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File: a6271e9f7ae690d⋯.jpg (448.2 KB, 1920x1080, 16:9, flashguard.jpg)

34cf45 No.13650836

I need video games with an Instant Guard/Dodge mechanic that rewards the player for well-timed blocks, parries, or dodges.

Bonus points for

>Instant Guard cancels your character's current animation and can be used any time

>Bullet Time

>Enemies/Bosses that CAN'T be defeated WITHOUT Instant Guard

>Available on the PC without emulation

>FIRST release was less than six years ago

>Not Ys

14641a No.13650843

So anything by Platinum? Try MGR:R.


34cf45 No.13650858

File: b7f5349d3d797ce⋯.png (753.79 KB, 1000x1000, 1:1, that feel when.png)

>>13650843

I've never liked Platinum games, and I've played almost all of them to some extent.


36f32e No.13651049

File: 153eec8dfab3bf6⋯.webm (11.59 MB, 640x360, 16:9, sliding shitbox style.webm)

>>13650836

any sort of pvp game where you have freedom of movement should deliver if you play it on the edge


33ec47 No.13651062

>>13650836

>Instant Guard cancels your character's current animation and can be used any time

Questionable design decision, only good in fast games that build on it and have reasonably hard parries. You fuck it up and there's literally no risk involved in the game because you can just flail around and do stupid risky shit without getting punished for it because you parried.


34cf45 No.13651075

>>13651062

Definitely needs good enemies to balance this out. Enemies that bait a guard with ambiguous attack windups.


85147c No.13651104

File: b2f278a625427aa⋯.gif (48.5 KB, 213x114, 71:38, Flash Chop.gif)

What about a flash chop

Slain has a pretty good parry mechanic that kind of breaks the game near the end.

>>13651062

>You fuck it up and there's literally no risk involved in the game because you can just flail around and do stupid risky shit without getting punished for it because you parried.

You just described Ys: Memories in Celceta.


ad198c No.13651107

>>13650836

Chivalry, the game is still ridden with gamebreaking exploits though.


1cc997 No.13651152

>>13650858

What? How? It's the core mechanic of almost ever game they make.

I guess the Mario RPGs count. So does No More Heroes


8bc77a No.13651155

Paper Mario TTYD.


33ec47 No.13651176

>>13651152

The last singleplayer game I played with really satisfying parries and instant blocks was Dragon's Dogma, but that's well known and might be too old, no idea when it first released.


de6bfb No.13651181

>>13650836

Lightning Returns' combat kinda hinges on parries, if you git gud you can beat the whole game without caring about stats, those just enable one to win without mastering parry.


1acfd0 No.13651186

>>13650836

>Available on the PC without emulation

>FIRST release was less than six years ago

Yeah, fuck that. Get yourself an emulator and play the Onimusha series and Shinobi.


78fd52 No.13651260

>I want a console game mechanic

>but it has to be a PC game

>and only a new PC game

this is pathetic


34cf45 No.13651290

File: 672fade98395477⋯.gif (1022.54 KB, 500x281, 500:281, cant be doin wit dis.gif)


0e4f70 No.13651368

>>13651181

I gave up on XIII, should I skip XIII-2 and just try Lightning Returns instead?


33dde2 No.13651919

File: 2bbcd3e597af655⋯.jpg (41.38 KB, 500x375, 4:3, 45hh45.jpg)

File: c4b9b846be039e2⋯.jpg (38.06 KB, 500x375, 4:3, 45hh54.jpg)

YOU'RE SUPPOSED TO FUCKIN DODGE

THE REWARD FOR DODGING IS

YOU DID NOT GET FUCKING HIT

YOURE SUPPOSED TO DODGE

AND YOU WANT A FUCKING

REWARD FOR IT?


0e6d54 No.13651943

File: f9d76aa1a7c7c44⋯.png (97.38 KB, 301x177, 301:177, 2Axyu81[1].png)

>>13651919

Damn straight. Give me some bulk and reward me for taking hits instead.


631f1f No.13651964

File: 6c239449c3c903d⋯.jpg (71.57 KB, 1000x1250, 4:5, Adray.jpg)

Star Ocean 3


0e6d54 No.13651979

File: 364b5bd1b183427⋯.gif (241.86 KB, 320x230, 32:23, RGSedQO[1].gif)

Smash


a8bd19 No.13651991

File: 9c49587ee39313d⋯.gif (3.1 MB, 500x390, 50:39, 1407705362270.gif)

Onimusha?

Early games have a timed block and quick counter attack that rewards good counter kills with more HP/EXP/MANA drops. But the timed block counter thing is more of a stepping stone to timed counters.

I just wanted an excuse to recommend it anyway.


8cc205 No.13651998

>>13650836

Dragon's Dogma has a few skills for timing parries, if you're going as a sword-using Assassin.


d1d5ae No.13652019

YouTube embed. Click thumbnail to play.

PSO2


84f098 No.13652028

>>13651919

It really depends on the game and its mechanics. Would attacking result in an interruption of the enemy attack animation? If so that'd make it a better choice than dodging/parrying and as such there needs to be an incentive for performing those actions compared to taking an offensive one instead.

If the enemy can't be interrupted then there has to be no other alternative to avoiding the attack, i.e playing smart and not overcommitting to your offense so you can simply outmaneuver an attack instead of relying on a mechanic to make up for your mistakes. Only in the event that attacks have no other way to be dealt with are you SUPPOSED to use those mechanics and thus the dodge/parry itself is the reward.

The most recent example I can think of is Elex. It has a dodge system with enough immunity frames to faceroll through the game, and an active parry system that interrupts whatever your current action is (except maybe dodge rolling). Both consume a substantial chunk of your stamina comparable to the amount used in a single regular attack. However the enemies in the game aim at where you're going to be in an attempt to connect a blow rather than where you currently are, thus you can use the predictive aiming to bait an attack and then simply avoid it with regular movement. This means that baiting attacks and simply avoiding their follow through results in no stamina loss whilst also avoiding damage, making parrying or dodging pointless beyond allowing you to avoid the repercussions of your own poor choices.


4c58a1 No.13652032

File: cbce59c892baf82⋯.jpg (86.46 KB, 387x435, 129:145, pain and anguish.jpg)

Flash Guard in Ys Seven was gay as hell. You'd just wait until an enemy was about to hit you and then you'd mash L+R like mad which not only strains your hands, but each time you Flash Guard the game slows down as an intended effect which gets multiplied to a ridiculous degree if you realize how often you can Flash Guard a single attack. You can always dodgeroll out of the way if you aren't too sure, but since timings can be learned and Flash Guarding fills your SP and EXTRA gauges much faster than any other method in the game on top of giving you a damage bonus which ideally should be acquired before you perform any EXTRA attack so you can put out maximum damage, there's literally no reason to never Flash Guard.

The unfortunate part about Flash Guard is that because it cancels any kind of attack, all attacks are the same before it because you can just Flash Guard everything from incoming projectiles, falling rocks, and fucking lava rising from the fucking arena, which makes too many bosses play out the same. Flash Guarding only becomes really difficult when enemies attack in combos, because it is easy to be spamming Flash Guard until time starts moving again and you're parrying nothing which leaves you wide open, after which the boss rends you to shreds with double damage because you do take double damage if you mess up a Flash Guard, however not all bosses do this.


85147c No.13652116

>>13652032

It makes every boss too easy, simply because dodging boss attacks otherwise is too much of a pain in the ass and because it's a handheld game bosses have assloads of HP.

I don't get why there's a block and dodge button. It worked just fine in the earlier games, dodge using your normal movement abilities and that's it. Adding a dodge, and a block ,and then giving those options an insanely overpowered and spammable upgrade that completely nullifies the damage makes the game way too easy, especially when the game can become way too hard without them because movement options are gimped in the 3D Ys'es.


78c1d8 No.13652173

Demon Souls and Dark Souls.


2a55e5 No.13652223

YouTube embed. Click thumbnail to play.

>>13650836

RBO's Merchant has an ability that works like such.

You use it to block an incoming move, then create coins. Totally breaks some multihit moves/projectiles

You can't cancel into it, but can combo into it. Whiffing results in a long recovery though.


a44eae No.13652277

>>13651368

>I stopped playing a shitty game

>Should I skip a decent game and play one that's even worse than the first

Totally, brah, get right on that.


1ab9c8 No.13652776

File: fba680745f2cc1d⋯.png (468.04 KB, 650x505, 130:101, 980f47db7d4845cc3125792f30….png)

>>13650836

Nioh releases on PC in less than two weeks.


4a1538 No.13653050

>>13650836

>I just want to press buttons frame perfectly

Osu!


09d2d9 No.13653073

How about you go out and join a fencing club, you can make some friends, get some exercise, get outside, and you can block, parry and repose to your hearts content.


de6bfb No.13654044

>>13651368

Yeah, LR changed the formula completely, made an actually dynamic combat system, gives you four open world zones to fuck around and do sidequests in according to a day-night schedule that's extremely permissive so you can easily do everything.

Lightning is every bit the cringeworthy she-cloud she's always been but now you can dress her in ridiculous ways at least.


34cf45 No.13656704

File: e90c7b4c2f7a700⋯.jpg (59.98 KB, 500x500, 1:1, that one smug anime bitch.jpg)

>>13653073

>repose


2596c2 No.13656764

Rakion

Onigiri

PSO2


e392f3 No.13657254

YouTube embed. Click thumbnail to play.

MH4U


8cc205 No.13657427

>>13656704

The reposing comes if you really fuck up a block or parry.


e5d4c5 No.13657447

>>13652116

>>13652032

Ys 7 and Celceta are pretty shitty. Dana fixes things up by re-adding jumping. Best Falcom game is Nayuta no Kiseki though


cbdb41 No.13665288

>>13652032

>>13652116

I played through all of Seven without knowing Flash Guard was a thing. Then I saw a youtube vid of someone cheesing everything with flash guard. I wasn't even upset though because it actually made the bosses way more fun to fight against.


34cf45 No.13674771

File: 0d8b1c6c17bb61c⋯.png (430.84 KB, 1090x791, 1090:791, smugsy.png)

>>13657427

>reposing


918577 No.13674821

File: 24d38e5a727904b⋯.webm (7.32 MB, 1280x720, 16:9, DD PC Prologue Chimera So….webm)

Dragon's Dogma. There are several timing sensitive attacks you can use across the various classes available.


c86450 No.13675247

YouTube embed. Click thumbnail to play.

In Pharaoh's Rebirth you get a parry kind of late into the game. It's has lenient timing, you can accidentally proc it from attacking at certain times and can completely negate any sort of damage that isn't falling in spikes, so it's pretty strong.


8cc205 No.13675871

>>13674771

Yeah nigga. You fuck up a block or parry, you gonna be reposing for a long ass time. Probably in peace, possibly in pieces.

Dumb anime poster.


f88788 No.13675929

>>13650836

Mount and Blade


f88788 No.13675935

>>13653073

IT'S REPOSTE, YOUR FUCKING MORON, I DON"T EVEN DO FENCING


99366f No.13675948

File: d674ddf8cf83300⋯.gif (255.65 KB, 360x310, 36:31, sighing chuuni.gif)

>>13674771

That's a boy, isn't it.


d9dc2e No.13675964

>>13675935

Isn't riposte?


378c75 No.13676009

aren't you a bit too much of a demanding faggot


34cf45 No.13676128

File: 3057ff6c4051222⋯.jpg (11.12 KB, 500x289, 500:289, this.jpg)


0bef45 No.13681517

File: 6905637f50fb3c5⋯.webm (3.84 MB, 704x480, 22:15, Gondola House - Winter.webm)




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