As my current campaigns draw to a close, I am considering what to do next as a GM. I have been running Pathfinder for years and I am sick of it. I run games on the weekends. I will continue to do so but I am somewhat interested in trying to run an "open table" game at my FLGS.
I've become quite enamored of OSR D&D and have begun condensing the B/X rules to fit what I want for my setting. I plan to make a hexcrawl. I've considered several premises for this hexcrawl. One would be a simple frontier world, a small points-of-light setting with some towns here and there. Another would be a more complete setting with several small human kingdoms as well as multiple monstrous realms where such tyrants as the Troll King lord over their minions. A third would be a colony land, where after a black plague many people have set out on ships as the plague wipes out the old world, and in the new world find ruins of an ancient civilization as well as natives.
The main criterion for deciding between the three is the idea that this campaign will be part of an ongoing narrative. The first D&D campaign I ran went on for 8 years and I had planned for the next campaign to continue years after, in the world the old characters had changed and become rulers of. But that didn't happen and I thirst for something like that. Part of the reason I abandoned it is because the setting was something I had created as a teenager. It wasn't bad, but it was underdeveloped and didn't have the flavor I wanted from it.
One of my issues with B/X is that I like to use figurines for combat and B/X does not heavily rely on that. I suppose I could introduce rules for flanking and maneuvering, in fact I could lift them straight from 5e or D&D 3.5. I am not sure this is a good idea, though.
I am also not sure if it is a good idea to do an open table game at all. West Marches is a cool idea but I have done a practice game with it in Savage Worlds and while enjoyable it just doesn't feel engaging. Perhaps because Savage Worlds is incredibly easy so they just slaughter everything. Or maybe because without consistent attendance and a campaign focused on exploration, there isn't much in the way of story. I intend to change that by having multiple threats that emerge as the characters explore, but having them tied to a village they must return to at the end of each session, really hampers any potential that that has.
Overall i just feel a wanderlust to get away from 3rd edition and maybe even 5th edition. But therein lies the final conflict: I cannot even decide on a system for my hexcrawl. If I could create a comprehensive list of what classes, PrCs, and feats are allowed I would happily play 3.5 (NOT Pathfinder). If I am desperate for players, I will run 5e, which I consider a good system but still far too player-facing. My current plan is to run B/X and if I don't get any players I will submit and run 5e. But, there are still aspects of 5e I enjoy, and it directly and easily supports tabletop grid combat which I enjoy. it just feels convention-y and I enjoy it, especially since I can set up and run combats very quickly.
Anyway, I'd love to hear your thoughts.