>>13661803
>everything has been invented
Well, it's not that I expected someone here to come up with the next BIG THING.
Consider it more of an imagination exercise.
Or just for people to ideafag about things they want but haven't seen.
>It's a puzzle game?
Not really, but kinda. The player interacts with the game-world the same way you interact with a puzzle (and thus, indirectly interact with other players) but a puzzle will usually have a single solution with one (maybe two/three) ways of getting there.
Now imagine a puzzle with a solution that changes every second it goes unsolved, some of the paths to get there dynamically get longer, shorter or entirely cut off.
It's not really about just solving a puzzle and not even about solving it quickly, it's more about finding a solution quick and then re-adpating that solution every few seconds as the other players screw with your plans.
One thing that game near this was that Android Netrunner card game. One of the things I really like about that game that other card games don't do very well is how quickly the power-struggle between both players changes and how dynamic it is.
Save for a few times, everytime your oponent finishes his turns, you end up having to seriously rethink everything you did so far and weighting if you should keep going the same way or go for something else. Then you draw a card that opens new possibilities and that starts the whole re-thinking processing. By the time you've finished your turn, your oponent finds itself on a similar situation, and it's a contant struggle where you need to keep track of how powerfull you are right now versus your oponent.