>>13651971
>I'd appreciate an anon's feedback on the game if they've tried it and Spacechem
I've completed them both, I thought SpaceChem was better.
SpaceChem is harder, for one thing, which might be one reason Opus Magnum was made to be easier, I'm sure Zachtronics is getting tired of less than 1% of players completing their games. The pace of these games to me always plays out like this: the first puzzles take about 10 minutes apiece to complete, eventually the intermediate puzzles take up to an hour to complete, and the endgame puzzles could take several hours or even several days to complete. Opus Magnum is like that, but without the last part, and barely with the middle part. I thought maybe the difficult puzzles were hiding in the Journal of Alchemical Engineering, but I had all five of the ones currently available there completed in one sitting, same afternoon I finished Chapter V. Who knows, maybe other players will submit more interesting puzzles for the bonus campaign.
If I had to pin down what bugs me about the game mechanically, it would probably be these two things:
1) execution is ENTIRELY automated, there is no conditional execution at all. That's fucking weird, too, because I would have thought conditional execution was a staple of these games, and the sensors are one of the earliest things you unlock in SpaceChem and Infinifactory.
2) parts automatically synchronize for you, no matter what. I have never once made a machine in this game and then had it break when it started moving past the first product, I don't think it's possible.
>>13652003
Oh yeah, Shenzhen is fucking great. I beat it when it was still in EA so I haven't tried the Avalon City bonus campaign yet, though. I'd probably recommend playing TIS-100 first, they're very similar.