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File: b6f9b60ecc8805b⋯.png (321.61 KB, 453x453, 1:1, T-51b_Avatar_2.png)

4e798d No.13864653

Why are fallout 1 and 2 such amazing games

first played them back in 99. loved them then and love them now.

Fallout 1 has an amazing soundtrack might I add. Super fucking atmospheric.

9df05b No.13864658

Because love was put into it. They also say that the Unabomber worked on its development under a different alias.


bec18d No.13864668

>>13864653

Because of nostalgia glasses. They aged like shit. Controls and graphics suck dick. Combat is clunky as fuck too.

Still better than bethesda shit though.

New Vegas is ultimate fallout experience.


ab3abf No.13864720

They aren't.


71248e No.13864806

Use the catalog.

>>13852878

And they're actually pretty fucking shitty games that only the shit-eating retards obsessed with immersion and storytelling gobbled up on release.


71248e No.13864809

>>13864658

>love was put into it

Nice joke, these are the buggiest and most unfinished AAA games I've ever had the displeasure of owning.


82d930 No.13864993

>>13864809

>AAA games

thinking_emoji.bmp


0dc7ca No.13865078

File: 4dd276660fd142d⋯.png (387.97 KB, 1098x1048, 549:524, 4dd276660fd142dd8721fd1dde….png)

>>13864653

>Why are fallout 1 and 2 such amazing games

The devs took significantly more risks with the project and it was made in an era where you could create a game in a shorter period of time with a smaller team. It was also based on tabletop RPGs (in Fallout's case GURPS)

When Fallout was being made 1 guy was working on the engine for a few months. Nowadays you might have hundreds of guys working on a game. When you have so many people working on a single project it dilutes the entire experience and makes it much more generic and bland. This translates in subtle ways you might not notice.

A good example is the game's time limit. Would NEVER happen today. But that was how the story was written by just a few guys and they thought it would make the player more invested in what he is doing and would force you to have to make decisions like letting the Ghouls die to let your Vault live because you aren't good enough at repairing their machines. Nowadays in modern game design they'd make repairing the machines the default option and letting the ghouls die be a subversive edgy option. It's something Todd has said that he prefers his games designed in such a way that he's the hero and that's not how Fallout was intended. It was intended as a game where you legitimately have to make hard decisions.

To hammer this point home even further, Junktown was originally supposed to have ending slides where if you killed Killian and let Gizmo take over, he turns the place into a more successful town built on gambling. Wheras if you let Killian take over he rules over it like a tyrant. Tim Cain said about it that this was reversed to have a more predictable outcome because he felt like it was punishing the player too much. But there's still aspects of the game like this where doing what seems like the default option isn't actually a good idea. Like trying to get water caravans to go to your vault at the start of the game actually alerts the mutants to where your vault is.

>>13864668

>Controls and graphics suck dick

>Combat is clunky as fuck too

>Turn based game with just clicking to move = poor controls

Sorry the game isn't more dumbed down for you anon.

This sort of game design is still done today, it's just the game was slower because it encouraged you to take in the experience and not just rush things. You can see this with everything like how the dialogue requires you to actually pay attention to what you're saying. Unlike in most rpgs where they're designed to encourage you to mash the button so you can skip them because the devs know most players just wanna go back to shooting things mindlessly.


99ab35 No.13865685

>>13864668

The combat is fun. The graphics still have a certain appeal. Those gory animations have more put into them than the lazy ragdoll nothing of most modern games. All you can really say is menus could use a little streamlining.


8f0bac No.13865735

File: 877146b573bf4cf⋯.jpg (43.48 KB, 500x500, 1:1, Remote_dog.jpg)

>>13864668

>>13864720

>>13864806

Neo/v/ are such fucking faggots.


2af755 No.13865758

File: 8767102d1e68b2e⋯.jpg (51.51 KB, 693x490, 99:70, 2107f5167fe26a0cae91cbd19a….jpg)

>>13864806

>obsessed with immersion and storytelling gobbled up on release.

>rpg

Jesus christ, neogaf.


91028a No.13865826

I'm not sure I think that 2 is an amazing game. Perhaps playing it with restoration project is a mistake, but it feels unfocused. A lot of the stuff in the middle of the map is a bit of a slog.


fda36c No.13865870

File: 1b789373da8a938⋯.jpg (33.08 KB, 579x329, 579:329, AJ.jpg)

I wish I could enjoy isometric RPGs.


01e397 No.13865879

>>13864993

Go back to your mother's womb until your brain develops, you fucking retard.


8f0bac No.13865882

File: c12bb2f51c99f2e⋯.jpg (9.38 KB, 235x235, 1:1, aL9zEP74_700w_0.jpg)

>>13865826

>first run not unmodded


2bb131 No.13865931

>>13864653

What's with the reddit spacing?


71248e No.13868149

>>13865078

>Sorry the game isn't more dumbed down for you anon.

It certainly appears to have been dumbed down enough for you though, since you think those fucking garbage mechanics are somehow real complicated. Protip for pretentious faggots: slow, tediously paced games are not "smart" just because you have more time to day dream while you sit on your hands waiting for the walk animation to finish.




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