>>13668766
>>13682527
Disagree, It all depends on a server you chose.
For UO, T2A and Renaissance servers are the real deal now.
I've been playing as well on few serious private servers of Tibia 7.4, enough serious to not only get lots of people but also the economy… people paying for monthly premium account renewals, either real money to the server owner or buying them through other players in exchange for gold. And players doing the "illegal" trades likes buying other peoples characters for real money. The bloody record was a swede blowing 1100 euro on top level character just for the sake of server war he lead on, 1100 euro on a fucking character, on a damn private server, of forgotten, pixelated shidd gaem.
It wasn't an isolated case either, people buying high levels characters for several hundred euros, as well as buying ingame gold from other players for real money, is a daily norm at these servers, with character prices being 5 times higher than what you see at official nu-Tibia servers, and gold being like 20 times more expensive due to 7.4 privs not being overrun by cavebots.
If anything, I've experienced those MMOs on steroids compared to what it used to be at official servers 10-15 years ago. Players that are focused on their goals, knowing what they are doing because they already been playing same game/same version of it for ages, strong "constructive" interactions [old men not being afraid of forming bonds, helping out each other ingame and irl] as well as destructive ones [power abuse, you can get killed anywhere, anytime, sick traps and ruses to loot your goods] and mad never ending pvp ride.
The only issues with old UO and old Tibia is that they are both time sinks that require huge, continuous commitment to play. It's not something that you can keep doing indefinitely.