2a4e0a No.13724392
Is there anything more shit than Unity?
094103 No.13724399
3fc541 No.13724406
>>13724399
I've heard that they're tough pills to swallow!
9672f3 No.13724411
I hope OP is run over by a car today.
addfe5 No.13724422
>>13724392
>Le Unity is shit XDDD meme
You have to go back
>>>/cuckchan/
>>>/reddit/
>>>/out/
87ca55 No.13724433
2a4e0a No.13724435
87ca55 No.13724438
>>13724399
>>13724411
>>13724422
>>13724433
I do have to appreciate this season of digits though.
02251d No.13724441
cuphead was made in unity, off yourself faggot
2a4e0a No.13724447
>>13724441
>this makes it less shit
639546 No.13724450
02251d No.13724453
>>13724447
>a billion kids make shitty games with a free engine
>hurrrr it's shit ignore any good games made with it
reported for 4cuck tier b8 thread
addfe5 No.13724460
>>13724447
>Implying that just because the engine has a low barrier to entry(which should be a plus) and so lots of shovelware is made with it, that it must be shit
Fuck off, goon
2a4e0a No.13724461
>>13724453
>1 dev succeeds despite being crippled by garbage engine
>this somehow makes the engine beyond reproach
addfe5 No.13724472
>>13724461
There's a pretty high number of shovelware Unreal Engine 4 and Source engine games out there that get swept under the rug because you reddit goons won't stop your circlejerk about Unity being a "shit engine"
5775d9 No.13724484
is there a way to disable the telemetry and Google analytics that it uses and prevents devs from disabling?
the thread posts remind me of when Gmail and gdrive came out and everyone just blindly trusted it because it gave you gigs of space. anyone defending unity is retarded or kiked
2a4e0a No.13724486
>>13724472
>>13724460
I hope you see the irony here
71e282 No.13724487
>>13724435
>>13724461
>>13724392
>Unity is easy to use and thus poorly used by shit indie devs
>UNITY IS BAD!!!!
Go back to >>>/cuckchan/ with your shit misinfo memes you literal nigger.
2a4e0a No.13724496
>>13724487
Unity is trash for many reasons. You want one of the most retarded? Even a font is capable of destabilizing the entire engine. But go ahead and tell me how its better than any other real engine.
ef22c7 No.13724506
>>13724496
Maybe you just need to git good.
Even kids can use fonts in unity without problems.
f8b00c No.13724511
addfe5 No.13724531
>>13724496
>More stable out of the box than Source
>More versatile for 2D than GameMaker
>C# automated garbage collection makes it a good choice for student programmers who haven't gotten to learning about low-level programming or memory management yet
>Borderline excessive documentation
c395a9 No.13724533
aad906 No.13724537
>>13724422
Where's your argument?
>performance issues
>bugs
>required workarounds
>vendor lock-in tech & jewish licensing
>shitty cash-grab asset store
AND above all
>pandering to trendy 'indies' that can't code for shit and thus use bad paradigms and abuse design patterns
But yeah, other than that. "Unity is shit" is totally a meme, bro.
be4166 No.13724539
>>13724392
>its unity's fault shit devs use it
blow your brains out, actually blame the real reason
dfadcc No.13724540
>>13724405
She's a big girl…
71e282 No.13724547
2a4e0a No.13724556
>>13724531
>More stable out of the box than Source
I don't buy that for a second.
>More versatile for 2D than GameMaker
I would choose cocos2d-x before I choose Unity.
>If there's a bug in the Unity engine you and your game are at their mercy until they decide to fix their shit
c395a9 No.13724570
>>13724496
>Even a font is capable of destabilizing the entire engine.
WTF are you talking about? I've played Unity games from High class indie, to low class indie, along with my own personal projects. None remotely seem to have this problem. I'd even go so far as saying, if it compiles, then it will normally wont crash.
>>13724484
I believe this is enabled by Dev. Don't enable analytics and there wont be any. Then again, i haven't done research on this topic beyond the advertised features.
>>13724556
>If there's a bug in the Unity engine you and your game are at their mercy until they decide to fix their shit
That's true with all propriety engine, and likely have smiler situation with FOSS unless you're willing to get off your ass.
Anyways i think i'm done with this thread. Nothing but OP baiting.
dfadcc No.13724577
>>13724574
Fuck, do repeating letters count?
550bc2 No.13724591
>/v/ hates Furi, Hollow Knight, and Cuphead now because they were all made in Unity
FUCKING WEW LADS
aad906 No.13724597
>>13724539
It actually kinda is.
Unity is easy to use and get into, right?
If you're pandering to an unskilled crowd, you'll end up with an unskilled crowd. These sub-par developers then go on to make buggy games (they wouldn't otherwise be capable of making) and release them.
I emailed the dev of a certain Unity-based indie game some bug reports concerning basic UI usage in his game. The guy wrote buggy math code that doesn't even center the 'clickable trigger' elements on top of the drawn UI widgets. Any dev worth his or her salt directly integrates that shit into the widget itself. After I got a reply back, I looked up the guy. Turns out to be a legit Starbucks gulping, Apple using, 'muh womens rights' spouting human turd with plenty of garbe opinions on Twitter. But besides that point.
When the intellectual 'barrier of entry' is greater than Unity-level, you'll end up with proportionally more skilled crowd that's capable of correctly engineering their games.
So the real question is: Do you want quantity or quality?
0340fa No.13724599
Holy fucking shit, since when did /v/ have so many Unity Internet Defense Force soldiers?
Are we being raided right now?
2a4e0a No.13724602
>>13724570
>WTF are you talking about? I have anecdotal evidence!
UNCL.tff go ahead and look up all the unity games that fold just by it existing.
aad906 No.13724604
>>13724570
>I'd even go so far as saying, if it compiles, then it will normally wont crash.
What is the halting problem?
71e282 No.13724605
>>13724599
Since good games are made with it?
0340fa No.13724609
>>13724605
Name a single one.
addfe5 No.13724610
>>13724609
There's four right here >>13724460
0340fa No.13724617
>>13724610
But he specifically said "good" games…
addfe5 No.13724634
>>13724617
>"Your examples don't count for arbitrary reasons"
>Such a faggot he doesn't even say what those arbitrary reasons are
Well, this thread is officially dead. Moving on to a better one
9672f3 No.13724638
>>13724634
you guys are funny
dfadcc No.13724639
>>13724612
Who is this cum catcher?
c395a9 No.13724644
>>13724602
>Go educate yourself
Spoonfeed me!
>>13724604
>What is the halting problem?
No clue. Are you talking about when you have an infinite loop?
bba8f0 No.13724649
>>13724392
>weebshit
>>13724422
>You have to go back
>>13724453
> 4cuck tier b8
>>13724460
>Fuck off, goon
>>13724487
>Go back to >>>/cuckchan/ with your shit misinfo memes you literal nigger.
>>13724547
>Dubs
>>13724599
>Are we being raided right now?
If anyone were ever to make a parody of /v/, it'd be filled with overused blanket statements like these used by people who can only form sentences through simple linguistic building blocks passed on through internet memes. I don't really understand why you would deliberately choose to forfeit your individuality and become a stereotype, as far as individuality in anonymous imageboards is concerned.
be1fb7 No.13724652
Infinite Air is the only good Unity game son straight up son
0340fa No.13724657
>>13724634
>Unity is terrible
<Nuh uh, there were good games made, therefore engine = perfection incarnate
>Ok, name some of those good games
<Ok, here's a list of objectively shittily designed games
>But those games are shittily designed
<Wow, j-just… simply…. wow
Don't cry too much, snowflake. You'll melt.
c44532 No.13724661
>anons talking about engines
>mfw Godot 3
edadcc No.13724669
cec1c0 No.13724675
>>13724659
>what is burden of proof
340118 No.13724680
>>13724644
The halting problem is proof you can't make the statement "if it compiles it won't crash", use a search engine retard
aad906 No.13724681
>>13724644
>He admitted to using Unity for his own projects
>doesn't know what the halting problem is
My god, you're certainly an expert on software development!
This is what the fuck I am talking about but NO ONE IS FUCKING LISTENING
7edd6f No.13724705
5775d9 No.13724707
>>13724570
>>13724570
>I believe this is enabled by Dev. Don't enable analytics and there wont be any. Then again, i haven't done research on this topic beyond the advertised features.
(((you're))) wrong
ef22c7 No.13724725
>>13724556
>I don't buy that for a second.
Luckily its free so you dont have to buy it.
ef22c7 No.13724731
>>13724570
>WTF are you talking about? I've played Unity games from High class indie, to low class indie, along with my own personal projects. None remotely seem to have this problem. I'd even go so far as saying, if it compiles, then it will normally wont crash.
No Unity game so far has been released with fonts.
If you thought you saw fonts in a unity game it was a mirage.
821d24 No.13724742
>>13724681
>not wrapping every variable/array accessor with a try/catch block that returns a default value
>not using SendMessage for every function call
>not having objects automatically destroy themselves if a reference they need is null
>not calling GarbageCollector.Collect(); every frame
It's like you want your unstable games to crash
ef22c7 No.13724743
>>13724599
>Holy fucking shit, since when did /v/ have so many Unity Internet Defense Force soldiers?
Its used a lot by the /AGDG/ crowd.
Theres still debates about engines over there but its actualy between people who have made games before, not just people trying to repeat what they read on some other forum to make themselves sound smart.
ef22c7 No.13724747
>>13724604
>What is the halting problem?
Bad programmers blaming their tools.
7f043c No.13724752
Better question: Why not just learn to code for realsies and use a third party library to do all the fancy graphics handling and input handling, plus use an external program like Tiled for 2D or 3DSMax (or whatever) for 3D?
cd3cd9 No.13724761
wow just write your games in assembly
Seriously speaking why is it that most unity games have this overabundance of bloom, as well as this super basic graphics menu that cycles between "Fast/Beautiful"?
I realize it's probably the defaults but
>they're pretty shitty defaults
>how come few people actually bother to change em
0356ee No.13724769
Unreal in the hands of a bad developer.
c8d5eb No.13724771
RPG maker.
HLM and Undertale are shit
df46dc No.13724776
Are we being invaded by faggots?
What the fuck is going on with the saging as downvote, people posting exclusively to tell someone to go back to [buzzword] and all the general shitposting and bad threads?
Where the fuck are the mods?
821d24 No.13724781
>>13724776
>needing mods to filter through the posts so you can only see mod-approved(tm) content
I know where YOU need to go back to
cacb80 No.13724783
>>13724599
>new opinion/idea on the board
WE'RE BEING RAIDED
ef22c7 No.13724784
>>13724776
Go back to AltaVista fag.
87ca55 No.13724785
>>13724776
>complains about bad threads and people who sage bad threads in the same sentence
aa6e6f No.13724794
>>13724743
/agdg/ users use every engine, and sometimes make their own, because /agdg/ understands that the best tool for the job is the one that gets it done. Discussing the pros and cons of engines is one thing, but if you're spending more time arguing about it than actually making your game, you're guaranteed to be shit. Engine wars are actually looked down upon there for that reason, despite it being the place where they'd be most relevant.
ef22c7 No.13724810
>>13724794
Over half of the listed AGDG projects use unity.
Because as you say, theu pick the best tool to get the job done.
The main point of my comment is that they are commenting from experience at least.
So if someone there said make your game un Assembly language there may be a reason. Not just spergs trying to sound clever.
c44532 No.13724826
>>13724776
>mods
>not vols
goon detected
17e00a No.13724833
>Nondevs describe game engines
None of the people in this thread have ever attempted to make a game on Unity and don't understand the strengths/weaknesses to using it. They're just basing their opinion off the amount of shovelware made using it.
I guarantee if any of you wanted to make a game, if you wanted to actually make money off it you'd be forced to use Unity due to how it's already pre-optimized for mobile platforms and has metric tons of documentation available for it. To put it into perspective, the devs who were porting Vampire the Masquerade Bloodlines to the Source engine found it way easier to just remake the entire game on Unity than port it to the 2008 build of the Source engine.
7f043c No.13724846
>if you wanted to actually make money off it you'd be forced to use Unity due to how it's already pre-optimized for mobile platforms and has metric tons of documentation available for it
<unity has documentation
<unity was built with mobile in mind
<somehow this makes the engine good
cool bait.
a524ed No.13724853
>>13724460
Call me when Tarkov is more than just a PUBG ripoff.
ef22c7 No.13724854
>>13724846
It makes it a commercial engine because of its wide compatibility.
Which is great if you want to generate some income off your game.
Your not going to be able to make the latest COD of duty with it.
df46dc No.13724857
>>13724826
>>13724784
>>13724781
Case and point, where are you people coming from? Are you just normal users that are particularly butthurt today?
aad906 No.13724871
>>13724747
>Turing and Curch are bad programmers blaming their tools
u w0t m8
>>13724794
>right tool for the job
Absolutely. Unity can still be a 'bad tool', though.
Engine wars are mainly shit because e/v/in fanboys aren't interested in technical details and just want to prance around.
>>13724833
>None of the people in this thread have ever attempted to make a game on Unity and don't understand the strengths/weaknesses to using it.
Whoa there, cowboy. Not so fast. I guess the practical god objects and generally bad API design aren't things I know about.
I'd be willing to point out legitimate problems in Unity APIs if you're willing to point out the marvels of engineering in them? :^)
>>13724846
It makes it the right tool for the job to develop cross-platform 3D mobile games, which is honestly the ONLY thing that's it got going for it.
ef22c7 No.13724872
>>13724853
I saw tarkov way before pubg.
It looks fantastic but they obviously had no idea where the game was going.
I am flabbergasted that it was made in unity.
>>13724857
I always tell people to go back to old websites that havent existed for decades.
Now fuck off back to Bob Doles electoral campaign page from 1996.
a524ed No.13724879
>>13724872
I just want my single player, maybe 2 player co-op stalkan
5e94d7 No.13724884
>>13724833 (checked)
>Project Vaulderie
;_;
ef22c7 No.13724890
>>13724879
What kind of enemies though?
The zombies in DayZ were really shit.
7f043c No.13724899
>It makes it the right tool for the job to develop cross-platform 3D mobile games, which is honestly the ONLY thing that's it got going for it.
Well he shoulda said that instead of flinging shit from atop his high horse, and even that is likely debatable. Unity isn't the only saloon in town, its features or lack thereof can be compared and contrasted with other engines and some debate can be had about their functionality on a technical level. You can't just declare it the best without considering dissenting opinions.
4f9452 No.13724981
The single worst thing I've seen Unity do is when they completely stop development on certain features when a popular asset comes out on the asset store for that feature. Because they can then (and do) just refer you to the asset store when asked when that feature is coming out.
Their cut is 30%.
Unity as a company is scum, but the engine is okay. It's not missing enough to be critically broken.
7a1565 No.13725015
Yes there is. Your desperate need for (You)'s
d25f71 No.13725165
>>13724649
fuck off raiding goon go back to cuckchan, rolling for dubs check em
870fb2 No.13725566
All general-purpose engines are shit by design.
b6cd79 No.13725573
d16d6f No.13727250
>>13725901
t. assmad mongrel
868fb0 No.13727469
>>13724761
Which platform and library should I use? There's multiple versions of assembly like HSC12 and Intel 86x.
adbb30 No.13727493
>>13725901
At least post the funny one.
07b834 No.13727647
>>13725901
>the Romans
The Germanic peoples didn't ruin Rome, they put it out of its misery after it drank poison.
>Byzantium
Alright yeah that's fair, some really dumb shit happened there I guess
>Protestants
The Catholic church was horrifically corrupt and while Martin Luther was a sperg he wasn't fucking wrong
>WW1
Part of the problem was Kaiser Wilhelm's paranoia about "encirclement". The other larger part was the fact that he was actually right and the rest of Europe's nobility was doing its damnedest to fuck with him because they all hate each other like fucking retards.
>WW2
Gross mischaracterization (if /pol/ is to be believed) to start with but the thing about Stalin is a semi-fair criticism. The Soviets would have stabbed westward and ruined Eastern Europe no matter what Hitler did, though.
>Merkel/EU/Migrant crisis
Fair, if overly simplistic.
Sage for not vidya.
be6f93 No.13729900
>>13727647
If not for the Germans wearing down the Soviet War Machine, I think they'd have done alot more damage in all honesty. We'd have alot more Eastern Germany situations if not for that.
f311e3 No.13729912
53e68a No.13729922
>>13727647
>>13729900
Jesus do any of you know history at all? Hitler originally never wanted war with the USSR. The Nazis and the Commies had a trade pact. The reason Hitler invaded was because Stalin violated the trade pact and they needed precious oil.
e1a5c0 No.13729928
>>13724450
arguable
But yeah there are lots of shitty hipster game makers that are worse.
0ae2c1 No.13729937
>>13729900
tbh if it weren't for Hitler, the USSR would still be around today and all of Europe would be commie shitholes. Germany slowed the Soviets down and weakened them enough for America to arrive and block them from going any further (Patton was of the opinion that they could have destroyed the USSR right then); without Germany, the USSR would have been able to build up and finish its restructuring and simply crush all of Europe.
be6f93 No.13729944
>>13729922
>Jesus do any of you know history at all? Hitler originally never wanted war with the USSR
Yes, I'm aware. I never said anything to the contrary you sperg.
4f119b No.13729982
>lures developers in with easy initial learning curve, C#, some good UI's, adequate starting material
>seems that it has some annoyances but nothing hugely problematic
>after developers do some easy stuff and get some of the way in, having invested a chunk of time, suddenly the trainer wheels and support falls away and it becomes an undocumented mess as soon as you want to get serious
>things go from bad to worse as Mono periodically shits the bed and exhibits undocumented weird behavior when doing mundane tasks and provided prefabricated asset samples prove not to be robust or correct in anything but a basic configuration
>none of the pain points are well publicized and are usually revealed after large community outcry in huge threads over a dozen pages long
>the army of plebs using the engine for babby's first game work hard to shill these threads with blind loyalty because they can't relate and therefore it's obviously the developer's problem, meaning that prospective developers don't end up reading them before going into the endeavor
Unity is okay if you go into it with the right mindset, that is, that it is hostile territory and that just about every prefabricated thing (be it assets provided by Unity or some inbuilt engine features) you use is your technical debt that you will have to replace later and that the only not objectively awful thing you can rely on is basic scene management and the core engine.
Their implementation of PhysX is inadequate for production use; it is literally impossible to make a realistically weighted car using their wheel collider prefabs, for example.
I speak from experience. Don't use Unity if you're serious because there is a career to be had learning and compensating for its quirks. Get your head around memory management and use a real engine and thank yourself later.
95546c No.13729991
I hate the unreal engine slightly more.
d13a51 No.13729995
A poor craftsman always blames his tools.
4f119b No.13730043
>>13729982
Other things I forgot:
>not built with source control in mind and thus creates mountains of temp files and other cruft with no clear distinction between what is required and what isn't
>their in-house source control is mediocre and expensive
>networking support is awful
>UI design process is baffling and awful
>unity answers is a cheap knockoff of Stack Exchange with swathes of out of date answers and barely correct hacks provided by idiots
>>13729995
You're entitled to like it, but speaking as one who has been trapped and who has a big pile of work stuck forever in Unity that I can never salvage, I insist that Unity is a trap, designed to ensnare programmers without the resources or skill to battle an engine, and it does it with promises that the provided extra functionality is of high quality and will save people time. In reality, you're better off with another more barebones engine that doesn't pretend to be something it's not because your expectations will be correct going into the project. I strongly encourage you to make something in it, something complex enough so you can see the aforementioned quality drop for yourself.
cff777 No.13730063
>>13730043
Is that you, Tynan?
69ce62 No.13730728
>it's broken on my pc and minimizes for no fucking reason
>half of the time not even coming back after it's minimized
any dev using it should be shot
fb16e9 No.13730731
69ce62 No.13730734
>>13724460
>cuphead is in unity
Looks like I'll never be able to fucking play it because my computer hates unity.
Thanks for the warning.
80c4db No.13733255
>>13724649
>memes
Nice buzzword :^)
fd3cdb No.13733272
ITT people who don't know how game development works
11f406 No.13733377
>>13724392
Flash.
Not that it will be around for much longer.
fd3d27 No.13733617
Gamedev here. Unity is fucking awful. The engine was originally complete garbage and then at some point they caught the wind in their sails and hired people to try to drag it kicking and screaming into being competitive with Unreal, but as soon as you get past the top layer of the thing you find the horror that lies beneath.
Even basic things that any programmer would expect are ass-backwards in Unity. Almost all Unity games have some issues with timing for example, as most API methods provide time as a float which is way too low a resolution. It even was too low for Unity itself when they started getting into physics so they internally manage it as a double but only provide it to you as a float. Unity constantly fucks with prefabs and other files for its own unknown reasons and getting it to play nice with version control is impossible. It's a common problem on Unity projects that devs lose work due to leaving out a change they thought was just some spam from Unity.
The editor is a mess, too. Things can get out of sync and reimports on a large game can take forever for reasons only known to Unity. The one I'm working on is several hours if I dare do something like attempt a bisect to find a bug. The reluctance to bisect leads to Unity games being very buggy.
You'll wind up replacing a lot of Unity's core functionality because of how shit it is. Check the DLLs used by Unity games and you'll be surprised to find things like protobufs.
4d6eb5 No.13733699
>>13724537
>performance issues
>bugs
this is only applicable for the person who made the game, it's his responsibility to have proper coding, you miserable fucking loser.
learn how game works before shitposting.
27300c No.13733705
>>13733617
Sounds like you're talking out your ass. The delta time returns the fraction of a second since the last frame, and I'd be really surprised if that required more precision than a float.
27300c No.13733715
>>13733617
>int
>0 to 10 returns 0 to 9
>float
>0.0 to 1.0 returns 0.0 to 1.0
That's the functionality you want out of it 99% of the time. I understand, though, it through me for a loop back when I was a pajeet-tier student.
fd3d27 No.13733800
>>13733715
That it could be either [a,b] or [a,b) and the distinction relies on polymorphism is an example of the engine being designed by people who had no business designing anything.
445de1 No.13733802
>>13729922
>what is the anti-comitern pact?
Are you the most retarded poster on 8chan or someshit?
7b6c74 No.13733819
>>13724392
99% of the devs that use it. Unity is an alright engine. UE4 is chinkware and Godot is the future.
fa0abc No.13733824
RPGmaker.
It literally boasts inflexibility and lack of features, as a feature.
Bonus: They claim games made with different development toolkits are actually RPGmaker games.
c90906 No.13733830
>>13725901
>pole
I heard you were selling a free lviv? I'll take it.
840774 No.13738923
>>13724649
>I don't really understand why you would deliberately choose to forfeit your individuality and become a stereotype
It's less work than having a personality.
4e704f No.13739945
>>13724392
Twine.
Unity is actually not that bad, it happens to attract bad developers. One thing about it that is beyond garbage though is the monetization policy. Once you gross 100k you are required to buy the pro version.. Compared to Unreal's flat 5% of profit scheme (which is much better).
t. messed around in both a little bit. One thing that frustrated me about unreal is that I couldn't seem to directly script an object or particular instance of an object in a regular programming language like unity- however it is a much more professional environment.
Been halfassedly looking for an engine I actually like to mess around in… might look at source, you think?
d05248 No.13747218
>>13739945
source is deader than dead, even valve is using unity now for some projects (like the lab).
in the end it depends on your project, unity is fine for certain stuff, same way unreal sucks for certain stuff asf.
maybe wanna check out godot, it's open source unity (basically)
29b965 No.13747941
fab61c No.13748105
>>13724591
No, I hate hollow knight because it is objectively a tumblrgame. You are literal genderfluid
44286a No.13748390
b9c8b1 No.13748941