouldn't be looking at any guides or wikis of any kind, including Ping's Dex and Kiranico, and just learning how to play the game. For the veterans, on the other hand, the in-game dex provides no value whatsoever since it's all information they could figure out and memorize on their own, while the outside resources give exact numbers and other details you can't otherwise find without actually peeking under the hood into the game's code. My point is that the in-game dex benefits neither group in the form it is now.


dcb9d3 No.14038412

>>14038388

To summarize,I think what your point is, for new players (or veterans fighting new monsters), you have to learn how to best fight a monster by fighting it. The wiki completes over time as you fight them sure, so you still have to kill a few monsters and learn stuff on your own (provide the game is well designed) before you get the info, but damage numbers make learning a monster's weakpoints based on blood splatter and monster reaction pointless since the game just flat out tells you this is the best spot. Instead of fighting a Gravios and hitting it's legs, noticing it bounces off so you go to some other place like the chest where your weapon pierces the beast and blood comes out from, you just look at the pretty numbers. That element of the player learning how the world works through natural cause and effect (stab monster, lots of blood comes out, weak point found or break legs and monster trips, causing it to fall over) are very much reduced due to the extra info being magically given to the player through the UI.

IMO, for all the talk about World being about the ecosystem and the in-game world, all this damage number and extra UI elements make the game feel less natural to approach, it's no longer judging how a monster behaves and adapting your combat strategy to it but looking at where the numbers are biggest. I agree with anon here though >>14038206, elemental feedback was pretty much garbage in the original games, there wasn't any real way to figure out elemental weaknesses.


ebac8c No.14038477

>>14038412

Basically, yeah. The presence of the in-game wiki in it's current form, the damage number displays, and the guidebugs speak to an attempt to remove the need to learn, since the game will simulate the learning for you.

>I agree with anon here though >>14038206, elemental feedback was pretty much garbage in the original games, there wasn't any real way to figure out elemental weaknesses.

Definitely agreed here, pretty much your only clue was to get a rough guess from looking at strengths and weaknesses were present in the armor made from said monster. The solution to that though would be to make elemental effects that worked like the blood spurts if anything, rather than to toss everything out and just make a whole new thing that hands all the info out without requiring any thought on the part of the player.


7181c7 No.14038491

>>14038369

It's so fun tho.

I brought a friend into a private multiplayer room, and gave him only one direction: don't heal if the boss is looking at you.

After some minutes of intense fight he carts, and says "I'm sorry, I healed when he was looking".

Pretty funny, and I love voice chat, now I can call people niggers without having to write N l G G E R instead of NIGGER to avoid the censorship like in older games.


e1bf63 No.14038610

>>14034062

I've seen 2 "QOL" things in this game:

>holding down the button to gather/carve was carried over from X

>when not in combat, can sprint forever to travel faster

But beyond that, this game just feels like a headache.


e1bf63 No.14038613

File: 95ab35c0e0aa7e6⋯.jpg (157.9 KB, 960x600, 8:5, sacred mother.jpg)

>>14035008

>doesn't know that you can remove the healing item on the palico and give it something else


fb078f No.14038629

>>14038491

>I brought a friend into a private multiplayer room, and gave him only one direction: don't heal if the boss is looking at you.

>After some minutes of intense fight he carts, and says "I'm sorry, I healed when he was looking".

Shit. That's kinda cute.


839c5e No.14038643

>>14038477

>your only clue was to get a rough guess from looking at strengths and weaknesses were present in the armor made from said monster.

And even then, there are some oddball cases that it doesn't account for, like Teostra's gimmick where half of him is weakest to water and the other half is weakest to ice, or monsters whose weaknesses change when they enrage, or Alatreon being Alatreon. Or, what I consider one of the coolest things regarding weaknesses, Savage Deviljho's head being immune to all elemental damage when he enrages, which is something that makes perfect sense but isn't something I would have guessed without seeing the numbers. Armor still needs to be balanced around being used, so they can't quite match up with the monster's weaknesses exactly all of the time. And monsters don't have anything like an elemental resistance, because the way elemental damage is calculated for monsters is completely different than for hunters, so armors having those can throw off a new player's understanding of the damage system.


ebac8c No.14038661

>>14038643

Absolutely, I just mean that that was really all you had at all. Element really needs a reworking to make it more discernible.


018fb3 No.14038739

>>14037206

Walk forward and press triangle at the same time with the weapon out.

It will make you run a few feet with a thrust at the end.

It is amazing for closing distance.


839c5e No.14038845

>>14038739

Hasn't Gunlance always had that? It's been in all of the games I've played. You can even press the shell button during the run to fire a shot at the end instead of the stab. I remember that the run and thrust was great underwater in 3U, it was faster and I think covered more distance, which combined with the underwater evades made GL far more mobile underwater than on land. GL may not have been the best on land, but it was the king of the seas, and made underwater combat so fun.

I hate that World isn't bringing back underwater combat, it's nowhere near as bad as people act like it was. The biggest problem it had was crappy controls which were especially bad on the 3DS, but with a real controller with two analog sticks it could be so much better. The second biggest problem it had was terrible map design in the flooded forest, very cramped areas with poor visibility, but World's maps are so much larger that it wouldn't need to be a problem.


549324 No.14038980

>>14038206

You're right if they hadn't added in a feature that likely took all of a month in their four year Dev cycle we could have had 1,000 more elder dragons


018fb3 No.14039080

>>14038845

The last time I played 3U was about a few months ago in order to finish up G2 or G3 so I could fight dire miralis.

Fighting lagiacrus in the underwater parts of the flooded forest made my hands want to cramp up and the maneuvering along with the garbage camera controls was a battle in of itself. I hated it of course.

But it was all worth it since I got to fight and kill the dire miralis and the alatreon right after the other.

Alatreon is coming back in world, I hope the Dire Miralis gets added back soon too


cda59f No.14039310

>>14039080

I hope alatreon has something new. Killing it ~60 times in p3rd to build every weapon from him made him one of my least favorite elder dragon from 3rd gen. Only killed it few times in gen since couldn't bother with the autism that time.


7181c7 No.14039673

>>14038629

he's the lolcow of our group. We all make fiction of him being gay and seeing multiple men. Come to think of it he has the twink build, never was hairy not even beard, and never had a gf.


fb078f No.14040078

>>14039673

Don't bully him too badly. He might become a pretty good hunter you can team up with if he keeps trying.


cda59f No.14040125

>>14039673

Sounds like you want to fuck him.


53fbae No.14040153

File: 10cc3a8bfb420a0⋯.jpg (71.09 KB, 463x613, 463:613, 10cc3a8bfb420a0677851e2bc9….jpg)

>>14039673

>We all make fiction of him being gay and seeing multiple men


839c5e No.14040254

>>14039673

/v/ - Video Games


7181c7 No.14040263

File: d8e18d7ef7185b7⋯.jpg (463.25 KB, 540x960, 9:16, 0281bf99-0675-44c0-a875-47….jpg)

>>14040078

Ironically, he's the most competitive out of my friends.

I introduced him into breeding Pokemons and tekken and he's been into the competitive aspect of them both ever since.

He does tournaments where people pay in order to come and battle him, too.

>>14040125

I'm only gay for traps and cuntboys, he's not my kind. But I bet he's someone's kind.

Pic related, a cuntboy.

>>14040153

You know, good old rough love.

We're massive homophobes tho, and personally we all get shivers when something actually gay comes up in discussion.


b3df70 No.14040311

File: 00f49c51486683d⋯.png (1006.62 KB, 762x1000, 381:500, 2017-08-03.png)

new bread

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302

>>14040302


b5e82d No.14040396


7181c7 No.14040460

>>14040396

Agreed owo


52365e No.14040553

>test remount feature on G jagras

>intentionally fail 2 mounts

>get 2 free remounts

I thought it was limited to 1? What the flying fuck is this casual bullshit? I didn't have the mounting skill equipped either.


cda59f No.14040724

Can we get a real new bread?


018fb3 No.14040731

>>14040724

Im also here wondering why it got locked though?


7181c7 No.14040779

YouTube embed. Click thumbnail to play.

I just managed to upload my first attempt at ps4 share in full HD, tell me what you think of it.


ebac8c No.14040783

>>14040724

>>14040731

Because it was posted before Page 13. Normally it would've been outright deleted.


cda59f No.14040788

>>14040553

No idea. Sometimes it makes you do the finisher twice too.


018fb3 No.14040815

>>14040779

Good shit Garuda.

I wish I had irl friends to play the demo with, but they are either super faggy, on vacation or just plain normalfags who would rather play fifa.


fb078f No.14040833

>>14040779

That's pretty decent playing. I find myself struggling to play half as good.


fb078f No.14040929

File: 03b7e965e73756a⋯.jpg (125.64 KB, 1000x1000, 1:1, DR16940WsAAVw-J.jpg)

Alright, I think I got some time. I'm available if anyone needs a hunter for the beta.


018fb3 No.14041023

>>14040929

Im willing to start a lobby put im going to post the code in the new thread though. Ill do it after i shower.


7181c7 No.14041314

>>14040833

My advice: think less, watch more closely the boss, and that's the result you can expect after maining a weapon for over 600 hours.

By then most of the reflexes are hard wired into your finger's muscle memory, and knowing the bosses movesets makes it all the better.

>>14040815

My friends are slowly degenerating into normie territory, help. I will probably stick to the good ones and ignore the rest, I will have 7 people to play with if not more so nbd.


fb078f No.14041441

File: 17fd127afff752f⋯.jpg (2.46 MB, 2000x1000, 2:1, 92d9178b1216cb74e73b2074ad….jpg)

>>14041314

Thanks for the advice. I played CB for hundreds of hours in MH4U, then stopped playing for ages until I decided to get into XX, which felt completely different with how it handled CB, even in Guild Style. So I spent time adjusting to that. I got kind of tired of XX, but now I'm playing the World beta and getting used to the controls again. Sometimes my muscle memory plays like XX, sometimes it plays like 4U and sometimes my mind just gets mixed up.

I guess I have to keep practicing.

>>14041023

I'm still around, though I'm kinda tired after doing cooking shit today, so I might not be around for much longer.




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