Best DC racer.
>>13958485
>Why did it die?
As others have noted, just the bad business decisions Sega had been making since around 1994 or so slowly did them in. The Saturn tanked everywhere but in Japan. The Dreamcast actually managed to right the ship in America for about a year, but it actually did poorly in Japan initially; NEC had a chip shortage that ultimately killed the the momentum of the system's launch in Japan in 1998. And when Sony announced the PS2, Japan decided to wait for that instead. Once Sega Japan decided their home country was lost, they pretty much ordered a worldwide halt to console production.
Also, don't believe the meme that piracy killed the system; by the time Dreamcast piracy accelerated, Sega already made the decision to back out of the console market, and that's not a move you can just easily 180 out of.
>>13959685
So many exaggerations in this post, holy shit.
>The Genesis/Megadrive had multiple addons that were required to play new games, such as the 32X and the Sega CD; they even had 32X/CD games that requires both addons,
Two optional add-ons are not "multiple add-ons". Yes, the 32X was a dud, but it's not like CD32X games were in huge demand as only a half dozen games were released in that format, all FMV games.
Barely 3 YEARS after the Saturn had released, they were already publicly stating that the Saturn was not the future of Sega,
Fixed
>revolutionary' multiplayer system with numerous bugs
Data being erased in PSO while most other Dreamcast games worked fine online is not "numerous".
>bad marketing
Maybe in Japan and Europe, but the NINE NINE NINETY NINE marketing tactic Sega America employed was the first and probably only thing Bernie Stolar did right. That got a lot of Western players interested in the system.
>low developer investment
Losing EA didn't prevent the likes of Capcom, Treasure, Midway, Ubisoft, Namco, SNK, Activision and Infogrames from supporting it.
Try not getting your info from e-celebs, kid.