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File: 765ff6356450158⋯.jpg (54.5 KB, 1000x667, 1000:667, 777c4ead729bc2e972b572ee41….jpg)

0a0d53 No.13661762

In this thread: you come up with diferent GENRES of games.

Anyone can idefag for the new RTS "Comand and Supremacy, Call of Mythology III"

But can you ideafag an entire new genre?

0a0d53 No.13661792

I'll start with something I've been searching for but oddly never found:

>game start presents a world composed of several hundred/thousand elements (with about 30 diferent types)

>all of these elements are connected and interact with 3 or 4 others

>the game guarantees that at the start of the "match" all these elements are in equilibrium and will not change

>Enter the players

>The players can alter the relationships between elements, supress them or boost them

>This inevitabily leads to widespread changes and effects across the game-world.

>Dificulty can be adjusted based on number of elements

>mastery comes from predicting several things at once (more than your oponents) and out-witting them

>end-game

>The game is assured an end because from the very first interaction, the equilibrium is lost. Overtime, the game-world will end up losing/supressing elements and interactions and simply colapse. In this scenario, "last man standing" wins.

The goal of the players can be to either survive and be the last or two accelerate someone's elses demise.

I'd call this genre Control games, but since every genre needs a goddamn 3 letter abreviation, I'd go with ICG: Information Control Game.


c87e55 No.13661803

>>13661792

>mastery comes from predicting several things at once (more than your oponents) and out-witting them

So it's a puzzle game? Sorry to be a dick but OP's thread concept is flawed because modern game genres are more than wide enough to fit pretty much anything anyone's going to come up with.


1f9187 No.13661861

How about a game where you pick herbs in the wild and people come to you with various diseases which you have to heal with those herbs.

Wait, that's probably a "simulator" - a term which encompasses everything. Anyway, I think it's an interesting idea - at least I've never seen anything like it.


0a0d53 No.13661867

>>13661803

>everything has been invented

Well, it's not that I expected someone here to come up with the next BIG THING.

Consider it more of an imagination exercise.

Or just for people to ideafag about things they want but haven't seen.

>It's a puzzle game?

Not really, but kinda. The player interacts with the game-world the same way you interact with a puzzle (and thus, indirectly interact with other players) but a puzzle will usually have a single solution with one (maybe two/three) ways of getting there.

Now imagine a puzzle with a solution that changes every second it goes unsolved, some of the paths to get there dynamically get longer, shorter or entirely cut off.

It's not really about just solving a puzzle and not even about solving it quickly, it's more about finding a solution quick and then re-adpating that solution every few seconds as the other players screw with your plans.

One thing that game near this was that Android Netrunner card game. One of the things I really like about that game that other card games don't do very well is how quickly the power-struggle between both players changes and how dynamic it is.

Save for a few times, everytime your oponent finishes his turns, you end up having to seriously rethink everything you did so far and weighting if you should keep going the same way or go for something else. Then you draw a card that opens new possibilities and that starts the whole re-thinking processing. By the time you've finished your turn, your oponent finds itself on a similar situation, and it's a contant struggle where you need to keep track of how powerfull you are right now versus your oponent.


0a0d53 No.13661890

>>13661861

>simulator

>a genre

The faggots that started that naming trend should be shot.

A scarecrow is a "farmer simulator".

A sandbag is a boxing simulator.

A knife is a sword simulator.

It would be like making a game with things that are Green and then calling "Green" a genre.

>So what are you playing today?

>Oh I'm playing that Green game I picked up. It's like other games I've played but this one has GREEN things in it, that's what makes it a GREEN game.


916f88 No.13661949

File: 7a88f1aa250ea09⋯.gif (302.67 KB, 360x240, 3:2, panic.gif)

Piloting games/simulators. Literally like MS Flight simulator.

You are given a board with all sorts of controls and must pilot something. Imagine a mecha battle but instead of pushing arrow keys you are going mental in the cockpit controls.


9e4a80 No.13661966

A danmaku game but everyone is given the tools to make their own boss fights. The game is given an Osu!-like interface and ranking system where you download boss fights and complete them to gain rank. It would have modifiers to make the game harder but give more score like 2x speed or faster bullets.


a3e866 No.13661975

well OP how about you list all the genres first so when we come up with something that will shater your mind you wont just say "b-but thats just overcompliacated FPS"


0a0d53 No.13662053

>>13661975

I've done the oposite, check the ID's.

And I'm not sure about this, but the "big" genres today are:

>RPG

>RTS

>FPS

>MMO

And then there's hybrids of these, usually done terribly. I got to thinking about this because:

>RPG = Story

>RTS = Mechanics

>FPS = Skill

>MMO = Comunity/multiplayer

Those are the 4 strongest points on videogames, when you discount the "artistic" one's since those aren't unique to videogames.

It seems, at first glance that the industry managed to distill the core essence of videogames into 4 diferent genres it then repackages and sells of. Then they mix and match some of these to appeal to a boarder market (Want a skill-based game with good story? Have an FPSRPG!)

But that list of 4 elements seems a tad too short. There's many other qualities in games I've played through the years and I'm wondering if other alternative genres (even one's that haven't been invented) embody them too.


0a0d53 No.13662061

>>13662053

slight correction, RPG's are "non-linear" story.

Simple story would fall within the "artistic" points that I discounted, the greatest strength of RPG's is telling non-linear stories, something other mediums haven't been able to do.


1f9187 No.13662105

>>13662053

I wouldn't even put MMO as a genre. It says nothing about what kind of a game it is.


88ec05 No.13662695

This is a little bit genre-defying.

>Mecha game with complex keyboard controls that simulate being the pilot, rather than being the mech

>Need to manually allocate power, activate weapons systems, control extremities, etc

>Game itself is pretty simple but the real challenge is supposed to be getting good at controlling the mech

Receiver, but for piloting a whole mech instead of reloading a gun. Not sure if it would be better with 2 hands on keyboard, or m+kb with point-and-click controls on the mech console in addition to keyboard binds.


212921 No.13662955

>>13661890

>a knife is a sword simulator

I love you anon


b341c4 No.13663139

>>13661762

I wouldn't be sitting here sharing it if i had any idea, wouldn't i?

However, considering how they always say how the player affect the story, i would like to see the player actually writing the story for the game itself. As in, the story writes itself as a reaction to what you have done in the game. Like you go into a Tavern to talk up the women there or start a bar-fight the story itself writes up your actions into a tale that you can access afterwards.

That would be fun and certainly get away from the railroading story-based games, instead you can truly do whatever you want and pick the story you like.


71b55e No.13663307

adventure games where the only peripheral is an onahole that's used for all in game actions


b3dbf5 No.13663421

File: 9edd139380b4e65⋯.jpg (467.22 KB, 3440x1440, 43:18, 20171011231848_1.jpg)

I just want a secret world legends game with the graphic and atmosphere of the Division.

A game like Penumbra the black plague but with things like short a circuit like in real life or hack a computer (simplified) with a today's program language.

Just something that not says, put this in that and go find this there.


83dadd No.13663677

File: ee770474e4c7430⋯.jpg (30.65 KB, 600x450, 4:3, 1530448_561522640588648_11….jpg)

>>13663307

I'd rather wait for a breakthrough in onaholes for the best immersion possible in games using onaholes as peripherals




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