>>13660233
add some semblance of platforming; thrice as much as WoW had before TBC is okay, but don't make floating platforms where it'd be unrealistic
like if theres a dungeon with a platforming segment with falling platforms that don't respawn and has a lever at the end to open a door somewhere, and a one-way portal or something to take you to the other side of the platforms, then thats i guess a good example of platforming
also make sure that all classes are equally good at platforming unless you decide that some classes should be "good" at platforming while some should be "bad" at it; in such a case make the "good" platforming classes equally good unless theres two+ kinds of "good" ones, and make the "bad" ones equally bad unless theres two+ kinds of "bad" ones, or something
also don't forget to make one or more of the classes be a support class, or at least make specializations for classes that are mainly support
in this case support is NOT the same as healing, by support i mean classes that are complete garbage by themselves but are still good enough for killing same-level regular NPC enemies, and only shine when paired with other people
make sure that such a class can cast short-duration buffs and debuffs that are very significant
a not-so-good example of such a thing is a level 20 bard in neverwinter nights 1(based on D&D 3.0, not 3.5)
bards in neverwinter nights 1 are like a cross between the warrior class called fighter, and sorcerors
bards are less accurate than fighters with their attacks, don't get bonus combat feats, and get 1 less attack per round than fighters get by level 20, but bards also get to from a list of spells containing level 1-6 spells(whereas the deep casting classes can also pick lvl 7-9 and epic spells), only 3 of which deal damage(one of them a non-meaningful amount of damage after low levels), and they also get to cast healing spells, except for the ones that heal you and/or allies to full hp, which only clerics and druids learn
bards also get an 2 abilities that separates them from every other class in the game, bard song and curse song
bard song, at borderline low and medium and high levels, will increase the armor, damage, accuracy, and resistance to most debuffs of yourself and all of your allies, and gives them a small amount of temporary bonus hit points, which unlike healing can go above your max hp
they also get curse song, an ability that is the opposite of bard song in affect; it applies to your enemies instead of your allies
however bards aren't implemented so well in neverwinter nights, in comparison to fighters and some of the other deep combat classes
a bard by himself with 4 pre-epic levels in fighter or another deep combat class will get as many attacks per round as a character that only takes levels in deep combat classes(such as fighter), and that same multiclassed bard will also have just 2 less attack bonus(accuracy) than the fighter because of a bard spell called war cry, which gives the bard +2 to attack bonus and damage dealt for 6 seconds per bard level(12 if extended), then they can also bard song for more accuracy and armor and curse song for more effective accuracy and armor
bards can also, unlike fighters, cast haste on others(or themselves), which gives you an extra attack per round(at max accuracy, unlike the level 20 fighter's 4th hit), AND gives you 4 armor class and makes you faster; it lasts for 6 seconds per bard level(12 if extended)
so a 16 bard/4 fighter would be much stronger than a 20 fighter, AND still have a good bard song
er, so anyway yeah make a support class, and make sure that unlike bards in NWN they aren't actually better than non-support classes at ANYTHING that they do, though i guess you could also make them a type of "good" platforming class too
one more thing, allowing a player to take multiple classes like in D&D 3.0 would be a gigantic plus for an MMO