No. Its not worth it. The beginning and mid progression is fun, there is that. The problem arises when you actually want to do something - but to do something there are prerequisites like "oh, I need to level this skill by 30, that by 15, crafting by 20."
When you want to get to location X, you think, "Did I finish Y quest so I can use Z teleport? Or should I teleport with A which is nearby so I can walk to my destination C. And if you are doing a quest you have 27 items in your backpack for the quest and you might have forgotten one thing which requires a bank trip again.
OSRS was fun, but all in all most players play solo, do solo quests, and solo level gain. It can be deathly lonely at times, and you wonder what you should do to progress, but there are so many things that need progressing, you wonder what the point of doing any of this is in the first place.
Endgame arrives and you do 3 man endurance boss kills for loot, rack the gold up and move to raids (I haven't got to raids, and won't since I don't play anymore). That's where "social" play comes in but it isn't too fun since this requires voice communication, seeking a PvM guild, applying, and organizing fights. I stopped once it required using discord to group up with a small group of God Wars boss killers.
Let us hope one day an mmorpg can learn from osrs's mistake. If there can be a way to design player interaction in beginning and mid-game (not lvl 20 FF14 player finder dungeon runs shit-tier), it would make gameplay more enjoyable. It is not fun playing a game where there are thousands of others, yet you feel enveloped in an abyss of lonesomeness, similar to a hobo in a city does. People pass by without a notice of you, doing their own solo quests, players going afk at banks and the G.E., and the like.
Someone knows what I mean right?